MtoA 207 - Rock Shader - Material Study

Поделиться
HTML-код
  • Опубликовано: 9 ноя 2024

Комментарии • 67

  • @thana3270
    @thana3270 5 лет назад +24

    Thank you so much for making these free tutorials. They are not only free but contain such high quality.

    • @leonardmakai643
      @leonardmakai643 3 года назад

      you probably dont care at all but does someone know a trick to log back into an instagram account??
      I stupidly forgot the account password. I would appreciate any tricks you can offer me

    • @francobrecken4304
      @francobrecken4304 3 года назад

      @Leonard Makai instablaster =)

    • @leonardmakai643
      @leonardmakai643 3 года назад

      @Franco Brecken i really appreciate your reply. I got to the site through google and Im in the hacking process atm.
      Takes a while so I will get back to you later with my results.

    • @leonardmakai643
      @leonardmakai643 3 года назад

      @Franco Brecken It did the trick and I finally got access to my account again. Im so happy:D
      Thanks so much you saved my ass :D

    • @francobrecken4304
      @francobrecken4304 3 года назад

      @Leonard Makai Happy to help =)

  • @AdamHarrisTrader
    @AdamHarrisTrader 4 года назад

    Good stuff mate- I'm not in the industry any more, but T&L was my favourite task- this showed up in my YT stream- nice to see where the technology is these days.

    • @arvidurs
      @arvidurs  4 года назад

      Oh so cool! Maybe you'll get back at it :)

  • @SRIRAMsrirammaddasani
    @SRIRAMsrirammaddasani 5 лет назад

    Thank you sir . You are doing is good and helpful. I'm supporting from India.

  • @danielkun91
    @danielkun91 5 лет назад +1

    Amazing tutorial Arvid! thank you for sharing your knowledge

  • @JoshuaGridley-z6s
    @JoshuaGridley-z6s Год назад

    These are so helpful. Thank you!

  • @tajinderjsingh826
    @tajinderjsingh826 3 года назад

    It's amazing arvid, really informative as you mentioned.

  • @ShaneCasserly
    @ShaneCasserly 5 лет назад +3

    you are the best out there man. Everything you say is just invaluable. I would love to see some more xgen stuff from you, there isnt alot of good info out there on it. If you have a good course you know about on it that would be welcome too, Thank you again for your work!

    • @arvidurs
      @arvidurs  5 лет назад +2

      Really appreciate the feedback!
      Are you thinking of grooming and fur. Or more layout, or animation and dynamic stuff?

    • @ShaneCasserly
      @ShaneCasserly 5 лет назад +2

      @@arvidurs More on the side of grooming and layout. but especially shading with fur. I cant seem to ever get something that looks realistic. I have followed your other tutorial closely but some things you do I cant get to work. Thank you for the reply!

    • @Denns300
      @Denns300 5 лет назад +1

      @@arvidurs Yeah, definitely thumb that up. Would be great if you can make a video about fur grooming and lookdev/rendering(and drive the color with a painted texture map). I plan on making a character with a looot of fur, for movies standard soon. Would really appreciate. Of course if you've the time. Thanks so much again for sharing your knowledge Arvid, much appreciate.

  • @nutellaj1778
    @nutellaj1778 5 лет назад +3

    Thanks a lot!
    How do you make id slots to be visible on the aiStandard node? I always have to drag the tail up to the dot on the shader and then choose id slot from others. But here you have them right on the node.

    • @zzsavina
      @zzsavina 5 лет назад +6

      When you hold right click on a shader and you choose "Edit custom attribute list"" any attribute you click will go above the yellow line and will be visible in the future.

    • @nutellaj1778
      @nutellaj1778 5 лет назад

      @@zzsavina big thanks!

    • @grafitoland9996
      @grafitoland9996 2 года назад

      @@zzsavina omg thank you! I wanted to ask that question too but I wasn't sure how to put it into words because I'm not a native speaker 🥲🙈 thanks both of you

  • @DREAMTEFO
    @DREAMTEFO 5 лет назад +1

    you awesome we need more making material in arnold..thanks alot arvid.

    • @arvidurs
      @arvidurs  5 лет назад +1

      Yeah! Any specific materials in mind?

    • @DREAMTEFO
      @DREAMTEFO 5 лет назад

      @@arvidurs ground for grass

    • @gabeb159
      @gabeb159 5 лет назад

      if can be req, would be nice somthing like this. i can't reproduce.I think outdated. answers.arnoldrenderer.com/questions/3974/creating-anisotrophic-scratchesspider-web-scratche.html

  • @SkifNomadcat
    @SkifNomadcat 5 лет назад +1

    That is huge! Fiercely thank you, sir!

  • @basswizard6663
    @basswizard6663 5 лет назад

    Hello, Arvid! Thank you for tutorials. Your videos are informative and understandable, even for a person for whom English is not their native language. Now, I begin understand how work shader and Substance Designer doesn't seem so scary))

    • @arvidurs
      @arvidurs  5 лет назад

      Glad I could help!

  • @microbounce2009
    @microbounce2009 5 лет назад +1

    awesome tutorial. many thanks

  • @eduardturcan3603
    @eduardturcan3603 3 года назад

    Amazing, thanks for tutorial

  • @phatphamleanh9940
    @phatphamleanh9940 3 года назад

    thank you, it's fantastic tutorial

  • @nutellaj1778
    @nutellaj1778 4 года назад

    Arvid, thanks for the lesson. How do you create this space where you can place reference images in maya?

  • @buchiramulu
    @buchiramulu 5 лет назад +1

    Really amazing

  • @bhuwansharmaa
    @bhuwansharmaa 5 лет назад +2

    hi, do artists at ILM get full freedom to do the shading procedurally (if required)?, cause in many companies they give us the material library and we are only restricted to that.

    • @dennisvolkerts
      @dennisvolkerts 5 лет назад +2

      I have never heard of any company that is restricted to a library. Only for product renders where a company deliverd the modellibrary for there products like a keyshot library. The lookdev artiest normaly build it from scratch at least in most film studio's. Textures are a different thing though.

    • @bhuwansharmaa
      @bhuwansharmaa 5 лет назад

      @@dennisvolkerts hey, by library I mean we get shaders that are actually a shading network under the hood. But we only have parameters that are exposed to us(though all of the parameters, but we can't plug let's say a noise as a mask in lookdev software itself on the fly, so there is no editable I/O I mean to say...all of them are already hooked up). And we only have choice of using few ISOs to drive a texture map.....
      Often time comes when we need multiple masks driving s map......but....we end up doing that in our map and then bring it to the lookdev.....
      The setup is done to better maintain the pipeline but yeah ..... sometimes sucks.....
      I don't mean that keyshot kind of library, lol😂

    • @bhuwansharmaa
      @bhuwansharmaa 5 лет назад

      We get a baked recipe ..and not to edit it, mess it up and screw its taste😋

    • @arvidurs
      @arvidurs  5 лет назад +5

      Typically everything is texture driven. But we can still use noises and stuff like that. But mostly we work closely with texturing so they paint what we need.

  • @NJ-vk1dg
    @NJ-vk1dg 5 лет назад

    Thank you for tutorials. Can you make towel texture?.

  • @ravimotwani7503
    @ravimotwani7503 5 лет назад

    REally was a great tutorial to follow along and learn techniques . I have a question @Arvid Schneider that what is the image viewing software do you use. Just for curiosity it came in my mind.

    • @zzsavina
      @zzsavina 5 лет назад +1

      Try "PureRef", it work's great :)

    • @ravimotwani7503
      @ravimotwani7503 5 лет назад

      @@zzsavina yes it's really great . Thank you and @Arvid Schneider who replied in the orc shading video :)

  • @omma911
    @omma911 4 года назад

    Very helpful! Thank you!

  • @brotherbrown123
    @brotherbrown123 4 года назад

    Thank you!

  • @3ddista
    @3ddista 5 лет назад

    Hi Arvid, many thanks for sharing your knowledge!! Maybe a stupid question but what is the app you're using to display reference images? Guess it isn't part of Maya tools, or am I wrong?

    • @zzsavina
      @zzsavina 5 лет назад +1

      Try "PureRef", it work's great :)

  • @xuqiangzhang9724
    @xuqiangzhang9724 5 лет назад +1

    good work

  • @meistervoss4735
    @meistervoss4735 4 года назад

    Saved my ass for a student projekt :) COOOL!

  • @hercaca
    @hercaca 4 года назад

    cool video!

  • @NetraMankar
    @NetraMankar Месяц назад

    👍

  • @kamran259
    @kamran259 5 лет назад

    Thanks man. It's cool

  • @holoona4048
    @holoona4048 4 года назад

    hi, can explain to me what is MToA 100 and 500 series?

  • @sergiolombardo2796
    @sergiolombardo2796 4 года назад

    I don't have the Isolate Selected features that shows a specific texture only. How can I add that?

    • @arvidurs
      @arvidurs  4 года назад

      Make sure you are on the latest Arnold maya version

    • @94oscar94
      @94oscar94 2 года назад

      @@arvidurs Hello Arvid. What if we are using Arnold in 3ds max? I can't find the option, it only isolates objects but not maps/textures

  • @shivajivfxgamer7218
    @shivajivfxgamer7218 5 лет назад

    Can u make candle shader with flame

  • @hamidsalami7022
    @hamidsalami7022 5 лет назад +1

    Can I use this technique in 3DSMAX as well?

    • @arvidurs
      @arvidurs  5 лет назад +1

      Yeah! With any Arnold version you can do that

    • @hamidsalami7022
      @hamidsalami7022 5 лет назад

      @@arvidurs Thank you :)

  • @AbdulGani-kw7ks
    @AbdulGani-kw7ks 3 года назад

    Hi sir, you are great... please can you make same material in 3d max Vray 5. Please make a tutorial

    • @arvidurs
      @arvidurs  3 года назад +1

      I'm more the arnold renderman guy... :)

  • @baconpantsable
    @baconpantsable 4 года назад

    These really help with my homework.
    I appreciate it lots

    • @arvidurs
      @arvidurs  4 года назад

      Glad it's helping :)

  • @solenebonnet2869
    @solenebonnet2869 4 года назад

    is it possible to recreate this in arnold for c4d?

    • @arvidurs
      @arvidurs  4 года назад

      yes this should be 1:1 the same for c4d in terms of shading nodes etc

  • @indonesianland3835
    @indonesianland3835 4 года назад

    Saya tidak mengerti bahasa inggris ,tapi yang jelas saya menemukan batu ,di dalam batu,di sebuah bukit yang di gali buat jalan pertambangan batu bara
    instagram.com/p/Ba8VZyMA-Lp/?igshid=x473phpjlx98