In the arcade version, the little Ferrari horse changes direction as the car changes direction, presumably because it's a mirrored sprite. Here's a rundown of which versions have or haven't emulated this "feature": Arcade: has it. SMS: no horse. Game Gear: the horse is represented by a couple of pixels, they do not change direction. Sega Mega Drive: horse is present, looks quite like the arcade version and does not change direction. Amiga: horse does not change direction. ST: horse does not change direction. Amstrad CPC: horse DOES change direction, like the arcade ZX Spectrum: Same as CPC. Impressive graphics for the small beast. C64: horse does not change direction. MSX2: no horse. MS-DOS: horse does not change direction. PC Engine: horse behaves like the arcade version. Gameboy Advance: hah. since this a modern port, they modified the horse so it does not resemble any famous Italian car makers. It does not seem to use reversed sprites, it actually looks simmetrical. Does not look like a sprite flip. Sega Saturn: behaves like the arcade. Superior. Dreamcast: another modern port, has a re-designed logo that is simmetrical. PS2: re-designed logo that is not simmetrical but does not flip. 3DS: redesigned logo that looks like... a blur. It looks like the edited the animation frames unevenly to change it from horse to ? Thank you for coming to my TED talk.
I noticed right away when he showed the Mega Drive version that the emblem doesn't flip. The other versions that I know, the arcade, Saturn, and PCE have it flip, so the MD port jumped out at me. I'm glad someone else took notice. Personally, I like that it doesn't flip on MD.
@@BlaximilianD00d I also have Super Hang-On for my 3DS, along with Out Run, Space Harrier, Fantasy Zone, After Burner 2, and Sega 3d Classics Collection.
I have 3D Out Run. Apparently, we starting at special mode. Tune ups can be unlocked when reaching an end goal. To unlock every part, we must reach four out of five end goals. Reaching all five end goals will unlock "Arcade Mode", which restores the game to its original form, complete with 30fps frame rate. New songs and Tune-Ups are not available for Arcade Mode.
When run on a Tandy 1000, Outrun features PSG-style music, due to the Tandy's sound hardware being similar to the Master System's. There's even digitized engine and braking sounds.
You NEED to update this list with the Sega AGES Outrun that was released on Switch. Its basically an even better version of the 3ds port, with extra songs and 60 fps.
As far as I understand, M2's Sega Ages Switch games still run under a layer of emulation of the original games. They tweak the emulated machines in order to implement features the original machines would not be capable of. Which is brilliant nonetheless.
The Sega Ages OutRun on Switch pales in comparison to the 3D OutRub port on the 3DS. The 3DS version is a true port which runs at 60 FPS, is native widescreen, has true fullscreen (the Switch version has borders), it comes with a customization system for your Ferrari (can change color and other welcoming gameplay tweaks), has two new original music tracks made by M2 (which sound amazing), can choose between the japanese or western stage layouts, and the 3D feature really adds to this sprite scaller. The Switch version is just a ROM on an emulator with widescreen hack.
20 years from now - "I don't think people understand what it was like to drop into PUBG for the first time..." lol. Meanwhile we'll be in nursing homes. or dead. Kill me now. lol
Awesome. The original versión of this BoP was the first retro Core show i Saw. Great update by the way! I great to see how far this show and the channel has come!! :D
I think this was the first battle I watched from your channel because I love Out Run, and from them I couldn't stop watching your videos. Amazing work Mark!!
The PCE version of Outrun is fantastic; it may not have quite as good graphics as the Genesis in still images, but the dramatically better framerate makes it a vastly superior game to play. It's easily the best of all of the pre-Saturn home versions of the game!
@@SomeOrangeCat Price of a Turbo Express? Let's see: 1. 4th generation $189 games console... CHECK! 2. Clear, responsive TFT active matrix backlit LCD that would have only been available in a $200+ portable TV... CHECK! 3. The ability to play the exact same games and exact same media as the contemporaneous home console (over 25 years before the Switch), and that media was truly portable (credit-card-sized HuCards) ... CHECK! 4. The ability to play the best home version of OutRun available for almost 7 years (from 1990 software release, predating Turbo Express, until September 1996 release of Saturn Sega Ages Vol. 3)... CHECK! 5. The ability to play the best portable version of OutRun available for over 12 years (from 1991 release of PC Engine GT/Turbo Express until 2003 release of Sega Arcade Gallery for GBA)... PRICELESS! The $249 Turbo Express was a BARGAIN!
You can tell the Amiga and ST versions were made by Probe, Fergus McGovern had to insert himself somewhere in the game (Initals on the license plate) But it always irked me Sega never did a 32X port, as it would have been one of the first perfect ports, but I guess licensing got in the way.
Please have a degree of respect for the dead Larry and report Fegus as the LATE Fergus McGovern. He died suddenly aged 50 in February 2016. You do Fact Hunt videos, so really should be aware of his passing. He's no longer with us, so unable to put forward his side of the story..
Just a note here: The GBA port allows more precise control than other ports without analog pad. You can press down to stop turning at any moment. Mastering this makes the game a breeze to handle.
The Amiga version! That intro is epic, then the let-down of the actual game is equally epic but of an inverse trajectory! Equally epic is your reaction! The only port I have personal experience with is the C64 version, it's no Turbo Outrun or Power Drift but it's still pretty good in my opinion. I read an online article on the programmer, Martin Webb, he worked with his father, Dennis, who was the graphic artist. Martin was only about 17 at the time. His father was apparently very demanding and difficult to work with, and their relationship suffered as a result after working on different projects together. What is going on with your playthrough of the 3DS version? The whole thing seems to tilt as you turn on the bends? Are you using some sort of peripheral?
Nice!! I love that you're "remastering" some of the early episodes. I still enjoyed the originals, but they're just not the same without your narration.
"What the Fuck?!"lol Amiga was and excellent gaming pc back then, and deserved sooo much better. It was no Sharp X68000, but lets be honest, even the 'IBM Compatible' PCs couldn't touch that until 1995.
Oh, the IBM Compatibles were whooping on the Amiga as early as 1992. Alone in the Dark, Ultima Underworld and Wolfenstein 3D all dropped that year on the PC, and the Amiga was starting to see technically inferior ports of multi-platform games for a change. That was the year the tide began to turn.
Man, Probe Software, Software Creations, Data Designs Interactive, Ocean Software and Tiertex have seriously bad times when it came to licensed properties and ports. (Most of the time)
Saying a console is a certain amount of bits is marketing BS anyways. It really doesn't matter as long as memory is mapped properly. The part people forget about the PC Engine is that the CPU runs at 7 times the speed of the original NES, which is similar to how fast the SNES is. The biggest advantage being that games were programmed in assembly back then and the PC Engine used the well known and well respected 6502 assembly to program for, wheras the Super Famicom used the 16-bit successor to the 6502 (which ironically could've ran in 6502 mode- why Nintendo didn't go for backwards compatible is beyond me) and the Genesis used a 68k CPU (which to be fair, was much faster than either other console and I believe you could get away programming in C on these?? correct me if i'm wrong programming nerds) PC Engine using an 8-bit CPU heavily simplified development at the time and meant all of those wonderful NES and C64 programmers could easily use what they already know to start making games. Hudson were geniuses, I wish NEC would've just rushed the PC Engine to mainstream in the US- a lot of things about the system's design would've been things that appealed to parents more than the US TG16. Low key one of my favorite consoles/
I grew up with the msx version and it was a joy to play. All these years later and it holds up! Pony Canyon had some amazing games and this was one of them!
This is so much better and damn, I had no idea so many versions of Outrun existed. Excellent job to say the least. Keep doing these, the remastered version of this was a joy to watch.
My local Skate City had a sit down Outrun cabinet that I was obsessed with. I only had a C64 at home and talked my mom into buying me the port. I played the crap out of that game. Loved the music through the SID chip and always loved going through the arches. I always wished Test Drive had the radio like this did. Love seeing all the ports in this video! Thanks for putting this out!
26:08 "This is known as Cannonball, most likely named after the Cannonball films..." Kind of, but not. The Cannonball films were named after a very real event called the Cannonball Run (officially the Cannonball Baker Sea-to-Shining-Sea Memorial Trophy Dash), where people try to drive the quickest between the Red Ball Garage in NYC (formerly the Lock, Stock & Barrel restaurant in Darien, Connecticut) and the Portofino Hotel on LA's Redondo Beach... and THAT was named after a race-car driver and motorcycle rider named Erwin "Cannon Ball" Baker who first went coast-to-coast on an Indian motorcycle in 1914 and a Stutz Bearcat race car in 1915. Back then there were no paved rural roads across the country, no high speed routes, no Interstate system and it took a week and a half to do it. The current record is 25 hours and 39 minutes.
Your comment on the Amiga version is really hilarious. I really liked the Amiga 500 but I have to say you are totally right, this version was horrible and I had the original game as a child ! At least it was provided with an audio cassette of the music, a small comfort
Out run is one of my favourite arcade games. You have really done this Justice thank you. I'm so sorry you had to play through that Amiga Port that must have been painful!! Lol
I think the reason the car moves across the straights is that whatever keeps the car from being flung to the sides in the corners may be turned off during these segments, or because the whole background is updating and can't move itself.
The reason is that for the road to move, you need to use a trick that is changing the horizontal scroll of the background for each scanline, which gives that pseudo 3d effect. The thing is that some obstacles are really big to put them on sprites so they use the background, but that means if you change the h-scroll midscreen, you don't only move the road, but you also screw up the obstacles that are drawn to the background. That's why during those sections the trick is not used and instead, they just move the car.
I love these remastered versions of BOTP so much. Thank you. Mark III version can be played with the paddle control controller for analog steering! So the ultimate setup is, Japanese SMS, Outrun cart + Paddle control. It is more fun, not sure if it is easier with paddle control though.... PS2 version can be forced to 16:9 on real hardware. Underrated gem Cannonball, I was following the development of that one. The ultimate version for out run lovers. Amazing. The guy reverse engineered the game. He fixed many bugs and as a result it's the best version. Best console version Saturn Best handhedl version 3DS
@@RetroCore Somehow it doesn't work when using the master everdrive, not sure if this feature got stripped out of the world rom. Can't find a JApaense rom. People say that the rom is the same But it works with an actual Japanese out run cart perfectly. Music can be selected and credentials can be entered. But there is no brake button. Only gas.
It’s nice to see the GG version get some love, I remember the reviews back in the day slagged it off but I always enjoyed it. I particularly liked the night tracks they added, having played OutRun a lot it was nice to have some new tracks to try. It’s funny how often the C64 outdoes the Atari ST. I “upgraded” to an ST from a C64 back in the day but it often wasn’t much of an improvement. Also, is the Speccy music the same as the ST version?
Amazing game and amazing BotP!! A ton of versions of the classic, but I preffer my beloved Megadrive one, with the earphones it sounds and feels terrific.
Cool to see you brush up my favorite battle of the ports episode! This game was revolutionair for it's time, and still geat fun to play today. I love the 3DS version, and the re released version on the Nintendo Switch, but the best verstion still is the Sega Saturn version! Thanks for sharing!
There's another release of the DOS PC version that adds Tandy support. It gives the game PSG music and PCM sampled sound effects. It makes the game more enjoyable, for sure. I think it's a pretty solid port for its time, it's smoother than the Master System version on a fast enough PC, though I have to say it's very easy compared to many of the other ports.
I remember seeing that Amiga for the first time when the game was new. "Wow, this game is gonna look as good as the arcade one," my young stupid head thought because of that still shot while the crazy intro music plays. There were two moments on the Amiga I really felt my heart sink: when the game actually started in Out Run and when the game actually started in the port of the original Double Dragon on the computer. Yeesh. My expectations were in check after those experiences. The Genesis/MD Outrun was good for its time and for some reason gets way more flak than it deserves. Also, I appreciate the remaster you've done on Space Harrier and this, bringing them up to your modern standards.
According to Wikipedia, the PC Engine has not just one but _two_ 8-bit CPU processors (central) Edit: I was wrong. Mandela effect. It actually has two 16-bit GPU processors (graphic).
It was till M2 did the Switch version, granted the LCD screen doesn't support 3-D, but it is 720P in handheld mode, 1080P in docked, has extra music aswell as the original.
The only downside to the 3DS version is they not only edited the Ferrari but also subtly changed all the cars that looked like ‘80s Porsche 911s, 3-series BMWs and VW Beetles.
I don't think you could have kicked off the remasters better than this thanks Mark, really funny and informative as always and I definitely share the nostalgia for the master system version, it doesn't look great now but after being traumatized by the speccy and Amiga conversions I though it captured the spirit of Outrun arcade.
I was recently watching some older episodes of Game Sack and came across that Amiga intro in the episode on The Mister. What a bizarre intro it is. It totally doesn't fit the game, but sounds like it's warning you of the horror you're about to experience. I had the Master System version when it was new. Those side-to-side segments were weird. I assume they're doing some graphical trickery where they're animating background tiles for those segments to avoid flicker, so either everything or nearly everything is considered a background tile temporarily. Sega seemed to like doing that on the Master System, as seen in Golden Axe and Altered Beast, among others. I do like the Mega Drive version. I even like the new music track. The PCE version is very good. You're right about the engine sound, but at least they knew to make that optional. The only other issue was that the roadside objects seemed a bit too close to the road at first, though I think that might have been due to the resolution they used. It didn't take me long to adjust, but I've heard others mention that as well. I didn't know about Cannonball until a couple of weeks ago. I may have to look into it. One thing I've always liked about Out Run is that the car feels reasonably realistic. I get a good sense of car and road feel from the game, which isn't something I can say about a lot of games that emulate Out Run's style. I know Yu Suzuki has spoken in the past about how the calculations were always 3D despite the game using 2D. Whatever it is, I've always loved the way the car handles in the game and the versions I've played. It feels natural when I play in terms of how long to hold a turn, how much throttle to give, or to feather the throttle, and even how much brake is needed. I find it quite remarkable. I do like this project of remastering your early episodes and this was a good place to start. Well done!
Never understood why this didn't come to the Sega 32X alongside Space Harrier and Afterburner back in the day. That system could have been a perfect place for super-scalers like this and Galaxy Force.
Was I the only one driving around in a real car with the Outrun arcade music playing through my car stereo? Thanks US Gold and thank you CVG for the arcade music tapes
3:39 and 16:10 Any time those stone arches are used, the screen cannot scroll because those arches appear to be background layers, so it's the car sprite that ends up moving instead of the road background.
Personally I kinda liked the Mega Drive exclusive track "Step on Beat." Despite the Mega Drive port's flaws, I grew rather fond of that version as time went on.
The Atari ST version of Outrun could use an improved remake, plus also some extra songs (like that one that was in the MD version), plus an STE and Falcon enhanced version can be done.
You gained a subscriber! I enjoyed the first video but this is even better! May I suggest the use of filters or overlays to emulate the look of arcade/CRT monitors ? That would be so much better on the eyes 😉
I used to do that but the amount of complaints against them way out did the positive comments. So they went. Personally I prefer to use some nice scanlines.
This to me was such an impressive machine back in the days. Eventhough Hang-on was earlier of the Sega games, Outrun really was something else. On the other hand the Amiga port could be to me the biggest disapointment of my gaming years (-;
Most of Sega's games of this period seemed to lose so much in the transition from arcade to home, so I've never really been that hard on the home ports. What did people expect? Sega's arcade hardware of the period totally blew the home systems away and the bespoke arcade cabinets created an experience you could only have in the arcade. The games seemed to lose something when taken out of that context, Outrun at home just never felt the same.
I don't think many people would expect arcade perfection on home consoles/computers of the time, but things like how the car controls/the fluidity on many of these ports definitely could have been improved. And there's really no excuse for how bad the Amiga port was, on paper that machine should have been able to produce a port on par or very near to the Genesis version.
A timeless classic indeed. So I'd pretty much steer clear of a lot of the home micro ports, minus the c64 release. I'm shocked that there wasn't an X68 pc release.
I just realized on the Amiga version that when you turn, at some point the characters are swapped ! The driver becomes the girl and the girl becomes the driver ! Such a crap version…
In the arcade version, the little Ferrari horse changes direction as the car changes direction, presumably because it's a mirrored sprite. Here's a rundown of which versions have or haven't emulated this "feature":
Arcade: has it.
SMS: no horse.
Game Gear: the horse is represented by a couple of pixels, they do not change direction.
Sega Mega Drive: horse is present, looks quite like the arcade version and does not change direction.
Amiga: horse does not change direction.
ST: horse does not change direction.
Amstrad CPC: horse DOES change direction, like the arcade
ZX Spectrum: Same as CPC. Impressive graphics for the small beast.
C64: horse does not change direction.
MSX2: no horse.
MS-DOS: horse does not change direction.
PC Engine: horse behaves like the arcade version.
Gameboy Advance: hah. since this a modern port, they modified the horse so it does not resemble any famous Italian car makers. It does not seem to use reversed sprites, it actually looks simmetrical. Does not look like a sprite flip.
Sega Saturn: behaves like the arcade. Superior.
Dreamcast: another modern port, has a re-designed logo that is simmetrical.
PS2: re-designed logo that is not simmetrical but does not flip.
3DS: redesigned logo that looks like... a blur. It looks like the edited the animation frames unevenly to change it from horse to ?
Thank you for coming to my TED talk.
I noticed right away when he showed the Mega Drive version that the emblem doesn't flip. The other versions that I know, the arcade, Saturn, and PCE have it flip, so the MD port jumped out at me. I'm glad someone else took notice. Personally, I like that it doesn't flip on MD.
Thanks for noticing all of these and typing it all out. Interesting indeed
@@dbnpoldermans4120 I have plenty of free time
I can't ever look at outrun the same ever again
So, nobody went their way out in the PS2 version make the 3D logo change direction, just for some arcade accuracy :P
The amiga section had me dying, I cant believe I've never seen it. And after the intro, straight into gameplay was just PRICELESS
Oh hai, didn't expect to see you here!
@@SockyNoob I love retro core! 💙
Oh, that US gold seal of quality on the Amiga😂😂
I forgot Amiga version had a "welcome to hell" intro
James Stewart yeah when I fancy a bash on this bright breezy racer I like nothing more than being scared out of my wits 😂
I remember how disappointed I was after that into. Such a terrible, terrible port.
what the heck even was THAT!?
The intro was the only good thing about that port. Such a waste. (Yes, I'm still salty!)
@@Nevers0ft "Amiga Fan UK - '10/10, a real cracking port!' " - lol, what was it with UK magazines and giving high scores to awful Amiga ports?
The 3DS version has so many extras and with the 3D effect it really looks incredible.
Agree they did a great job , way better than nintendo in its console.
I have super hang on n my 3ds. i wish it was on the nintendo switch
@@BlaximilianD00d I also have Super Hang-On for my 3DS, along with Out Run, Space Harrier, Fantasy Zone, After Burner 2, and Sega 3d Classics Collection.
you can't get it anymore tho since they closed the 3DS store down. I'm so glad I got it
I have 3D Out Run. Apparently, we starting at special mode. Tune ups can be unlocked when reaching an end goal. To unlock every part, we must reach four out of five end goals. Reaching all five end goals will unlock "Arcade Mode", which restores the game to its original form, complete with 30fps frame rate. New songs and Tune-Ups are not available for Arcade Mode.
When run on a Tandy 1000, Outrun features PSG-style music, due to the Tandy's sound hardware being similar to the Master System's. There's even digitized engine and braking sounds.
Are there any videos of this? Or articles? I am intrigued
@@dbnpoldermans4120 8-bit Guy did a very comprehensive video on the Tandy 1000 line. As someone who's first Desktop PC was a Tandy 1K, I loved it.
You NEED to update this list with the Sega AGES Outrun that was released on Switch. Its basically an even better version of the 3ds port, with extra songs and 60 fps.
And true widescreen
@Goldmasterx
I'm guessing there's no Switch emulator, and that he doesn't own every computer / handheld / console and game ever made.
As far as I understand, M2's Sega Ages Switch games still run under a layer of emulation of the original games. They tweak the emulated machines in order to implement features the original machines would not be capable of. Which is brilliant nonetheless.
@@SnatcherSD yuzu
The Sega Ages OutRun on Switch pales in comparison to the 3D OutRub port on the 3DS.
The 3DS version is a true port which runs at 60 FPS, is native widescreen, has true fullscreen (the Switch version has borders), it comes with a customization system for your Ferrari (can change color and other welcoming gameplay tweaks), has two new original music tracks made by M2 (which sound amazing), can choose between the japanese or western stage layouts, and the 3D feature really adds to this sprite scaller.
The Switch version is just a ROM on an emulator with widescreen hack.
I don't think people today can appreciate what it felt like to be seven years old and see those arches rushing towards you in an arcade.
Absolutely.
Yeah, arcades back then were so advanced compared to home consoles and computers that we couldn't help but feel in awe of the graphics and speed!
20 years from now - "I don't think people understand what it was like to drop into PUBG for the first time..." lol. Meanwhile we'll be in nursing homes. or dead. Kill me now. lol
I played this game on C64, I got additional cassette with the live recorded music.
Great video! Adding your comments to each version makes this series soooo much better!
LOL The Amiga version and your commentary :D Pure Gold!!!
Not to be confused with US Gold!
Ok, I'll see myself out...
LOL this remaster was worth it just for your review of the Amiga version! Seriously though, please don't stop this series!
Saturn version, Switch, 3DS, PC Engine, Megadrive, all the best conversions of this amazing arcade game.
I'd go with that.
I should get a Saturn just for Out Run.
Think that the gba version is fine for portable standards
I just did. NTSC copy, Saturn wheel and NTSC Saturn
Best arcade racing game of all time, period.
On Commodore 64 port was missing the multiple road selection but I remember hours and hours of fun with this game.
Still have nightmares of buying the Amiga version :(
This is great. I actually like the voice overs better than the scrolling text.
Awesome. The original versión of this BoP was the first retro Core show i Saw. Great update by the way! I great to see how far this show and the channel has come!! :D
Thanks, Leonardo.
I think this was the first battle I watched from your channel because I love Out Run, and from them I couldn't stop watching your videos. Amazing work Mark!!
That's cool. Hope the remastered version was just as good as the original.
The PCE version of Outrun is fantastic; it may not have quite as good graphics as the Genesis in still images, but the dramatically better framerate makes it a vastly superior game to play. It's easily the best of all of the pre-Saturn home versions of the game!
PCE was definitely the king of 8-bit consoles, for sure.
Imagine playing it portable on Turbo Express system back in the day. Would have looked especially amazing on the small screen!
@@ShallRemainUnknown For the price the Turbo Express fetched it had better.
It did. I had one for a very short time.
@@SomeOrangeCat Price of a Turbo Express? Let's see:
1. 4th generation $189 games console... CHECK!
2. Clear, responsive TFT active matrix backlit LCD that would have only been available in a $200+ portable TV... CHECK!
3. The ability to play the exact same games and exact same media as the contemporaneous home console (over 25 years before the Switch), and that media was truly portable (credit-card-sized HuCards) ... CHECK!
4. The ability to play the best home version of OutRun available for almost 7 years (from 1990 software release, predating Turbo Express, until September 1996 release of Saturn Sega Ages Vol. 3)... CHECK!
5. The ability to play the best portable version of OutRun available for over 12 years (from 1991 release of PC Engine GT/Turbo Express until 2003 release of Sega Arcade Gallery for GBA)... PRICELESS!
The $249 Turbo Express was a BARGAIN!
You had me really cracking up on the Amiga port commentary. Perfectly timed, well done.
Eh, it depended on the amiga you had. It performed like that on the stock a500, but on the a2000 with z2 ram it ran fine.
You can tell the Amiga and ST versions were made by Probe, Fergus McGovern had to insert himself somewhere in the game (Initals on the license plate)
But it always irked me Sega never did a 32X port, as it would have been one of the first perfect ports, but I guess licensing got in the way.
That didn't stop them with the Dreamcast port.
Please have a degree of respect for the dead Larry and report Fegus as the LATE Fergus McGovern.
He died suddenly aged 50 in February 2016.
You do Fact Hunt videos, so really should be aware of his passing.
He's no longer with us, so unable to put forward his side of the story..
@@thefurthestmanfromhome1148 He will get more respect in death than he will for those bad game ports.
Just a note here: The GBA port allows more precise control than other ports without analog pad. You can press down to stop turning at any moment.
Mastering this makes the game a breeze to handle.
The Amiga version! That intro is epic, then the let-down of the actual game is equally epic but of an inverse trajectory! Equally epic is your reaction!
The only port I have personal experience with is the C64 version, it's no Turbo Outrun or Power Drift but it's still pretty good in my opinion. I read an online article on the programmer, Martin Webb, he worked with his father, Dennis, who was the graphic artist. Martin was only about 17 at the time. His father was apparently very demanding and difficult to work with, and their relationship suffered as a result after working on different projects together.
What is going on with your playthrough of the 3DS version? The whole thing seems to tilt as you turn on the bends? Are you using some sort of peripheral?
Nice!! I love that you're "remastering" some of the early episodes. I still enjoyed the originals, but they're just not the same without your narration.
Someday they will all be remade. 👍
Sweet! I love these "battle of the ports" videos.This channel always brings it with great content. Keep up the great work 🤘✌ 👐
Starting off the remasters with one of the best! Thanks Mark!
"What the Fuck?!"lol
Amiga was and excellent gaming pc back then, and deserved sooo much better. It was no Sharp X68000, but lets be honest, even the 'IBM Compatible' PCs couldn't touch that until 1995.
Oh, the IBM Compatibles were whooping on the Amiga as early as 1992. Alone in the Dark, Ultima Underworld and Wolfenstein 3D all dropped that year on the PC, and the Amiga was starting to see technically inferior ports of multi-platform games for a change. That was the year the tide began to turn.
@@SomeOrangeCat I only switched from Amiga to PC when I saw Doom. (actually Doom 2 was) Love at first sight.
Man, Probe Software, Software Creations, Data Designs Interactive, Ocean Software and Tiertex have seriously bad times when it came to licensed properties and ports. (Most of the time)
To be honest, those companies sucked even when making original games.
Love the remaster Mark, fantastic stuff!
Even 32 years later, Outrun is still impressive.
I'd say. It just goes to show how advanced it was.
Saying a console is a certain amount of bits is marketing BS anyways. It really doesn't matter as long as memory is mapped properly. The part people forget about the PC Engine is that the CPU runs at 7 times the speed of the original NES, which is similar to how fast the SNES is. The biggest advantage being that games were programmed in assembly back then and the PC Engine used the well known and well respected 6502 assembly to program for, wheras the Super Famicom used the 16-bit successor to the 6502 (which ironically could've ran in 6502 mode- why Nintendo didn't go for backwards compatible is beyond me) and the Genesis used a 68k CPU (which to be fair, was much faster than either other console and I believe you could get away programming in C on these?? correct me if i'm wrong programming nerds)
PC Engine using an 8-bit CPU heavily simplified development at the time and meant all of those wonderful NES and C64 programmers could easily use what they already know to start making games. Hudson were geniuses, I wish NEC would've just rushed the PC Engine to mainstream in the US- a lot of things about the system's design would've been things that appealed to parents more than the US TG16. Low key one of my favorite consoles/
I grew up with the msx version and it was a joy to play. All these years later and it holds up! Pony Canyon had some amazing games and this was one of them!
Nice to watch the remastered version of the show!!! Thx 🙏
This is so much better and damn, I had no idea so many versions of Outrun existed. Excellent job to say the least. Keep doing these, the remastered version of this was a joy to watch.
Thanks. Every now and then I'll through out a remastered show.
@@RetroCore definitely do so, also, I am curious, are you familiar with the Fatal Frame/Project Zero franchise at all?
Best version of the video I’ve seen!
10/10 for you Retro Core! 😄👍
Thanks
My local Skate City had a sit down Outrun cabinet that I was obsessed with. I only had a C64 at home and talked my mom into buying me the port. I played the crap out of that game. Loved the music through the SID chip and always loved going through the arches. I always wished Test Drive had the radio like this did. Love seeing all the ports in this video! Thanks for putting this out!
Thanks for watching and sharing your experience with the game.
If only the PS2 version had the original car model. Their car looks like an Eagle Talon. Otherwise it's a nice polygonal representation.
記憶が間違ってなければアウトランが出るまではそれまでのレースゲームはF1とか何らかのレースを題材にしてたんだよね
このゲームでドライブを楽しむゲームがいくつも出てきた、まさに始まりだったと言える名作だよね
"...and a Ferrari that resembles more a poorly maintained F1 car!"
You literally just described the SF1000 lmao
Great Idea with the Remasters, means we get to watch these all over again and that sounds good to me. Thank you.
Thanks, LeShark75. Will put a vote up fir the next show to be remastered.
26:08 "This is known as Cannonball, most likely named after the Cannonball films..."
Kind of, but not. The Cannonball films were named after a very real event called the Cannonball Run (officially the Cannonball Baker Sea-to-Shining-Sea Memorial Trophy Dash), where people try to drive the quickest between the Red Ball Garage in NYC (formerly the Lock, Stock & Barrel restaurant in Darien, Connecticut) and the Portofino Hotel on LA's Redondo Beach... and THAT was named after a race-car driver and motorcycle rider named Erwin "Cannon Ball" Baker who first went coast-to-coast on an Indian motorcycle in 1914 and a Stutz Bearcat race car in 1915. Back then there were no paved rural roads across the country, no high speed routes, no Interstate system and it took a week and a half to do it. The current record is 25 hours and 39 minutes.
enjoyed that... outrun was probably the game that hooked me for life in the arcade
That and Space Harrier for me.
Amiga put all effort into the intro, but not that much into the game itself.
Yep, but what an epic intro.
That Amiga intro is terrifying
Your comment on the Amiga version is really hilarious. I really liked the Amiga 500 but I have to say you are totally right, this version was horrible and I had the original game as a child ! At least it was provided with an audio cassette of the music, a small comfort
The audio cassette of the Arcade tunes was the highlight I think.
Really, really great stuff! I have tried to watch this video a few times but just haven't had the time. Now finally!
It is a long one. Glad you could finally find time to watch it all.
*US GOLD PRESENTS*
(Proceeds to shit myself in fear)
Out run is one of my favourite arcade games. You have really done this Justice thank you. I'm so sorry you had to play through that Amiga Port that must have been painful!! Lol
Lol, it was. Horrible version.
I think the reason the car moves across the straights is that whatever keeps the car from being flung to the sides in the corners may be turned off during these segments, or because the whole background is updating and can't move itself.
The reason is that for the road to move, you need to use a trick that is changing the horizontal scroll of the background for each scanline, which gives that pseudo 3d effect. The thing is that some obstacles are really big to put them on sprites so they use the background, but that means if you change the h-scroll midscreen, you don't only move the road, but you also screw up the obstacles that are drawn to the background. That's why during those sections the trick is not used and instead, they just move the car.
i bet the creators of the amiga version were really proud of their intro. cringeworthy.
Amiga version creators???? do you call that a game version?
it was a TRAP - they hoped people were blindsided by the intro and mesmerized thinking was a good port
They put all this effort into the intro, but not into the game itself.
Again a excellent battle of port !
Thanks.
I loved the original video, nice to see that you've remastered it!
On my Cannonball, I put Out Run 2 OST. Nice. It is the definitive version.
I love these remastered versions of BOTP so much. Thank you.
Mark III version can be played with the paddle control controller for analog steering!
So the ultimate setup is, Japanese SMS, Outrun cart + Paddle control.
It is more fun, not sure if it is easier with paddle control though....
PS2 version can be forced to 16:9 on real hardware. Underrated gem
Cannonball, I was following the development of that one. The ultimate version for out run lovers. Amazing. The guy reverse engineered the game. He fixed many bugs and as a result it's the best version.
Best console version Saturn
Best handhedl version 3DS
I didn't know the Master System port could use the paddle. That's pretty cool to know.
@@RetroCore Somehow it doesn't work when using the master everdrive, not sure if this feature got stripped out of the world rom. Can't find a JApaense rom. People say that the rom is the same But it works with an actual Japanese out run cart perfectly. Music can be selected and credentials can be entered. But there is no brake button. Only gas.
It’s nice to see the GG version get some love, I remember the reviews back in the day slagged it off but I always enjoyed it. I particularly liked the night tracks they added, having played OutRun a lot it was nice to have some new tracks to try.
It’s funny how often the C64 outdoes the Atari ST. I “upgraded” to an ST from a C64 back in the day but it often wasn’t much of an improvement. Also, is the Speccy music the same as the ST version?
COMMODORE DOES!
What SpectON'T.
The 128K spectrum had the same sound chip as the Atari ST and both versions were done by Probe, so it’s probably the same.
I used to love the C64 version. It runs so smooth.
Best ZX adaptation of this game was Enduro. So many time spent on that gem.
Boss, keep doing this.
Amazing video!
Thanks for remember when I was young.
Amazing game and amazing BotP!! A ton of versions of the classic, but I preffer my beloved Megadrive one, with the earphones it sounds and feels terrific.
Cool to see you brush up my favorite battle of the ports episode! This game was revolutionair for it's time, and still geat fun to play today. I love the 3DS version, and the re released version on the Nintendo Switch, but the best verstion still is the Sega Saturn version! Thanks for sharing!
I've hit to say it's the Saturn port for me too.
There's another release of the DOS PC version that adds Tandy support. It gives the game PSG music and PCM sampled sound effects. It makes the game more enjoyable, for sure. I think it's a pretty solid port for its time, it's smoother than the Master System version on a fast enough PC, though I have to say it's very easy compared to many of the other ports.
OH. MY. GOD. A dream came true, thank you Retrocore! :)
edit: nooo, the switch version is missing and that is not emulated arcade either (widescreen!)
Sadly I don't have access to the Switch version.
Ah, finally a reviewer who liked the Sega Ages PS2 version as well :-) Really wish I had still a way to play it (legally).
I remember seeing that Amiga for the first time when the game was new. "Wow, this game is gonna look as good as the arcade one," my young stupid head thought because of that still shot while the crazy intro music plays. There were two moments on the Amiga I really felt my heart sink: when the game actually started in Out Run and when the game actually started in the port of the original Double Dragon on the computer. Yeesh. My expectations were in check after those experiences. The Genesis/MD Outrun was good for its time and for some reason gets way more flak than it deserves.
Also, I appreciate the remaster you've done on Space Harrier and this, bringing them up to your modern standards.
I've put up a pole for the next remaster which I beleive is going to be Final Fight 👍
According to Wikipedia, the PC Engine has not just one but _two_ 8-bit CPU processors (central)
Edit: I was wrong. Mandela effect. It actually has two 16-bit GPU processors (graphic).
you did justice to the MSDOS version, the Saturn 60fps, and the Windows (Cannonball) version with Widescreen and 60 fps!, but also 120 FPS!!!!
3ds version is the best version hands down, impressive from start to finish
Too right!
The 3DS ports of this, Space Harrier, After Burner, Galaxy Force II and Power Drift are all amazing.
It was till M2 did the Switch version, granted the LCD screen doesn't support 3-D, but it is 720P in handheld mode, 1080P in docked, has extra music aswell as the original.
The only downside to the 3DS version is they not only edited the Ferrari but also subtly changed all the cars that looked like ‘80s Porsche 911s, 3-series BMWs and VW Beetles.
@@teddym2808 Are you using a CRT-screen? Is this part of the reason you prefer the Saturn version?
9:06 average gamer when they release a trailer for a new game
9:30 average gamer when he buys that new game that was released and plays it
Excellent! I was hoping you would do remasters of some of the old shows!
I don't think you could have kicked off the remasters better than this thanks Mark, really funny and informative as always and I definitely share the nostalgia for the master system version, it doesn't look great now but after being traumatized by the speccy and Amiga conversions I though it captured the spirit of Outrun arcade.
Thanks! I was planning on doing Final Fight first but I think Outrun was the right choice.
I was recently watching some older episodes of Game Sack and came across that Amiga intro in the episode on The Mister. What a bizarre intro it is. It totally doesn't fit the game, but sounds like it's warning you of the horror you're about to experience.
I had the Master System version when it was new. Those side-to-side segments were weird. I assume they're doing some graphical trickery where they're animating background tiles for those segments to avoid flicker, so either everything or nearly everything is considered a background tile temporarily. Sega seemed to like doing that on the Master System, as seen in Golden Axe and Altered Beast, among others.
I do like the Mega Drive version. I even like the new music track. The PCE version is very good. You're right about the engine sound, but at least they knew to make that optional. The only other issue was that the roadside objects seemed a bit too close to the road at first, though I think that might have been due to the resolution they used. It didn't take me long to adjust, but I've heard others mention that as well.
I didn't know about Cannonball until a couple of weeks ago. I may have to look into it.
One thing I've always liked about Out Run is that the car feels reasonably realistic. I get a good sense of car and road feel from the game, which isn't something I can say about a lot of games that emulate Out Run's style. I know Yu Suzuki has spoken in the past about how the calculations were always 3D despite the game using 2D. Whatever it is, I've always loved the way the car handles in the game and the versions I've played. It feels natural when I play in terms of how long to hold a turn, how much throttle to give, or to feather the throttle, and even how much brake is needed. I find it quite remarkable.
I do like this project of remastering your early episodes and this was a good place to start. Well done!
Never understood why this didn't come to the Sega 32X alongside Space Harrier and Afterburner back in the day. That system could have been a perfect place for super-scalers like this and Galaxy Force.
I can imagine it was planned but just never happened
The coders were only thinking about the profits because the game name was already a warranty to be a best seller !
I was tortured when I was a kid. I played and completed Outrun on the Amiga 500.
How on earth did you complete that joke of a game? That's some serious dedication right there.
Spent so much money on the Amiga that I couldnt afford a nes of sega master system.
Fantastic game great music a classic for sure ☺
Was I the only one driving around in a real car with the Outrun arcade music playing through my car stereo? Thanks US Gold and thank you CVG for the arcade music tapes
I've do that too while driving along the coast, 👍😊
3:39 and 16:10 Any time those stone arches are used, the screen cannot scroll because those arches appear to be background layers, so it's the car sprite that ends up moving instead of the road background.
Personally I kinda liked the Mega Drive exclusive track "Step on Beat." Despite the Mega Drive port's flaws, I grew rather fond of that version as time went on.
CannonBall has also been ported to the Amiga and is far better than the original port.
Well, let's be honest. It can't be any worse. Just think, people actually paid for that garbage. 😭
The Atari ST version of Outrun could use an improved remake, plus also some extra songs (like that one that was in the MD version), plus an STE and Falcon enhanced version can be done.
Thx for the video mark! Continue enjoying your PS4 :P!
Will.do.👍
I avoided USGold back then like I avoid Ubisoft and EA today (Bethesda, your in notice).
I think US Gold were much worse than UBI Soft 🤔
@@RetroCore Hi, do you know where I can find the game for windows version 60 fps?
@@RetroCore Well, saying a company is better than US Gold isn't really high praise.
I don't think Ubisoft is that bad, their games are fine if not good most of the time, they just can get a little bit repetitive and samey.
Hahahahahah Thank you US Gold for the Best intro to one of the worst ports of Outrun!!! Hilarious!!!😆😆😆👍
The Amiga port's intro gave me PTSD.
Great work pal
You gained a subscriber! I enjoyed the first video but this is even better! May I suggest the use of filters or overlays to emulate the look of arcade/CRT monitors ? That would be so much better on the eyes 😉
I used to do that but the amount of complaints against them way out did the positive comments. So they went.
Personally I prefer to use some nice scanlines.
This to me was such an impressive machine back in the days. Eventhough Hang-on was earlier of the Sega games, Outrun really was something else. On the other hand the Amiga port could be to me the biggest disapointment of my gaming years (-;
Well said on both accounts.
Most of Sega's games of this period seemed to lose so much in the transition from arcade to home, so I've never really been that hard on the home ports. What did people expect? Sega's arcade hardware of the period totally blew the home systems away and the bespoke arcade cabinets created an experience you could only have in the arcade. The games seemed to lose something when taken out of that context, Outrun at home just never felt the same.
I don't think many people would expect arcade perfection on home consoles/computers of the time, but things like how the car controls/the fluidity on many of these ports definitely could have been improved. And there's really no excuse for how bad the Amiga port was, on paper that machine should have been able to produce a port on par or very near to the Genesis version.
I am amazed how good was the Megadrive version. At the time, I coudnt see.
Same here. At the time I always thought the Mega Drive version was pretty poor but in retrospect its not so bad after all.
A timeless classic indeed. So I'd pretty much steer clear of a lot of the home micro ports, minus the c64 release. I'm shocked that there wasn't an X68 pc release.
I'm also surprised about that. You'd expect an X68000 port.
I remember the Amstrad one came with the music on a tape 🤣
And, as such, had the best music of any of the home computer ports. 👍🤔
@@PeteTaylor Valid!
lol the car on the gba one sounds like my old escort diesel van
I just realized on the Amiga version that when you turn, at some point the characters are swapped ! The driver becomes the girl and the girl becomes the driver ! Such a crap version…
Lol, yep. They just flip the sprite to save on resources.
14:23 the nightmare of outrun finishes
I grew up with the PC version and I liked it a lot at the time.
It's not bad for an early PC Racer.
me too
i still play once or 2x a year
Mark🥂
the Amiga opening is just epic, lol.
Sega Saturn and 3ds versions are tge best home ports to me. I have yet to play the Switch port. Great video.
all i can say for the computer ports is thank god for graphic and sound cards