aftermath definitive version ! chart !

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  • Опубликовано: 11 окт 2024
  • voila j'ai chart la musique :
    de : • Video
    puis bas sa ma pris des lustre et je suis desolersi la qualiter de la video est katastrophique mais écouter, je fait avec se que j'ai.
    donc voila abonner vou ^^
    lien du mod :
    gamebanana.com...

Комментарии • 11

  • @aidantherailfan2175
    @aidantherailfan2175 3 месяца назад

    Question, do u know how many frames per second “aftermath Joe” is supposed to move when he does the “up, down right, left” poses?

    • @Agoti-mp4ec
      @Agoti-mp4ec  3 месяца назад

      24 fps, (i think)

    • @aidantherailfan2175
      @aidantherailfan2175 3 месяца назад

      @@Agoti-mp4ec alright.

    • @Agoti-mp4ec
      @Agoti-mp4ec  3 месяца назад

      @@aidantherailfan2175 for more :
      -- script by ItsCapp don't steal, it's dumb
      -- simply, offsets. they're the numbers in the top left of the character editor
      idleoffsets = {'0', '0'} -- I recommend you have your idle offset at 0
      leftoffsets = {'30', '-5'}
      downoffsets = {'0', '-18'}
      upoffsets = {'10', '5'}
      rightoffsets = {'0', '-35'}
      leftMissoffsets = {'0', '0'} -- you probably won't need these if it's for the opponent
      downMissoffsets = {'0', '0'} --
      upMissoffsets = {'0', '0'} --
      rightMissoffsets = {'0', '0'} --
      -- alt animations, you don't need these if you're not gonna use them
      leftAltoffsets = {'0', '0'}
      downAltoffsets = {'0', '0'}
      upAltoffsets = {'0', '0'}
      rightAltoffsets = {'0', '0'}
      -- change all of these to the name of the animation in your character's xml file
      idle_xml_name = 'idle'
      left_xml_name = 'left'
      down_xml_name = 'down'
      up_xml_name = 'up'
      right_xml_name = 'right'
      left_miss_xml_name = 'left miss' -- you probably won't need these if it's for the opponent
      down_miss_xml_name = 'down miss' --
      up_miss_xml_name = 'up miss' --
      right_miss_xml_name = 'right miss' --
      left_alt_xml_name = 'left alt'
      down_alt_xml_name = 'down alt'
      up_alt_xml_name = 'up alt'
      right_alt_xml_name = 'right alt'
      -- basically horizontal and vertical positions
      x_position = -950
      y_position = -50
      -- scales your character (set to 1 by default)
      xScale = 1
      yScale = 1
      -- invisible character (so basically if you wanna use the change character event, you need to make the second character invisible first)
      invisible = true
      -- pretty self-explanitory
      name_of_character_xml = 'joe'
      name_of_character = 'joe'
      name_of_notetype = 'joe'
      name_of_notetype2 = 'joecleveland'
      name_of_notetype3 = 'joeclevelandglenn'
      -- for multiple characters singing at the same time
      --altnotetype = '' -- this is used for alt animations (uncomment if you use them)
      --altnotetype2 = '' -- this is used for alt animations and singing at the same time (uncomment if you use them)
      -- if it's set to true the character appears behind the default characters, including gf, watch out for that
      foreground = false
      playablecharacter = false -- change to 'true' if you want to flipX
      function onCreate()
      makeAnimatedLuaSprite(name_of_character, 'characters/' .. name_of_character_xml, x_position, y_position);
      addAnimationByPrefix(name_of_character, 'idle', idle_xml_name, 12, true);
      addAnimationByPrefix(name_of_character, 'singLEFT', left_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singDOWN', down_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singUP', up_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singRIGHT', right_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singLEFTmiss', left_miss_xml_name, 24, true);
      addAnimationByPrefix(name_of_character, 'singDOWNmiss', down_miss_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singUPmiss', up_miss_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singRIGHTmiss', right_miss_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singLEFT-alt', left_alt_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singDOWN-alt', down_alt_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singUP-alt', up_alt_xml_name, 24, false);
      addAnimationByPrefix(name_of_character, 'singRIGHT-alt', right_alt_xml_name, 24, false);
      ETC....... (I couldn't put in all the code because ytb wouldn't let me.)

    • @Agoti-mp4ec
      @Agoti-mp4ec  3 месяца назад

      and on the video, Joe does between 19 and 21 fps, since my pc is pooping.

    • @aidantherailfan2175
      @aidantherailfan2175 3 месяца назад +1

      @@Agoti-mp4ec okay thank u

  • @ModernSonicV2
    @ModernSonicV2 27 дней назад

    The chart download?

    • @Agoti-mp4ec
      @Agoti-mp4ec  26 дней назад

      ruclips.net/user/redirect?event=comments&redir_token=QUFFLUhqbGVCRjNjOElLMFhsa19XR2hVMkt2OEUwbnFCZ3xBQ3Jtc0tsNkxnbkdiVmJsR19NOXlLVGkwX1U1WDdKSHA5d0FKOGpTcjZuY3pBNzJTa2ZBbmZYSkMzc2dIRTBKekR4QlF6MXNPNGFOLXZBUTlYZm1iY1Y4dWtvem05OWZLVWl1bUlHREpaZ1QzOVJVR1NnNWlMMA&q=https%3A%2F%2Fwww.mediafire.com%2Ffile%2F6k0kluit29dfrwt%2Faftermath_definitive_version.7z%2Ffile

    • @ModernSonicV2
      @ModernSonicV2 26 дней назад

      @@Agoti-mp4ec thanks you

  • @SDVfan101
    @SDVfan101 5 месяцев назад

    download?

    • @Agoti-mp4ec
      @Agoti-mp4ec  5 месяцев назад

      www.mediafire.com/file/6k0kluit29dfrwt/aftermath_definitive_version.7z/file