Calculated risk. Gruul is technically the weaker color at the table. Ryan had a better chance of winning by disrupting the T&K player and the explosive simic Nadu player. Unfortunately, with all risk, it doesn't always work out.
Awesome games! Got a few new card ideas from yall as always. I did enjoy a short chuckle when Ryan mystical tutored a timetwister "on to the battlefield" at the start of game three. 😂
Ryan handed Phillip the win turn 3. Dude emptied his hand because of how much ramp he had, and Ryan was like, you know what he needs? Some cards. I'm honestly glad he still cast it
As someone who’s been wanting to make a Roxanne deck while fearing if I could make one that’s viable against the rest of my friends, seeing her appear on playing with power is definitely reassuring!
What confused me was in the first game when Phillip had a dockside and then next turn played a temur sabertooth and then people still fed the dockside count. Was there some politics that went unheard between the three or did they just overlook his board state lol
this was a great video. and yeah, destiny spinner is, well not bonker or broken, just really freaking good. if you are playing green there is almost no reason to not play it, its a 2/3 for 2 with counterspell protection and can even turn your lands into creatures if the games goes to that far of a stage.
Game 1: LED, Nantuko, making Mishra's Factory into an artifact creature, and playing Coveted Jewel were all misplays; Phillip had Dockside and Sabertooth in play, but he wasn't mana positive until any of the above artifacts/enchantments were played. There was no reason to enable the combo without a way to stop it or win on their turn.
Great question! Seeker of skybreak can target itself, which would trigger nadu. It would then untap itself, and can be done again. Then the next turn starts, seeker is still untapped, and can be done again. Across the turn cycle this can equal 8 Nadu triggers.
How can Dockside/Sabertooth in game 3 can make infinite treasures AND paying for Rhystic every time? 5 Treasures, 2 back to hand, 2 recast and 1 paying Rhystic.
So Corey playing LED and passing the turn is what caused the table to lose to dockside loops. If they had kept it in their hand, it would have been mana neutral.
No, they actually had the count wrong there. If that were the case, Corey could simply have sacrificed the LED. However, there was already Springheart and Concordant Crossroads on Chad's board, then Chad turned Factory into an artifact creature, juicing his count to 3, Heliod and Arcane Signet from Ryan bringing it to 5, and then the LED. If Chad didn't activate the Factory, then Corey could have sacrificed LED to get down to a count of 4 and gone neutral. I would be interested to hear the table talk, since they knew the combo was coming and still played into it. Obviously could just be an oversight.
@@tylerduncanson2661 well, as @philliphickey4258 pointed out, Roxanne is doubling treasure mana, meaning a Dockside count of merely 3 goes mana-positive. At the time that Dockside was tutored, there was already a Dockside count of 3 (Concordant, Heliod, Signet). So idk if the table recognized or not (odd to not let Ragavan hit, if that's the case, assuming they were aware of the need to either remove Dockside/Saber or find removal for an existing artifact/enchantment, so this is one where I'd love to know what the table talk was surrounding the situation. Or was the Sabertooth not public knowledge? Can't remember.
Ryan should have been able to draw his deck with that Dockside loop. With Dockside only making 5 he can't "go infinite and pay for Rhystic each time." Ryan would most likely draw interaction to stop him within a few iterations of the loop and stopped him. Severe misplay unless I'm missing something
Soo,.. first game. Dockside and Sabertooth both are on the battlefield and two player cast artifact/enchantment right into it just giving him the win. Like.. wtf?
This is the old PWP I remember and love it! Also, that last play where the DCM gets flashed in to copy Finale to pay for Rhystic was bonkersly good!
Ryan just giving Philipp a hand refill to be nice, Heliod really is a group hug commander
Yeah he handed the game over with that time twister after Phillip already dumped his entire hand ramping on T1 😂
@@franslair2199 Happens ..my First couple cedh-games were full of weird Interactions
So glad to hear you're back! Hope you're doing well man!
DANNG 3 games in one 13 min vid. Y'all are efficient
I wana know why Ryan cast timetwister when Phillip had so much to gain. He already played most of his hand and Ryan basically gave him a free refill
Calculated risk. Gruul is technically the weaker color at the table. Ryan had a better chance of winning by disrupting the T&K player and the explosive simic Nadu player. Unfortunately, with all risk, it doesn't always work out.
First time the sponsorship had me this interested! Will check it out and hope I get enough money to buy them (and a place to play it)
So happy that y’all are back!
4:00 heliod doesn't untap, transforming only flips.
G1 and editing was crisp. Nice
Roxanne is pretty nasty! Love to see some new commanders out there.
Awesome games! Got a few new card ideas from yall as always. I did enjoy a short chuckle when Ryan mystical tutored a timetwister "on to the battlefield" at the start of game three. 😂
Ryan handed Phillip the win turn 3. Dude emptied his hand because of how much ramp he had, and Ryan was like, you know what he needs? Some cards. I'm honestly glad he still cast it
Just as important as your combo is PROTECTING your combo. Great games my dudes!
This is what we missed, great to have it back to how it was.
The OG is back! Awesome episode of PWP!
2:57 Nine* cards per turn cycle
damn gg philip with that gruul
Thanks
LETS GO, NEW CONTENT!
I think cedh is the perfect place for nadu. Especially when you can play it on turn one 😅. Incredibly powerful. And that counter war? Wow
4:59 should be 6 treasures! LED, Heliod, Signet, Crossroads, Nantuko and the newly-animated Mishra's factory artifact creature
Talon Gates on your own Nadu is hot 🔥
That dualcaster line was niceeee
As someone who’s been wanting to make a Roxanne deck while fearing if I could make one that’s viable against the rest of my friends, seeing her appear on playing with power is definitely reassuring!
She top 16'd a Massachusetts cEDH tournament a couple weeks ago
havent watched yet but i know THE MAN IS HERE!
Feels like they really played into the on board combo for game 1. There was no reason to play L E D that turn cycle plus the nantuko.
Roxanne makes treasures tap for 2 mana, the infinite was already on the board so the table was digging for answers.
@@bryantmoyle1706 gotcha 👍
4:58 Phillip should have made 6 treasures through Dockside. LED, Heliod, Signet, Crossroads, Nantuko, and Factory being animated
RYAN IS GOAT VOICE OF GOD
That was a terrible Timetwister. Ah yes, someone went nearly hellbent dumping rocks, let's feed them more gas
Phillip's Sabre mat is sick
Nice to see gruul doing all the things
Playing with Power MTG. Powerful Cards, Powerful Format!
Love your content, thanks.
Sweet, I want aware Roxanne was a thing!
The greeed that first game wow
Let’s go Corey
Crop rotation to that madara land is brillant!
*seeker is 9 card per rotation, not 8
Playing led in game 1 while a dockside temur loop was on board is criminal
That was a lot 👌🏼
Super fun game!
I miss having the opening hands/turn orders for the second and third games, but I'm glad to see another video from the crew 💙🖤
And this ladies and gentleman is why you don't play wheels!
Wheel effects are a staple of competitive commander tables though
Strange perfect Hand from Chad
That Timetwister basically hands Roxanne the last game lmao
What confused me was in the first game when Phillip had a dockside and then next turn played a temur sabertooth and then people still fed the dockside count. Was there some politics that went unheard between the three or did they just overlook his board state lol
Roxanne doubles treasure mana. So it didn’t feed the dockside count.
this was a great video. and yeah, destiny spinner is, well not bonker or broken, just really freaking good. if you are playing green there is almost no reason to not play it, its a 2/3 for 2 with counterspell protection and can even turn your lands into creatures if the games goes to that far of a stage.
You better put on the red light! ❤❤❤
This is an amazing reference.
@@PlayingWithPowerMTG Only us old folks know lol.
Awesome
Report the timetwister player
What does the narrator mean with cast food chain or looped oxide to gain infinite mana for Roxanne? I can't find this looped oxide 😅🙈
HES BAAAAACK
Kraumbat ships only to US so sadly No Option
I love seeing nadu lose
Awsome video
ROXXXXXXXXXANNE!
Someone fire the weather guy. He never said anything about METEOR RAINS!
wait, temur use 2 mana, dockside 2 extra + 1 from rhystic, how is that infinite mana?
Roxanne generates two mana per treasure.
@@PlayingWithPowerMTG forgot about that, thanks
I think Nadu should be the first card that all the players agree to ban before it actually gets banned.
i miss the tournaments :(
Nice
I feel bad for Heliod, not a lot of space.
Don't look up.
Mike Schur likes this
Shouldn't mishra's factory have summoning sickness since it entered that turn? Thats how ive been slowed when i play my Nadu list.
Yeah
Crossroads was in play
Game 1: LED, Nantuko, making Mishra's Factory into an artifact creature, and playing Coveted Jewel were all misplays; Phillip had Dockside and Sabertooth in play, but he wasn't mana positive until any of the above artifacts/enchantments were played. There was no reason to enable the combo without a way to stop it or win on their turn.
Roxanne made all treasure generate two mana. So it only took 3 to go infinite.
The untap creature Chad played on turn 2 in game 1, how is that 8 cards per rotation? There’s only 2 creatures out so it’d be 4 cards, right?
Great question! Seeker of skybreak can target itself, which would trigger nadu. It would then untap itself, and can be done again. Then the next turn starts, seeker is still untapped, and can be done again. Across the turn cycle this can equal 8 Nadu triggers.
@@PlayingWithPowerMTGyou can also target nadu with skybreak on the player right before you to get a 9th card
wtf is the first game? they are all inting to dockside.
Thank you for not uploading a Nadu win 😜
how come yall didnt tell the audience their starting hands and mulligans????
Players didn't show their hands as part of the recording, so we didn't have that info. Sorry :(
@@PlayingWithPowerMTG no probs, thats understandable
How can Dockside/Sabertooth in game 3 can make infinite treasures AND paying for Rhystic every time? 5 Treasures, 2 back to hand, 2 recast and 1 paying Rhystic.
With Roxanne out the treasures tap for 2 mana each
Roxanne lets treasures tap for 2 mana each
Roxanne doubles the mana output of Treasures
@@theArcosa Ah, thank you
So Corey playing LED and passing the turn is what caused the table to lose to dockside loops. If they had kept it in their hand, it would have been mana neutral.
No, they actually had the count wrong there. If that were the case, Corey could simply have sacrificed the LED. However, there was already Springheart and Concordant Crossroads on Chad's board, then Chad turned Factory into an artifact creature, juicing his count to 3, Heliod and Arcane Signet from Ryan bringing it to 5, and then the LED. If Chad didn't activate the Factory, then Corey could have sacrificed LED to get down to a count of 4 and gone neutral. I would be interested to hear the table talk, since they knew the combo was coming and still played into it. Obviously could just be an oversight.
@@SenorCoupon that is actually incorrect as Roxanne makes the treasures tap for 2 mana each, so cracking the LED would not have mattered
@@philliphickey4258 Oooh, good point
@@SenorCouponYeah, idk why the Nadu player got so greedy with Nantuko into a known Dockside loop.
@@tylerduncanson2661 well, as @philliphickey4258 pointed out, Roxanne is doubling treasure mana, meaning a Dockside count of merely 3 goes mana-positive. At the time that Dockside was tutored, there was already a Dockside count of 3 (Concordant, Heliod, Signet). So idk if the table recognized or not (odd to not let Ragavan hit, if that's the case, assuming they were aware of the need to either remove Dockside/Saber or find removal for an existing artifact/enchantment, so this is one where I'd love to know what the table talk was surrounding the situation. Or was the Sabertooth not public knowledge? Can't remember.
Ryan should have been able to draw his deck with that Dockside loop. With Dockside only making 5 he can't "go infinite and pay for Rhystic each time." Ryan would most likely draw interaction to stop him within a few iterations of the loop and stopped him. Severe misplay unless I'm missing something
I think you might be. Roxanne generates two mana per treasure.
Soo,.. first game. Dockside and Sabertooth both are on the battlefield and two player cast artifact/enchantment right into it just giving him the win. Like.. wtf?
Phillip was already infinite treasures at that point so it didn’t matter. With Roxanne out, a dockside count of 3 is infinite