Hmmm... interesting, I am not able to replicate your problem. Are you sure that the damage set up is the same as mine? If you send me a picture of the damage logic at carbonicacidstudios@gmail.com I can try and fix it for you.
Hello! A Binding in a UI runs every Tick. Those progress bars are updating their information every frame. Probably not something you intended on doing. Use Events to trigger the UI information to change.
hi! thanks for the tutorial! i was wonder if it is possible to have a delay on the regen. what i mean is in halo for example if i take damage it takes a few seconds for the shield to start recharging.
I totally should have done that in the video. All you would have to do is create a boolean for the shield regen and attach that to a branch right after the event tick and on the event being true do the rest of the regen stuff. Then at the end of the tick set the boolean to false. Last at the end of the "Event any damage" create a delay (the length of time for this delay is how long before you start regenerating) and attach that to the boolean you created for the shield regen and set it to true.
Thank you! So are you saying good and bad NPCs or are you saying that the same NPC will attack you or say hi to you based on how you interact with them?
looking into making a health and armor system similar to warzone, instead of regenerating shield how would i make it so that it doesnt automatically regenerate but rather you can manually heal the armor by an action? If possible a tutorial on this would be amazing as i cant seem to find any
@@CarbonicAcidStudios wow incredible work! cant wait to dive into this, question though how would i go about making it instead of one shield bar, make it three. Similar to call of duty warzone?
@@JenisixR6 Dang I wish I knew about that before I made this last video, I would have included it. All you would have to do is make 3 separate mana progress bars and have a branch that If the mana bar in front of it is greater than 0 then don't use it. Then you would just either carry over the remainder of damage to the other bar if it goes beyond the minimum or just leave as is if you want to cancel out the damage after depleting a shield. I have never played Call of Duty Warzone but hopefully that helps.
This worked for me for the most part, except when the shields hit zero sometimes my health would get healed for the damage amount.
Hmmm... interesting, I am not able to replicate your problem. Are you sure that the damage set up is the same as mine? If you send me a picture of the damage logic at carbonicacidstudios@gmail.com I can try and fix it for you.
Hello! A Binding in a UI runs every Tick. Those progress bars are updating their information every frame. Probably not something you intended on doing. Use Events to trigger the UI information to change.
I only used event tick for the Shield Regen. How did you set up the Shield Regen without an event tick?
hi! thanks for the tutorial! i was wonder if it is possible to have a delay on the regen. what i mean is in halo for example if i take damage it takes a few seconds for the shield to start recharging.
I totally should have done that in the video. All you would have to do is create a boolean for the shield regen and attach that to a branch right after the event tick and on the event being true do the rest of the regen stuff. Then at the end of the tick set the boolean to false. Last at the end of the "Event any damage" create a delay (the length of time for this delay is how long before you start regenerating) and attach that to the boolean you created for the shield regen and set it to true.
@@CarbonicAcidStudios Would love to see a quick 60 second short for this!! Im trying to get it to work aswell. Would mean a lot!
@@Lordz_Nhs That is two people now. Well now I have to do it.
@@CarbonicAcidStudios I really Would appreciate it!!
@@Lordz_Nhs Done: ruclips.net/video/0b1T54Jgu90/видео.html
Can you make RDR2 interaction like good and bad, so if i say good the npc will say hi and if i say bad the npc will attack me?
Edit: +1Subscriber :)
Thank you! So are you saying good and bad NPCs or are you saying that the same NPC will attack you or say hi to you based on how you interact with them?
@@CarbonicAcidStudios yeah :)
looking into making a health and armor system similar to warzone, instead of regenerating shield how would i make it so that it doesnt automatically regenerate but rather you can manually heal the armor by an action? If possible a tutorial on this would be amazing as i cant seem to find any
Yeah, sure.
Done: ruclips.net/video/ungRt_WvXYQ/видео.html
@@CarbonicAcidStudios wow incredible work! cant wait to dive into this, question though how would i go about making it instead of one shield bar, make it three. Similar to call of duty warzone?
@@JenisixR6 Dang I wish I knew about that before I made this last video, I would have included it. All you would have to do is make 3 separate mana progress bars and have a branch that If the mana bar in front of it is greater than 0 then don't use it. Then you would just either carry over the remainder of damage to the other bar if it goes beyond the minimum or just leave as is if you want to cancel out the damage after depleting a shield. I have never played Call of Duty Warzone but hopefully that helps.
@@CarbonicAcidStudios hmm okay ill try to take a chance at this tomorrow, not the best at these kind of things but i will try haha