I Recreated the BOWSER'S BIG BLAST Mini-Game in Super Mario Maker 2

Поделиться
HTML-код
  • Опубликовано: 6 ноя 2019
  • I recreated the Mario Party 2 mini-game, Bowser's Big Blast, in Super Mario Maker 2. It took a lot of brain power.
    PePanga_02 Maker ID: 06L-LVK-J9G
    Course ID: 832-TVF-R1G
    A list of my Super Mario Maker levels: goo.gl/QML0eP
    / pangaeapanga
    / pangaeapanga
    / pangaeapanga
    / pangaeapanga1
    / discord
    #MarioMaker2
  • ИгрыИгры

Комментарии • 357

  • @Czar_Khasm
    @Czar_Khasm 4 года назад +179

    The “Mercy Pipe” at the exit is actually a really good idea. I’m surprised I haven’t seen it before

  • @niklyoshi842
    @niklyoshi842 4 года назад +413

    What we learn in class:
    All you need to remember is to hit the Block and go in the door.
    The Exam:
    Explain what happens when you hit the block.
    More of this tech stuff highly appreciated :D

  • @Mu_Lambda_Theta
    @Mu_Lambda_Theta 4 года назад +249

    This getting closer and closer to actual programming.

  • @karzalar2632
    @karzalar2632 4 года назад +279

    This is a masterpiece in Mario Maker engineering.
    Class is in session, y'all!

  • @Yarharsuperpirate
    @Yarharsuperpirate 4 года назад +445

    Give him enough time, and he'll eventually recreate the entirety of breath of the wild in mario maker. Calling it now

    • @Marshall.R
      @Marshall.R 4 года назад +7

      Funny you say that...

    • @terraeee9275
      @terraeee9275 4 года назад +3

      He'll eventually become Ceave Gaming.

    • @badwithusernames3238
      @badwithusernames3238 Год назад

      Nah man he’s gonna completely recreate windows 10

  • @TheRhythmDealer
    @TheRhythmDealer 4 года назад +2134

    But can you recreate Bowser's Big Bean Burrito

    • @lemonkes8618
      @lemonkes8618 4 года назад +59

      Impossible

    • @KidScion
      @KidScion 4 года назад +133

      Well you'd have to clear the level in order to publish it, and no one could beat Bowser's Big Bean Burrito, so I think not.

    • @dullicecream
      @dullicecream 4 года назад +37

      I thought that was the title tbh

    • @justcheesy900
      @justcheesy900 4 года назад +6

      Thats the best possible name 4 a smm lvl tbh

    • @JorgetePanete
      @JorgetePanete 4 года назад +5

      You forgot the question mark.

  • @petery6432
    @petery6432 4 года назад +1184

    Wow, when did Ceave lose his accent?

  • @TheFinalChapters
    @TheFinalChapters 4 года назад +54

    Very cool level!
    12:51 What you can do is replace your player counting mechanism with a player detection mechanism using a sideways Thwomp. Basically, if there are no other players waiting to take their turn, that means there's one or zero players remaining, and the game should award the remaining player the key.
    With this, you should also readd the icicle and also put the keydoor over the on/off block in the "pump" section.

  • @prismacan7752
    @prismacan7752 4 года назад +232

    You spend all this time making a level like this, pouring blood, sweat, and tears into it...
    *For everybody to Boo it because they lost.*

    • @prismacan7752
      @prismacan7752 4 года назад +6

      @Kirby420
      What makes it a bad versus stage? The Randomness of it?

    • @prismacan7752
      @prismacan7752 4 года назад +5

      @Kirby420
      Oh, you're right.

    • @TrebleClefDan
      @TrebleClefDan 4 года назад +3

      Prisma Can who are you talking to

    • @prismacan7752
      @prismacan7752 4 года назад +13

      @@TrebleClefDan
      Somebody who apparently is no longer there. I guess Kirby420 deleted his account?

    • @hiimnotcool3965
      @hiimnotcool3965 4 года назад +1

      F

  • @pvppro5036
    @pvppro5036 4 года назад +44

    I got this level in multiplayer vs but we managed to break it somehow and TOADETTE made us wait until we timed out instead of starting over.

  • @Icayy
    @Icayy 4 года назад +27

    Could you detect players disconnecting mid-game by making them spawn a POW block out of a ?-Block right when entering the arena? That POW block would then despawn if a player hits start over or quits. I'm thinking you might be able to make some contraption using that fact.

  • @kit7333
    @kit7333 4 года назад +166

    The last remaining person still seems to need to hit the block under the bomb after obtaining the key. What happens if that last hit after obtaining the key results in the bomb going to the right side and thus killing the last remaining player? The key will just float around the map until it gets picked up by a spectator, but I don't see any key doors the spectators can go into since the path into the pipe is blown up. Is this another design flaw or did I miss something?

    • @benjaminanderson1014
      @benjaminanderson1014 4 года назад +40

      A majority of the time they will be able to get into a key door before they're forced into the randomizer, but yeah it seems like if they don't immediately go into a key door they could die with the key

    • @kit7333
      @kit7333 4 года назад +9

      @@benjaminanderson1014 isn't it all the time and not majority of time? When the number of players decrease, the system makes the remaining players to be right next to each other in the 'queue'. Since the time delay between bomb containing key exploding and giving the key to the last player is longer than the time it takes for the conveyor belt to push the last player into the spot, i think it's all the time

    • @benjaminanderson1014
      @benjaminanderson1014 4 года назад +29

      @@kit7333 ​The system does not make remaining players be next to each other. Each player stays in their "slot" and whenever a slot empties the player detection mechanism will skip that slot. That's what happened in the example game at the end of the video. The last two players ended up in non-adjacent slots. If Mario had been one slot to the right when Toadette died then I agree there might have been a problem but in that case they got lucky.

    • @TJTrickster
      @TJTrickster 4 года назад

      You cant die if last

    • @dhantexz9283
      @dhantexz9283 4 года назад

      The winner gets the key right after the 3rd player dies and before having to play another turn

  • @somekek6734
    @somekek6734 4 года назад +212

    the most complex "pick a ..." i've ever seen

    • @psiseven
      @psiseven 4 года назад +6

      But it's entirely random, so there's no "picking" involved

    • @somekek6734
      @somekek6734 4 года назад +17

      it's pick a time, to detonate the bob omb

  • @Jj82op
    @Jj82op 4 года назад +118

    You should add a lava bubble or something to kill the players who didn't enter the pipe in time to not softlock them and then spectate the game.

    • @Jj82op
      @Jj82op 4 года назад +12

      Also you could move one of the key doors to the "pump" space on the red on-off block, so if the player with the key gets there he doesn't need to hit the block

    • @Jj82op
      @Jj82op 4 года назад +1

      @Daniel GRAINGER yes but not for single player, I would add it in just in case.

    • @redtaileddolphin1875
      @redtaileddolphin1875 4 года назад +9

      Jj82op single player does has a start over from the beginning button though, I’m not sure what you mean

    • @Jj82op
      @Jj82op 4 года назад +1

      @@redtaileddolphin1875 I'm probably just used to super expert no skip runs lol

    • @HundoGabe
      @HundoGabe 4 года назад +4

      @@Jj82op even if you get to the spectator room in single player it wouldnt accomplish anything you would still have to restart

  • @Pomodorosan
    @Pomodorosan 4 года назад +47

    11:25 but can't the last player die if he "picks" wrong?

  • @Afrohawk512
    @Afrohawk512 4 года назад +12

    This is mad cool, really well made! Thank you for the explanation as well, there's a lot of cool mechanisms I'd love to put into levels!

  • @Y337n3ss
    @Y337n3ss 4 года назад +4

    Replace the cloud with a donut. It’s more forgiving than an icicle, but also forces the player to go in the door.

  • @DorkmasterFlek
    @DorkmasterFlek 4 года назад +4

    This is amazing. I LOVE these videos explaining these multiplayer levels, they're so creative and the Rube Goldberg machine-like workings are fascinating. Please do continue to make more of them!

  • @rkle3498
    @rkle3498 4 года назад +5

    Me when I explain my mario maker level: well I put some lava there, and a goomba or two
    Penga when explaining a level: well at first I programmed a rocked engine so the boomomb explodes, then I ......

  • @jasonmcy1
    @jasonmcy1 4 года назад +3

    what do you do for a living?
    nasa engineer: i make spaceships
    panga: i do mario maker engineering

  • @Kirby950
    @Kirby950 4 года назад +16

    Chooses wrong
    *but there’s only one choice*

  • @MisterNohbdy
    @MisterNohbdy 4 года назад +1

    One more design flaw that's probably easily fixable: you can see the "RNG" mechanism (the spring pushing the Bobomb either left or right) moving upon entering the room, and you can memorize its timing. Just making that mechanism be higher up would probably fix it?

  • @flargarbason1740
    @flargarbason1740 4 года назад +2

    “This is the same mechanism I used in my last minigame”
    Welp! Time to waste another 15 minutes watching someone make a level on a game I don’t play

  • @clark8302
    @clark8302 4 года назад +39

    These mechanisms are like programming
    Extremely complex

    • @Mima_the_vengeful_spirit
      @Mima_the_vengeful_spirit 4 года назад +4

      but feels so good when working

    • @facuxmr
      @facuxmr 4 года назад

      @@Mima_the_vengeful_spirit both the this reply and comment can't be more accurate

  • @loganshaw9198
    @loganshaw9198 4 года назад

    I like the the timer. Your choice in the 15 seconds is what you pick but you should pick in 10seconds. 6 to 10 is good choice but the 1to 5 and the pass 15 would make the game go faster. I love that.

  • @Kavukamari
    @Kavukamari 4 года назад

    oh I get it, the one goomba who is ALWAYS trapped is only there to prevent the other goombas from getting trapped if there's 4 players, he doesn't ever need to actually walk out of there

  • @Dazza-ut1hw
    @Dazza-ut1hw 4 года назад +2

    I downloaded this level, can't wait to have a *BLAST* with my friends!

  • @l.g.l.9626
    @l.g.l.9626 4 года назад

    I was making a mechanism for a functional game of Smash Bros in 3DW and the fact that even the great paeapanga couldn't get around the disconnect problem in such intricate devices gives me the feeling that it is not just a lack of brain cells.

  • @kirbeh5567
    @kirbeh5567 4 года назад

    Me creating slightly technical mechanics in Mario Maker: OMG I'M SO SMART
    Panga: *does this*

  • @tastethesoup
    @tastethesoup 4 года назад +1

    This is more like Russian roulette since one person dying or not doesn't at all change your individual odds of dying on your turn. Really all that matters is the timing! The bomb drop mechanism is a closed cycle with a set interval, so you can probably just do some math to determine when you should jump depending on how much time is left, meaning there isn't really any actual "rng" that determines who wins.

  • @TonesBalones
    @TonesBalones 4 года назад +8

    If this level doesn't make you a million dollars I'm suing Nintendo.

  • @Lazy_Bonesss
    @Lazy_Bonesss 4 года назад +1

    This is actually SICK

  • @xandert8527
    @xandert8527 4 года назад +1

    I enjoy this Mario Maker Party Pack! Keep on making these, it's great! Could it be possible to make 2v2 and 1v3 games?

  • @LightSoul-8
    @LightSoul-8 4 года назад +2

    5:20 " If a Bob-omb is _knocked up_ "
    *hol' up*

  • @isawadelapradera6490
    @isawadelapradera6490 Год назад

    "I'm gonna recreate a minigame where a player chooses amongst a variety of elements. And I'm gonna recreate this minigame about choice completely removing any form of choice and making it straight-up random"

    • @AnderMartin
      @AnderMartin Год назад

      Good luck making it yourself!

  • @UzzyT.
    @UzzyT. 4 года назад +1

    I love the fact you’re into making multiplayer levels :)

  • @spoon-man8352
    @spoon-man8352 4 года назад

    Please do this for all of your levels, this is Amazing Panga! Thank you for taking the time to explain!

  • @leech8561
    @leech8561 4 года назад +8

    Such a cool idea by the way.

  • @hauntedmasc
    @hauntedmasc 4 года назад +5

    this is the bullshit i signed up for. awesome work mate!

  • @theknightroso1106
    @theknightroso1106 4 года назад +1

    The timer mechanism is great and all, but you said that if you run out of bob-ombs, there is no timer, and jerks can just not make a choice until the timer runs out. Couldn't you just put a pipe that spits out bob-ombs up there so that there will always be bob-ombs, and therefore also a timer?

  • @justocelott
    @justocelott 4 года назад +3

    Me: Watching the video peacefully
    Video recommendation: *Mario and the Wet Nuts*

  • @TheCrackler
    @TheCrackler 4 года назад

    Regarding the criticism/questions about the last player still having to pick right even if they have the key: this is theoretically a great feature, as it helps to balance out turn order.
    Naturally, players further behind in the starting queue would be at an advantage, since they tend to have to take less turns before all others are eliminated (in the extreme case, player 4 might get the key before doing anything because the three in front of him blew up immediately). However, by forcing players with a key to still complete the final trial, everyone has to take the same amount of turns and the playing field is levelled. In Mario Party, fairness was tweaked by giving the players at the back increasingly unfavourable odds of winning, should those in front of them survive (having chances of 20%, 25 %, 33 % and 50 % to pick wrong, respectively).
    However, I do not see a way of implementing this on top of all the elaborate setups used here, so possible keydeath it is!

  • @youngdolo8
    @youngdolo8 3 года назад

    "So how does this level work?"
    *INVEST AS LITTLE AS ONE POUND IN THE WORLD'S LEADING COMPANIES, COMPLETELY FREE!! ONLY WITH TRADING 2-1-2!!*
    The ad placement has a sense of humour, and that's delightful.

  • @Chaos89P
    @Chaos89P 4 года назад +1

    I take it that adding another Bob-Omb spawning mechanism would cause further problems?

  • @unknownusername9335
    @unknownusername9335 4 года назад +1

    solution for problem numero 2 (and problem 1 part 2): No need to count the players. Player detection mechanism on "survived" door. Player wins when there were 3 consecutive empty slots.
    Anyway, this is super cool

  • @Gametoon05
    @Gametoon05 4 года назад

    Right, because this is TOTALLY the one everyone wanted recreated.

  • @coreflakes
    @coreflakes 4 года назад

    I like how in these videos Luigi makes minimal movements

  • @Zenith3352
    @Zenith3352 4 года назад

    i believe using the player proximity detection device you can fix problem #2. If you have a way to detect how many times it skips in 4 cycles you can check how many players are left. If it’s something it shouldn’t be then you can activate a failsafe that gives someone a key or (the more complicated way) find a way to kill one goomba

  • @MaRcW04
    @MaRcW04 4 года назад

    Wow, what a great idea for a level. What da great setup for it. :)

  • @bland9876
    @bland9876 4 года назад

    This Mini-Game sounds exactly like the cutting ropes minigame from Mario Party 8 except you accidentally slept the wrong rope because the way the controls work

  • @OrangeZXZ
    @OrangeZXZ 4 года назад +1

    The SMM mechanics is more complicated than Minecraft redstone

  • @BobbyJCFHvLichtenstein
    @BobbyJCFHvLichtenstein 4 года назад +1

    Mumbo Jumbo is to Minecraft
    And
    Panga Is to Mario Maker

  • @Toadette-
    @Toadette- 4 года назад +1

    So how does this level work?
    *star wars add*
    Wow that's interesting!

  • @malxx125
    @malxx125 4 года назад

    dang, your work is outstanding man

  • @tjackknife6590
    @tjackknife6590 4 года назад

    I have an idea to solve the player issue with people disconnecting. I do not have the smarts to test this out but what if you have two sets of Goombas representing the players? We'll call them Goomba 1 and Goomba 2. If it detects a player missing, despite them being there on the last turn, it destroys the respective Goomba 2, maybe with a shell that then activates a mechanism destroying one of the Goombas 1. I don't know how the mechanism would work, but i feel like the second set of Goombas might be necessary.

  • @TheDarkSoul97
    @TheDarkSoul97 4 года назад +1

    Nice level and thanks for the explanation!

  • @Sumako
    @Sumako 4 года назад

    Brain.EXE has stopmed working

  • @kapf_9465
    @kapf_9465 4 года назад +1

    Wow what brainpower!!!

  • @gileskd
    @gileskd 4 года назад +2

    This has me thinking. Would "honeycomb havoc" be possible? From mario party 2.

  • @Erolith
    @Erolith 4 года назад

    Love getting the technical descriptions!

  • @sweebow5288
    @sweebow5288 4 года назад

    Rip yellow toad
    You will never be forgotten

  • @sircheesethethird6179
    @sircheesethethird6179 4 года назад

    can't wait until panga makes a straight up calculator in mario maker

  • @OlmiOP
    @OlmiOP 4 года назад +3

    The Mario 64 slider theme would've helped a lot for the Mario Party ambience imo :v
    Level is great though! Definitely keep up the good work!

  • @Rogue_Rouge
    @Rogue_Rouge 4 года назад +4

    why isn't there an infinite-producing bomb pipe for the timer

    • @emdivine
      @emdivine 4 года назад +1

      It's quite far above any player's screen, does it still produce bombs if nobody is nearby?

  • @sniper9395
    @sniper9395 3 года назад

    It would be better if the key door was located in the brick block hit area, since you could get the key right before your turn and still loose, breaking the level

  • @frozenblade3099
    @frozenblade3099 4 года назад

    So cool
    really want to see more

  • @maryjodennison5758
    @maryjodennison5758 4 года назад

    4:44 is the arena
    0:53 is the player separation mechanism

  • @carl2449
    @carl2449 4 года назад

    I gotta say you can put one of the doors at the part were you hit a bomb so you don't die when you are the only player and you get in the hit the bomb area

  • @androolemon7235
    @androolemon7235 4 года назад +13

    Give him a couple years and youll be able to play mario maker in a mario maker level, just watch

  • @lutriss
    @lutriss 4 года назад

    I want to call it
    Bowser's Big Blast Bazinga

  • @williamstarling9488
    @williamstarling9488 4 года назад

    After experimenting with this contraption for a little bit, I thought we have achieved RNG in MM2! But, I soon noticed that it depends on if the timer is on an even number or and odd number

  • @JenSpinsSGP
    @JenSpinsSGP 4 года назад

    This is insane! I’d definitely love to play this with my friends!

  • @flyryan
    @flyryan 4 года назад +2

    Could you improve this to allow the player to have better (but decreasing every turn) odds instead of 50/50? It might be possible to split the left and right into two separate paths and then to block off each path after every turn.

    • @JeffRaze
      @JeffRaze 4 года назад +2

      The odds are better than 50/50 because the track is longer on the right side. It needs to be on the far left of the track to push the bomb right.

    • @flyryan
      @flyryan 4 года назад

      @@JeffRaze Ahhh that's a really good point that I didn't think of at first. All the same, there could probably be something done to reduce the odds every cycle.

  • @hiiistrex2838
    @hiiistrex2838 4 года назад +1

    2:59 *actually, it's SURPRISINGLY SIMPLE*

  • @sssspammywammy8319
    @sssspammywammy8319 4 года назад +1

    *YEAH THIS IS BIG BRAIN TIME*

  • @tciddados
    @tciddados 4 года назад +1

    Part of the original minigame was that during any elimination round, the chance of each player pushing the wrong one went up the further back in the line they were (5 plungers gives you 20% to die, but after 3 of 5 are pushed, the next person choosing has a 50% chance to die), which made it better in some ways to go first, but in this level it looks like it's always a 50/50 chance you die based on how the RNG works, is that right? Since it's always the same chance that seems like it gives the red pipe a huge advantage, which stands out more than the door timer issues to me. Still a really cool level regardless though.

  • @deltaphant_
    @deltaphant_ 4 года назад +1

    Always go green!

  • @maverick2348
    @maverick2348 4 года назад

    You sir - are a genius.

  • @_marshP
    @_marshP 4 года назад

    They should add a version of the semi-solid ,but it acts more like the hidden areas in games like SMB on the wii

  • @nan0smm647
    @nan0smm647 4 года назад

    I want the VS levels in Mario Maker to be more like this, instead of being the same obstacles over and over again.

  • @thagnogs
    @thagnogs 4 года назад +1

    Anyway to make a mechanism that detects when all four players are in a room? I have a tournament minigame that split the players into two 1v1 matches. The problem is the waiting room in between matches only has a two p switch timer, so if one match ends early or the other drags on, the next round will be messed up, because the winner of the late match can't catch up. So I need a mechanism that is able to tell if all four players are in the waiting room. Any help?

  • @matthewmurdoch6404
    @matthewmurdoch6404 4 года назад +1

    Love it do more ❤

  • @rooparai
    @rooparai 4 года назад +1

    That’s pretty nice

  • @Luigiman-rc9fi
    @Luigiman-rc9fi 4 года назад +2

    Thank you complicated but more practical Ceave

  • @alexblasquez7718
    @alexblasquez7718 4 года назад

    Penga is the Sethbling of Mario Maker

  • @midnightchillx
    @midnightchillx 4 года назад

    I definitely understood every word of that

  • @lukewarden
    @lukewarden 4 года назад

    Awesome job!

  • @randomperson5579
    @randomperson5579 3 года назад

    Next he's gonna recreate a whole Mario Party board

  • @nathanfeldman9510
    @nathanfeldman9510 4 года назад +1

    You can force players through the door by using a cleverly timed block on a track that smushes them if they don't go through in time, no?
    Also if the winner gets the key but is ahead of the red doors on the tracks how do you guarantee they don't die on their way back around again when they hit the block? Why not just put the red key door in that 1x2 area where players can activate the "bomb pump"?

  • @eschatological
    @eschatological 4 года назад

    In the original mini-game, there's X+1 plungers, X= number of players. What happens if they pick 4 straight correct answers and miss the incorrect plunger? Do the plungers reset and re-randomize? Or does the first player, who had the benefit of going first, get locked into the death-plunger? Because if it's the latter, you don't have a mechanism for getting locked into the death.
    Furthermore, it's not really random in the original mini-game. Yes, the death plunger is random, but you have escalating odds of dying because the players in front of you chose correctly. IE, player 1 has a 20% chance of dying (1 in 5 plungers), player 2 has a 25% chance of dying (1 in 4), etc, etc, and player 4 has a 50% of dying. Your system doesn't account for that - it's purely a coin flip (50%) every time essentially.

    • @uberotaku8536
      @uberotaku8536 4 года назад

      In the original game, the plungers do reset randomly again, so the game essentially just restarts with the remaining players.
      Also, there is no difference in the chances depending on when you go. I don't remember the specifics, but once you get to the 50% that you mention, there's still the chance that you'll never reach that point and someone else will hit the wrong plunger first. It isn't really as simple as 1 in 4 or 1 in 2. Check out "Identifying Luck" videos for Mario Party to see that probability for yourself.

  • @xanderprym9683
    @xanderprym9683 4 года назад

    wow
    this is big brain stuff

  • @justcheesy900
    @justcheesy900 4 года назад +1

    Very interesting idea!!!
    Ur minigales are so creative and complex but they rly work well. Congrats :)

  • @mynintendogamingfeed5208
    @mynintendogamingfeed5208 4 года назад

    Great recreation. Recreate the Bowser's Bigger Blast minigame in NSMBU style, if you could do so.

  • @DannyBPlays
    @DannyBPlays 4 года назад

    Next video like this would be better if your voice was louder and music was quieter

  • @rollandc.6118
    @rollandc.6118 4 года назад

    A panga level that's not damn near impossible? What kind of planet am I living on?

  • @mike_zoni
    @mike_zoni 4 года назад

    Fantastic panga

  • @wario4747
    @wario4747 3 года назад

    LEGEND

  • @pjvf1982
    @pjvf1982 4 года назад +2

    Interesting!

  • @MaybeNotARobot
    @MaybeNotARobot 4 года назад

    Could you imagine what Mario Maker players could make with basic coding tools? Levels like this would be even more compact, and even crazier levels would be able to be made!

  • @kawiiapotato6933
    @kawiiapotato6933 3 года назад

    This sounds…. Fun to make