What is PBR and how to make textures for it

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  • Опубликовано: 4 янв 2025

Комментарии • 63

  • @axelmagf
    @axelmagf 4 года назад +3

    Simple and easy. Thank you so much for creating this video 👍🏼

  • @KoreaRyun
    @KoreaRyun 8 лет назад +23

    Could I know how to apply that textures in resourcepack?

    • @TijmenKXB
      @TijmenKXB 4 года назад

      ez

    • @i__the__je_w-oppressorgrie9389
      @i__the__je_w-oppressorgrie9389 4 года назад

      @@TijmenKXB lol

    • @TijmenKXB
      @TijmenKXB 4 года назад

      @@i__the__je_w-oppressorgrie9389 ae

    • @kompst_tu
      @kompst_tu 4 года назад +3

      Grab the textures from one of the game .jar files using winrar, copy and paste the contents of it into a new folder in your resourcepacks and make sure the textures have the exact same names. Hope this helps! Remember to find a tutorial.

    • @TijmenKXB
      @TijmenKXB 4 года назад

      @@kompst_tu no ur dumb just take the empty minecraft texture pack or download one and remove all textures and replace them with the names

  • @hero_bit
    @hero_bit 3 года назад +1

    I have been looking for this for so long tysm

  • @TheCman5015PLPro
    @TheCman5015PLPro 8 лет назад +16

    That's some coooooool stuff. :D

    • @flpgus
      @flpgus 8 лет назад

      yeah

    • @DarkIdrees
      @DarkIdrees 8 лет назад

      didnt think i would see you here

    • @DarioTSC
      @DarioTSC 5 лет назад

      @𝑫𝒆𝑴𝒐𝑵𝒊𝒄 No ,. it's real

  • @sushisenju
    @sushisenju Год назад +2

    this is the only video I can find to make a pbr pack but sadly I can't find the program anywhere

    • @ContinuumGraphics
      @ContinuumGraphics  Год назад +2

      These videos are quite out of date, we would highly suggest you join the shaderLABS server for better, more up to date guidance on these subjects (LabPBR channel would be a decent place to start): discord.com/invite/26CXjdf

  • @insanitylol
    @insanitylol 5 лет назад +4

    I use your shaders and demo pack and I love them they so good I was wondering how to make texture spbr

  • @WeirdBrainGoo
    @WeirdBrainGoo 2 года назад +3

    Don't you also need normal maps? And height maps? How do you make those?

  • @corpsecueen
    @corpsecueen 2 года назад +2

    why is there so little turtorials about this because I found a program that adds these maps and allow me to edit them but the effect does not show whatso ever no matter what I do the block is there but the pbr effect is not I have tried multiple shaders and remaking the normal and height map and all that but it still wont do anything the only thing that is displayed is the replaced texture

  • @2sahn234
    @2sahn234 7 лет назад +2

    The texture is RMA not a roughness. it just a single texture giving the linear outputs to all 3 basic material channels thus reducing the memory consumption with out compromising quality. one 4k texture is better then 3 2k textures.

  • @joaquix3471
    @joaquix3471 4 года назад +3

    pls continuum make a pbr resoursepack for tools and sword!!!

  • @ocdfx
    @ocdfx 4 года назад +2

    This is great! I'm looking to learn more about this and texting for rtx but finding any kind of tutorials or guides is near impossible! Any help is appreciated. 👍

  • @peterlewis2178
    @peterlewis2178 5 лет назад +3

    The "metalness" channel can actually have intermediate values, and does not have to be only black and white. I actually would suggest it usually not be only black and white. It would probably be better to explain the channels as this:
    Red = roughness, or how much light is absorbed by or reflected off of the surface.
    Green = reflectivity, or how much the environment is reflected in the surface.
    Blue = emissiveness, or how much light is emitted by the surface.
    I'm not entirely sure what the different maps here are technically called, but I don't believe it's actually following either a specular or metalness workflow as they are generally known, because both those workflows utilize the maps in very different ways, and neither one uses an albedo (base texture) with shading information.

    • @ckosmic
      @ckosmic 4 года назад +2

      I think what he was referring to was the fact that real life materials aren't ever in-between metallic, so to keep a texture pack realistic, it would be accurate to not have any in-between values (even though like you said, it is possible to do so anyway)

    • @peterlewis2178
      @peterlewis2178 4 года назад +1

      @@ckosmic Yeah. I originally made that comment through observations I made when trying to make pbr maps compatible with SEUS PTGI, and it appeared at the time that you could actually achieve more realistic/unique appearances through partial metalness.
      I've since adopted the full metal/nonmetal workflow, and it works far better and is more realistic. Thanks for making that clarification.

  • @OnlyPixelOne
    @OnlyPixelOne 4 года назад

    Which texture pack it is

  • @Astrobiologica
    @Astrobiologica 4 года назад +1

    Is this method transferable to making skins for the mobs?

  • @diyank4750
    @diyank4750 4 года назад +1

    Please give me download link

  • @SimonKirchner
    @SimonKirchner 8 лет назад +1

    Could you please tell me how to make parallax occlusion mapping work (how to edit texture packs to get bump maps)?

    • @joeyconover1205
      @joeyconover1205 8 лет назад

      +Simon Kirchner opacity determines depth of the material.

    • @SimonKirchner
      @SimonKirchner 8 лет назад

      +Joey Conover WHAT?😂

    • @kompst_tu
      @kompst_tu 4 года назад

      @@SimonKirchner He means transparency.

  • @futureexpeditionstudios3331
    @futureexpeditionstudios3331 3 года назад +1

    OMG I thought They would keep a secret how they make realistic minecraft textures but it is here!

  • @tacoslav3758
    @tacoslav3758 8 лет назад +1

    How did you convert the image in photoshop using the shortcut keys?

  • @gctechnik3325
    @gctechnik3325 8 лет назад +2

    Which resource pack is this? Or is it a mix of..?

  • @DoGGuY
    @DoGGuY 4 года назад

    i have some textrue packs, that is supposed to do that, but it doesnt work, there is no reflection in gold, iron, diamond, lapis, redstone, or anything else..
    does it have something with my pc?? maybe..

    • @diamondzombie3781
      @diamondzombie3781 Год назад

      make sure you have optifine installed

    • @DoGGuY
      @DoGGuY Год назад

      @@diamondzombie3781 2 years late, but i did have optifine, i remember. Figured it out a long time ago now though

  • @RDPlayer32
    @RDPlayer32 7 месяцев назад

    what texture pack tho

    • @AxiomOfficiall
      @AxiomOfficiall 6 месяцев назад

      Stratum Pack, Actually By Them

  • @Alfoncos
    @Alfoncos 7 лет назад

    I've never though if a material is PBR or not until now. Still, I don't get where's exactly the difference between PBR and non-PBR and how to recognize them from each other. PBR materials have a map that affects reflectivity. That's how it's described, but can't the non-PBR materials have reflectivity maps too? So where's the difference?

    • @2sahn234
      @2sahn234 7 лет назад

      its a specular mapp and glossiness, but its costly computation and most of times specular maps used to fake out the areas wwhich will shine, instead roughness map is used to define surface micro detail and then surface is lit by environment lights.

  • @stephaneduhamel7706
    @stephaneduhamel7706 8 лет назад

    What does metallic means, in that case?

    • @joeyconover1205
      @joeyconover1205 8 лет назад

      +Stduhpf duh It will be rendered as a metal, meaning it will have more of a specular bounce rather than a diffuse bounce, and will color reflections.

    • @stephaneduhamel7706
      @stephaneduhamel7706 8 лет назад

      Joey Conover Ok thanks

  • @SmashPortal
    @SmashPortal 8 лет назад +10

    Is this the Minecraft?
    Is this another game?
    Caught in a rough draft
    Which will greatly reduce my frames
    Look at the floor reflecting the skies and see
    I'm just a miner, I need no PvP
    'Cause it's, easy break, easy build
    Diamond floors are overkill
    Anyway the sun shines doesn't really matter to me, to me
    Creeper just killed a man
    Took a drop onto his head
    Made a big boom now he's dead
    Creeper, life had just begun
    But now you've gone and thrown it all away
    Creeper, ooo
    Didn't mean to make you blow
    If I'm not back to life again tomorrow
    Do not spawn, do not spawn, because those chunks are not loaded
    I'm too lazy to finish.

    • @maxcalfman522
      @maxcalfman522 8 лет назад +2

      BERHEMEHIAN RHERPSERDY!!!!!! ERMAGERD!

    • @judef
      @judef 8 лет назад

      what.

    • @xmyess
      @xmyess 6 лет назад

      I am living for this version

  • @masterzh
    @masterzh 8 лет назад +2

    So basically this is tutorial on feature which your (shader)pack dont yet support ?

  • @abdel2439
    @abdel2439 4 года назад

    What's the difference between saving it as _r and saving it as _s ?

    • @devvyyxyz
      @devvyyxyz Год назад

      _r = roughness texture _s = specular texture

  • @flpgus
    @flpgus 8 лет назад

    new vid plz!

  • @dancamp6012
    @dancamp6012 6 лет назад

    everything that is supposed to have a reflection just looks wet

    • @diamondzombie3781
      @diamondzombie3781 Год назад

      that is because when objects are wet... they reflect things!

  • @luigiinmycloset5689
    @luigiinmycloset5689 5 лет назад

    PBR! Professional Bull Riders! Right?
    This is not what I came for....