Hi everyone, I just realized something awful about my channel for the past week or so, but I finally solved it I believe. Anyway, enjoy your last days of this year and I hope you have a blessed next and this year! ❤ So I realized that my last two videos (Rust and Spectrum) videos were Copyrighted, this was because I forgot to put in the link to my YT channel for my Copyright License subscription that I had going for like 2-3 months. I'm not sure if I can remove the copyright tag on my last two videos but it's pretty unfortunate since it'll be unable to gain traction this way. Those weapons took 500 years to create..but I hope you're having a better day and comment any weapon ideas you may have!
Hey, this looks pretty good but I do have some suggestions. Number 1, I personally would use subdivision on your vert outlines to make the block-out phase easier, because the curved patterns become drop-dead easy in subdivision mode (press shift+e to crease edges or verts to sharpen corners in subdivision), and finally, I personally would use mirror modifier during the outline phase as well, and not after you make the shape, which can save you time and make it easier to clean up errors before-hand.
Hi everyone, I just realized something awful about my channel for the past week or so, but I finally solved it I believe. Anyway, enjoy your last days of this year and I hope you have a blessed next and this year! ❤
So I realized that my last two videos (Rust and Spectrum) videos were Copyrighted, this was because I forgot to put in the link to my YT channel for my Copyright License subscription that I had going for like 2-3 months. I'm not sure if I can remove the copyright tag on my last two videos but it's pretty unfortunate since it'll be unable to gain traction this way.
Those weapons took 500 years to create..but I hope you're having a better day and comment any weapon ideas you may have!
You are truly incredible to me who doesn't understand anything about doing this, without a doubt this is a work of art.
I really like your work
Hey, this looks pretty good but I do have some suggestions. Number 1, I personally would use subdivision on your vert outlines to make the block-out phase easier, because the curved patterns become drop-dead easy in subdivision mode (press shift+e to crease edges or verts to sharpen corners in subdivision), and finally, I personally would use mirror modifier during the outline phase as well, and not after you make the shape, which can save you time and make it easier to clean up errors before-hand.
Your work is inevitable, if I were to make an RPG game I wouldn't even think twice, no matter the money, I would definitely I would call you
Thank you so much for the feedback/compliment, I hope you're having a blessed day & I hope to get even better! ❤
You should combine all your creations into an epic labyrinth game