solutions to (almost) every problem: 1. Just rework molten to be harder and make intermediate the best for grinding coins and molten the best for consumables and exp. Then for fallen just combine all of that. 2. A shield ability that gives him aggro and 100% damage immunity (cannot be activated if you're doing hidden wave) and a jumping ability like krampus. And it's not like patient zero's abilities are annoying in the slightest, bone armor can really mess you up if you don't know what you're doing, patient zero is just a waiting game. 3. Make every quest give coins and A LOT more EXP. Then add difficulties for the quests like casual, challenging and hell. The harder the difficulty, the harder the quest and the more rewards it gives. 4. You used legion as one example and left it at that. And the rewards are not even that bad. If you know what you're doing then its just free stuff at this point. And yeah, they could've waited till fallen rework but they wanted to give the impatient player base something to play while they were working. And 1 week isn't even all that bad, they sure could do it better but its not one of the reasons why challenge maps "don't make sense". 5. There's no way to fix this, people are just bad and whinny. 6. They're really easy to get, I don't understand your reasoning here. They're not meant to be used every time you get them. You can use them if you're stuck on a wave to think things through or for a mission. They COULD make it a one-time feature but that might just ruin the game's pacing and make players way too reliant on them. After all, its a strategy game, you shouldn't be getting 10 of them each time you triumph easy mode so you can use them willy-nilly. 7. Your criticisms were good enough, so I don't think I need to elaborate on that. 8. I don't see how that doesn't make sense. It also encourages players to not leak and to not skip like a billion times every minute so you don't die from overload. 9. Maybe just make them playable through some area in the matchmaking lobby so they're not gone forever? Yeah, they've been adding onto the base game for a while now so I don't consider this an issue anymore. 10. The devs would just be making things harder on themselves, there's no reason to.
About consumeables... I think it more of a QOL mechanic. Like a new player struggling with something? They can use a consumeable and then fix the issue they struggled with but theyll need to be a bit considerative on using. On the other hand for late game players you prob have hundreads of thousand coins saved up and u dont what to do well consumeables, not only they make playing early more forgiving and relaxing but they can learn from the mistakes in future runs. (I might or might not have said the same thing abt both parts in the end of being overall mechanism to let you work on your knowledge 💀)
So umm Abt 2. Patient zero is more of a buffer boss to his summons and relies on nerfing towers so his summons get past. while fallen king is meant to be a threat to be focused on with thinking (+ he has a sword and shield not 500 gadgets like patient batman), unlike patient zero he is not there to support summons to kill u, theyre there to support him to get a bit closer to ur towers and stun ur towers so he can summon in or just rush in while stunning even more. Abt complex mechanics, well straight up stuns in early game could make it a bit problematic cuz stuns are actually threatening now. (Wox has 7 second stun and fallen king like 5 smh) + im sure we will see them come back for some enemies in future modes
Is it just me or do we need a 5th gamemode between Intermediate and Fallen? Also here are rewards: Easy: 300 Molten: 450 Intermediate: 650 New Mode: 800 Fallen: 1000 Pizzeria: 1250 Western: 1600 Nuclear: 3000
revive tickets dont even work in solos, kinda annoying to see really. But the REAL issue is that *YOU CAN STILL GET REVIVE TICKETS FOR SOME REASON* they should temporarily disable obtaining revive tickets while they fix it and then make it available again afterwards. (Also, tds and tdx are not exactly rivals, because tdx tower damage and enemy health scaling are of way bigger numbers than tds tower damage and enemy scaling.
bro why is everybody complaining about speed tickets I have 7 of them and I used like 10 of them. They're insanely useful for micro-ing and speeding up your game, giving you full control of every enemy and tower. I'm fine with them being 'hard to obtain' because they can literally save you from a scuffed run by helping you micro.
Look man, if Game logic applied and we assumed level 2 scout had 15 range. Ranger if we assume it's similar to a nautical railgun has 60833 Range, need I say more?
Remove intermediate add og fallen make the new fallen a new mode becaus intermediate and og fallen are basically the same and change the rewrard to 650
solutions to (almost) every problem:
1. Just rework molten to be harder and make intermediate the best for grinding coins and molten the best for consumables and exp. Then for fallen just combine all of that.
2. A shield ability that gives him aggro and 100% damage immunity (cannot be activated if you're doing hidden wave) and a jumping ability like krampus. And it's not like patient zero's abilities are annoying in the slightest, bone armor can really mess you up if you don't know what you're doing, patient zero is just a waiting game.
3. Make every quest give coins and A LOT more EXP. Then add difficulties for the quests like casual, challenging and hell. The harder the difficulty, the harder the quest and the more rewards it gives.
4. You used legion as one example and left it at that. And the rewards are not even that bad. If you know what you're doing then its just free stuff at this point. And yeah, they could've waited till fallen rework but they wanted to give the impatient player base something to play while they were working. And 1 week isn't even all that bad, they sure could do it better but its not one of the reasons why challenge maps "don't make sense".
5. There's no way to fix this, people are just bad and whinny.
6. They're really easy to get, I don't understand your reasoning here. They're not meant to be used every time you get them. You can use them if you're stuck on a wave to think things through or for a mission. They COULD make it a one-time feature but that might just ruin the game's pacing and make players way too reliant on them. After all, its a strategy game, you shouldn't be getting 10 of them each time you triumph easy mode so you can use them willy-nilly.
7. Your criticisms were good enough, so I don't think I need to elaborate on that.
8. I don't see how that doesn't make sense. It also encourages players to not leak and to not skip like a billion times every minute so you don't die from overload.
9. Maybe just make them playable through some area in the matchmaking lobby so they're not gone forever? Yeah, they've been adding onto the base game for a while now so I don't consider this an issue anymore.
10. The devs would just be making things harder on themselves, there's no reason to.
fallen king should have a small speed penalty on sheild but have tank
I agree with 8. Like bro of course if your gonna send were gonna be annoyed
And also not to mention this is just unfair for the people who wanna play fair
Wrong video and comment-
Zero has a rage no wonder he has no patience 💀🙏
6:19 there are plans to add an admin gamepass which will give you access to prior events. This will likely be in the game around thanksgiving.
they shouldve given fallen king a phase 2 and bring back his lightning ability he pretty much just dies randomly doing the same 2 abilities
About consumeables...
I think it more of a QOL mechanic.
Like a new player struggling with something? They can use a consumeable and then fix the issue they struggled with but theyll need to be a bit considerative on using.
On the other hand for late game players you prob have hundreads of thousand coins saved up and u dont what to do well consumeables, not only they make playing early more forgiving and relaxing but they can learn from the mistakes in future runs.
(I might or might not have said the same thing abt both parts in the end of being overall mechanism to let you work on your knowledge 💀)
So umm
Abt 2.
Patient zero is more of a buffer boss to his summons and relies on nerfing towers so his summons get past.
while fallen king is meant to be a threat to be focused on with thinking
(+ he has a sword and shield not 500 gadgets like patient batman), unlike patient zero he is not there to support summons to kill u, theyre there to support him to get a bit closer to ur towers and stun ur towers so he can summon in or just rush in while stunning even more.
Abt complex mechanics, well straight up stuns in early game could make it a bit problematic cuz stuns are actually threatening now.
(Wox has 7 second stun and fallen king like 5 smh)
+ im sure we will see them come back for some enemies in future modes
It makes no sense why you have to beat hc 3 times just getting a skin
What doesn't make sense is THE FLIPPIN FALLEN JESTER MEGA BOOSTING FALLENS AND GIANT BOSSES
frr especially when it buffs the fallen guardians
Seriously, waves 19 ,22 , 31 and 39 are absolutely lethal
Profile picture explain ur stupidity
don't forget the flying enemies lol
Fr,I was at wave 39 solo and lost bc my tower were stun@@Hayyaan93
TDS taking too long to bring back old fallen for VIP servers
"TDS is a game, it doesn't matter if it makes sense or not"
what the fuck is the point of this video then
Is it just me or do we need a 5th gamemode between Intermediate and Fallen? Also here are rewards:
Easy: 300
Molten: 450
Intermediate: 650
New Mode: 800
Fallen: 1000
Pizzeria: 1250
Western: 1600
Nuclear: 3000
revive tickets dont even work in solos, kinda annoying to see really.
But the REAL issue is that *YOU CAN STILL GET REVIVE TICKETS FOR SOME REASON* they should temporarily disable obtaining revive tickets while they fix it and then make it available again afterwards.
(Also, tds and tdx are not exactly rivals, because tdx tower damage and enemy health scaling are of way bigger numbers than tds tower damage and enemy scaling.
I Think they'll fix it on motlen mode rework
@@_.slight._ i have 8
@@ΣπυριδούλαΜπακογιάννη-ο6ω i have 42 sitting in my account useless
and 3 in my alt
Its not the fallen king thats debuffs towers, its the necrotic skeletons that it sommons
yea speed tickets are bs
i dont know why you can't just unlock the ability to use them through a quest
bro why is everybody complaining about speed tickets I have 7 of them and I used like 10 of them. They're insanely useful for micro-ing and speeding up your game, giving you full control of every enemy and tower. I'm fine with them being 'hard to obtain' because they can literally save you from a scuffed run by helping you micro.
@@4dstrawberry-l9z42f just make a weaker version of them
its says "simulator" so its not real life, its simulator. towers don't know they are in simulation
the hell
alot of his requests is fixed lmaoo
BRING BACK THE FORMER LUCILLE!!!!
Look man, if Game logic applied and we assumed level 2 scout had 15 range. Ranger if we assume it's similar to a nautical railgun has 60833 Range, need I say more?
pls make another noob to pro episode please i love these videos (copy it please)
Ye
mine is that why does onsale towers are so expensive plus its not even rework how it cost 500+ rubox😐😑😐
Tower Defense Simulator, you don't need to understand what's going on, just play it
- Below Natural
Red toppat is stuck in the old lobby
Bro just saying that TDS doesn't make sense💀
Bro, grinding should be hard
Spinka Throughway
tds is not a fun game for me, its boring a lot yet im addicted to it so i play it 24/7
Remove intermediate add og fallen make the new fallen a new mode becaus intermediate and og fallen are basically the same and change the rewrard to 650
Me sting targting like towers be blind ant tje target yo set on the got
Laverne Mill
Bro need make the new halooween tower
i think that maps having special gimmicks is really cool
With the fallen rework, i think pizza party is easier. The only solution i can think of is to nerf fallen or rework all modes.
I mean pizza party is lvl 25 and fallen mode 35 i think
I have a feeling polluted wastelands 2 and pizza party are getting rebalances soon to make them harder. They are painfully easy rn.
fallen is already easy
You have w rizz more then belownatural
I watch this while playing badlands with my friend cool
wow early :O
Before 30 minute gang
Me
no one gives a fuck when the hell you watched the damn video
How does a chonky baton in the head only do a smol sutn but a somehow magic bomb CONFUSE ENEMIES
a bomb loaded with drugs
molten is gonna be harder than intermediate so its gonna give more coins and be harder than it
Have you watched the first 40 seconds of the video?
Ok
the text to speech is so annoying
Only if I can be confident I wouldn't have to use it
Nah 565 views in an hour bro fell off💀💀💀🥶🥶🥶
Johnston Skyway
Bro just saying that TDS doesn't make sense💀