I imagine the conversation at Hudson "We need to change the main character from Bakudan Otoko to someone more interesting and more marketable" "How about we use the unnamed Lode Runner character?" "Good idea! Promoted!"
It's amazing how massive a graphical and gameplay leap the Nintendo FamiCom 1985 version of Bomberman made... it pretty much redefined and gives it the distinct identity that we are more familiar with and from a certain perspective seeing the original version on the NEC PC to the Nintendo FamiCom is like the game graduated onto real arcade hardware level of power. It is truly a shame that Bomberman was never localized to North America until 1989, it's crazy to think that Nintendo of America's management staff was able to become stable and robust in distribution and marketing of the NES that it just makes me feel that Bomberman would have become a much bigger franchise if it had been localized for 1986 or at least 1987.
@@RetroCore i have question can you make video about indiana jones and the fate of atlantis- the action game for atari st, commodore 64, amiga, amstrad cpc
@@RetroCore Its so visually different from the more well known NES version, that had you could have told me "This game is called The Adventures of Mister Ass!" I'd have no reason to doubt you.
That was actually really informative. Famicom was the first Bomberman that played really smooth and Lode Runner being a sequel was something I did not know
I would not have expected such humble/simple beginning for such a well known franchise, thanks for sharing! It is not surprising that Hudson Soft evolved this example game into a commercial one, then later further refined it into the core gameplay we are now used to and enjoy, that seems to be exactly what they would do. It is impressive how many things they dabbled into, from a BASIC compiler (which in the early 80s required technical know how) to commercial games, then to CPU extensions made for a very successful and powerful console (the PC-Engine). It is such a shame that they disappeared. They were eccentric and original and I am sure they would have thrived in the post 2000s Indie scene. I miss them.
A random fact is that since Eric and the Floaters is such a bizarre name change, someone spread in Latin America a rumour that an unrelated bootleg spanish game called Pepe y los Globos (Pepe and the Balloons) was the translated verion of Bomberman for Spain, since he confused it with Eric and the Floaters, and now many think that Bomberman had that name in Spain and make fun of them for that even though it's not true.
I'm not the biggest fan of Bomberman games, but I've played them here and there over the years- I had no idea this is where it started! I was only familiar with the later version of the robot/astronaut looking Bomberman seen in later games. I guess I didn't start playing them until the 16 bit era, so I really didn't know where it started at all!
Yeah, it's amazing how many people don't know the original Bomberman games but I think that's to be expected since in Europe it was limited to the ZX Specturm and MSX plus renamed to Eric and the Floaters 😂, what a name. I don't think it even saw a US release. I guess many would think the NES version was the original.
I love the Bomberman series. I think it's fair to say though that without the enhancements originating on the Famicom port that it never would have went much past a mild curiosity.
Bomberman is one of those games where I absolutely understand how much fun it can bring to others, but I can't get into it myself (this also applies to faster and more varied sequels).
So that was the reason for name change in case of Speccy. So name or visual changes due to real life events happened even in very early days of gaming...
This is a nice surprise and it’s interesting seeing all the early versions of Bomberman but I do think that the Nintendo versions are the better versions but there isn’t really a bad version of bomberman and out of the bunch I’ve only played the GameBoy version which was known as Diyna blaster in Europe but I did play super Bomberman, which is the version I have the most nostalgia for anyway great battle of the ports as always and hopefully there will be a Battle of the ports of bomberman 94.
Bomberman in this early form makes me think of the creepy Junji Ito story, Hanging Balloons. There aren't many stories or games where balloons are the antagonist.
@@QuanAnhAnimationMM I'd think the DOS game is considered to be too different to be a port. It's basically a barely finished, if at all, single person computer project they slapped the Mega Man license on.
I was familiar with the story of Eric and the Floaters, but actually thought the visual style was also changed from the cutesy JPN version, the Famicom style. Live and learn.
Does “floaters” carry the same toilet connotations in British English that it does in Murrican? Legit curious if the people who named the Spectrum version were trying to be cheeky.
Boy is Bomberman a classic computer game or what? It is a nice game after all! But wait, from the 1985 Famicom release, you mean to tell me that the Bomberman on that port was a robot this whole time?! That would explain that in a SNES Bomberman Game, when he dies, his eyes disappear and his screen turns off. It's kinda weird to me. Overall, one of the very good classic games!
Didn't know the original version and definitely not what I'd have thought but cool to see.. I recently picked up Super Bomberman R on Switch, I know it had mixed reviews but hadn't played a Bomberman game in years so looking forward to seeing what it's like when I get time to play.
Looks like the big change from the OG computer versions to the Famicom one was that the enemies could no longer walk through the bombs. Which would have been a significant strategy change for players.
There’s actually so many versions that were made by Yuji Tanaka and Toshiyuki Sasagawa I can even name all of them that are confirmed to exist: MSX Sharp X1 Nec Pc-8801 Fujitsu Micro-7 Sharp Mz-2200 Nec Pc-8001MkII Hitachi Basic Master Level 3 Mark 5 Mitsubishi Multi-8 Sony SMC-777 Sharp Mz-700 Nec Pc-6001MkII Sharp Mz-5500 Toshiba Pasopia-7 ZX Spectrum Famicom
Didn't know it was originally a tech demo from 1980! Also, you could add the great Amiga version, Bomber Man/Dyna Blaster. And do not forget the #AmigaZeux online version called dynAMIte (version I have Beta tested!)😉
There was a game called 3D Bomberman on MSX that played like 3D Monster Maze. They also put out a game called Bomber King (Robowarrior) that was more of an adventure but did use the bomb dropping mechanics Bomberman Special was released on Beecard the MSX version of the Hucard I do remember Eric and the Floaters but to honest I liked Driller Tanks and Binary Land better
damn, Bomberman is my best games from Hudson Soft themselves. sadly, Hudson didn't live long. they was accquired by Konami and closed down in 2012-2015
I think the reason it took so long for the Bomberman series to reach the U.S was due to its similarity to the secont half of the Namco/Rock-Ola game Warp and Warp, where in the grid section the player character would lay bombs on a grid of halls to kill enemies and try to stay out of the path of the bombs' explosions. At least, that's the best reason I can come up with.
>looking that up You talking the dungeon crawler? Most 3D installments go with that later "prototype of the Lode Runner" design, 'Hero' being one example.
@@Code7Unltd Yes. I'm talking about the dungeon crawler on Japanese home computers I know about the games like Hero and 64. I'm talking strictly about the name of the game, 3-D Bomberman.
I wish Hudson developed this concept a bit more. Not added things, improved. I guess people just known Bombman... Hudson IP's are owned by Konami I think.
The gameplay changed with the Famicom version, enemies could no longer pass through bombs (a good thing for strategy in my opinion). What about the Amiga/AtariST versions ? Do you think it's not part of the same lineage ?
It wasn't until Famicom release that this became a fleshed out game. Original looks more like proof of concept, rather then a commercial product. I bet that the Japanese original (Famicom, at least) has the actual plot written in the game's manual🤔
@@RetroCore Everbody remember or at least knows of Donkey Kong. A person once asked me: "Do you know the game's plot?". I could only reply: ".. It's an arcade platformer. Your goal is to reach the highest one so you could advance to the next level." Then, guy tells me: "That is obvious. What I really meant is do you know the game's synopsis? Me: ... are you... trying to tell me that there's an actual lore in which the game takes place?! You're nuts." And then, I've watched Guru Larry's (Larry Bundy) video. I didn't even knew what to think after that😅
I haven't played any version of the very first Bomberman. But i have Bomberman on the PSP, and Super Bomberman R on the Xbox Series X & Nintendo Switch. Of course they are different games.
Bomberman botp? We are so not worthy! I bet there are tons of ports. Really super curious. Bomberman is my favortie multiplayer party game. Bomberman SS with ten people is the best experience hands down. Nothing comes close
I'd have felt ripped off buying a game called Atomic Punk back in the day and it just being about some little ninja dude blowing up balloons. I feel like a lot of Japanese games back in the day tried way too hard to have "cooler names" when brought out in the states, like Salamander becoming Life Force, or Puzzle Bobble becoming Bust-A-Move.
Obviously, the NES is the best of these, followed by MSX (Bomberman Special) and the Game Boy. Surprised you didn't talk about the PC Engine verzion, though I guess you could go all day talking about all the versions of Bomberman 1. Seeing all the different versions really makes you realize how violent Bomberman's death animation is. Also, he turns human in the end? What in the Bomberman Zero...?
Too bad the bootleg SG-1000 version of Bomberman Special was not featured, the poor audio handling for all music makes me laugh every time I play it for curiosity.
Because that's a different game. It was known as Dyna Blaster in the west. It was also on the Atari ST, MS-DOS and Sharp X68000, plus an unofficial port on the C64.
Because they are not based upon the original game. All bomberman games look alike and seem to be the same but the ones you mentioned are more like Super Bomberman.
@@RetroCore Speaking of which, good call using it as the soundtrack of the Intro and Side-By-Side sections. The 16-bit games had COMPLETE bangers for soundtracks. Even the first one, with its lo-fi samples and all! Yes, I ESPECIALLY count the Japanese exclusives, which I've only heard as SPC files! :D
Also if Dynablaster come as the next game, remember the Amiga version actuelly used a weird 57hz timing when played on a pal monitor to archive fullscreen, just like BC Kid did. Emulation of those game might not been perfect due that or slower than excepted in 50hz mode.
The biggest surprise is that the game box art in the thumbnail makes it look like a cheap bootleg cart. It has that ripoff Atari 2600 cart vibe to it. Also, is it just me, or are the characters in all the previous version overly dramatic when they die? Cuz they just die so slowly with such pathetic sounds and movement. Kinda funny to watch, actually.
I imagine the conversation at Hudson
"We need to change the main character from Bakudan Otoko to someone more interesting and more marketable"
"How about we use the unnamed Lode Runner character?"
"Good idea! Promoted!"
It's amazing how massive a graphical and gameplay leap the Nintendo FamiCom 1985 version of Bomberman made... it pretty much redefined and gives it the distinct identity that we are more familiar with and from a certain perspective seeing the original version on the NEC PC to the Nintendo FamiCom is like the game graduated onto real arcade hardware level of power.
It is truly a shame that Bomberman was never localized to North America until 1989, it's crazy to think that Nintendo of America's management staff was able to become stable and robust in distribution and marketing of the NES that it just makes me feel that Bomberman would have become a much bigger franchise if it had been localized for 1986 or at least 1987.
Wow. That OG version is absolutely not what I was expecting!
Right! I bet many people will be very surprised.
@@RetroCore i have question can you make video about indiana jones and the fate of atlantis- the action game for atari st, commodore 64, amiga, amstrad cpc
@@RetroCore Its so visually different from the more well known NES version, that had you could have told me "This game is called The Adventures of Mister Ass!" I'd have no reason to doubt you.
That was actually really informative. Famicom was the first Bomberman that played really smooth and Lode Runner being a sequel was something I did not know
I would not have expected such humble/simple beginning for such a well known franchise, thanks for sharing!
It is not surprising that Hudson Soft evolved this example game into a commercial one, then later further refined it into the core gameplay we are now used to and enjoy, that seems to be exactly what they would do. It is impressive how many things they dabbled into, from a BASIC compiler (which in the early 80s required technical know how) to commercial games, then to CPU extensions made for a very successful and powerful console (the PC-Engine). It is such a shame that they disappeared.
They were eccentric and original and I am sure they would have thrived in the post 2000s Indie scene.
I miss them.
Those early versions where the bad guys can cross over bombs? Just feels wrong.
I know. It drastically changes how the game plays.
A random fact is that since Eric and the Floaters is such a bizarre name change, someone spread in Latin America a rumour that an unrelated bootleg spanish game called Pepe y los Globos (Pepe and the Balloons) was the translated verion of Bomberman for Spain, since he confused it with Eric and the Floaters, and now many think that Bomberman had that name in Spain and make fun of them for that even though it's not true.
Eric is notorious for leaving a few floaters behind.
Dirty bugger he is.
@@RetroCore don’t use the toilet after Eric
"Eric and the Floaters."
the game's challenge: find your way to the optometrist.
Gosh this series is older than I could've ever imagined.
I did play the ZX port 2 years ago. Wow, It's interesting how Bomberman looked and played differently from the Bomberman we know today!
I had no idea of Bomberman's original look! Interesting!
That UK title though XD
I'm not the biggest fan of Bomberman games, but I've played them here and there over the years- I had no idea this is where it started! I was only familiar with the later version of the robot/astronaut looking Bomberman seen in later games. I guess I didn't start playing them until the 16 bit era, so I really didn't know where it started at all!
Yeah, it's amazing how many people don't know the original Bomberman games but I think that's to be expected since in Europe it was limited to the ZX Specturm and MSX plus renamed to Eric and the Floaters 😂, what a name. I don't think it even saw a US release.
I guess many would think the NES version was the original.
Never played the original version with the red bricks but the graphics are very nostalgic of pre-NES 8-bit computer gaming.
Never knew the history, thanks for teaching us.
Glad you enjoyed it
@@RetroCore I very much did. \ ^_^ /
Didn't know about this game 🤔... A true hidden gem in concept 😂.
Good video to know about the origin of Bomberman beyond Famicom version
I love the Bomberman series. I think it's fair to say though that without the enhancements originating on the Famicom port that it never would have went much past a mild curiosity.
The NES version of Bomberman was really common on bootlegs and multicarts, probably because it had a tiny file size and no advanced mappers.
I would say that is the main reason.
I...wasn't expecting to see Bomberman decapitated
This sure is a classic:)
I love the origin of this franchise.
Good old *Eric and the floaters*
I can remember playing Eric and the Floaters on MSX.
Yes, it did com out under that name in the West on the MSX.
Bomberman is actually a fun game.
He has changed quite a bit since his debut on PCs.
He sure as. Just imagine if Bomberman was still a clown.
Bomberman is one of those games where I absolutely understand how much fun it can bring to others, but I can't get into it myself (this also applies to faster and more varied sequels).
I thought I was the only one that remembered the NEC PC-6001 of Bomberman Mark. Glad that I'm not the only one out there that those bro. 8^)
Anthony..
So that was the reason for name change in case of Speccy. So name or visual changes due to real life events happened even in very early days of gaming...
Yep. Sad but that's is why they changed it.
This is a nice surprise and it’s interesting seeing all the early versions of Bomberman but I do think that the Nintendo versions are the better versions but there isn’t really a bad version of bomberman and out of the bunch I’ve only played the GameBoy version which was known as Diyna blaster in Europe but I did play super Bomberman, which is the version I have the most nostalgia for anyway great battle of the ports as always and hopefully there will be a Battle of the ports of bomberman 94.
I don't think Bomberman was interesting until Turbo Bomberman, where they had cutthroat multiplayer.
Bomberman in this early form makes me think of the creepy Junji Ito story, Hanging Balloons. There aren't many stories or games where balloons are the antagonist.
Ironically, the thumbnail says "Bombman", in which it's one of the six Robot Masters from the first Megaman game...
that until Bomberman named appeared.
Bomb Man is different than bomberman as far i know
Nice. Yeah, the original name in Japanese basically is Bombman😅. Only later did it become Bomberman.
@@RetroCore speaking of Mega Man, i was hope you can cover up few ports of the original Mega Man, not the god awful DOS game
@@QuanAnhAnimationMM I'd think the DOS game is considered to be too different to be a port. It's basically a barely finished, if at all, single person computer project they slapped the Mega Man license on.
@@mightyfilm i wonder what Stephan Rozner will think about this
I was familiar with the story of Eric and the Floaters, but actually thought the visual style was also changed from the cutesy JPN version, the Famicom style. Live and learn.
Yep, it's a good history lesson this week. Quite rare for Battle of the Ports 😅
Imagine if Eric and the Floaters: Act Zero existed. Also, the classic Famicom/NES that appears in various famiclones and ##-in 1's
While the NES version may be dated; it was still a major step forward for the series.
Does “floaters” carry the same toilet connotations in British English that it does in Murrican? Legit curious if the people who named the Spectrum version were trying to be cheeky.
Yes, yes it does. Can't say for certain if this was on the mind of whoever chose the new title, but it probably was.
They were definitely being cheeky 😁
Bomberman’s shits are probably as explosive as his bombs
Boy is Bomberman a classic computer game or what? It is a nice game after all! But wait, from the 1985 Famicom release, you mean to tell me that the Bomberman on that port was a robot this whole time?! That would explain that in a SNES Bomberman Game, when he dies, his eyes disappear and his screen turns off. It's kinda weird to me.
Overall, one of the very good classic games!
Yep, he went from being a clown to a robot 🤡=🤖
6:55 This makes me wonder if you’re ever going to make a Battle of the Ports video covering Lode Runner.
At some point in time.
Didn't know the original version and definitely not what I'd have thought but cool to see..
I recently picked up Super Bomberman R on Switch, I know it had mixed reviews but hadn't played a Bomberman game in years so looking forward to seeing what it's like when I get time to play.
Hope you enjoy it!
Looks like the big change from the OG computer versions to the Famicom one was that the enemies could no longer walk through the bombs. Which would have been a significant strategy change for players.
"Honey, there's a new RetroCore on, you can have the baby later!"
Lol, nice 😎👍
@@RetroCore 😀
There’s actually so many versions that were made by Yuji Tanaka and Toshiyuki Sasagawa I can even name all of them that are confirmed to exist:
MSX
Sharp X1
Nec Pc-8801
Fujitsu Micro-7
Sharp Mz-2200
Nec Pc-8001MkII
Hitachi Basic Master Level 3 Mark 5
Mitsubishi Multi-8
Sony SMC-777
Sharp Mz-700
Nec Pc-6001MkII
Sharp Mz-5500
Toshiba Pasopia-7
ZX Spectrum
Famicom
I like this game i grew up playing the nes version
Yep, that's on one most are familiar with.
Wow that is 8 bit gory when he dies. XD
Didn't know it was originally a tech demo from 1980!
Also, you could add the great Amiga version, Bomber Man/Dyna Blaster.
And do not forget the #AmigaZeux online version called dynAMIte (version I have Beta tested!)😉
Nice history lesson.
Glad you enjoyed it
Ever seen the 8 hour long Bomberman lore video?
Nope. That would bore me so much.
There was a game called 3D Bomberman on MSX that played like 3D Monster Maze. They also put out a game called Bomber King (Robowarrior) that was more of an adventure but did use the bomb dropping mechanics
Bomberman Special was released on Beecard the MSX version of the Hucard
I do remember Eric and the Floaters but to honest I liked Driller Tanks and Binary Land better
damn, Bomberman is my best games from Hudson Soft themselves.
sadly, Hudson didn't live long. they was accquired by Konami and closed down in 2012-2015
And like everything from 2010 Konami and onwards, they have wasted the IP.
I believe it was 2012. Still, they started around 1973, so I say nearly 40 years was quite long
I thought the mini PCE 😅Konami gave us was a nice gesture.
And the Bomberman series is now officialy owned by Konami.
Missing Dynablaster on the Amiga. Its Bomberman just called Dynablaster. :)
That's just the first Bomberman for the Turbografx/PC Engine.
It's not the same game.
No arcade port in "Dyna Blaster"?
Different game based upon the PC Engine remake.
I think the reason it took so long for the Bomberman series to reach the U.S was due to its similarity to the secont half of the Namco/Rock-Ola game Warp and Warp, where in the grid section the player character would lay bombs on a grid of halls to kill enemies and try to stay out of the path of the bombs' explosions.
At least, that's the best reason I can come up with.
But wouldn't that also be the case in Japan as well?
@@RetroCore I said it was the best explanation I could come up with. That doesn't necessarily make it an abjectively _good_ one.
There's a Hudson soft port called Dyna blaster on the amiga
It's a conversion ( with a different name) of the 1990 Pcengine game
"I guess that would've been too cute for the western release"
After seeing 3-D Bomberman, you'll definitely wish they stayed with no faces
>looking that up
You talking the dungeon crawler?
Most 3D installments go with that later "prototype of the Lode Runner" design, 'Hero' being one example.
@@Code7Unltd Yes. I'm talking about the dungeon crawler on Japanese home computers
I know about the games like Hero and 64. I'm talking strictly about the name of the game, 3-D Bomberman.
0:14 BOMBERMAN ❌
BOMBMAN ☑
I wish Hudson developed this concept a bit more. Not added things, improved. I guess people just known Bombman... Hudson IP's are owned by Konami I think.
Always thought the franchise was born on Nec Pcengine 🤯
I think a lot of people thought that.
I think you missed ps1 version of Bomberman party edition has both remake and nes version
I think it would be very funny to see a video comparison of all 3D Bomberman ports lol
I think all 3D bomberman games are different games.
@@RetroCore I meant those released on Japanese computers, before the Famicom game
The gameplay changed with the Famicom version, enemies could no longer pass through bombs (a good thing for strategy in my opinion).
What about the Amiga/AtariST versions ? Do you think it's not part of the same lineage ?
The Amiga and ST versions are different games based upon the PC Engine version. That's coming next.
Really triggered by ennemies passing through the bombs in the first versions ^^
Yeah, it makes the game super tough.
It wasn't until Famicom release that this became a fleshed out game. Original looks more like proof of concept, rather then a commercial product.
I bet that the Japanese original (Famicom, at least) has the actual plot written in the game's manual🤔
I've never seen the manual but I would imagine it does.
@@RetroCore Everbody remember or at least knows of Donkey Kong. A person once asked me: "Do you know the game's plot?". I could only reply: ".. It's an arcade platformer. Your goal is to reach the highest one so you could advance to the next level."
Then, guy tells me: "That is obvious. What I really meant is do you know the game's synopsis?
Me: ... are you... trying to tell me that there's an actual lore in which the game takes place?! You're nuts."
And then, I've watched Guru Larry's (Larry Bundy) video. I didn't even knew what to think after that😅
It's missing the PlayStation version, which is a remake of the NES version
Huh. You know, I'm honestly a little (just a little) surprised that it took this long to get to this one.
I was always looking for the old Japanese PC versions as I wanted to feature them all but emulator issues or lack or working rom stopped that 😭
I haven't played any version of the very first Bomberman. But i have Bomberman on the PSP, and Super Bomberman R on the Xbox Series X & Nintendo Switch. Of course they are different games.
For me the most enjoyable Bomberman is Saturn Bomberman.
Bomberman botp?
We are so not worthy!
I bet there are tons of ports. Really super curious. Bomberman is my favortie multiplayer party game. Bomberman SS with ten people is the best experience hands down. Nothing comes close
Bomberman SS is the ultimate version I think.
I like the name atomik punk ....sound like comic book hero...
Xd
In Europe it was called Dynablaster or something like that.
I'd have felt ripped off buying a game called Atomic Punk back in the day and it just being about some little ninja dude blowing up balloons. I feel like a lot of Japanese games back in the day tried way too hard to have "cooler names" when brought out in the states, like Salamander becoming Life Force, or Puzzle Bobble becoming Bust-A-Move.
Really basic Bomberman. The first "Bomberman" I played was a clone on the C64, which came much later (1993)
I don't have much experience with the NES version, is the PC Engine version too different to qualify for this comparison?
It's a different game.
wow the og looked like a mr do clone ..... they could of put the msx version on the colecovision easily
The MSX and Colecovision were more or less the same on a technical level.
So, I take it that the PC Engine version is too different to have a featured comparison?
Very different game.
What's up with the name of Bomberman and being related to terrorism? He's not a menace to society (mostly), he's just a video game charater.
Amiga version ❤️❤️❤️❤️ i love it most
That's a different game.
Obviously, the NES is the best of these, followed by MSX (Bomberman Special) and the Game Boy. Surprised you didn't talk about the PC Engine verzion, though I guess you could go all day talking about all the versions of Bomberman 1.
Seeing all the different versions really makes you realize how violent Bomberman's death animation is.
Also, he turns human in the end? What in the Bomberman Zero...?
The PC Engine game is a different game. It's very difficult to follow the Bomberman series.
Too bad the bootleg SG-1000 version of Bomberman Special was not featured, the poor audio handling for all music makes me laugh every time I play it for curiosity.
Wish I'd known about that one.
Isn't there a PC engine original too?
It's more like a remake of the first game
Hi retro core
thank god you haven't included sega sg-1000 version
Unfortunately or should that be fortunately, I didn't know about the SG1000 version.
@@RetroCore it's visually similar to msx version but sound is a mess just go and see for yourself
Best game where you use bombs in mine is of course Mine Bombers from Finland =)
Mine bombers? Never heard of that one.
@@RetroCore It is not same famous but it was really good game to play with friends. You should check youtube video about it.
Why no Amiga, Pc Engine or Pc ports?. Thanks for the video and the RUclips channel.
Because that's a different game. It was known as Dyna Blaster in the west. It was also on the Atari ST, MS-DOS and Sharp X68000, plus an unofficial port on the C64.
Because they are not based upon the original game.
All bomberman games look alike and seem to be the same but the ones you mentioned are more like Super Bomberman.
@@RetroCore Speaking of which, good call using it as the soundtrack of the Intro and Side-By-Side sections.
The 16-bit games had COMPLETE bangers for soundtracks. Even the first one, with its lo-fi samples and all!
Yes, I ESPECIALLY count the Japanese exclusives, which I've only heard as SPC files! :D
Also if Dynablaster come as the next game, remember the Amiga version actuelly used a weird 57hz timing when played on a pal monitor to archive fullscreen, just like BC Kid did. Emulation of those game might not been perfect due that or slower than excepted in 50hz mode.
They look similiar but indeed they are remakes of the 1st game
You forgot the Playstation version, that was like the NES version with updated graphics.
For me the NES version is the one.
The biggest surprise is that the game box art in the thumbnail makes it look like a cheap bootleg cart. It has that ripoff Atari 2600 cart vibe to it. Also, is it just me, or are the characters in all the previous version overly dramatic when they die? Cuz they just die so slowly with such pathetic sounds and movement. Kinda funny to watch, actually.
Don Pepe y los globos
Playstation 5 has the best graphics better than this boring
@@Amberlynn_Reid mald