Unreal Engine 5 RPG Tutorial Series - #5: Player Stats - Health, Stamina and XP

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  • Опубликовано: 14 ноя 2024

Комментарии • 321

  • @GorkaGames
    @GorkaGames  Год назад +58

    So some people have questioned if you need to follow the Git Repository video to advance in the series, and the answer is NO! It is completely optional, it's just to have more control over the project for the ones that want to maybe work in a team or want to have many backups etc.

    • @keizerderood6873
      @keizerderood6873 Год назад +3

      Are you going to put animals in a game. Please do it ❤

    • @GorkaGames
      @GorkaGames  Год назад +2

      @@keizerderood6873 yes!

    • @muneebhero1159
      @muneebhero1159 Год назад +2

      Bro can you teach how to die when our health is empty

    • @GorkaGames
      @GorkaGames  Год назад +2

      @@muneebhero1159 in some moments episode is out!

    • @muneebhero1159
      @muneebhero1159 Год назад +1

      Thanks gorka game I am very happy and I can't explain how happy I am that you respond my comment thanks that you are fulfilling my request
      Thnks 😊😊😊😊😊😊👍😊😊🙏😊

  • @choco5947
    @choco5947 Год назад +31

    hey i've been watching nearly all ur unreal engine tutorials and wanted to say you're a saint and I want to thank you for providing these tutorials to us for free, especially to students and just casual learners, these tutorials helped me make so much progress in my RPG as a beginner and the future is bright thanks to you! thanks a lot gorka, keep making videos cus they help SO MANY people

    • @akranmeister
      @akranmeister Год назад +1

      True

    • @GorkaGames
      @GorkaGames  Год назад +7

      thank you soo much!!! I really appreciate it and I'm glad that you find them useful!

  • @paulshelkov7956
    @paulshelkov7956 Год назад +112

    31:45 This part didn't actually work, even on your screen. The Stamina bar still started at 70 (the value you set in the component on the ThirdPersonCharacter). You only changed the default value of the component, which was overriden.
    This actually masked for you a slightly bigger issue that I ran into. Setting the Initial Percent & Text on the 'Begin Play' of BPC_PlayerStats doesn't work, and will give you an error, because it is running it simultaneously with the 'Begin Play' of the ThirdPersonCharacter -- meaning, you can't get the 'HUD Widget' because it hasn't been created yet. You could put any amount of delay in the BPC_PlayerStats to get it to work, but a cleaner solution is to use a custom event.
    Simply create a custom event in BPC_PlayerStats setting the percent and the text, and call that event off the 'Begin Play' of the ThirdPersonCharacter. Hope this helps someone!

    • @canylmaz9730
      @canylmaz9730 Год назад +1

      Out of subject but i have a question about decrease health function. When i try to start decreasing health it just goes for -60 for no reason and this is happening on my first click. Why do you think this happens?

    • @HundredAcres
      @HundredAcres Год назад +4

      @@canylmaz9730 Hello Canlymaz. My initial thought would be to check the value of your decrease health function & your current health. Is your current health - the damage equal to -60? It could be something simple like the values you've chosen without realizing it.

    • @emirhanatlayan5958
      @emirhanatlayan5958 Год назад +1

      It helped me just when I was looking for a solution. Thanks man!

    • @beatzoid7
      @beatzoid7 Год назад

      Thank you so much!

    • @dawidziemba5069
      @dawidziemba5069 Год назад

      Thank you for this !!!

  • @PVPlifeline
    @PVPlifeline Год назад +54

    SOLUTION TO HEALTHBAR MISSING AT 22:35: When you Create a virable at 20:20 make sure it is the "WB_HUD" right to the name creation in the bottum leftcorner. I Myself experienced it called "Widget user HUD" or something like that then i created another variable on top of the wrong variable, this time it was called "WB_HUD" as it is in the video, i deleted the old variable and tried searching for the "Get Health Bar" as in 22:35. and it worked.
    Pin this, alot of comments missing this info. Just like me. :)

    • @papochkaboss
      @papochkaboss Год назад +1

      Thanks 🤗

    • @H4x_Smoke
      @H4x_Smoke Год назад +2

      Not all heroes wear capes, just saved my @ss🍻🍻

    • @thesnailking8658
      @thesnailking8658 Год назад +2

      I can’t even connect player character bp to the hud widget, the healthbar doesn’t come up in the blue print at all either.

    • @DmanGames
      @DmanGames Год назад

      This worked

    • @arthurlabrador916
      @arthurlabrador916 Год назад

      Thanks

  • @OmegaOutlaw2024
    @OmegaOutlaw2024 6 месяцев назад +3

    Works fine. alot of blueprint action here. so pay attention or you will have to click back alot. it does in fact work!

  • @CRXricer
    @CRXricer 11 месяцев назад +2

    there are a few things to do better in this episode. first use the clamp (float) node, which makes dealing with min/max values much easier. Second: use the Create Binding buttons in the widget designer to auto assign Player values to textboxex/buttons/progressbars etc. Other than that, a very useful rescource for beginners!!

  • @iovergard
    @iovergard 10 месяцев назад +3

    Hey you're videos are really helpful, thanks for making these! I really appreciate how quickly you get into practical things. One thing I wanted to point out though, you can simplify the add/subtract logic quite a bit if you use "Clamp" to keep the values in range. Also, it really helps to collapse all the HUD update logic into one function, and just call that, rather than copy-paste between different blueprints.

  • @choco5947
    @choco5947 Год назад +1

    when i watch your videos thats the only time anything actually ever makes sense, i love this series so much and can't wait for the quest one!!

  • @MikBurlak
    @MikBurlak Год назад +2

    Seems like "Basicly" is your favorite word)) Thanks, great lesson)

  • @hareinferno
    @hareinferno Год назад +1

    Love the way you organize your content. It’s easy to understsand

  • @ryangraham2132
    @ryangraham2132 Год назад +3

    I love all these longer vids! You can pack in so much.

  • @Varomic
    @Varomic Год назад +4

    Love this series so much plus he is very clear in his directions

  • @asgorathalpha8316
    @asgorathalpha8316 Год назад +10

    I feel like all of the player stats could be placed into a struct. Would make things a bit more clean. Also, for things like returning if the health or stamina is empty, you don't have to make a branch and then set the return values, just directly return the boolean value. Other than that, great tutorial.

    • @joshuamcmillan6390
      @joshuamcmillan6390 Год назад

      Same. I also just clamped the values to max values before setting them, so as to avoid the same kind of branching call that was also made for the boolean returns.

  • @tjarkoh.4037
    @tjarkoh.4037 Год назад +9

    Thank you for the effort you put in these videos, they help out a lot! But man your upload rate is insane, don't forget to also take some time for yourself and chill haha. We can wait bro :D

    • @GorkaGames
      @GorkaGames  Год назад +3

      hahaha thank you so much!! yeah no worries! right now i am on my last days of vacation so I am taking advantage of it!

    • @tjarkoh.4037
      @tjarkoh.4037 Год назад

      @@GorkaGames Awesome, enjoy these last days then! 😁

  • @OgLoc8934
    @OgLoc8934 Год назад +10

    Man this series is 🔥

  • @drakbak9107
    @drakbak9107 9 месяцев назад +1

    Solution to health/stamina bar exceeding limits:
    Just wanted to post a comment here saying his max health/stamina limiter doesn't work, instead find the "clamp (float)" function in unreal and that will prevent your current health from going beyond your maximum health (same with stamina).
    I just wanted to say though without his tutorials I would have never got my game as far as I did so an obligatory thank you to Gorka, these videos are priceless information that let poor bastards like myself make something worthwhile.
    So again thank you!
    P.S. I don't know if he fixes this issue in future videos yet, so forgive me if he talks about this in future demonstrations.

  • @ekekw930
    @ekekw930 Год назад

    Thanks for the help my guy. I love the little jokes and laughs, cracks me up too. I have a spanish co-worker and hearing you talk really reminds me of him, great guy!

  • @ParadoxISPower
    @ParadoxISPower Год назад +4

    Very Good Tutorial, quite possibly one of the best so far. I created Function's to update the hud, instead of copy pasting the same logic in three places for Health and Stamina, I have an Update Hud function for both, that divides current and Max, updates the progress bar and text, I then add the Update Hud function to the health and stamina functions instead of copy pasting the same logic.

    • @RH-of5cr
      @RH-of5cr Год назад +1

      Yeah one function can handle all the stat ups and downs

    • @mohitkushwah8614
      @mohitkushwah8614 Год назад

      Hey man, sorry to bother but I really want to learn how you did this update HUD function. sounds way more efficient. please let me know when you get time.

  • @Rueyn
    @Rueyn Месяц назад

    You're awesome man!
    Thank you so much for the tutorials. You're doing great!
    Honestly really helpful, I'm studying a diploma in game design and your tutorials have helped me so much.
    Love your videos, keep it up!

  • @kjertan3202
    @kjertan3202 Год назад +5

    Hi, thx for your Content. Only 1 thing at 9:17 min you made current health into decrease stamina funktion. But it works good!

    • @YasuoBotLane
      @YasuoBotLane Месяц назад

      is that suppose to be right? lol

  • @santhoshkumarb7
    @santhoshkumarb7 Год назад +3

    thank you for making this RPG Series i really need it

  • @amina.gamedev
    @amina.gamedev Год назад +2

    Thank you very much for your work, you are amazing teacher!
    You explain very clearly and learning with you is a pleasure! Special thanks for the fact that you regularly add videos and we do not have to wait a long time for new episodes, this is worthy of respect!)
    We love you so much, please keep going!)❤

  • @Tanek_Woo
    @Tanek_Woo Год назад

    Hi Gorka! Thank you for your tutorial and it helps a lot!
    Just for heads up If you already set the WB_HUD as the right variable as other comments said but still cannot find Get health & stamina Bar, you can try this:
    1. Open the Widget BP WB_HUD and switch to Designer's Panel, it's on the upper right.
    2. Then Click the health & stamina bar in the canvas,.
    3. you will see there is a check box says " Is Variable " , it is on the upperest of the details panel, just enable it.
    Problem solved, have a try!👏

    • @leonardoriccio1519
      @leonardoriccio1519 7 месяцев назад +1

      The problem is that, when you set the widget in the third person character you need to change the pin variable from USER WIDGET to WB HUD!

  • @Judy_spidey
    @Judy_spidey 4 месяца назад

    Thank you so much fr been following this series lately and it taught me lots of stuff thanks a lot for this hard work and helping people for FREE.

  • @smitteree
    @smitteree Год назад

    Thank you bro,
    Another great vid with good explanation.
    I'm so glad you cover the basic stuff that most tutorials skip.

  • @Llakar
    @Llakar 10 месяцев назад

    I am very impressed with all the good content you are putting out. I am learning a lot as I go. I look forward to watching all your other videos. I did notice a way to reduce some coding. Like you have the blueprint equivalent of "if (a) return true else return false". This can be simplified to "return a". Just throw away the if branch and return the boolean directly. Someone else already mentioned the clamp to keep a value inside a min/max. I just used the min function instead, but I think clamp may be better or a check to make sure health increase is always positive. Or have a function that just takes in a delta health and deals with positive/negative values.

  • @hun-alexander
    @hun-alexander Год назад +2

    I think it would be a good option to combine the increase/decrease functions into one function using the "clamp" function.

  • @matared_off
    @matared_off 4 месяца назад

    Great Explanation
    I think that extract the hud refresh could be a good point for improvement

  • @HutchstarEnt
    @HutchstarEnt Год назад

    great video :) porting my project to UE5 from UE 4 so decided to redo the hud this is very helpful.

  • @Vyken27
    @Vyken27 8 месяцев назад

    You did an amazing job with these tutorials. Very clear, easy to follow. I'm learning super fast ! Thanks !!! It hurt a little bit that you have multiple place with the same code to update the progress bar instead of calling a function but it's okay :D

  • @stdeck7381
    @stdeck7381 Год назад

    I use unreal engine 5 and I love your tutorial just realy help me to my project

  • @alexjohnson1547
    @alexjohnson1547 Год назад

    This series is incredible. Thank you for all that you do!

  • @Mbb2220
    @Mbb2220 Год назад +2

    This is great! Hope to see more of it soon!!!

  • @Сма_йлик
    @Сма_йлик Год назад +2

  • @netherworld8196
    @netherworld8196 10 месяцев назад

    You should use the collapsed node function more often. Especially when you have a lot of blueprints. Helps to break it down more and you can organise your blueprints more.

  • @gsdcow
    @gsdcow Год назад

    this tutrial makes my project system so easy! this content is free i didnt trust! thx brooooooooo!

  • @nothingspeaks
    @nothingspeaks Год назад

    I love your videos ive been watching for a while i also love how organized you make everything XD

  • @kshithijanand4410
    @kshithijanand4410 Год назад +1

    omg ur making rly long videos so much dedication

  • @StelznerGaming
    @StelznerGaming 5 месяцев назад

    That click click ding thing for the sub reminder has to be the worse thing ever to happen to RUclips...
    Besides that, love this series. Thank you.

  • @jakejuan-ue4pg
    @jakejuan-ue4pg Год назад +2

    Thanks, bro. for this update. this is so exciting.

  • @seansopata5121
    @seansopata5121 8 месяцев назад +1

    13:22 instead of using a branch to ensure you don't exceed the max health, just use a clamp node.

  • @frictiongamestudio7217
    @frictiongamestudio7217 Год назад +3

    hey man nice work these rpg tutorials are so much helpfull and in a future will you make a kill cam machenics were it shows the replay how to got kill will be great ^-^

    • @GorkaGames
      @GorkaGames  Год назад

      thanks! that is a very cool feature. Well see how the combat goes!

  • @wolfmantattoosjl8631
    @wolfmantattoosjl8631 9 дней назад

    Great stuff! Thanks!

  • @nickprice6644
    @nickprice6644 Год назад

    Hi, thanks for these sessions. But this is the first time I've seen code to increase Max Health & Max Stamina!
    Nick

  • @스네일-b3b
    @스네일-b3b Год назад

    Really love this episode thanks for your help

  • @josephsnyder5713
    @josephsnyder5713 Год назад

    you could also clamp float instead of the branching double setting of a variable (better on hardware for how a computer thinks)
    i made 2 functions to handle to updating of the healthbar/text and the other staminabar/text, and had them called inside of the other functions. After begin play on the character i called the update functions so that no matter what your stats are when the character loads, the ui will match

  • @roydash5657
    @roydash5657 Год назад +1

    I need this tutorial! You fantastic person

  • @TolisPiperas82
    @TolisPiperas82 Год назад +2

    I have a final question about your roadmap on rpg series. Will you add bow attacks in your char in the combat system?

  • @PhatNguyen-cu2bx
    @PhatNguyen-cu2bx Год назад +2

    Hi Gorka! I want to ask. Your video Setup an Unreal Engine 5 Project Git Reposity need required work in process “RPG tutorial series”?

    • @PhatNguyen-cu2bx
      @PhatNguyen-cu2bx Год назад +1

      Gorkaaaaaa, I want a answer please 🙏.

    • @GorkaGames
      @GorkaGames  Год назад +1

      no no it is not required!! it is completely optional!!

  • @ArsenicalX
    @ArsenicalX Год назад +3

    At 25:40, this didn't work for me. The bar wasn't increasing at all and I'm not sure why. Any suggestions?

    • @Cjoudan
      @Cjoudan 11 месяцев назад

      did you find a fix for it?

    • @seanhomar5945
      @seanhomar5945 6 месяцев назад

      Having similar issue. Ive followed the tutorial to the letter and now when i attempt to decrease my health bar to lead to character death my debug button litterally kills character without the bar moving! did you resolve this issue?

  • @joeanrachelmiller6529
    @joeanrachelmiller6529 Год назад +1

    You created a loop de loop in your code. The character reaches into the component for a calculation, then the component reaches into the character to reach into the widget to set the percent.
    You would need to have your functions in the component return the values, and then have the player character then send the returned info into the hud, instead of the component send to the hud. Player character reaches into the component for a calculation, hands the premade values to the widget. Eliminate the middle man codes. I also used pure functions to calculate the health and stamina percentages.

    • @Dogno94
      @Dogno94 Год назад

      i try to understand how u did it but i can't get it...mind blowing

  • @bussin_benji
    @bussin_benji 2 месяца назад

    I Love Gorka, but damn is he Spanish! At around 21:00 when your debugging the bars, WATCH VERY CAREFULLY Gorka switchs Get/Set and Health/Stamina mixed up alot. It all works but he may of said the wrong thing if your following along exactly. Just go back and double check your blueprints to his. Mine wasnt working but got fixed after I re complied the Max Health BP. Gorka is awesome! Cant wait to see his AAA title come out!

  • @dollggwp7948
    @dollggwp7948 8 месяцев назад

    5to Cap Finalizado !!! Sin problemas !!! Muchas gracias !!!! !!!!

  • @pottugd
    @pottugd Год назад +3

    You could just use *clamp* and not branches in the increase stamina and increase health.

    • @GorkaGames
      @GorkaGames  Год назад +1

      thanks for the recomendation, you are totally right! I will experiment with it

  • @emrahcoban4488
    @emrahcoban4488 10 месяцев назад

    Thanks a lot for the effort, thinking that this is free is amazing. However, I had a lot of difficulties following you in this episode for the first time, especially with lack of explaining why you do certain things that way, like why did we divide currents with maxes? Again, thanks a lot!

  • @draicor
    @draicor Год назад +1

    Thank you so much gorka

  • @kalaskar123
    @kalaskar123 Год назад

    Video is and explanation is Nice😀
    Next Enemy AI .....

  • @SurreptitiousVignettes
    @SurreptitiousVignettes Год назад +2

    Amazing like always!!!!

  • @omaralhaj9894
    @omaralhaj9894 Год назад +1

    Can you please do a tutorial about crafting menu

  • @martingbekle6695
    @martingbekle6695 2 месяца назад +1

    Is there away to smooth the health bar like the stamina bar

  • @Hansvilla07
    @Hansvilla07 Год назад +8

    someone please help me. i have tried everything but the get percent or whatever it is called is not working, i always get a error that states "accessed none trying to read property HUD Widget". Node: set percent graph: increase health function: increase health blueprint: BPC_playerstat. please help

    • @TopHatTim123
      @TopHatTim123 Год назад +1

      I have that problem too, have you figured out how to fix it yet?

    • @oliviermontpetit1587
      @oliviermontpetit1587 Год назад +1

      Have the same issue but in the Event Graph instead... all my functions are ok! Please Help!!!

    • @NotsoEP
      @NotsoEP Год назад +1

      Late, but I figured it was not creating the widget yet...Add a delay of node of .2 after the set before you add the stamina and health setpercent blocks. Worked fo rme

    • @Goofer_Jr
      @Goofer_Jr 7 месяцев назад

      I had the same problem with the "Set percent" in Decrease Stamina. It seems that it tried to target something that has no value. After investigation I saw that the "in percent" had a divider that divided "Current stamina" by "Max Health". Ofcourse those 2 are not connected so the max health had no value and caused me the error. Maybe something simular is going on with your problem?

    • @juaecheverria0
      @juaecheverria0 6 месяцев назад

      ​@@NotsoEP Yes. Anytime you cast, you need a .2 sec delay.

  • @kajun.waters
    @kajun.waters 7 месяцев назад

    Dope vid bro thank you, quick question why does the stamina first decrease then increase when pressing the 1 key?

  • @skelmirmorgul2377
    @skelmirmorgul2377 Год назад

    Suuuuuuper vid!
    Is there planned that the progress bar is get down and fill up more smoothly?

  • @ZaynNaz
    @ZaynNaz Год назад +2

    Great video!! 💪🏻

  • @sleepycritical6950
    @sleepycritical6950 6 месяцев назад

    Dude I have a massive problem right now. I don't know what but I screwed something big time and I don't know why.
    Basically instead of a health bar, I wanted it to be like an overlay, you know like in the COD games when you're low on health there's a red overlay on screen. I didn't want my players to see any numbers so I skipped all the text related stuff in the WB_HUD so originally my graphs looked exactly like yours before you added the health percentage texts. My exact thought process was "This should be easy, the same graph but with a few modifications to the health related stuffs".
    So I replaced the health bar in the WB_HUD with an image I prepared and called it "damage overlay", and basically for all the health related graphs, I switched out the "health bar" under the "Player Character BP">"HUDWidget">"health bar" nodes with a "damage overlay" and connected it up with a with "set opacity" instead of a "set percent". Another thing I did was to add in a subtraction "1-input" after the division because I wanted the opacity to be 0 at full health, and 1 and zero, but it's essentially the same graph.
    I added a debug key 2 for "decrease health" in addition to the 1 for "increase health" and tested it out. Well taking damage seemed fine, the damage overlay appeared when I took damage, but now it won't disappear when I try to add health. Also when I stop the game there are a multitude of "blueprint runtime error" appearing seemingly telling me that in BPC_PlayerStats there is an "Accessed None is trying to read property HUDWidget" after the begin play.
    What does that mean? No idea. I have no clue, what's going on please help. Other than that, love your tutorials.

  • @michaelgreibich2078
    @michaelgreibich2078 Год назад

    I think you could get a reference to the player by making an exposed object variable of the player character in the widget and passing a self reference during the widget creation

  • @Morni_
    @Morni_ Год назад +4

    For some reason when i want to "get the healthbar" like you did at 22:39 i only can cast the Wb_healthbar. Its also set as an viriable. Some idea?

    • @kaylonvaughn9866
      @kaylonvaughn9866 Год назад +1

      @Behobey I am having this problem too what do you mean check the character blueprint ?

    • @anoplu
      @anoplu Год назад

      You solved the Problem?

    • @PVPlifeline
      @PVPlifeline Год назад

      SOLUTION TO HEALTHBAR MISSING AT 22:35: When you Create a virable at 20:20 make sure it is the "WB_HUD" right to the name creation in the bottum leftcorner. I Myself experienced it called "Widget user HUD" or something like that then i created another variable on top of the wrong variable i got the first time, that one was the called "WB_HUD" as it is in the video, i deleted the old variable and tried searching for the "Get Health Bar" as in 22:35.

  • @benkasinger1487
    @benkasinger1487 8 месяцев назад

    Thank you for the videos. I have some software development experience in C#/Java and wanted to ask a question related to methods.(repeatable code chunks) is there a reason why you are adding the “update heath bar number” in multiple places vs adding a new function and calling the new function in your increase health, increase max health, etc?

  • @TheMetalProject
    @TheMetalProject Год назад

    ty good video. easy to follow and it works.

  • @Zachj1fo
    @Zachj1fo Год назад +2

    Can someone please help. I have a problem where whenever I click the debug button to decrease my health the progress bar is automatically filled but the health text bar still depletes in 10 from 100 to 90 exc. So basically the progress bar doesn’t show that the health is depleting and instead stays full until it hits 0. Can someone please help?

  • @RAVIOLIdS
    @RAVIOLIdS Год назад +1

    Thank you , you’re awesome keep it up

    • @GorkaGames
      @GorkaGames  Год назад

      thanks!!

    • @RAVIOLIdS
      @RAVIOLIdS Год назад

      @@GorkaGames hey idk if it's much to ask but is there a way to make a character aim go stupid when it tired? or cold / low stamina idk if that's possible would be cool to see a video like that too, but I know im asking for a lot tho. Thanks for the content tho its super helpful

  • @stealthshadow51
    @stealthshadow51 Год назад +2

    I would really like another swimming tutorial with better features like snapping to water surface and being able to jump in the water and straight away start swimming instead of hitting the sea bed stuff like that. Hopefully you read this and hopefully you cover it in this series. I have tried contacting you through your discord to no prevail sadly but im really hoping that my wishes come true

    • @GorkaGames
      @GorkaGames  Год назад +3

      absolutely! this rpg series will cover a swimming system too

    • @stealthshadow51
      @stealthshadow51 Год назад

      @GorkaGames thats brilliant will it cover the features i mentioned instead of a copy of your other swimming tutorial?

  • @anti-venom8329
    @anti-venom8329 3 месяца назад

    Hey @GorkaGames
    When I debug my health functions, I get an error... "Blueprint Runtime Error: Accessed None trying to read property Player Character"
    Any ideas?? Amazing tutorial thank you!

  • @zimingpeng8418
    @zimingpeng8418 Год назад +1

    Thanks for Tutorials, i´m following them! it just.. maybe can you help me to sovle issues on my side? For Health Bar, i have done all sets. But it didn´t appear in my Viewport, even with your former tutorial. Except that, the action assasination couldn´t aimed at Dummy, it aimed at the air aroud Dummy. Last...not every times The jump works well, sometimes jumps sometimes runs in the air. i know, there are many issues. I find not solution for that, so turn to you.

  • @hex.vagyok
    @hex.vagyok 11 месяцев назад +2

    When the final step comes in, I got an access none error for every element HUDwiget related.

    • @hex.vagyok
      @hex.vagyok 11 месяцев назад +2

      lol if I add a 0 delay after setting the player casting variable, it doesnt throw the error anymore

  • @maciejziokowski7628
    @maciejziokowski7628 Год назад +2

    Can I follow your tuts without any problems if I have implemented a lyra player character in the third person clean project?
    Odpowiedz

  • @twintek1099
    @twintek1099 10 месяцев назад

    Is it possible for you to please add like a character customisation system tutorial? Rpg style.

  • @Bigbob508
    @Bigbob508 Год назад +2

    when i use increase stamina or increase health it doesnt work. it only affects things when its decrease sttraight up nothing happens other wise with stamina but with health it will just fill all the way up and yes i did set it to 70 on current health default>????????

  • @benzyYT
    @benzyYT Год назад +1

    Can you make an Episode at the end, making the Design for the UIs? I have no idea how to design UIs in UE

    • @GorkaGames
      @GorkaGames  Год назад +1

      yes very soon we will aply some cool ui design into these

    • @benzyYT
      @benzyYT Год назад

      @@GorkaGames You’re a lifesaver 💎🔥

  • @rudrode8172
    @rudrode8172 Год назад

    @GorkaGames you can also set the default color of your comments to the color you prefer

  • @killerthepro756
    @killerthepro756 Год назад +1

    Great vid needed it but gotta ask you something can you make next video about an advanced blueprint tutorial cause i am at a point where I can't wait any longer or a more advanced ai than any ai you have shown to us or
    how to make a nuke using line traces and if none of them will be the next video what will it be an inventory system or what

    • @GorkaGames
      @GorkaGames  Год назад

      the advanced inventory system will come right after the begin with the man mechanics of the combat system, so very soon you will get an advanced one!

  • @biqbicle4982
    @biqbicle4982 Год назад

    hey ro love this course so far. one question i have is that are you gonna implement swimming in this course? if you arent please do, Even if its a simple mechanic

  • @jeremiahruiz9686
    @jeremiahruiz9686 Год назад

    man thank you so much

  • @juliendewallers6374
    @juliendewallers6374 Год назад

    thx for your work !, but i can do it for multiplayer ? we need put in "Notity" ?
    th for advance

  • @voyz.mp3
    @voyz.mp3 Год назад +1

    Great that helped me a lot! but i dont understand why the stamina bar is not made with a timeline to make it look dynamic

    • @GorkaGames
      @GorkaGames  Год назад +1

      yes!! in the future we will make it lerp

  • @JC-ex5ve
    @JC-ex5ve Год назад

    Thank you

  • @MrPangahas
    @MrPangahas Год назад

    can you make a tutorial bout segmented health bar.Basically you have multiple hp bars and if a bar isnt fully depleted it regenerates overtime

  • @libraofdeath
    @libraofdeath 10 месяцев назад

    weird question, but i saw a tutorial previously that suggested instead of having an increase and decrease functions, to only have an increase function but use negative numbers when adding the values.
    i know this makes the code cleaner and has less functions, but would this pose any problems later in any way?

  • @NOF-Games
    @NOF-Games Год назад

    Please do a video on how to make a car cinematic in UE5

  • @vishalshaji6382
    @vishalshaji6382 Год назад +1

    Hey so I have a question, can I combine Increase and decrease functions into one and call it Increase/decrease function and put all the values as positive or negative so i can increase for positive values passed and decrease for negative values passed. Is it gonna make my game slower or is there any negative effects ?

  • @muneebhero1159
    @muneebhero1159 Год назад +2

    I see your video when of your health but it's incomplete because you didn't teach that what happen when player health is empty so please teach when health is empty player kill and respawn

    • @GorkaGames
      @GorkaGames  Год назад

      yeah the continuation is out!

  • @GabeGettinRich
    @GabeGettinRich 10 месяцев назад

    So a problem is there is no option to “cast to third person character” when invoking the functionality of the UI. Only options for game mode and game mode class.

  • @kirillvlasov7747
    @kirillvlasov7747 Год назад

    Thank you man, you are great! How can i position it in my character Capsule component?

  • @beastNick7713
    @beastNick7713 Год назад +1

    Do a tutorial with how to multi task in ue5

  • @Tommyboi7566
    @Tommyboi7566 Год назад +1

    Can you make a lighter system like sons of the forest to where if you click a button it will have you hold a lighter and it will light up around you

    • @GorkaGames
      @GorkaGames  Год назад

      yeah absolutely, now in this series we will probably use a torch. But for another video yeah man

  • @yearight1205
    @yearight1205 Год назад +1

    Hey brother, I watch your channel to learn about Unreal Engine. But I don't make video games, I make short films. I was wondering, is there any chance in the future you could do a few videos on making cutscenes for video games? Because all video games have some sort of cinematic element to them, so it would help your video game audience as well.

    • @GorkaGames
      @GorkaGames  Год назад +1

      absolutely! I think ithose videos would suit very well!

    • @yearight1205
      @yearight1205 Год назад

      @@GorkaGames thank you my friend, I know the basics of sequencer. But when it comes to things like making characters faces move correctly alongside body animations, or adding special effects that look accurate, or explosions, etc its all designed for video games. So not much information on the cinematic side in Unreal for film stuff.

  • @muerrtee
    @muerrtee Год назад

    Nice what's next?? Combat??

  • @CruelCrusader90
    @CruelCrusader90 6 месяцев назад +1

    27:15 uhhh... my health dropped straight to zero. even with damage set to 1.
    (Edit:Fixed) ahh geez... the way i have my nodes positioned. i had the "damage" and "current health" going into the subtract node switched around.
    leaving this up incase anyone else needs this fix.

  • @rremnar
    @rremnar Год назад

    Learn to use clamp. It's used to prevent a value going outside a min/max range.

  • @dyniciousmubanga8245
    @dyniciousmubanga8245 Год назад

    Thanks man 😉