Crowd FX - Mixamo to Houdini Crowd workflow
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- Опубликовано: 28 ноя 2024
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In this video, we dive into Crowd FX by importing characters and animations from Mixamo.com. You’ll learn how to set up agents, add multiple animations, and create a crowd using the Crowd Source node. With this foundation, we’ll explore how to randomize the crowd in the next video!
Key topics include:
👤 Importing characters and animations from Mixamo
🎭 Setting up agents with multiple animations
🌐 Creating crowds with the Crowd Source node
Have you checked my "Vellum 5 - Create a Snow Simulation in Houdini in Under 10 Minutes"?
🎥 Watch the full video here:
🔗 • Vellum 5 - Create a Sn...
🌟 Useful Links:
📚 SideFX docu - www.sidefx.com...
🌐 Mixamo - www.mixamo.com
subscribed ! You're right, not much about crowd in Houdini online. Keep it coming, and thank you ;)
Thanks for your kind words, I am happy you are enjoying the series ♥️
Love this series..thank you soo much for sharing .. is it possible to randomize the textures and export the crowd sim to another 3d software for rendering ? I’ve been struggling to figure that out
Hi, thanks for commenting, yes sure, we will see how to randomize textures and much more in this series. Regarding exporting, it can be a little tricky, if possible I would render in houdini even with mantra, arnold or solaris. We will see how to do that too. Hope this helped 😊
Thank you 🙏
How can you export it to Ue5?
Sure, you could do that, but you will have some complications: considering you manage to export a file containing the crowd and playback the animation in unreal. You will need to create a system to randomize materials in an effective way and the terrain adaptation will need to be done in houdini, so you would need to export the terrain too.
Overall, I would suggest to render in houdini: something quite tricky like crowd is better managed in houdini.
Cheers