CIG should be ashamed🤨but I guess all they can muster is asking for more money since they already burned the majority of it for those countless reworks, splurging on superfluous 1:1 merch for their office, said office in Manchester itself (they already had like 3,4) and the CEO granting himself a handsome salary...and so much more.
@avon_c6199 I heard this so many times, but no one can ever come up with some numbers. *I would love to make a video showing how much of the money found its way onto Chris', Sandi's and Erin's bank accounts.* But I cannot find real numbers.
@@CamuralI don't think there's any malicious intent from CR like funneling large amounts of money away from the project, he's too passionate for that. The reason the game looks like this after nearly 13 years is simply mismanagement and straight up organizatonial incompetence. Several years ago I read an article of how EA used to handle acquired studios in the mid 2000s or so and one studio head said they basically threw money at them but left the studio largely to their own devices, so they used that money to hire more people, grew too fast and everything got chaotic with a poor quality game at the end of it. It's pretty much the same for SC, they grew way too fast from a few dozen people to now over 1100 and all of that occured organically instead of being planned out beforehand and that's what lead to the state of things we have today.
@justalex4214 it is not just that. Chris still prioritizes eye candy, fluff, time sinks and cool cinematic. Chris still neglects basics, basic mechanics, some very basic physics. Chris hired way too many artists, not enough decent programmers. "Never attribute to malice that which is adequately explained by stupidity or incompetence" I am not saying Chris should work for free, but I would really like to know how much of the money found its way onto Chris', Sandi's and Erin's bank accounts. I think this is a fair question to ask.
@alexpetrov8871 what Star Citizen has as "physics" is all bad. If you want to defend CIG, fine but bring some arguments. You can drive your buggy PTV, hit an 890 and move it, like the 890 would be made out of paper. Collisions are especially bad. No one is asking for perfect physics or Kerbal physics, just physics that look alright at first glance. No mass simulation, no inertia, explosions are not effecting anything in a different room. This isn't even about realism, this is immersion breaking. Driving physics in year 12 are still terrible, even John Crewe admitted that. No mass simulation, no inertia means no feedback for the driver. Vehicles are just pivoting around a central z-axis. Massive over steering. You can shoot a grenade at a player sitting in a buggy PTV: Buggy is destroyed, player is fine. I don't know where the 720 million dollar went. If we ignore all the eye candy and all the beautiful ships, a small indie dev could have done the same in less than 2 years.
@@Casey093 Yeah, the gap between reality and imagination is huge. This is the type of stuff that would get a game dev student a bad grade yet the most expensive game ever struggles with the basics.
Camural, Danke for your content. When I had a wonderful day and am in a good mood and play with the thought of installing this game again, I just watch your latest video and think to myself: "Nah, I'm good."
Good on you. I had not played for well over a year but recently decided to jump back in to see what had changed & it was not worth my time. Somehow the game is worse now than when I originally backed the game 4-5 years ago.
I don't know how you come up with all these off the wall ideas to test Star Citizen but, I think it's brilliant and eye opening. Certainly paints a different picture than the cinematic marketing that we get from CIG.
what is really vitriol-inducing that the complete absence of physics and mass and weight is unresolvable as the most basic of prerequisites seems to be absent too. All this arbitrary weirdness to some degree is a consequence of the "if-else conditions nested as deep as the Marianas trench"-meme. There is no underlying concept and worse no code standard to have globalized, systemic rulesets interact which each other and components, assets, modules, aso aso aso - to eventually summarize in whatever a products' "physics" are supposed to be (or just "are"). Instead everything seems to rely on pinpoint (and arbitrarily implemented) direct relation statements (and conditions). Which is - among other things - also simply not maintainable (as I think anyone attentive among us should be painfully aware of), not servicable and surely not iterable. No matter which pebble you turn, where you look, mould, not moss is what one finds.
@TheEtrattner No one is asking for perfect physics or Kerbal physics, just physics that look alright at first glance. However, what CIG delivers in year 12 for +720 million dollars is just terrible. No mass simulation, no inertia, explosions are not effecting anything in a different room. This isn't even about realism, this is immersion breaking. Driving physics in year 12 are still terrible, even John Crewe admitted that. No mass simulation, no inertia means no feedback for the driver. Vehicles are just pivoting around a central z-axis. Massive over steering. You can shoot a grenade at a player sitting in a buggy PTV: Buggy is destroyed, player is fine. I don't know where the 720 million dollar went. If we ignore all the eye candy and all the beautiful ships, a small indie dev could have done the same in less than 2 years.
I had good laughs with the chair free fall, its interestellar stuff right there. But that reminds me at least one good thing done right in the game. I used to shut off the engine from smaller ships like Avenger and just leave the free fall on dense planets. When I was about to hit the ground I turn it on and attempt to outmaneuver to safety. I thought it would become a trending sport, but no one gave a shit.
Since DRAKE does not believe in ejection seats, I need you to test freefalling with taking a seat out the door on a tractor beam and trying to sit in it as you free fall. That would be the only way for a solo player to be able to eject from a Cutlass, if he does not have a vehicle parked in the back.
Why buy a drop ship when you have a drop seat? Would be funny if you survived a ship explosion while in a chair and just float down to the ground safely
driving instructor: I'm sorry sir, maybe you misunderstood my directions, let's try that again shall we? driving Instructor: Please complete a THREE point turn for me.
When looking at the Ballista clip, keep in mind that CIG intends or intended to lock players into first person view and the other camera modes are/were just temporary.
Jiiiiiiiiiiiiiiiihaaaa!!! We have paraseats!!!!!! Now we just need to have parasofas to work as well, and we can sent down a group of players!!! What a sight.....Sofas and seats filling up the sky!!! 🤣🤣😂😂
This is the same as your surviving a huge drop by landing inside an 890 Jump's hangar* ... as far as the occupant of the Chair Container** is concerned, there are no accelerations acting upon it. That's why player's don't lean into the fast corners of Transit System on Microtech. * in the 890's case, you're only falling a few meters i.e. within the hangar. :) ** or Vehicle Container.
@MikePhilbin1966 yep, terrible "physics" especially for a space game, especially in year 12, especially with +720 million dollars. This is not even about realism, this is immersion breaking, hard. I guess this is what happens when Chris removes good people who know what they are dong, for example John Pritchett, and replaces them with cheap, young inexperienced people.
@@Camural I've man-splained this before, "The game doesn't have Physics," it has Container-based parabolic curves. It's wayyyyyy simpler than Physics-ing.
Parachutes would be stupid in a space game where planets have no atmo... But I would like to see a "one-time burn" in our escape seats, like the SpaceX boosters do when landing.
@sc_cintara I talk about this in this video: -we need parachutes for planets and moons with sufficient dense atmosphere -we need ejection seats with retro thrusters for planets and moons without sufficient dense atmosphere -we need working escape pods
@@Camural I am just thinking, won't it be better to just always have retro-rockets? If you need to swap your ejection seat every time you fly to a different moon, wouldn't it get annoying? Retro-rockets could work on escape pods and other emergency exit devices as well.
Dude imagine you have 10 dudes with tracror beams holding onto another 10 dudes in chairs, fly by low into jumpown and juet let go 😊 or hell it looks like you could just do it from up high
@@Camural ah fair enough, suppose I'd have to be playing the game to experience it 😄 there's another meshing test later this week, will give that a whirl, but yeh not bothering til pyro, I just hope when pyro hits it won't all still feel like a ghost town
Could you please test area18 - is it possible to land chair on bridge or land chair to main place from arccorp tower? I hope chair do not have auto-pilot redirection =)
@odcon I guess your character would take no damage. Your character can jump into the open hangar of an 890, 1000m above an 1 G planet, and takes no damage. 3.19.1 Skydiving into 890 hangar - Do I survive? ruclips.net/video/RSAl9naGh8o/видео.htmlsi=Ukyx5k0aIa-fIQhb
@alwayssearching4760 this is not new, this is in the game since forever: Players survive any drop from any altitude onto any planet or moon in Star Citizen, as long as they are on a medical stretcher, sitting on something or are inside a vehicle (very few exceptions).
@shmayazuggot8558 I guess you are kidding :) I have dozens and dozens of videos on my channel where I look at the "physics" of Star Citizen. There are very little and what Star Citizen has is bad. You only need to play the game to realize this. This is not about falling and taking no damage when sitting in a seat or in a vehicle. Yes this would be trivial to fix. The problem is much deeper. Chris claimed he cares for physics robertsspaceindustries.com/comm-link/transmission/12741-Physics-Not-A-Dirty-Word (quote) As someone that was taking Physics at Manchester University before I dropped out to make games full time I can assure everyone that the physics model is COMPLETELY accurate and it’s a full rigid body simulation. (end of quote) Yes this is old, but people gave Chris money because of what he wrote. The problem is CIG hasn't worked on some very basic physics yet. To clarify: No one expects perfect physics or Kerbal physics in Star Citizen, just physics that look alright at first glance. We also don't have any mass simulation yet and no inertia. Ships, vehicles, wrecks, containers etc. have the mass of an empty paper bag. This directly has an effect on driving "physics": -no mass, no inertia leads to massive over steering -no feedback for the driver -also ground vehicles just pivot around a center Z-axis -A 70 tons Nova tank on an 1 G planets jumps around as if it would be made out of paper. Collisions, any collisions, are terrible too. To be honest, I think this ship has sailed. If a game wants to have some physics, even very basic ones, it has to be done from the start. If CIG would try to put some basic physics into Star Citizen now, some basic mass simulation, some inertia this would break a lot of things and a lot of the quick and dirty "fixes
Wow, It keeps getting worse... I guess nobody decent wants to work at CIG... And those are the people adding "realistic" fire hazard accidents.... omg...
Cam you should issue warnings that nobody should imitate what is shown. I mean, CIG is committed to realism 🥸 not that anyone thinks that's possible in real life 😜😂😂😂😂 of course I'm just kidding. For the algorithm.
Amazing display of a 700mil+ game nearly 13 years on development!
CIG should be ashamed🤨but I guess all they can muster is asking for more money since they already burned the majority of it for those countless reworks, splurging on superfluous 1:1 merch for their office, said office in Manchester itself (they already had like 3,4) and the CEO granting himself a handsome salary...and so much more.
@avon_c6199 I heard this so many times, but no one can ever come up with some numbers.
*I would love to make a video showing how much of the money found its way onto Chris', Sandi's and Erin's bank accounts.*
But I cannot find real numbers.
@@CamuralI don't think there's any malicious intent from CR like funneling large amounts of money away from the project, he's too passionate for that. The reason the game looks like this after nearly 13 years is simply mismanagement and straight up organizatonial incompetence.
Several years ago I read an article of how EA used to handle acquired studios in the mid 2000s or so and one studio head said they basically threw money at them but left the studio largely to their own devices, so they used that money to hire more people, grew too fast and everything got chaotic with a poor quality game at the end of it. It's pretty much the same for SC, they grew way too fast from a few dozen people to now over 1100 and all of that occured organically instead of being planned out beforehand and that's what lead to the state of things we have today.
@justalex4214 it is not just that. Chris still prioritizes eye candy, fluff, time sinks and cool cinematic.
Chris still neglects basics, basic mechanics, some very basic physics.
Chris hired way too many artists, not enough decent programmers.
"Never attribute to malice that which is adequately explained by stupidity or incompetence"
I am not saying Chris should work for free, but I would really like to know how much of the money found its way onto Chris', Sandi's and Erin's bank accounts.
I think this is a fair question to ask.
Exactly my thougt lol. Its insane hahahha. How are they allowed to keep going.
A spacegame with no physics
A 6 DoF fully newtonian 64bit high precision space simulator with unparalleled fidelity and damage model, please and thank you. :D
@alexpetrov8871 what Star Citizen has as "physics" is all bad.
If you want to defend CIG, fine but bring some arguments.
You can drive your buggy PTV, hit an 890 and move it, like the 890 would be made out of paper.
Collisions are especially bad.
No one is asking for perfect physics or Kerbal physics, just physics that look alright at first glance.
No mass simulation, no inertia, explosions are not effecting anything in a different room.
This isn't even about realism, this is immersion breaking.
Driving physics in year 12 are still terrible, even John Crewe admitted that.
No mass simulation, no inertia means no feedback for the driver.
Vehicles are just pivoting around a central z-axis.
Massive over steering.
You can shoot a grenade at a player sitting in a buggy PTV: Buggy is destroyed, player is fine.
I don't know where the 720 million dollar went.
If we ignore all the eye candy and all the beautiful ships, a small indie dev could have done the same in less than 2 years.
@@alexpetrov8871 What a dumb and entirely pointless argument.
@@Casey093 Yeah, the gap between reality and imagination is huge. This is the type of stuff that would get a game dev student a bad grade yet the most expensive game ever struggles with the basics.
6:14 That ballista has better break dance moves than an Australian.
Camural, Danke for your content. When I had a wonderful day and am in a good mood and play with the thought of installing this game again, I just watch your latest video and think to myself: "Nah, I'm good."
Good on you. I had not played for well over a year but recently decided to jump back in to see what had changed & it was not worth my time. Somehow the game is worse now than when I originally backed the game 4-5 years ago.
@@NY-Vice I'm with you. It's just sad.
Yea, it used to be challenging and fun.
Now it is just frustrating.
sc is a joke
I love your testing and outros 🙂
Those seats have some really good padding on them for the person sitting in one to be unaffected by a kilometre drop.
AAAA, never been done before.
yet ejection seats will kill you on planets, this project never ceases to amaze in the wrong ways
that new skybox pisses me off so much.
Also, i was hoping the chairs would work better than they do. at least they worked on the moon.
Your videos with the wonderful Flicka really crack me up - the first chair drop had me laughing for a solid minute 😂
So CIG can simply turn the chairs into escape pods, great. 😅
2:37 "auf wiedersehen" 😂 I love it.
Just two more years guys! 🤪
I don't know how you come up with all these off the wall ideas to test Star Citizen but, I think it's brilliant and eye opening. Certainly paints a different picture than the cinematic marketing that we get from CIG.
That you did this for fun without knowing you would live or did is the best part
what is really vitriol-inducing that the complete absence of physics and mass and weight is unresolvable as the most basic of prerequisites seems to be absent too.
All this arbitrary weirdness to some degree is a consequence of the "if-else conditions nested as deep as the Marianas trench"-meme.
There is no underlying concept and worse no code standard to have globalized, systemic rulesets interact which each other and components, assets, modules, aso aso aso - to eventually summarize in whatever a products' "physics" are supposed to be (or just "are").
Instead everything seems to rely on pinpoint (and arbitrarily implemented) direct relation statements (and conditions).
Which is - among other things - also simply not maintainable (as I think anyone attentive among us should be painfully aware of), not servicable and surely not iterable.
No matter which pebble you turn, where you look, mould, not moss is what one finds.
@TheEtrattner No one is asking for perfect physics or Kerbal physics, just physics that look alright at first glance.
However, what CIG delivers in year 12 for +720 million dollars is just terrible.
No mass simulation, no inertia, explosions are not effecting anything in a different room.
This isn't even about realism, this is immersion breaking.
Driving physics in year 12 are still terrible, even John Crewe admitted that.
No mass simulation, no inertia means no feedback for the driver.
Vehicles are just pivoting around a central z-axis.
Massive over steering.
You can shoot a grenade at a player sitting in a buggy PTV: Buggy is destroyed, player is fine.
I don't know where the 720 million dollar went.
If we ignore all the eye candy and all the beautiful ships, a small indie dev could have done the same in less than 2 years.
I had good laughs with the chair free fall, its interestellar stuff right there. But that reminds me at least one good thing done right in the game. I used to shut off the engine from smaller ships like Avenger and just leave the free fall on dense planets. When I was about to hit the ground I turn it on and attempt to outmaneuver to safety. I thought it would become a trending sport, but no one gave a shit.
"throw me out of the ship" - old man camural. Lol. Thanks for keeping game physics fun and interesting.
Camural und Flicka, I love you guys :) Thanks for keeping us amused.
CIG: The uPcumming Pyro system........oh wait, wrong topic. I mean at least there's gravity right?
Well yes, but it cuts off so close to the planet that you can't orbit it with our crippled max speeds of ~1400m/s.
A ship that grazes the ground loses a wing or blows up. So they just made wheeled vehicles immune to object and terrain collision damage. Brilliant!
Spaghetti code physics
Since DRAKE does not believe in ejection seats, I need you to test freefalling with taking a seat out the door on a tractor beam and trying to sit in it as you free fall. That would be the only way for a solo player to be able to eject from a Cutlass, if he does not have a vehicle parked in the back.
Why buy a drop ship when you have a drop seat? Would be funny if you survived a ship explosion while in a chair and just float down to the ground safely
Why buy a drop ship when there's literally zero need to have one ever
driving instructor: I'm sorry sir, maybe you misunderstood my directions, let's try that again shall we?
driving Instructor: Please complete a THREE point turn for me.
When looking at the Ballista clip, keep in mind that CIG intends or intended to lock players into first person view and the other camera modes are/were just temporary.
We might not have good physics, but man it's a funny way to drop some reinforcements over jumptown :D
That's trhe breakdancer the olympics needed. 🤣
Jiiiiiiiiiiiiiiiihaaaa!!! We have paraseats!!!!!! Now we just need to have parasofas to work as well, and we can sent down a group of players!!! What a sight.....Sofas and seats filling up the sky!!! 🤣🤣😂😂
And it will also work as deadly minefield.
So a contest. Throw out a chair and jump. Can you tractor the chair to you and sit in it before you hit the dirt?
🙂
@andrewfanner2245 you can only sit on the hangar decoration seats when the ship is in a hangar.
@@Camural Shame!
Amazed the vehicles didnt all blow up on landing. Every time we tried it the Nursa or Cent would explode if it didnt land on its wheels.
This is the same as your surviving a huge drop by landing inside an 890 Jump's hangar* ... as far as the occupant of the Chair Container** is concerned, there are no accelerations acting upon it. That's why player's don't lean into the fast corners of Transit System on Microtech.
* in the 890's case, you're only falling a few meters i.e. within the hangar. :)
** or Vehicle Container.
@MikePhilbin1966 yep, terrible "physics" especially for a space game, especially in year 12, especially with +720 million dollars.
This is not even about realism, this is immersion breaking, hard.
I guess this is what happens when Chris removes good people who know what they are dong, for example John Pritchett, and replaces them with cheap, young inexperienced people.
@@Camural I've man-splained this before, "The game doesn't have Physics," it has Container-based parabolic curves. It's wayyyyyy simpler than Physics-ing.
Just replace the chair model with a pod and you got a some discount Helldivers gameplay.
700 million and almost 13 years
Maybe if they made the planet surface a little thicker than a sheet of paper you could land better.
Hurm. Do you survive a fall in a vehicle that has soft-deathed?
Parachutes would be stupid in a space game where planets have no atmo... But I would like to see a "one-time burn" in our escape seats, like the SpaceX boosters do when landing.
@sc_cintara I talk about this in this video:
-we need parachutes for planets and moons with sufficient dense atmosphere
-we need ejection seats with retro thrusters for planets and moons without sufficient dense atmosphere
-we need working escape pods
@@Camural I am just thinking, won't it be better to just always have retro-rockets? If you need to swap your ejection seat every time you fly to a different moon, wouldn't it get annoying? Retro-rockets could work on escape pods and other emergency exit devices as well.
Dude imagine you have 10 dudes with tracror beams holding onto another 10 dudes in chairs, fly by low into jumpown and juet let go 😊 or hell it looks like you could just do it from up high
@DJCroBar people used dropped Buggy PTVs to infiltrate jumptown.
Works like a charm too.
@@Camural ah fair enough, suppose I'd have to be playing the game to experience it 😄 there's another meshing test later this week, will give that a whirl, but yeh not bothering til pyro, I just hope when pyro hits it won't all still feel like a ghost town
Seriously no CIG watching this? Camural should be promoted as head QA
But.. I thought they added the physics for people in ships and vehicles to get thrown when said vehicle bumps into something...
Could you please test area18 - is it possible to land chair on bridge or land chair to main place from arccorp tower?
I hope chair do not have auto-pilot redirection =)
I'm curious...if you could time it just right and get out of the chair before hitting the ground -- what happens?
@odcon I guess your character would take no damage.
Your character can jump into the open hangar of an 890, 1000m above an 1 G planet, and takes no damage.
3.19.1 Skydiving into 890 hangar - Do I survive? ruclips.net/video/RSAl9naGh8o/видео.htmlsi=Ukyx5k0aIa-fIQhb
Can you try if you survive self destruction in a ship on a chair?? :)
cool
lg Aischer
physics are very hard for crytek 3
So wait, are force reactions in ships not a thing anymore?
Are you able to exit the seat while falling or before hitting the ground?
@el3ctr1csix22 never tired, I would think so.
For example, you can exit a falling vehicle.
As always every new feature has a glitch 😅
@alwayssearching4760 this is not new, this is in the game since forever:
Players survive any drop from any altitude onto any planet or moon in Star Citizen, as long as they are on a medical stretcher, sitting on something or are inside a vehicle (very few exceptions).
YEP FUCKING TECH DEMO MAKING 700M WTF? LOL
I heard this game had cutting edge physics and some science guys who modelled it yet this clips shows absence of physics?
@shmayazuggot8558 I guess you are kidding :)
I have dozens and dozens of videos on my channel where I look at the "physics" of Star Citizen. There are very little and what Star Citizen has is bad. You only need to play the game to realize this.
This is not about falling and taking no damage when sitting in a seat or in a vehicle. Yes this would be trivial to fix.
The problem is much deeper.
Chris claimed he cares for physics
robertsspaceindustries.com/comm-link/transmission/12741-Physics-Not-A-Dirty-Word
(quote)
As someone that was taking Physics at Manchester University before I dropped out to make games full time I can assure everyone that the physics model is COMPLETELY accurate and it’s a full rigid body simulation.
(end of quote)
Yes this is old, but people gave Chris money because of what he wrote.
The problem is CIG hasn't worked on some very basic physics yet.
To clarify: No one expects perfect physics or Kerbal physics in Star Citizen, just physics that look alright at first glance.
We also don't have any mass simulation yet and no inertia.
Ships, vehicles, wrecks, containers etc. have the mass of an empty paper bag.
This directly has an effect on driving "physics":
-no mass, no inertia leads to massive over steering
-no feedback for the driver
-also ground vehicles just pivot around a center Z-axis
-A 70 tons Nova tank on an 1 G planets jumps around as if it would be made out of paper.
Collisions, any collisions, are terrible too.
To be honest, I think this ship has sailed.
If a game wants to have some physics, even very basic ones, it has to be done from the start.
If CIG would try to put some basic physics into Star Citizen now, some basic mass simulation, some inertia this would break a lot of things and a lot of the quick and dirty "fixes
game tier 0
Wow, It keeps getting worse... I guess nobody decent wants to work at CIG...
And those are the people adding "realistic" fire hazard accidents.... omg...
LoL !!! 🙂
looks like the physics getting even more arcade ... mahlstorm should be part of the fix
A bandaid on a cowpattie doesn't make it anything more than a bandaid on a pile of shite.
I think Elite Dangerous has fall damage. This is sad.. just sad.
Hahahaha hahahaha 😂😂😂😂😂😂😂 CLOWN IMPERIUM GAMES
Cam you should issue warnings that nobody should imitate what is shown. I mean, CIG is committed to realism 🥸 not that anyone thinks that's possible in real life 😜😂😂😂😂 of course I'm just kidding. For the algorithm.