Yes indeed using Targeting is the fastest and most effective way to disable the engines. Once the engines are disabled (I believe that you also have be within 500 feet of the enemy ship once its’ engines have been disabled also) then you can see the prompt to dock with the ship. I never register captured ships any more unless, I intend to keep, modify and use them. When selling captured ships I Never register them, I use the controller button/bumper glitch to sell them at their full value price (there are multiple videos on RUclips that teach you how to do this). I don’t know if this method of selling them to ship techs work on PC. If this more lucrative sale method doesn’t work for PC users then it is probably about the only advantage available to us console players over Starfield PC players. Although the selling glitch should work if you are playing on a PC but using a controller instead of the keyboard. Selling major class C stolen ships nets you around 89k plus - so that is a great way to make $$. To sell C class ships and/or multiple ships it is best to sell them at the Deimos Staryard in the Sol system. That ship vendor maintains a $300k+ for buying ships as opposed to the ship techs only having about 72k per stock cycle.
I found from an early palythrough that the deception skill was worthless when I figured that 2 mutil freq scan jammers and shielded cargo to be sufficient for a majority of smuggling
the trick to having the shielded cargo work most effectively is to try not to hold more than 50% of your shielded cargo capacity as contraband. The higher your contraband is above that 50% threshold the greater the likelihood that a scan will positively detect you for carrying contraband. That is why I usually try to have more shielded cargo than the minimum 160 and why I try to keep my total contraband weight maximum at between 30-40% of my total weight capacity for contraband.
@@LastMumzy I quite I agree so sometimes our carried contraband will get detected, irregardless of our thwarting efforts, just to keep us on the straight and narrow. Lol
The closer your contraband weight is to your shielded cargo capacity the more likely it will be detected The deception skill gives you the ability to get a ship to turn over its cargo without shooting at it, and your crew doesn’t care as long as you don’t shoot With the new credit levels for the vendors I can clean out vultures roost and sell it all at neon
Correct. IMO Deception is only useful for forcing pirates to surrender. I did not find it useful for running contraband since it has a hard cap of 90%.
You can also sell stolen items and contraband to the bartender at the Red Mile on Porrima (III I believe) - there is no planetary scan for contraband on that planet either, but she only has 5k $$ available for buying per stock cycle. I haven’t done the UC/Crimson Undercover mission yet, but when I do I intend to side with the UC. A friend who is level NG+ 10 advised me that going the Pirate way is very limiting and redundant for missions throughout a sustained pirating playthrough.
Honestly I've found it easier to just not pick up contraband items. The amount of credits I get from selling everything else more than covers my lifestyle ;-)
@@LastMumzy I wouldn’t let the rare odd chance that carrying contraband would be detected deter you from carrying it. Detection happens very rarely, in most instances it happens because you forget to store the contraband in your shielded cargo hold. Besides, when you are taken to the Security office all you have to do is put on Chameleon gear (even though I have stealth & concealment fully leveled I still carry (3) pieces of Chameleon on me at all times for this very reason and because it is easier to sneak onto ships planetside to steal them! and you can steal everything back from the contraband chests there. I don’t believe that I even pay the small fine because I just go along quietly so that I can steal all of my contraband back!
I haven’t completed the Crimson yet so I just go to the Den…less complicated imo. Thanks for the info…I won’t be doing the deception I’ll save my 4 skill points for something more useful. Again thanks for your time and effort ✌️
My scan evasion is 89 percent it also depends on the amount of weight you carry in contraband. I have nothing in deception one multi scan evasion. If you have a ton of weight it goes to 88 percent. But i see what your saying
I recall suggesting that you should equip the (4) class A Nullifier 1750 EM weapons on your capture ship - as they are the undisputed best ship EM weapons in Starfield, but what did you equip for your other two weapon systems? *Note: remember to add a Brig hab to your capture ship if Bethesda ever installs live bounty missions in an update later on in the future (hopefully!!).
So I give it a shot. With no jammer, no shielded cargo, and my deception skill maxed out the chance to evade contraband scan is 0%. So no matter what you have to at least have shielded cargo.
@@LastMumzy Seems like a missed opportunity right there, makes the skill kinda redundant. Would be cool to not necessarily have shielded cargo, and the drawbacks associated with it, but still trick the scanners. A matter of skill instead of tech. Good to know not to invest in it, thanks for trying
I really dislike the cross-chatter from your companions during a fight. They don't ALL have to react to combat at least not at once and it gets to a point where you can't tell what anyone is saying.
I have given up on collecting contraband. Even when you are able to sell the contraband, the vendor's rarely have enough money in their inventory to sell off everything you have. So you have to wait or sleep to get their inventory to re-spawn. I am currently level 61 in the first play through and I have almost 2 mil credits.....and I gave up selling contraband a long time ago. Plenty of other junk, weapons and gear to sell.
Yes indeed using Targeting is the fastest and most effective way to disable the engines. Once the engines are disabled (I believe that you also have be within 500 feet of the enemy ship once its’ engines have been disabled also) then you can see the prompt to dock with the ship.
I never register captured ships any more unless, I intend to keep, modify and use them.
When selling captured ships I Never register them, I use the controller button/bumper glitch to sell them at their full value price (there are multiple videos on RUclips that teach you how to do this). I don’t know if this method of selling them to ship techs work on PC. If this more lucrative sale method doesn’t work for PC users then it is probably about the only advantage available to us console players over Starfield PC players. Although the selling glitch should work if you are playing on a PC but using a controller instead of the keyboard.
Selling major class C stolen ships nets you around 89k plus - so that is a great way to make $$. To sell C class ships and/or multiple ships it is best to sell them at the Deimos Staryard in the Sol system. That ship vendor maintains a $300k+ for buying ships as opposed to the ship techs only having about 72k per stock cycle.
I found from an early palythrough that the deception skill was worthless when I figured that 2 mutil freq scan jammers and shielded cargo to be sufficient for a majority of smuggling
You can also unload your contraband to the bartender at the Red Mile in the Porrima system.
Yep. It's a lot easier to just sell contraband at pirate friendly ports than it is trying to smuggle it past a scan.
Or the Den in the Wolf system.
the trick to having the shielded cargo work most effectively is to try not to hold more than 50% of your shielded cargo capacity as contraband. The higher your contraband is above that 50% threshold the greater the likelihood that a scan will positively detect you for carrying contraband. That is why I usually try to have more shielded cargo than the minimum 160 and why I try to keep my total contraband weight maximum at between 30-40% of my total weight capacity for contraband.
That's true. But unfortunately that doesn't change the fact that it's still a hard cap of 90% to evade contraband scans.
@@LastMumzy I quite I agree so sometimes our carried contraband will get detected, irregardless of our thwarting efforts, just to keep us on the straight and narrow. Lol
The closer your contraband weight is to your shielded cargo capacity the more likely it will be detected
The deception skill gives you the ability to get a ship to turn over its cargo without shooting at it, and your crew doesn’t care as long as you don’t shoot
With the new credit levels for the vendors I can clean out vultures roost and sell it all at neon
Correct. IMO Deception is only useful for forcing pirates to surrender. I did not find it useful for running contraband since it has a hard cap of 90%.
You can also sell stolen items and contraband to the bartender at the Red Mile on Porrima (III I believe) - there is no planetary scan for contraband on that planet either, but she only has 5k $$ available for buying per stock cycle.
I haven’t done the UC/Crimson Undercover mission yet, but when I do I intend to side with the UC. A friend who is level NG+ 10 advised me that going the Pirate way is very limiting and redundant for missions throughout a sustained pirating playthrough.
Honestly I've found it easier to just not pick up contraband items. The amount of credits I get from selling everything else more than covers my lifestyle ;-)
@@LastMumzy I wouldn’t let the rare odd chance that carrying contraband would be detected deter you from carrying it. Detection happens very rarely, in most instances it happens because you forget to store the contraband in your shielded cargo hold.
Besides, when you are taken to the Security office all you have to do is put on Chameleon gear (even though I have stealth & concealment fully leveled I still carry (3) pieces of Chameleon on me at all times for this very reason and because it is easier to sneak onto ships planetside to steal them! and you can steal everything back from the contraband chests there. I don’t believe that I even pay the small fine because I just go along quietly so that I can steal all of my contraband back!
Or the Den in the Wolf system. That’s my go to.
I haven’t completed the Crimson yet so I just go to the Den…less complicated imo. Thanks for the info…I won’t be doing the deception I’ll save my 4 skill points for something more useful. Again thanks for your time and effort ✌️
The way I was told as long as your contraband cargo is not more mass than your shielded cargo your chance to get caught is a lot lower.
I believe that is true. I'm just bummed that I can't get get 100% scan evasion.
@@LastMumzy well 89-90% is still a helluva a lot better than zero %, lol
If you have to fight in 0g use a laser weapon they have no kick.
Ha I never thought of that. Thanks!
Right! Why build a ultimate smuggler character, if all the leveling up available does not create an ultimate smuggler?
My scan evasion is 89 percent it also depends on the amount of weight you carry in contraband. I have nothing in deception one multi scan evasion. If you have a ton of weight it goes to 88 percent. But i see what your saying
If you want gravity use the earth bound power no floating in ships
Yeah I've just been lazy about using my Starborn powers 😞
I recall suggesting that you should equip the (4) class A Nullifier 1750 EM weapons on your capture ship - as they are the undisputed best ship EM weapons in Starfield, but what did you equip for your other two weapon systems?
*Note: remember to add a Brig hab to your capture ship if Bethesda ever installs live bounty missions in an update later on in the future (hopefully!!).
I think I went with my old trusty Vanguard Autoprojector Obliterators and some PBO 175's
try the skill without shielded cargo or jammers
So I give it a shot. With no jammer, no shielded cargo, and my deception skill maxed out the chance to evade contraband scan is 0%. So no matter what you have to at least have shielded cargo.
@@LastMumzy Seems like a missed opportunity right there, makes the skill kinda redundant. Would be cool to not necessarily have shielded cargo, and the drawbacks associated with it, but still trick the scanners.
A matter of skill instead of tech.
Good to know not to invest in it, thanks for trying
I have a question at what point do you get the chrome outfit? Or is that a mod?
I don't use mods. I believe the suit I'm wearing here is the NG+4 Starborn suit.
@@LastMumzy K I have a character on +3 at the moment I guess I'll find out soon enough.
What about the crimson quest line ship upgrade for scanning? Does that have an effect with or without the skills and regular store bought jammer?
The Crimson Fleet questline gives access to the Comspike and the Conduction Grid. Neither of those items affects contraband scanning.
Ah I forgot. I thought the comspike was a scan thing
I really dislike the cross-chatter from your companions during a fight. They don't ALL have to react to combat at least not at once and it gets to a point where you can't tell what anyone is saying.
That's why I generally don't fly with them anymore. They never shut up.
I have given up on collecting contraband. Even when you are able to sell the contraband, the vendor's rarely have enough money in their inventory to sell off everything you have. So you have to wait or sleep to get their inventory to re-spawn. I am currently level 61 in the first play through and I have almost 2 mil credits.....and I gave up selling contraband a long time ago. Plenty of other junk, weapons and gear to sell.