about the arc produced by the electronic plane, shouldn't it rotate when the plane rotates? I mean, doesn't the emitter have it facing forward? because you can see that the plane is turning but the arch complains fixed to the west. Does the broadcast do it in 360 degrees? thank you
Very cool! Though this definitely seems to assume best case scenario for the jamming aircraft. Not sure it would be this effective every time. Its really hard to model this type of thing because deoending on the time period, the advantage switches back and forth between attacker and defender.
@@jean-guynewbrunswick7483 yes, this is from the same dev team as Cold Waters, not only are there subs, the sonar modeling is much more sophisticated than it used to be.
If the fleet suddenly gets heavily Jammed they would treat that as hostile and would go full alert. Not just sail around accepting that they are blind. Does the game respond like this or was it just a demo of how it works?
Hmm, don’t know if I can take this «simulator» seriously. If the default response of a CSG clearly knowing it’s being jammed or are under EW attack is to keep sailing straight ahead and do nothing I’ll spend my money elsewhere.
This tutorial is good,even for Command Modern Operations Players, like me!! :)
"As you can see we didn't really do a lot of damage"
After Action Report: Decisive Victory, 2 ships sunk, 3 on fire 😂
I don't think using a Kirov for this example was a good idea.
I know that voice! Didn't know you worked for Microprose!
about the arc produced by the electronic plane, shouldn't it rotate when the plane rotates? I mean, doesn't the emitter have it facing forward? because you can see that the plane is turning but the arch complains fixed to the west. Does the broadcast do it in 360 degrees? thank you
so is the 3d view only a single ship? its not like you control a fleet in 3d view?
Very cool! Though this definitely seems to assume best case scenario for the jamming aircraft. Not sure it would be this effective every time. Its really hard to model this type of thing because deoending on the time period, the advantage switches back and forth between attacker and defender.
Thank you.
Is there submarine warfare in this game? Huge sub sim fan here. (Yes, I know. This is not a simulator)
@@jean-guynewbrunswick7483 yes, this is from the same dev team as Cold Waters, not only are there subs, the sonar modeling is much more sophisticated than it used to be.
If the fleet suddenly gets heavily Jammed they would treat that as hostile and would go full alert. Not just sail around accepting that they are blind. Does the game respond like this or was it just a demo of how it works?
The game is in early access and everything is entirely subject to change based on player feedback
This guy sure does yap allot
Hmm, don’t know if I can take this «simulator» seriously. If the default response of a CSG clearly knowing it’s being jammed or are under EW attack is to keep sailing straight ahead and do nothing I’ll spend my money elsewhere.
Its early access its gonna get much better
for the vids sake he probably had it scripted so they dont attack or alter course