aftermath definitive version ! chart !
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- Опубликовано: 11 окт 2024
- voila j'ai chart la musique :
de : • Video
puis bas sa ma pris des lustre et je suis desolersi la qualiter de la video est katastrophique mais écouter, je fait avec se que j'ai.
donc voila abonner vou ^^
lien du mod :
gamebanana.com...
Question, do u know how many frames per second “aftermath Joe” is supposed to move when he does the “up, down right, left” poses?
24 fps, (i think)
@@Agoti-mp4ec alright.
@@aidantherailfan2175 for more :
-- script by ItsCapp don't steal, it's dumb
-- simply, offsets. they're the numbers in the top left of the character editor
idleoffsets = {'0', '0'} -- I recommend you have your idle offset at 0
leftoffsets = {'30', '-5'}
downoffsets = {'0', '-18'}
upoffsets = {'10', '5'}
rightoffsets = {'0', '-35'}
leftMissoffsets = {'0', '0'} -- you probably won't need these if it's for the opponent
downMissoffsets = {'0', '0'} --
upMissoffsets = {'0', '0'} --
rightMissoffsets = {'0', '0'} --
-- alt animations, you don't need these if you're not gonna use them
leftAltoffsets = {'0', '0'}
downAltoffsets = {'0', '0'}
upAltoffsets = {'0', '0'}
rightAltoffsets = {'0', '0'}
-- change all of these to the name of the animation in your character's xml file
idle_xml_name = 'idle'
left_xml_name = 'left'
down_xml_name = 'down'
up_xml_name = 'up'
right_xml_name = 'right'
left_miss_xml_name = 'left miss' -- you probably won't need these if it's for the opponent
down_miss_xml_name = 'down miss' --
up_miss_xml_name = 'up miss' --
right_miss_xml_name = 'right miss' --
left_alt_xml_name = 'left alt'
down_alt_xml_name = 'down alt'
up_alt_xml_name = 'up alt'
right_alt_xml_name = 'right alt'
-- basically horizontal and vertical positions
x_position = -950
y_position = -50
-- scales your character (set to 1 by default)
xScale = 1
yScale = 1
-- invisible character (so basically if you wanna use the change character event, you need to make the second character invisible first)
invisible = true
-- pretty self-explanitory
name_of_character_xml = 'joe'
name_of_character = 'joe'
name_of_notetype = 'joe'
name_of_notetype2 = 'joecleveland'
name_of_notetype3 = 'joeclevelandglenn'
-- for multiple characters singing at the same time
--altnotetype = '' -- this is used for alt animations (uncomment if you use them)
--altnotetype2 = '' -- this is used for alt animations and singing at the same time (uncomment if you use them)
-- if it's set to true the character appears behind the default characters, including gf, watch out for that
foreground = false
playablecharacter = false -- change to 'true' if you want to flipX
function onCreate()
makeAnimatedLuaSprite(name_of_character, 'characters/' .. name_of_character_xml, x_position, y_position);
addAnimationByPrefix(name_of_character, 'idle', idle_xml_name, 12, true);
addAnimationByPrefix(name_of_character, 'singLEFT', left_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singDOWN', down_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singUP', up_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singRIGHT', right_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singLEFTmiss', left_miss_xml_name, 24, true);
addAnimationByPrefix(name_of_character, 'singDOWNmiss', down_miss_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singUPmiss', up_miss_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singRIGHTmiss', right_miss_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singLEFT-alt', left_alt_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singDOWN-alt', down_alt_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singUP-alt', up_alt_xml_name, 24, false);
addAnimationByPrefix(name_of_character, 'singRIGHT-alt', right_alt_xml_name, 24, false);
ETC....... (I couldn't put in all the code because ytb wouldn't let me.)
and on the video, Joe does between 19 and 21 fps, since my pc is pooping.
@@Agoti-mp4ec okay thank u
The chart download?
ruclips.net/user/redirect?event=comments&redir_token=QUFFLUhqbGVCRjNjOElLMFhsa19XR2hVMkt2OEUwbnFCZ3xBQ3Jtc0tsNkxnbkdiVmJsR19NOXlLVGkwX1U1WDdKSHA5d0FKOGpTcjZuY3pBNzJTa2ZBbmZYSkMzc2dIRTBKekR4QlF6MXNPNGFOLXZBUTlYZm1iY1Y4dWtvem05OWZLVWl1bUlHREpaZ1QzOVJVR1NnNWlMMA&q=https%3A%2F%2Fwww.mediafire.com%2Ffile%2F6k0kluit29dfrwt%2Faftermath_definitive_version.7z%2Ffile
@@Agoti-mp4ec thanks you
download?
www.mediafire.com/file/6k0kluit29dfrwt/aftermath_definitive_version.7z/file