Crowd FX - Mixamo to Houdini Crowd workflow

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  • Опубликовано: 28 ноя 2024
  • 👍 Like and subscribe if you support free Houdini learning material!
    In this video, we dive into Crowd FX by importing characters and animations from Mixamo.com. You’ll learn how to set up agents, add multiple animations, and create a crowd using the Crowd Source node. With this foundation, we’ll explore how to randomize the crowd in the next video!
    Key topics include:
    👤 Importing characters and animations from Mixamo
    🎭 Setting up agents with multiple animations
    🌐 Creating crowds with the Crowd Source node
    Have you checked my "Vellum 5 - Create a Snow Simulation in Houdini in Under 10 Minutes"?
    🎥 Watch the full video here:
    🔗 • Vellum 5 - Create a Sn...
    🌟 Useful Links:
    📚 SideFX docu - www.sidefx.com...
    🌐 Mixamo - www.mixamo.com

Комментарии • 7

  • @6rilllir6
    @6rilllir6 7 дней назад +2

    subscribed ! You're right, not much about crowd in Houdini online. Keep it coming, and thank you ;)

    • @nodeflowhoudini
      @nodeflowhoudini  3 дня назад

      Thanks for your kind words, I am happy you are enjoying the series ♥️

  • @botgamer972
    @botgamer972 9 дней назад +3

    Love this series..thank you soo much for sharing .. is it possible to randomize the textures and export the crowd sim to another 3d software for rendering ? I’ve been struggling to figure that out

    • @nodeflowhoudini
      @nodeflowhoudini  8 дней назад +2

      Hi, thanks for commenting, yes sure, we will see how to randomize textures and much more in this series. Regarding exporting, it can be a little tricky, if possible I would render in houdini even with mantra, arnold or solaris. We will see how to do that too. Hope this helped 😊

    • @botgamer972
      @botgamer972 6 дней назад +1

      Thank you 🙏

  • @Vlogdelguia
    @Vlogdelguia 3 дня назад +1

    How can you export it to Ue5?

    • @nodeflowhoudini
      @nodeflowhoudini  3 дня назад

      Sure, you could do that, but you will have some complications: considering you manage to export a file containing the crowd and playback the animation in unreal. You will need to create a system to randomize materials in an effective way and the terrain adaptation will need to be done in houdini, so you would need to export the terrain too.
      Overall, I would suggest to render in houdini: something quite tricky like crowd is better managed in houdini.
      Cheers