F**k it, invent your own D&D spells

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  • Опубликовано: 14 июл 2024
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Комментарии • 789

  • @Cruzz999
    @Cruzz999 19 дней назад +482

    The big bad of our low level campaign raises his hand and proclaims: "I cast Fire.."
    Our bard, Otto, interupts "BOLT".
    The firebolt deals 1d10 damage to a floor tile in the middle of our group. We have once again been saved by "Otto's correct"

    • @cheeselord3655
      @cheeselord3655 18 дней назад +61

      That's genius

    • @MichelleNyxRaymond
      @MichelleNyxRaymond 18 дней назад +26

      Hahaha, that’s amazing.😂

    • @saccherrirhysha2660
      @saccherrirhysha2660 18 дней назад +40

      The party breath of haze druid acquired a ring of spell change on one letter of a spell one per day. Been using goodberry and making slight research changes.
      Dm let me know the druid is a crafter of a new spell series. Druids been baking "goodmerry" scones, muffins. They got a kick if there's extra berries in the scones.
      Going to try "Goofberries" in the new batch. Field testing. "Hey party, who wants a muffin?"
      Party - NOO!
      Learning to bake spells responsibly.😊

    • @MoonbeamPony
      @MoonbeamPony 18 дней назад +14

      ​@@saccherrirhysha2660"Godberry."

    • @GinnyDi
      @GinnyDi  18 дней назад +109

      Holy crap this is such a good bard feat idea. Suddenly your encyclopedic knowledge of 5e spells becomes a super power 😂

  • @stevenlanzarotta9576
    @stevenlanzarotta9576 19 дней назад +643

    “That’s why I always carry a sword.” I’m noticing a running gag. 🤔

    • @GinnyDi
      @GinnyDi  19 дней назад +314

      people are always asking me, "Ginny, why do you always carry a sword?" so I thought I'd let 'em know 😌

    • @isaacbenrubi9613
      @isaacbenrubi9613 19 дней назад +72

      The correct response to that is, "why don't you?" It's not your fault they're grossly unprepared.

    • @DndNate-qs1fz
      @DndNate-qs1fz 19 дней назад +8

      What type of sword is your favorite?

    • @lindafreeman7030
      @lindafreeman7030 19 дней назад +11

      Ginny should do a colab with The Click, so they can compare blades.

    • @Montyandrew45
      @Montyandrew45 19 дней назад +2

      It's a sword that casts fireball right?

  • @ImpossibleAsymptote
    @ImpossibleAsymptote 18 дней назад +288

    To really hammer in the point: Mordekainen was Gary Gygax's character. Melf was Luke Gygax's character. Bigby was Rob Kuntz' character. Drawmij was Jim Ward's character. Leomund was Len Lakofka's character. Tasha is named after a kid who wrote letters to Gary. I could keep going for a long, long time. It is quite literally a day zero DND tradition to have your PC wizards make up spells and name them after them. Let them! Keep the tradition going!

    • @aishaali9771
      @aishaali9771 18 дней назад +11

      Is Hadar anyone's character?

    • @ImpossibleAsymptote
      @ImpossibleAsymptote 18 дней назад +2

      @@aishaali9771 As far as I know, no. Earliest reference I can find to him is in Dragon Magazine #366 as an example Star Pact Warlock's patron.

    • @GinnyDi
      @GinnyDi  18 дней назад +55

      This is such a cool fact. I didn't know about Tasha's name!

    • @vickieden1973
      @vickieden1973 17 дней назад +14

      @@aishaali9771 Hadar was from 4E, one of their range of "star-like Elder Evils" AKA Lovecraft meets Galactus. If I recall it correctly, a series of stars were infested by the Far Realm and became bizarre sentient evils of great and unfathomable power. This was the source of their Star Pact warlock's powers, and eventually got rolled into the Great Old One patron in 5E.

    • @palatonian9618
      @palatonian9618 17 дней назад +12

      I think I knew 90% of these names were PCs at one point but hearing them all listed this way together is *so* impactful for some reason. Thank you for your comment!

  • @Whichendup
    @Whichendup 18 дней назад +245

    "...and certainly not my players who generally don't let a single D&D related thought sully their empty minds in between sessions."
    As a forever GM I felt this in my soul.

    • @foolcat23
      @foolcat23 18 дней назад +4

      Don't we all love the Casuals, who are solely present for socializing reasons, and would never admit to having something as mundane as TTRPGs as a hobby?

    • @AM-hf9kk
      @AM-hf9kk 18 дней назад +6

      @@foolcat23 Urgh... The people that seem to think reading their three-page character sheet is akin to Tolstoy?

    • @Vanessa__Pauls
      @Vanessa__Pauls 17 дней назад +8

      I dont understand that, I think about DnD all the time between sessions.

    • @Rhyder77
      @Rhyder77 17 дней назад +1

      I felt it in my heart and in my soul. Which is part of the dramatic villain speech I'm concocting in my mind as I write this comment😉

    • @joeo3377
      @joeo3377 17 дней назад +1

      Me too, buddy. Me too.

  • @jenkohr
    @jenkohr 19 дней назад +226

    One of my characters firmly believes that spells can be DOWNcast, not just upcast, so she keeps experimenting with magic until she discovers a way to do it

    • @logancuster8035
      @logancuster8035 18 дней назад +17

      Very cool idea

    • @jenkohr
      @jenkohr 18 дней назад

      @@logancuster8035 thank you! She’s one of my favorites I’ve ever made!

    • @BiowareNut
      @BiowareNut 18 дней назад +12

      Downcasting would be WAY more powerful than upcasting. You'd be able to cast 9th level spells multiple times per encounter.

    • @jenkohr
      @jenkohr 18 дней назад +19

      @@BiowareNut I’m well aware, a weaker but lower spell slot fire ball would be broken

    • @Delmworks
      @Delmworks 18 дней назад +13

      I’ve had similar ideas as an expansion of ritual casting- by using various sacrificed and expanded geometry, you can cast spells above your station for expensive costs in time and effort

  • @CrispysTavern
    @CrispysTavern 19 дней назад +375

    MOM! Ginny called me a coward.
    Seriously though, my main issue with spell invention is taking the time to look over their ideas. It wouldn't even take me that long... I think I'm just lazy.

    • @GinnyDi
      @GinnyDi  19 дней назад +150

      Honestly there is SO much to manage as a dm. Not wanting to do this too is valid!

    • @reallunacy
      @reallunacy 19 дней назад +23

      Put some of the burden back on the players then. Have them give you a few examples of similar spells and their spell levels so you can make sure it is in line with the power. That way the approval process is you reading one new and two or three existing spells and just comparing.

    • @christiansorensen7567
      @christiansorensen7567 19 дней назад +5

      You're not a coward if you intend your puns.

    • @SpaceVENTING
      @SpaceVENTING 19 дней назад +7

      I have them cover their spell ideas with me in-between sessions myself. Gives everyone more time and less pressure.

    • @SpaceVENTING
      @SpaceVENTING 19 дней назад +3

      Also tell them to look up example spells from their current casting level that are already game approved. They should get an idea of how their own spell should go based off that

  • @BalthusHomewood
    @BalthusHomewood 19 дней назад +258

    I could almost see incentivizing my players who play primary spellcasters to make at least one new spell by level 10 as a sort of "graduation", especially Wizards. A magical Thesis Project.

    • @GinnyDi
      @GinnyDi  19 дней назад +83

      Oooh yes, great idea! I just love weaving it into character storylines

    • @wompusslompus5424
      @wompusslompus5424 19 дней назад +5

      Love this idea!

    • @koboldsage9112
      @koboldsage9112 18 дней назад +19

      I did this exactly. Twice.
      There was a bundled magic missiles spell, (3rd lvl) shoots one target 4-6 times or so and then branches to that many secondary magic missile targets. (Loosely based on chain magic missile).
      And a whole other character created an illusion spell where you enchant a bundle of sticks to look like wands of magic missiles, including firing illusory missile attacks that did psychic damage, briefly turning a crowd of peasants into a fairly formidable fighting force.

    • @BalthusHomewood
      @BalthusHomewood 18 дней назад +9

      @@GinnyDi I did this when I played a Dread Necromancer. His Thesis spells were a spell that made an eye function like a video camera, and another that trapped the soul of a recently slain character in that dead characters skull. The DM liked the idea, and we got a really cool NPC out of that last spell 😁

    • @MichaelKrinsky-hx1vu
      @MichaelKrinsky-hx1vu 16 дней назад

      Oh, that is a solid idea!

  • @andrewmiddleton3487
    @andrewmiddleton3487 19 дней назад +276

    My wife developed a psychic-themed version of wither and bloom and it's a very fun addition to our campaign.

    • @GinnyDi
      @GinnyDi  19 дней назад +65

      Ooh that sounds amazing!! 😍

    • @AM-hf9kk
      @AM-hf9kk 18 дней назад +5

      I remade the spell for Clerics, with slight adjustments. It seems silly that the servants of deities with power over life and death can't tap into your will to live, but the schmuck that stumbled into a fairy circle can.

  • @tsifirakiehl4250
    @tsifirakiehl4250 19 дней назад +72

    I’ve never made a homebrew spell, but I’ve taken to being a bit lenient with the spell lists. I recently let my party’s Eldritch Knight take the spell Ceremony even though it wasn’t on the list, solely because we agreed it would be hilarious for this deranged little chaos gremlin to be able to officiate weddings.

    • @GinnyDi
      @GinnyDi  18 дней назад +21

      😆😆 brilliant. Honestly, if there's a feat that lets characters take spells that aren't on their class list, I can sure as heck just give one to a PC if I like.

  • @foodflare9870
    @foodflare9870 19 дней назад +57

    My interpretation of things was that the spells that have a name are because they were notably tied to the creator. And that all the "generic spells" used to be tied to a name at one point but it has been so genericized and ubiquitously known about, but the creator's name has been forgotten to time and only the spell name is retained.

    • @tmytyson
      @tmytyson 18 дней назад +20

      "Kanavad's Low-Fat Grease (trademark) has now entered the public domain."

    • @GinnyDi
      @GinnyDi  17 дней назад +13

      You heard it here first, mages! Protect your trademark! 😂

    • @SeiaiAnkoku
      @SeiaiAnkoku 6 дней назад

      I enjoy the idea that you might be able to come across ancient scrolls or spellbooks made by the original creators of these spells. Netheril: Empire of Magic is a 2nd Edition book that has some of this exact thing in its spelllist, with almost all of them having names tied to them. It's fun to make up your own and add them to your campaigns for the players to find, especially if you include some odd quirks that the original creator liked or couldn't quite get rid of.

  • @BobWorldBuilder
    @BobWorldBuilder 19 дней назад +98

    Love this topic. Make your own EVERYTHING!

    • @GinnyDi
      @GinnyDi  19 дней назад +23

      Yesssss 🙌🙌 why not spend ALL our time making D&D content, spells, stories, characters....

    • @PeteRepeatYT
      @PeteRepeatYT 19 дней назад +5

      ‘There’s no limit to what you can homebrew’ is my motto!

    • @Joseph-ky3os
      @Joseph-ky3os 19 дней назад +3

      Why can't anyone protect a standard noble from being assassinated by a single disgruntled sorcerer casting magic missile?
      *Welp* time to write a whole subclass for it! - Me...too often

    • @Heleyrine
      @Heleyrine 19 дней назад +1

      And put them all in a cauldron which you name after yourself?
      **wink**

    • @sr.maximus9136
      @sr.maximus9136 19 дней назад +3

      I saw four types of GMs
      1 Master picked any prepared start campaign and just goes with thing that written in the book
      2 Master makes a campaign in prepared setting like world of forgotten realms
      3 Master makes own world and campaign in ready system
      4 Master creates just new full system for each campaign (and you have no right to not read all this 20 pages explanation how to cast spell building it with different 'forms' 'appearances' and 'elements' like some Lego)
      I found myself in last group and that's why no one ask me to play oneshot (they will have to learn stuff for half of session)

  • @lemongambit
    @lemongambit 19 дней назад +101

    You find a spell scroll for a cantrip called "Derrick's Dirty Down Rust". It makes things lightly rust as if you were in a grimdark story. It seems to allude to an entire set of oxidizing various metals. Why Derrick was interested in mildly oxidizing metallics is unknown but it does instantly add a cool roughness to your armor

  • @MonkeyJedi99
    @MonkeyJedi99 18 дней назад +27

    "I have a scroll of Emesis."
    - "Nemesis?"
    "No, I said it right. I wonder what the spell does. You want to try it out?"

  • @tonysladky8925
    @tonysladky8925 19 дней назад +62

    A couple of years ago, I played a Shadow Sorcerer/Great Old One Warlock whose gimmick was that all his "spells" were actually just him ripping open a portal to the Shadowfell and grabbing a horrific little creature (picture all the gnarly non-humanoid ghosts that show up in the "everything is going wrong" montage in every Ghostbusters movie) that creates the spell's effect and disappears back to the Shadowfell when the spell ends. So I came up with a cantrip to replace taking something like Mage Hand or Prestidigitation and give me more of that summoner vibe. Plus, I gave them some "ill-behaved pet" vibes like knocking stuff over or eating the object you wanted them to fetch.
    *Iwen's Minute Monsters*
    Conjuration cantrip
    *Casting Time:* 1 action
    *Range:* 30 feet
    *Components:* V, S
    *Duration:* Up to one minute
    Calling out the name of a tiny creature from another plane, you bring it to your current plane to complete a simple task. You create one of the following magical effects within range:
    * *Glow.* The creature glows or produces faint flames or sparks, shedding dim light of a color of your choice in a five-foot cube.
    * *Eat.* The creature eats one tiny, nonmagical object that weighs less than 5 pounds and that isn't being worn or carried.
    * *Ruin.* The creature scratches, bites, spews slime over, or otherwise causes minor cosmetic damage to one object no larger than one foot on each side, or it befouls up to 1 cubic foot of food, causing it to taste and smell disgusting. If possible, it may knock the object over as part of this effect.
    * *Speak.* The creature makes a loud call that can be heard up to 100 feet away.
    * *Fetch.* The creature picks up one tiny, nommagical object that weighs less than 5 pounds and that isn't being worn or carried and brings it to you. When you give this command, there is a 50% chance the creature will take the Eat action instead.
    If you cast this spell multiple times, you can have up to three creatures each performing one of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
    *Spell Lists:* Druid, Sorcerer, Warlock

    • @SteveAkaDarktimes
      @SteveAkaDarktimes 19 дней назад +7

      give that spell to a imp or trickster enemy "terrorizing" a small village.

    • @gardenagnostic4138
      @gardenagnostic4138 18 дней назад +8

      This is WAY too cute

    • @GinnyDi
      @GinnyDi  18 дней назад +8

      This is great fun! And brilliant for distractions. I bet your rogue LOVED you 😆

  • @jordanw2741
    @jordanw2741 19 дней назад +128

    When we were playing Curse of Strahd, the DM had corrupted our thoughts and tried to turn us on each other. I tried to pass "Power Word Kenku Kill" as a fourth level Bard spell. My DM... Didn't approve it for some reason.

  • @dgunslingerwdragneel5754
    @dgunslingerwdragneel5754 19 дней назад +42

    I have a wizard player who really wanted to cast a cleric/paladin spell, so I let his character focus on studying the spell for two days, and roll a D20. He rolled a Nat 20, and he now knows lesser restoration. Not inventing a new spell, but letting him feel like he did something impossible. Which he kinda did.

    • @splatman7300
      @splatman7300 18 дней назад +5

      as a person playing a non-religious wizard in a part of 2 clerics, 2 paladins, and a cleric/monk multiclass, i would *love* to be able to go "see? i can do your magic too"

    • @GRSZiik
      @GRSZiik 18 дней назад +6

      @@splatman7300 "Oh, it's just a couple of runes and a weird swishing motion. It was nothing, really"

    • @Merilirem
      @Merilirem 16 дней назад +2

      Letting people learn a spell from outside their class is great. Sure some are broken but most are perfectly fine. No one was ever been hurt by letting an eldritch knight learn a healing spell.

    • @GRSZiik
      @GRSZiik 16 дней назад +1

      @Merilirem Works especially well if it's something your party doesn't have access to. If you have no Cleric or Druid, learning to heal or revive is super useful for the continuation of the story

    • @EyeMCreative
      @EyeMCreative 16 дней назад +1

      Plus, if you're worried about "following rules" you could always just allow them to take magic initial or ritual caster or something to give them a couple spells outside their list

  • @eepopgames2741
    @eepopgames2741 19 дней назад +24

    A safety valve I like to use when a player wants a custom spell is to tie a spell component to it (that is just costly enough to not be able to be bypassed by focuses, etc). Then you have leverage to make the component more expensive (More people have heard about the spell and the demand has driven up the market) if you need to reign it in, or give the player a deal buying it in bulk once it has been proven safe.

    • @quinn0517
      @quinn0517 18 дней назад +5

      I like that. I'm gonna steal it. Thx

  • @davidwatches
    @davidwatches 18 дней назад +13

    I added a simple reskinned spell to my island-hopping campaign called "freeze" which was just a water-based version of the "entangle" spell. It was granted to the party druid by an ancient lizardfolk shaman. The player has since used it to great effect. New spells are great for adding more flavor to your game.

  • @theLohan
    @theLohan 19 дней назад +28

    "That's why I carry a sword!" The GinnyDi tag line - we may need a t-shirt

  • @goldfencer
    @goldfencer 19 дней назад +19

    In my Sunday game, I had the idea that the party’s wizard could take the Wall of Force spell and modify it, eventually inventing a new spell called Nemezark’s Naval Ram.

  • @Imperial_Squid
    @Imperial_Squid 18 дней назад +8

    "Never half-ass homebrew two spells, always whole-ass homebrew one spell" but really, I can't agree with this video enough, one small thing I love to this day is that one DM of mine let me reflavour Eldritch Blast so it more closely fit whatever patron I went with, go with some kind of fiery devil? It's now a streak of fire from your hand, and it deals fire damage not force. Swear your allegiance to some ancient beast whose corpse was found encapsulated in ice? It's now a spray of ice shards and deals cold damage. It's such a tiny thing but it feels so fun when you can reskin you most commonly used spells to feel more flavourful to the character

  • @siderisanon7860
    @siderisanon7860 19 дней назад +25

    You've sold me. I picked up "Vordanin's Book of Spellcraft" today.
    As someone who has been playing versions of D&D since the 1980s, it is always fascinating to see a person like you who is so enthusiastic about gaming referring to "things you learned on the internet" and the like as if it was your character excavating an ancient tomb or library. It really make me realize how long the hobby has been around and how far it has come in across the decades.

    • @GinnyDi
      @GinnyDi  18 дней назад +5

      I think it's awesome how much bigger the game has gotten thanks to the internet!
      We have so many awesome creators sharing their ideas in online spaces. Even in the last 5 years, the game has changed so much.

  • @fightingfalcon777
    @fightingfalcon777 19 дней назад +8

    As a former choir bro myself, your altos vs sopranos jokes speaks to my deeply and tickles me immensely 😂

  • @gbprime2353
    @gbprime2353 19 дней назад +26

    Many campaigns ago, one of my player's signature moves was casting Flaming Sphere and rolling it through combat. This was great at lower levels, but the players started to razz him because he would keep using it even when they were 15th level and he wasn't really pulling his weight.
    So the player made a new spell... it LOOKED just like flaming sphere, but it did more damage, and it worked like a Resilient Sphere... only it could roll over things and trap them inside where they burned round after round. No one complained again after seeing Jaust's Incendiary Sphere in action. O.o

  • @zenith110
    @zenith110 19 дней назад +13

    This is something I love doing with spooky and weird material components being added to spells. Experiment! Try adding monster parts of rare minerals to the spell components list! Do you like spooky symbolism? Make a new material component for Fireball from Fulgurite (lightning struck sand) - TAH-DAH! Lightning Ball! Get out there and get creative!

    • @GinnyDi
      @GinnyDi  19 дней назад +10

      I recently saw a reel about the fact that spell components are actually funny jokes/puns related to the spell's effects.
      If a player came to me with a pun and a component, I would be SO on board.

    • @zenith110
      @zenith110 19 дней назад +7

      @@GinnyDi You know the famous Detect Thoughts spell? Well... A penny for your thoughts is quite literally the component!

  • @spo0pti304
    @spo0pti304 19 дней назад +46

    my experience of being a dm is mostly just saying "woah that's fucked, go on then"

  • @Joseph-ky3os
    @Joseph-ky3os 19 дней назад +14

    I love using homebrewed spells and in my long running games I have been introducing them here and there with some twists. One trick that's been fun has been the introduction of what are *objectively worse* spells here and there.
    Like I gave my wizards (I have two in one party) a spellbook that had a selection of a few spells that were entirely new or powerful but, it was also full of others things like a spell that looked an awful lot like fireball but did less damage and was 4th level, or one that was similar to the arcane deflection feature of War Wizards but cost a spell slot and gave a much smaller bonus. I also sometimes give these sorts of spells to enemies I want to give spellcasting but not scale as much as it normally does.
    Not only did my players love feeling like magic as a whole has been progressing in the world over the many centuries but they occasionally get to feel uniquely powerful amongst their modern peers. It's brought such a fun dynamic to the history of my world and I love it!

  • @DerJagerlord
    @DerJagerlord 19 дней назад +34

    Ginny in her Sword Era

    • @GinnyDi
      @GinnyDi  19 дней назад +31

      One more video and it's a tax write off, yes??

  • @lacey_moon
    @lacey_moon 19 дней назад +74

    "Altos can hold a pitch and a grudge" SENT MEEEEEEEEEE

    • @khayyin359
      @khayyin359 19 дней назад +8

      As a Bass, I'm cackling 😂🤣

    • @lacey_moon
      @lacey_moon 19 дней назад +6

      @@khayyin359 I'm a soprano and fully believe we deserve all the hate we get 😂

    • @khayyin359
      @khayyin359 19 дней назад +9

      ​@@lacey_moon At the height of my choir time, our bass section was really skilled, but being basses we spent a lot of time waiting while everyone else learned their more complicated parts. I distinctly remember me and a couple other basses singing along with the sopranos at one point, then purposely pulling them slightly off-key 😂 (we were buttheads 😅). Our choir teacher was impressed, but not impressed, you know? 😅

    • @lindafreeman7030
      @lindafreeman7030 19 дней назад +16

      No lie detected! Do you know how many of us altos it takes to change a lightbulb? Only one, but I'm going to bitch and moan about how high it is.

    • @lacey_moon
      @lacey_moon 19 дней назад +9

      @@lindafreeman7030 LMAOOOO I think the soprano version of that joke was something along the lines of "one to do it, and three others to watch and commend her on how it was done" 😂😂😂

  • @isaacbenrubi9613
    @isaacbenrubi9613 19 дней назад +63

    In my games, I allow my players to get creative with their spells and even combine or expand them. This often comes at a great cost, particularly on a critical fail, but allows for some more flexibility and creativity.
    For example, I had a player who rolled a Sorcerer who loved Magic Missile and would use additional spell slots to change the damage type, add an explosive effect, or even fuse the missiles into one "Magic ICBM," as we came to call it.
    (Edited for grammar)

    • @GinnyDi
      @GinnyDi  19 дней назад +30

      This is cool!! It's arguably easier to get creative with existing spells rather than inventing totally new ones

    • @isaacbenrubi9613
      @isaacbenrubi9613 19 дней назад +9

      @GinnyDi It definitely is. Restriction can breed creative thinking and it's often very helpful to have a basic idea to work off of... as long as the spell isn't obviously game-breaking or ridiculous, of course. There will be no shotgunning fireball spells or Power Word Kill-ing an entire city because you "summoned an eldritch megaphone."

    • @AnimeOtaku2
      @AnimeOtaku2 18 дней назад

      College of Scribes Wizards get to change damage types on spells at second or third level I think.

    • @darienb1127
      @darienb1127 4 дня назад

      Tactial Magic Missiles

  • @liamdockery8544
    @liamdockery8544 19 дней назад +10

    0:14 The Return of the Sword

  • @jordanw2741
    @jordanw2741 19 дней назад +51

    One (free) suggestion that some can explore is looking to the UA Mystic for inspiration. It's a complicated class, but the psionic disciplines have interesting twists on classic spells. I got to play one in the last campaign, and it definitely reignited my love for casting. Broke the whole repetition of "at level one I better take shield, ok level three its time for misty step".

    • @GinnyDi
      @GinnyDi  19 дней назад +14

      Great tip!!

    • @darienb1127
      @darienb1127 4 дня назад

      Just... be careful. We banished Mystic to the shadow realm for a reason.

  • @davidcarnan1270
    @davidcarnan1270 19 дней назад +129

    Homebrew Spellcrafting 101:
    - Take any pre-existing spell
    - Change one letter
    - Profit
    Our sorcerer started my Witchlight campaign by purchasing three misprinted spell scrolls. So far, Find Stud has provided some useful (sexy) mobility, while a Magic Scone laced with sleeping potion is ready to be dropped in the nearest monster's gullet!

    • @reesr
      @reesr 19 дней назад +29

      Ahhh, Find Stud, the signature spell of every dad preparing to hang something to the wall. (Everyone within audible range needs to make a Wisdom save to prevent themselves from groaning when the dad inevitably casts it on themselves)

    • @Farne536
      @Farne536 19 дней назад +17

      This reminded me of when I was reading the effect of Find steed and read "warhorse" as "warehouse" and my dm loved the idea. We did not use it but still

    • @robertsemon1712
      @robertsemon1712 19 дней назад +23

      “Scroll of Inn Visibility - You can see all inns and taverns in a 10 mile radius.”

    • @digitaljanus
      @digitaljanus 19 дней назад +19

      This is a great idea:
      -Tragic Missile: Inflicts unstoppable psychic damage as the target remembers their most anguishing regrets.
      -Mireball: Drown a 20 foot radius sphere in a sudden eruption of swamp muck.
      -Contusion: Inflicts bludgeoning damage on one target.
      -Leomund's Tiny Hat: The whole party can take refuge for their long rest inside the wizard's pointy hat.

    • @life-destiny1196
      @life-destiny1196 18 дней назад +10

      Wither and Groom: you may be rotted, but at least you'll look good!
      Beacon of Dope: Makes everyone around you slightly more gullible.
      Arcane Date: adds an entirely new day to the calendar year.
      Hemiplane: it's the same thing, but now you get into arguments with linguists about it.
      Cone of Old: self-explanatory.

  • @sethherdt6126
    @sethherdt6126 18 дней назад +6

    "That's why I carry a sword" is my new favorite bit-always gets a bank out of me.

  • @davidhoward4955
    @davidhoward4955 18 дней назад +5

    I laughed out loud and looked at my wife (who looked guilty) at your proclamation that your players don’t sully their thoughts with gaming between sessions. I feel seen.

  • @SapphireRose0205
    @SapphireRose0205 16 дней назад +2

    The way you talk about the invention of spells in the intro gave me an idea for an adventure (y'all are free to use this and write it however you'd like): a corporation of wizards buys/steals/forges the IP rights to every spell, threatening "legal action" (read: cruel violence) against any other casters who are allegedly "plagiarizing", and it's up to the party to climb up their skyscraper and fight pencil-pushing mages along the way to defeat the CEO and win back the magic for all. Different departments could even be themed around different schools of magic, like the illusionists department is a stealth section, and the conjuration department involves a portal puzzle, etc

  • @molliejonge3117
    @molliejonge3117 19 дней назад +28

    I commented on your last video about how i was going to play dnd for the first time. It sadly got delayed by one day, but everyone had a great time and I think my dad had a really fun time being the dm 😁

    • @GinnyDi
      @GinnyDi  19 дней назад +14

      Glad to hear it!! Hope you get to play another session soon 😊

  • @PeteRepeatYT
    @PeteRepeatYT 19 дней назад +7

    I’m playing a Wizard/Rogue in a campaign and I’ve worked with my DM to make a couple of spells through the course of the campaign, specifically ones that tie into my character. They’re really awesome - Cormo’s Compelled Duel will go down in history!

  • @stardust5544
    @stardust5544 19 дней назад +5

    I wholeheartedly agree, I love making new spells or modifying preexisting ones. Sometimes I just ask the dm if I can change the damage type to better suit my character’s aesthetic, or create something new together!

  • @scotthuffman3462
    @scotthuffman3462 19 дней назад +14

    My wizard bluffed his way into making a "Wizard's Promise" with another person and he ended up inventing a spell by the same name that holds someone accountable to a promise or they take psychic damage and the other person is made aware they broke their promise.
    ALSO, Transmuted spell! Take it on your Wizards with a feat! Every spell becomes 5 more spells!

  • @Setuaro
    @Setuaro 18 дней назад +1

    I feel like Artificer is just the perfect class for people who like to create their own spells as if you use a normal spell and don't really describe it as something else, you lose touch with the class. Whereas if you come up with new names and unique descriptions, it really feels good~

  • @seankennedy4548
    @seankennedy4548 19 дней назад +4

    Great video Ginny. Totally agree with all the points you made on home-brew spell use. Like that you touched on old-school 1st edition spell creation. Back in the day I allowed players to use spells from the Great Net Spell Book and the Great Net Prayer Book. Nearly 2000 completely different spells from Cantrips through 10th level deity-level in effect. The players loved it, but you had to provide copies of the spell when handed out, as they did not have PDF files... just hard copy. 😀
    There are a couple places on-line that you can still get a copy of them. It's great source material if you want ideas for new spells.

  • @reallunacy
    @reallunacy 19 дней назад +3

    I appreciate that it is now canon that Tenser is the Disney of the DnD realm.

  • @demetrinight5924
    @demetrinight5924 18 дней назад +1

    I love reflavored spells. The picture in Tasha's Cauldron of Everything with Magic Missile shaped like chickens is one of my favorites.
    One of my players had a kobold sorcerer with a black dragon bloodline. He took all of his spells as acid based like fireball became acid blast. Also all his spells looked like he belched them out like a breath weapon.
    I had an elf wizard with bright blue hair that cast all his spell in a vibrant blue color.
    As a DM I enjoy giving out new spells as scrolls or wands. Or having a wizard or cleric learn spells by seeing them cast by someone else.
    All of your suggestions are great.

  • @WestOfEarth
    @WestOfEarth 19 дней назад +4

    I wish my players were that inventive! I've given them many hints and straight-to-the-point possibilities, but they can't be bothered.

  • @bagel_guy9495
    @bagel_guy9495 19 дней назад +2

    Ive messed around with making spells specifically for the way of the shadow monk.

  • @myrdelgonway5119
    @myrdelgonway5119 19 дней назад +1

    Making our own spells has been something my brother and I have enjoyed in our games.

  • @anacoanagoldenflower
    @anacoanagoldenflower 3 дня назад

    I really really love this, and I'm definitely getting Vordanin's! I'm a therapist who runs therapeutic campaigns for teenagers with heavy trauma, so they often have very specific aesthetics that they want to match with their spells. No clue why D&D 5e just never thought to make a spell that facilitates "I want spooky murder witch vibes that make the BBEG's words appear in the air and highlight for me when he's gaslighting us" /s I've been fumbling my way through half-assed spellcasting homebrew and being bored with flipping through the PHB's spells for a million times so I am very delighted that this came out at a great time for me. It's also really appreciated that you let us know what you're worried about with Vordinin's too. Also, how you described players in the beginning made me genuinely laugh out loud which was nice. Also also, hi fellow underappreciated alto!!!

  • @daemonikkateylarii9731
    @daemonikkateylarii9731 18 дней назад

    "Altos can hold a pitch AND a grudge." PREACH IT!!!
    Trying new spells is so much fun and adds so much variety to characters!

  • @wrlrdqueek
    @wrlrdqueek 19 дней назад +2

    I love alternate version of the core requisite spells. I have a Magus in a pathfinder game that uses Shadow Vortex, which is basically fireball, but looks like a swirling vortex of shadows and lightning and does half and half Lightning/Cold damage. Also, it's area is centered on the caster so the use-case is different.

  • @chesra9515
    @chesra9515 19 дней назад +1

    45 seconds in Ginny perfectly describes the pain of every DM.

  • @thetwojohns6236
    @thetwojohns6236 17 дней назад +1

    We have always done this. Back when I was doing the cons, we always left with stacks of photocopies of spells people made and circulated at the con. Sometimes, they needed rebalanced. Sometimes, they were awesome. We built on them and modified them. I expect in a way that wizards would actually do when interacting with other wizards in a social type setting. A few spells were even a hold my beer moment...

  • @me-42by42
    @me-42by42 9 дней назад

    Some fun spells from Pathfinder 2e:
    Admonishing ray: a 60 foot slap that deals 2d6 bludgeoning damage per spell level, deals double damage if you crit on your attack roll.
    Agitate: the target must move on their turn or take 2d8 psychic damage, duration is based on how well they succeed/fail their saving throw, up to 4 rounds
    Inside Ropes: "Cantrip Duration 10 minutes. You pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you Climb, and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a DC 5 flat check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends."

  • @Cazzzz321
    @Cazzzz321 18 дней назад

    Homebrewing spells (alongside HB'ing just about anything fr) is one of my favorite parts of being a DM. Allows you to tell a ton of storytelling with them and the process of learning them.

  • @nicolegleason5727
    @nicolegleason5727 2 дня назад

    I made a spell for a mini-boss experience of the Final boss, and it’s just conjuring a gun (made of fire) (but balanced):
    they start a concentration spell that conjures a fire gun that shoots extremely fast. If they can keep concentration on the spell it summons the gun. The fire gun does 2d6 piercing damage to one target, and has 3 uses. It disappears at the end of their round. Applies fire damage.

  • @vickieden1973
    @vickieden1973 17 дней назад

    My GM peppered the last game he ran with "spell augments"-variants of existing spells you could choose to cast in place of its usual effects-and "artefact spells", which were new spells with big effects that could only be cast once each between long rests. As I was playing a wizard at the time, these were my favorite treasures. The spell augment for lightning bolt to let me refract it off surfaces with trigonometry a set number of times became my Int 22 wizard's signature spell.

  • @simonchadwick3735
    @simonchadwick3735 17 дней назад

    Homebrew spells are awesome and create such joy in players. My wife was playing a oath of ancients paladin in one campaign, but wanted a more nature inclined version of Divine Favour. So we made one that instead deals elemental damage instead of radiant. Years pass and the next campaign we play, two of the artificers break out this spell out of the blue. She still smiles when they use it.

  • @andy25100
    @andy25100 19 дней назад +5

    In the current campaign I am playing in, my wizard character has invented a new branch of magic. Door magic. Which is the ability to summon different types of run-of-the-mill doors. Single. Double. Stable. He has you covered for all your suddenly blocking line-of-sight, but in a way you can go through later needs.

    • @MichelleNyxRaymond
      @MichelleNyxRaymond 18 дней назад

      Ooooo….

    • @logan7451
      @logan7451 13 дней назад

      Real fake doors, come on down and get doors that go nowhere and troll your friends

    • @darienb1127
      @darienb1127 4 дня назад

      Just imaging them setting up a fake door like a Loony Toons gag.

  • @VivaLaDnDLogs
    @VivaLaDnDLogs 18 дней назад +7

    There's something about a girl covered in the brightest colors of the rainbow describing Hellraiser-esque blood magic that makes my brain happy.
    I love featuring spells from other source materials as lost or forgotten spells from earlier eras.
    Also, I'm gonna send a clip of your Sickening Radiance joke to my party. They've all become shellshocked from their experiences of my Warlock using it while they're in the danger zone. The argument I present is always "I trust you all to pass".

  • @Rosemeadow403
    @Rosemeadow403 День назад

    I've tinkered with making spells before, I made 'Hush' which is like a smaller reaction silence & 'Wall of Butterflies' which was a druid spell that had different effects depending on the environment they were in

  • @JasonPruett
    @JasonPruett 19 дней назад +3

    in autumn you hear a songs in the tavern
    There's blood on your lies
    The skies open wide
    There is nowhere for you to hide
    The hunter's moon is shinin'

  • @cojec
    @cojec 18 дней назад

    My first time running my own campaign, I was with a group of veteran players who wanted to challenge themselves. One of them was a wizard who relied exclusively on traps, who grew up in the forest teaching himself magic. Because of that, most of his spells were his own creation, designed to trip up opponents creatively. I worked with him to create the spells Valen's Adhesive Armor (which causes melee weapons to stick to his skin) and Spitfire (a touch-triggered version of Fireball that takes 10 minutes to cast), and both of them made the campaign so much more fun and unique. 10/10 would reshape reality to our will again.

  • @johnmules5954
    @johnmules5954 18 дней назад +1

    "Altos can hold a pitch and a grudge" 😂 Yes but they only have to work with 2 notes😊

  • @Hous3ofpros
    @Hous3ofpros 18 дней назад +1

    can we talk about the subtle dig at Leomund? had me ROLLING

  • @darienb1127
    @darienb1127 4 дня назад

    When I want to make a spell for combat, there's something I always try to remember: Action Economy is king.
    Action Economy is a vital part of D&D. General rule is that whatever side has more actions, wins. Any spell or ability that has the ability to either take away turns from your opponent or add more turns via buffs or summons will always be execptionally powerful. Also, stun effects on players is not fun. Use effects that will limit the kind of actions they can take (like Slow), rather than just killing thier turn.

  • @MichaelKrinsky-hx1vu
    @MichaelKrinsky-hx1vu 16 дней назад

    I've never played anything beyond 3.5 and never seriously tried playing as a spellcaster, but tying the invention of a new spell into a quest just sounds so good!

  • @TheLaensman
    @TheLaensman 19 дней назад +1

    I made a warlock spell called “shadow” where the caster sinks into their own shadow on a wall or similar and are then able to move along surfaces, under doors etc

  • @Albmagnus
    @Albmagnus 19 дней назад +1

    Well... maybe not the point of the video, but still, just for fun, here is a homebrewed spell of my own :)
    God Zap
    --------------
    5th-level evocation
    Casting Time: 1 action
    Range: 120 feet
    Components: S, V, M (A trinket taken from a temple and a small piece of iron)
    Duration: Concentration, Up to 1 minute
    ---------------
    Choose a point within range and conjure clouds ofdivine nature above that point in a 50-foot square. Oneach corner of that square a pillar of lightning hailsdown from the heavens in a 5-foot square, whichremains connected with the ground for as long as youconcentrate on the spell.
    When a creature enters an area occupied by a pillar oflightning for the first time on a turn or starts its turnthere, that creature must make a Dexterity savingthrow. The creature takes 2d8 lightning damage on afailed save, or half as much damage on a successful one.
    For a bonus action, you can move one of the pillars upto 15 feet under the cloud.
    For an action, you can concentrate the destrucive effectof the lightning. Choose a point you can see under thecloud. You move alle pillars of lightning to that point ina straight 5 feet wide line. Each creature in the linemust make a Dexterity saving throw. A creature takes2d8 lightning damage for each pillar of lightning thatcrosses its path on a failed save, or half as muchdamage on a successful one. Each creature at the centerwithin 5 feet of the chosen point takes an additional 2d8radiant damage. After using your action in this way thespell ends.
    The lightning pillers ignite flammable objects in thearea and their path that aren’t being worn or carried.
    ----------------
    At Higher Levels:
    When you cast this spell using a spellslot of 6th level or higher, the lightning and radiantdamage increases by 1d8 for every two slot levels abovethe 5th.
    ----------------
    Spell Lists:
    Cleric, Druid, Sorcerer (Storm Sorcery only)

  • @redgrapes7546
    @redgrapes7546 18 дней назад

    As a baritone, I felt and agreed with every milligram of spite with the "pitch and a grudge" line.

  • @commonviewer2488
    @commonviewer2488 16 дней назад

    Custom spells can be really fun and a personal touch to get you the slightest bit more invested. Discuss with your DM what spells you'd like to have. Their intent, if a reflavor would suffice, if not, start on that homebrew

  • @collinkelch7764
    @collinkelch7764 17 дней назад

    My DM and I worked out a home brew Hex for my celestial warlock called “Ire”. It causes Radiant Dmg in place of Necrotic and provides advantage on intimidation checks instead of targeting the choice of ability check. I love it!

  • @Drawoon
    @Drawoon 18 дней назад

    "automated monthly prayers" XD
    All the clerics dread that time of the month when their eyes start glowing white. They quickly have to find a temple or other safe place, where they can start floating and talking in an ancient language in peace.

  • @jackms8790
    @jackms8790 19 дней назад

    Creating new spells really is a blast, especially for your PCs, like a little gift just for them. It can really help personalise a character and a campaign, making them feel more unique

  • @Ivel1oss
    @Ivel1oss 18 дней назад

    my favorite method is *REPLACING THE ENTIRE SPELL CASTING SYSTEM WITH A NOVELS WORTH OF RULES DESIGNED TO FACILITATE COMPLEX SPELL CRAFTING*

  • @shannon3315
    @shannon3315 18 дней назад

    I was once given a Ring of the Grammarian in a one shot, and my friends still talk about me creating Thunder Rave, which was an AOE spell that turned the entire room into a loud and boisterous rave, requiring all within to begin dancing, and rendering enemies unable to attack due to the dancing and the sick beats (the party also could not attack, but we could maintain awareness and therefore dance our way out of the room).
    Everyone should know this kind of joy.

  • @H3xx99
    @H3xx99 12 дней назад

    My first character was a bard, a Street Performer. He had a custom cantrip that he used often. Conjure Potato. It summons an ordinary, brown russet potato of a size suitable for baking at any point within 25 cubic feet, even in mid air. it has no velocity and doesn't fall fast enough to cause damage to any living creature larger than Diminutive size. (That's 1 foot tall or higher. So wouldn't hurt a cat, would hurt a mouse.) That's it. Just suddenly, A single potato. The only component was somatic, and it could be cast as any type of action except a free action.
    You'd be amazed at how often a potato in the wrong place at the wrong time can do some amazing things.
    Need to sneak past a guard standing in front of a window? Drop a potato on his head in such a way the thinks it came from the window and sneak past while he's looking out to see who's throwing produce through the window.
    Chasing someone? conjure a potato under their foot and force them to make a difficult terrain check, thus slowing them down a little.
    Evil wizard about to pour a bowl of blood from a sacrifice into a brazier to complete a summoning spell? Would be a real shame if a potato landed on the edge of the bowl and flipped it out of his hands and onto his head...
    Evil alchemist distilling down the last ingredient of a magic mcguffin potion in his super-evil-deluxe Alchemy set with all the super swirly glass wear? A potato is a great nonlethal throwing weapon and can shatter glass.
    As a street performer, Juggling is a good show, but an even better show is one where the number of objects the juggler is keeping in the air keeps increasing with no explanation as to where they're coming from.
    Also, a potato makes excellent emergency rations, but I wouldn't recommend trying to live off them.

  • @foolcat23
    @foolcat23 18 дней назад

    My two favorite spells of all time are from the Talislanta RPG: Rodinn's Spell of Instant Sobriety, which is great for sudden mischief to be had, and Rodinn's Spell of Sartorial Splendor; the well-kempt wizard won't ever leave home without it. Both are from a 3rd edition supplement called The Archaen Codex (old editions of Talislanta are completely free, btw).

  • @ernesthakey3396
    @ernesthakey3396 19 дней назад +1

    Back when I was running AD&D games, I created a spell that was a variant of the popular 2nd level Web spell: Constricting Web as a 3rd level spell. It had all the normal Web effects...but the web strands would tighten around those caught in it, squeezing them for minor damage every round on their turn while stuck in it.

  • @bryanmccrary139
    @bryanmccrary139 18 дней назад

    I physically winced when you mentioned your players "not letting a single D&D-related thought [sullying] their empty minds in between sessions," because *wow,* do I get that.
    It hurts, lass. Right in me little heart.

  • @smolsausages5361
    @smolsausages5361 12 дней назад

    My drow wizard created a spell called Leolen's Blinding Vison. A 2nd level spell that gave a target blindsight for a time with a balancing drawback that you lost your normal sight for the duration. This was primarily a countermeasure for sunlight sensitivity. I ended up debuting the spell in a pvp with our fighter/barbarian who weilded a sunblade and a shield that cast daylight. Was pretty epic.

  • @samuelwilliams9751
    @samuelwilliams9751 18 дней назад

    Talking about the mage’s own spells made me think that if a new spell appeared in that way, untested, whenever you cast the spell you also roll on the wild magic table. This would also work as a way to balance it if it is pretty powerful

  • @zephyrstrife4668
    @zephyrstrife4668 18 дней назад

    One of the things I actually found myself doing was getting inspiration from the Mercurial Magic from Dungeon Crawl Classics. It gives some extra area or aesthetic effects to spells that aren't overpowered to add.
    Even creating magic the players can't learn helps give players a reason to look for NPCs. Spells cast in an ancient time that supposedly killed the caster to create a permanent barrier, ritual spells that require many casters like the Red Wizards of Thay.

  • @williaminnes6635
    @williaminnes6635 18 дней назад

    The out-of-my-ass justification for a Fireball I think I liked the most was when a dime store Cthulhu had just mauled our tank, a goblin cleric, and my snake oil salesman bard, whose theme was that his magic flowed from his own raw confidence in his own bullshit, looked the miniboss in the eye and said "goblins cause indigestion."

  • @mikeesplace
    @mikeesplace 18 дней назад

    I'm running a game that has a lot of ritual spells, and I'm making most of them up on the fly. A lot of the rituals are actually hyper specific, tailored to the exact situation. They invoke symbolism to cause an effect, and I go into detail about what the casters have to do (such as in last night's game, tie a silver cord to a fae and then tie the cord to a padlock made of Cold Iron to bind it). They had to trick the creature into allowing this

  • @macxdmg
    @macxdmg 17 дней назад

    I have a bone to pick about your jokes, you rib us with your puns and it leaves me unsupported on the floor in a puddle of laughter. Thank you, genuinely, I am delighted.

  • @meeb_consumer
    @meeb_consumer 2 дня назад

    My idea; Modifier spells! Spells you cast alongside another spell to boost it. Say I spend a 7th level spell slot; I could use a 1st level modifier and a 2nd level modifier added onto a 4th level spell. Could really make things much more customizable and interesting.

  • @theredbeardbard
    @theredbeardbard 15 дней назад

    The soprano vs. alto bit was **chef's kiss**

  • @GabeDunstonDraws
    @GabeDunstonDraws 17 дней назад +1

    "Altos can hold a tune, AND A GRUDGE!"

  • @nikostraub5975
    @nikostraub5975 18 дней назад

    As a DM I've created lots of spells for my antagonists to use when existing ones didn't satisfy my intentions of either the flavor or mechanics of what the NPC was supposed to do.
    For example in a past Pathfinder campaign where my players were facing the whispering way and one of their superiors the Lichwolf, i gave that one a terrifying howl, which dealt sonic damage and feared all living creatures in an area if they failed a will/wis saving throw. For an undead werewolf that felt just perfect.

  • @sadieoliviaruiz1848
    @sadieoliviaruiz1848 18 дней назад

    I have a house rule where players can expend a higher level spell slot, or 2 of the same level, to change the damage type, or a single *tangible* effect of a spell within reason. Ie: Spend 2 3rd level slots or a 4th level slot to cast "Lightning Ball" Instead of fireball. With repeated use of these modified spell versions, I let them tweak it slowly and roll arcana checks every few casts. Once they have either done it X times, Succeeded in a few arcana checks (Based on the spell or what they're changing about it) I make it a New spell.
    Then downtime spell crafting is always fine too. But players really seem to enjoy the "Modify my spell on the fly and then make that a spell I use regularly through practice" things.

  • @JasonCorfman
    @JasonCorfman 18 дней назад +1

    Me: I cast fireball.
    DM: They are immune to fire damage.
    Me (playing an Order of Scribes Wizard): Then it's a good thing it wasn't going to do fire damage.
    I can concur that changing existing spells can be exciting, although that is tame compared to some of the video's ideas.

    • @darienb1127
      @darienb1127 4 дня назад

      fun thing about Scribes is that the damage is only limited by level, not type. This means you can take Erupting Earth and Fireball and turn your Fireballs into GIANT ROCKS.

  • @thewolfstu
    @thewolfstu 18 дней назад

    9:25 ohhhh, Bone Javelin...
    Bone Javelin:
    3rd Level Necromancy
    Components: Somatic, Material (A sharpened shiv of bone coated in cold dust)
    Casting Time: 1 Action
    Range: 25ft Line
    The caster thrusts a hand forward, summoning a large spike of bone that thrusts forward through every creature in a 25ft line. All creatures in the line must roll a Dexterity Saving Throw or take 6d6 piercing damage, taking half on a success. Any object in the way of the line that has equal to or less remaining hp compared to the damage rolled for the spell will be smashed through by the bone spike and break. If an object has more hp than the damage rolled, the bone spike will slam into the wall and shatter, dealing the damage in a 5ft radius around where it impacted.

  • @Ashen.Elixer
    @Ashen.Elixer 15 дней назад

    "Season your villains well!"
    ... *someone's* been watching too much Delicious in Dungeon

  • @SpazaliciousChaos
    @SpazaliciousChaos 18 дней назад

    "You're going to need more than a couple of zombies to scare your players." You're right. You'll need Tucker's Zombies.

  • @gedece
    @gedece 18 дней назад

    one big idea about how to test a new spell is to introduce it in an ancient and almost crumbling wand, that every time it's used has a chance of breaking up. This let's you introduce the spell, test it daily and then take it away by the wand breaking if it's deemed flawed.
    I also introduced spell reskinning for a only ice wizard. I just said to her, pick any spell you like, treat is as if it's made of ice, and if it introduces any secondary effect by the spell element, change it to slow.

  • @mattjackson382
    @mattjackson382 18 дней назад

    Probably the most fun spell I have ever created made all combatants reroll their initiatives on a failed save, and the round continues on the Master's turn. This had the interesting effect of having some people completely losing their turn that round or other having a second turn on the round

  • @zackaryw8407
    @zackaryw8407 18 дней назад

    Tired of slinging Firebolts? Swap the fire damage for poison damage and BOOM, you’ve got Tasha’s Gaseous Bolt. Magic Missile getting a little boring? Change the force damage to psychic damage and you’ve got Mercer’s Mental Torment

  • @Adragos17
    @Adragos17 18 дней назад +1

    I loved the jokes and delivery in this video❤😂 You are a sweet genius Ginny❤

  • @creativitywithchii203
    @creativitywithchii203 19 дней назад

    A while back in a campaign I was playing a very self-sacrificial bard and the DM allowed me to make and use a healing spell that could either do more damage to an enemy to heal less, or do less damage to an enemy, damage to my own character, and heal someone else by a lot more. It was so incredibly fun, so in-character, and also really funny when the other players realised I was getting the most hurt and it was entirely my own fault XD
    I was the party's healer and notorious for being willing to do anything that meant protecting/helping the party, and especially my character's sister (who was our party's fighter), and I'm really grateful the DM let me go as far as he did with all of that, because it genuinely made things really fun for me

  • @SheBeast-OG
    @SheBeast-OG 19 дней назад +1

    The nifty thing about your players never actually learning their spells, is that every time they cast them, they’re surprised by what they do!

    • @GinnyDi
      @GinnyDi  19 дней назад

      😂😂😂 such a mood