ruclips.net/video/a_vBXfOpX24/видео.html Click here to watch the first Twisted Metal Knockoffs Collection, which includes such games as both Vigilante 8 games, WWE Crush Hour, Critical Depth, and Rogue Trip: Vacation 2012.
I love your research on these topics. Also, how'd you think of the channel name? I've changed mine like 2 times, because I can't really seem to find a good way to make it work, and could use some advice.
Help for Xenia. To unlock marketplace games there is an ini file in a Xenia folder within my documents. There is an option if you open the ini in wordpad you can change I think it's something like enable DLC change that to 1 to allow marketplace and DLC items. Hope that helps.
It's absolutely insane how many unrelated game series were evolutions that branched off from Interstate 76. Vigilante 8, the Battlezone series, Star Trek Armada, and freaking Star Wars Battlefront all use parts of Interstate 76's engine and gameplay features.
57:25 People aren't complaining about Teen Titans Go just because it's not their cup of tea. They're complaining because 1) Shows like the original Teen Titans have completely vanished from network TV. 2) Nearly every day on CN became a virtual Teen Titans Go marathon while other new shows were shoved into an early grave as a result. 3) The show had the gall to mock people who complained about that.
The reason Interstate '76 plays like it does and why it's so mechanically dense is because it was made on a highly-modified MechWarrior 2 engine (a mech combat sim game where you pilot giant robots and can customize them to your heart's content), that's why it stands out so much from other car combat games X3
Crashday is the textbook definition of a passion project. For the most part it was developed by only 2 people over 8 years, and the project started in 1998 when they where 14 and in School. To me it still feels wild that they managed to get this thing released with full Retail packaging, somehow get a cult following out of just about 250.000 sold Retail copies (probably mostly in Germany where it ws developed) and then have it re-released on Steam a decade later.
@Zoomer Stasi Not really. You know she was sucking and fucking other dudes while he was simping across the country for her. He's just the dude she settled with.
*THANK YOU FOR YOUR EFFORTS!* The TM series is one of my favorites. I had BattleTanx when I lived in the Marshall Islands and had a great time playing in the one on one matches with friends over beer and fresh coconut crab!
First you played Vigilante 8 and Vigilante 8: 2nd Offense. Then you played Interstate '76. However... there's another game in the franchise. A direct sequel to Interstate '76 called Interstate '82, which takes place in the 80's. No idea if it's any good. Never played it. Only vaguely remember seeing reviews and ads for it in Gamepro magazine back in the day.
I don't know why but back when I had a new PS2, Motor Mayhem was practically being given away. I saw it everywhere for under $10. For that price, it was an absolute steal, really enjoyed it.
Battletanx and Battletanx: GA on the N64 (I played GA first and never played the PS1 version) are what I had. Twisted Metal: Black was the first Twisted Metal game I played and my feelings were that they were actually very similar in their respective genres. Both games allowed you to turn in place (even though it didn't make sense for cars), both games you had to face your opponent because you aimed and moved with the same analog stick (even though it didn't make sense for tanks), both games had many different powerups and tanks/cars that when combined in different ways made up for different strategies. Like in Battletanx when in the mototank you could use swarm missles instead of you primary machine guns to make up for the very fast tanks lack of firepower. One comparison that you didn't make is that whereas twisted metal has a wild cast of different drivers, battle tanx has a wild cast of different gangs, and I feel like Twisted Metal 2012 tried to do something very similar when they made the decision to use factions for the multiplayer focused game instead of the traditional drivers of the past. I always wondered what it would be like if battle tanx made a game with a story progression style like twisted metal, where you choose a gang to play as and they all have their own little story and war goal that they fulfill when they win. And what about Twisted Metal? What if Twisted Metal 2012 had had many more factions, and had decided to do the same thing, when Santa Monica studios were told that needed to add a single player to Twisted Metal 2012 they just assumed that they had to try and do what they had always done before, focus on the individual drivers. But what if instead you played as the factions even in single player they could have adapted the faction idea into single player because they already knew they didn't have the ability to satisfactorily do both the faction multiplayer, and a more classic on brand Twisted Metal singleplayer.
Fun Fact about Bandits: The founders of grin alongside the composer of bandits, Simon Viklund, went on to found Overkill software, The developers of Payday. Payday along side sharing the Composer also shares the Engine with Bandits.
i got Interstate '76 as a Christmas present many years ago. initially, i only installed the Nitro Pack disc, which was a multiplayer/botmatch mode where you can pick any car listed, then customize the weapons into what slots they have. surprisingly, i defaulted to the Picard Piranha (not knowing it's what you use in the main game), since i loved how the speed and handling worked for me. after i got my preferred loadout going, i was wholly unstoppable in botmatches. no internet back then, so idk how the online scene was then after a few months of that, i popped in the other disc, which was the main game, and was pulled in by the story as you were. i had the same issue with that big jump and kept failing the mission over and over. until i saw that the car has a Nitrous Oxide tank in your HUD. after looking at controls and realizing the Nitro is tied to a specific button, i pressed that when needed, and it got me over the gap. no clue if you found that out or not in your attempts. if not, may give it a try and get past that stage
Physics is likely tied to frame rate, when your vehicle hits the air in 60fps as compared to 25fps it probably experiences close to 2.4x normal gravity as theres extra frames where it can accidentally add more downward force. It isn't unusual with older games by any stretch; but simply should be kept in mind.
A couple things to point out. 1. I love your style of video. You get straight into things and provide context for everything you talk about, which I greatly enjoy. Every time I come to your channel, I know what I'm gonna get and you hit it out of the park. 2. Thank you for giving some shine to a genre of game that has unfortunately gone by the wayside. I have undoubtedly spent literal months of my life on games like Twisted Metal and Vigilante 8. They hold a very special place in my heart, and I always love to see them be appreciated by other people. 3. For someone who signs off as "The King of Snark Style" (sick Nakamura ref.) you never come off as the terrible kind of snarky that puts things down for the sake of humor. All in all, your videos are incredible and I personally really appreciate the time and effort you put into everything. Keep on rocking on!
I absolutely did not expect CrashDay getting in there After discovering this game when I was 6 years old (around 2008-2009) and playing it since then - I just have to say that it truly shines in online. The 8 player Hold The Flag is truly a chaotic thing and it gives you real adrenaline rush when you finally take the flag and see, that half the lobby is approaching you from near the checkpoint you have to go in. And that's just the most popular mode - all other modes are also really fun when you have at least 3 other players! And by the way, The Stunt gamemode focuses on you not just taking big jumps, but making a big combo of stunts. When you land on 4 wheels your combo timer gets expanded so you have more time to refresh it. And by doing couple of successful landings you get maximum combo length and then can do huge jumps that will be WAAAY more profitable, because of, well, your combo. It just takes time and practice (and experimenting with maps's environments)
the sci fi inclusion in batletanx global assault was the perfect opportunity to add interesting villains with weird powers like in twisted metal like tanks with electric attacks or telekinesis/magnetism
I do appreciate the addition of the marksman which is a laser tank and some tanks including the boss annihilator do use special items like the teleporter.
Interstate'76 is one of my childhood favorites. But I guess it's one of those old games that just run best on that eras architectures. Might try a VM or straight up vintage PC to play it proper.
Dead in the Water blew my little mind was a kid. The destructible environment and being able to "dig" into the map with enough missiles was way too fun.
in Interstate 76 you could open your save / car configuration file, and manually add weapons which you couldn't load in the game due to constraints. there is a tank cannon you could load on a car, but the car would be sluggish as hell. Well, using the notepad method i had 2 tank cannons on the roof and car ran smoothly. it was glorious
WDL (World Destruction League) Thunder Tanks is another really fun tank battle game with selectable characters. WDL Thunder Tanks isn't under the same name but it is made by 3DO as well. I consider it the 3rd in the trilogy. I played that one A LOT! Great video and content! Love your channel!
Twisted Metal Black comment: Was curious if you've seen the physical manual for the game because it's also Frank's (crazy8) diary. In between the manual stuff are his writings and I think he talks about living in the asylum, brief interactions with characters, writes about being in the competition and I think even reflecting before the final boss. I'm going off memory but I was very fascinated by it as more of the games world was even coming out of the manual along with how to play.
@@Gatorade69 it's really neat but hard to read because the hand writing is terrible (obviously) and it's written around the manual parts like on the edges and stuff
Have some fond memories of interstate 76, which led me to the vigilante 8 games, which I loved. I believe 76 had a sequel, Interstate 82? Which was even more obscure and hard to find information on.
Right that how I feel!!! I was a n64 kid not a PS kid back then so maybe that’s why for me but it looks right up my ally! My best friend had the PlayStations back then and we almost exclusively played twisted metal games haha. And this little gem called machine Hunter on ps1 that was a hidden multiplayer masterpiece
Fun fact: in regards to Battletanx, both commercials parody Snuggles the Bear from Downey (I think it’s Downey) where he’s chased and destroyed by a tank
I think people remember the two Battletanx games more for these ads (with the ad for Global Assault even throwing in a Six Million Dollar Man parody for good measure) than the game’s actual insane plot.
Gonna be honest, the cars a from Blood Drive and Smash and Survive could be ported to the Carmageddon universe with the proper changes. Though one objective has better automotive design than the other. Besides that, you killed it with the presentation and quality of this video!
Motor Mayhem was a spiritual successor to a couple of Beyond Games titles, Battlewheels on the Atari Lynx (a game I wanted to love but just couldn't get into) and Ultra Vortek for the Atari Jaguar (a fighting game with digitized graphics like Mortal Kombat, they carry over several characters like Volcana and Grok). I had both Battlewheels and Ultra Vortek when they came out, and vehicle combat games are my favorite game genre, so I knew I'd love Motor Mayhem. And I did - that railgun is such a satisfying weapon to use. It's a shame that there's not a bigger assortment of arenas to play in. I still think Midway's Roadkill (PS2, GameCube, Xbox) is the best vehicle combat game I've ever played. Although it's not really like Twisted Metal, it's more mission-based rather than arena combat.
Something to take note of with Interstate '76 is that it was largely done by the same team who made MechWarrior 2, so it takes some more cues from that than it probably does from Twisted Metal. It also uses the same engine as MechWarrior 2, so some of the game's issues might stem from the fact that you have an engine that was designed to simulate bipedal mechs, and was then revamped to instead simulate cars. GOG is generally pretty good about getting old games to work , but they've never seemed to put any more work into getting I76 to run better. I've heard accounts where some people got it to run okay, while other people couldn't. I've seen various community fixes for it, like the framerate patch you used, an alternate installer, as well as tweaks you can make to you system to help (stopping explorer.exe while the game's running, throttling your CPU, etc.), and while that can improve things drastically, it apparently still ends up being kind of wonky. It's just not a game that plays well with modern operating systems. I was told by someone recently that the game works great in PCem, but that's getting into the area of virtual machines, which take some work in getting set up.
oh boy, Interstate 76 are my goat back then, I played a lot on my Pentium 133, good teenager memories. It has a sequel that I never been able to check out, and I love how the whole thing branches out on Vigilante 8 on playstation.
I played the absolute shit out of interstate 76. Had no net, but loved exploring all the options and cars in nitro pack. Loved the army jeep with a turret. Made me feel like I was a possessed army gun from maximum overdrive.
This is way more serious of a thought than Battletanx deserves, but it's got me thinking about how Gender Apocalypse stories are truly revealing when it comes to how our society on the whole tends to view the differences that are supposedly inherent between men and women. Setting aside things like chromosome combos besides XX and XY that can pop up, or the existence of trans people (both things these stories tend to either ignore or be extremely weird and gross about), it's telling that in nearly every story where all the men die the world just kind of moves on and maybe invests more heavily in studying cloning, while in nearly every story where all the women die things immediately go completely to shit and civilization collapses overnight.
This video made me want to take a look at some of these games! Many of them I never even heard about before. I also didn't know the Battletanx franchise had such a story, that definitely cought me off guard.
What a pleasant suprise to see Motor Meyham in a review line-up on RUclips. I had almost forgotten about that game. I was the only kid in my family who was particularly interested in it.
Battle Tanx was capture the flag with a woman being the flag. Very fun! I spent a lot of time playing multiplayer. At the time, my I had the first game and my friend had the second. I recall that the sequel’s gameplay was improved across the board.
Thanks for the video, King, it's been a treat. If you'll be in a mood for the bottom of the bottom of the barrel video, I have a suggestion - Ex Machina/Hard Truck Apocalypse (it's the same game, name differs due to region where it was released thing). Gameplay formula is pretty different from TM, but you covered Bandits and I76, nd it kinda feels like a mix between the two, and it had a pretty solid vehicular combat for the time game was released.
Holy crap, never heard of bandits but for an older game it looks quite good. The graphics and physics look like they hold up super well. That's some top notch visual design right there.
My name is Calypso, and I thank you for having some f*cking standards. Also I just realized the plot BattleTanks is very similar to the premise of LISA: The Painful
Your mileage definitely varies with PS2 emulation. Personally, I've NEVER had a game run tolerably well, much less as well as you showed, even though my mid-grade PC can emulate later consoles just fine. But that's just me.
There’s one relatively odd vehicular combat I notice, and that is the PSX Jeff Wayne’s War of the Worlds(PC version was a Real-Time Strategy) Essentially you control several vehicles which fit in with the turn of the 20th century aesthetic the game has and complete level objectives, there’s parts where you control a stationary gun, one on-rails level(and an on-rails section in the final level), a level where you control a submarine and have to evade enemies(but you have to surface to fire at them), you can also collect scrap to bring to factories(which requires you to collect a certain number of people running around the levels or something else to activate them) to build new vehicles, bridge pieces if the level require them, there’s no health pickups(except for the on-rails level and the submarine level) or ways to repair your vehicles, but if you get enough you should be able to overwhelm the Martians, that is if the vehicle isn’t useless as there is one that has no weapons
It was pretty interesting seeing some names when Bandits: Phoenix Rising came up, you did mention that they made some Bionic Commando reboots, but the original founders of Grin (Bo and Ulf Andersson) actually did go on to create Overkill Software the same year Grin went defunct, best known for making the Payday series, kind of funny to think about how they basically started with a car combat game
Battletanx and global assault did in fact run a lot smoother on the 64 than in emulation. I think it was only sometime in the past handful of years where global assault went from about 10-15 fps emulated to 20-30. That was just my experience though. edit: also, the psx and n64 versions of the game are somewhat different. I grew up playing the 64 version, where obviously the texturing and modeling is slightly different, but there's also tanks that appear in the psx version that the 64 version doesn't have, like that mortar tank. I would suggest you trying the other version at some point if you haven't already.
@@marrqi7wini54 I didn't know that, but it's not surprising there'd be more in the psx version. Honestly I really do need to play that one at some point.
I have both versions of Global assault, and the general consensus with many people including myself is the N64 version is superior. 4 player max instead of 2. Rhino, Rattler, Moto tank (fixed cannon tanks) have camera controls to swing it left and right, or quick turn, where the PS1 doesn't. I need to reconfirm that. Going from memory so people correct me if I'm wrong. The Goliath tanks in base defence modes can't be reattached to the rail track in the PS1 version. PS1 doesn't have the Marksman tank (at least in single player) The Hornet Tanks doesn't have the ability to arch missiles left and right. The farther you go in single player the more tank options you have per level in the N64 one. I recall you had a limited selection per level in the Ps1 version. The 3 exclusive Tanks are meh. Suicide tank is mostly worthless in single player. Mortar Tank is a decent idea to have as many of the secondary weapons have tank that Specializes as said weapon as their primary weapon (Flamethrower, Laser, missiles) But as stated in the video it's general usefulness is limited. The gattling gun one is okay, and makes a return in world destruction league.
@@Hobojoe4464 Not being able to reattach goliaths in defense would blow. Same goes for the quick turn. I used those a ton. I'm glad to hear I didn't get the short end of the stick as a kid and had the better version lol.
@@glassramen Like I said in my post I'm going off of memory. I'll have to check the quick Turns to confirm it. But the whole Rhino Tank not having a camer swing left or right option is true.
I kinda want to see some of these characters as a guest character in Twisted Metal, competing to wish that Twisted Metal's popularity was given to the character's original game
Would be cool, especially since fighting games like Mortal Kombat and Tekken have become famous for allowing guest fighters. It will just have to depend on Sony and the company owning the characters they want as guests making an agreement that benefits both of them.
Blood Drive is a lot of fun I’d definitely recommend it but it’s best that you don’t try to beat it unless you are one of the most patient people on the planet
@@Cyclobomberit’s not exactly frustrating but when you play one of the tournaments you have to do every single event in one setting there’s no saving in between
critical depth was an incredible game. it was far too complicated and had so many nuances that made it tough to enjoy. The huge arenas in 3d made combat rare
MOTOR MAYHEM WAS MY ENTIRE CHILDHOOD it actually had some amazing looking character designs and each of them having 3 different unique abilities made it really stand out. Never liked the aesthetics of Twisted Metal so I went to Motor Mayhem.
@@TBP Oh yeah, I would’ve included this in the comment: To play games without trial mode in Xenia, there should be a file that has the word “config” on it and you can open it with Notepad and find “License Mask” which controls if the game is in trial mode or not. Set the value from 0 to 1 as it will make the game into it’s full purchased version which can let you play all of Novadrome’s modes
Fun fact, the last time anything from Interstate '76 was brought up? True Crime: Streets of LA's PC port came later than the others, and aside from online multiplayer races, a bunch of skins for the campaign were included. Among those, and the reason I even bought the PC version, was a skin of Taurus, boxy model and all!
The game i remember having that was decent that I havent seen covered is Full Auto 2: Battle Lines, but I was pumped to see Vigilante 8 on the last one. Great Vids!
Add Battletanx as yet another example of the most unassuming things having the most out-of-pocket lines imaginable. I bought Blood Drive back in highschool because I heard it was terrible, saw gameplay, and thought it actually looked really fun. I enjoy pretty much all of it, outside of the checkpoint mode because it is quite literally luck if you can win by having checkpoints actually spawn near you and not near someone halfway across the map. And then another one spawns next to an opponent. And again. And again. I got so frustrated by a specific level that was a checkpoint game that I put it down and never played it again.
As much as I would also like for games to be preserved better than going all digital lets them be, they are still on a clock as far as I can tell, with many newer games all but locking you out if you can't connect to their servers... which is why I love that with stuff like the DS and Wii, there is an active base of people making redirect servers using cached data from before gamespy went down...
For dead in the water, the useless items you combine them for special effects to be added to you. Also the flame and oil combine them to make sludge flame. I’ve learned a lot of this stuff playing the game as a youngster
If you're still in the business to cover 'knockoff Twisted Metal' games, there was one that I distinctly remember being quite the joyride (although this was way back when my youth was amazed by anything) called Bumper Wars. I remember it because of the premise that some advanced alien race came witness to us having fun with Bumper Cars and took the idea and turned it into a bloodsport, so as the title is. I think the major thing that differs it from TM conventionally is the fact that the 'car' that you have isn't necessarily fixed but can be changed and upgraded in certain ways depending on what playstyle you were going for, turning it into a bit of a lite RPG mixed with car combat. As for another one, since you briefly mentioned hotwheels, was this isometric viewed game called 'Hotwheels : Bash Arena'. Although it seems this game was much more in the spirit of demolition derby so much than TM, it still had traps, places to navigate and the main goal (usually) was to defeat the other cars this way. So there's a few recommendations your way and some more awakenings of my childhood. I distinctly remember playing Vigilante 8 and loving the shit out of it and then having memory holed it up until all these decades later. It was quite a spiritual successor (even if it was made during TM's heyday) to the Twisted Metal franchise.
Dead In The Water actually looks awesome, I would have loved that as a kid! I recognized the cover art, it's one of those games I always saw on the shelf at Family Video/Blockbuster/etc but never picked up for whatever reason. I should have!
Not surprising to see you liked Motor Mayem, since Beyond Games also did a vehicular combat game for the Atari Lynx in 1993 called BattleWheels. One of the best multiplayer games on the Lynx. It would be cool seeing you cover that game if you plan to do another video in the subject of other vehicular combat games :D
Oh hey, didn't expect to see a Grin game on this. Company died a while ago, and now they're the guys behind Payday... Which is why it's running on a Racing game engine. Even kept the same composer
Considering the trouble you had filling a video, I doubt you'll make another. But if you do you should definitely check out the old PC title called Bumper Wars. It's roughly the same era as Bandits Phoenix Rising. The premise of the game is essentially is convicts competing for freedom via weaponized bumper cars set on an alien planet thousands of years in the future. It's surprisingly solid.
I have to say this before something stupid happens. Every time I find a good game analysis channel, either I'm late and it's basically dead, or it's re-re-reuploaded by some random channel with 50 subs. Keep up the good work TBP. I'm actually happy youtube recommend a good content creator for once.
I Remember playing Battletanx: Global Assault on the N64 the version you played looks like a very different game with even some new tanks I haven't seen before.
if you ever want to do a "Bottom of the bottom of the barrel" I'd recommend Bloodwake, a more objective based boat combat, and Interstate 82', Interstate 76's sequel! Also "Smash and Survive" was how your marriage went down? Did ya marry a giant preying mantis? Not judging or anything!
That Dead in the Water game reminds me of another similar game on the Xbox. It's called Blood Wake and it was TECHNICALLY my first vehicular combat game. I also remember nothing about it.
Sad that you didn't cover Destruction Derby 64. That was a really fun if simple and easy arcade car combat/racing game. A bit bare bones in content, sure, but extremely fun, and I have yet to find another plane jane destruction derby game that lets you smash into cars with Volkswagon Beetles, Taxi cabs, Hot Rods, and Ambulances.
Vangers would be a cool game for you to cover, its a top down car combat game with upgrades and interchangable car parts. also has a cool theme of it being like... bug people
I remember loving World Destruction League: Thunder Tanks when I was a kid. This video and the first one really made me think about how much I enjoyed playing it with my Dad and sister; I decided to look up the game and from what I've read it's quite bad. I'll always have fond memories, but it seems they should stay memories lol.
It's okay. It's basically Battletanx with gameshow style arena combat (same company) Short Game but not alot of replay value single player wise. If you Like BattleTanx Global Assault, and want something similar multiplayer wise then it's worth getting, at least from my experience with the Ps2 version.
1) I think the term with the most Neutral connotation in comparison to "knockoff" would probably be either "clone" or "-alike" 2) The spine just calls it "Motor Mayhem"; I even looked up the PAL version to see if it's any different There and nope, it's still just Motor Mayhem
A game that i never saw getting attention when talking about vehicular combat games is "Motorsiege : Warriors of Primetime" (PS2). I had fun playing it. Defenitly not the best game of this genre, but still fun.
50:14 - all of Bandit: Phoenix Rising OST was made by.... Simon Viklund! Grin was a first incarnation of the Overkill studio and Simon is a one of the OGs. You most likely know him because of Payday tracks for first and second game and after he and other Grin OG - Ulf Andersson left Overkill to create their own studio - he made soundtrack for GTFO. Crazy to think that electronic music from Phoenix Rising sounded like.... uh, that, compared to all of electronic Payday tracks that are certified bangers.
Twitter was hot a month ago when they announced the Twisted Metal show had finished filming. Do we know anything about the game though? Any leaks yet on how its coming along?
I76 was an absolute banger. Absolutely love it, come back to it from time to time (getting it running well is an art) I even still have my box from Nitro Edition on my wall.
Man, I remember playing Interstate 76 as a kid! I got stuck on that same exact jump and gave up lmao Totally forgot about it until now. That was a crazy nostalgia hit right there.
Same, except my pc at the time was able to play it properly. There's also a sequel that I thought was pretty good. I can't remember exactly how but it is possible to get them both running properly, I played through them a few years ago.
I used to have a game known as Motorsiege: Warriors of Primetime. At the time I had this game, outside of Vigilante 8 2nd Offense and Rogue Trip on PS1, I had not much experience with car combat game (I was more into regular racing games at the time). Seeing footage of Motor Mayhem reminded me of Motorsiege. It's a very similar game. Consider reviewing this game in the future, although I remember Motorsiege being a very boring game. Otherwise, you did a good job at reviewing these games!
I know that you have covered lots of these games already but I have just found a game called 'Blaster Master: Blasting Again' that fits all the criteria, so if you are planning to make another twisted metal knock-offs video, that's my recommendation.
Also Destruction Derby Arenas did manage to do a set tournament, all the same tracks but honestly was a really fantastic little ps2 game, actually can be alot of fun to see each...15 or so characters endings Gas Guzzlers Extreme was basically car combat racing with guns but stupidly arcadey, with a knockoff Duke Nukem announcer, quite literally called Duke
Destruction Derby Arenas is fantastic. Some tracks are lacklusters (Casino 2, Downtown tracks, Subway) but others are full of personality and arenas are brutal
ruclips.net/video/a_vBXfOpX24/видео.html
Click here to watch the first Twisted Metal Knockoffs Collection, which includes such games as both Vigilante 8 games, WWE Crush Hour, Critical Depth, and Rogue Trip: Vacation 2012.
And if you're the one other person who owns a copy of it like me, he also played Grudge Warriors
I love your research on these topics. Also, how'd you think of the channel name? I've changed mine like 2 times, because I can't really seem to find a good way to make it work, and could use some advice.
Help for Xenia. To unlock marketplace games there is an ini file in a Xenia folder within my documents. There is an option if you open the ini in wordpad you can change I think it's something like enable DLC change that to 1 to allow marketplace and DLC items. Hope that helps.
I was about to say, "You missed Rogue Trip". Growing up and checking that out, it felt like I was watching a film I was not supposed to be watching.
You forgot Rogue Trip and Vigilante 8.
It's absolutely insane how many unrelated game series were evolutions that branched off from Interstate 76. Vigilante 8, the Battlezone series, Star Trek Armada, and freaking Star Wars Battlefront all use parts of Interstate 76's engine and gameplay features.
57:25 People aren't complaining about Teen Titans Go just because it's not their cup of tea. They're complaining because
1) Shows like the original Teen Titans have completely vanished from network TV.
2) Nearly every day on CN became a virtual Teen Titans Go marathon while other new shows were shoved into an early grave as a result.
3) The show had the gall to mock people who complained about that.
The reason Interstate '76 plays like it does and why it's so mechanically dense is because it was made on a highly-modified MechWarrior 2 engine (a mech combat sim game where you pilot giant robots and can customize them to your heart's content), that's why it stands out so much from other car combat games X3
Vigilante 8 is the interstate 76 console port... sorta.
@@Rubix003 Ah my bad lol
Taking my Timberwolf down the interstate
Crashday is the textbook definition of a passion project. For the most part it was developed by only 2 people over 8 years, and the project started in 1998 when they where 14 and in School. To me it still feels wild that they managed to get this thing released with full Retail packaging, somehow get a cult following out of just about 250.000 sold Retail copies (probably mostly in Germany where it ws developed) and then have it re-released on Steam a decade later.
Perfect timing, work says I need to wait an hour before clocking in because it's slow.
I legitimately was watching his videos the other day while waiting for a interview 😂😂😂 and i got the job
So you got the job because of me, got it.
@@TBP i mean more than likely because of you... And for that i thank you
lol, what the FUCK, man! Get paid for that hour if those assholes had you stay for it
I played Battletanx on the 64 and the multiplayer was great as kids. Great memories.
Great game! Don't think it's bottom of the barrel... Lol
For their time, Battletanx and its sequel were solid N64 games. Great multiplayer.
I'm surprised the main character of Battle Tanks isn't wearing a fedora.
@Zoomer Stasi Not really. You know she was sucking and fucking other dudes while he was simping across the country for her. He's just the dude she settled with.
He uses the M'lady sonic attack special move.
If the game was made today the guy be over 400 lbs
Umm, actually, it's not a fedora it's a trillby. But you don't know that because you don't have style.
You wear a rainbow cape, calm down.
*THANK YOU FOR YOUR EFFORTS!* The TM series is one of my favorites. I had BattleTanx when I lived in the Marshall Islands and had a great time playing in the one on one matches with friends over beer and fresh coconut crab!
First you played Vigilante 8 and Vigilante 8: 2nd Offense.
Then you played Interstate '76.
However... there's another game in the franchise. A direct sequel to Interstate '76 called Interstate '82, which takes place in the 80's. No idea if it's any good. Never played it. Only vaguely remember seeing reviews and ads for it in Gamepro magazine back in the day.
Most I 76 fans refuse to play it. Lol "Never get out of the car!"
'82 had you get outta the car. And while it looked and ran better, it just wasn't the same.
I don't know why but back when I had a new PS2, Motor Mayhem was practically being given away. I saw it everywhere for under $10. For that price, it was an absolute steal, really enjoyed it.
Battletanx and Battletanx: GA on the N64 (I played GA first and never played the PS1 version) are what I had. Twisted Metal: Black was the first Twisted Metal game I played and my feelings were that they were actually very similar in their respective genres.
Both games allowed you to turn in place (even though it didn't make sense for cars), both games you had to face your opponent because you aimed and moved with the same analog stick (even though it didn't make sense for tanks), both games had many different powerups and tanks/cars that when combined in different ways made up for different strategies. Like in Battletanx when in the mototank you could use swarm missles instead of you primary machine guns to make up for the very fast tanks lack of firepower.
One comparison that you didn't make is that whereas twisted metal has a wild cast of different drivers, battle tanx has a wild cast of different gangs, and I feel like Twisted Metal 2012 tried to do something very similar when they made the decision to use factions for the multiplayer focused game instead of the traditional drivers of the past. I always wondered what it would be like if battle tanx made a game with a story progression style like twisted metal, where you choose a gang to play as and they all have their own little story and war goal that they fulfill when they win.
And what about Twisted Metal? What if Twisted Metal 2012 had had many more factions, and had decided to do the same thing, when Santa Monica studios were told that needed to add a single player to Twisted Metal 2012 they just assumed that they had to try and do what they had always done before, focus on the individual drivers. But what if instead you played as the factions even in single player they could have adapted the faction idea into single player because they already knew they didn't have the ability to satisfactorily do both the faction multiplayer, and a more classic on brand Twisted Metal singleplayer.
Fun Fact about Bandits: The founders of grin alongside the composer of bandits, Simon Viklund, went on to found Overkill software, The developers of Payday. Payday along side sharing the Composer also shares the Engine with Bandits.
i got Interstate '76 as a Christmas present many years ago. initially, i only installed the Nitro Pack disc, which was a multiplayer/botmatch mode where you can pick any car listed, then customize the weapons into what slots they have. surprisingly, i defaulted to the Picard Piranha (not knowing it's what you use in the main game), since i loved how the speed and handling worked for me. after i got my preferred loadout going, i was wholly unstoppable in botmatches. no internet back then, so idk how the online scene was
then after a few months of that, i popped in the other disc, which was the main game, and was pulled in by the story as you were. i had the same issue with that big jump and kept failing the mission over and over. until i saw that the car has a Nitrous Oxide tank in your HUD. after looking at controls and realizing the Nitro is tied to a specific button, i pressed that when needed, and it got me over the gap. no clue if you found that out or not in your attempts. if not, may give it a try and get past that stage
Trust me, I was using three nitrous and couldn't make it halfway across the gorge without the 25 FPS patch.
Physics is likely tied to frame rate, when your vehicle hits the air in 60fps as compared to 25fps it probably experiences close to 2.4x normal gravity as theres extra frames where it can accidentally add more downward force. It isn't unusual with older games by any stretch; but simply should be kept in mind.
A couple things to point out.
1. I love your style of video. You get straight into things and provide context for everything you talk about, which I greatly enjoy. Every time I come to your channel, I know what I'm gonna get and you hit it out of the park.
2. Thank you for giving some shine to a genre of game that has unfortunately gone by the wayside. I have undoubtedly spent literal months of my life on games like Twisted Metal and Vigilante 8. They hold a very special place in my heart, and I always love to see them be appreciated by other people.
3. For someone who signs off as "The King of Snark Style" (sick Nakamura ref.) you never come off as the terrible kind of snarky that puts things down for the sake of humor.
All in all, your videos are incredible and I personally really appreciate the time and effort you put into everything. Keep on rocking on!
I absolutely did not expect CrashDay getting in there
After discovering this game when I was 6 years old (around 2008-2009) and playing it since then - I just have to say that it truly shines in online. The 8 player Hold The Flag is truly a chaotic thing and it gives you real adrenaline rush when you finally take the flag and see, that half the lobby is approaching you from near the checkpoint you have to go in. And that's just the most popular mode - all other modes are also really fun when you have at least 3 other players!
And by the way, The Stunt gamemode focuses on you not just taking big jumps, but making a big combo of stunts. When you land on 4 wheels your combo timer gets expanded so you have more time to refresh it. And by doing couple of successful landings you get maximum combo length and then can do huge jumps that will be WAAAY more profitable, because of, well, your combo. It just takes time and practice (and experimenting with maps's environments)
Motor Mayhem always has a soft spot in my heart for being one of the first games I got for the PS2.
Bro me and my buddies played that game till the disc broke😂 I missed that stage where u would jump over to the over ship those are the days Mann😢
For what it is worth, many of us truly appreciate your hard work and dedication. Thank you.
the sci fi inclusion in batletanx global assault was the perfect opportunity to add interesting villains with weird powers like in twisted metal
like tanks with electric attacks or telekinesis/magnetism
I do appreciate the addition of the marksman which is a laser tank and some tanks including the boss annihilator do use special items like the teleporter.
Interstate'76 is one of my childhood favorites.
But I guess it's one of those old games that just run best on that eras architectures.
Might try a VM or straight up vintage PC to play it proper.
Makes you wish if someone made a sourceport or a simple remaster that runs the game natively with no issues on modern pcs ala Shadowman.
Dead in the Water blew my little mind was a kid. The destructible environment and being able to "dig" into the map with enough missiles was way too fun.
My haven for vehicular combat game vids. Thanks for keeping them alive Bacon!
in Interstate 76 you could open your save / car configuration file, and manually add weapons which you couldn't load in the game due to constraints. there is a tank cannon you could load on a car, but the car would be sluggish as hell. Well, using the notepad method i had 2 tank cannons on the roof and car ran smoothly. it was glorious
WDL (World Destruction League) Thunder Tanks is another really fun tank battle game with selectable characters. WDL Thunder Tanks isn't under the same name but it is made by 3DO as well. I consider it the 3rd in the trilogy. I played that one A LOT!
Great video and content! Love your channel!
Twisted Metal Black comment: Was curious if you've seen the physical manual for the game because it's also Frank's (crazy8) diary. In between the manual stuff are his writings and I think he talks about living in the asylum, brief interactions with characters, writes about being in the competition and I think even reflecting before the final boss. I'm going off memory but I was very fascinated by it as more of the games world was even coming out of the manual along with how to play.
I should check out the manual as I have it in my collection.
@@Gatorade69 it's really neat but hard to read because the hand writing is terrible (obviously) and it's written around the manual parts like on the edges and stuff
I had the original package for TMB that wasn't a greatest hits edition.
Have some fond memories of interstate 76, which led me to the vigilante 8 games, which I loved. I believe 76 had a sequel, Interstate 82? Which was even more obscure and hard to find information on.
yeah there was even a battlefield 1942 mod of interstate 82 oddly enough which is the first time i ever hear about it.
I have '82. Ehh, it looks better?
How tf did I miss Dead In The Water?!?! Holy shit it looks sick!
Right that how I feel!!! I was a n64 kid not a PS kid back then so maybe that’s why for me but it looks right up my ally! My best friend had the PlayStations back then and we almost exclusively played twisted metal games haha. And this little gem called machine Hunter on ps1 that was a hidden multiplayer masterpiece
Fun fact: in regards to Battletanx, both commercials parody Snuggles the Bear from Downey (I think it’s Downey) where he’s chased and destroyed by a tank
Haha. I think I remember that commercial.
I think people remember the two Battletanx games more for these ads (with the ad for Global Assault even throwing in a Six Million Dollar Man parody for good measure) than the game’s actual insane plot.
😂One of the best commercials along with Vigilante 8's!
I absolutely loved motor mayhem! I played that so much back in the day. Good times
Gonna be honest, the cars a from Blood Drive and Smash and Survive could be ported to the Carmageddon universe with the proper changes. Though one objective has better automotive design than the other.
Besides that, you killed it with the presentation and quality of this video!
Motor Mayhem was a spiritual successor to a couple of Beyond Games titles, Battlewheels on the Atari Lynx (a game I wanted to love but just couldn't get into) and Ultra Vortek for the Atari Jaguar (a fighting game with digitized graphics like Mortal Kombat, they carry over several characters like Volcana and Grok).
I had both Battlewheels and Ultra Vortek when they came out, and vehicle combat games are my favorite game genre, so I knew I'd love Motor Mayhem. And I did - that railgun is such a satisfying weapon to use. It's a shame that there's not a bigger assortment of arenas to play in.
I still think Midway's Roadkill (PS2, GameCube, Xbox) is the best vehicle combat game I've ever played. Although it's not really like Twisted Metal, it's more mission-based rather than arena combat.
Something to take note of with Interstate '76 is that it was largely done by the same team who made MechWarrior 2, so it takes some more cues from that than it probably does from Twisted Metal. It also uses the same engine as MechWarrior 2, so some of the game's issues might stem from the fact that you have an engine that was designed to simulate bipedal mechs, and was then revamped to instead simulate cars.
GOG is generally pretty good about getting old games to work , but they've never seemed to put any more work into getting I76 to run better. I've heard accounts where some people got it to run okay, while other people couldn't. I've seen various community fixes for it, like the framerate patch you used, an alternate installer, as well as tweaks you can make to you system to help (stopping explorer.exe while the game's running, throttling your CPU, etc.), and while that can improve things drastically, it apparently still ends up being kind of wonky. It's just not a game that plays well with modern operating systems. I was told by someone recently that the game works great in PCem, but that's getting into the area of virtual machines, which take some work in getting set up.
oh boy, Interstate 76 are my goat back then, I played a lot on my Pentium 133, good teenager memories. It has a sequel that I never been able to check out, and I love how the whole thing branches out on Vigilante 8 on playstation.
this is wild cause i've suddenly had the urge to watch a lot of twisted metal related content recently
Same, never really knew much about it but the All Endings video was in my recommended and now I've been binge watching videos
@@shreebington Hey same
I get the urge at least once a year lol
I honestly loved battletanx as a kid, I sucked at it and my uncle would always kick my ass but it was a lot of fun
. I loved those games too. Really fun to play with friends.
Used to love playing Battletanx growing up
Amazing video!! Thanks for the hard work, glad to hear you'll give yourself more rest going forward. The less stress, the better!
Another solid video from TBP, I remember seeing I76 but never played it. I kinda want to try and get it working.
Interstate 76 had an expansion pack code Nitro Riders and it also had a sequel called Interstate 82 which gave birth to the Vigilante 8 games
I played the absolute shit out of interstate 76. Had no net, but loved exploring all the options and cars in nitro pack. Loved the army jeep with a turret. Made me feel like I was a possessed army gun from maximum overdrive.
This is way more serious of a thought than Battletanx deserves, but it's got me thinking about how Gender Apocalypse stories are truly revealing when it comes to how our society on the whole tends to view the differences that are supposedly inherent between men and women. Setting aside things like chromosome combos besides XX and XY that can pop up, or the existence of trans people (both things these stories tend to either ignore or be extremely weird and gross about), it's telling that in nearly every story where all the men die the world just kind of moves on and maybe invests more heavily in studying cloning, while in nearly every story where all the women die things immediately go completely to shit and civilization collapses overnight.
Battletanx multi-player was amazing! So many great memories
This video made me want to take a look at some of these games! Many of them I never even heard about before.
I also didn't know the Battletanx franchise had such a story, that definitely cought me off guard.
What a pleasant suprise to see Motor Meyham in a review line-up on RUclips.
I had almost forgotten about that game. I was the only kid in my family who was particularly interested in it.
Battle Tanx was capture the flag with a woman being the flag. Very fun! I spent a lot of time playing multiplayer.
At the time, my I had the first game and my friend had the second. I recall that the sequel’s gameplay was improved across the board.
Thanks for the video, King, it's been a treat. If you'll be in a mood for the bottom of the bottom of the barrel video, I have a suggestion - Ex Machina/Hard Truck Apocalypse (it's the same game, name differs due to region where it was released thing). Gameplay formula is pretty different from TM, but you covered Bandits and I76, nd it kinda feels like a mix between the two, and it had a pretty solid vehicular combat for the time game was released.
Holy crap, never heard of bandits but for an older game it looks quite good. The graphics and physics look like they hold up super well. That's some top notch visual design right there.
I played the shit out of Global Assault and the GBC Battletanx as a kid. I enjoyed them a lot.
I loved Global Assault. Never knew there was a first one as a kid though.
My name is Calypso, and I thank you for having some f*cking standards.
Also I just realized the plot BattleTanks is very similar to the premise of LISA: The Painful
Your mileage definitely varies with PS2 emulation. Personally, I've NEVER had a game run tolerably well, much less as well as you showed, even though my mid-grade PC can emulate later consoles just fine. But that's just me.
There’s one relatively odd vehicular combat I notice, and that is the PSX Jeff Wayne’s War of the Worlds(PC version was a Real-Time Strategy)
Essentially you control several vehicles which fit in with the turn of the 20th century aesthetic the game has and complete level objectives, there’s parts where you control a stationary gun, one on-rails level(and an on-rails section in the final level), a level where you control a submarine and have to evade enemies(but you have to surface to fire at them), you can also collect scrap to bring to factories(which requires you to collect a certain number of people running around the levels or something else to activate them) to build new vehicles, bridge pieces if the level require them, there’s no health pickups(except for the on-rails level and the submarine level) or ways to repair your vehicles, but if you get enough you should be able to overwhelm the Martians, that is if the vehicle isn’t useless as there is one that has no weapons
It was pretty interesting seeing some names when Bandits: Phoenix Rising came up, you did mention that they made some Bionic Commando reboots, but the original founders of Grin (Bo and Ulf Andersson) actually did go on to create Overkill Software the same year Grin went defunct, best known for making the Payday series, kind of funny to think about how they basically started with a car combat game
Battletanx and global assault did in fact run a lot smoother on the 64 than in emulation. I think it was only sometime in the past handful of years where global assault went from about 10-15 fps emulated to 20-30. That was just my experience though.
edit: also, the psx and n64 versions of the game are somewhat different. I grew up playing the 64 version, where obviously the texturing and modeling is slightly different, but there's also tanks that appear in the psx version that the 64 version doesn't have, like that mortar tank. I would suggest you trying the other version at some point if you haven't already.
There are also less filler missions in the N64 version.
@@marrqi7wini54 I didn't know that, but it's not surprising there'd be more in the psx version. Honestly I really do need to play that one at some point.
I have both versions of Global assault, and the general consensus with many people including myself is the N64 version is superior.
4 player max instead of 2.
Rhino, Rattler, Moto tank (fixed cannon tanks) have camera controls to swing it left and right, or quick turn, where the PS1 doesn't.
I need to reconfirm that.
Going from memory so people correct me if I'm wrong.
The Goliath tanks in base defence modes can't be reattached to the rail track in the PS1 version.
PS1 doesn't have the Marksman tank (at least in single player)
The Hornet Tanks doesn't have the ability to arch missiles left and right.
The farther you go in single player the more tank options you have per level in the N64 one. I recall you had a limited selection per level in the Ps1 version.
The 3 exclusive Tanks are meh.
Suicide tank is mostly worthless in single player.
Mortar Tank is a decent idea to have as many of the secondary weapons have tank that Specializes as said weapon as their primary weapon (Flamethrower, Laser, missiles)
But as stated in the video it's general usefulness is limited.
The gattling gun one is okay, and makes a return in world destruction league.
@@Hobojoe4464 Not being able to reattach goliaths in defense would blow. Same goes for the quick turn. I used those a ton. I'm glad to hear I didn't get the short end of the stick as a kid and had the better version lol.
@@glassramen Like I said in my post I'm going off of memory.
I'll have to check the quick Turns to confirm it. But the whole Rhino Tank not having a camer swing left or right option is true.
I kinda want to see some of these characters as a guest character in Twisted Metal, competing to wish that Twisted Metal's popularity was given to the character's original game
Would be cool, especially since fighting games like Mortal Kombat and Tekken have become famous for allowing guest fighters. It will just have to depend on Sony and the company owning the characters they want as guests making an agreement that benefits both of them.
Blood Drive and Smash and Survive make me feel like they're also a homage to Carmageddon.
Now I wanna play Blood Drive.
Blood Drive is a lot of fun I’d definitely recommend it but it’s best that you don’t try to beat it unless you are one of the most patient people on the planet
@@DemonSlayer-og8nm It's that frustrating?
@@Cyclobomberit’s not exactly frustrating but when you play one of the tournaments you have to do every single event in one setting there’s no saving in between
I had whatever Battletanx game was on N64 growing up and it was played probably more than any other game lol.
critical depth was an incredible game. it was far too complicated and had so many nuances that made it tough to enjoy. The huge arenas in 3d made combat rare
MOTOR MAYHEM WAS MY ENTIRE CHILDHOOD it actually had some amazing looking character designs and each of them having 3 different unique abilities made it really stand out. Never liked the aesthetics of Twisted Metal so I went to Motor Mayhem.
“and just come up from behind and start pounding them” -Tactical Bacon Productions, 2022
You heard me
@@TBP Oh yeah, I would’ve included this in the comment: To play games without trial mode in Xenia, there should be a file that has the word “config” on it and you can open it with Notepad and find “License Mask” which controls if the game is in trial mode or not. Set the value from 0 to 1 as it will make the game into it’s full purchased version which can let you play all of Novadrome’s modes
Fun fact, the last time anything from Interstate '76 was brought up? True Crime: Streets of LA's PC port came later than the others, and aside from online multiplayer races, a bunch of skins for the campaign were included. Among those, and the reason I even bought the PC version, was a skin of Taurus, boxy model and all!
The game i remember having that was decent that I havent seen covered is Full Auto 2: Battle Lines, but I was pumped to see Vigilante 8 on the last one. Great Vids!
Add Battletanx as yet another example of the most unassuming things having the most out-of-pocket lines imaginable.
I bought Blood Drive back in highschool because I heard it was terrible, saw gameplay, and thought it actually looked really fun.
I enjoy pretty much all of it, outside of the checkpoint mode because it is quite literally luck if you can win by having checkpoints actually spawn near you and not near someone halfway across the map. And then another one spawns next to an opponent. And again. And again. I got so frustrated by a specific level that was a checkpoint game that I put it down and never played it again.
39:43 I would like to point out the 80s had a lot of werewolf movies and the 90s had a a lot of vampire movies, it was just the zombies turn.
Jesus Christ, Battle Tanx sounds awesome.
As much as I would also like for games to be preserved better than going all digital lets them be, they are still on a clock as far as I can tell, with many newer games all but locking you out if you can't connect to their servers... which is why I love that with stuff like the DS and Wii, there is an active base of people making redirect servers using cached data from before gamespy went down...
For dead in the water, the useless items you combine them for special effects to be added to you. Also the flame and oil combine them to make sludge flame. I’ve learned a lot of this stuff playing the game as a youngster
If you're still in the business to cover 'knockoff Twisted Metal' games, there was one that I distinctly remember being quite the joyride (although this was way back when my youth was amazed by anything) called Bumper Wars. I remember it because of the premise that some advanced alien race came witness to us having fun with Bumper Cars and took the idea and turned it into a bloodsport, so as the title is. I think the major thing that differs it from TM conventionally is the fact that the 'car' that you have isn't necessarily fixed but can be changed and upgraded in certain ways depending on what playstyle you were going for, turning it into a bit of a lite RPG mixed with car combat.
As for another one, since you briefly mentioned hotwheels, was this isometric viewed game called 'Hotwheels : Bash Arena'. Although it seems this game was much more in the spirit of demolition derby so much than TM, it still had traps, places to navigate and the main goal (usually) was to defeat the other cars this way. So there's a few recommendations your way and some more awakenings of my childhood. I distinctly remember playing Vigilante 8 and loving the shit out of it and then having memory holed it up until all these decades later. It was quite a spiritual successor (even if it was made during TM's heyday) to the Twisted Metal franchise.
Dead In The Water actually looks awesome, I would have loved that as a kid! I recognized the cover art, it's one of those games I always saw on the shelf at Family Video/Blockbuster/etc but never picked up for whatever reason. I should have!
Ooohhh yeah this is amazing stuff! My goodness time has flown by since i was a lad. Great content!
Battletanx Global Assault was my child hood. Such a great gem of a game for the Nintendo.
Not surprising to see you liked Motor Mayem, since Beyond Games also did a vehicular combat game for the Atari Lynx in 1993 called BattleWheels. One of the best multiplayer games on the Lynx. It would be cool seeing you cover that game if you plan to do another video in the subject of other vehicular combat games :D
No acknowledgement for Blood Wake? You're joking!
that game was amazing
Oh hey, didn't expect to see a Grin game on this. Company died a while ago, and now they're the guys behind Payday... Which is why it's running on a Racing game engine. Even kept the same composer
Considering the trouble you had filling a video, I doubt you'll make another. But if you do you should definitely check out the old PC title called Bumper Wars. It's roughly the same era as Bandits Phoenix Rising. The premise of the game is essentially is convicts competing for freedom via weaponized bumper cars set on an alien planet thousands of years in the future. It's surprisingly solid.
I have to say this before something stupid happens. Every time I find a good game analysis channel, either I'm late and it's basically dead, or it's re-re-reuploaded by some random channel with 50 subs.
Keep up the good work TBP. I'm actually happy youtube recommend a good content creator for once.
I Remember playing Battletanx: Global Assault on the N64 the version you played looks like a very different game with even some new tanks I haven't seen before.
This and the preceding video were very entertaining and thorough but I'm shocked Blood Wake for OG Xbox wasn't included in either video
battletanx had a spin off game call WDL thunder tanks, played it a TON during my childhood and still love it today
if you ever want to do a "Bottom of the bottom of the barrel"
I'd recommend Bloodwake, a more objective based boat combat, and Interstate 82', Interstate 76's sequel!
Also "Smash and Survive" was how your marriage went down? Did ya marry a giant preying mantis? Not judging or anything!
Bloodwake is underrated as fuck. Very very good game
39:30 I've had this exact frustration with the zombie craze and it's always had me rolling my eyes 🙄
Battle Tanks I’ll always remember for the parody commercial on the fabric softener bear.
That Dead in the Water game reminds me of another similar game on the Xbox. It's called Blood Wake and it was TECHNICALLY my first vehicular combat game. I also remember nothing about it.
Sad that you didn't cover Destruction Derby 64. That was a really fun if simple and easy arcade car combat/racing game. A bit bare bones in content, sure, but extremely fun, and I have yet to find another plane jane destruction derby game that lets you smash into cars with Volkswagon Beetles, Taxi cabs, Hot Rods, and Ambulances.
Well, there are no guns at all so... Eh.
I really lovd Destruction Derby 64, though
Vangers would be a cool game for you to cover, its a top down car combat game with upgrades and interchangable car parts. also has a cool theme of it being like... bug people
I remember loving World Destruction League: Thunder Tanks when I was a kid.
This video and the first one really made me think about how much I enjoyed playing it with my Dad and sister; I decided to look up the game and from what I've read it's quite bad. I'll always have fond memories, but it seems they should stay memories lol.
It's okay. It's basically Battletanx with gameshow style arena combat (same company)
Short Game but not alot of replay value single player wise.
If you Like BattleTanx Global Assault, and want something similar multiplayer wise then it's worth getting, at least from my experience with the Ps2 version.
1) I think the term with the most Neutral connotation in comparison to "knockoff" would probably be either "clone" or "-alike"
2) The spine just calls it "Motor Mayhem"; I even looked up the PAL version to see if it's any different There and nope, it's still just Motor Mayhem
A game that i never saw getting attention when talking about vehicular combat games is "Motorsiege : Warriors of Primetime" (PS2). I had fun playing it. Defenitly not the best game of this genre, but still fun.
I grew up with Battletanx: Global Assault on N64. Loved that game so much. But I'll admit without cheat codes it was hard as hell to beat.
50:14 - all of Bandit: Phoenix Rising OST was made by.... Simon Viklund! Grin was a first incarnation of the Overkill studio and Simon is a one of the OGs. You most likely know him because of Payday tracks for first and second game and after he and other Grin OG - Ulf Andersson left Overkill to create their own studio - he made soundtrack for GTFO.
Crazy to think that electronic music from Phoenix Rising sounded like.... uh, that, compared to all of electronic Payday tracks that are certified bangers.
Twitter was hot a month ago when they announced the Twisted Metal show had finished filming. Do we know anything about the game though? Any leaks yet on how its coming along?
I76 was an absolute banger. Absolutely love it, come back to it from time to time (getting it running well is an art) I even still have my box from Nitro Edition on my wall.
For me Vigilante 8 was the only game of this genre that have the potential to compete with TM.
idk, have you ever played rogue trip? I think i liked that game way more
Man, I remember playing Interstate 76 as a kid!
I got stuck on that same exact jump and gave up lmao
Totally forgot about it until now.
That was a crazy nostalgia hit right there.
Same, except my pc at the time was able to play it properly. There's also a sequel that I thought was pretty good. I can't remember exactly how but it is possible to get them both running properly, I played through them a few years ago.
I used to have a game known as Motorsiege: Warriors of Primetime. At the time I had this game, outside of Vigilante 8 2nd Offense and Rogue Trip on PS1, I had not much experience with car combat game (I was more into regular racing games at the time). Seeing footage of Motor Mayhem reminded me of Motorsiege. It's a very similar game. Consider reviewing this game in the future, although I remember Motorsiege being a very boring game.
Otherwise, you did a good job at reviewing these games!
The term QueenLord is “Werehog” levels of nonsensical: Lord is the male equivalent to Lady, so the inverse of the name would be KingLady.
Werehog = Werewolf but a hedgehog
how is that nonsensical? Queenlord is genuinely nonesense, though.
Coming here from the other knockoff video thinking. Hmm I’m surprised dead in the water wasn’t on that list. And here it is Lolol awesome series.
OMG.... Motor Mayhem!!! I've been trying to find the name of that game for years!!! I remember borrowing it when I was a kid and I loved it.
A one hour bacon video. Yes please
I know that you have covered lots of these games already but I have just found a game called 'Blaster Master: Blasting Again' that fits all the criteria, so if you are planning to make another twisted metal knock-offs video, that's my recommendation.
Also Destruction Derby Arenas did manage to do a set tournament, all the same tracks but honestly was a really fantastic little ps2 game, actually can be alot of fun to see each...15 or so characters endings
Gas Guzzlers Extreme was basically car combat racing with guns but stupidly arcadey, with a knockoff Duke Nukem announcer, quite literally called Duke
Destruction Derby Arenas is fantastic. Some tracks are lacklusters (Casino 2, Downtown tracks, Subway) but others are full of personality and arenas are brutal