@JM-tj5qm This game had basically 0 budget, so they couldn't put much effort in. Luckily it sold well, so the next 2 games had proper budgets and were far better because of it.
ironically the company, webfoot, made log2 and buus fury as well and were making a sequel for either the ds or 3ds(i forget which) before they ended up scrapping the game for whatever reason
@@legendslayer6558 they scrapped the idea cuz they couldn't get any funding, but were....and i think still are very much open to an idea of another legacy of Goku game
'member the legendary fight against the Ginyu Force when Goku punched, then took a single step back, then punched again, took a step back, punched, and took a step back until they died?
Ngl there were parts where I couldn’t tell if I was watching the anime or gameplay. Though it is kinda odd Krillen and Nappa fused in this version into Krappa but it is fitting
Whoa whoa whoa. You mean all you had to do to get to Raditz was save the girl and the old mans cat? And all this time I did pretty much every sidequest in the forest and village.
you need the flowers for the boy next to the house, and the boat for the boy next to the lake, too. You need to do those 4 quests in the village to proceed.
mugg1991 Yeah I rewatched this video and noticed he did those other quests as well. Still it's nice to know that you don't have to bother with the eggs.
+BroTier I was working on a WIP of the LoG2 with my friend but back to back grinding sections killed our motivation. You can see a lot of the unlisted videos on TASVideos or one 25 minute long WIP on my channel /shameless self plug over.
+Player1Joined There's at least 2 more that came after this one; DBZ: Legacy of Goku 2 and DBZ: Buu's Fury. (There was also another GBA game called DBGT: Transformation by the same devs, which was a beat-em-up, kinda like Final Fight; still waiting for someone to TAS that game or somethin)
@@TheUltimateRare I dunno about that… I played up to Raditz, and even using the freeze ki blast, it took me over 7 minutes to defeat him. Someone else, who was using other ki blasts and flying, took about four minutes. That doesn't seem very fun to me…
Very surprised how even shit games look like nothing in TAS. Seriously though, this game is like impossibly bad for me. Wish Goku flew like this in the anime.
Taken from the TAS run notes: "The path finding in this game is buggy so you can get away with being very close to enemies but still not get hit. Console runners, in comparison, have to rely on the invincibility bug (fly and get hit by a ki blast - works on the US version only) to fight enemies whereas TAS can just walk around freely and be fine. I also manipulated Bubbles to walk back and forth a little so I could reach him fast." More importantly, there's this portion MUGG writes up related to damage calculations in the game that explain a lot more regarding the seemingly random attacks in the fight: "The damage you deal is based on some kind of RNG and changes almost every frame, but I have not figured it out very well. I resorted to a lot of trial and error to find the most optimal frames to punch enemies. If your punch is successful, it will make a crack sound. But when you punch and it makes a soft sound, that means it didn't do any damage. This can be because you hit a flop frame (a frame where your hit misses) or because the enemy is invulnerable for a small time. The enemy can become invulnerable if he attempts to attack you (ki or punch) - after his attack animation, he gains 20 frames of invulnerability. He also becomes invulnerable for 80 frames whenever you successfully deal damage to him. Those two possibilities for invulnerability are treated separately - if either of the timers is nonzero, you can't deal damage. Each enemy has some sort of Defense stat, but I was not able to figure it out, sadly. Basicly, based on your level, you can deal damage up to a certain amount (your max damage). If the enemy's Def is bad, you will deal high damage pretty much always. But if it is good, you will sometimes deal miserable damage (like, 36 damage when you could have dealt 2740, for example)."
That's what I'm talking about, could have used the glitch and not have to play it safe. I read the notes and still kind of don't see why not use the glitch
Couldnt even tell you how many times I saw that thumbnail playing this game. The combat system was truly shitty. You had no choice but to either abuse glitches or play hit n run with solar flare because someone thought it was a good idea to not give enemies hitstun and make them hit like a truck.
This game is just strange. The old man house with that skeleton-portal, the temple with secret passages, it's just not Dragonball, it's like it originally was intended to be another game, and then "oh, we have a license, let's put goku in it"; but indeed I clearly remember that, at the time, this first game was considered the best of the three by many, even if the second is a lot more faithful to the anime/manga and, incredibly, you can kick. Personally, I think that this first game was a lot easier compared to the second (but maybe it's just because, in the second, I wanted always to play as vegeta or trunks, and never leveled goku and Gohan, so the last boss was impossible for me...)
Such a terrible game. There's a leveling system, and for WHAT? Whenever you advance to the next level, you can NEVER go back. You can also save WHENEVER, so if you were to, say, save 1 punch away from killing the final boss Frieza, you would never be able to go back in time and do anything else BUT kill your 1hp Frieza. So I ask you, why have quests?
the first game is always rough, just like Mario 64, the badges were meh the partners were good, but some were completely pointless to get, and you can't even skip them. some of the enemies were very samey, you had to use the same strats on basically everything to win.
Now, imagine goku flying like this to avoid getting tired in the anime...
idk this constant cycle of fly-stand-fly sounds like it'd tire you out faster
Worse than Raditz, Vegeta, Freeza, Cell, Buu...are the wolves.
stop giving me war flashbacks
PTSD
Even being overleveled you still get beaten easily that the worst part
This series made my entire childhood, but looking back, man GT Transformation and LOG1 were some of the most poorly designed games I've ever played
Oh God gt was the worst. At least log1 had done charm to it
Gt tramsformation is the bomb but woulda been better if they made another story since they cancel it
Poorly designed? Or Perfectly designed? I think it's a beautiful game.
@@saiyaniam
Nah dude is bad. I have no idea how the same team did the other 2 since they are exponentially better games
@JM-tj5qm This game had basically 0 budget, so they couldn't put much effort in. Luckily it sold well, so the next 2 games had proper budgets and were far better because of it.
I want to find who designed the combat and take them to court.
ironically the company, webfoot, made log2 and buus fury as well and were making a sequel for either the ds or 3ds(i forget which) before they ended up scrapping the game for whatever reason
@@legendslayer6558 they scrapped the idea cuz they couldn't get any funding, but were....and i think still are very much open to an idea of another legacy of Goku game
Just fly and get hit by energy, bro. free invincibility :)
That fight against the ginyu force is amazing.
I remember this game, my cousin had it way back then, and it sucked. The second one was much better.
I wouldn't think of trying to play this game again, let alone even speedrun it and there's this madlad freaking TASing it. Awesome play, btw.
Goku's death scream tho
Reminds me of star fox 64
@@jadetealaaron2003 Don't ever give up my son.
Aowwwh!
The wolves made this game nigh impossible
+Steadyquick They are not that bad. people just take things too quick. that's why the wolves destroyed them.
@@TheUltimateRare exactly, is a game where you level up. Granted goku shouldn't have problems with animals but video game wise
The flying part is funny but flying in the house take the cake for me LMFAO
Can’t believe the progression of quality from this, to the 2nd game, to Buu’s fury 🤣 crazy. All on Gameboy.
The fights are just like the show. Fast paced with hard hits.
'member the legendary fight against the Ginyu Force when Goku punched, then took a single step back, then punched again, took a step back, punched, and took a step back until they died?
Goku playing the most intense game of "The floor is lava" ever
Remember that time when Goku fought 3 Ginyu members at the same time and fought all forms of Freesa? XD
Ngl there were parts where I couldn’t tell if I was watching the anime or gameplay. Though it is kinda odd Krillen and Nappa fused in this version into Krappa but it is fitting
*Weirdly Tame music starts playing.
*Butchered teleport sound
"I'm the most powerful warrior in the universe."
*stands in front of goku
"AAAAHHH!"
Whoa whoa whoa. You mean all you had to do to get to Raditz was save the girl and the old mans cat? And all this time I did pretty much every sidequest in the forest and village.
you need the flowers for the boy next to the house, and the boat for the boy next to the lake, too. You need to do those 4 quests in the village to proceed.
mugg1991 Yeah I rewatched this video and noticed he did those other quests as well. Still it's nice to know that you don't have to bother with the eggs.
I remember beating this game and feeling ripped off. someone could make this in rpg maker.
Say less. I’m on it
I mean you can but you aint getting the awesome sound track to play on a GBA in RPG maker I can assure you.
12:44 Piccolo: I think Ridley Scott's gonna sue somebody.
Holy... that text skip speed is insane. Probably one of the fastest text skip out there.
+Bobby Rare I was so confused as to how this was so short for a fairly text-heavy game, but then I saw the text skipping and everything made sense
I never really tried skipping text in this game. I was not ready for that speed.
Shoutout to this soundtrack
Intense fighting action.........
it's the first game for a reason. everything is always rough on the first game. Just like paper mario 64
wow, this is sure an old temple!
Just like the manga.
Remember when Goku was fighting Recoome?
Remember when Goku fought Frieza first, second, & third forms in base?
Fucking boss battles were BRUTAL only to lead to more homework missions. 😐
please do part 2 and part 3 this was so good so many memories
+BroTier I was working on a WIP of the LoG2 with my friend but back to back grinding sections killed our motivation. You can see a lot of the unlisted videos on TASVideos or one 25 minute long WIP on my channel /shameless self plug over.
My favorite goku voice...
*O O O O W ! ! !*
This was a game?
***** Wait, I'm lost right now..this was made by the people that made GoldenSun?
+Player1Joined Can confirm. I remember having this on a GBA while watching goku getting destroyed by a squirrel.
Good old times.
Antoine Guillen Rabies...what can you do?
+Player1Joined There's at least 2 more that came after this one; DBZ: Legacy of Goku 2 and DBZ: Buu's Fury.
(There was also another GBA game called DBGT: Transformation by the same devs, which was a beat-em-up, kinda like Final Fight; still waiting for someone to TAS that game or somethin)
***** Huh..the things you learn from a TAS video comment section :3
Even this awesome TAS cannot save a terrible game like this. Heh heh.
Nah ginyu fight was crazy
except once you get past the wolves, things are pretty fun.
@@TheUltimateRare
I dunno about that… I played up to Raditz, and even using the freeze ki blast, it took me over 7 minutes to defeat him. Someone else, who was using other ki blasts and flying, took about four minutes. That doesn't seem very fun to me…
Is it just me or is going 2x speed on the 2nd area in the game makes it sound like a dubstep music only pixelated?
this is trully a shit game!! im impressed!
+Ogat Ramastef It's a master-piece and we are talking for the whole shit!
Very surprised how even shit games look like nothing in TAS. Seriously though, this game is like impossibly bad for me. Wish Goku flew like this in the anime.
I wonder why they didn't use the invincibility glitch. Would've saved quite a bit of time on bosses.
Taken from the TAS run notes:
"The path finding in this game is buggy so you can get away with being very close to enemies but still not get hit. Console runners, in comparison, have to rely on the invincibility bug (fly and get hit by a ki blast - works on the US version only) to fight enemies whereas TAS can just walk around freely and be fine. I also manipulated Bubbles to walk back and forth a little so I could reach him fast."
More importantly, there's this portion MUGG writes up related to damage calculations in the game that explain a lot more regarding the seemingly random attacks in the fight:
"The damage you deal is based on some kind of RNG and changes almost every frame, but I have not figured it out very well. I resorted to a lot of trial and error to find the most optimal frames to punch enemies. If your punch is successful, it will make a crack sound. But when you punch and it makes a soft sound, that means it didn't do any damage. This can be because you hit a flop frame (a frame where your hit misses) or because the enemy is invulnerable for a small time.
The enemy can become invulnerable if he attempts to attack you (ki or punch) - after his attack animation, he gains 20 frames of invulnerability. He also becomes invulnerable for 80 frames whenever you successfully deal damage to him. Those two possibilities for invulnerability are treated separately - if either of the timers is nonzero, you can't deal damage.
Each enemy has some sort of Defense stat, but I was not able to figure it out, sadly. Basicly, based on your level, you can deal damage up to a certain amount (your max damage). If the enemy's Def is bad, you will deal high damage pretty much always. But if it is good, you will sometimes deal miserable damage (like, 36 damage when you could have dealt 2740, for example)."
That's what I'm talking about, could have used the glitch and not have to play it safe. I read the notes and still kind of don't see why not use the glitch
Couldnt even tell you how many times I saw that thumbnail playing this game. The combat system was truly shitty. You had no choice but to either abuse glitches or play hit n run with solar flare because someone thought it was a good idea to not give enemies hitstun and make them hit like a truck.
the idea was to have players spam herbs i guess. LOL good game design, spam heals or get F*d
This game is just strange. The old man house with that skeleton-portal, the temple with secret passages, it's just not Dragonball, it's like it originally was intended to be another game, and then "oh, we have a license, let's put goku in it"; but indeed I clearly remember that, at the time, this first game was considered the best of the three by many, even if the second is a lot more faithful to the anime/manga and, incredibly, you can kick. Personally, I think that this first game was a lot easier compared to the second (but maybe it's just because, in the second, I wanted always to play as vegeta or trunks, and never leveled goku and Gohan, so the last boss was impossible for me...)
Goku's hurtsound: Augh! Augh!
Hardest beat 2:25
Why dont you do the punch glitch in this?
Goku goes : dddddddddddddddddddddddd ah! Ddddddddddddd ah!
my favorite part of the NAMEK saga was when he entered the NAMEKIAN TEMPLE
Sucks they took out the voice clips, cutscenes, and flying from this game.
How is it this game has some voice acting and legend of Zelda JUUUUSSSTTT got voice acting -.-
This really looks like a Flash Game of Newgrounds
13:44
1:48 lol
I do NOT miss this game.
Tas could be faster
9:24 3v1! 🤣
The lame brother of Quackshot it seems.
Its really funny how the 2nd and 3rd games are really pretty good. This game is such a trash cash grab.
OMG this game is so bad. I played the shit out of it in 3rd grade though.
Bloteg
the graphics look very bad
+Romaji duh. It's old and it's on a portable.
Bobby Rare but like, bad by GBA standards
Romaji
mmm.. most games were hit or miss on GBA honestly. Only the main stream games were pretty safe to avoid that issue.
+Bobby Rare ah. mostly saw stuff like Pokémon
Romaji
GBA is pretty underpowered too. It couldn't even handle snes games i believe.
Unless they changed them around a bit of course.
Such a terrible game.
There's a leveling system, and for WHAT?
Whenever you advance to the next level, you can NEVER go back.
You can also save WHENEVER, so if you were to, say, save 1 punch away from killing the final boss Frieza, you would never be able to go back in time and do anything else BUT kill your 1hp Frieza.
So I ask you, why have quests?
the first game is always rough, just like Mario 64, the badges were meh the partners were good, but some were completely pointless to get, and you can't even skip them. some of the enemies were very samey, you had to use the same strats on basically everything to win.
part 2 sucked buu's fury was the best
what you mean bro? legacy of goku 2 had better ost and charge attacks that buus fury removed. LoG2 did not suck
@@101mrcrazyman I agree , legacy of goku 1 was kind bad tbh imo
13:43