Barbarians: A Retrospective and Futurespective (D&D 5e)

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  • Опубликовано: 3 окт 2024
  • In this episode of Monsters & Multiclass, we take a look back at D&Ds Barbarian class! What makes a barbarian a barbarian anyways? How has it changed over time? What does the class lack? What can be done about it in the future?
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Комментарии • 10

  • @kwaksea
    @kwaksea Год назад +3

    Ritual Caster feat is good way to do something outside of smashing.
    Too bad ONE dnd nerfed it to the ground.

  • @SamFinklestein
    @SamFinklestein Год назад +2

    Regarding the "wizards started the angry barbarian trope", there is a wealth of historical sources that also tie "barbarian" peoples to particularly ferocious and fearless fighting styles. The "berserker" in particular is tied specifically to a viking practice of fighting naked or only wearing animal pelts (interpretations differ on this) to inspire fear.
    But yeah, barbarians rock! I'd love to see more out-of-combat things as well. Something like being able to Help with Strength-based checks as a bonus action or even as a reaction. Leveraging the "outsider" aspect to maybe give you advantage on seeing through "civilized" folk because you have a different perspective or something like that. As for Jared's suggestion, I think adding your Strength modifier to your allies' Charisma checks is a better avenue than advantage, because so many things already give advantage. This would be something additional.
    Overall, though, I think the struggle of giving a barbarian out-of-combat abilities is that it is so closely defined by its fighting style. Much of what you would consider a "barbarian"'s out-of-combat abilities are cultural practices or products of their interaction with civilization, and that's just hard to codify mechanically without pigeonholing them.

    • @MonstersMulticlass
      @MonstersMulticlass  Год назад +2

      I really like that idea of adding their strength score. Great idea.
      You're totally right though. Codefying their 'tribal' tendancies can get a but messy and removes a lot of the fluidity of the barb class as it is now.
      I still think there could be 1-2 things to add that don't do that though. Like what you mentioned of giving adv on someone else's str check or something

    • @SamFinklestein
      @SamFinklestein Год назад +2

      @@MonstersMulticlass Or the "if you cannot leap, I'll throw you", letting the barbarian substitute their STR check for that of an ally within 5 feet as a reaction. There are a lot of ways to slice that cake.
      I try to come up with more out-of-combat abilities, but it always seems to default to combat ones.
      If you lean into the superstition element of the Xanathar's flavor chapter and borrow a page out of PF2's playbook, I can also imagine a barbarian subclass that is all about recognizing and foiling magic and spells.

  • @4Nooby4
    @4Nooby4 Год назад +1

    hey guys !
    I think the sound was a bit low on this vid, could bump up a bit :)
    Still loved the video ! I love when you go deep into class discussions

    • @MonstersMulticlass
      @MonstersMulticlass  Год назад

      I thought it felt a bit quiet too. I'll let Ellie know!
      Glad you enjoyed it!

  • @jameswebb4545
    @jameswebb4545 Год назад

    I doubt rage will get tied to PB as you’ll get a ton of Barb dips for lots of rages

    • @MonstersMulticlass
      @MonstersMulticlass  Год назад

      Very good point. Multiclassing as a whole would need changed up

  • @verbatim8892
    @verbatim8892 Год назад +2

    In an early season of Adventure League (idk if they ever patched this) Totem Warrior who didn't rage was a strong build because you could generally get enough gold to buy a new Wand of Fireball whenever the last one ran out and Totem Barbarian getting the ability to ritual cast Speak With Animals at level 3 made it the most tanky monoclass build that met the Wand's prerequisite of "Requires Attunement by a Spellcaster".