Great video! The shipborne ECM (Electronic Countermeasures) suite is such a crucial aspect of naval warfare, especially during the Cold War era. Since the game doesn't provide detailed info beyond a generic name, it's interesting to consider that it likely includes the full capabilities typical of that time. The ECM suite generally serves three main purposes: 1. Identification: Using radar warning receivers to detect incoming radar signals, which alerts the ship to potential threats before they become imminent. 2. Prevention and Evasion: Employing ECM jammers that detect hostile radar frequencies and send back confusing signals. This "jumbled mess" disrupts the enemy's radar, making it hard for them to accurately determine your ship's distance and position. 3. Chaff Deployment: Chaff is basically strips of aluminium released into the air to create false targets on enemy radar screens. While modern radar systems-even during the Cold War-could sometimes distinguish chaff from real targets, combining chaff with jamming makes the countermeasures more effective. An advanced tactic is called JAFF (jammer plus chaff), which uses both methods simultaneously to better evade radar-guided missiles. When the jamming signal hits the chaff, it spreads out even more, increasing the confusion on enemy radar. It's fascinating how these technologies were developed and how games are incorporating them to enhance realism! Can't wait to see how this game handles these complex systems.
20:35 I'm not sure if they're actually in game yet, they might be, but certain later Soviet submarines carry a short range SAM system mounted in the sail/conning tower, so this isn't always necessarily true. However, these only work when the submarine is on the surface, in which case it probably has bigger problems (to the tune of 'large quantity of incoming antiship missiles').
The thing that i love most about this game is that it actually pushes you to learn about modern naval tactics. Yeah, you can give people the basics, how to use radar, how to fire missiles, how to order a strike package and so on, but learning how to use all those assets effectively takes time, which i love so much. Finally, i can unleash my inner armchair admiral!
What I like to see is (basic) strategies. This is all new for me so I just do things. What are the basics. I’ve seen a few things in this video, but may be a few scenarios with explanations why you do things.
With games like this, you don't learn the game you learn the thing the game is about, you gotta learn how missiles work, their different types, how radars are used, what are the actual capabilities of the things you are using, like if this is your first time playing a game like this, chances are you don't even know what a submarine even is capable of doing, let alone how you are supposed to leverage its capabilities, and if you ask me that's whats so fun about it.
if you don't know,you can select your missile and switch target mid flight I've done this in the warsaw pact high value target mission where i only use the kerch(kara class guided missile cruiser) SA-N-3 missile to took out all 3 warship and the 1 cargo ship and never expended a single dedicated anti ship missile i just launched both missile and swap target when the missile is around 5NM away the AI difficulties is realistic and they didn't have the chance to launch a single missile against my fleet(i use the other ship as my radar picket and keep the kerch under emcon),came out of the battle unscathed and only spent like 10 SA-N-3 missile oh yeah the other funny thing is I'm using one of the ship to hide my helicopter from the very angry F-14 that keep throwing AIM-54 at them,everytime i see the missile i turn off the surface search radar and force the helicopter to altitude of 20ft,they bait like 2 AIM-54 before finally getting sent to the great gulag in the sky
I really enjoyed this video, and I subbed immediately, but I wish there was more condensed and structured version though. Like a quick start guide. Honestly, it is mainly a "me problem" because my memory isn't too great, and this format makes it hard for me to follow the thought structure and fit all the bits together. But I watched it anyway because your presentation otherwise is really nice and it's relaxing to watch.
@ if you don’t mind extremely noob topics, then I would suggested on normal game procedures like what and where to focus on the UI, mouse click procedures, how to move units and such, basically unit movements. Etc
@@BrotherMunro And yes, I know a lot of people covering the tutorial, but I don't mind if a tutorial focus on extremely basic stuffs, like how to move, what to focus, etc
This game reminds me very much of the original Larry Bond's Harpoon from back in the DOS days. That game basically had nearly everything this one appears to have, but without any of the graphics. However, given that I'm now 62 years old, I'm not sure I'm ready to dive into another "lifestyle" game that will require hundreds of hours to learn and build proficiency. Love the content and look forward to seeing more! Oh, one question. Are F-14s loaded out with Maverick missiles as OP in this game as they were in Harpoon?
I loved harpoon! One of the nice things about Sea Power is that if you know the real world naval combat of this era you know a lot of the game already. As for the F-14’s they are armed with AIM-9L’s, AIM-7E’s and AIM-54 Phoenix missiles (depending on the loadout).
@@BrotherMunro I misspoke (miss typed???). Yes, it was the Phoenix missiles that were OP. In Harpoon, a flight of 4 F-14s could launch a full load of missiles, return to base, land, and be enjoying a drink in the Officer's Club while an entire squadron of enemy aircraft disappear from the sky.
cuold you make a totoryal on fleet menuvers and task force maneging? and the best way to defend against enamy misiels so they dont hit my ships? this totoryal was helpful
I have command Operations but cant play it as its way too complicated . this seems like a much easier hybrid of cmo and cold waters. is it easy to learn ?
I do not understand how to navigate anything. I managed to launch a ASW helicopter but could not work out how tell it to go to different spots to drop the sonar sensor and move onto the next. I think I should be able to set navigation waypoints say for a submarine but after an hour I gave up.
Left click the unit in the map to select it, right click in the map to set a waypoint. Holding shift while right clicking multiple times sets a chain of waypoints. At the bottom of your screen you can select the bouy with left click (or weapon) and right click on the tac map to select where you want the bouy/track to attack.
A good question! Go to deploy one sonar buoy as usual, then hold shift and right click on the map, you can now queue up a line or pattern of them by shift right clicking :)
Sinking a aircraft carrier wasn’t a easy task, even the 2wwr, they can take dozens solid hits, and survive, US Navy had trouble trying to sink one of their CVNs it took so many hits from different weapons that made them give up and blow the CVN with tnt.
Id certainly like to hear more about ECM/Jamming
This
We're jammin'
I wanna jam it with you
We're jammin', jammin'
And I hope you like jammin' too
If you’ve not seen it already there are some tutorials done by another RUclipsr up on the Microprose channel, one of which covers ECM.
@lrmunro Cheers mate.
Great video! The shipborne ECM (Electronic Countermeasures) suite is such a crucial aspect of naval warfare, especially during the Cold War era. Since the game doesn't provide detailed info beyond a generic name, it's interesting to consider that it likely includes the full capabilities typical of that time.
The ECM suite generally serves three main purposes:
1. Identification: Using radar warning receivers to detect incoming radar signals, which alerts the ship to potential threats before they become imminent.
2. Prevention and Evasion: Employing ECM jammers that detect hostile radar frequencies and send back confusing signals. This "jumbled mess" disrupts the enemy's radar, making it hard for them to accurately determine your ship's distance and position.
3. Chaff Deployment: Chaff is basically strips of aluminium released into the air to create false targets on enemy radar screens. While modern radar systems-even during the Cold War-could sometimes distinguish chaff from real targets, combining chaff with jamming makes the countermeasures more effective.
An advanced tactic is called JAFF (jammer plus chaff), which uses both methods simultaneously to better evade radar-guided missiles. When the jamming signal hits the chaff, it spreads out even more, increasing the confusion on enemy radar.
It's fascinating how these technologies were developed and how games are incorporating them to enhance realism! Can't wait to see how this game handles these complex systems.
20:35
I'm not sure if they're actually in game yet, they might be, but certain later Soviet submarines carry a short range SAM system mounted in the sail/conning tower, so this isn't always necessarily true. However, these only work when the submarine is on the surface, in which case it probably has bigger problems (to the tune of 'large quantity of incoming antiship missiles').
The thing that i love most about this game is that it actually pushes you to learn about modern naval tactics. Yeah, you can give people the basics, how to use radar, how to fire missiles, how to order a strike package and so on, but learning how to use all those assets effectively takes time, which i love so much. Finally, i can unleash my inner armchair admiral!
What I like to see is (basic) strategies. This is all new for me so I just do things. What are the basics. I’ve seen a few things in this video, but may be a few scenarios with explanations why you do things.
You have a very good, clear speaking voice. Essential. Bravo
Thank you! ☺️
With games like this, you don't learn the game you learn the thing the game is about, you gotta learn how missiles work, their different types, how radars are used, what are the actual capabilities of the things you are using, like if this is your first time playing a game like this, chances are you don't even know what a submarine even is capable of doing, let alone how you are supposed to leverage its capabilities, and if you ask me that's whats so fun about it.
Precisely!
if you don't know,you can select your missile and switch target mid flight
I've done this in the warsaw pact high value target mission where i only use the kerch(kara class guided missile cruiser) SA-N-3 missile to took out all 3 warship and the 1 cargo ship and never expended a single dedicated anti ship missile
i just launched both missile and swap target when the missile is around 5NM away
the AI difficulties is realistic and they didn't have the chance to launch a single missile against my fleet(i use the other ship as my radar picket and keep the kerch under emcon),came out of the battle unscathed and only spent like 10 SA-N-3 missile
oh yeah the other funny thing is I'm using one of the ship to hide my helicopter from the very angry F-14 that keep throwing AIM-54 at them,everytime i see the missile i turn off the surface search radar and force the helicopter to altitude of 20ft,they bait like 2 AIM-54 before finally getting sent to the great gulag in the sky
This game is really difficult to learn but this helps a lot - thanks!
I really enjoyed this video, and I subbed immediately, but I wish there was more condensed and structured version though. Like a quick start guide. Honestly, it is mainly a "me problem" because my memory isn't too great, and this format makes it hard for me to follow the thought structure and fit all the bits together. But I watched it anyway because your presentation otherwise is really nice and it's relaxing to watch.
I would love to see you go through every hot key command so we don't have to use the mouse for everything.
Would love a video on creating a custom scenario properly
Do more tutorial please, not sure if the game have ingame tutorial or not, I'll watch these before buying the game
I absolutely will! Is there any aspect you’d like me to focus on?
@ if you don’t mind extremely noob topics, then I would suggested on normal game procedures like what and where to focus on the UI, mouse click procedures, how to move units and such, basically unit movements. Etc
@@BrotherMunro And yes, I know a lot of people covering the tutorial, but I don't mind if a tutorial focus on extremely basic stuffs, like how to move, what to focus, etc
Would you mind covering defense of ships and other units? In struggling with that. Thanks
This game reminds me very much of the original Larry Bond's Harpoon from back in the DOS days. That game basically had nearly everything this one appears to have, but without any of the graphics. However, given that I'm now 62 years old, I'm not sure I'm ready to dive into another "lifestyle" game that will require hundreds of hours to learn and build proficiency.
Love the content and look forward to seeing more! Oh, one question. Are F-14s loaded out with Maverick missiles as OP in this game as they were in Harpoon?
I loved harpoon! One of the nice things about Sea Power is that if you know the real world naval combat of this era you know a lot of the game already. As for the F-14’s they are armed with AIM-9L’s, AIM-7E’s and AIM-54 Phoenix missiles (depending on the loadout).
@@BrotherMunro I misspoke (miss typed???). Yes, it was the Phoenix missiles that were OP. In Harpoon, a flight of 4 F-14s could launch a full load of missiles, return to base, land, and be enjoying a drink in the Officer's Club while an entire squadron of enemy aircraft disappear from the sky.
@ I mean pretty much yeah, those things have a 70nm range 😅
Watching and commenting while you are ill to help your engagement.
Yeah, ECM and SEAD ❤ Thanks
Don’t know if this is modelled yet, but a subs masts aren’t designed to be deployed while the sub is moving at speed.
The game has that for some things, like the towed sonar arrays which have a min and max deployment speed
Much needed, thank you
OMGOMGOMG ITSFINALLYHERE!
On the ASW helicopters like the sea sprite you gotta be at the lowest flight altitude to deploy the MAD
cuold you make a totoryal on fleet menuvers and task force maneging? and the best way to defend against enamy misiels so they dont hit my ships? this totoryal was helpful
I would like to to see a more in depth look Aircraft Carriers
Does SeaPow model dipping sonar? Or just sonobuoy and towed MAD?
There is dipping sonar yes :)
Looks like Command Modern Operations with a substantial reduction in features, simplified, and fancy graphics added.
This is early days for SeaPow.
Dang trailer loook fun than actual gameplay
25:15
M61 go _brrrrrrrrrt_
8:30 if you are using these, or anything that goes “pew pew pew,” against an enemy, you probably have screwed up.
I have command Operations but cant play it as its way too complicated . this seems like a much easier hybrid of cmo and cold waters. is it easy to learn ?
It’s not too bad, especially if you start with simpler scenarios where you have one or two units to worry about
Wow, that only took 8 Harpoons and 8 ADCAPS to finish off that Orel.
It's best to wait off on buying this one until they have functional AI and a full release. Recommend Cold Waters in the mean time.
ECM agree.
It has a Gun, if you re using it you re doing something wrong... xD i laughed
I do not understand how to navigate anything. I managed to launch a ASW helicopter but could not work out how tell it to go to different spots to drop the sonar sensor and move onto the next.
I think I should be able to set navigation waypoints say for a submarine but after an hour I gave up.
You can queue orders with shift right click :)
Left click the unit in the map to select it, right click in the map to set a waypoint.
Holding shift while right clicking multiple times sets a chain of waypoints.
At the bottom of your screen you can select the bouy with left click (or weapon) and right click on the tac map to select where you want the bouy/track to attack.
how to set torpedo depth?
My torpedoes simply want to stay 200m deep at any cost until they approach the target. However, this becomes a horror in shallow waters.
How the hell do I get an aircraft to drop multiple sonobouys so I don’t have to manually drop each one individually
A good question! Go to deploy one sonar buoy as usual, then hold shift and right click on the map, you can now queue up a line or pattern of them by shift right clicking :)
@ I figured it out thank god lol. Was taking me forever. But I appreciate the response anyway!!!!
Anyone else started rooting for the Orel after a while? Tough old lady...
Mine keeps crashing haven't finished a singe scenario, deleted all the workshop scenarios but it's still terrible. Running on an i7 gaming laptop.
Some of the scenarios crash when you activate a trigger in the mission - hopefully the devs are working on it!
Sinking a aircraft carrier wasn’t a easy task, even the 2wwr, they can take dozens solid hits, and survive, US Navy had trouble trying to sink one of their CVNs it took so many hits from different weapons that made them give up and blow the CVN with tnt.
Steam says this is still "Early Access" meaning not a full game .
It is indeed, there’s several missing features at the moment, most glaring is the dynamic AI. The full game will include a campaign mode.
anyone know the disk size on the hard drive
14gb total, comes as a 7gb download total and unzips to 14gb.
@@charlies40556 my thanks
@@charlies40556 the steam page says 20 gb
Cdkeys $34
Is it like real life where the Russian stuff is way better than the US/NATO stuff?
Uh, depends. I’d say both sides have strengths/weaknesses, provided the player doesn’t have a US carrier anyway 😂
Thank you but Stealth17 is doing this already.
I know (although not when I recorded this) but we have taken somewhat different approaches
Free market ftw.
The more videos from different channels the better.