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11:16 - 11:40, that is actually one of the reasons why I preferred Starfinder over 5e and Pathfinder (aside from me also preferring sci-fi over fantasy). In 5e 2014 there usually isn't much of a reason to move around in combat unless you specifically built your character around it and opportunity attacks could be a big problem if you couldn't avoid them. In Pathfinder in addition to getting hit by opportunity attacks players were also punished for moving by only being able to make only a single attack instead of a full attack action. In Starfinder however with the introduction of a lot more ranged options, the removal of opportunity attacks, movement not punishing your full attack action, and classes and perks having options that actually care about you and your allies position on the battlefield you get to be a lot more tactical in most combat situations.
I really wanna play DnD with my friends but we don't have a DM. I'd like to play with my friends as a player, so I'll haver to do both. But can you even play DnD as a DM and a player at the same time, won't that ruin the fun?
@@knalle2208 A DMPC is a "Dungeon Master's Player Character". It happens. It's tough because the DM knows everything about what's happening, and it can make things difficult to RP. Some tables can make it work, others view the very concept as a red flag and avoid that table. If you really can't play otherwise, it's worth talking to your friends about.
To be fair, when people in my orbit started saying rizz for the very first time, I was like "...wait like Rizzo from Grease? That's an extremely random and ancient reference to suddenly become new slang... OHhh, ka-*RIZZ*-ma, that makes more sense" 🤣 (...and then I was like "are we changing CHA on stat blocks to be RIZ then?")
My first bard was a College of Eloquence bard, who was also a therapist. He would inspire his allies by giving them reassuring words. “Your past doesn’t define you, Perseus. You CAN hit this Kobold” “Maximus, your father might not believe in you, BUT I DO”
My partner's studying to be a therapist RN, and we had a great time several years ago looking into musical therapy to make her first ever D&D character, who was a bard with spells like Calm Emotions, Dissonant Whispers and Rary's Telepathic Bond. We didn't have any other subclasses back then, just the PHB, but I am so glad you went a similar route!
@@dex1157 that’s such a great idea too! Using a subclass as a guideline, not word for word, when it comes to character flavoring is a much more interesting way to go about it to me. I love that!
@@nodcast- Thank you! It was one of my first attempts at really pushing the envelope on how I could make characters feel unique and flavourful within the framework of a tabletop game. I still have a lot of fond memories of building her.
magical secrets is totally different! kinda think you should be going over the book text instead of their write ups on D&D beyond, they gloss over a lot of things
@@landanross2966 He's a d&d player. We all know most of them can't or don't actually read the sourcebook. Reading? Na. That's for noobs. I like getting my information from summaries and RUclips videos.
Considering he said he's in the middle of making a couple of videos, hinting that this is essentially a filler so that his channel maintains consistent upload activity, going off of the d&d beyond summary eliminates him having to write a script and so on. He even stated in the video that he had already read the changes in the book.
@@80AM. How can he not read? This is an easy video. The bare minimum you can do is read what is on your screen. Yet even that isn't done. Like come on. I understand you're trying to cut him a break but maybe bad and lazy content isn't the way to go. Just reading something isn't particularly quality content and yet, that bar isn't cleared.
'Play us a tune to inspire us, bard' 'Oh, I don't know how to sing or play music, sorry' *does several Fortnite dances, somehow healing and buffing the party*
I think he left it out because honestly who cares? Using it on an attack roll is almost a waste of the inspiration. BBEG's eyes begin to glow red and he starts chanting in a gutteral tongue. Bard: I attack. 13. Miss. But wait, I use my bardic inspiration on myself! It's now a 16! Still a miss. Or, ok you hit, roll damage. 6 damage. BBEG doesn't even flinch. It's way more class-appropriate to use it on an ability check. I don't know why you'd ever burn an inspiration for a chance to do a bit more damage yourself when you could use it to inspire your barbarian friend to do way more damage.
@@King_Dugga 'ON A FAILURE, THE BARDIC INSPIRATION IS NOT EXPENDED'. Also, if it worked for saving throws it would be OP. Maybe the Barb just went and won't be able to do anything until the low health BBEG casts Ruin Your Day and kills you all.
@@King_Dugga Would also work on spell attacks. You could pick up a hard hitting Spell Attack and this helps make it hit so you aren't wasting the spell slot. Not entirely useless if you keep it in mind when making character choices. If you get an ability and ignore choices that synergize with a class ability, that's on you.
@@Flaraen they could have just renamed it to peaceful performance or something and changed the description to be more open. You could be right too :) have fun playing!
I don't think the intention is to make 1-3 boring and unplayable, I think it's meant to depower 1-2 level multiclass dips. The former is just a side effect.
Also just gonna put it out there, there are way better systems out there if you wanna do long term game at low levels of power, DND thrives between tier 2 & 3 most of the time
@@hearforthemusic9814 thats is a super poor design philosophy honestly I've had a new player, my group always starts at level 1 because we all like to suffer, straight up quite the game because they felt useless because they didn't fee like they where playing the class they had chosen
Exactly, it's the 1st level dips. I know people hate levels 1-3 but I think having a really squishy character that evolves into a powerful hero is interesting and fun. At low levels players are more paranoid and explore more. I like these levels.
As a certified Bard Enjoyer, I love the 2024 Bard. Id argue its more or less a sidegrade with a few big upgrades (but not as many as say, Sorcerer or Monk). Still fun, flavorful, and powerful but not to the point of trivializing the game
Yeah the Bard was already one of the best designed classes in 5e, so it didn't need much. I don't think anyone that loves the bard wanted to see much changed anyway.
I’d argue the biggest improvement is that there’s a lot less “feels bad” moments, inspiration is almost always helpful, countercharm is reaction based, magical secrets can be swapped out if the campaign takes a different direction that makes one of your choices obsolete, etc.
I think Jacob's being a little silly with underselling how great having TWO extra ninth level spells is... Like, a wizard has to find another 9th level wizard's spellbook and copy out extra 9th level spells for hundreds upon hundreds of gold over multiple days of work, and clerics / druids have to burn some of their limited spell choices to get more 9th level spells to fit into their repertoire, all for something you only have 1 slot for. Just getting 2 9th level spells always prepared is crazy already; the fact that they additionally twin within 10ft is absolutely unhinged
Agreed! Sure the chances of having two targets you want to PWK within 10 feet of each other might be low, but the chances of having two allies you want to set back to full HP and remove all conditions for within 10 feet seems pretty big!
"You may have heard of one like me Who prances and dances and sings with glee! Wherever there's strife the Singer is there He slaughters and slays with such merry flair! I sing this song with all my breath Take heed! For this interlude ends with your death!"
Additional Magical Secrets did get a buff: before you were stuck with what you selected at level 6, now you can change it on level up and the spells can still be from the other lists
I played a bard once but didnt find any of the musical instruments so cool that i wanted them to be my soul-mate ( I think having a personal instrument is so flavourfull ^^ ). So i talked with my DM and i got a pair of tap shoes ^^ Trust me, having to combine athletic and performance checks is a hard nerf, but i also got double the outcome from it as a compensation. Test out more instruments guys, its worth it ^^ Edit: A college of valor bard that has his rapier with holes in it so he can play flute with the handle, that is awesome
You could get really weird with the instruments like there is guy in HunterXhunter who turned his body into a wind instrument by making a bunch of holes in it.
In defense of Words of Creation, Power Word: Kill had a substantial buff. If it doesn’t auto kill, it deals 12d12 psychic damage which, doubled, equates to 24d12 psychic damage, even if it doesn’t auto kill. Edit: Also, it effectively doubles your 9th level spell slots.
Only if you want to cast one of the two spells and has another target within 10 ft. It could be useful, sure, but at lvl 20, there are I think limited situations where you'd want to use your 9th lvl spellslot on that. Imagine having two party members go down 15 feet from eachother. This ability basically mocks you then.
That's not the point, the point is you could already take that spell at level 17 and so could every other full caster who has it in their list. It doesn't matter how good the spell is because it's not a unique ability. The doubling isn't enough on its own
@@TheGIJew. Being able to cast a 9th level spell that can instantly kill most creatures or deal 78 average unavoidable damage with no save, twice, with the same action and spell slot is pretty f***ing powerful. Given that no class can ever do that now that Sorcerer can't Twinned Spell any 9th-level (or 8th-level for that matter) spells, it is unique. The range limit could probably be removed, but very strong overall.
@@TheGIJew. Yes. But with both prepared, along with Bard’s ability to swipe other classes’ 9th level spells, bard will have access to the widest selection of 9th level spells, and will have more prepared than anyone else besides the wizard (the power word spells and others from level ups). It leans into the versatility, and allows them to have a monster combo when the time is right. Basically it means 20th level bards always have the tool for the job.
Yeah I kinda don't agree with just being able to snag from the other lists with no real limitations AND being able to swap spells known on level meaning you can just keep grabbing the best spells from those lists. Should really do something similar to how clerics in pathfinder 1e have "domain spell slots" where they get some free spells that they don't normally have access to but they only go in those slots so you get a cleric that can cast fireball but only once per day (granted they can still use their slots to prepare the spell but of course PF prepare is "this slot is for THIS spell" not "here is a list of all the spells I can cast today using whatever appropriate slot I want. Forward thought and careful planning? What's that?"). Make the bard have 1 slot per spell level where they can choose a spell from one of those class lists and cast it once per long rest without using a spell slot even let them select one spell from each list and swap out which one is prepared in those free slots. That way it is a "bonus" spell that they don't normally have access to BUT they can't just use all their normal slots to cast it thus stepping all over the other caster's toes. Free once per long rest spells/abilities are a thing they seriously needed to use more. In fact every class should have received one such similar feature as the one I just said at level 10.
27:23 Because infinite Bardic Inspiration (convert from spell slots, which are basically infinite) => So all your party would start any combat with it, so almost any skill check during exploration is expected to have 1d8/1d10 as a backup by a whim. No, it IS balances out Song of Rest, cause in the grand scheme of things you are actually much-much stronger
So bards get new and upgraded toys, including a new 20th level cap that gives them 2 9th level spells for free. Meanwhile, the wizard is crying over its empty bowl of soup of no changes and a 20th level capstone that warlocks had access to at 5th level.
Classes in 2024: eating good with their changes. Paladins: sad that Divine Smite isn’t a free action anymore, but hey at least Vengeance paladin got buffed. Rangers: wallowing in a pit of night soil. (The features that made Hunter’s Mark better really needed to start at much lower levels and fully remove concentration)
Paladins should be celebrating that almost all the other smite spells got buffed and it’s actually a hard choice between doing the one that does the most damage, and the ones that provide more utility. Also sacred weapon is no longer an action OR bonus action to set up, so devotion paladins are EATING rn
@@landanross2966 and Ancients paladins are halfway to the ranger’s sadness because their aura gives resistance to radiant, necrotic, and psychic instead of all spell damage
@Jacquelinsane I don't here anyone talking that hunters mark now says attacks roll not weapon attacks so rangers is a Hella good one 1v1 dip for any caster armor sheilds free hunters mark weapon mastery and spells
@@ravenheart2752 99% of players and dms dont play to level 20 BECAUSE the balancing is all over the place. So no, its not: 'nobody plays it anyway, so who cares.' It actually is: 'they made no attempt at balancing higher levels, so people will continue to not play there'
@@ravenheart2752 They should look like an amazing treasure you may or may not get one day if you stick to a class rather than the usual 5-multiclass optimization route. Instead it's completely uninteresting for 50% of the classes.
I think Power Word: Heal can be pretty strong if you can have two martial tanks constantly stay within 10 feet of each other and can get all their hit points back when they get downed. The bard can also just walk up to a single tank and cast it on himself and the tank.
Considering it seems like half D&D players are one dmg roll away from overbuffing the enemies and the other half need "exact" rules or they explode. It makes sense.
One of my most anticipated characters that i'm going to get to play is a bard I modeled after H.R Wells from the Flash TV series! The first seasons Harrison Wells and Harry from Earth-2 would definitely be Artificers but H.R is TOTALLY a BARD
In reply to your comment I submit this, the level 20 bard ability can be accomplished by a normal sorcerer twin casting at level 17 and without the 10 foot restriction...
one of the responses i had to the change back from reaction bardic inspiration was taking the idea of the resistance cantrip and making it a reaction. and also giving it to bards. because guidance was too strong, but resistance was never used ever because the conditions were never met (advance warning and wanting to hold your concentration). and i think it fills the niche now.
They dramatically buffed bards, if you take weapon mastery as a valor bard and take the Font of Moonlight spell you actually do an incredible amount of melee damage. True strike means lore bards and dance bards have a reason to carry around a rapier or longsword because you can attack with your charisma with it without multiclassing. Healing spells have been doubled in power and scaling. The new bard spell attack is good. The features are more cohesive. The new spell secrets is amazing and the Lore Bard's spell secrets now let you swap them when you level so you dont have to wait until level 10 to get a 4th or 5th level spell you want from another class If I could change one thing, the level 20 feature should just give you Wish and one free cast of it, (and if you already have Wish you pick a different ninth level spell to take its place since the feature gives it to you). Song of Rest is kind of pushed aside for the new Musician feat or maybe even Healer
@@Tletna Becoming a prepared caster and the new magical secrets combined make bard BY FAR the strongest class in the game level 10+. It's a bad joke. Wizards are good because they're flexible spellcasters with a big spellist. Bard now has an infinitely more versatile spell list than wizard. They can just pick every single best spell in the game and become actual one man armies. The optimal 5.5 party is just 4 bards. Trenchcoat is optional.
@@Oznerock Their spellcasting is functionally identical, they can still only change their prepared spells when they gain Bard levels, and then only one at each level. Wizards, Druids, and Clerics are still the only ones that can change their prepared spells on a Long Rest, and Wizards can swap one on a Short Rest at Level 5.
6:06 I can so imagine my Aarakocra friend flying too far away to hear me while lining up his next shot only for my bard to wave and get his attention, then do a sick backflip for a second, then celebrate having successfully backflipped before letting the bird get back to shooting
An 'old' subclass that hasn't been revised...yet. No class or subclass in the new book can effectively cast a 9th-level spell twice with the same action using only one spell slot, since Twinned Spell was changed to make no 9th or 8th-level spells eligible. If Enchanter ever gets revised I'd expect that feature to change.
1 year ago, just as I was learning DnD and making my first character, I built a Bard class with 1 lvl in Monk and made my arcane focus 'instrument' bell that I wore on my body with the intention of making a Dancing Bard. 3 months later, we got word of the College of Dance and I am SO STOKED. It's so similar to what I made for myself (and am playing today with the 2014 rules under the College of Glamour) that I could not be happier. I agree that ridding Song of Rest is poopy and make low-level play less fun and my DM agreed to make the BI dice see OR hear as a homebrew when the College of Dance was announced. Very happy ^^
Casters don't need/deserve grandiose capstone feature. A caster's power is directly tied to the spells they learn. A bard getting two level 9 spells for free is strong no matter how you spend it. Spellcasting is stronger than most anything pure martials can do.
I remember them talking about Song of Rest in either the UA or a blog post, and im fairly certain they brought it up during the developer discussion videos ANYWAY, the reason they removed it was because they found that, statistically, the exceedingly vast majority of people ignore Hit Dice altogether. Either they forget to use them, they dont totally understand how they work, or they have healing spells and potions so Hit Dice aren't necessary. Regardless of the reason, Hit Dice weren't being used, so Song of Rest was removed. I guess they couldn't think of a more valuable alternative🤷 The alternative that comes to mind is giving them Prayer of Healing always prepared, or rewriting Song of Rest so that instead of using Hit Dice, it works similarly to Prayer of Healing, but with more Bardic flavor
5:45 To me, this just means that the next Bard I play will have "unspoken rizz". He'll literally just give you a thumbs up or one of those upward nods you do when you pass someone you know in the city. No words, no music, only subtle social approval. That's also how he will do social checks. Stern eye contact for intimidation. Disappointedly shaking your head to disapprove and get the NPC change their mind. And of course nodding or shaking your head with an unbrekable poker face for deception. A mute bard that somehow gets by on massive unspoken rizz alone would be hillarous for a session. (But then it would immediately become boring and just an annoying gimmick like all of these ideas that sound fun in comments 🙃) 12:59 That means my above dumb idea can be a lore bard that just shows someone the middle finger to use cutting words xD
Song of Rest was sort of useful, sort of.. but there was no reason to take it away. What if a Bard doesn't want to take that origin feat? Let them keep their crappy version of it with Song of Rest. There's no reason to keep it or take it away except that it is flavor for the Bard.
@@stephaniehonaker3335 Its nothing like Catnap, since that makes you fall asleep for 10 minutes. The only way to instantly give a Short Rest in combat in PHB24 is to use Divine Intervention to cast Prayer of Healing, which is a LEVEL 10 ability and only one of several things you could do with that once-a-day opportunity cost. Giving that ability at Level 2 would be overpowered and encourage a huge amount of Bard dips.
@@brilobox2 ...I said "on command", I was using the bonus short rest as a comparison, I am aware it's not a one to one. As for being anti-bard, it's not that's objectively wrong, singing is not the only way to be a bard, but it is one of the ways, bard musician made making the class in Baldur's gate 3...not a fool's errand, they couldn't ever attempt to account for the various forms of artistry that bard can encompass. Also I am sorry, it's a good thing to get that ability. Selfless abilities should be encouraged and not shunned. In the game for instance, martials got a major use for their bonus actions. Song of rest, give the monk more monk for their monk, it let's the fighter do more fighting. Not only that weapons got short rest uses it costs literally nothing to reflavor an ability like that "inspiring tale", "Painting a picture". That took me 5 seconds to think of. That and dnd 2024 is for the most part a worse version of the game than the original which is saying a lot.
Dungeon Delve is a great new series. Can't wait for the next episode. Thanks for covering one of my favorite classes. Bless your heart for creating content that makes me happy 💙
True, but I think he was making a point that everyone basically gets bonus to skills. With fighter they’ve got tactical assessment to add a d10 to any ability check by spending a use of second wind
@@dew-it8744 And Barbs got boosts via using Strength for ability checks and therefore also getting advantage on those checks. Clerics got the option to add their Wisdom modifier to Arcana or Religion with the Thaumaturge Divine Order.
24:29 What? Words of Creation is awesome! I mean for one, the spells have been buffed and they have a longer range. And sure, it has to be within 10 feet, but casting them on 2 creatures is insane.
i think the main issue i would hold with it is, you still only have 1 level 9 spell slot. its a good choice for it, but still kind of puts you in a box for your choices. i think having 1 free casting of one or the other of these spells with 2 targets. or potentially, a simultaneous free casting of both as a single action.
Sure, it's a good feature when you just look at it on paper and crunch the numbers, but it feels really bland, as do most of the "you can cast X spell good" features that 2024 PHB is unfortunately riddled with.
@@Benzuxspellcasters really don’t need some huge broken level 20 feature like martials get, I mean they have level 9 spells that instawin most encounters
@@landanross2966 The martial-caster divide is a separate issue, and shouldn’t justify boring capstones. Also, if we really want to bring martials into this, Ranger and Fighter say hello with the blandest capstones you can imagine. At least the UA fighter tried to do something different for the capstone, but then WOTC just backtracked to another extra attack.
Yes, it's actually super annoying since he's saying "Oh, it's unchanged," crucifies WOTC in those parts, only for it to HAVE been changed. I think he should redo this video once he decides to actually PAY ATTENTION TO THE WORDS THAT ARE WRITTEN. ffs.
just wait, if we keep complaining and give it another 10 years the bard will get power word kill and heal at 18th level and you'll be able to cast either on a second creature within 15 feet when you cast one. seriously though, I feel like fully healing and removing several debilitating debuffs from 2 party members at once is pretty good.
Song of rest was probably removed because of the new feats that give short rest a buff. One of them is origin feat Musician, where you play a song and that gives the amount of allies equal to your proficiency bonus a heroic inspiration. The other is Chef, which is lvl 4 and gives 4+prof bonus creatures additional 1d8 healing and also some other benefits. Inspiring leader gives Temp HP at a short rest (lvl+rizz/wis modifier) So, this is probably the reason Song of Rest got removed. There are easy available replacements for it that a bard can take, and it would probably be overpowered if every of these feats was available at the same time as the song of rest.
Reading comprehension: 13:49 Peerless Skill now says "ability check OR ATTACK ROLL", you didn't read the full sentence. 15:02 Magical Discoveries specifies that you can replace your extra spells; Additional Magical Secrets didn't, implying that your spell choices are permanent and can't be changed later.
@@ytrilesmcguiles Jacob says "reading comprehension!" at 15:16, immediately after failing to read the changes properly, claiming "it's the same thing!" At what point am I wrong? Furthermore, if you're not a "D&D nerd", then why are you here?
The College of Lore Magical Discoveries bit did confuse me a tad. Very much could be wrong, but I thought that the change was that you could change out magical discoveries spells taken for other spells from the Cleric, Druid or Wizard spell list. While 2014 you could change it out, but it had to be a Bard spell since the new spells counted as Bard ones. So like 2024- I take Fireball from wizard. On level up, I change it to Lightning Bolt instead because it's a wizards spell. 2014- I take Fireball from Wizard. On level up, I can change Fireball, but it has to be a Bard originating spell only.
The change is that now from level 10 onwards, you essentially have access to 4 class spell lists. So you can have almost your entire prepared spell list be from a different class if you pick and swap spells each level from 10 onwards, as that would be 10 non-Bard picks and 10 already prepared spells swapped for non-Bard spells.
"Cool is more about your appearance... Your rizz....." Rizz is literally short for Charisma but ok Instead of Bardic Inspiration granting a D6 and then d8 etc and instead they grant 1d6 +the Bards's Proficiency or Charisma modifier whichever is higher.
I liked the auto twinning of power words as a capstone, but maybe also add that all the power words are prepared, and that you can cast one of them without expending a spell slot once per short rest. Also remove the silly within 10 ft qualifier, second target just needs to be in the spells ordinary range, and make it apply to all the power word spells.
At 9:46 - I think the main reason behind making a lot of the abilities before level 3 scaling upgrades wasn't intended to weaken early levels as much as it was meant to weaken multiclass dips. The 2014 rules have some pretty major issues with getting massive benefits from 1-2 level multiclass dips because of classes with iconic, build-defining abilities that come online from level 1. This is also part of why all subclasses come online at level 3, instead of getting some at 1st level. In no particular order, some of the offenders from 2014: - Warlock (Hexblade) is probably the biggest standout, allowing any hybrid charisma caster / weapon user like Paladins or some Bards to max Charisma and use it for both spells and weapons. It also grants proficiency in medium armor and shields as a subclass feature, meaning it applies to multiclass characters and could be a punchy buff for any usually unarmored caster like Sorcerer or Bard. - Cleric (Multiple Domains) Clerics getting domain features at level 1 meant dipping a single level into cleric could offer some potent bonuses. Two levels for Tempest domain clerics was popular for their channel divinity, allowing a caster to maximize the damage of a thunder or lightning spell. And, because several cleric subclasses offered martial weapon and heavy armor proficiency as a subclass feature, not a base proficiency, multiclassing into Cleric for 1 level could actually grant heavy armor proficiency. - Barbarian (Any) - Any martial character who likes taking half damage from most mundane attacks loved a 1-level dip into barbarian. Sure, 2 rages a day isn't that many, but when they count they do a LOT. Damage resistance is great, it comes with bonus damage. Especially since many martial classes drop of harshly on getting useful abilities at higher levels. Like, who wants a fighter level where your only feature is one extra use of indomitable? Bleh. Not to mention , Moon Druid Bear Rage. That's a lot of HP, and it's all resistant to bludgeoning, piercing and slashing damage, have fun! - Fighter (Any) - take 2 levels for Action Surge. Action surge is very, very good. Add some AC from a fighting style, some extra HP from second wind, works well for almost anyone, especially classes that aren't primary casters. Though even they love getting to throw two fireballs in one turn. And it's allowed! Only Bonus Action + Action is prohibited, two actions are fine! - Paladin (Any) - Smiting people is fun. Two levels of paladin and bam, the hexblade warlock or bladelock can smite people now. Or the sorcerer can cast twinned booming blade, quickened booming blade, and lay out 3 weapon damage + 3 cantrip damage + 3 smites for some truly incredible burst damage. Sorcerers are bad at weapon attacks you say? Not if they took that 1 level dip into Hexblade, they aren't!
I am a little sad that the new magical secrets limits you to cleric, druid, and wizard spells, rather than being any class’s spells. Crusader’s Mantle was fun to have for my college of swords, dual wielding bard. Doing 1d6(shortsword)+5(str mod)+3(cold damage, dm homebrewed items for all of us)+1d10(inspiration dice when we last played)+1d4(crusader’s mantle) 4 times in a round of combat was very fun. Pretty much everything else that changed would have worked great for this character though (For those curious, the homebrew item was a pair of shortswords (each doing 1d6 piercing + 3 cold) where for each pair of attacks in a given round of combat, succeeding on your first roll to hit gives you advantage on your second roll to hit)
Yeah but you can now have conjure minor elemental which has the same effect and is absolutely giga broken. 2d8 per attack at level 4 spell slot that up scales by 2d8 every spell level, so with a level 9 slot you deal 12d8 with every successful attack. You could go into melee range and swing away with 2 weapons or use a high level scorching ray and deal insane damage.
What if a lvl 20 Bard could cast ANY Verbal spell without using it's spell slot. A limited times per long rest. Or maybe, EVERY verbal spell they cast will always succeed. No save required.
Playing my first session with a level 9 Halfling College of Dance Bard tonight with 20 charisma and dex, 15 wisdom, 14 con, 10 intelligence and 7 strength. So keen to try it out, I’ve been hankering to play the subclass since it was revealed.
I know that the level 1-2 nerfs were to de-incentivize low level multiclassing but Action surge and expertise are why those multiclass's happened so, that isnt changed
I recently played a Lore Bard who used a Tarot deck as her arcane focus. Her giving other people Bardic Inspiration was just channeling the Tarot card X: Wheel of Fortune. It was a lot of fun linking together the spells and class abilities she used to the symbolism of the cards. So yeah, I absolutely love that the 2024 flavor text acknowledges they shoehorned Bards a bit too hard as just musicians previously.
The level 20 ability is super cool, I really can’t stand how content creators are just negative towards abilities without actually giving it thought, being able to basically twin cast a level nine spell is really good, especially with the new versions of the spells, which I’m assuming you didn’t bother to even read, dissapointing really
The point made was that's it's not unique, not that it's weak. No matter how busted the spells are, they're just spells anyone else could cast - which makes it underwhelming
@@Slulldom I mean if you really look at them in a big picture, almost all the level 20 capstones are just super up spells/magic items, reason being is that most people only play at level 20 for a few sessions at most, I really don’t blame WOTC for not making them super unique and crazy because most people are never gonna play with them, I think the Bards capstone falls pretty well in line with every other class, I might make it one FREE cast of those spells per long rest, but that’s really I could see needing improvement
Words of Creation should've been the Level 18 ability. Superior Inspiration, I think it would just be funny if they said your Bardic Inspiration is now a D20. "Now I'll show you the power of, TWO DICE" Actually though, regain an inspiration every time you cast a spell would work for level 20.
**Complains level 20 ability isnt exciting** **Suggest making power word kill work on 200hp** **The capstone does work on two under 100hp, which is 200hp. Also spell still does damage if they have over 100hp**
I feel like Jacob is getting a LOT of wrong impressions on the new book by getting this new information in such a scattered format as he is and then also trying to give an entertaining reaction to it all
@@landanross2966agreed, feels like content for content sake, not him actually dissecting and analyzing things. I'm sure he's just super busy being a dad and fulfilling sponsor agreements
Our group homebrewed a bardic inspiration rule that let the bard use a BA to enter a performance until the start of their next turn. When a creature within the range fails a roll, they can take a bardic inspiration die from the bard for that roll. The performance is then over. It lets you give your inspiration to whoever needs it on the team instead of a specific person.
I also enjoy the standard version of bardic inspiration that lasts an hour as sometimes a PC needs to go off and do something without the bard so the bard can pump them up beforehand and go do what needs to be done when the bard isn't in range to do it as a reaction think they took away song of rest because its title is tied to song and not all bards use song. though yea they could have just renamed it. though the musician feat now has a similar rest buff ability atleast I LOVE the new magical secrets as I enjoy bards but I always find myself wanting a wizard spell bards dont get. so now thats not a problem at higher levels. also while they technically lost warlock, paladin and ranger spells, Wizard, Druid and Cleric get every spell in the game bedsides class specific ones anyway and yea their capstone is alittle meh. but now bards can get wish and any other level 9 wizard spells in addition to the 2 free power word ones. but yea they could have buffed the spells more for bard
While charisma is bad I do not like cool that much in the relation to DnD. A friend played played an arrogant ugly looking guy (like wormtongue) Sorcerer who could manipulate and influence not because he was good looking but rather good at provoking/instigating/manipulating. A great way to do justice to the description and at least for me a very fresh way to play high charm chars.
20:30 I believe they moved Countercharm up to 7th level because previously it was a pretty minor feature, but 6th level was also a subclass feature. So now that Countercharm is better, it doesn't share a level with another major feature. And level 7 didn't have any features before, other than unlocking 4th-level spells, so there was an open space to put Countercharm into to smooth out the progression.
level 20 bard: "Finally! power word kill can target **2** enemies that are within 10ft of eachother!" level 20 2014 sorcerer who's been twin-spelling power word kill since 3 levels ago: "hah, nice." unfortunately they revamped twinned spell in 2024.
Ah yes, Bard. The Charismatic silver-tongued musician mage. Master of adaptation and quick thinking wit. The final form, the strongest possible way to play the class, your ULTIMATE and FINAL upgrade... Do more gooder damage or healing... Doesn't WotC have a TCG, how do they not understand "win more" cards are so fucking boring, why would they add that to D&D?
Maybe because they're morons? I often wonder if the good design decision that they make are accidental. Maybe they just throw darts at a board while blindfolded or roll random word dice to decide what to add or take away. Both in 2014 and 2024, some of the capstone abilities are super lame, insultingly so. It really seems with the 2024 version that they don't think anyone plays characters between levels 1 to 3 and then levels 17 to 20.. and that's *sort of* true, but I think they're unnecessarily neglecting those levels.
I like that they also acknowledge that bards aren't intrinsically tied to music or song. Nothing wrong with the classic trope, but it's fun to get creative. My bard was a painter, ironically one that was born without eyes. He was given a unique 'sight' by a goddess and used his magic to paint that vision into reality. Had a Bob Ross kinda vibe about him.
"I like when classes have an identity" "The bard class, which is a word that is old English for "Poet", should include painters" You're gonna have to pick one chief.
For the love of god, obtain a phb or watch someone else's video. This is the worst way to digest any new information. It is lazy content, even if we ignore the part where sometimes it is just outright inaccurate.
@@landanross2966 I don't have to. I already have read the book. I'm complaining about watching Jacob critically fail to understand things based on a limited and lazy attempt and finding it very cringe inducing. I normally enjoy his content (Jacob) and Treantmonk has done a great job at what you're describing but this? This ain't it, chief.
I’ve already read the phb. So now I’m here to enjoy a creator I like give his opinions on some of the class changes to compare them to mine. And also the video is funny.
@@sjl0552 I was referring to Jacob himself. Not any random viewer. The video is funny because he is misreading things, that I do agree with. However, for people that do not have the book, he's engaging in spreading misinformation.
im gonna be honest.. i dont think i can respect anyone who plays 2024 D&D. i look at it as if they bought an NFT... i dont hate them, but i wont trust their judgement. its not the case its an obvious scam.. or the slave labour.. or the case this is reductive of homebrew which is free online.. or the case they are charging 50 bucks for 75% of the stuff you already have.. its the case its defended.. its your money at the end of the day, but when it supports systems that will replace DMs? nah...
@@Edo_has_a_marvelous_persona When you have no point, attack someone's informal grammar in an informal setting. " -how to win the internet for dummies.
@@bobbobbing4220 I actually don't care about your rage against 2024 phb, I won't buy it. Just please, learn how to write properly if you have to dump wall texts, nobody is gonna take you seriously otherwise.
Thank you to Holzkern for sponsoring this video! Click on my link www.holzkern.com/XPtoLevel3 and use my code xplevel3 to get 10% off your purchase store-wide. Be proud to be unique.
What were the game of Mortal Kombat look like if you had infinite meter?
I think they changed Ranger? It doesn't look like it has all those spells anymore.
11:16 - 11:40, that is actually one of the reasons why I preferred Starfinder over 5e and Pathfinder (aside from me also preferring sci-fi over fantasy). In 5e 2014 there usually isn't much of a reason to move around in combat unless you specifically built your character around it and opportunity attacks could be a big problem if you couldn't avoid them. In Pathfinder in addition to getting hit by opportunity attacks players were also punished for moving by only being able to make only a single attack instead of a full attack action. In Starfinder however with the introduction of a lot more ranged options, the removal of opportunity attacks, movement not punishing your full attack action, and classes and perks having options that actually care about you and your allies position on the battlefield you get to be a lot more tactical in most combat situations.
I really wanna play DnD with my friends but we don't have a DM. I'd like to play with my friends as a player, so I'll haver to do both. But can you even play DnD as a DM and a player at the same time, won't that ruin the fun?
@@knalle2208 A DMPC is a "Dungeon Master's Player Character". It happens. It's tough because the DM knows everything about what's happening, and it can make things difficult to RP. Some tables can make it work, others view the very concept as a red flag and avoid that table. If you really can't play otherwise, it's worth talking to your friends about.
"Yeah cool is different, its like rizz"
Ah yes rizz is very different from charisma!
To be fair, when people in my orbit started saying rizz for the very first time, I was like "...wait like Rizzo from Grease? That's an extremely random and ancient reference to suddenly become new slang... OHhh, ka-*RIZZ*-ma, that makes more sense" 🤣
(...and then I was like "are we changing CHA on stat blocks to be RIZ then?")
Charisma is being charismatic.
Rizz is being charismatic but ONLY to gen alpha, and being cringe to everyone else.
Not many people know this, but Rizzler is actually short for Charismaler.
EXACTLY WHAT I THOUGHT
Okay, glad someone else is pointing that out.
My first bard was a College of Eloquence bard, who was also a therapist. He would inspire his allies by giving them reassuring words. “Your past doesn’t define you, Perseus. You CAN hit this Kobold”
“Maximus, your father might not believe in you, BUT I DO”
My partner's studying to be a therapist RN, and we had a great time several years ago looking into musical therapy to make her first ever D&D character, who was a bard with spells like Calm Emotions, Dissonant Whispers and Rary's Telepathic Bond. We didn't have any other subclasses back then, just the PHB, but I am so glad you went a similar route!
@@dex1157 that’s such a great idea too! Using a subclass as a guideline, not word for word, when it comes to character flavoring is a much more interesting way to go about it to me. I love that!
@@nodcast- Thank you! It was one of my first attempts at really pushing the envelope on how I could make characters feel unique and flavourful within the framework of a tabletop game. I still have a lot of fond memories of building her.
Seriously, joke characters are the best. Sometimes the more cringe the better! XD
@@PDillingI don't think his character is a joke character.....
magical secrets is totally different! kinda think you should be going over the book text instead of their write ups on D&D beyond, they gloss over a lot of things
Yeah the way Jacob is getting his information about the new book seems pretty bad. He genuinely needs to just read the book
@@landanross2966 He's a d&d player. We all know most of them can't or don't actually read the sourcebook. Reading? Na. That's for noobs. I like getting my information from summaries and RUclips videos.
Considering he said he's in the middle of making a couple of videos, hinting that this is essentially a filler so that his channel maintains consistent upload activity, going off of the d&d beyond summary eliminates him having to write a script and so on. He even stated in the video that he had already read the changes in the book.
even the summary says you can change them when you level, thats a massive buff, the old ones you could only change for bard spells
@@80AM. How can he not read? This is an easy video. The bare minimum you can do is read what is on your screen. Yet even that isn't done. Like come on. I understand you're trying to cut him a break but maybe bad and lazy content isn't the way to go. Just reading something isn't particularly quality content and yet, that bar isn't cleared.
“It’s still an ability check!” “…or attack roll” I love you Jacob but oh my god.
'Play us a tune to inspire us, bard'
'Oh, I don't know how to sing or play music, sorry' *does several Fortnite dances, somehow healing and buffing the party*
Sylvando from dq11
13:49 i love that he just ignores that now works for attacks as well 😂🤣😅
Yeah. It's like a total failure of reading comprehension.
I think he left it out because honestly who cares? Using it on an attack roll is almost a waste of the inspiration. BBEG's eyes begin to glow red and he starts chanting in a gutteral tongue.
Bard: I attack. 13. Miss. But wait, I use my bardic inspiration on myself! It's now a 16! Still a miss. Or, ok you hit, roll damage. 6 damage. BBEG doesn't even flinch.
It's way more class-appropriate to use it on an ability check. I don't know why you'd ever burn an inspiration for a chance to do a bit more damage yourself when you could use it to inspire your barbarian friend to do way more damage.
@@King_Dugga 'ON A FAILURE, THE BARDIC INSPIRATION IS NOT EXPENDED'. Also, if it worked for saving throws it would be OP. Maybe the Barb just went and won't be able to do anything until the low health BBEG casts Ruin Your Day and kills you all.
@@King_Dugga Would also work on spell attacks. You could pick up a hard hitting Spell Attack and this helps make it hit so you aren't wasting the spell slot. Not entirely useless if you keep it in mind when making character choices. If you get an ability and ignore choices that synergize with a class ability, that's on you.
@@Bigryguy95-epicThere are like 2 hard hitting spells tho... And iirc they require you to hit the target AND for them to fail a save. Soooooo....
I think they removed song of rest because all of the healing spells were buffed.
So happy about the countercharm. That's huge... Massive.
Pretty sure it's because it doesn't make sense to have a song of rest as a dance bard, because you're not a musician
@@Flaraen they could have just renamed it to peaceful performance or something and changed the description to be more open.
You could be right too :) have fun playing!
@@atinypuffin3651 This is true. I also didn't really get a lot of use out of song of rest personally, so I'm not too upset it's gone
You too :)
Vampire: yes join me barbarian
Barbarian: ummmm
Vampire: yessssss-
Bard: OH HELL NAH *(angry tap dancing)*
I absolutely hate this intro ❤
Good job
Good job
Good job
Good job
Good job
I don't think the intention is to make 1-3 boring and unplayable, I think it's meant to depower 1-2 level multiclass dips. The former is just a side effect.
Also just gonna put it out there, there are way better systems out there if you wanna do long term game at low levels of power, DND thrives between tier 2 & 3 most of the time
Also the designers have said multiple times level 1-2 is for introductory play, and that experienced players are recommended to tart at level 3.
@@hearforthemusic9814 thats is a super poor design philosophy honestly I've had a new player, my group always starts at level 1 because we all like to suffer, straight up quite the game because they felt useless because they didn't fee like they where playing the class they had chosen
Exactly, it's the 1st level dips. I know people hate levels 1-3 but I think having a really squishy character that evolves into a powerful hero is interesting and fun. At low levels players are more paranoid and explore more. I like these levels.
but that just punish multiclassing, you have to "waste" 2 levels while the other get fun toys
With the new rule for College of Valor you can play as a hillbilly bard who uses his banjo as a club stat-wise AND IT WORKS PERFECTLY
EL-KABONG!
i love honor among thieves
@@ItsAlwaysOct not what I was talking about but you do you
Isn't the Valor ability basically what the Eldritch Knight can do, but earlier and better?
@@misterdayne2792 well technically yeah but Fighters can attack more than twice so it offsets it compared to bards earlier but only 1 spell + 1 attack
As a certified Bard Enjoyer, I love the 2024 Bard.
Id argue its more or less a sidegrade with a few big upgrades (but not as many as say, Sorcerer or Monk). Still fun, flavorful, and powerful but not to the point of trivializing the game
Yeah the Bard was already one of the best designed classes in 5e, so it didn't need much. I don't think anyone that loves the bard wanted to see much changed anyway.
I’d argue the biggest improvement is that there’s a lot less “feels bad” moments, inspiration is almost always helpful, countercharm is reaction based, magical secrets can be swapped out if the campaign takes a different direction that makes one of your choices obsolete, etc.
I think words of creation is pretty sick, also power word kill got giga buffed
Yeah, the ability to just be able to twin 9th level spells is huge. The 10 ft. limitation is a bit weird though and feels unnecessary.
@@jaspermooren5883 Especially since Sorcs can't do that anymore after the Twinned Spell nerf. Seconded on the range limit tho.
I think Jacob's being a little silly with underselling how great having TWO extra ninth level spells is... Like, a wizard has to find another 9th level wizard's spellbook and copy out extra 9th level spells for hundreds upon hundreds of gold over multiple days of work, and clerics / druids have to burn some of their limited spell choices to get more 9th level spells to fit into their repertoire, all for something you only have 1 slot for. Just getting 2 9th level spells always prepared is crazy already; the fact that they additionally twin within 10ft is absolutely unhinged
Agreed! Sure the chances of having two targets you want to PWK within 10 feet of each other might be low, but the chances of having two allies you want to set back to full HP and remove all conditions for within 10 feet seems pretty big!
14:54 No warlock, paladin, or ranger specific spells are available to pick.
Nuuuuuu no more Destructive Wave bards ;-;
“I am the Uruk Bard! A worthy foe is hard…to find.” -Uruk Bard
Shadow of war is so fun
"You may have heard of one like me
Who prances and dances and sings with glee!
Wherever there's strife the Singer is there
He slaughters and slays with such merry flair!
I sing this song with all my breath
Take heed!
For this interlude ends with your death!"
Additional Magical Secrets did get a buff: before you were stuck with what you selected at level 6, now you can change it on level up and the spells can still be from the other lists
Rocker chick glamour bard is possibly the best art I've ever seen come out of D&D. That one is just special.
I played a bard once but didnt find any of the musical instruments so cool that i wanted them to be my soul-mate ( I think having a personal instrument is so flavourfull ^^ ). So i talked with my DM and i got a pair of tap shoes ^^ Trust me, having to combine athletic and performance checks is a hard nerf, but i also got double the outcome from it as a compensation. Test out more instruments guys, its worth it ^^ Edit: A college of valor bard that has his rapier with holes in it so he can play flute with the handle, that is awesome
I have an idea for a Warforged Bard that plays air guitar, since it's own limbs should be able to sound like an electric guitar.
You could get really weird with the instruments like there is guy in HunterXhunter who turned his body into a wind instrument by making a bunch of holes in it.
I misheard it as "College of Dads" and instantly took 4d6 psychic damage from just imagining the jokes they'd perform
Haha that has some dungeons and daddies vibes 😂
I SAW THEM LIVE@@joshuahicks7798
In defense of Words of Creation, Power Word: Kill had a substantial buff. If it doesn’t auto kill, it deals 12d12 psychic damage which, doubled, equates to 24d12 psychic damage, even if it doesn’t auto kill.
Edit: Also, it effectively doubles your 9th level spell slots.
Only if you want to cast one of the two spells and has another target within 10 ft. It could be useful, sure, but at lvl 20, there are I think limited situations where you'd want to use your 9th lvl spellslot on that.
Imagine having two party members go down 15 feet from eachother. This ability basically mocks you then.
@@sofiasoderstrand3094 That’s when you thank Helm you picked up the telekinetic feat lol
That's not the point, the point is you could already take that spell at level 17 and so could every other full caster who has it in their list. It doesn't matter how good the spell is because it's not a unique ability. The doubling isn't enough on its own
@@TheGIJew. Being able to cast a 9th level spell that can instantly kill most creatures or deal 78 average unavoidable damage with no save, twice, with the same action and spell slot is pretty f***ing powerful. Given that no class can ever do that now that Sorcerer can't Twinned Spell any 9th-level (or 8th-level for that matter) spells, it is unique. The range limit could probably be removed, but very strong overall.
@@TheGIJew. Yes. But with both prepared, along with Bard’s ability to swipe other classes’ 9th level spells, bard will have access to the widest selection of 9th level spells, and will have more prepared than anyone else besides the wizard (the power word spells and others from level ups). It leans into the versatility, and allows them to have a monster combo when the time is right. Basically it means 20th level bards always have the tool for the job.
As compensation for playing through 10 levels of bard, you now get to nullify half of the other full casters.
Wizherd? I hardly know herd.
Yeah I kinda don't agree with just being able to snag from the other lists with no real limitations AND being able to swap spells known on level meaning you can just keep grabbing the best spells from those lists. Should really do something similar to how clerics in pathfinder 1e have "domain spell slots" where they get some free spells that they don't normally have access to but they only go in those slots so you get a cleric that can cast fireball but only once per day (granted they can still use their slots to prepare the spell but of course PF prepare is "this slot is for THIS spell" not "here is a list of all the spells I can cast today using whatever appropriate slot I want. Forward thought and careful planning? What's that?"). Make the bard have 1 slot per spell level where they can choose a spell from one of those class lists and cast it once per long rest without using a spell slot even let them select one spell from each list and swap out which one is prepared in those free slots. That way it is a "bonus" spell that they don't normally have access to BUT they can't just use all their normal slots to cast it thus stepping all over the other caster's toes.
Free once per long rest spells/abilities are a thing they seriously needed to use more. In fact every class should have received one such similar feature as the one I just said at level 10.
Derpy Hooves my beloved
6:04 this is always what I wanted the bard to be. A PC that never stops flossing, and his infinite flossing shows his companions how to fight properly
12:19 PF2E MENTIONED RAHHHHHHHH🔥🔥🔥🔥
12:15
The Lin Manuel Miranda impersonation was too good. 😂 I'm dying. Call an ambulance. Tell my children I loved them.
Jacob had one coffee too many before this video, but I'm here for it
27:23 Because infinite Bardic Inspiration (convert from spell slots, which are basically infinite) => So all your party would start any combat with it, so almost any skill check during exploration is expected to have 1d8/1d10 as a backup by a whim.
No, it IS balances out Song of Rest, cause in the grand scheme of things you are actually much-much stronger
So bards get new and upgraded toys, including a new 20th level cap that gives them 2 9th level spells for free. Meanwhile, the wizard is crying over its empty bowl of soup of no changes and a 20th level capstone that warlocks had access to at 5th level.
At this point, I can't even tell the difference between this man's genuine and sarcastic enthusiasm.
Classes in 2024: eating good with their changes.
Paladins: sad that Divine Smite isn’t a free action anymore, but hey at least Vengeance paladin got buffed.
Rangers: wallowing in a pit of night soil. (The features that made Hunter’s Mark better really needed to start at much lower levels and fully remove concentration)
Paladins should be celebrating that almost all the other smite spells got buffed and it’s actually a hard choice between doing the one that does the most damage, and the ones that provide more utility.
Also sacred weapon is no longer an action OR bonus action to set up, so devotion paladins are EATING rn
@@landanross2966 and Ancients paladins are halfway to the ranger’s sadness because their aura gives resistance to radiant, necrotic, and psychic instead of all spell damage
The non-divine smites got buffed
New Hunter’s Mark is just a better Favored Foe from Tasha’s
@@Jacquelinsane except that it doesn’t scale as well. The new Favored Foe doesn’t get ANY improvements until after level 10.
@Jacquelinsane I don't here anyone talking that hunters mark now says attacks roll not weapon attacks so rangers is a Hella good one 1v1 dip for any caster armor sheilds free hunters mark weapon mastery and spells
Yeeeeeeeeeeeeees I was just hoping XP to Level 3 would get back to these! I'm desperately curious about Druid, I hope that's next! 🤤
It's weird they put so much effort into making Epic Boons cool but also made so many level 20 abilities so underwhelming.
I guess but I’ve yet to play a campaign to level 20 so I don’t see what all the fuss is about
@@ravenheart2752 99% of players and dms dont play to level 20 BECAUSE the balancing is all over the place.
So no, its not: 'nobody plays it anyway, so who cares.'
It actually is: 'they made no attempt at balancing higher levels, so people will continue to not play there'
@@ravenheart2752 They should look like an amazing treasure you may or may not get one day if you stick to a class rather than the usual 5-multiclass optimization route. Instead it's completely uninteresting for 50% of the classes.
@@gorgit well said!
@@gorgitnah I’m pretty sure people don’t play at level 20 because campaigns almost always fall apart due to scheduling before you get there lol
Bard starts using inspiration
gets silenced
does a little jig
fighter hits the thing
All of that theorycrafting about fixing Countercharm was a hell of a monkey's paw.
I think Power Word: Heal can be pretty strong if you can have two martial tanks constantly stay within 10 feet of each other and can get all their hit points back when they get downed. The bard can also just walk up to a single tank and cast it on himself and the tank.
I feel like a toddler being talk down to when reading these
I feel like a teacher trying to coax the ADHD kid to actually read a whole paragraph. Why he isn't just reading from the book I have no idea.
@@brilobox2 true
Considering it seems like half D&D players are one dmg roll away from overbuffing the enemies and the other half need "exact" rules or they explode.
It makes sense.
One of my most anticipated characters that i'm going to get to play is a bard I modeled after H.R Wells from the Flash TV series! The first seasons Harrison Wells and Harry from Earth-2 would definitely be Artificers but H.R is TOTALLY a BARD
In defense of the lvl20 thing.... they doubled the effect on a 9nth level spell, from 1 target to 2! That should be something!
In reply to your comment I submit this, the level 20 bard ability can be accomplished by a normal sorcerer twin casting at level 17 and without the 10 foot restriction...
@@UnyieldingMasscounter point, the Bard doesn't have to expend any additional resources unlike a Sorc
@@AlexT7916 all the text says it that you have them prepared, so it still takes a level 9 spell slot.
@@UnyieldingMass but not sorcery points
@@UnyieldingMass twin cast doesnt work that way anymore so no, it cannot be
one of the responses i had to the change back from reaction bardic inspiration was taking the idea of the resistance cantrip and making it a reaction. and also giving it to bards. because guidance was too strong, but resistance was never used ever because the conditions were never met (advance warning and wanting to hold your concentration). and i think it fills the niche now.
R.I.P. song of rest you were a real one 😞
The "or see" for bardic inspiration makes me imagine the bard doing a joking gesture like the "sex" hand gesture or the "crazy" gesture
They dramatically buffed bards, if you take weapon mastery as a valor bard and take the Font of Moonlight spell you actually do an incredible amount of melee damage. True strike means lore bards and dance bards have a reason to carry around a rapier or longsword because you can attack with your charisma with it without multiclassing. Healing spells have been doubled in power and scaling. The new bard spell attack is good. The features are more cohesive. The new spell secrets is amazing and the Lore Bard's spell secrets now let you swap them when you level so you dont have to wait until level 10 to get a 4th or 5th level spell you want from another class
If I could change one thing, the level 20 feature should just give you Wish and one free cast of it, (and if you already have Wish you pick a different ninth level spell to take its place since the feature gives it to you). Song of Rest is kind of pushed aside for the new Musician feat or maybe even Healer
While some of what you're saying is true, I think you're overlooking how Bard also got some nerfs too.
New Bard doesn't get Rapier or Longsword proficiencies any more, just simple weapons
@@Tletna Becoming a prepared caster and the new magical secrets combined make bard BY FAR the strongest class in the game level 10+. It's a bad joke. Wizards are good because they're flexible spellcasters with a big spellist. Bard now has an infinitely more versatile spell list than wizard. They can just pick every single best spell in the game and become actual one man armies.
The optimal 5.5 party is just 4 bards. Trenchcoat is optional.
@@Oznerock Their spellcasting is functionally identical, they can still only change their prepared spells when they gain Bard levels, and then only one at each level. Wizards, Druids, and Clerics are still the only ones that can change their prepared spells on a Long Rest, and Wizards can swap one on a Short Rest at Level 5.
@@Oznerockwizards are also still the only class that can cast ritual spells without preparing them, and they’re the only class with arcane recovery
6:06 I can so imagine my Aarakocra friend flying too far away to hear me while lining up his next shot only for my bard to wave and get his attention, then do a sick backflip for a second, then celebrate having successfully backflipped before letting the bird get back to shooting
25:33 a wizard can this and do it twice without any caveats if they pick the enchantment subclass using their level 10 feature
An 'old' subclass that hasn't been revised...yet. No class or subclass in the new book can effectively cast a 9th-level spell twice with the same action using only one spell slot, since Twinned Spell was changed to make no 9th or 8th-level spells eligible. If Enchanter ever gets revised I'd expect that feature to change.
1 year ago, just as I was learning DnD and making my first character, I built a Bard class with 1 lvl in Monk and made my arcane focus 'instrument' bell that I wore on my body with the intention of making a Dancing Bard. 3 months later, we got word of the College of Dance and I am SO STOKED. It's so similar to what I made for myself (and am playing today with the 2014 rules under the College of Glamour) that I could not be happier. I agree that ridding Song of Rest is poopy and make low-level play less fun and my DM agreed to make the BI dice see OR hear as a homebrew when the College of Dance was announced. Very happy ^^
If you live for the moment in your games, peep Lancer if you’re cool with Sci-fi. Basically a mix of tactical mech combat and blades in the dark
One way that Peerless skill shines is with Spellcasting Ability Checks for Counterspell and Dispel Magic!
Counterspell doesn't involve an ability check anymore, its just a Con save on the target's part. Dispel Magic still does though.
@@brilobox2 Noooooooooooooo!!!!! D:
Casters don't need/deserve grandiose capstone feature. A caster's power is directly tied to the spells they learn. A bard getting two level 9 spells for free is strong no matter how you spend it. Spellcasting is stronger than most anything pure martials can do.
Also PWK got buffed quite a bit
I remember them talking about Song of Rest in either the UA or a blog post, and im fairly certain they brought it up during the developer discussion videos
ANYWAY, the reason they removed it was because they found that, statistically, the exceedingly vast majority of people ignore Hit Dice altogether. Either they forget to use them, they dont totally understand how they work, or they have healing spells and potions so Hit Dice aren't necessary. Regardless of the reason, Hit Dice weren't being used, so Song of Rest was removed. I guess they couldn't think of a more valuable alternative🤷
The alternative that comes to mind is giving them Prayer of Healing always prepared, or rewriting Song of Rest so that instead of using Hit Dice, it works similarly to Prayer of Healing, but with more Bardic flavor
READ THE DAMN BOOK, THERE IS NO EXCUSE NOW.
The summary articles are missing key details.
5:45
To me, this just means that the next Bard I play will have "unspoken rizz".
He'll literally just give you a thumbs up or one of those upward nods you do when you pass someone you know in the city.
No words, no music, only subtle social approval.
That's also how he will do social checks. Stern eye contact for intimidation. Disappointedly shaking your head to disapprove and get the NPC change their mind.
And of course nodding or shaking your head with an unbrekable poker face for deception.
A mute bard that somehow gets by on massive unspoken rizz alone would be hillarous for a session.
(But then it would immediately become boring and just an annoying gimmick like all of these ideas that sound fun in comments 🙃)
12:59
That means my above dumb idea can be a lore bard that just shows someone the middle finger to use cutting words xD
Didn't they make Song of Rest into like a feat, and thats why they took it from Bard?
Pretty sure that feat existed back in Tasha’s?
@nealenthenerd399 oh possibly, since Wizards like to call things from Tasha's "new content" lol.
I really love how they make a lot of things trigger only on a fail, its a very Feel Good change and i do really Feel Good about it
Song of Rest was basically made an origin feat that's better than Song of Rest because Song of Rest was dumb.
Song of Rest was sort of useful, sort of.. but there was no reason to take it away. What if a Bard doesn't want to take that origin feat? Let them keep their crappy version of it with Song of Rest. There's no reason to keep it or take it away except that it is flavor for the Bard.
Free short rest, Baldurs gate did the best version of song of rest an on command "catnap", a really good idea
@@stephaniehonaker3335 Its nothing like Catnap, since that makes you fall asleep for 10 minutes. The only way to instantly give a Short Rest in combat in PHB24 is to use Divine Intervention to cast Prayer of Healing, which is a LEVEL 10 ability and only one of several things you could do with that once-a-day opportunity cost. Giving that ability at Level 2 would be overpowered and encourage a huge amount of Bard dips.
@@Tletna It's anti-flavor, since most Bards don't specialize in singing.
@@brilobox2 ...I said "on command", I was using the bonus short rest as a comparison, I am aware it's not a one to one. As for being anti-bard, it's not that's objectively wrong, singing is not the only way to be a bard, but it is one of the ways, bard musician made making the class in Baldur's gate 3...not a fool's errand, they couldn't ever attempt to account for the various forms of artistry that bard can encompass.
Also I am sorry, it's a good thing to get that ability. Selfless abilities should be encouraged and not shunned. In the game for instance, martials got a major use for their bonus actions.
Song of rest, give the monk more monk for their monk, it let's the fighter do more fighting. Not only that weapons got short rest uses
it costs literally nothing to reflavor an ability like that "inspiring tale", "Painting a picture". That took me 5 seconds to think of.
That and dnd 2024 is for the most part a worse version of the game than the original which is saying a lot.
Dungeon Delve is a great new series. Can't wait for the next episode. Thanks for covering one of my favorite classes. Bless your heart for creating content that makes me happy 💙
8:37 What? Fighter doesn’t get Expertise at all. Only Wizard, Bard, Ranger and Rogue do.
True, but I think he was making a point that everyone basically gets bonus to skills. With fighter they’ve got tactical assessment to add a d10 to any ability check by spending a use of second wind
@@dew-it8744 And Barbs got boosts via using Strength for ability checks and therefore also getting advantage on those checks. Clerics got the option to add their Wisdom modifier to Arcana or Religion with the Thaumaturge Divine Order.
@@smallolive Monks didn't get anything, but it may be the first time since 2014 that Monk didn't need a buff.
@@brilobox2 they get to use dexterity for shove and grapple, but that’s about it
I don't see where wizards get expertise
15:57 Jacob wants to be present mic so bad
24:29 What? Words of Creation is awesome! I mean for one, the spells have been buffed and they have a longer range. And sure, it has to be within 10 feet, but casting them on 2 creatures is insane.
i think the main issue i would hold with it is, you still only have 1 level 9 spell slot. its a good choice for it, but still kind of puts you in a box for your choices. i think having 1 free casting of one or the other of these spells with 2 targets. or potentially, a simultaneous free casting of both as a single action.
Sure, it's a good feature when you just look at it on paper and crunch the numbers, but it feels really bland, as do most of the "you can cast X spell good" features that 2024 PHB is unfortunately riddled with.
@@Benzuxspellcasters really don’t need some huge broken level 20 feature like martials get, I mean they have level 9 spells that instawin most encounters
@@landanross2966 The martial-caster divide is a separate issue, and shouldn’t justify boring capstones. Also, if we really want to bring martials into this, Ranger and Fighter say hello with the blandest capstones you can imagine. At least the UA fighter tried to do something different for the capstone, but then WOTC just backtracked to another extra attack.
The musician origin feat is pretty close to Song of Rest. I'd imagine most bards will want that origin feat.
If they want to be a Musician. Otherwise, lots of other good options.
Jacob can’t read lol
"Magical Secrets is the same, just rewritten", followed "Reading Comprehension". Yeah, I think that one missed him.
He has pretty awful reading comprehension.
Seriously lol
Yes, it's actually super annoying since he's saying "Oh, it's unchanged," crucifies WOTC in those parts, only for it to HAVE been changed. I think he should redo this video once he decides to actually PAY ATTENTION TO THE WORDS THAT ARE WRITTEN. ffs.
Reading the ability explains the ability
This intro reinvented the wheel into a square. Why.
just wait, if we keep complaining and give it another 10 years the bard will get power word kill and heal at 18th level and you'll be able to cast either on a second creature within 15 feet when you cast one.
seriously though, I feel like fully healing and removing several debilitating debuffs from 2 party members at once is pretty good.
Song of rest was probably removed because of the new feats that give short rest a buff.
One of them is origin feat Musician, where you play a song and that gives the amount of allies equal to your proficiency bonus a heroic inspiration.
The other is Chef, which is lvl 4 and gives 4+prof bonus creatures additional 1d8 healing and also some other benefits.
Inspiring leader gives Temp HP at a short rest (lvl+rizz/wis modifier)
So, this is probably the reason Song of Rest got removed. There are easy available replacements for it that a bard can take, and it would probably be overpowered if every of these feats was available at the same time as the song of rest.
Would a College of Dance Bard/Draconic Sorcerer be part of the Ginyu Squad?
Love the Gwent theme in the background
Reading comprehension:
13:49 Peerless Skill now says "ability check OR ATTACK ROLL", you didn't read the full sentence.
15:02 Magical Discoveries specifies that you can replace your extra spells; Additional Magical Secrets didn't, implying that your spell choices are permanent and can't be changed later.
"rEaDiNg CoMpReHeNsIoN" god dnd nerds are insufferable
@@ytrilesmcguiles Jacob says "reading comprehension!" at 15:16, immediately after failing to read the changes properly, claiming "it's the same thing!" At what point am I wrong? Furthermore, if you're not a "D&D nerd", then why are you here?
The College of Lore Magical Discoveries bit did confuse me a tad.
Very much could be wrong, but I thought that the change was that you could change out magical discoveries spells taken for other spells from the Cleric, Druid or Wizard spell list. While 2014 you could change it out, but it had to be a Bard spell since the new spells counted as Bard ones.
So like
2024- I take Fireball from wizard. On level up, I change it to Lightning Bolt instead because it's a wizards spell.
2014- I take Fireball from Wizard. On level up, I can change Fireball, but it has to be a Bard originating spell only.
The change is that now from level 10 onwards, you essentially have access to 4 class spell lists. So you can have almost your entire prepared spell list be from a different class if you pick and swap spells each level from 10 onwards, as that would be 10 non-Bard picks and 10 already prepared spells swapped for non-Bard spells.
@@brilobox2 Oh I understand the change, I'm commenting on Jacob saying it's the same ability
"Cool is more about your appearance... Your rizz....."
Rizz is literally short for Charisma but ok
Instead of Bardic Inspiration granting a D6 and then d8 etc and instead they grant 1d6 +the Bards's Proficiency or Charisma modifier whichever is higher.
I liked the auto twinning of power words as a capstone, but maybe also add that all the power words are prepared, and that you can cast one of them without expending a spell slot once per short rest.
Also remove the silly within 10 ft qualifier, second target just needs to be in the spells ordinary range, and make it apply to all the power word spells.
Intro was 7/10
At 9:46 - I think the main reason behind making a lot of the abilities before level 3 scaling upgrades wasn't intended to weaken early levels as much as it was meant to weaken multiclass dips. The 2014 rules have some pretty major issues with getting massive benefits from 1-2 level multiclass dips because of classes with iconic, build-defining abilities that come online from level 1. This is also part of why all subclasses come online at level 3, instead of getting some at 1st level. In no particular order, some of the offenders from 2014:
- Warlock (Hexblade) is probably the biggest standout, allowing any hybrid charisma caster / weapon user like Paladins or some Bards to max Charisma and use it for both spells and weapons. It also grants proficiency in medium armor and shields as a subclass feature, meaning it applies to multiclass characters and could be a punchy buff for any usually unarmored caster like Sorcerer or Bard.
- Cleric (Multiple Domains) Clerics getting domain features at level 1 meant dipping a single level into cleric could offer some potent bonuses. Two levels for Tempest domain clerics was popular for their channel divinity, allowing a caster to maximize the damage of a thunder or lightning spell. And, because several cleric subclasses offered martial weapon and heavy armor proficiency as a subclass feature, not a base proficiency, multiclassing into Cleric for 1 level could actually grant heavy armor proficiency.
- Barbarian (Any) - Any martial character who likes taking half damage from most mundane attacks loved a 1-level dip into barbarian. Sure, 2 rages a day isn't that many, but when they count they do a LOT. Damage resistance is great, it comes with bonus damage. Especially since many martial classes drop of harshly on getting useful abilities at higher levels. Like, who wants a fighter level where your only feature is one extra use of indomitable? Bleh. Not to mention , Moon Druid Bear Rage. That's a lot of HP, and it's all resistant to bludgeoning, piercing and slashing damage, have fun!
- Fighter (Any) - take 2 levels for Action Surge. Action surge is very, very good. Add some AC from a fighting style, some extra HP from second wind, works well for almost anyone, especially classes that aren't primary casters. Though even they love getting to throw two fireballs in one turn. And it's allowed! Only Bonus Action + Action is prohibited, two actions are fine!
- Paladin (Any) - Smiting people is fun. Two levels of paladin and bam, the hexblade warlock or bladelock can smite people now. Or the sorcerer can cast twinned booming blade, quickened booming blade, and lay out 3 weapon damage + 3 cantrip damage + 3 smites for some truly incredible burst damage. Sorcerers are bad at weapon attacks you say? Not if they took that 1 level dip into Hexblade, they aren't!
I am a little sad that the new magical secrets limits you to cleric, druid, and wizard spells, rather than being any class’s spells. Crusader’s Mantle was fun to have for my college of swords, dual wielding bard. Doing 1d6(shortsword)+5(str mod)+3(cold damage, dm homebrewed items for all of us)+1d10(inspiration dice when we last played)+1d4(crusader’s mantle) 4 times in a round of combat was very fun. Pretty much everything else that changed would have worked great for this character though
(For those curious, the homebrew item was a pair of shortswords (each doing 1d6 piercing + 3 cold) where for each pair of attacks in a given round of combat, succeeding on your first roll to hit gives you advantage on your second roll to hit)
Yeah but you can now have conjure minor elemental which has the same effect and is absolutely giga broken. 2d8 per attack at level 4 spell slot that up scales by 2d8 every spell level, so with a level 9 slot you deal 12d8 with every successful attack. You could go into melee range and swing away with 2 weapons or use a high level scorching ray and deal insane damage.
5:43 I still can't make a baker bard that throws pies at people.
Unplayable.
What if a lvl 20 Bard could cast ANY Verbal spell without using it's spell slot. A limited times per long rest.
Or maybe, EVERY verbal spell they cast will always succeed. No save required.
Being in a Silenced area not disabling Verbal component spells could also be a fun way of going about their “words of creation” motif.
Playing my first session with a level 9 Halfling College of Dance Bard tonight with 20 charisma and dex, 15 wisdom, 14 con, 10 intelligence and 7 strength. So keen to try it out, I’ve been hankering to play the subclass since it was revealed.
More Dungeon Delve, you say? 🗿
might I offer...
LEVEL 18: SUPERIOR INSPIRATION - When rolling an inspiration die, any result below 6 is treated as a 6.
I know that the level 1-2 nerfs were to de-incentivize low level multiclassing but
Action surge and expertise are why those multiclass's happened so, that isnt changed
Well, level 1 cleric multiclasses are dead, and good riddance to that.
17:06 this is a pretty solid Cliff Huxtable impression.
This intro is fire, as in it belongs in a fire bc I hate it so much
I recently played a Lore Bard who used a Tarot deck as her arcane focus. Her giving other people Bardic Inspiration was just channeling the Tarot card X: Wheel of Fortune.
It was a lot of fun linking together the spells and class abilities she used to the symbolism of the cards.
So yeah, I absolutely love that the 2024 flavor text acknowledges they shoehorned Bards a bit too hard as just musicians previously.
The level 20 ability is super cool, I really can’t stand how content creators are just negative towards abilities without actually giving it thought, being able to basically twin cast a level nine spell is really good, especially with the new versions of the spells, which I’m assuming you didn’t bother to even read, dissapointing really
The point made was that's it's not unique, not that it's weak. No matter how busted the spells are, they're just spells anyone else could cast - which makes it underwhelming
@@Slulldom I mean if you really look at them in a big picture, almost all the level 20 capstones are just super up spells/magic items, reason being is that most people only play at level 20 for a few sessions at most, I really don’t blame WOTC for not making them super unique and crazy because most people are never gonna play with them, I think the Bards capstone falls pretty well in line with every other class, I might make it one FREE cast of those spells per long rest, but that’s really I could see needing improvement
@@Slulldomspellcasters really don’t need some huge game breaking unique level 20 capstone: they have level 9 spells. Like that seriously is enough
Words of Creation should've been the Level 18 ability.
Superior Inspiration, I think it would just be funny if they said your Bardic Inspiration is now a D20. "Now I'll show you the power of, TWO DICE"
Actually though, regain an inspiration every time you cast a spell would work for level 20.
**Complains level 20 ability isnt exciting**
**Suggest making power word kill work on 200hp**
**The capstone does work on two under 100hp, which is 200hp. Also spell still does damage if they have over 100hp**
I feel like Jacob is getting a LOT of wrong impressions on the new book by getting this new information in such a scattered format as he is and then also trying to give an entertaining reaction to it all
@@landanross2966agreed, feels like content for content sake, not him actually dissecting and analyzing things. I'm sure he's just super busy being a dad and fulfilling sponsor agreements
Our group homebrewed a bardic inspiration rule that let the bard use a BA to enter a performance until the start of their next turn. When a creature within the range fails a roll, they can take a bardic inspiration die from the bard for that roll. The performance is then over.
It lets you give your inspiration to whoever needs it on the team instead of a specific person.
I also enjoy the standard version of bardic inspiration that lasts an hour as sometimes a PC needs to go off and do something without the bard so the bard can pump them up beforehand and go do what needs to be done when the bard isn't in range to do it as a reaction
think they took away song of rest because its title is tied to song and not all bards use song. though yea they could have just renamed it.
though the musician feat now has a similar rest buff ability atleast
I LOVE the new magical secrets as I enjoy bards but I always find myself wanting a wizard spell bards dont get. so now thats not a problem at higher levels.
also while they technically lost warlock, paladin and ranger spells, Wizard, Druid and Cleric get every spell in the game bedsides class specific ones anyway
and yea their capstone is alittle meh. but now bards can get wish and any other level 9 wizard spells in addition to the 2 free power word ones.
but yea they could have buffed the spells more for bard
Sorcerers are also charisma casters which I love. You can rizz up the weave of magic and have some crazy combo effects with metamagic.
While charisma is bad I do not like cool that much in the relation to DnD. A friend played played an arrogant ugly looking guy (like wormtongue) Sorcerer who could manipulate and influence not because he was good looking but rather good at provoking/instigating/manipulating.
A great way to do justice to the description and at least for me a very fresh way to play high charm chars.
20:30 I believe they moved Countercharm up to 7th level because previously it was a pretty minor feature, but 6th level was also a subclass feature. So now that Countercharm is better, it doesn't share a level with another major feature. And level 7 didn't have any features before, other than unlocking 4th-level spells, so there was an open space to put Countercharm into to smooth out the progression.
Here 38 seconds in and i hate this intro
level 20 bard: "Finally! power word kill can target **2** enemies that are within 10ft of eachother!"
level 20 2014 sorcerer who's been twin-spelling power word kill since 3 levels ago: "hah, nice."
unfortunately they revamped twinned spell in 2024.
They literally can't Twinned Spell PW:K anymore so its not even an argument.
Ah yes, Bard. The Charismatic silver-tongued musician mage. Master of adaptation and quick thinking wit. The final form, the strongest possible way to play the class, your ULTIMATE and FINAL upgrade... Do more gooder damage or healing...
Doesn't WotC have a TCG, how do they not understand "win more" cards are so fucking boring, why would they add that to D&D?
Maybe because they're morons? I often wonder if the good design decision that they make are accidental. Maybe they just throw darts at a board while blindfolded or roll random word dice to decide what to add or take away. Both in 2014 and 2024, some of the capstone abilities are super lame, insultingly so. It really seems with the 2024 version that they don't think anyone plays characters between levels 1 to 3 and then levels 17 to 20.. and that's *sort of* true, but I think they're unnecessarily neglecting those levels.
Better yet. At level 20 the bard just gets an ability score increase. Thats it
I like that they also acknowledge that bards aren't intrinsically tied to music or song. Nothing wrong with the classic trope, but it's fun to get creative. My bard was a painter, ironically one that was born without eyes. He was given a unique 'sight' by a goddess and used his magic to paint that vision into reality. Had a Bob Ross kinda vibe about him.
I think song of rest was removed because they wanted to stray away from "all bards play music"
Renaming it would solve that issue though, wouldn't it?
Just call it a magical rest and then there doesn't have to be music.
"I like when classes have an identity"
"The bard class, which is a word that is old English for "Poet", should include painters"
You're gonna have to pick one chief.
For the love of god, obtain a phb or watch someone else's video. This is the worst way to digest any new information. It is lazy content, even if we ignore the part where sometimes it is just outright inaccurate.
If you have to watch a video instead of reading the book, Treantmonk has done a full deep dive on basically every single new thing in the new book
@@landanross2966 I don't have to. I already have read the book. I'm complaining about watching Jacob critically fail to understand things based on a limited and lazy attempt and finding it very cringe inducing. I normally enjoy his content (Jacob) and Treantmonk has done a great job at what you're describing but this? This ain't it, chief.
I’ve already read the phb. So now I’m here to enjoy a creator I like give his opinions on some of the class changes to compare them to mine. And also the video is funny.
@@sjl0552 I was referring to Jacob himself. Not any random viewer. The video is funny because he is misreading things, that I do agree with. However, for people that do not have the book, he's engaging in spreading misinformation.
@@nikcantsnipe I guess that’s fair.
The discovery one isn't just a rewrite, the left out Warlock spells
Babe wake up, new unoriginal comment just got posted!
Now I wanna play a Dance Bard who specializes in "slam poetry".
im gonna be honest.. i dont think i can respect anyone who plays 2024 D&D.
i look at it as if they bought an NFT... i dont hate them, but i wont trust their judgement. its not the case its an obvious scam.. or the slave labour.. or the case this is reductive of homebrew which is free online.. or the case they are charging 50 bucks for 75% of the stuff you already have..
its the case its defended.. its your money at the end of the day, but when it supports systems that will replace DMs? nah...
I, on the other hand, don't think I can respect someone who doesn't understand the concept of punctuation.
there is no replacement for DM's. Geez. think before posting.
@@Psuedo-Nim research before posting.
they have been caught at an investors meeting the plan for AI DMs. its well documented.
@@Edo_has_a_marvelous_persona When you have no point, attack someone's informal grammar in an informal setting. " -how to win the internet for dummies.
@@bobbobbing4220 I actually don't care about your rage against 2024 phb, I won't buy it. Just please, learn how to write properly if you have to dump wall texts, nobody is gonna take you seriously otherwise.