Not sure how old you are or when you first came to Fed Force, but as a fan back when it launched I sincerely appreciate you giving this game a fair and in depth take. The insanely irrational response to this game still blows me away. I never once thought that this was supposed to replace the Mainline Prime game. If the community hadn’t had a freak out over it we may have a sequel by now and the Prime franchise would be in an even better spot
Excellent video. Speaking as a longtime Metroid fan who never much cared to give this game a chance, you've not only convinced me but actually made me excited to get started. Well done!
I have no qualms recommending this game, but I do want to point out that some commenters have made good points about how this game isn’t as mechanically varied on a solo run. Fewer players means less opportunity to experiment with different aux items, and makes for a slightly less interesting experience. I personally still had great fun even on Solo, but definitely try to get people together if you can. Since Citra online servers are no longer active thanks to that lawsuit thing, you’re going to have to try direct connecting via Hamachi. Official 3DS servers shut down just last month and fan servers are still in development so your only multiplayer option on original hardware is local play.
I think The Geek Critique mentioned this in his Samus Returns video, but I do have to wonder why Nintendo didn't announce Samus Returns before Federation Force was released. I haven't played FF but I guarunteed fans would have been far more receptive if they knew a mainline Metroid game was in the not too distant future as well.
I was too busy with AM2R and didn’t really know anyone who had another 3ds (I is adult) at the time, so by the time I decided to collect the physical series, I paid 80 dollars for a used copy. As I still have my 3ds, I look forward to trying it out with the perks mentioned, solid video.
This was a really good video! I think it did a really good job of highlighting the great things about the game, and I often found myself going, "Oh yeah, that was a really fun element, wasn't it?" I actually came pretty close to 100%ing this game when it first came out, and I had a pretty good time with it. I definitely agree that it had the best combat in the Prime series; however, I think that's mainly just because the game is primarily a combat game, rather than an exploration game. Yes, both games are about walking through rooms, shooting enemies, but Prime 1, for example, puts the emphasis on the first part of that, and Federation Force puts it on the second. The main things holding me back from really loving this game was that it often felt tedious. I never figured out the side-dashing strat, so walking through the levels often felt incredibly slow. And, since I played on single player, I never really got to experience much of the interesting parts of the combat that you talked about. Like, you talked about the Slow Beam, and I actually had to look it up, because it effectively didn't exist for me. Because the enemies dealt SO much damage, and only ever focused on me, I never experimented. I only ever brought as many heals as I could hold, maybe a Super Missile, and maybe one unit of elemental shots, as needed to unlock any secrets. As a result, the VAST majority of my fights were just, "Try to dodge, and spam beam"... Which is honestly just about the same as the worst combats of Prime 1. That's probably just down to me being overly cautious, though, and not willing to branch out from a strategy which mostly worked. The same was true for Mod Chips. I don't remember my exact loadout, but looking through the mod list, I'm pretty sure I always just used Hypermode, Lone Wolf, and the increased carrying capacity (for more heals). I think I would have had a lot more fun if I had been willing to experiment with different roles. I do have a lot of fond memories of the missions with more interesting mechanics, though. The one where you have to escort orbs was always a highlight, as was the one where you have to trap the ice monsters. I replayed those a lot, just because I thought they were so fun! And I remember being really impressed by the bosses as well! I'm not sure I'd say they were better than anything the Prime Trilogy had to offer, but I remember being really happy that there was SIGNIFICANTLY less "do the obvious thing to do, and wait for a weak point to appear". There was still some, but it was always more interesting than a fight like Chykka in Prime 2. Regarding Samus's treatment in the game, I remember being pretty disappointed by it. Putting aside the issue of the game's release timing, and its role as the first Metroid game after Other M, since those are all talked about to death... I DO feel like it did a disservice to the role Samus plays in the Metroid universe. There's a reason that the Space Pirates call her "The Hunter", and there's a reason why some Federation troopers don't even believe she exists, as shown in Prime 2. It's not that Samus should be truly incapable of being defeated, of course. But it's a BIG DEAL that the Space Pirates managed to completely subdue her like they did, and it's frustrating to me that it happened off-screen, as if it didn't matter. It's not that it's a plot hole - there are a million ways it could have happened which make sense and aren't insulting to Samus's character, after all. It's a presentation issue. The problem is that the game made you FEEL like Samus had been reduced to a damsel-in-distress, who needed a Federation trooper to rescue her. Ultimately, I'm not that upset about it, but it does leave a bad taste in my mouth. It doesn't stop me from thinking back on the game fondly, but it is an element that I have to agree is bad. Overall, though, I think you did a really good job of explaining why this game is overhated - both from the angle of, "This is where the hate comes from", and "These are the really good parts of the game". Great work!
I can agree that Prime places focus away from combat and certainly has plenty of other things going for it. Federation Force was simply focused with other priorities. I can go more into that when I some day get around to reviewing Prime, but here I’ll just say that I really respect and enjoy the strengths of the Prime trilogy as well. I’ll also agree that your described scenario with solo mode does sound a bit familiar to me. In the video I called Slow Beam the perfect co-op item, but I didn’t mention that it’s far less useful when playing solo. It requires specific mod chip enhancements to be worth it on solo in my opinion. I’m curious if you brought along AI Combat Drones?From my experience, those allowed me to get a bit more experimental with my all platinum medals solo run. Instead of mostly Repair Capsules, I would bring tons of missiles. And yes I have to stress the importance of mod chips - they are a literal game changer. About Samus’s characterization, I think it’s perfectly valid to feel as you do. Purely from a writing standpoint, one could be disappointed with Samus playing the role of damsel in distress. Regardless of what justifications are provided, merely doing it at all is unlike what we’ve come to expect. I couldn’t tell you exactly why, but for whatever reason I am simply unbothered by that. I actually instead adore it. I usually dislike when the Metroid games fall into female stereotypical tropes for Samus, such as her taking off more clothes with close-up panning shots such as with Fusion/NES/Zero Mission. But for whatever reason, I find this instance in Federation Force to be more tasteful and well executed. Such a banger of an ending to me. Again I totally respect your view though. We can at least agree the game is overall great. Thank you for the feedback and I appreciate your enjoyment.
Had this game came out for the Wii back then, I am sure this game wouldn't of gotten the flak it got. I should of gave the game a chance back then but I looked at how Zelda and Mario fans were eating well while I felt like I got treated with scraps. Great Analysis.
As a Metroid fan since Super came out when I was a kid, I can understand the backlash against this game due to the perfect storm of it being a spinoff and the timing with just... everything going on. What I've never been able to conprehend was, from what I remember during my time active on Metroid fan forums, was that the announcement and release of Metroid Prime Pinball getting just as much near-unanimous hatred and vitriol from the fans, or at least very few wished to make their feelings, be they positive or indifferent, known within these more tight-knit communities. But, as I pointed out, we were in a golden age of the series with the DS coming with the demo to another spinoff that didn't draw nearly as much ire, even though it also wasn't what fans wanted, Nintendo actually starting to dip their toes into multiplayer online shooters, which had been all the rage for years and continue to flourish, was seen as a good sign as it showed a willingness to catch up in a sense, and having Metroid in the title of the pack in cart, and at least a small reassurance that there would be a single player campaign to come in the full game, felt like our favorite series had fully stepped out of the shadows and was finally getting new games, new fans, and actual attention from Nintendo as a series that was just as important as their other big franchises. Why, then, hate on a pinball spinoff when the series, the Prime side-series at least, was still going strong? I tried to argue that getting a freaking pinball game while the series was going so strong was a massive achievement and following the Prime Hunters demo pack in meant that Metroid had reached the big leagues. When Pokémon Pinball released, I remember people loving it, although much of it was fueled by the general Pokémon hype, and it was a fun pinball game as well. If Metroid/Prime was getting the pinball treatment, it could only mean that the series was seen as strong enough to warrant one. And besides, as someone who usually didn't care about pinball enough to play past one credit, even on privately owned pinball machines or the Space Cadet pinball that was on any computer that had XP, I was looking forward to playing a pinball game with a Metroid theme just as much as my mom, as a star wars fan, loved her Empire Strikes Back pinball table despite it being broken when she got it and we'd long since given up on restoring it. And as I, and most of the people who actually got the game will confirm, it's actually quite fun, and the extra features that make it more than pinball with a Metroid coat of paint, were actually really nice, and numerous. Usually attempting to put that much video game stuff into a genre that tries to replicate a mechanical game ends up being a mess, trying to be multiple things at once to the detriment of all, but I'd say they managed to nail it and deliver far more than I expected in the best way. The most interesting pinball game I'd played, designed to still succeed as a pinball game despite those moments when the ball unmorphs and it stops being pinball for a while, with a rumble pak for the GBA slot included to give that physical feedback to help give it that immersive, physical feedback that does a lot for immersion, it succeeded at being a fun pinball game while going above and beyond at being Metroid fanservice. I get not liking pinball, and it is rare for me to enjoy it as anything more than a brief distraction, but I would play it as much as the shoulder button control scheme and my nerve pain would allow, which severely limited the length of play sessions, but would almost always end with me wishing I could go on rather than having a few minutes of fun, then leave once I've had my fill after one credit, even intentionally sinking any remaining balls if I had any left after a while. While opinion has shifted over time, with it often being regarded as great, or at least inoffensive, I'll still hear people group it in with Other M and Federation force as the ones they avoid acknowledging. Fusion got hate for being the antithesis of what many loved about Super, as games that invited the player to break them so thoroughly after their first run were very rare and the wait for a new Metroid game to follow being so long, then Zero Mission following up with a guided experience for newcomers while allowing players to say screw that, pick up Varia before ever leaving Brinstar and fighting Ridley first just as they could in the NES original, and it scratched that itch at last, causing most to look back on Fusion far more charitably as their worries about the series going down a road without the sequence breaks that kept people coming back were laid to rest, though some are still sore about it. But Metroid Prime pinball didn't pose a threat of taking the series in an unwanted direction, the series was in the misdst of a golden age, and the game was pure fanservice and a good omen for the series I thought, but the fan forums met the mere concept with hatred, and many still regard it with such. One would think that logically if the releases of Samus Returns and Federation Force had swapped, it wouldn't have drawn as much hatred, but my experience in the Metroid fandom has taught me that even if that were the case, or heck, even if AM2R had been ignored by the lawyers and we had foreknowledge that Dread was in the pipeline for real this timevas well as a remaster of Prime, much the fandom would still hate it just as strongly, or at least the old guard would. That's just how the series fans are
Thank you for your incredible work. I absolutely love Metroid Fédération force. I own 4 copies of it,I played it with my sister when she was a kid,I played it with my nephew's and now I'm playing it with my son,he really loves the Metroid Aesthetic but tend to get lost in the traditional games, federation force allow him to enjoy the Metroid universe and allow me to bond with him and share my love for the series with him. I played all of the Metroid games, and escaping the stealth mission with my son might be my favorite moment in the saga
I just discovered your channel today and man this video was really impressive. It’s so good to see such a nuanced take on a game so maligned by the community. One of the things that wowed me about the game was the insane mission variety. For a good while it felt like I was never doing the same thing twice because the mission objectives always offered something new to do. I also greatly appreciate the boss diversity here, it’s an issue I had with Prime Hunters. In general I think Fed Force manages to fix a lot of the issues I had with Hunters, the main thing being repetition. However I think the enemy variety, at least to me, left a lot to be desired. Maybe I need to play again, I finished it a few months ago, but I found that most of the enemies were just space pirate variations, and while they are cool enemies they do lose their luster to me. I genuinely hope lessons are learned from this game to be incorporated in Prime 4, like how the MercurySteam games learned from lessons from Other M. Improving the combat to the degree of Federation Force’s could do wonders! With that said I unfortunately still rank this game fairly low on my Metroid games list, as a C Tier Metroid experience. To me personally, the art style really rubbed me the wrong way and was really the thing that held the game back for me. It’s not a bad artstyle, but i never vibed with it and I much prefer Prime Hunters’ artstyle. In general while I think Fed Force improves many of Hunters’ flaws, i think the latter has enough strengths to make it a superior game to me than Fed Force due to aesthetic reasons. I totally get that these are not choices federation force goes for, however these choices are ultimately what make me not rank the game so highly. With that said, you have provided an incredible argument for Federation Force and how it should not be so lambasted, and I’m with you on that. It may have released at the worst possible time, but to me it deserves more respect, and does not deserve to be lumped with games like Other M (a game that I have played 4 times and I still consider the worst in the series). There’s a lot I’d like to talk about that a simple youtube comment can’t really contain, so I just wanna say, thank you for the video it’s really cool! Now I wanna ask something that’s not really related to federation force, but you said in the explaining criticism section that every new Metroid game tends to break the lore in some way. Are there any particular examples of this? I feel like at least the MercurySteam games are largely consistent with the lore they bring and they generally enhance the lore of the series to me! I have minor nitpicks with one ending reveal of Dread’s and some of the ways SR recontexualizes the progression in SR388 but I think they are largely successful at maintaining what was there before.
I can list a few examples of some potential lore issues from future releases. Metroid usually just retcons stuff with, like, Zero Mission introducing concepts like Samus being from Zebes and all. That completely changes the way I look at the entire series basically. There's a decent number of things between the 2D games and Prime that don't quite feel like they mesh together, but even the Remaster of Prime seems to address a few such as with Samus's suit coming off with a new animation. Another example would be the oddities with Zebesian Space Pirates being mindless creatures that are given intelligence through Mother Brain. Mother Brain dies at the end of Zero Mission and yet the pirates seem to maintain their intellect. And it raises questions about the Prime space pirates and their relation to Mother Brain, especially with Prime's scan logs talking about the pirates of Frigate Orpheon being in orbit of Zebes during the events of the first game. So I guess to answer your question, it's just a lot of little things that feel like they might be contradictory. I agree that the MercurySteam games aren't really contradictory, but they do change quite a bit about what we know concerning the events of SR388. I really enjoy the additional lore provided by the MercurySteam games, but not so much in the case of Zero Mission. I talk about this a bit in my Fusion video at the end, but I happen to think that Zero Mission in particular, alongside that Manga, do make changes to the lore that feel kind of lame to me personally. Also I too think Federation Force is, like, a C tier. I think it's a fantastic co-op action game, but I strongly prefer the traditional Metroid experiences. No matter how well Federation Force executes on its ideas, no spin-off is going to compare especially favorably to the mainline games.
@@FlatulentFetus I actually did see a bit of your fusion review, but haven’t gotten around to fully watching it. I genuinely think lore wise, Ridley being the one that killed Samus’ parents and in general being so connected to her is probably the biggest mistake of the series. None of the games, nor the manga, really justify this sort of importance for ridley, and I feel like it was added just for the sake of making Ridley seem bigger than he is. Might be a hot take but in general I actually find Ridley to be one of Nintendo’s weakest villains. I do agree that there are some discrepancies between Prime and 2D/Sakamoto though, particularly with the chozo. Also on the topic of the Zebesian thing, I think Other M is unfortunately the most guilty of lore contradictions, and while I don’t think it’s as much as manga say it is, it’s still filled with it to the point where my suspension of disbelief is broken. Going back to fed force entirely, there’s one aspect I actually like about the game’s story. Mission 17’s bonus mission of reclaiming a Metroid Egg, because it’s just this small little thing that’ll end up having massive ripple effects considering sylux at the secret ending steals the damn thing. I love when Metroid will have moments that are seemingly incidental, only for it to cause a domino effect into something more drastic. This bit alone makes me excited for Prime 4.
I think this is a very well made video overall and I do agree that Federation Force deserves a lot more of praise than what it got, but I have some thoughts about the section talking about the combat and bosses, specifically about previous Prime games. While I can see how the combat in Federation Force is certainly more developed, I think you made the bosses and combat seem worse in the Trilogy than what they actually are. Main two things I will agree on is how the lock-on free aim mechanic is used better in this game than in Prime 3, I'll admit I never bothered moving the cannon after locking onto an enemy in that title, and also how having a lot of health wouldn't be something to worry too much about (in Prime 1 particularly) after having a lot of health tanks. For Shadow Pirates, you pointed out how the Cloaked Troopers have weak points and can only be locked on whey aren't invisible. That's indeed true, but the latter aspect also applies to the Shadow Pirates, yeah sure using the thermal visor makes the fight technically the same like every other Pirate but I find it odd how you pointed this out how like if it was exclusive to the Cloaked Troopers, so it's not really something that was introduced with them. When it comes to the Missiles, I find it odd how you don't like the fact that they have a slow fire rate in the sequels from the moment you start a new playthrough, if they were quick, that would trivialize encounters completely, I always find them more suitable for enemies that didn't require beam combos but also enemies that wouldn't go down immediately either. In Prime 1, you could spam the heck out of them but there was a reason as to why you didn't have a lot at the beginning, and this could also help when it comes to backtracking, which if you ask me Prime 1 is the game in the trilogy that has the highest amount of it. You point out how the missiles might have not dealt enough damage, but with a max quantity that high, I can't say I'm surprised why. Also you mention how the enemies have dodge moves in FF, I can't confirm how often it happens in the trilogy, but I do know they also do that in those games. Maybe it was improved in FF but it certainly wasn't introduced there. Here: ruclips.net/video/h3MTpA1belA/видео.html It's two moments in the video but it shows the Pirates also do that in previous entries. And I'll be honest, the footage you showed at 38:08 all the way to 39:04 along with that statement about how the missile tracking has been reduced doesn't really reinforce your point. For the Bosses section, I don't get this, a lot of the stuff mentioned about how the bosses have variations as the phases go on is also seen in the Prime Trilogy so you showing the incinerator drone, something that you know isn't even an actual boss seems disingenuous to me. There are multiple examples of similar situations seen in the Trilogy. - Thardus starts the snowstorm once the third weak spot has been destroyed. Then he gets more aggressive after the sixth one is gone. - Meta Ridley has the possibility of changing his attack patterns if you shoot a Super Missile towards him while he's on the air. He starts fighting on the ground once the health is low enough and he becomes faster once the chest plate is gone. -Metroid Prime starts using its charging attack once it gets deeper into the Crater, starts becoming even more aggressive once its health gets lower, even introducing the grapple move. -First Dark Samus Battle: Once half health is left, she will rise into the air where she channels Phazon energy and starts introducing new attacks. -Second Dark Samus Battle: She starts changing her strategies as the next room is reached with new -Amorbis attaches itself to the Dark Sphere in the center to gain the dark armor and cover the Light Crystals with dark sludge. Once the second worm appears, they can start using the dark beam from getting close to each other. I could easily go on but I think I made my point, Chykka, Quadraxis and the Emperor Ing and bosses from Prime 3 really need no explanation. My last point regarding bosses is kinda going back to the section about missiles. During your statements about the Samus boss fight you mention how it's better than previous Prime bosses due to their large health pools and mention that again when talking about hard mode. I don't get this either, you complained earlier about the Super Missiles being overpowered yet they are there for you to use during the encounters in order to get through the fights faster. I thought it was obvious enough as to why they are called Super Missiles for a reason. Overall I liked this review, and I think that for your first video essay it is really good. I can agree that it would be nice to see some of these combat additions to come back in a future game, another spin-off game if I had to hope myself, would make the wait for the mainline installments more tolerable.
I appreciate your comment and thank you for your thoughts here. To address your disagreements, I’ll first say that this video wasn’t really meant to delve too deep into the Prime Trilogy. I’ll eventually make a video about those games wherein I can provide a more thorough version of my thoughts. For now I’ll go through your points and provide my thoughts. Hopefully I can try to better explain myself to make my thoughts more clear. For the Shadow Pirates/Cloaked Trooper oddity, I’ll say that what makes the Cloaked Troopers different from the Shadow Pirates, among other things, is the fact that there is no Thermal Visor. There is exactly 1 Shadow Pirate that the player could possibly encounter in Prime before locating the Thermal Visor. This one trooper seems to be unable to go invisible. So this means that every instance of a Shadow Pirate being invisible in Prime is immediately solvable by activating Thermal. So the dynamic between player and enemy is not that of careful observation, but rather just pressing a single button to solve the problem. No such affordance exists in Fed Force - players must keep their head on a swivel to account for where the Cloaked Trooper may reveal itself. Cloaked Troopers may not have come up with the idea of being an invisible enemy, but they offer a gameplay experience simply not there in Prime. Without fail in Prime, you will always equip Thermal. Why would you do anything else when the easiest solution is also the most effective? For my Missile segment, I believe I said something about how the Missiles in Fed Force work well specifically within the context of the wider arsenal available to the player. In Prime, the slow rate of fire of the missiles feels disappointing because the missiles do not do enough damage to make up for that slow rate of fire. They’re a limited resource, and yet they are a lower DPS than most of your other weapons. So it’s not just that they’re slow, it’s that they’re too slow to be as weak as they are. I contrast them against Prime’s exploit that allows them to be fired very quickly because in that case it’s the opposite problem. They melt nearly everything away without a second thought. As I said, they are either not worth using basically at all or the go-to samey strategy that requires barely any thought. In both instances the problem is that they are poorly balanced. If you were to compare them to missiles from, say, Super Metroid, then you’d notice that Super’s missiles seem to fire much faster. But they have no tracking and do way less damage to enemies in the second half of the game. There are numerous ways to better balance missiles so that they are not the go-to strat like in Prime 1 or almost useless like in Prime 3. I show a clip at 23:53 of me locked on to a Pirate but I aim the reticle away from the pirate. My missiles miss because I’m not aimed at the pirate. I should have used this clip in my missile segment as well, and I should have shown a bit more evidence to show that missiles do indeed miss in Fed Force far more often than they ever did in Prime Trilogy. At 39:05 you can see that in Prime 3 I’m locked onto the enemies and aiming nowhere near them - yet my missiles consistently land anyways. You can also see this at 37:35 when the Jump Guardian is running sideways to get away and yet my missile manages to still hit. These clips kind of show what I’m getting at, which is that Prime’s missiles are not balanced in that they are either too slow or too fast. And they require very little thought to actually use since you don’t need to wait until the enemy is still or place any care into how you aim. Federation Force fixes both of these issues by slightly increasing rate of fire and reducing their tracking. I never said I wanted missiles to be quick, what I actually said was that I wanted them to be balanced. Fed Force accomplishes this not by simply taking Prime’s missiles and making them quick as you describe in your comment. If they did that, then you’d have Prime 1 missiles. I already went over the other ways I thought missiles we’re improved, but hopefully that clears up that specific part. About the dodge move, I do have a visual on screen at 30:17 in which I mention that the Fed Force dodge moves are improved, not new. I never stated that they were brand new moves, so I’m not sure where you got that from. But to try to explain why I think the dodge is improved in Fed Force, I’d say it’s for a couple reasons. The projectile speed in Fed Force is overall lower than those found in Prime. The Power Shot isn’t quite as fast as Power/Plasma Beam, and doesn’t have aggressive tracking like Wave Beam, so players are far more likely to miss a fast-moving target in Fed Force. Dodging also completely displaces the weak point on the pirate, meaning that a player has to adjust their free aim not only to attempt to zero in on the weak point but also to lead their shot to account for the travel time in order to land their hit. Compare that to Prime where there is no weak point or interesting utilization of free aim, so you therefore barely even notice the dodge at all. I also want to point out that in my example footage, you can see that the dodging pirate manages to cover way more distance than any Prime pirate can with their dodge. Which, alongside free-aiming, just further adds to that idea that you need to adjust your aiming according to the situation. The bosses segment - I use the Incinerator Drone as the go-to example of poorly designed bosses a few times because it encapsulates everything about many of the Prime Trilogy bosses that many take issue with. I’m not sure what you mean when you say that I apparently know that he isn’t an “actual” boss and therefore am being disingenuous with my point. Because I think he very clearly is an actual boss. He has boss music, a boss health bar, a boss arena, and more. He’s absolutely an actual boss. I suppose I’ll get into it more when I someday review the Prime games, but for now I’ll say that I feel that many of the Prime bosses do not evolve or barely evolve in interesting ways. Fed Force’s bosses consistently change in interesting ways, and only a handful of the Prime bosses manage to compare to them when it comes to at least phase variety. You mentioned that Thardus does indeed lower the player’s visibility with fog when he reaches a certain point in the battle, and he then goes on to remove that fog. Fog that doesn’t matter in thermal visor, which the player is already using anyways. But as far as his phase variation, instead of introducing any new attacks he just rolls more often and throws more rocks at the player. He’s not actually doing anything that new, he’s just doing what he already did from the start but faster. I’ll give him some credit for having at least that and the fog move. But I don’t think Thardus has nearly as much phase variation as most bosses in Fed Force. As for most of the other bosses you named, I can say I agree that those bosses also have a great phase variety within their fights. I don’t really think either Dark Samus fight has as much as most anything as Fed Force, but I can agree that there are a handful of fights in the Prime Trilogy that do indeed evolve as the fights continue. There are certainly bosses that even exceed the phase variety on offer in Fed Force, such as the Quadraxis and Emporer Ing. Credit where it’s due, those are some of the 2 best bosses in video games period. One issue with many of the Prime bosses, however, is that most of them either don’t or barely evolve at all. Such examples include Metroid Prime Core, Hive Mecha, Incinerator Drone, Flaahgra, Elite and Phazon Elite Pirates, Omega Pirate, Plated Beetle, Sheegoth, Parasite Queen, Jump/Bomb/Boost/Grapple/ Guardians, Dark Samus 1-3, Dark Alpha Splinter, Alpha Blogg, Korakk Beast, Metroid Hatcher, Beserker Lord, Defense Drone, or Dark Samus in Prime 3. So many of these bosses have extremely basic or nonexistent ways of evolving as the fights continue. So a lot of those more interesting and varied boss battles in Prime end up feeling like exceptions rather than the status quo. Not every boss in Federation Force is better than any boss in Prime Trilogy, but I’d say that Federation Force has much more consistently well designed fights and therefore a much higher batting average. And lastly about Super Missiles and Hard Mode. My issue was that Super Missiles, like Missiles, are so effective and easy to use that they require almost no thought and offer no dynamics. Fed Force supers travel very slowly and are a rare resource, whereas Prime’s Supers are the cheapest and highest damaging attack with near perfect tracking. Ice Spreader is comparatively useless because it’s twice as expensive and does less damage than the Super. There’s no strategy at play with choosing carefully when and where to use Supers in Prime, nor any aiming required. Again, it’s an issue of balancing. Again I’ll say thank you for your comment, and I hope I’ve provided more context and a deeper look into why I feel how I do about these specific aspects.
you forgot to talk about the amiibo support, 0 out of 10. Fr though this is a amazing video. You did a great job. The game really doesn’t deserve the terrible reputation it has and this video deserves way more views
I played this game and had fun with it, although is was purely solo because trying to find other players was difficult and that’s not considering the poor servers.
I played this back in the day because i wanted more metroid games and had an actually great time. The gyro worked perfectly for me, i had great multiplayer experiences, and the missions were largely engaging
Hey dude, I love this game and the video, thank you for making It. How can this video be the only long analysis of the game. Well gotta subscribe for sure, hope to play with you sometime (even if the servers close soon)
Thanks bunches! This video was very experimental for me and went through a good amount of re-drafting and learning video editing and production. Right after posting the video I found myself regretting numerous things. Like when I’m talking about Planet Excelcion I say the environments outside of the facilities isn’t very memorable, yet there’s this outstanding ice structure on-screen while I say this. I was perhaps too harsh on that and on the game’s music. Listening to the tracks outside of playing the game as I edited made me end up appreciating much of the music far more than I did when I scripted the segment on music. There was about 5 months between scripting and editing so I actually had a much more positive perspective on certain things that I was initially more neutral on. I feel I could have said a lot more than I did, such as the many cut segments. I initially had segments discussing things like the game’s Box Art, but I completely accidentally skipped right over it in the editing process. I also wanted to discuss my initial exposure and first impressions with this game at launch, but straight up forgot to include that as well. One big thing I learned from making this video was that you’re always going to have a million little things that you’ll notice about your own work. I have to just pay no mind to the things I’d change and remind myself it’s fine as is of course. I’m the only one who is likely to notice these little things. It’s much better for me to simply appreciate the video as it is. I’m honestly just a little surprised that my video seems to be the only long-form in-depth video on this game. I think that just indicates how slept on this game really is. And I absolutely have to play this game at least one more time online. Whether it’s Blast Ball or the campaign, I gotta get at least a little something in before the official servers close. Thank you for your feedback. I hope to keep the ball rolling and get around to reviewing additional Metroid games in the future.
I honestly hope to see the Federation Force back in Metroid Prime 4 in some way. Though I never really got to play this game in multiplayer, I did have a pretty good time playing it on my own.
I really loved this video. I too has obsessively played every Metroid an ungodly amount, yet this one I never finished. I was always waiting for the right moment, whether that's when we finally FINALLY see Prime 4 or when some other thing kicks me in the ass to check it out. This video did a good job of selling me on it. On a nerdy note, I think it's pretty fascinating that the Bion are depicted as serpents (in statues and the sentinels during that one boss) and yet have this robust magitek civilization. Could just be metaphorical or artistic and they DO have hands, but hey! I immediately thought of the idea that the Colossun were made to be their arms and legs. Interested to see what Prime 4 takes from this and hope you make a video about what you wanna see out of Prime 4 at some point in the future. Who knows? Maybe we'll have it in our hands THIS year!
Great video. I really enjoyed Federation Force, and would say it's my second favorite Metroid game in the series. Its strength is its gameplay, and how much thought is involved while playing. I prefer to play solo that way I get to experience a more traditional Metroid atmosphere, getting to explore and collect all the mods for the most part, having full choice over AUX ammo, getting to go at my pace, all of the combat/point opportunities and plenty of challenge. There's at least one experience I've not had in the hundreds of hours I've put in the game that you covered in the mission rankings. I have not experienced the full level design of Mission 20: Insurrection as I get into my mech right before the falling rocks section. It seems like a much more memorable level in co-op, being able to go much deeper into the mission on alternate paths while mechless. I didn't mind Hardball, and prefer its ball puzzles to the hectic nature of Slipstream. It feels like what would be in a traditional Metroid Prime game, much like Outpost, just much more compacted. Mission 3 is in that same style introducing Talvania. All three have solid atmosphere, decent exploration and secrets to find, and aren't combat heavy. Bion is my favorite planet in the game too, and I would rank the missions Blender, Excavation, Hardball, Last Stand, Insurrection, Tremor and Slipstream. I saw some posts dedicated to how the Prime games are works of art, and as usual Hunters and Federation Force get snubbed in those conversations. Bion alone qualifies Federation Force with all the details found in the ruins left by its former, ancient inhabitants. Blender in particular has a lot of details I love as someone into weather phenomenon. The story of the game feels much like a season of Star Wars: The Clone Wars. While cartoon-y in its presentation, there are serious themes in-universe and plenty of intense moments present. The Space Pirates for the first time felt like a real galactic threat both in lore and in gameplay. Federation Force has the best Space Pirate encounters in the series. I think the capture of Samus elevated both the Space Pirates and the Federation Force, and do think her boss battle is among the most memorable in the series. I have zero issue with her eventually falling to this army of Space Pirates. The army depicted in Federation Force is around the size of an Omega Pirate for its smallest ranks. The other Space Pirate threats she has faced before Federation Force aren't even remotely in the same league in my opinion. I mean, just imagine the scale of an Elite Bruiser. She also after her defeat displayed just how powerful she can become thanks to the adaptability of her suit. She had gained in her arsenal a beam capable of obliterating four Elite Bruisers with one shot, which is insanity considering their size. That moment hardly ever gets talked about just like how her actions and intel really saved the Federation Force and the galaxy on multiple occasions. Metroid Prime: Federation Force raised the bar for Metroid Prime 4. More open areas, the most customization, the best combat (outside of Hunters' multiplayer IMO), best AI in a Prime game, actual threats, more interesting rewards for exploration...Federation Force has definitely given me expectations for what could be for future Prime games. You touched on this in your video when it comes to free aim within the controls of the Prime Trilogy. If Prime 4 continues to have that, do something with it. Prime Remastered is fantastic, but does nothing with its modern controls. Federation Force actually does and its a major element in its combat and point system. Hopefully Prime 4 follows and evolves. I'm glad that you took the time and effort to make this detailed video on Federation Force. It's very underappreciated in the Metroid community, and who knows when the game, if ever, will get its deserved recognition in the community.
I'll just simply comment on what you said about the Remaster's controls, the original Prime's controls are considered outdated (even though I personally don't have a problem using them), the modern controls were necessary in order to make it more bearable to play for more people. Hence as to why there are people that prefer the Trilogy version of Prime 1. It would have been baffling to see them remastering the game and keep the same control scheme from before.
Your second favorite? I’m interested to hear which is your favorite. For me I’d say that Federation Force is actually one of my lesser favorites. I absolutely adore it and think it’s tremendously well designed, but I simply prefer a more traditional Metroid experience and therefore place it somewhere in the middle of my ranking the games. Which is really good considering that it’s competing directly with many games I’m deeply nostalgic for such as Metroid II. It’s quite unfortunate that you’ve not experienced the full extent of what Insurrection has to offer, because as the video says that’s my favorite mission. Perhaps it’s best that it’s one-of-a-kind because it allows for the solo player, such as yourself, to not miss out on too much when deciding to play by yourself. I firmly believe that planet Bion is, like, the textbook definition of what makes Metroid’s environment design so appealing. That’s a huge reason why I find myself puzzled by the relatively common criticism this game faces for supposedly having generic environments that lack Metroid’s familiar elements. I’d say the literal opposite is true of all 3 planets in the game. Your comparison to the Clone Wars is literal genius. I’m so jealous I didn’t think of that because I would have absolutely added that to the video. Eloquently said. I can’t even add much to it because you said it all. I hate to once again not have much to add, but I 100% agree with your thoughts on Samus’s capture and characterization, as well as what Prime 4 could learn from Federation Force. There’s a lot uniquely fantastic about Federation Force, especially within the context of the entire series. I absolutely adore the Prime Trilogy, but there’s nothing I want more from Prime 4 than to combine Fed Force’s strengths with the strengths of the Prime Trilogy - even if accommodations must be made to suit a more traditional Metroid experience. That and some version of sequence breaking would blow any video game out of the water as my favorite. I appreciate your feedback and enjoyment of my video. Hopefully there’s more Metroid reviews on the way.
@@Leee275 Both Metroid Prime Remastered and Metroid Prime Federation Force offering the original style and modern style controls is best-case scenario as far as I’m concerned. I can certainly agree that if either didn’t offer control options, I’d be disappointed.
Federation Force is one of the only Metroid games that I haven't actually played. This isn't because I didn't want to play FF, it's mostly because it's primarily a multiplayer game and I didn't have any friends I would have been able to play it with. I think the majority of the negative backlash against the game is mostly due to when it was announced and released. Because it happened to be released in the drought between the mistranslated Other M and Samus Returns. Specifically, the fact that it took the place of the traditional 2D Metroid or Metroid Prime 4 that people were hoping for.
Me and my girlfriend just got this game and we started playing it together and we’re having a super fun time with it. We haven’t gotten to far into it but from what we’ve played, it’s super fun. Blast ball is super fun as well and I feel like it would be a BLAST with a ton of people. My only complaint is if you die, you have to restart the entire level. I really wish there were checkpoints. This game deserves to be ported to switch because it deserves a second chance. This game is excellent and it would definitely do a lot better on switch
Wasn't a fan of Metroid before this came out but I heard bad things. You've actually convinced me to try it out. (Now I just gotta find some people to play with.)
I didn't play very much fed force, but I always wanted to play as a Galactic Marine from the moment I first saw them in Prime 2 (Always been a sucker for the grunts. I got into Halo for the ODSTs) and from my play time I found the controls to be really fun and intuitive. Watching this can't help but make me wonder with the advent of games like Helljumpers 2 if we could ever see a Federation Force 2 on a proper home console. Would be interesting to experiment with if fans are won over with Prime 4.
Damn another Red Shirt enjoyer?? You dont see those every day. I love playing as the more grounded and vulnerable cannon fodder class of characters. Especially the ODST's, not only do they have some of the coolest looking sci-fi military gear fiction, they're also badass underdogs in their own universe, all the expectations of a spartans with a fraction of the power and a sense of humanity that gives them so much more to lose when the stakes are high. Felt the same way about Clone troopers from star wars too, OG Battlefront 2 was my crack as a kid.
@@sasaki999pro Love me some troopers. republic, clone, heck even the odd storm sometimes. (I love you random cool Scout trooper in Rebels that did that sick bike jump but was way over his head!) Captain Fordo has had an irreversible impact on what I think is cool from the moment I watched the OG Clone Wars Cartoon.
I really liked this video. It’s really well put together and thought out. I liked all the rankings of the levels. I thought all of them were reasonable and I obviously have my own ranking of some of them, but I liked hearing your perspective. Also you’re right about the music. Besides the few you show in the video, everything else is so forgettable. I honestly forgot it even had music. But that’s probably on me because I had it on mute for 90% of the time. I forgot that people are hardcore gamers and care about shit like gyro controls and D pads and all that jazz. I know what all of them mean, I just don’t care or give any thought really. I rarely ever customize my controls whenever I play a game. In my book if the way the controls are set up play the game just fine, I think it’s perfect. I am not picky. I just care if it works. Another thing that I never even thought of until I watched this was 100% ing the game. I do not have the energy or motivation to 100% any game I play (breathe of the wild burnt out the fuck out of me 💀) so the the thought of perfectly completing everything single thing is daunting to me. I think that sounds like a horrible thing to go through on solo player. And even with 4 people it could be a challenge. Also I wish there was more footage of you and your friends playing together. I thought that was funny and cute. Great video man
Hey, my friend, as a sorta now youtuber, we only get better the more we practice at this content creation. I think this video is awesome, and don't stop.
What's also tragic about the negative reaction to this game is that Nintendo will be unlikely to o ever make a Metroid spin off ever again. I want to see more done with the franchise and have it focus on other characters beyond Samus.
I have *always* wanted a Metroid Prime spin-off where you play as a Federation Trooper. This was close, but not quite what I had in mind. It also just released at a bad time.
Everyone has a different experience on the internet, so I don’t want to make it out like you’re wrong for feeling this way. I do want to say that from my personal experience, I’ve consistently seen a persistent and intense hatred for this game even within the context of judging it as a spin-off game. The cancellation petition shown at 1:13 indicates more than a simple lack of interest to me. Merely sharing this video online has shown me a wealth of negative feedback on other sites, yet no negativity here on the video itself. I’ve not yet received any dislikes or negative comments on the video itself, only on posts sharing the video. That indicates, to me, that many of the people sharing negative feedback couldn’t even bothered to click on the video or watch it. They just saw “Federation Force” and responded negatively. From my experience, that seems to be the experience with discussing this game online. It may not have been what people wanted at the time, but I think especially now with the series well and alive I think everyone should try this game.
@iamLI3 the problem with Mario rpg is that if feels bad to play. Story is fun and they got the combat system right eventually with superstar saga, so it has a place in Mario history. IMO of course.
@silvermoon2608 they only hated it because it was a spin-off game announced at the worst possible time, when no proper Metroid game was insight. As a spin-off Federation Force is decent.
I will not watch the rest of the video because I have to beat this game myself lol. With that out of the way, the title alone gives me hope. i actually enjoyed this game and another federation marine story in the metroid universe has potential. Especially now that we have the switch full time. Sure its aged but the limitations aren't as apparent as a 3DS title would be.
is the guy who voiced last stand ok, im worried for him
Месяц назад+1
Really great video! I have long wanted to give this game a shot but always lacked the friends to do it with. Now its even harder with Citra gone. I would love to see Nintendo remaster this game for Switch. I think people would be more receptive to it now when we're eating good on the Metroid front again.
Referring to the poor release date, I think the most ridiculous part of FedForce's announcement is that they had another Metroid game on the way, they could have easily just announced two games at once. And you could argue that announcing a game before you have footage to show is a terrible decision... but they did that anyways by announcing Prime 4 and Samus Returns at the same time, and Prime 4 was so early in development that they ended up restarting later on. So you know, could have easily salvaged this game's reputation with just one simple change in announcement scheduling.
Federation Force is one of the greats for Co-op FPS's like Deep Rock Galactic or Payday, eviscerated by the ire of fans for it not being a "real metroid game" and being stuck on the 3DS, which is one of the least comfortable ways possible to play an FPS short of being shot IRL every time you take damage.
That is certainly an interesting choice for a franchise if you "love Sonic", and even more so to start a channel with! Funny quips aside: I've played this game a lot, along with the other big co-op 3DS game "Triforce Heroes" from the Zelda series. I have been too stupid to deal with Citra, but I did experience a lot of online play back in the day when the Nintendo servers were still up. I'm not wanting to write too much of a script, so here are some bullet points: MUSIC: Wait, those really are the same guys that made the fancy variations in Punch Out Wii? I feel like this was not exactly their forte. The music was serviceable, but it's still kind of a bummer. WEAPONS: Shields were a really fascinating item. I just wish you could have used them on yourself or maybe even those drones since this would have made things a lot easier for my solo playthrough. The Slow Beam also looses at lot of worth when playing alone. I don't like the Super Missiles, being too much risk-reward based. The only place where I actively thought about using it was Sawken where a clean hit after peeling off the armor would allow me to quickly skip phase 1, so I'd only have one target to track and be less worried about the bonus objective. The Flame Shot seemed like a quite useful weapon. Its spread not only helped to cover a wider area, but potentially land all three shots on a single, larger target. It made the hive in mission 1 hard go by a lot easier. Freeze Shot is nuts by not only allowing you too get easy weak point shots in, but also giving you quite a lot of points in my experience. MOD CHIPS: Not entirely a fan of those. It's already annoying to try and get them all, but the rarity discourages me from using the stronger ones, unless I've already an entire stack of them. Like, who knows when I will ever pick up another one if I happen to fail the mission and possibly lose it in the process, when I'm even far from having a complete collection? It can also make you too focused on only the weapons you buffed, which is okay if you can chat with each other and give each player roles, but when playing with randos or all alone... SINGLEPLAYER: Looks like you've also tried out playing the game alone. It's kind of scary how much the dynamics change if you decide to play on your own. I have a safe file where I played exclusively on my own and have 65/23 medals (only have tried/beaten 8 missions on hard). Some weapons lose a lot of their use and some missions are a chore to play through, even if it is a good opportunity to fully explore a level. Triforce Heroes, which I reached 100% even in singleplayer, might be something you'd need to get used to first, but feels better designed to be played on your own as well, while Federation Force punishes you by having less ammo capacity (and weak, sometimes point-stealing drones), no chance to split up, divert enemy attention, leading to longer mission times, which you often either have to compensate with by not using the incredibly useful "Lone Wolf" mod, making something like Containment (M4) in hard mode an absolute nightmare, since the Ice Titans can one-shot you - and you have to get real close and even more daring if you want to grab any bonus points. Or stall for time like in High Tower, where you don't want to risk having to deal with a too strong wave for one player (like you mentioned). MULTIPLAYER: Quite uncomfortable when playing online and having to hope the others are aware of and not screw up thos mission objectives. Very uncomfortable if people get disconnected, losing you both their firepower and their score without getting compensated for it by receiving drones. If you have a good crew you can chat with, it's probably nice, but with random people, there could grow quite some tension between people that are trying to get that last medal and those that just wanted to complete this mission. Triforce Heroes offers a better multiplayer environment in my eyes since there is only the differentiation between beating and not beating it, making the next topic not necessarily a dealbreaker, but still the most cumbersome aspect of the game in my eyes. SCORING: That is probably one of the most frustrating aspects of the game. I've literally written down all the score goals and boni you can get, because you don't get any indication on how close you are to your goal. Especially in singleplayer it makes things much more harder where you are likely more busy with surviving rather than styling on the arbitrary score system - and the sometimes even more arbitrary goals with no explanation for their sometimes random nature or lack of impact on the story. BONUS OBJECTIVES: I have to disagree that destroying 60 rocks is the worst objective. I'm more bothered by those objectives that don't reward you for doing something, but punish you for one small mistake which you can not undo. Instead, you have to complete the mission to not potentially lose your equipped mods and get those that you managed to collect and then try again. One mistake, and you can feel like you've flushed down 10 minutes. Several unlucky runs later and it's only going to get more frustrating. And then there are so many goals that feel kind of arbitrary, yet give you so many points. MISSIONS: Containment: I already said it before, but no, I do not like it, getting trapped by an Ice Titan just because you can't get by it's blocking more space than the model looks is not fun. Trying to time the capturing is not fun. Risking losing all health from two or one attacks because you have to snuggle with them is not fun. Trying to capture two of them at once is not fun. It might work better when you're more coordinated, but when you're with randos and they suddenly leave when you select this mission in particular, or when you're all alone... Phantom: Yet another mission that doesn't seem well designed for singleplayer, while probably not that interesting in multiplayer. And I sure hope you picked up those drones even, though they make it harder to score combat points... BLAST BALL: Possibly my most favourite mode, even if its physics can seem a bit quirky, including mixing up the "good" and "bad" fanfares on the regular somehow... I've done everything there (including 3 assists in one game for that one armor, like, what the heck?), so I certainly think the missions are more of a turn-off thing for me to 100% this game. Oh, and remember being able to enter a different mech? That can come in handy here if you get kicked out of your mech and another one happens to be closer to you. I certainly miss the insane luck I had once when I matched with two good players in tourney mode, where we scored several 1-sec-goals and complete not one match, but the entire tourney in not much more than 3 minutes somehow... with randos of all people! Your narration was a bit dry, but I enjoyed the video and am going to check out the rest of the series.
This game is a perfect case study as to why I hate Fandom discourse. Some fans hate an entry so badly that they feel entitled to tell other fans that they aren't allowed to like it.
Yeah, I think all my issues with this game pertained to the timing of it's release surrounding Nintendo's at-the-time-mishandling of the franchise. If it came out a little past Samus Returns' release, I don't believe I would've passed it off as I did back when. I think what most people thought when describing the Samus boss as insulting, wasn't so much about how believable the scenario was from a writing perspective, but rather from a place of worry about how Nintendo had been treating Samus as a character around that time. Namely with Other M and how it handled her, the years of silence, and then when we finally get something official featuring her, we're basically shooting her down in an effort to save her distressed damselly self. Of course, it's apt to mention the logistics of the fight not necessarily being insulting to her as a character, that's valuable, but I think the perspective really was moreso people being protective of a character that didn't originally seem to be in this sort-of needs-to-be-saved state, that Other M also seemed to enforce. In the context of our current situation as fans, I think it's more likely people wouldn't depict the intentions of that boss fight to be as worrying as they used to be. We have Returns, Dread, a pretty good remake of Prime 1, and more to look forward to with 4, all which seem to be handling Samus' depiction in a way that pleases fans a lot more. And at this point a small bump in her victory consistencies wouldn't hurt quite as much.
I need the whole prime series to get remaster collection or something. Federation Force is a great example of a game that would benefit from being given to people alongside a more popular game so that people are more inclined to give it a chance.
such a good video man!! honestly the game looks really fun and i never knew! weird comparison but the game sorta reminds me of gunfire reborn, but tbh i think this looks more fun haha but yea lovely video and i loved watching it!! also i actually laughed out loud as i was watching you talk about the game and noticed your friends name was "Hitler Jr" in the background lul
Now that I think about it... This is Metroid's own ODST! It just came to me today, and when I look at it like that I feel like the game has gotten an unfairly hate filled rep... But that's just what I think and my first Metroid game was Fusion so think of me what you will.
Metroid Prime Federation Force deserved to be remembered because it show their fans how tonedeaf Nintendo was during that era The game itself is fine, but the time of its release made it dead on arrival
I think the reason Federation Force was so hated (nobody bought it because they refused to support it) is because of the time in which it was released. If it were released shortly AFTER Samus Returns 2017, its reception would likely have been better.
That’s part of why I don’t get the whole “tone deaf” argument. I think Nintendo’s marketing did something tone deaf, but choosing to develop Federation Force in the first place was especially not tone deaf when there’s also a mainline game in the pipeline. I think even announcing Samus Returns first would have helped, though it also may have been problematic for having both games release on the same system.
I think a lot of people's complaints about the controls have more to do with the hardware than anything else. Even with the new 3ds, the system is super small. Combining this with the relatively intricate controls of prime can just make playing a game uncomfortable. It's an issue with a lot of DS era games and it's why most of the best games of the Era are either slower paced (like Zelda) or simplistic when it comes to the controls (like Mario). If the game was on a home console, people would probably be way less negative about it
Federation Force: Good Game released at the worst possible time and circumstances. I'll fully admit that I was on the hater bandwagon at the time, but a few years after, I picked up 3 copies from the bargain pile at my long gone local GameStop for half price a pop. Don't regret it.
Geek Critique put it best tbh - if this game was announced alongside Samus Returns and they still released both games on schedule, FF could've done a lot better critically.
I'm one of the few that not only weren't outright hostile towards this game, but also interested. I always wanted to see more of the Federation. We barely know anything about them. The Premise of this games Story makes also a lot of sense. why wouldn't the federation try to deal with Problems on their own. And the Mechs they developed can be used for a variety of different Genres. Like a Metroid RTS or FPS. Wasn't a big Fan of the "Federation has big Mechs, so everyone else has to be as big to make it look like a normal Metroid Game". Hell even the Buildings and Doors are just as big as the Big Mechs. Also wasn't a big Fan of the Star Wars knock-of Laser Eye. Not that there's anything wrong with having it at all, but why no make it look like an upgraded Pirate Ship used in Prime 3? Or something along those lines. No issue with the Artstyle. Complaining about this, is Complaining for complainings sake. Most of the issues, if not all, that Metroid Puritans level against Fed Force is from their delusional ideal Metroid. Metroid can only ever be like the 2D games or Prime. The thought that Metroid is just a franchise and can be put into different Genres with different Gameplay appears to be inconceivable to them. From what I can tell Fed force succeeded in being a little Coop Shooter in the Metroid Franchise.
I think this game would have been better received had it come out around this time on the switch with split screen co-op, sandwiched between Prime Ramastered and 4.
Hmm, I always loved the prime series bosses, especially 2 and 3's But I agree combat can be better, lets hope to see some of that in prime 4. It's easier to get the 3 medals in all difficulties in solo, while not using the lone wolf chip. Overall, a great but misunderstood game that doesn't deserve to be in the bottom from everyone's top 10's
in one of those nintendo gigaleaks a few months ago, some sales figures supposedly got leaked and FF barely even broke the 5 digit sales figures. its a shame that something so unique and interesting was done so dirty and ended up as one of the worst selling nintendo games of all time. i hope that one day we might see a modern re-release or reimagining that gives it the credit it deserves.
as far as i was aware , no one hates federation force because it's federation force , we hate it because it's not metroid which is what we actually wanted
But it is Metroid. It's basically a Prime game, but just without samus. Hell, if anything, Federation Force is basically the spiritual successor to Hunters.
I feel Samus losing to the Space Pirates brings up a different problem, not that she can't lose its just what they would do. Pirates want that power armor, the moment they defeat Samus they would open that suit up like a tin can to get all the juicy bits from it while parading Samus around like a propaganda tool. Not waste time mind controlling her when they can give that suit to the science te--. Oh, right. Never mind.
I’d also argue that what a specific group of pirates from Prime 1 want is completely irrelevant to what a separate group of pirates may want. These guys are a different species from the ones in Prime 1, and are thus likely a completely different group. At the end of the day, even if they did want only the Power Suit, Master Brain gets the final say. Also worth considering that Samus’s suit is bio-mechanical, increasing the likelihood that the pirates could find out the hard way that you cannot simply remove the suit - as shown in Fusion. Just some thoughts on why I think it’s believable for the Pirates to ultimately decide against killing Samus.
Going over this video, and putting aside any unavoidable biases, it really feels like a lot of the complaints about federation force really just stemmed from people not letting a through-and-through *spinoff game* be... itself. Like yeah, of course a lot of fundamental aspects of the gameplay are going to be different from other metroid games- it's not supposed to *be like other metroid games*. Obviously, that doesn't make any of the changes inherently *good*, but you'd think more people would be able to understand and respect that things are going to be *different*, simply because they can be. None of this is helped by the fact that federation force is thus far the only true spin-off game in the metroid franchise (pinball does not count), so... it had a lot of work to do to separate itself from the other games.
The one thing that really activates my almonds about people's weak criticism on multiplayer focused titles of previously single player games is that, it is not going to be anything like what the single player experience is going to be and expecting it to be like that is a failure on your part for not understanding that. Its not the games fault and it never was to begin with. Those same complaints were launched at Dead Space 3 or Resident Evil 5. The devs of both of those titles and the ones behind this game weren't trying to make a "dark, atmospheric and haunting" experience. They were trying to make an action game that would be more appropriate for a multiplayer setting. As a pompous british a-hole once said, "its hard to feel immersed and scared in a multiplayer horror game when you have your buddy drawing dicks on the walls in bullets" and that applies here as well. You can not and will never get the same experience from an atmospheric horror game as long as someone else is there because trying to force your friends not to be cynical or funny when the tension is high makes you look like an unfun tyrant. These are the exact problems with demanding multiplayer be put into every previously single player game. For example, Subnautica is a fantastic single player experience but the instant you introduce another person it throws off the whole vibe of it. The whole concept and idea is that you are to be alone. Alone is where true fear hides and thrives. So stop trying to ruin a good thing with multiplayer and stop complaining that when you get what you want its not good enough because its not the same vibe as the single player version. Because that's ultimately what happened here is that people have been wanting a multiplayer Metroid game and when they finally get them they hate them. You literally cannot make anyone happy even if you give them what they want.
my only issue with Fed Force is when you realise that, mech suits are similar in to Elite Pirates from MP1, instead of designing heavy machine doors the just upscaled the Federations shield doors from prime 3, there is less time that your not in the mech and running around in as regular marine in normal sized corridors. they could really shaken things up a bit if they did it that way.
For weak points they are in prime 3 but you needed the X-ray visor, it allowed you to rapidly deal with pirate commandos and Metroid hunters. to me this mechanic should have been the whole game. as for primes combat that varies in the trilogy, prime 1 (remastered) when you shove it on hard is actually not as easy to play unless you take it slow (which I don't) Pirate attacks do significant amounts of damage on hard, to the point of actually making pause, the Phazon Mines actually becomes a slugging match were I run out missile ammo pretty quickly.
Haven’t played it beyond the blast ball demo a million years ago but I’ve always liked the overall presentation (including chibi designs) and after trying prime remastered I can say I prefer fed force’s presentation especially including sound design and ost which I really don’t like in prime 1. Also the combat of prime was incredibly boring, unrewarding and tedious for me so fed force looks like it might answer my issues with prime’s combat. Also would love to see golems in prime 4. I hope more fps focused games like fed force happen for Metroid since they’re more accessible and less niche. I can see them getting more people into Metroid which is continuously a smaller Nintendo series. Great video.
He actually was initially pranking us by pretending to be a rando in Blast Ball so he thought of an outrageous name to get a reaction out of us. And he kinda just forgot to change it back for a while.
Ok here me out. What if in Prime 4 Sylux is working with General Alex Miles. That dude is super sketchy. The Metroid egg at the end of Federation force basically had no security and he was in charge of it. What if that was intentional. He also didn’t wait for his troops to get out of the Doomseye before trying to blow it up. He also sent his troops on missions that turned out to just be traps. It’s possible he knew that they were traps. We already know there are some corrupt members in the Federation. It’s possible that he is one of them. Now I highly doubt this will happen, but it’s some food for thought
I’ve not played Federation Force but I’ve seen a bit of footage and it looks like a more cartoony Halo …I think this game in the context of a 30th anniversary type release is a huge letdown and that probably swayed slot of people to swear it off all together
This chibi nonsense seemed like an attempt to lure in a far younger audience. The 3DS was definitely capable of handling more graphic-heavy games than this.
I think it's a decent enough game on its own merits - especially given the platform. But you got it wrong on why it was disliked. Most people hated Federation Force because it obviously started out as a unique property that was refashioned to be a spin-off Prime game. It barely looks like Metroid at all - it looks (and plays) more like it's some sort of chibi Halo clone. But, other than that it - because it doesn't focus on Samus - is forced to rely on the overarching mythos and lore of the outside world of Metroid for its story. Which unfortunately is the weakest part of the Metroid franchise. That's the dirty little secret of the Metroid franchise - its mythos sucks. Also - I think Federation Force's music is miles ahead of the garbage music in Dread - now THAT'S a forgettable game score (good lord). Dread itself is pretty forgettable, too. But that's a whole other video right there.
Good question. I’d think it’s because they’ve consistently shown that they’re willing to go extreme lengths to obtain power. They’re dealing with 2 tremendous threats, what better way to deal with them than to pin them against each other? During the events of Prime 1 they showed that they were interested in Samus’s equipment, but an even greater opportunity is provided with Master Brain’s mind control. Controlling Samus wasn’t necessarily something every pirate would unanimously agree on - it’s likely that Master Brain made that decision itself. Just because the pirates have this hatred for her, I don’t think that therefore means they’d pass up on such a rare and incredible opportunity.
The problem with this game was when it was released. It's really unfortunate. The whole problem here is the garbage dumpster fire that was Other M. People wanted something that would resurrect the series, that was NOT the time for a spinoff. I bet if they had announced Samus Returns instead, and released this on the same day as a sort of "companion" game it would've done really well. Federation Force itself isn't a great game, but it's not a bad game by any means. It's decent for what it is. Next Level Games doesn't even list this on their portfolio now. It's been erased. It's a shame because it's not a bad game, unlike Other M which IS a bad game, and is the one that deserves to be completely erased.
It deserves to be remembered as one of the worst video games ever made. NO, it's not fucking good. It's not even playable. It's some of the worst video game I have ever experienced and I make them, so I've experienced thousands. Other M is the mishated Metroid game, not this god-awful trash.
Burping isn't funny. Do another take. The fact that this stood out more to me than any points about Federation Force just shows how forgettable the game is.
@@FlatulentFetus Where is the insult? Take some genuine advice or don't, but don't play the victim. If you think burping into the mic like some caveman is humor, then go ahead, keep doing it. If you think I insulted Federation Force though, then go ahead and believe it. That game was a borefest and I very much understood your defense of it, I just don't agree. In the video you acknowledge that while you disagree, you understand that many of the points people make are not something you can objectively refute. The artstyle is unfitting, the music is bland, the way Samus is handled is lazy, the way it ignores exploration or atmosphere are very obvious. Most of your arguments boiled down to "Yeah, but it is still a fun game". Sure, if you had fun doing some co-op missions with friends that's cool. But you could have done that with ANY squad based multiplayer game. This is supposed to be a Metroid game and it simply doesn't feel like one.
“Forgettable” is an insult to the game, that’s the insult. So is “caveman.” You put more effort into making an actual point here, but you’re still blatantly misrepresenting my video. You’re trying to reduce every one of my points to “It’s still a fun game”. Who do you think you’re quoting? Also interesting to say this was “supposed to be Metroid” because that exact point was addressed in the video already. Again just wiffing entire massive segments of the video to instead make points I already went over.
@@FlatulentFetus If you don't want to be treated like a caveman don't act like one. No no, just because you addressed a point in the video doesn't mean you actually countered or refuted it. I just summarized the overall point of your video, crystallized by your arguments. And it really boils down to "Yeah, but it's a fun game". Sure there was more nuance here or there, but let's not pretend that's not the actual core of this video. I had more fun playing Hunters multiplayer endlessly than doing any of the missions in FedForce more than once. Despite your claim that the combat in this game is somehow the second best in the franchise and people generally acknowledging that Hunters was clunky. Shows that combat is not the be all end all of a Metroid game, yet that is literally all FedForce is.
Your strategy here is to try to gaslight me about what’s in my own video? You “summarized” a 100+ minute video into one phrase, and you’re trying to insist to me that I never refuted those exact points in the video. Maybe if you throw some buzzwords in like “actual core” then I might buy it. It’s gonna take a little more than the argumentative equivalent of “nuh-uh” to convince me that something in my video - isn’t in my video. If nothing else, I appreciate you feeding the algorithm.
This is not a metroid game, and should be looked at as a stain on metroids run of games. It's absolutely not what any fans of the franchise want. As a standalone game without the metroid name, just an average shovelware on the 3ds. Huff more copium bro. The fact that if it wasn't metroid you wouldn't be looking at it, and that it is metroid but so fucking generic and lame, like what are you doing. You also don't say anything new in your other reviews, seems like more of a copy paste job of other creators opinions.
Not sure how old you are or when you first came to Fed Force, but as a fan back when it launched I sincerely appreciate you giving this game a fair and in depth take. The insanely irrational response to this game still blows me away. I never once thought that this was supposed to replace the Mainline Prime game. If the community hadn’t had a freak out over it we may have a sequel by now and the Prime franchise would be in an even better spot
Excellent video. Speaking as a longtime Metroid fan who never much cared to give this game a chance, you've not only convinced me but actually made me excited to get started. Well done!
I have no qualms recommending this game, but I do want to point out that some commenters have made good points about how this game isn’t as mechanically varied on a solo run. Fewer players means less opportunity to experiment with different aux items, and makes for a slightly less interesting experience. I personally still had great fun even on Solo, but definitely try to get people together if you can.
Since Citra online servers are no longer active thanks to that lawsuit thing, you’re going to have to try direct connecting via Hamachi. Official 3DS servers shut down just last month and fan servers are still in development so your only multiplayer option on original hardware is local play.
@@FlatulentFetus Duly noted, thanks!
Ludicrously high-quality channel, underrated as they come. Great work!
I think The Geek Critique mentioned this in his Samus Returns video, but I do have to wonder why Nintendo didn't announce Samus Returns before Federation Force was released. I haven't played FF but I guarunteed fans would have been far more receptive if they knew a mainline Metroid game was in the not too distant future as well.
Of course It needs a remake and i just realised how long the video is. ITS A FULL MISSION ANALYSIS. Amazing
1:23:17 HEY THATS ME
I was too busy with AM2R and didn’t really know anyone who had another 3ds (I is adult) at the time, so by the time I decided to collect the physical series, I paid 80 dollars for a used copy.
As I still have my 3ds, I look forward to trying it out with the perks mentioned, solid video.
History has slowly begun to redeem this game, I see so many more folks willing to speak up for it these days and I'm glad to see you're one of them.
This was a really good video! I think it did a really good job of highlighting the great things about the game, and I often found myself going, "Oh yeah, that was a really fun element, wasn't it?"
I actually came pretty close to 100%ing this game when it first came out, and I had a pretty good time with it. I definitely agree that it had the best combat in the Prime series; however, I think that's mainly just because the game is primarily a combat game, rather than an exploration game. Yes, both games are about walking through rooms, shooting enemies, but Prime 1, for example, puts the emphasis on the first part of that, and Federation Force puts it on the second.
The main things holding me back from really loving this game was that it often felt tedious. I never figured out the side-dashing strat, so walking through the levels often felt incredibly slow. And, since I played on single player, I never really got to experience much of the interesting parts of the combat that you talked about. Like, you talked about the Slow Beam, and I actually had to look it up, because it effectively didn't exist for me. Because the enemies dealt SO much damage, and only ever focused on me, I never experimented. I only ever brought as many heals as I could hold, maybe a Super Missile, and maybe one unit of elemental shots, as needed to unlock any secrets. As a result, the VAST majority of my fights were just, "Try to dodge, and spam beam"... Which is honestly just about the same as the worst combats of Prime 1. That's probably just down to me being overly cautious, though, and not willing to branch out from a strategy which mostly worked.
The same was true for Mod Chips. I don't remember my exact loadout, but looking through the mod list, I'm pretty sure I always just used Hypermode, Lone Wolf, and the increased carrying capacity (for more heals). I think I would have had a lot more fun if I had been willing to experiment with different roles.
I do have a lot of fond memories of the missions with more interesting mechanics, though. The one where you have to escort orbs was always a highlight, as was the one where you have to trap the ice monsters. I replayed those a lot, just because I thought they were so fun! And I remember being really impressed by the bosses as well! I'm not sure I'd say they were better than anything the Prime Trilogy had to offer, but I remember being really happy that there was SIGNIFICANTLY less "do the obvious thing to do, and wait for a weak point to appear". There was still some, but it was always more interesting than a fight like Chykka in Prime 2.
Regarding Samus's treatment in the game, I remember being pretty disappointed by it. Putting aside the issue of the game's release timing, and its role as the first Metroid game after Other M, since those are all talked about to death... I DO feel like it did a disservice to the role Samus plays in the Metroid universe. There's a reason that the Space Pirates call her "The Hunter", and there's a reason why some Federation troopers don't even believe she exists, as shown in Prime 2.
It's not that Samus should be truly incapable of being defeated, of course. But it's a BIG DEAL that the Space Pirates managed to completely subdue her like they did, and it's frustrating to me that it happened off-screen, as if it didn't matter. It's not that it's a plot hole - there are a million ways it could have happened which make sense and aren't insulting to Samus's character, after all. It's a presentation issue. The problem is that the game made you FEEL like Samus had been reduced to a damsel-in-distress, who needed a Federation trooper to rescue her.
Ultimately, I'm not that upset about it, but it does leave a bad taste in my mouth. It doesn't stop me from thinking back on the game fondly, but it is an element that I have to agree is bad.
Overall, though, I think you did a really good job of explaining why this game is overhated - both from the angle of, "This is where the hate comes from", and "These are the really good parts of the game". Great work!
I can agree that Prime places focus away from combat and certainly has plenty of other things going for it. Federation Force was simply focused with other priorities. I can go more into that when I some day get around to reviewing Prime, but here I’ll just say that I really respect and enjoy the strengths of the Prime trilogy as well.
I’ll also agree that your described scenario with solo mode does sound a bit familiar to me. In the video I called Slow Beam the perfect co-op item, but I didn’t mention that it’s far less useful when playing solo. It requires specific mod chip enhancements to be worth it on solo in my opinion. I’m curious if you brought along AI Combat Drones?From my experience, those allowed me to get a bit more experimental with my all platinum medals solo run. Instead of mostly Repair Capsules, I would bring tons of missiles. And yes I have to stress the importance of mod chips - they are a literal game changer.
About Samus’s characterization, I think it’s perfectly valid to feel as you do. Purely from a writing standpoint, one could be disappointed with Samus playing the role of damsel in distress. Regardless of what justifications are provided, merely doing it at all is unlike what we’ve come to expect. I couldn’t tell you exactly why, but for whatever reason I am simply unbothered by that. I actually instead adore it. I usually dislike when the Metroid games fall into female stereotypical tropes for Samus, such as her taking off more clothes with close-up panning shots such as with Fusion/NES/Zero Mission. But for whatever reason, I find this instance in Federation Force to be more tasteful and well executed. Such a banger of an ending to me. Again I totally respect your view though. We can at least agree the game is overall great.
Thank you for the feedback and I appreciate your enjoyment.
Had this game came out for the Wii back then, I am sure this game wouldn't of gotten the flak it got. I should of gave the game a chance back then but I looked at how Zelda and Mario fans were eating well while I felt like I got treated with scraps. Great Analysis.
As a Metroid fan since Super came out when I was a kid, I can understand the backlash against this game due to the perfect storm of it being a spinoff and the timing with just... everything going on. What I've never been able to conprehend was, from what I remember during my time active on Metroid fan forums, was that the announcement and release of Metroid Prime Pinball getting just as much near-unanimous hatred and vitriol from the fans, or at least very few wished to make their feelings, be they positive or indifferent, known within these more tight-knit communities. But, as I pointed out, we were in a golden age of the series with the DS coming with the demo to another spinoff that didn't draw nearly as much ire, even though it also wasn't what fans wanted, Nintendo actually starting to dip their toes into multiplayer online shooters, which had been all the rage for years and continue to flourish, was seen as a good sign as it showed a willingness to catch up in a sense, and having Metroid in the title of the pack in cart, and at least a small reassurance that there would be a single player campaign to come in the full game, felt like our favorite series had fully stepped out of the shadows and was finally getting new games, new fans, and actual attention from Nintendo as a series that was just as important as their other big franchises. Why, then, hate on a pinball spinoff when the series, the Prime side-series at least, was still going strong? I tried to argue that getting a freaking pinball game while the series was going so strong was a massive achievement and following the Prime Hunters demo pack in meant that Metroid had reached the big leagues. When Pokémon Pinball released, I remember people loving it, although much of it was fueled by the general Pokémon hype, and it was a fun pinball game as well. If Metroid/Prime was getting the pinball treatment, it could only mean that the series was seen as strong enough to warrant one. And besides, as someone who usually didn't care about pinball enough to play past one credit, even on privately owned pinball machines or the Space Cadet pinball that was on any computer that had XP, I was looking forward to playing a pinball game with a Metroid theme just as much as my mom, as a star wars fan, loved her Empire Strikes Back pinball table despite it being broken when she got it and we'd long since given up on restoring it.
And as I, and most of the people who actually got the game will confirm, it's actually quite fun, and the extra features that make it more than pinball with a Metroid coat of paint, were actually really nice, and numerous. Usually attempting to put that much video game stuff into a genre that tries to replicate a mechanical game ends up being a mess, trying to be multiple things at once to the detriment of all, but I'd say they managed to nail it and deliver far more than I expected in the best way. The most interesting pinball game I'd played, designed to still succeed as a pinball game despite those moments when the ball unmorphs and it stops being pinball for a while, with a rumble pak for the GBA slot included to give that physical feedback to help give it that immersive, physical feedback that does a lot for immersion, it succeeded at being a fun pinball game while going above and beyond at being Metroid fanservice. I get not liking pinball, and it is rare for me to enjoy it as anything more than a brief distraction, but I would play it as much as the shoulder button control scheme and my nerve pain would allow, which severely limited the length of play sessions, but would almost always end with me wishing I could go on rather than having a few minutes of fun, then leave once I've had my fill after one credit, even intentionally sinking any remaining balls if I had any left after a while.
While opinion has shifted over time, with it often being regarded as great, or at least inoffensive, I'll still hear people group it in with Other M and Federation force as the ones they avoid acknowledging. Fusion got hate for being the antithesis of what many loved about Super, as games that invited the player to break them so thoroughly after their first run were very rare and the wait for a new Metroid game to follow being so long, then Zero Mission following up with a guided experience for newcomers while allowing players to say screw that, pick up Varia before ever leaving Brinstar and fighting Ridley first just as they could in the NES original, and it scratched that itch at last, causing most to look back on Fusion far more charitably as their worries about the series going down a road without the sequence breaks that kept people coming back were laid to rest, though some are still sore about it. But Metroid Prime pinball didn't pose a threat of taking the series in an unwanted direction, the series was in the misdst of a golden age, and the game was pure fanservice and a good omen for the series I thought, but the fan forums met the mere concept with hatred, and many still regard it with such.
One would think that logically if the releases of Samus Returns and Federation Force had swapped, it wouldn't have drawn as much hatred, but my experience in the Metroid fandom has taught me that even if that were the case, or heck, even if AM2R had been ignored by the lawyers and we had foreknowledge that Dread was in the pipeline for real this timevas well as a remaster of Prime, much the fandom would still hate it just as strongly, or at least the old guard would. That's just how the series fans are
I'm not reading all of that (sorry, I had to do the meme)
Thank you for your incredible work.
I absolutely love Metroid Fédération force.
I own 4 copies of it,I played it with my sister when she was a kid,I played it with my nephew's and now I'm playing it with my son,he really loves the Metroid Aesthetic but tend to get lost in the traditional games, federation force allow him to enjoy the Metroid universe and allow me to bond with him and share my love for the series with him.
I played all of the Metroid games, and escaping the stealth mission with my son might be my favorite moment in the saga
I just discovered your channel today and man this video was really impressive. It’s so good to see such a nuanced take on a game so maligned by the community.
One of the things that wowed me about the game was the insane mission variety. For a good while it felt like I was never doing the same thing twice because the mission objectives always offered something new to do. I also greatly appreciate the boss diversity here, it’s an issue I had with Prime Hunters. In general I think Fed Force manages to fix a lot of the issues I had with Hunters, the main thing being repetition.
However I think the enemy variety, at least to me, left a lot to be desired. Maybe I need to play again, I finished it a few months ago, but I found that most of the enemies were just space pirate variations, and while they are cool enemies they do lose their luster to me.
I genuinely hope lessons are learned from this game to be incorporated in Prime 4, like how the MercurySteam games learned from lessons from Other M. Improving the combat to the degree of Federation Force’s could do wonders!
With that said I unfortunately still rank this game fairly low on my Metroid games list, as a C Tier Metroid experience. To me personally, the art style really rubbed me the wrong way and was really the thing that held the game back for me. It’s not a bad artstyle, but i never vibed with it and I much prefer Prime Hunters’ artstyle. In general while I think Fed Force improves many of Hunters’ flaws, i think the latter has enough strengths to make it a superior game to me than Fed Force due to aesthetic reasons. I totally get that these are not choices federation force goes for, however these choices are ultimately what make me not rank the game so highly.
With that said, you have provided an incredible argument for Federation Force and how it should not be so lambasted, and I’m with you on that. It may have released at the worst possible time, but to me it deserves more respect, and does not deserve to be lumped with games like Other M (a game that I have played 4 times and I still consider the worst in the series).
There’s a lot I’d like to talk about that a simple youtube comment can’t really contain, so I just wanna say, thank you for the video it’s really cool!
Now I wanna ask something that’s not really related to federation force, but you said in the explaining criticism section that every new Metroid game tends to break the lore in some way. Are there any particular examples of this? I feel like at least the MercurySteam games are largely consistent with the lore they bring and they generally enhance the lore of the series to me! I have minor nitpicks with one ending reveal of Dread’s and some of the ways SR recontexualizes the progression in SR388 but I think they are largely successful at maintaining what was there before.
I can list a few examples of some potential lore issues from future releases. Metroid usually just retcons stuff with, like, Zero Mission introducing concepts like Samus being from Zebes and all. That completely changes the way I look at the entire series basically. There's a decent number of things between the 2D games and Prime that don't quite feel like they mesh together, but even the Remaster of Prime seems to address a few such as with Samus's suit coming off with a new animation. Another example would be the oddities with Zebesian Space Pirates being mindless creatures that are given intelligence through Mother Brain. Mother Brain dies at the end of Zero Mission and yet the pirates seem to maintain their intellect. And it raises questions about the Prime space pirates and their relation to Mother Brain, especially with Prime's scan logs talking about the pirates of Frigate Orpheon being in orbit of Zebes during the events of the first game. So I guess to answer your question, it's just a lot of little things that feel like they might be contradictory. I agree that the MercurySteam games aren't really contradictory, but they do change quite a bit about what we know concerning the events of SR388. I really enjoy the additional lore provided by the MercurySteam games, but not so much in the case of Zero Mission. I talk about this a bit in my Fusion video at the end, but I happen to think that Zero Mission in particular, alongside that Manga, do make changes to the lore that feel kind of lame to me personally.
Also I too think Federation Force is, like, a C tier. I think it's a fantastic co-op action game, but I strongly prefer the traditional Metroid experiences. No matter how well Federation Force executes on its ideas, no spin-off is going to compare especially favorably to the mainline games.
@@FlatulentFetus I actually did see a bit of your fusion review, but haven’t gotten around to fully watching it.
I genuinely think lore wise, Ridley being the one that killed Samus’ parents and in general being so connected to her is probably the biggest mistake of the series. None of the games, nor the manga, really justify this sort of importance for ridley, and I feel like it was added just for the sake of making Ridley seem bigger than he is. Might be a hot take but in general I actually find Ridley to be one of Nintendo’s weakest villains. I do agree that there are some discrepancies between Prime and 2D/Sakamoto though, particularly with the chozo. Also on the topic of the Zebesian thing, I think Other M is unfortunately the most guilty of lore contradictions, and while I don’t think it’s as much as manga say it is, it’s still filled with it to the point where my suspension of disbelief is broken.
Going back to fed force entirely, there’s one aspect I actually like about the game’s story. Mission 17’s bonus mission of reclaiming a Metroid Egg, because it’s just this small little thing that’ll end up having massive ripple effects considering sylux at the secret ending steals the damn thing. I love when Metroid will have moments that are seemingly incidental, only for it to cause a domino effect into something more drastic. This bit alone makes me excited for Prime 4.
I think this is a very well made video overall and I do agree that Federation Force deserves a lot more of praise than what it got, but I have some thoughts about the section talking about the combat and bosses, specifically about previous Prime games. While I can see how the combat in Federation Force is certainly more developed, I think you made the bosses and combat seem worse in the Trilogy than what they actually are.
Main two things I will agree on is how the lock-on free aim mechanic is used better in this game than in Prime 3, I'll admit I never bothered moving the cannon after locking onto an enemy in that title, and also how having a lot of health wouldn't be something to worry too much about (in Prime 1 particularly) after having a lot of health tanks.
For Shadow Pirates, you pointed out how the Cloaked Troopers have weak points and can only be locked on whey aren't invisible. That's indeed true, but the latter aspect also applies to the Shadow Pirates, yeah sure using the thermal visor makes the fight technically the same like every other Pirate but I find it odd how you pointed this out how like if it was exclusive to the Cloaked Troopers, so it's not really something that was introduced with them.
When it comes to the Missiles, I find it odd how you don't like the fact that they have a slow fire rate in the sequels from the moment you start a new playthrough, if they were quick, that would trivialize encounters completely, I always find them more suitable for enemies that didn't require beam combos but also enemies that wouldn't go down immediately either. In Prime 1, you could spam the heck out of them but there was a reason as to why you didn't have a lot at the beginning, and this could also help when it comes to backtracking, which if you ask me Prime 1 is the game in the trilogy that has the highest amount of it. You point out how the missiles might have not dealt enough damage, but with a max quantity that high, I can't say I'm surprised why.
Also you mention how the enemies have dodge moves in FF, I can't confirm how often it happens in the trilogy, but I do know they also do that in those games. Maybe it was improved in FF but it certainly wasn't introduced there. Here: ruclips.net/video/h3MTpA1belA/видео.html It's two moments in the video but it shows the Pirates also do that in previous entries.
And I'll be honest, the footage you showed at 38:08 all the way to 39:04 along with that statement about how the missile tracking has been reduced doesn't really reinforce your point.
For the Bosses section, I don't get this, a lot of the stuff mentioned about how the bosses have variations as the phases go on is also seen in the Prime Trilogy so you showing the incinerator drone, something that you know isn't even an actual boss seems disingenuous to me. There are multiple examples of similar situations seen in the Trilogy.
- Thardus starts the snowstorm once the third weak spot has been destroyed. Then he gets more aggressive after the sixth one is gone.
- Meta Ridley has the possibility of changing his attack patterns if you shoot a Super Missile towards him while he's on the air. He starts fighting on the ground once the health is low enough and he becomes faster once the chest plate is gone.
-Metroid Prime starts using its charging attack once it gets deeper into the Crater, starts becoming even more aggressive once its health gets lower, even introducing the grapple move.
-First Dark Samus Battle: Once half health is left, she will rise into the air where she channels Phazon energy and starts introducing new attacks.
-Second Dark Samus Battle: She starts changing her strategies as the next room is reached with new
-Amorbis attaches itself to the Dark Sphere in the center to gain the dark armor and cover the Light Crystals with dark sludge. Once the second worm appears, they can start using the dark beam from getting close to each other.
I could easily go on but I think I made my point, Chykka, Quadraxis and the Emperor Ing and bosses from Prime 3 really need no explanation.
My last point regarding bosses is kinda going back to the section about missiles. During your statements about the Samus boss fight you mention how it's better than previous Prime bosses due to their large health pools and mention that again when talking about hard mode. I don't get this either, you complained earlier about the Super Missiles being overpowered yet they are there for you to use during the encounters in order to get through the fights faster. I thought it was obvious enough as to why they are called Super Missiles for a reason.
Overall I liked this review, and I think that for your first video essay it is really good. I can agree that it would be nice to see some of these combat additions to come back in a future game, another spin-off game if I had to hope myself, would make the wait for the mainline installments more tolerable.
I appreciate your comment and thank you for your thoughts here.
To address your disagreements, I’ll first say that this video wasn’t really meant to delve too deep into the Prime Trilogy. I’ll eventually make a video about those games wherein I can provide a more thorough version of my thoughts. For now I’ll go through your points and provide my thoughts. Hopefully I can try to better explain myself to make my thoughts more clear.
For the Shadow Pirates/Cloaked Trooper oddity, I’ll say that what makes the Cloaked Troopers different from the Shadow Pirates, among other things, is the fact that there is no Thermal Visor. There is exactly 1 Shadow Pirate that the player could possibly encounter in Prime before locating the Thermal Visor. This one trooper seems to be unable to go invisible. So this means that every instance of a Shadow Pirate being invisible in Prime is immediately solvable by activating Thermal. So the dynamic between player and enemy is not that of careful observation, but rather just pressing a single button to solve the problem. No such affordance exists in Fed Force - players must keep their head on a swivel to account for where the Cloaked Trooper may reveal itself. Cloaked Troopers may not have come up with the idea of being an invisible enemy, but they offer a gameplay experience simply not there in Prime. Without fail in Prime, you will always equip Thermal. Why would you do anything else when the easiest solution is also the most effective?
For my Missile segment, I believe I said something about how the Missiles in Fed Force work well specifically within the context of the wider arsenal available to the player. In Prime, the slow rate of fire of the missiles feels disappointing because the missiles do not do enough damage to make up for that slow rate of fire. They’re a limited resource, and yet they are a lower DPS than most of your other weapons. So it’s not just that they’re slow, it’s that they’re too slow to be as weak as they are. I contrast them against Prime’s exploit that allows them to be fired very quickly because in that case it’s the opposite problem. They melt nearly everything away without a second thought. As I said, they are either not worth using basically at all or the go-to samey strategy that requires barely any thought. In both instances the problem is that they are poorly balanced. If you were to compare them to missiles from, say, Super Metroid, then you’d notice that Super’s missiles seem to fire much faster. But they have no tracking and do way less damage to enemies in the second half of the game. There are numerous ways to better balance missiles so that they are not the go-to strat like in Prime 1 or almost useless like in Prime 3. I show a clip at 23:53 of me locked on to a Pirate but I aim the reticle away from the pirate. My missiles miss because I’m not aimed at the pirate. I should have used this clip in my missile segment as well, and I should have shown a bit more evidence to show that missiles do indeed miss in Fed Force far more often than they ever did in Prime Trilogy. At 39:05 you can see that in Prime 3 I’m locked onto the enemies and aiming nowhere near them - yet my missiles consistently land anyways. You can also see this at 37:35 when the Jump Guardian is running sideways to get away and yet my missile manages to still hit. These clips kind of show what I’m getting at, which is that Prime’s missiles are not balanced in that they are either too slow or too fast. And they require very little thought to actually use since you don’t need to wait until the enemy is still or place any care into how you aim. Federation Force fixes both of these issues by slightly increasing rate of fire and reducing their tracking. I never said I wanted missiles to be quick, what I actually said was that I wanted them to be balanced. Fed Force accomplishes this not by simply taking Prime’s missiles and making them quick as you describe in your comment. If they did that, then you’d have Prime 1 missiles. I already went over the other ways I thought missiles we’re improved, but hopefully that clears up that specific part.
About the dodge move, I do have a visual on screen at 30:17 in which I mention that the Fed Force dodge moves are improved, not new. I never stated that they were brand new moves, so I’m not sure where you got that from. But to try to explain why I think the dodge is improved in Fed Force, I’d say it’s for a couple reasons. The projectile speed in Fed Force is overall lower than those found in Prime. The Power Shot isn’t quite as fast as Power/Plasma Beam, and doesn’t have aggressive tracking like Wave Beam, so players are far more likely to miss a fast-moving target in Fed Force. Dodging also completely displaces the weak point on the pirate, meaning that a player has to adjust their free aim not only to attempt to zero in on the weak point but also to lead their shot to account for the travel time in order to land their hit. Compare that to Prime where there is no weak point or interesting utilization of free aim, so you therefore barely even notice the dodge at all. I also want to point out that in my example footage, you can see that the dodging pirate manages to cover way more distance than any Prime pirate can with their dodge. Which, alongside free-aiming, just further adds to that idea that you need to adjust your aiming according to the situation.
The bosses segment - I use the Incinerator Drone as the go-to example of poorly designed bosses a few times because it encapsulates everything about many of the Prime Trilogy bosses that many take issue with. I’m not sure what you mean when you say that I apparently know that he isn’t an “actual” boss and therefore am being disingenuous with my point. Because I think he very clearly is an actual boss. He has boss music, a boss health bar, a boss arena, and more. He’s absolutely an actual boss. I suppose I’ll get into it more when I someday review the Prime games, but for now I’ll say that I feel that many of the Prime bosses do not evolve or barely evolve in interesting ways. Fed Force’s bosses consistently change in interesting ways, and only a handful of the Prime bosses manage to compare to them when it comes to at least phase variety. You mentioned that Thardus does indeed lower the player’s visibility with fog when he reaches a certain point in the battle, and he then goes on to remove that fog. Fog that doesn’t matter in thermal visor, which the player is already using anyways. But as far as his phase variation, instead of introducing any new attacks he just rolls more often and throws more rocks at the player. He’s not actually doing anything that new, he’s just doing what he already did from the start but faster. I’ll give him some credit for having at least that and the fog move. But I don’t think Thardus has nearly as much phase variation as most bosses in Fed Force. As for most of the other bosses you named, I can say I agree that those bosses also have a great phase variety within their fights. I don’t really think either Dark Samus fight has as much as most anything as Fed Force, but I can agree that there are a handful of fights in the Prime Trilogy that do indeed evolve as the fights continue. There are certainly bosses that even exceed the phase variety on offer in Fed Force, such as the Quadraxis and Emporer Ing. Credit where it’s due, those are some of the 2 best bosses in video games period. One issue with many of the Prime bosses, however, is that most of them either don’t or barely evolve at all. Such examples include Metroid Prime Core, Hive Mecha, Incinerator Drone, Flaahgra, Elite and Phazon Elite Pirates, Omega Pirate, Plated Beetle, Sheegoth, Parasite Queen, Jump/Bomb/Boost/Grapple/ Guardians, Dark Samus 1-3, Dark Alpha Splinter, Alpha Blogg, Korakk Beast, Metroid Hatcher, Beserker Lord, Defense Drone, or Dark Samus in Prime 3. So many of these bosses have extremely basic or nonexistent ways of evolving as the fights continue. So a lot of those more interesting and varied boss battles in Prime end up feeling like exceptions rather than the status quo. Not every boss in Federation Force is better than any boss in Prime Trilogy, but I’d say that Federation Force has much more consistently well designed fights and therefore a much higher batting average.
And lastly about Super Missiles and Hard Mode. My issue was that Super Missiles, like Missiles, are so effective and easy to use that they require almost no thought and offer no dynamics. Fed Force supers travel very slowly and are a rare resource, whereas Prime’s Supers are the cheapest and highest damaging attack with near perfect tracking. Ice Spreader is comparatively useless because it’s twice as expensive and does less damage than the Super. There’s no strategy at play with choosing carefully when and where to use Supers in Prime, nor any aiming required. Again, it’s an issue of balancing.
Again I’ll say thank you for your comment, and I hope I’ve provided more context and a deeper look into why I feel how I do about these specific aspects.
you forgot to talk about the amiibo support, 0 out of 10. Fr though this is a amazing video. You did a great job. The game really doesn’t deserve the terrible reputation it has and this video deserves way more views
I played this game and had fun with it, although is was purely solo because trying to find other players was difficult and that’s not considering the poor servers.
I played this back in the day because i wanted more metroid games and had an actually great time. The gyro worked perfectly for me, i had great multiplayer experiences, and the missions were largely engaging
Hey dude, I love this game and the video, thank you for making It. How can this video be the only long analysis of the game. Well gotta subscribe for sure, hope to play with you sometime (even if the servers close soon)
Thanks bunches! This video was very experimental for me and went through a good amount of re-drafting and learning video editing and production. Right after posting the video I found myself regretting numerous things. Like when I’m talking about Planet Excelcion I say the environments outside of the facilities isn’t very memorable, yet there’s this outstanding ice structure on-screen while I say this. I was perhaps too harsh on that and on the game’s music. Listening to the tracks outside of playing the game as I edited made me end up appreciating much of the music far more than I did when I scripted the segment on music. There was about 5 months between scripting and editing so I actually had a much more positive perspective on certain things that I was initially more neutral on. I feel I could have said a lot more than I did, such as the many cut segments. I initially had segments discussing things like the game’s Box Art, but I completely accidentally skipped right over it in the editing process. I also wanted to discuss my initial exposure and first impressions with this game at launch, but straight up forgot to include that as well. One big thing I learned from making this video was that you’re always going to have a million little things that you’ll notice about your own work. I have to just pay no mind to the things I’d change and remind myself it’s fine as is of course. I’m the only one who is likely to notice these little things. It’s much better for me to simply appreciate the video as it is. I’m honestly just a little surprised that my video seems to be the only long-form in-depth video on this game. I think that just indicates how slept on this game really is.
And I absolutely have to play this game at least one more time online. Whether it’s Blast Ball or the campaign, I gotta get at least a little something in before the official servers close.
Thank you for your feedback. I hope to keep the ball rolling and get around to reviewing additional Metroid games in the future.
I honestly hope to see the Federation Force back in Metroid Prime 4 in some way. Though I never really got to play this game in multiplayer, I did have a pretty good time playing it on my own.
I really loved this video. I too has obsessively played every Metroid an ungodly amount, yet this one I never finished. I was always waiting for the right moment, whether that's when we finally FINALLY see Prime 4 or when some other thing kicks me in the ass to check it out. This video did a good job of selling me on it.
On a nerdy note, I think it's pretty fascinating that the Bion are depicted as serpents (in statues and the sentinels during that one boss) and yet have this robust magitek civilization. Could just be metaphorical or artistic and they DO have hands, but hey! I immediately thought of the idea that the Colossun were made to be their arms and legs. Interested to see what Prime 4 takes from this and hope you make a video about what you wanna see out of Prime 4 at some point in the future. Who knows? Maybe we'll have it in our hands THIS year!
I think it’s neat seeing the Samus Returns style spider ball on the Prime magrails
Great video. I really enjoyed Federation Force, and would say it's my second favorite Metroid game in the series. Its strength is its gameplay, and how much thought is involved while playing. I prefer to play solo that way I get to experience a more traditional Metroid atmosphere, getting to explore and collect all the mods for the most part, having full choice over AUX ammo, getting to go at my pace, all of the combat/point opportunities and plenty of challenge.
There's at least one experience I've not had in the hundreds of hours I've put in the game that you covered in the mission rankings. I have not experienced the full level design of Mission 20: Insurrection as I get into my mech right before the falling rocks section. It seems like a much more memorable level in co-op, being able to go much deeper into the mission on alternate paths while mechless.
I didn't mind Hardball, and prefer its ball puzzles to the hectic nature of Slipstream. It feels like what would be in a traditional Metroid Prime game, much like Outpost, just much more compacted. Mission 3 is in that same style introducing Talvania. All three have solid atmosphere, decent exploration and secrets to find, and aren't combat heavy.
Bion is my favorite planet in the game too, and I would rank the missions Blender, Excavation, Hardball, Last Stand, Insurrection, Tremor and Slipstream. I saw some posts dedicated to how the Prime games are works of art, and as usual Hunters and Federation Force get snubbed in those conversations. Bion alone qualifies Federation Force with all the details found in the ruins left by its former, ancient inhabitants. Blender in particular has a lot of details I love as someone into weather phenomenon.
The story of the game feels much like a season of Star Wars: The Clone Wars. While cartoon-y in its presentation, there are serious themes in-universe and plenty of intense moments present. The Space Pirates for the first time felt like a real galactic threat both in lore and in gameplay. Federation Force has the best Space Pirate encounters in the series. I think the capture of Samus elevated both the Space Pirates and the Federation Force, and do think her boss battle is among the most memorable in the series.
I have zero issue with her eventually falling to this army of Space Pirates. The army depicted in Federation Force is around the size of an Omega Pirate for its smallest ranks. The other Space Pirate threats she has faced before Federation Force aren't even remotely in the same league in my opinion. I mean, just imagine the scale of an Elite Bruiser. She also after her defeat displayed just how powerful she can become thanks to the adaptability of her suit. She had gained in her arsenal a beam capable of obliterating four Elite Bruisers with one shot, which is insanity considering their size. That moment hardly ever gets talked about just like how her actions and intel really saved the Federation Force and the galaxy on multiple occasions.
Metroid Prime: Federation Force raised the bar for Metroid Prime 4. More open areas, the most customization, the best combat (outside of Hunters' multiplayer IMO), best AI in a Prime game, actual threats, more interesting rewards for exploration...Federation Force has definitely given me expectations for what could be for future Prime games. You touched on this in your video when it comes to free aim within the controls of the Prime Trilogy. If Prime 4 continues to have that, do something with it. Prime Remastered is fantastic, but does nothing with its modern controls. Federation Force actually does and its a major element in its combat and point system. Hopefully Prime 4 follows and evolves.
I'm glad that you took the time and effort to make this detailed video on Federation Force. It's very underappreciated in the Metroid community, and who knows when the game, if ever, will get its deserved recognition in the community.
I'll just simply comment on what you said about the Remaster's controls, the original Prime's controls are considered outdated (even though I personally don't have a problem using them), the modern controls were necessary in order to make it more bearable to play for more people. Hence as to why there are people that prefer the Trilogy version of Prime 1. It would have been baffling to see them remastering the game and keep the same control scheme from before.
Your second favorite? I’m interested to hear which is your favorite. For me I’d say that Federation Force is actually one of my lesser favorites. I absolutely adore it and think it’s tremendously well designed, but I simply prefer a more traditional Metroid experience and therefore place it somewhere in the middle of my ranking the games. Which is really good considering that it’s competing directly with many games I’m deeply nostalgic for such as Metroid II.
It’s quite unfortunate that you’ve not experienced the full extent of what Insurrection has to offer, because as the video says that’s my favorite mission. Perhaps it’s best that it’s one-of-a-kind because it allows for the solo player, such as yourself, to not miss out on too much when deciding to play by yourself.
I firmly believe that planet Bion is, like, the textbook definition of what makes Metroid’s environment design so appealing. That’s a huge reason why I find myself puzzled by the relatively common criticism this game faces for supposedly having generic environments that lack Metroid’s familiar elements. I’d say the literal opposite is true of all 3 planets in the game.
Your comparison to the Clone Wars is literal genius. I’m so jealous I didn’t think of that because I would have absolutely added that to the video. Eloquently said. I can’t even add much to it because you said it all.
I hate to once again not have much to add, but I 100% agree with your thoughts on Samus’s capture and characterization, as well as what Prime 4 could learn from Federation Force. There’s a lot uniquely fantastic about Federation Force, especially within the context of the entire series. I absolutely adore the Prime Trilogy, but there’s nothing I want more from Prime 4 than to combine Fed Force’s strengths with the strengths of the Prime Trilogy - even if accommodations must be made to suit a more traditional Metroid experience. That and some version of sequence breaking would blow any video game out of the water as my favorite.
I appreciate your feedback and enjoyment of my video. Hopefully there’s more Metroid reviews on the way.
@@Leee275 Both Metroid Prime Remastered and Metroid Prime Federation Force offering the original style and modern style controls is best-case scenario as far as I’m concerned. I can certainly agree that if either didn’t offer control options, I’d be disappointed.
Federation Force is one of the only Metroid games that I haven't actually played. This isn't because I didn't want to play FF, it's mostly because it's primarily a multiplayer game and I didn't have any friends I would have been able to play it with.
I think the majority of the negative backlash against the game is mostly due to when it was announced and released. Because it happened to be released in the drought between the mistranslated Other M and Samus Returns. Specifically, the fact that it took the place of the traditional 2D Metroid or Metroid Prime 4 that people were hoping for.
Me and my girlfriend just got this game and we started playing it together and we’re having a super fun time with it. We haven’t gotten to far into it but from what we’ve played, it’s super fun. Blast ball is super fun as well and I feel like it would be a BLAST with a ton of people. My only complaint is if you die, you have to restart the entire level. I really wish there were checkpoints. This game deserves to be ported to switch because it deserves a second chance. This game is excellent and it would definitely do a lot better on switch
Wasn't a fan of Metroid before this came out but I heard bad things.
You've actually convinced me to try it out. (Now I just gotta find some people to play with.)
I didn't play very much fed force, but I always wanted to play as a Galactic Marine from the moment I first saw them in Prime 2 (Always been a sucker for the grunts. I got into Halo for the ODSTs) and from my play time I found the controls to be really fun and intuitive.
Watching this can't help but make me wonder with the advent of games like Helljumpers 2 if we could ever see a Federation Force 2 on a proper home console. Would be interesting to experiment with if fans are won over with Prime 4.
Damn another Red Shirt enjoyer?? You dont see those every day.
I love playing as the more grounded and vulnerable cannon fodder class of characters.
Especially the ODST's, not only do they have some of the coolest looking sci-fi military gear fiction, they're also badass underdogs in their own universe, all the expectations of a spartans with a fraction of the power and a sense of humanity that gives them so much more to lose when the stakes are high.
Felt the same way about Clone troopers from star wars too, OG Battlefront 2 was my crack as a kid.
@@sasaki999pro Love me some troopers. republic, clone, heck even the odd storm sometimes. (I love you random cool Scout trooper in Rebels that did that sick bike jump but was way over his head!)
Captain Fordo has had an irreversible impact on what I think is cool from the moment I watched the OG Clone Wars Cartoon.
skip to 0:01 for him beginning to talk.... thank me later
I really liked this video. It’s really well put together and thought out. I liked all the rankings of the levels. I thought all of them were reasonable and I obviously have my own ranking of some of them, but I liked hearing your perspective. Also you’re right about the music. Besides the few you show in the video, everything else is so forgettable. I honestly forgot it even had music. But that’s probably on me because I had it on mute for 90% of the time. I forgot that people are hardcore gamers and care about shit like gyro controls and D pads and all that jazz. I know what all of them mean, I just don’t care or give any thought really. I rarely ever customize my controls whenever I play a game. In my book if the way the controls are set up play the game just fine, I think it’s perfect. I am not picky. I just care if it works. Another thing that I never even thought of until I watched this was 100% ing the game. I do not have the energy or motivation to 100% any game I play (breathe of the wild burnt out the fuck out of me 💀) so the the thought of perfectly completing everything single thing is daunting to me. I think that sounds like a horrible thing to go through on solo player. And even with 4 people it could be a challenge. Also I wish there was more footage of you and your friends playing together. I thought that was funny and cute. Great video man
Solid review and nice choice of music at the end
People may have been more open minded to recieving this game if it were released alongside a more traditional Metroid Game.
I’m sharing my thoughts now instead…
MASTERPIECE
Hey, my friend, as a sorta now youtuber, we only get better the more we practice at this content creation. I think this video is awesome, and don't stop.
Pretty cool video !
What's also tragic about the negative reaction to this game is that Nintendo will be unlikely to o ever make a Metroid spin off ever again. I want to see more done with the franchise and have it focus on other characters beyond Samus.
I have *always* wanted a Metroid Prime spin-off where you play as a Federation Trooper. This was close, but not quite what I had in mind. It also just released at a bad time.
To tell you the truth no thought it was going to be a bad game, its just not what everyone wanted.
Everyone has a different experience on the internet, so I don’t want to make it out like you’re wrong for feeling this way. I do want to say that from my personal experience, I’ve consistently seen a persistent and intense hatred for this game even within the context of judging it as a spin-off game. The cancellation petition shown at 1:13 indicates more than a simple lack of interest to me. Merely sharing this video online has shown me a wealth of negative feedback on other sites, yet no negativity here on the video itself. I’ve not yet received any dislikes or negative comments on the video itself, only on posts sharing the video. That indicates, to me, that many of the people sharing negative feedback couldn’t even bothered to click on the video or watch it. They just saw “Federation Force” and responded negatively. From my experience,
that seems to be the experience with discussing this game online. It may not have been what people wanted at the time, but I think especially now with the series well and alive I think everyone should try this game.
@@FlatulentFetus ah well dang that sucks , imagine hating mario rpg because it's not a sidescrolling platformer
@iamLI3 the problem with Mario rpg is that if feels bad to play. Story is fun and they got the combat system right eventually with superstar saga, so it has a place in Mario history. IMO of course.
No, lots of people hated this game
@silvermoon2608 they only hated it because it was a spin-off game announced at the worst possible time, when no proper Metroid game was insight. As a spin-off Federation Force is decent.
skip to 2:03 for "butt"
I love your metroid content! Keep it up!
If this game gets a split screen console version I’m definitely making my dad play it with me
This is an amazing video
I will not watch the rest of the video because I have to beat this game myself lol. With that out of the way, the title alone gives me hope. i actually enjoyed this game and another federation marine story in the metroid universe has potential. Especially now that we have the switch full time. Sure its aged but the limitations aren't as apparent as a 3DS title would be.
is the guy who voiced last stand ok, im worried for him
Really great video! I have long wanted to give this game a shot but always lacked the friends to do it with. Now its even harder with Citra gone. I would love to see Nintendo remaster this game for Switch. I think people would be more receptive to it now when we're eating good on the Metroid front again.
Referring to the poor release date, I think the most ridiculous part of FedForce's announcement is that they had another Metroid game on the way, they could have easily just announced two games at once.
And you could argue that announcing a game before you have footage to show is a terrible decision... but they did that anyways by announcing Prime 4 and Samus Returns at the same time, and Prime 4 was so early in development that they ended up restarting later on.
So you know, could have easily salvaged this game's reputation with just one simple change in announcement scheduling.
Federation Force is one of the greats for Co-op FPS's like Deep Rock Galactic or Payday, eviscerated by the ire of fans for it not being a "real metroid game" and being stuck on the 3DS, which is one of the least comfortable ways possible to play an FPS short of being shot IRL every time you take damage.
Bro is broadcasting the FF sermon and I’m all here for it 😤💯🔥
Hitler Jr.; the galactic federations most distinguished marine.
That is certainly an interesting choice for a franchise if you "love Sonic", and even more so to start a channel with!
Funny quips aside: I've played this game a lot, along with the other big co-op 3DS game "Triforce Heroes" from the Zelda series. I have been too stupid to deal with Citra, but I did experience a lot of online play back in the day when the Nintendo servers were still up.
I'm not wanting to write too much of a script, so here are some bullet points:
MUSIC:
Wait, those really are the same guys that made the fancy variations in Punch Out Wii? I feel like this was not exactly their forte. The music was serviceable, but it's still kind of a bummer.
WEAPONS:
Shields were a really fascinating item. I just wish you could have used them on yourself or maybe even those drones since this would have made things a lot easier for my solo playthrough. The Slow Beam also looses at lot of worth when playing alone.
I don't like the Super Missiles, being too much risk-reward based. The only place where I actively thought about using it was Sawken where a clean hit after peeling off the armor would allow me to quickly skip phase 1, so I'd only have one target to track and be less worried about the bonus objective.
The Flame Shot seemed like a quite useful weapon. Its spread not only helped to cover a wider area, but potentially land all three shots on a single, larger target. It made the hive in mission 1 hard go by a lot easier.
Freeze Shot is nuts by not only allowing you too get easy weak point shots in, but also giving you quite a lot of points in my experience.
MOD CHIPS:
Not entirely a fan of those. It's already annoying to try and get them all, but the rarity discourages me from using the stronger ones, unless I've already an entire stack of them. Like, who knows when I will ever pick up another one if I happen to fail the mission and possibly lose it in the process, when I'm even far from having a complete collection? It can also make you too focused on only the weapons you buffed, which is okay if you can chat with each other and give each player roles, but when playing with randos or all alone...
SINGLEPLAYER:
Looks like you've also tried out playing the game alone. It's kind of scary how much the dynamics change if you decide to play on your own. I have a safe file where I played exclusively on my own and have 65/23 medals (only have tried/beaten 8 missions on hard). Some weapons lose a lot of their use and some missions are a chore to play through, even if it is a good opportunity to fully explore a level. Triforce Heroes, which I reached 100% even in singleplayer, might be something you'd need to get used to first, but feels better designed to be played on your own as well, while Federation Force punishes you by having less ammo capacity (and weak, sometimes point-stealing drones), no chance to split up, divert enemy attention, leading to longer mission times, which you often either have to compensate with by not using the incredibly useful "Lone Wolf" mod, making something like Containment (M4) in hard mode an absolute nightmare, since the Ice Titans can one-shot you - and you have to get real close and even more daring if you want to grab any bonus points. Or stall for time like in High Tower, where you don't want to risk having to deal with a too strong wave for one player (like you mentioned).
MULTIPLAYER:
Quite uncomfortable when playing online and having to hope the others are aware of and not screw up thos mission objectives. Very uncomfortable if people get disconnected, losing you both their firepower and their score without getting compensated for it by receiving drones. If you have a good crew you can chat with, it's probably nice, but with random people, there could grow quite some tension between people that are trying to get that last medal and those that just wanted to complete this mission. Triforce Heroes offers a better multiplayer environment in my eyes since there is only the differentiation between beating and not beating it, making the next topic not necessarily a dealbreaker, but still the most cumbersome aspect of the game in my eyes.
SCORING:
That is probably one of the most frustrating aspects of the game. I've literally written down all the score goals and boni you can get, because you don't get any indication on how close you are to your goal. Especially in singleplayer it makes things much more harder where you are likely more busy with surviving rather than styling on the arbitrary score system - and the sometimes even more arbitrary goals with no explanation for their sometimes random nature or lack of impact on the story.
BONUS OBJECTIVES:
I have to disagree that destroying 60 rocks is the worst objective. I'm more bothered by those objectives that don't reward you for doing something, but punish you for one small mistake which you can not undo. Instead, you have to complete the mission to not potentially lose your equipped mods and get those that you managed to collect and then try again. One mistake, and you can feel like you've flushed down 10 minutes. Several unlucky runs later and it's only going to get more frustrating. And then there are so many goals that feel kind of arbitrary, yet give you so many points.
MISSIONS:
Containment: I already said it before, but no, I do not like it, getting trapped by an Ice Titan just because you can't get by it's blocking more space than the model looks is not fun. Trying to time the capturing is not fun. Risking losing all health from two or one attacks because you have to snuggle with them is not fun. Trying to capture two of them at once is not fun. It might work better when you're more coordinated, but when you're with randos and they suddenly leave when you select this mission in particular, or when you're all alone...
Phantom: Yet another mission that doesn't seem well designed for singleplayer, while probably not that interesting in multiplayer. And I sure hope you picked up those drones even, though they make it harder to score combat points...
BLAST BALL:
Possibly my most favourite mode, even if its physics can seem a bit quirky, including mixing up the "good" and "bad" fanfares on the regular somehow... I've done everything there (including 3 assists in one game for that one armor, like, what the heck?), so I certainly think the missions are more of a turn-off thing for me to 100% this game. Oh, and remember being able to enter a different mech? That can come in handy here if you get kicked out of your mech and another one happens to be closer to you. I certainly miss the insane luck I had once when I matched with two good players in tourney mode, where we scored several 1-sec-goals and complete not one match, but the entire tourney in not much more than 3 minutes somehow... with randos of all people!
Your narration was a bit dry, but I enjoyed the video and am going to check out the rest of the series.
This game is a perfect case study as to why I hate Fandom discourse. Some fans hate an entry so badly that they feel entitled to tell other fans that they aren't allowed to like it.
Or when a game is so beloved that some people feel entitled to tell others that they’re not allowed to criticize/dislike it.
Yeah, I think all my issues with this game pertained to the timing of it's release surrounding Nintendo's at-the-time-mishandling of the franchise. If it came out a little past Samus Returns' release, I don't believe I would've passed it off as I did back when.
I think what most people thought when describing the Samus boss as insulting, wasn't so much about how believable the scenario was from a writing perspective, but rather from a place of worry about how Nintendo had been treating Samus as a character around that time. Namely with Other M and how it handled her, the years of silence, and then when we finally get something official featuring her, we're basically shooting her down in an effort to save her distressed damselly self.
Of course, it's apt to mention the logistics of the fight not necessarily being insulting to her as a character, that's valuable, but I think the perspective really was moreso people being protective of a character that didn't originally seem to be in this sort-of needs-to-be-saved state, that Other M also seemed to enforce.
In the context of our current situation as fans, I think it's more likely people wouldn't depict the intentions of that boss fight to be as worrying as they used to be. We have Returns, Dread, a pretty good remake of Prime 1, and more to look forward to with 4, all which seem to be handling Samus' depiction in a way that pleases fans a lot more. And at this point a small bump in her victory consistencies wouldn't hurt quite as much.
I need the whole prime series to get remaster collection or something. Federation Force is a great example of a game that would benefit from being given to people alongside a more popular game so that people are more inclined to give it a chance.
such a good video man!! honestly the game looks really fun and i never knew! weird comparison but the game sorta reminds me of gunfire reborn, but tbh i think this looks more fun haha
but yea lovely video and i loved watching it!! also i actually laughed out loud as i was watching you talk about the game and noticed your friends name was "Hitler Jr" in the background lul
Now that I think about it... This is Metroid's own ODST! It just came to me today, and when I look at it like that I feel like the game has gotten an unfairly hate filled rep... But that's just what I think and my first Metroid game was Fusion so think of me what you will.
Metroid Prime Federation Force deserved to be remembered because it show their fans how tonedeaf Nintendo was during that era
The game itself is fine, but the time of its release made it dead on arrival
That thumbnail is hysterical hahaha hahaha but seriously I was surprised at how good this game actually was when I played it last year and beat it
I think the reason Federation Force was so hated (nobody bought it because they refused to support it) is because of the time in which it was released. If it were released shortly AFTER Samus Returns 2017, its reception would likely have been better.
That’s part of why I don’t get the whole “tone deaf” argument. I think Nintendo’s marketing did something tone deaf, but choosing to develop Federation Force in the first place was especially not tone deaf when there’s also a mainline game in the pipeline. I think even announcing Samus Returns first would have helped, though it also may have been problematic for having both games release on the same system.
I thought it was pretty fun. It just... Should have been released ten years earlier or after a GOOD Metroid game came out.
I feel like the reception this game got would have been much better if it was announced after Samus Returns was announced
I think people fear spinoff's because they fear it will replace and become the future of their beloved series.
And come on Pretendo give us some love with this one
How about this instead?
*Revives the Pokemon Shuffle online*
I had the Pokemon Shuffle demo on my Wii and I remember it going pretty hard because I could run around as Caterpie. You made me unlock a memory.
@@FlatulentFetus what the hell is a pokemon shuffle you got me interested
That’s the weird part - I don’t even remember much of anything else. I just remember enjoying it
I think a lot of people's complaints about the controls have more to do with the hardware than anything else. Even with the new 3ds, the system is super small. Combining this with the relatively intricate controls of prime can just make playing a game uncomfortable. It's an issue with a lot of DS era games and it's why most of the best games of the Era are either slower paced (like Zelda) or simplistic when it comes to the controls (like Mario). If the game was on a home console, people would probably be way less negative about it
Federation Force: Good Game released at the worst possible time and circumstances. I'll fully admit that I was on the hater bandwagon at the time, but a few years after, I picked up 3 copies from the bargain pile at my long gone local GameStop for half price a pop. Don't regret it.
The hardest part of this game is convincing friends to stop blindly hating it and to play with you
Amen
Geek Critique put it best tbh - if this game was announced alongside Samus Returns and they still released both games on schedule, FF could've done a lot better critically.
I'm one of the few that not only weren't outright hostile towards this game, but also interested. I always wanted to see more of the Federation. We barely know anything about them.
The Premise of this games Story makes also a lot of sense. why wouldn't the federation try to deal with Problems on their own. And the Mechs they developed can be used for a variety of different Genres. Like a Metroid RTS or FPS.
Wasn't a big Fan of the "Federation has big Mechs, so everyone else has to be as big to make it look like a normal Metroid Game". Hell even the Buildings and Doors are just as big as the Big Mechs.
Also wasn't a big Fan of the Star Wars knock-of Laser Eye. Not that there's anything wrong with having it at all, but why no make it look like an upgraded Pirate Ship used in Prime 3? Or something along those lines.
No issue with the Artstyle. Complaining about this, is Complaining for complainings sake.
Most of the issues, if not all, that Metroid Puritans level against Fed Force is from their delusional ideal Metroid. Metroid can only ever be like the 2D games or Prime. The thought that Metroid is just a franchise and can be put into different Genres with different Gameplay appears to be inconceivable to them.
From what I can tell Fed force succeeded in being a little Coop Shooter in the Metroid Franchise.
Yeah I agree with all of this. Federation Force certainly isn’t immune from criticism, but it’s definitely unfairly maligned for some silly reasons.
The issue with the Space Pirates capturing Samus is that they wouldn't, they'd fucking kill her.
where am i, i said one word
i found it, idk how i missed it i love it
Timestamp?
I think this game would have been better received had it come out around this time on the switch with split screen co-op, sandwiched between Prime Ramastered and 4.
Yes, but the real question is, who and what did the federation force?
Hmm, I always loved the prime series bosses, especially 2 and 3's But I agree combat can be better, lets hope to see some of that in prime 4.
It's easier to get the 3 medals in all difficulties in solo, while not using the lone wolf chip.
Overall, a great but misunderstood game that doesn't deserve to be in the bottom from everyone's top 10's
in one of those nintendo gigaleaks a few months ago, some sales figures supposedly got leaked and FF barely even broke the 5 digit sales figures. its a shame that something so unique and interesting was done so dirty and ended up as one of the worst selling nintendo games of all time. i hope that one day we might see a modern re-release or reimagining that gives it the credit it deserves.
I would like to play this game with some friends. That would be if I actually had friends who were interested in playing it.
as far as i was aware , no one hates federation force because it's federation force , we hate it because it's not metroid which is what we actually wanted
But it is Metroid. It's basically a Prime game, but just without samus.
Hell, if anything, Federation Force is basically the spiritual successor to Hunters.
@@TornaitSuperBird prime is also not metroid , it is prime
"Hitler Jr" is so funny to me and I feel like it shouldn't be
He picked the name to pretend to be some random online guy to mess with us. Then he just kinda forgot to change his name back until later.
I hope this game gets a remake in the future
I feel Samus losing to the Space Pirates brings up a different problem, not that she can't lose its just what they would do. Pirates want that power armor, the moment they defeat Samus they would open that suit up like a tin can to get all the juicy bits from it while parading Samus around like a propaganda tool. Not waste time mind controlling her when they can give that suit to the science te--. Oh, right. Never mind.
I’d also argue that what a specific group of pirates from Prime 1 want is completely irrelevant to what a separate group of pirates may want. These guys are a different species from the ones in Prime 1, and are thus likely a completely different group. At the end of the day, even if they did want only the Power Suit, Master Brain gets the final say. Also worth considering that Samus’s suit is bio-mechanical, increasing the likelihood that the pirates could find out the hard way that you cannot simply remove the suit - as shown in Fusion. Just some thoughts on why I think it’s believable for the Pirates to ultimately decide against killing Samus.
Going over this video, and putting aside any unavoidable biases, it really feels like a lot of the complaints about federation force really just stemmed from people not letting a through-and-through *spinoff game* be... itself. Like yeah, of course a lot of fundamental aspects of the gameplay are going to be different from other metroid games- it's not supposed to *be like other metroid games*. Obviously, that doesn't make any of the changes inherently *good*, but you'd think more people would be able to understand and respect that things are going to be *different*, simply because they can be.
None of this is helped by the fact that federation force is thus far the only true spin-off game in the metroid franchise (pinball does not count), so... it had a lot of work to do to separate itself from the other games.
The one thing that really activates my almonds about people's weak criticism on multiplayer focused titles of previously single player games is that, it is not going to be anything like what the single player experience is going to be and expecting it to be like that is a failure on your part for not understanding that. Its not the games fault and it never was to begin with. Those same complaints were launched at Dead Space 3 or Resident Evil 5. The devs of both of those titles and the ones behind this game weren't trying to make a "dark, atmospheric and haunting" experience. They were trying to make an action game that would be more appropriate for a multiplayer setting.
As a pompous british a-hole once said, "its hard to feel immersed and scared in a multiplayer horror game when you have your buddy drawing dicks on the walls in bullets" and that applies here as well. You can not and will never get the same experience from an atmospheric horror game as long as someone else is there because trying to force your friends not to be cynical or funny when the tension is high makes you look like an unfun tyrant.
These are the exact problems with demanding multiplayer be put into every previously single player game. For example, Subnautica is a fantastic single player experience but the instant you introduce another person it throws off the whole vibe of it. The whole concept and idea is that you are to be alone. Alone is where true fear hides and thrives.
So stop trying to ruin a good thing with multiplayer and stop complaining that when you get what you want its not good enough because its not the same vibe as the single player version. Because that's ultimately what happened here is that people have been wanting a multiplayer Metroid game and when they finally get them they hate them. You literally cannot make anyone happy even if you give them what they want.
my only issue with Fed Force is when you realise that, mech suits are similar in to Elite Pirates from MP1, instead of designing heavy machine doors the just upscaled the Federations shield doors from prime 3, there is less time that your not in the mech and running around in as regular marine in normal sized corridors. they could really shaken things up a bit if they did it that way.
as for the mech design, i would say change the Head design, cause all it looks like is a up scaled Ged Fed marine from MP2 with a MP3 Weapon
For weak points they are in prime 3 but you needed the X-ray visor, it allowed you to rapidly deal with pirate commandos and Metroid hunters. to me this mechanic should have been the whole game. as for primes combat that varies in the trilogy, prime 1 (remastered) when you shove it on hard is actually not as easy to play unless you take it slow (which I don't) Pirate attacks do significant amounts of damage on hard, to the point of actually making pause, the Phazon Mines actually becomes a slugging match were I run out missile ammo pretty quickly.
I didnt even know this game existed :D
Gotta say your friend's nickname is quite... interesting lol
Haven’t played it beyond the blast ball demo a million years ago but I’ve always liked the overall presentation (including chibi designs) and after trying prime remastered I can say I prefer fed force’s presentation especially including sound design and ost which I really don’t like in prime 1.
Also the combat of prime was incredibly boring, unrewarding and tedious for me so fed force looks like it might answer my issues with prime’s combat. Also would love to see golems in prime 4.
I hope more fps focused games like fed force happen for Metroid since they’re more accessible and less niche. I can see them getting more people into Metroid which is continuously a smaller Nintendo series. Great video.
That’s such an unfortunate typo. What was he going for? 🤔
He actually was initially pranking us by pretending to be a rando in Blast Ball so he thought of an outrageous name to get a reaction out of us. And he kinda just forgot to change it back for a while.
@@FlatulentFetus honestly, it got a chuckle out of me, so I don’t mind. I’ve been binging your content over the last couple of days. I’ll drop a sub!
Ok here me out. What if in Prime 4 Sylux is working with General Alex Miles. That dude is super sketchy. The Metroid egg at the end of Federation force basically had no security and he was in charge of it. What if that was intentional. He also didn’t wait for his troops to get out of the Doomseye before trying to blow it up. He also sent his troops on missions that turned out to just be traps. It’s possible he knew that they were traps. We already know there are some corrupt members in the Federation. It’s possible that he is one of them. Now I highly doubt this will happen, but it’s some food for thought
the music clips you provided sound a lot more like pikmin music to me, rather than metroid
33:20 wait SAMUS!?
Wtf is that RUclips thumbnail it looks cursed
I’ve not played Federation Force but I’ve seen a bit of footage and it looks like a more cartoony Halo …I think this game in the context of a 30th anniversary type release is a huge letdown and that probably swayed slot of people to swear it off all together
20:23 wait .... who?
3:58 bro is that hitler jr
This chibi nonsense seemed like an attempt to lure in a far younger audience. The 3DS was definitely capable of handling more graphic-heavy games than this.
1:34:12 Jumpscare warning
Yeah, I still ain’t a fan of federation Force.
And I own this game physically too.
You gave the video a shot and weren’t convinced. Totally fine if people don’t like the game, but I appreciate that you at least heard me out.
I think it's a decent enough game on its own merits - especially given the platform. But you got it wrong on why it was disliked. Most people hated Federation Force because it obviously started out as a unique property that was refashioned to be a spin-off Prime game. It barely looks like Metroid at all - it looks (and plays) more like it's some sort of chibi Halo clone. But, other than that it - because it doesn't focus on Samus - is forced to rely on the overarching mythos and lore of the outside world of Metroid for its story. Which unfortunately is the weakest part of the Metroid franchise. That's the dirty little secret of the Metroid franchise - its mythos sucks.
Also - I think Federation Force's music is miles ahead of the garbage music in Dread - now THAT'S a forgettable game score (good lord). Dread itself is pretty forgettable, too. But that's a whole other video right there.
bruh why would the pirates capture samus instead of killing her when they got the chance? They hate her so much why the hell would they capture her?
Good question. I’d think it’s because they’ve consistently shown that they’re willing to go extreme lengths to obtain power. They’re dealing with 2 tremendous threats, what better way to deal with them than to pin them against each other? During the events of Prime 1 they showed that they were interested in Samus’s equipment, but an even greater opportunity is provided with Master Brain’s mind control. Controlling Samus wasn’t necessarily something every pirate would unanimously agree on - it’s likely that Master Brain made that decision itself. Just because the pirates have this hatred for her, I don’t think that therefore means they’d pass up on such a rare and incredible opportunity.
@@FlatulentFetus I see
The problem with this game was when it was released. It's really unfortunate. The whole problem here is the garbage dumpster fire that was Other M. People wanted something that would resurrect the series, that was NOT the time for a spinoff. I bet if they had announced Samus Returns instead, and released this on the same day as a sort of "companion" game it would've done really well.
Federation Force itself isn't a great game, but it's not a bad game by any means. It's decent for what it is. Next Level Games doesn't even list this on their portfolio now. It's been erased. It's a shame because it's not a bad game, unlike Other M which IS a bad game, and is the one that deserves to be completely erased.
It deserves to be remembered as one of the worst video games ever made. NO, it's not fucking good. It's not even playable. It's some of the worst video game I have ever experienced and I make them, so I've experienced thousands. Other M is the mishated Metroid game, not this god-awful trash.
No. Not really
Burping isn't funny. Do another take.
The fact that this stood out more to me than any points about Federation Force just shows how forgettable the game is.
Your comment was so low effort that it failed to convey anything beyond your ineptitude to formulate insults and/or arguments. Do another take.
@@FlatulentFetus Where is the insult? Take some genuine advice or don't, but don't play the victim. If you think burping into the mic like some caveman is humor, then go ahead, keep doing it.
If you think I insulted Federation Force though, then go ahead and believe it. That game was a borefest and I very much understood your defense of it, I just don't agree. In the video you acknowledge that while you disagree, you understand that many of the points people make are not something you can objectively refute. The artstyle is unfitting, the music is bland, the way Samus is handled is lazy, the way it ignores exploration or atmosphere are very obvious. Most of your arguments boiled down to "Yeah, but it is still a fun game". Sure, if you had fun doing some co-op missions with friends that's cool. But you could have done that with ANY squad based multiplayer game. This is supposed to be a Metroid game and it simply doesn't feel like one.
“Forgettable” is an insult to the game, that’s the insult. So is “caveman.” You put more effort into making an actual point here, but you’re still blatantly misrepresenting my video. You’re trying to reduce every one of my points to “It’s still a fun game”. Who do you think you’re quoting? Also interesting to say this was “supposed to be Metroid” because that exact point was addressed in the video already. Again just wiffing entire massive segments of the video to instead make points I already went over.
@@FlatulentFetus If you don't want to be treated like a caveman don't act like one.
No no, just because you addressed a point in the video doesn't mean you actually countered or refuted it. I just summarized the overall point of your video, crystallized by your arguments. And it really boils down to "Yeah, but it's a fun game". Sure there was more nuance here or there, but let's not pretend that's not the actual core of this video.
I had more fun playing Hunters multiplayer endlessly than doing any of the missions in FedForce more than once. Despite your claim that the combat in this game is somehow the second best in the franchise and people generally acknowledging that Hunters was clunky. Shows that combat is not the be all end all of a Metroid game, yet that is literally all FedForce is.
Your strategy here is to try to gaslight me about what’s in my own video? You “summarized” a 100+ minute video into one phrase, and you’re trying to insist to me that I never refuted those exact points in the video. Maybe if you throw some buzzwords in like “actual core” then I might buy it. It’s gonna take a little more than the argumentative equivalent of “nuh-uh” to convince me that something in my video - isn’t in my video. If nothing else, I appreciate you feeding the algorithm.
This is not a metroid game, and should be looked at as a stain on metroids run of games. It's absolutely not what any fans of the franchise want. As a standalone game without the metroid name, just an average shovelware on the 3ds. Huff more copium bro. The fact that if it wasn't metroid you wouldn't be looking at it, and that it is metroid but so fucking generic and lame, like what are you doing. You also don't say anything new in your other reviews, seems like more of a copy paste job of other creators opinions.