Gameplay: slighty worse than Boneworks Music: 10/10 perfect story: It was good then it was bad Ending: worse than boneworks. I wouldn't mind the game in it's current state if it didn't lie about what it was. Look on the steam store page. The story doesn't go anywhere.
I feel like the last two levels were really good tho and the other modes were an improvement but overall I think boneworks had the better campaign and Bonelab had the better sandbox/side modes
I had the same exact experience. Anger, nausea, and then a sad emptiness after being forced to commit atrocities in the final level. Only difference is I couldn't enjoy the roller coaster, not because I get motion sick, but because my head got stuck inside the mounted gun.
I love how the reception of this game is either "It's actually pretty fun" or "This is literally a VR modding kit and body dysphoria for $40." No inbetweens.
mostly because it's a clash of people that actually play the game to understand how it works instead of refunding it in the first 2 hours to call it a 40 buck modding kit
I enjoy the game, but I recognize it's literally a VR modding kit. They managed to make the avatars with different arm lengths easily usable though, so that's impressive
@@Muhomono the game is literally designed to be modded: It was released early so it could be modded early There's a mod menu built in, even if you don't have any installed, clearly emphasizing that you're supposed to mod The story has a huge emphasis on modding (see: "we need creators") The game shows you how to mod The game's official discord has more channels for modding than for discussion about the game The game was made specifically so it would be easy to mod The devs plan on making modding even easier down the line Most maps are made open to allow larger characters The character switcher makes it easy to mod in characters (Edit: the devs plan on making modding even more powerful down the line) I'm certain there's more, but the point remains: the game was designed to be modded and is literally a modding kit. There's some content, but it is literally a modding kit. Your question is like asking "how is this a sandbox, it also comes with a bucket and shovel!"
@@Tallzom I didn't have nearly as hard time on it as many other people seemed to. I got it on my second try after getting killed by fire-ball bastards the first time I made it to the top, and completed the level in under 20 minutes. I think the issue comes with the fact that the level is designed around removing agency from the player. Agency over what avatar you've got, agency over whether or not you're even going to be able to climb through something, etc. It feels bad to play, every little mechanic is almost intentionally designed to be frustrating. But I think, more than that, it's really indicative of one of SLZ's worst habits. Boneworks and Bonelab both love to do this thing where they'll suddenly drop everything to make a puzzle that highlights one of their games weaknesses. Like in Boneworks, when you have to fight the King Ford at the end of the game bare-handed. And you spend about 5 actual real world minutes slamming his head into the a wall until he dies because the game wasn't designed for fisticuffs and he has way too much HP. It'd be like if Portal suddenly said "Alright, you can't use the portal gun for this level it's only prop-stacking." Sure, it's a feature that exists in the game, but it's also not fun and not what the game feels like it was designed for. And it kind of speaks to how the company almost seems to have no idea what to do with their own game.
It makes me sad to see j explode like this, but watching him honest to god enjoying a virtual rollercoaster is the most wholesome thing we'll ever get out of this man
It's designed around making mods. If you don't want to install mods, do not buy bonelabs. If you like mods, this game might be great for you. No I'm not making another video.
I think so. It kinda reminds me of that thing in nature. If you were drowning you'd fight with everything to live. Doesn't matter if you're depressed or tired your weak your human nature takes over to survive. Usually they'd bind the hands of people being hung so they couldn't try and escape. So having them free. I'm not surprised. I've watched like 20 videos so far and haven't seen anyone not try climbing.
They did play test, they just used their brains and understand how physics works and didn’t just fail 2 times and start blaming whoever made the game. Ppl scared of a challenge nowadays
Glad someone else had the exact same reaction to this game that I did. Once you beat it and go secret hunting on your second playthrough it's actually fun. Not that that's any excuse for the game to be bad at the beginning.
it’s so weird that they even made a campaign if it was this lame. i think the reason the price hurts the most is because it’s MORE than boneworks but is effectively just an expansion pack. like… as an owner of the previous game it’s kind of baffling they thought his was cool to release like this. I think the worst part is despite my criticisms I keep coming back, because the game at its core is just * more * boneworks. just a shame the campaign is so insanely lackluster and clearly an afterthought.
As a fellow lore nut, there’s a neat little story here about AI’s gaining sentience, Monogon messing around with Westworld style dubious AI stuff, and setting up the framework for the next few games (Lava Gang and the idea that there are people besides Ford that are friendly and trying to survive in the void), and while it’s all neat, it’s told in the most uninteresting way possible and is clearly just the level designer going “oh yeah… i wrote a story. i forgot to put that in.” Such a shame coming off of the great blend of cryptic yet still engaging from Boneworks. I hope that this gets some updated linear content from SLZ, because god the main campaign is just such a disappointment.
You see this is the REAL experience with Bonelabs, I swear other youtubers edit out all the struggles they have cause there is NO way you can play this game without wanting to break your headset
I think you just shared the same bad experience, I LOVED the game, yes, including all the avatar levels. I found the challenges fun and engaging, and pay much mind to physics bugs cuz they were similar to boneworks.
@@toaster_rtx1829 exactly my reaction lol. i didnt even know the butterfly things changed your avatar i just knew they damaged you so i just avoided them, took me less than 10 minutes to complete it
Again, I had fun with this game. Definitely not as much fun as I did with Boneworks. But I didn't run into nearly as many issues as J did. And I am already modding in my own avatars.
i experienced some of the same issues but instead of bashing my head into it angrily i just restarted the game and everything worked again. :\ Pillar i literally didnt have any issues cause i just shot the planes before they could force the avatar to change.
@@GarboTheGreat its called basic troubleshooting. if you're experiencing a game breaking bug why are you just bashing your head into it instead of fixing the bug? guess gamers are just too entitled to work out things for themselves lmao.
Level 0-12 is a huge tutorial level and 13 - 14 are the actual game I love their work but was really disappointed in the game, it's really only for mods I was hoping for more of what boneworks had to offer but it fell short in every way possible. Most of the levels are extremely annoying, I've never been more frustrated by a vr game.
i think the game was designed to show what is possible which works sometimes but for a game like this i can understand why its designed this way. All the avatar levels are actually just equilivent of the hub levels just with different avatars as each one is a different category
@@CarsonTheIdiot 100% agree And don't get me wrong it's not a bad game, but now that I've completed the story my second time through has been a blast I think a majority of the people upset with the game are upset because it's not necessarily a continuation of boneworks
I was having fun until the avatar segments. The first one was good even though by that point I still had no idea you were supposed to pull on the balls to open them. The second one wasn’t fun but I enjoyed the third, then the next three just broke me.
The first was fun, the second was a little confusing and long, the third was great but slightly slow, and the moon was horrible. The car one was fun, and the tower was awful because of the birds, also i didnt understand what i was supposed to do half of the time Took me 10 minutes to realize i had to hit the sphere at the tower
i had the same exact experience with this game. i’ve never been more angry and annoyed in my entire life than when i played this game. so sad because i loved boneworks
The pillar climb is probably the most frustrating thing I've ever done in a game. It's like it was specifically designed to show the cracks in an otherwise very good interaction framework.
@@wtfimcrying Doesn't say anything about it being experimental on the store page. Also it barely has any functionality, porting some generic player model works "fine" but everything beyond that is either not present, or borderline non-functioning. They didn't even bother to properly include the asset pallets with the sdk. 💀
@@Petulant_Marait pretty sure it says right on the modding arcade thing on the warnings that modding is still an experimental, beta feature, being developed with the community's help.
I actually ended up enjoying the moon level because of the jaunty music and because I discovered that since the avatars arms nearly touch the floor just standing and because of the low gravity you can navigate that level entirely by flinging yourself like you're playing Gorilla Tag.
@@cagethelonewolf That's entirely subjective. I had tons of fun in that level messing around with the low gravity. It seems to me like most people were in some rush to get through the game as fast as possible, and I guess if that's how you have fun with the game then that's how you have fun with the game, but for me it was fun messing around and exploring and finding all sorts of stuff. Bonelab is a 50/50 kinda game I guess, you either love it or you hate it.
@@Swordsoulreaver 50/50 is the same as 10/10 also putting a sandbox level in story mode was dumb at I want to beat the story so I can have the stuff and play sandbox not be pushed into sandbox early with the objectively worst character in the game
I keep hearing "Oh if you like boneworks you'll love this!" and even tho I felt Boneworks is a very clunkly experience, the world building was a ton of fun too explore and every area was a sight to behold. The audacity to sell this small modding kit for 40 bucks is insane
@straight white male bro what. The avg time was 7 to 7.5 hours for most people, at least if you werent blindly running through the whole thing. The other modes are experimental, parkour, sandbox, arena, and tac trials. They all have some pretty cool stuff, and each map in each mode is actually different and has a different mechanic, or at least a different feel, even the sandbox maps have pretty good variety
If I'm being honest, this feels like the game stress level zero would make as a first time and boneworks feels like the much better sequel, and I'm just baffled as to how they managed to mess it up this bad.
it feels like they couldn't decide what they wanted to make so they tried to make everything. they wanted it to be a VR sandbox game with mods but they also wanted it to be a sequel to boneworks but they also wanted it to display their new engine features but they also wanted it to...etc. the problem for me was the dishonesty in marketing, not directly lying but being extremely vague and misleading. if Boneworks was the Half-Life 1 of VR, the best analogy to be made is that we were promised the Half-Life 2 of VR, and instead we got the Garry's Mod of VR. there's nothing wrong with making the Garry's Mod of VR, just be fucking honest about it and say that's what you're making.
Oh at least you got to those segments. Im still stuck in the lab zone cause the crane puzzle broke for me and four clean saves later the button for the quarantine zone still wont work after beating the puzzle.
All else fails, just wedge your hands into the gap of the door. Slowly but surely, you can eventually pry it open. Not an actual fix for the game issues there, just a way to keep progressing.
Bought it a couple of nights ago and within an hour I requested a refund, like what you said J, it's only been out a day but it's been worked on for a long time and it feels like a chore to play. I love the physics aspect but everything else is just annoying. The guns were good though.
“Well it’s certainly a tutorial” thats what i said when i finally beat the game. They need to make a pcvr version of the story. The whole game is built for quest.
what issues? the ball opening is confusing for some people i agree but otherwise its just the fact that he was speeding through the game and getting angry for no reason about the main feature of the game happening. the game is super fun just exploring the levels and taking your time
@@noodlenoms1569 i mean, this game on its own doe not feel like its worth 40 bucks. The campaign was too short even as someone who always explores everything and every dead end for a secret. There are no "new" enemys, just some redesigned ones. The character levels are ok with the moon and tower level being so frustrating. The Soundtrack is not memorable at all, but solid.
@@noodlenoms1569 dude i explored the hell out of the levels and 99 percent of them had no secrets, like i went to places you could barely get to and there was just nothing.
@@Muhomono He means this game is just random rooms with different things inside of them there's no real game there just random things. That train track level is actually really cool but would have been an actual game if they let you control the train and you'd have to jump off and explore a cave instead of just being onrails and having to shoot at random signs. this developer lack leadership and someone that knows how to make a game..it's super obvious to me.
Yoooo, that Pillar level got me heated too bro, I cannot believe SLZ thought that randomizing someone’s avatar when the level was pretty clearly designed for the tall avatar was a good idea. Like… I shot up all the butterflies at one point only to get stuck as the anime maid, and… it wasn’t doable. I had to kill my character in the mud on the ground to restart the level. Then just hoped to god I could climb faster than the butterflies could hit me as the tall guy.
I think the biggest issue with Stress Level Zero is the fact that, despite having a lot of really good technically minded people who understand VR, no one on the entire company knows anything about GAME DESIGN (and their insistence on keeping everything strictly inside the company with zero outside influence until release REALLY compounds the issue). It fails as a narrative experience because the narrative just sort of gives up and ends at the exact point it was supposed to start, it fails in terms of gameplay because 75-80% of the game are extended tutorials, it fails as a sandbox because it requires you to UNLOCK all of the tools and props that you'd use AND charges you what's essentially full price (for VR titles) when sandboxes are usually priced way lower. It even fails as a modding framework because it still requires modders to play through the entire game before they can fully test their creations in the game. And the worst part is, I don't think any of it is accidental, that one line about wanting "DMs, not players" and the ending of the game just plopping you into a literal empty void before telling you to "get building" makes it really obvious they expect their customers to do all the work for them, and the fanboys in their reddit and discord only make it worse because it is now impossible to give any sort of criticism without being instantly buried under hate comments from people who know even less about game design than SLZ (you know, when the majority of your returning players carry a literal bucket full of capsules to the end of the first level because you changed a core gameplay mechanic without telling anyone, maybe it really is your fault and not a "skill issue").
Yeah, I think a better design choice would have been a short tutorial to give you the basics of what the avatars can do, and throw the challenges in during the actual game instead of during the tutorial.
Damn, reading your description is rough, cuz I feel the exact same way, I loved the story from the first one (I don’t have a headset but wanted to try it someday) and was hoping when I heard they made a sequel that it would dive deeper into all the interesting stuff hinted at in the first game but considering they don’t, this really does feel like this is their gmod to their half life
Keep in mind Gmod wasn't made by valve and was solely sold as a sandbox game and was priced as such, it wasn't sold out to be a enriching story game with a sandbox on top of it with a greater price tag than half life, the devs sold out big with bonelabs
Everyone said this game will change VR forever. They were right. VR developers will now realise they can sell modding kits and tech demos at an increased price, and falsely advertise it to boot.
VR players need to set higher standards for themselves. Some of those levels are atrocious. Oh but the mods, the mods will make this bare bones €40 game worth it
@@SkeleTonHammer while i'm not at all a developer, i can understand that feeling. just hang in there man, if you make something that stands out, people _will_ have to notice. And, try not to compare yourself to other devs too much, alright? stress level zero has a fanbase from Boneworks, which means there will be diehards that will love them no matter what happens. so, seeing this disaster of a game being celebrated is _not_ a sign of your failings, it is simply a sign of their overwhelming devotion to a brand. don't let it get to you, just focus on your goal and _show_ them you can do better.
@@salembendeck They didn't pay for it so their opinion doesn't matter in my book. I worked hard, waited, and bought the game right as it dropped. They didn't. I experienced the same shit J did. Big channels making videos early for the game omitted all problems in-game from their footage and seemed to know EXACTLY what to do. All I'm saying is J seems WAY more genuine when playing this game than most RUclipsrs, who argue the modding makes up for a 4 hour long story, and that is just a blatant lie.
@@ViceMeister I'm talking about those who didn't get early access and still liked the game. Love it or hate it, most people were truly satisfied with the game.
Finally a RUclips video that isn't just heaps of high praise on a game that underdelivered and doesn't even have modding capabilities yet to actually compete with GMOD even 1%
Bone labs has a lot of potential to become good through mods, and the infinite creativity of the VR community. But on its own? As a stand-alone “game”? It’s lacking at best.
@@Scruffy-qi3ik well… GMod has “mod” in the name. And also had a lot of game modes put in it at release. I think? Actually I don’t even know when I first got gmod so that’s probably wrong
@@donovanjoseph737 expecially when the quest dosnt have file tools unless you hack the fucking thing and plug it into a computer go into a pirating website too force in file management. Only *then* you can finally go into nexus mods in the stand alone headset's browser and move the mod into the right file. Litterly all of that bullshit is just for *management tools* And they over here with a "mod first" mentality
This game slowly chipped away at my sanity until I hit Pillars where it shattered all that was left and I had to take a break. The game got better after that and now, I'm still avidly enjoying my time but mainly in the arena since the gunplay is legit great.
I played this game a lot later after it launched and when I played the pillar section the character didn't randomize and stayed tall which made the section way easier. That being said I definitely felt the strain of having to deal with the avatar sections at that point
I feel bad for JFJ. Like me he was probably very exited to play this game, then had to see a lesser Boneworks. And on top of that he played on the index, which doesn't work on Bonelab at all.
as somebody who loved bonelab, i found this video hilarious for the record i understand your point of view and i respect your opinion, i just love watching people get mad
Everyone: “I’m so excited for this game, I can’t wait to see how you improved after boneworks” SL0: “oh we actually made the engine and physics worse” Everyone: “oh, well… did you at least still make a game with good amount of content after this wait.” SL0: “best I can do is 5 hours of gameplay half of which being terrible and tedious jumping and parkour levels” Everyone: “oh”
exactly, they gain a huge following from boneworks with it's amazing campaign good sandbox, and community mods, and then they go and make a game based around sandbox and mods, then call it a successor/sequel type thing. the bonelab campaign is half-assed and i really hope they can do better. as a side-note, the first patch they've put out has fixed quite a lot, (pillar climb, moonbase, gachapons better etc.) but it doesn't mean half the campaign's levels are minigames.
I remember long ago saying the game was a janky, hollow, and had zero replayablity, and someone said it was because it was a framework for modders to go crazy. Fast forward too today its still janky, hollow, and has zero replayablity, but now with more porn.... Yaaaaay :/
I took 2 days off because that pillar level. Next time I played I noticed that you can destroy those annoying entities. Just make sure you are not short or heavy when you clear floor because you need to climb next one Edit: That grab bug need to reload or restart of game. It's annoying. it only happened onetime but you lost level progress because you had to at least reload level.
I just cant believe they designed a segment where you are randomly switched by things that kill you and about a third of your avatars physically can't do the level. Ngl i was right there with him during my pillar climb experience.
@@xerveeon staying in slow motion while figuring things out helped me a bunch, for the final part of tower I got stuck as the heavy guy and had to time the orb and jumped on to it in slo motion and slam dunked it into the goal spot lol
The tall level of bonelab is the single worst vr experience i've ever had WHY MAKE A MECHANIC THAT CHANGES YOUR CHARACTER IF YOU CANT CONTROL WHEN TO CHANGE BACK
Thank LORD ABOVE I'm not the only one who feels this way about bonelabs. I love the idea of mods and stuff and what can be accomplished but this is a full price game for what will be me waiting anywhere from months to even years for anything genuinely impressive, and by that time, who knows what new software or things will exist. hell what if they just make their own game entirely rather then borrowing off an engine. I get this was a tech demo but it only really showed me a tutorial of what could be something infinitely better. the map design is fun at best, and at worst abysmal to the point of me taking the headset off to go play any other game instead. there are some serious bugs too, like the forward momentum, and zero air control which is the worst crime ever. was this worth the money? sure. was it worth the money right now? absolutely not, I'm going to have to wait a while for this to get any better and that's working on a promise of the future, not a guarantee of it being any better. what a steep recline from the height boneworks was, or atleast felt like.
@@ExplodedMrT that’s just incorrect. But yeah the game needs more content. I see many complaining about the pillar mode. I’m seriously unable to relate. But quitting a game because it’s hard is something I’ll never understand.
@@Muhomono explain how a game with only a sandbox, a few hours campaign, and mod focus whilst being terribly optimized is worth $40. Keep in mind even garrys mod itself was only 10
Like, the temple part, it just blew me back to the past, watching Ben 10 on Cartoon Network trying to become one alien just to become another. Goddamn.
It's refreshing to be in this comment section because the amount of people on other RUclipsrs videos that were coming at me with their fucking redditor personalities and " ung bonework puzzle gayme best game u dumb" just because I said it was incredibly overpriced for next to no content was absurd. It's despicable how much they're charging for this and how people use an excuse of "Oh well think of the mods for it" like it's acceptable to make virtually nothing, charge 40 bucks for it and then rely on the community to build what you sold them for free.
Damn, the climbing level really wasnt that tough, also the moon level is pretty fun if you use the item spawner, but its a really lazy level just because tis just a sandbox. All round still pretty clunky but still fun. they could improve the weapon sounds a little though
JFJ you’re the first I’ve seen cover this game and have the same exact issues and complaints that I had on my first playthrough As someone who was such a huge fan of Boneworks it was really frustrating once the avatar bits came along and since beating that campaign I haven’t booted it up again so I could wait for some good mods to give the game it’s worth for me
did they even fucking playtest this thing? it looks like a bunch of corporates just gathered in an office and KoH`d at each other alot, just going "sluuurrrrp, yuuuup."
@@3D-seb I mean, I love this game in spite of moon and pillar, moon because I missed the map in the intro and pillar because the random changing just seemed unnecessarily irritating
Ironically you got the tame version of the bug. I got to the top of the pillars and I couldn't complete it sense I couldn't open the ball. Had to restart 3 times before it worked.
@@lizardflap251 It's a vr game, when VR games make you believe something and then they deliver unpleasant experiences right in your face, everyone gets mad, if you are playing a game and you are forced to do some stupid sequence that has nothing to do with the game, then you get mad at the game, imagine if you have arachnophobia and the game jumpscares you with spiders in one random section, wihtout any mention of spiders in the whole game, when you are in VR the frustration gets real because you end up disoriented and confused, if i play a game and i don't like something i can pause the game and look away, in VR you are forced to experience awful stuff.
@@lorenzmaut3708 bro you can look up reviews to a game or just not buy it. It's not the games fault you're scared of spiders and don't want to learn the mechanics of a body with physics. I 100% agree it can be frustrating, but all innovation requires frustrating learning curves. Especially level 11 though, that pillar climb was absolute bullshit. But if you're scared a vr game will contain something bad, just look it up first before buying the game and getting mad at it.
Gameplay: slighty worse than Boneworks
Music: 10/10 perfect
story: It was good then it was bad
Ending: worse than boneworks.
I wouldn't mind the game in it's current state if it didn't lie about what it was. Look on the steam store page. The story doesn't go anywhere.
I feel like the last two levels were really good tho and the other modes were an improvement
but overall I think boneworks had the better campaign and Bonelab had the better sandbox/side modes
I had the same exact experience. Anger, nausea, and then a sad emptiness after being forced to commit atrocities in the final level. Only difference is I couldn't enjoy the roller coaster, not because I get motion sick, but because my head got stuck inside the mounted gun.
Ending wasn’t even bad in boneworks. And the story was even more clear for bonelab 💀.
omg the race kart lv got me motion sick
this game is pretty much a tech demo a lot of idea but
not done that great
i checked there no porn of demon lady, tho id prefer van diesel the car killer over her tbh
I love how the reception of this game is either "It's actually pretty fun" or "This is literally a VR modding kit and body dysphoria for $40." No inbetweens.
mostly because it's a clash of people that actually play the game to understand how it works instead of refunding it in the first 2 hours to call it a 40 buck modding kit
You either took the koolaid or not, that's why
I enjoy the game, but I recognize it's literally a VR modding kit. They managed to make the avatars with different arm lengths easily usable though, so that's impressive
@@obviouslykaleb7998 how the hell is this a vr modding kit? There’s like 6 different game modes 💀
@@Muhomono the game is literally designed to be modded:
It was released early so it could be modded early
There's a mod menu built in, even if you don't have any installed, clearly emphasizing that you're supposed to mod
The story has a huge emphasis on modding (see: "we need creators")
The game shows you how to mod
The game's official discord has more channels for modding than for discussion about the game
The game was made specifically so it would be easy to mod
The devs plan on making modding even easier down the line
Most maps are made open to allow larger characters
The character switcher makes it easy to mod in characters
(Edit: the devs plan on making modding even more powerful down the line)
I'm certain there's more, but the point remains: the game was designed to be modded and is literally a modding kit. There's some content, but it is literally a modding kit. Your question is like asking "how is this a sandbox, it also comes with a bucket and shovel!"
JFJ: "JUST MAKE ME A KNIGHT!"
Me, knowing that Pillar is coming: "BE CAREFUL WHAT YOU WISH FOR."
That pillar level was so easy why does everyone get stuck
@@Tallzom Little birds that can kill you and change your avatar while only a third can physically finish the level. Very good recipe for frustration.
@@irkkunen4933 just go fast
@@irkkunen4933 use slo mo and kill them, bash them.. cheese the climb
@@Tallzom I didn't have nearly as hard time on it as many other people seemed to. I got it on my second try after getting killed by fire-ball bastards the first time I made it to the top, and completed the level in under 20 minutes.
I think the issue comes with the fact that the level is designed around removing agency from the player. Agency over what avatar you've got, agency over whether or not you're even going to be able to climb through something, etc. It feels bad to play, every little mechanic is almost intentionally designed to be frustrating.
But I think, more than that, it's really indicative of one of SLZ's worst habits. Boneworks and Bonelab both love to do this thing where they'll suddenly drop everything to make a puzzle that highlights one of their games weaknesses. Like in Boneworks, when you have to fight the King Ford at the end of the game bare-handed. And you spend about 5 actual real world minutes slamming his head into the a wall until he dies because the game wasn't designed for fisticuffs and he has way too much HP. It'd be like if Portal suddenly said "Alright, you can't use the portal gun for this level it's only prop-stacking." Sure, it's a feature that exists in the game, but it's also not fun and not what the game feels like it was designed for. And it kind of speaks to how the company almost seems to have no idea what to do with their own game.
It makes me sad to see j explode like this, but watching him honest to god enjoying a virtual rollercoaster is the most wholesome thing we'll ever get out of this man
nah the most wholesome thing we got out of this man was him being in pure bliss while playing psychonaut 2
@@Luckeux that too, that was great
this is probably the first time I ever seen J get mad at a video game
…And in real time (remember 2042 launch)
Don't ask about the Hunt: Showdown barrel incident.
PTB Blight in DbD. He went all out on him...
well it aint the first time it's happened
Don’t forget cod mw2 2022
It's designed around making mods. If you don't want to install mods, do not buy bonelabs. If you like mods, this game might be great for you. No I'm not making another video.
Are you sure? Because it doesn't look like it's only intended to be for mods only though it has that option but it has a story so idk.
That's a pretty unpopular opinion though. Plenty of people love this game. Although you either love or hate it.
crybaby
@@wealthybone2990 really? what I’ve seen in reviews on steam is that it’s made to be more of a sandbox than a story game
@@Kylel0519 Well it can both idk I'm not saying it's a bad thing and it definitely probably one of the best when it comes to sandbox VR games.
Did we all just instinctively climb the noose or was it just a coincidence 😂
I think so. It kinda reminds me of that thing in nature. If you were drowning you'd fight with everything to live. Doesn't matter if you're depressed or tired your weak your human nature takes over to survive. Usually they'd bind the hands of people being hung so they couldn't try and escape. So having them free. I'm not surprised. I've watched like 20 videos so far and haven't seen anyone not try climbing.
Amazing foreshadowing for this game
i think the most concerning thing is that we all put the noose on
@@beansoupboyboy7610 it is literally required
i used a real one for maximum immersion
You can really feel the happiness leave his soul the longer the video continues
stress level zero has some of the most talented and creative developers in the industry and someone should REALLY explain to them what playtesting is
Hahahahaha
That is a perfect comment for this game.
They did play test, they just used their brains and understand how physics works and didn’t just fail 2 times and start blaming whoever made the game. Ppl scared of a challenge nowadays
@@Kinkade076 Apparently, considering your comment, they're also scared of criticisms
@@JayFamTWH que?
@@Kinkade076 challenge doesn't have to be frustrating, as it is here. Challenge can (and should be) fun / rewarding, not feel like a chore
Glad someone else had the exact same reaction to this game that I did. Once you beat it and go secret hunting on your second playthrough it's actually fun. Not that that's any excuse for the game to be bad at the beginning.
it’s so weird that they even made a campaign if it was this lame. i think the reason the price hurts the most is because it’s MORE than boneworks but is effectively just an expansion pack. like… as an owner of the previous game it’s kind of baffling they thought his was cool to release like this.
I think the worst part is despite my criticisms I keep coming back, because the game at its core is just * more * boneworks. just a shame the campaign is so insanely lackluster and clearly an afterthought.
As a fellow lore nut, there’s a neat little story here about AI’s gaining sentience, Monogon messing around with Westworld style dubious AI stuff, and setting up the framework for the next few games (Lava Gang and the idea that there are people besides Ford that are friendly and trying to survive in the void), and while it’s all neat, it’s told in the most uninteresting way possible and is clearly just the level designer going “oh yeah… i wrote a story. i forgot to put that in.” Such a shame coming off of the great blend of cryptic yet still engaging from Boneworks. I hope that this gets some updated linear content from SLZ, because god the main campaign is just such a disappointment.
The campaign was fun. At least in my opinion. Sandbox was amazing.
Honestly it feels slightly more polished than boneworks, tough the crouching makes me wanna commit jump out the window from the 7th story.
You see this is the REAL experience with Bonelabs, I swear other youtubers edit out all the struggles they have cause there is NO way you can play this game without wanting to break your headset
I think you just shared the same bad experience, I LOVED the game, yes, including all the avatar levels. I found the challenges fun and engaging, and pay much mind to physics bugs cuz they were similar to boneworks.
@@toaster_rtx1829 exactly my reaction lol. i didnt even know the butterfly things changed your avatar i just knew they damaged you so i just avoided them, took me less than 10 minutes to complete it
@@scrapmetalgames6589For real, I was dreading Tall's segment, but the only issue I had was my own clumsiness, not the butterflies
Again, I had fun with this game. Definitely not as much fun as I did with Boneworks. But I didn't run into nearly as many issues as J did. And I am already modding in my own avatars.
yeah i experienced only like 2 issues throughout multiple playthroughs of the campaigns, some of the levels sucked to playthrough though
i experienced some of the same issues but instead of bashing my head into it angrily i just restarted the game and everything worked again. :\
Pillar i literally didnt have any issues cause i just shot the planes before they could force the avatar to change.
You shouldn’t have to restart the game to have a good experience
@@GarboTheGreat When you notice that it's bugged then you do decision how bad is it. do you want restart level or game or just try to go with it.
@@GarboTheGreat its called basic troubleshooting. if you're experiencing a game breaking bug why are you just bashing your head into it instead of fixing the bug? guess gamers are just too entitled to work out things for themselves lmao.
The best part of this game was the fact that it made me want to replay boneworks because it was simply a better game
Level 0-12 is a huge tutorial level and 13 - 14 are the actual game
I love their work but was really disappointed in the game, it's really only for mods
I was hoping for more of what boneworks had to offer but it fell short in every way possible. Most of the levels are extremely annoying, I've never been more frustrated by a vr game.
0-12 are nowhere near the tutorial, what? 13 and 14 are literally just the end of the game.
@@wtfimcrying all it does is teach you how the characters work and what they can do, it's almost like mini games so you can unlock the characters
i think the game was designed to show what is possible which works sometimes but for a game like this i can understand why its designed this way. All the avatar levels are actually just equilivent of the hub levels just with different avatars as each one is a different category
@@longshotlucky no thats level 6-12, not levels 0-5.
@@CarsonTheIdiot 100% agree
And don't get me wrong it's not a bad game, but now that I've completed the story my second time through has been a blast
I think a majority of the people upset with the game are upset because it's not necessarily a continuation of boneworks
honestly bonelab just makes me want to play boneworks again
the pillars level made me want to refund but sadly i have already spent 5 hours on the game, it sucks so bad
@@oksneezy What was so terrible about it.
@@philderkomischetyp4481 Did you watch the video?
@@philderkomischetyp4481 watch the vid. janky physics and inconsistent avatars make it hell.
@@dudewheresmycar4203 No I just want to know, im curious.
This is how hell looks like
And only one piece of light there was radio buddy
I was having fun until the avatar segments. The first one was good even though by that point I still had no idea you were supposed to pull on the balls to open them. The second one wasn’t fun but I enjoyed the third, then the next three just broke me.
The first was fun, the second was a little confusing and long, the third was great but slightly slow, and the moon was horrible. The car one was fun, and the tower was awful because of the birds, also i didnt understand what i was supposed to do half of the time
Took me 10 minutes to realize i had to hit the sphere at the tower
No imagine you go to grab the orb, don't know what to do, and your headset dies, making you replay the level 2 hours later.
@@ViceMeister quest problem
@@ViceMeister The worst for me was I got through the whole section only to be sniped at the last second by the turret bellow me
@@Sandvich592 I think you might be the only person other than the devs themselves who liked the driving in bonelab
i had the same exact experience with this game. i’ve never been more angry and annoyed in my entire life than when i played this game. so sad because i loved boneworks
Same, it seems this games worth will really just come in the form of mods rather than replayability with the campaign and such
I never got this angry playing a game before lmao. The avatar levels are soo incredibly bad it's almost funny
that's me with boneworks right now
@@Orgalorg2 mods are basically infinitely expanding free DLC, games that are made to be modded go crazy like garry's mod.
The pillar climb is probably the most frustrating thing I've ever done in a game. It's like it was specifically designed to show the cracks in an otherwise very good interaction framework.
I mean, it would have been nice if the devs let us know that the SDK used to make mods is in early early development and barely functional...
Why the hell did they seem so confident showing the release date 1 week before release even though it wasnt any close to being finished????
@@Sengial deadlines and investors would be my guess
its advertised as an experimental feature plus works fine
@@wtfimcrying Doesn't say anything about it being experimental on the store page. Also it barely has any functionality, porting some generic player model works "fine" but everything beyond that is either not present, or borderline non-functioning.
They didn't even bother to properly include the asset pallets with the sdk. 💀
@@Petulant_Marait pretty sure it says right on the modding arcade thing on the warnings that modding is still an experimental, beta feature, being developed with the community's help.
That pillar level fucked me over so many times man
I was really enjoying the game for a but there, but once I thought it was gonna open up and actually give me full control it was already over.
I cant believe they managed to genetically engineer the perfect radio music that the community personified it
I actually ended up enjoying the moon level because of the jaunty music and because I discovered that since the avatars arms nearly touch the floor just standing and because of the low gravity you can navigate that level entirely by flinging yourself like you're playing Gorilla Tag.
Pro Tip: Use the spawn gun to give yourself a bunch of rifle ammo, and dual wield assault rifles to jet around the low grav level- You WON'T regret it
Walking isn't fun. Just because you can go fast dosent mean it's a decent level
@@cagethelonewolf That's entirely subjective. I had tons of fun in that level messing around with the low gravity. It seems to me like most people were in some rush to get through the game as fast as possible, and I guess if that's how you have fun with the game then that's how you have fun with the game, but for me it was fun messing around and exploring and finding all sorts of stuff. Bonelab is a 50/50 kinda game I guess, you either love it or you hate it.
@@Swordsoulreaver 50/50 is the same as 10/10 also putting a sandbox level in story mode was dumb at I want to beat the story so I can have the stuff and play sandbox not be pushed into sandbox early with the objectively worst character in the game
i used my AR
and crowbar as giant feet
me: (buy Bonelabs for 40 bucks)
stress level zero: the best I can do is 5 hour of gameplay and mods
I wouldn’t even be as angry as I am at it if it was just like $25 to $30 but it is NOT a $40 game
@@DivideByBob wait til the update that adds coding to the sdk comes out, then it will be worth 40$
@@whosthisrandom220 how about the game goes on sale permanently with a price appropriate to its true value instead
@@whosthisrandom220 if it needs to have an update to be worth it, they should have pushed back the release.
@@xerveeon bro this is vr gaming what money do they have
9:01 negative feelings attached to this game aside I lost my shit when I saw this, man looks like Dwight Schrute hooked up on 10k hours of VRChat 💀
I keep hearing "Oh if you like boneworks you'll love this!" and even tho I felt Boneworks is a very clunkly experience, the world building was a ton of fun too explore and every area was a sight to behold. The audacity to sell this small modding kit for 40 bucks is insane
This small *barebones and incomplete* modding kit for 40 bucks* lol
40 WHAT?!
Ah yes, a full 7 and a half hour campaign with like, 20 maps and 5 other modes is barebones
@straight white male bro what. The avg time was 7 to 7.5 hours for most people, at least if you werent blindly running through the whole thing. The other modes are experimental, parkour, sandbox, arena, and tac trials. They all have some pretty cool stuff, and each map in each mode is actually different and has a different mechanic, or at least a different feel, even the sandbox maps have pretty good variety
@straight white male Tac Trials, Sandbox, Experimental, Arena and Parkour
Watching you go through the avatar segments I cringed throughout the whole thing and felt your pain.
Pillar is so fucking funny it always picks the avatar you hate the most, then just says 'cope'
If I'm being honest, this feels like the game stress level zero would make as a first time and boneworks feels like the much better sequel, and I'm just baffled as to how they managed to mess it up this bad.
it feels like they couldn't decide what they wanted to make so they tried to make everything. they wanted it to be a VR sandbox game with mods but they also wanted it to be a sequel to boneworks but they also wanted it to display their new engine features but they also wanted it to...etc.
the problem for me was the dishonesty in marketing, not directly lying but being extremely vague and misleading. if Boneworks was the Half-Life 1 of VR, the best analogy to be made is that we were promised the Half-Life 2 of VR, and instead we got the Garry's Mod of VR. there's nothing wrong with making the Garry's Mod of VR, just be fucking honest about it and say that's what you're making.
I remember bed and the gang playing a multiplayer mod of a bone game.
Shit was fire
The alternate title for this video could be "Watch a man slowly descend into madness in 25 minutes"
Playing bonelabs makes me wanna buy an oculus so I can play boneworks
Its bonelab goofy
“Bonelabs” 💀💀💀💀💀💀
@@dnsmsxndnsns6271 well dam tell jfj tht lol
You can play without anything from oculus. Its available on steamvr.
@@Anna-1917 hes talking about a rift maybe?
I honestly wish that they didn't throw you into the lab right after the prologue
TRUEEEEE. If people wanted to do the sandbox/time trial levels they would click on quick play.
Ironic the first game’s secondary theme was “Pick It Up” and this one’s is “Put It Down”
Oh at least you got to those segments. Im still stuck in the lab zone cause the crane puzzle broke for me and four clean saves later the button for the quarantine zone still wont work after beating the puzzle.
Iirc you need to hit a button behind the crane command console to open it
if nothing else works you can use a crowbar to slowly but surely open up the door
Crowbar the door open, I saw it work
All else fails, just wedge your hands into the gap of the door. Slowly but surely, you can eventually pry it open. Not an actual fix for the game issues there, just a way to keep progressing.
@@GamerHangout are you talking about the quarantine door or the elevator door
Bought it a couple of nights ago and within an hour I requested a refund, like what you said J, it's only been out a day but it's been worked on for a long time and it feels like a chore to play. I love the physics aspect but everything else is just annoying. The guns were good though.
“Well it’s certainly a tutorial” thats what i said when i finally beat the game. They need to make a pcvr version of the story. The whole game is built for quest.
im so glad j is pointing out the issues in this game.
what issues?
the ball opening is confusing for some people i agree but otherwise its just the fact that he was speeding through the game and getting angry for no reason about the main feature of the game happening. the game is super fun just exploring the levels and taking your time
@@noodlenoms1569 i mean, this game on its own doe not feel like its worth 40 bucks. The campaign was too short even as someone who always explores everything and every dead end for a secret. There are no "new" enemys, just some redesigned ones. The character levels are ok with the moon and tower level being so frustrating.
The Soundtrack is not memorable at all, but solid.
@@noodlenoms1569 dude i explored the hell out of the levels and 99 percent of them had no secrets, like i went to places you could barely get to and there was just nothing.
This game feels like it'd fit more as a VR Chat gamemode.
How? It’s like a whole different genre and there isn’t even multiplayer.
@@Muhomono Not the point, reread the comment
@@FriedNoodlee I did. Why don’t you just explain it like a normal person 👍
@@Muhomono He means this game is just random rooms with different things inside of them there's no real game there just random things. That train track level is actually really cool but would have been an actual game if they let you control the train and you'd have to jump off and explore a cave instead of just being onrails and having to shoot at random signs. this developer lack leadership and someone that knows how to make a game..it's super obvious to me.
@@n9ne Not really agreeing with that there. the game has a very obvious story, and the game mechanics stick together well with the story.
Yoooo, that Pillar level got me heated too bro, I cannot believe SLZ thought that randomizing someone’s avatar when the level was pretty clearly designed for the tall avatar was a good idea. Like… I shot up all the butterflies at one point only to get stuck as the anime maid, and… it wasn’t doable. I had to kill my character in the mud on the ground to restart the level. Then just hoped to god I could climb faster than the butterflies could hit me as the tall guy.
I think the biggest issue with Stress Level Zero is the fact that, despite having a lot of really good technically minded people who understand VR, no one on the entire company knows anything about GAME DESIGN (and their insistence on keeping everything strictly inside the company with zero outside influence until release REALLY compounds the issue).
It fails as a narrative experience because the narrative just sort of gives up and ends at the exact point it was supposed to start, it fails in terms of gameplay because 75-80% of the game are extended tutorials, it fails as a sandbox because it requires you to UNLOCK all of the tools and props that you'd use AND charges you what's essentially full price (for VR titles) when sandboxes are usually priced way lower. It even fails as a modding framework because it still requires modders to play through the entire game before they can fully test their creations in the game.
And the worst part is, I don't think any of it is accidental, that one line about wanting "DMs, not players" and the ending of the game just plopping you into a literal empty void before telling you to "get building" makes it really obvious they expect their customers to do all the work for them, and the fanboys in their reddit and discord only make it worse because it is now impossible to give any sort of criticism without being instantly buried under hate comments from people who know even less about game design than SLZ (you know, when the majority of your returning players carry a literal bucket full of capsules to the end of the first level because you changed a core gameplay mechanic without telling anyone, maybe it really is your fault and not a "skill issue").
At least Michelle Wyckoff never disappoints.
For real, already went through the entire album like six times, the man nailed it again.
@@April480p exactly. Micheal turns bonelab into a prime case of “this 40$ album came with a free game!”
Hey, thanks for not putting blue lobster at the end of your video. I know that took a lot of restraint.
seems like the devs have a higher priority in boob physics than creating an enjoyable experience
Boob physics are VERY important
The boob physics isn't good wdym
I take back my previous comment your right
Yeah, I think a better design choice would have been a short tutorial to give you the basics of what the avatars can do, and throw the challenges in during the actual game instead of during the tutorial.
Hey tink
@@stephwn Oh hi Stephwyn. c:
"We've been working on a game for the entire pandemic and change, a game called Bonelab, and it is finished"
"Its done?"
"Its done."
Damn, reading your description is rough, cuz I feel the exact same way, I loved the story from the first one (I don’t have a headset but wanted to try it someday) and was hoping when I heard they made a sequel that it would dive deeper into all the interesting stuff hinted at in the first game but considering they don’t, this really does feel like this is their gmod to their half life
Keep in mind Gmod wasn't made by valve and was solely sold as a sandbox game and was priced as such, it wasn't sold out to be a enriching story game with a sandbox on top of it with a greater price tag than half life, the devs sold out big with bonelabs
So happy to finally see someone having the same experience as me
The pillar climb is the same thing as raging on randomized character
Everyone said this game will change VR forever. They were right. VR developers will now realise they can sell modding kits and tech demos at an increased price, and falsely advertise it to boot.
I can't lie the heavy level was really fun when I played it, I didn't get stuck on anything and you can just send them flying with one punch
The intro is the best thing about this game. It feels like a giant sandbox and what do you know... It kinda is (I enjoyed it though)
VR players need to set higher standards for themselves. Some of those levels are atrocious. Oh but the mods, the mods will make this bare bones €40 game worth it
it's genuinely a shame that alyx hasn't been used as a guideline for what a good vr game is, like half life did for shooters
@@SkeleTonHammer while i'm not at all a developer, i can understand that feeling. just hang in there man, if you make something that stands out, people _will_ have to notice. And, try not to compare yourself to other devs too much, alright? stress level zero has a fanbase from Boneworks, which means there will be diehards that will love them no matter what happens. so, seeing this disaster of a game being celebrated is _not_ a sign of your failings, it is simply a sign of their overwhelming devotion to a brand.
don't let it get to you, just focus on your goal and _show_ them you can do better.
I HATED the climbing part immensely. When I FINALLY got to the top I died to the thing in the middle because I didn't know what to do.
The only channel thats given it an honest opinion compared to every VR youtuber who got it for free.
Not every other youtuber is dishonest just because they liked the game.
@@salembendeck They didn't pay for it so their opinion doesn't matter in my book. I worked hard, waited, and bought the game right as it dropped. They didn't. I experienced the same shit J did. Big channels making videos early for the game omitted all problems in-game from their footage and seemed to know EXACTLY what to do. All I'm saying is J seems WAY more genuine when playing this game than most RUclipsrs, who argue the modding makes up for a 4 hour long story, and that is just a blatant lie.
@@ViceMeister I'm talking about those who didn't get early access and still liked the game. Love it or hate it, most people were truly satisfied with the game.
@@salembendeck I don’t think that’s true
@@commondognut But it is. 76% of Steam users liked it. That means the majority were satisfied. It's okay to not have the popular opinion, you know.
Finally a RUclips video that isn't just heaps of high praise on a game that underdelivered and doesn't even have modding capabilities yet to actually compete with GMOD even 1%
Bone labs has a lot of potential to become good through mods, and the infinite creativity of the VR community.
But on its own? As a stand-alone “game”? It’s lacking at best.
except we shouldn't tolerate a sub par product and expect modders to effectively be charity workers to save the damn thing
@@jimbothegymbro7086 tell that to the bonelab reddit lmao they are praising it because "modders will fix it" when they shouldn't have to
@@jimbothegymbro7086 gmod player's seething
I think it’s a great standalone game.
@@Scruffy-qi3ik well… GMod has “mod” in the name. And also had a lot of game modes put in it at release. I think? Actually I don’t even know when I first got gmod so that’s probably wrong
The whole time all I hear from J(and I’m not being a sick he isn’t wrong about bonelab) is, “THE PAIN THE PAIN THE PAIN THE PAIN THE PAIN”
I thought I completed part1 of campaign and then the game ended
That pillar lever left me feeling exactly the same way. Def a sandbox/mod game, campaign was AWFUL!
The only benefit I could give this game is that it still has a great OST. But good lord the idea of "mods first then game" sucks nuts.
Especially when the modding part is still annoying as balls to do and requires manual file editing
@@donovanjoseph737 expecially when the quest dosnt have file tools unless you hack the fucking thing and plug it into a computer go into a pirating website too force in file management. Only *then* you can finally go into nexus mods in the stand alone headset's browser and move the mod into the right file.
Litterly all of that bullshit is just for *management tools* And they over here with a "mod first" mentality
They created the best feeling vr game ever made and said "fuck it, you guys do the rest, here's a killhouse and a parkour mode we didn't QA"
This game slowly chipped away at my sanity until I hit Pillars where it shattered all that was left and I had to take a break. The game got better after that and now, I'm still avidly enjoying my time but mainly in the arena since the gunplay is legit great.
I played this game a lot later after it launched and when I played the pillar section the character didn't randomize and stayed tall which made the section way easier. That being said I definitely felt the strain of having to deal with the avatar sections at that point
This has indeed been one of the games ever
I feel bad for JFJ. Like me he was probably very exited to play this game, then had to see a lesser Boneworks. And on top of that he played on the index, which doesn't work on Bonelab at all.
Of all the games J has played, this is certainly one of them
Oh that was a Chihuahua? I thought I was like a hairless cat thing when I got there.
Finally somebody not high on copium about this game
as somebody who loved bonelab, i found this video hilarious
for the record i understand your point of view and i respect your opinion, i just love watching people get mad
Everyone: “I’m so excited for this game, I can’t wait to see how you improved after boneworks”
SL0: “oh we actually made the engine and physics worse”
Everyone: “oh, well… did you at least still make a game with good amount of content after this wait.”
SL0: “best I can do is 5 hours of gameplay half of which being terrible and tedious jumping and parkour levels”
Everyone: “oh”
Seriously though I’d rather develop prostate cancer instead of replaying the moon, parkour, and tower levels.
@@SkeleTonHammer I had that same exact glitch twice! I feel your pain.
exactly, they gain a huge following from boneworks with it's amazing campaign good sandbox, and community mods, and then they go and make a game based around sandbox and mods, then call it a successor/sequel type thing. the bonelab campaign is half-assed and i really hope they can do better.
as a side-note, the first patch they've put out has fixed quite a lot, (pillar climb, moonbase, gachapons better etc.) but it doesn't mean half the campaign's levels are minigames.
I remember long ago saying the game was a janky, hollow, and had zero replayablity, and someone said it was because it was a framework for modders to go crazy. Fast forward too today its still janky, hollow, and has zero replayablity, but now with more porn....
Yaaaaay :/
I took 2 days off because that pillar level. Next time I played I noticed that you can destroy those annoying entities. Just make sure you are not short or heavy when you clear floor because you need to climb next one
Edit: That grab bug need to reload or restart of game. It's annoying. it only happened onetime but you lost level progress because you had to at least reload level.
I just cant believe they designed a segment where you are randomly switched by things that kill you and about a third of your avatars physically can't do the level. Ngl i was right there with him during my pillar climb experience.
It was so ez
During the tower part I actually grabbed one of the flying guys and kept stabbing my self w it and it was like a jerryrigged avatar switcher
@@jedijosh506 that is actually a really cool solution. I wish that was made more obvious.
@@xerveeon staying in slow motion while figuring things out helped me a bunch, for the final part of tower I got stuck as the heavy guy and had to time the orb and jumped on to it in slo motion and slam dunked it into the goal spot lol
God you can just see the moodshift in J once he reaches the fucking avatar segment
im starting to feel like one of the few people that really enjoyed the base game...
Don’t worry, I did to lmao
me too man, tbh I feel that q lot of the complaints about the jank are valid. same with the campaign. but I still loved the game.
Navy SEALs replacing the Boots poem with the Pillars segment of Bonelabs for training SEALs how to endure physical, mental, and emotional torture.
Now this one is funny, take the like and piss off champ.
Maybe im the weird one but all that avatar switching just seemed like weird fetish material to me
The tall level of bonelab is the single worst vr experience i've ever had
WHY MAKE A MECHANIC THAT CHANGES YOUR CHARACTER IF YOU CANT CONTROL WHEN TO CHANGE BACK
Thank LORD ABOVE I'm not the only one who feels this way about bonelabs.
I love the idea of mods and stuff and what can be accomplished but this is a full price game for what will be me waiting anywhere from months to even years for anything genuinely impressive, and by that time, who knows what new software or things will exist.
hell what if they just make their own game entirely rather then borrowing off an engine.
I get this was a tech demo but it only really showed me a tutorial of what could be something infinitely better. the map design is fun at best, and at worst abysmal to the point of me taking the headset off to go play any other game instead.
there are some serious bugs too, like the forward momentum, and zero air control which is the worst crime ever.
was this worth the money? sure. was it worth the money right now? absolutely not, I'm going to have to wait a while for this to get any better and that's working on a promise of the future, not a guarantee of it being any better.
what a steep recline from the height boneworks was, or atleast felt like.
oh yeah and the pillar climb section made me try for a refund.
ran out of time for it though :)
This game is only worth $15 at best in its current state, its clear it needed more time in the oven if they truly thought it was a $40 experience.
@@ExplodedMrT that’s just incorrect. But yeah the game needs more content. I see many complaining about the pillar mode. I’m seriously unable to relate. But quitting a game because it’s hard is something I’ll never understand.
@@Muhomono explain how a game with only a sandbox, a few hours campaign, and mod focus whilst being terribly optimized is worth $40. Keep in mind even garrys mod itself was only 10
@@ExplodedMrT only a sandbox. Tf are you on? Have you even played the game?
The first man to not break the radio, respect.
Like, the temple part, it just blew me back to the past, watching Ben 10 on Cartoon Network trying to become one alien just to become another. Goddamn.
It's refreshing to be in this comment section because the amount of people on other RUclipsrs videos that were coming at me with their fucking redditor personalities and " ung bonework puzzle gayme best game u dumb" just because I said it was incredibly overpriced for next to no content was absurd. It's despicable how much they're charging for this and how people use an excuse of "Oh well think of the mods for it" like it's acceptable to make virtually nothing, charge 40 bucks for it and then rely on the community to build what you sold them for free.
yeah any criticism is just rooted in a lack of skill for these people lmao
Damn, the climbing level really wasnt that tough, also the moon level is pretty fun if you use the item spawner, but its a really lazy level just because tis just a sandbox.
All round still pretty clunky but still fun. they could improve the weapon sounds a little though
So yeahhhh IF I ever secure enough dough for VR, seems like Boneworks is the only game worth a shit between these two games. Like holy shit.
boneworks so far is the most polished since its been out for 3 years
h3vr, blade&sorcery, and boneworks all seem super solid to me
The only one I havent played is boneworks
@@FriedNoodlee h3vr is by far the best vr game ive ever played. followed the game since 2015 and it keeps getting better and better with every update
I couldn’t help but laugh at your rage in pillar as the happy music came on in time for it
THE BONE PIECE IS REAAAAAL
NOOOOO
MORBIUS
Beggining seemed fun but it's a shame something just broke after that... the music is TOP NOTCH though.
We waited almost 3 years for this.
Nobody talking about how J has action movie handling of the gun during the minecart section. It was like watching a movie with that.
I don't know how they did it but they somehow made the engine worse even though it's the main selling point for Bonelab
JFJ you’re the first I’ve seen cover this game and have the same exact issues and complaints that I had on my first playthrough
As someone who was such a huge fan of Boneworks it was really frustrating once the avatar bits came along and since beating that campaign I haven’t booted it up again so I could wait for some good mods to give the game it’s worth for me
i couldnt even get through the campaign. got pissed off with the same puzzles he did and shit physics.
@@ryanwood6754 Tower was the worst for me because I would climb to the top only to have the leg physics slingshot me off the side, I was screaming
Seems telling they forgot to put a campaign in the game.
imagine this but the load times are 5-10 minutes and that is my experience with the game. Im also kinda mad you cant put headsets on.
"These bones lab?"
"Yeah, they lab"
did they even fucking playtest this thing? it looks like a bunch of corporates just gathered in an office and KoH`d at each other alot, just going "sluuurrrrp, yuuuup."
Thats the annoying thing about this game
you can't point any of the flaws out or you get called a troll
well if ppl act like this no wonder 22:37
@@3D-seb I mean, I love this game in spite of moon and pillar, moon because I missed the map in the intro and pillar because the random changing just seemed unnecessarily irritating
Ironically you got the tame version of the bug. I got to the top of the pillars and I couldn't complete it sense I couldn't open the ball. Had to restart 3 times before it worked.
the only bad bit of the game for me was pillar climb (and all the times the game crashed because I didn't know it had to be installed on the C: drive)
im so glad i wasnt the only one who struggled a bit with pillars
Holy fucking shit, those have got to be the worst VR segments I have ever seen, I am so sorry you had to go through that
Don't act like he went through war dude its a good game to most people
@@lizardflap251 I agree
@@lizardflap251 It's a vr game, when VR games make you believe something and then they deliver unpleasant experiences right in your face, everyone gets mad, if you are playing a game and you are forced to do some stupid sequence that has nothing to do with the game, then you get mad at the game, imagine if you have arachnophobia and the game jumpscares you with spiders in one random section, wihtout any mention of spiders in the whole game, when you are in VR the frustration gets real because you end up disoriented and confused, if i play a game and i don't like something i can pause the game and look away, in VR you are forced to experience awful stuff.
@@lorenzmaut3708 bro you can look up reviews to a game or just not buy it. It's not the games fault you're scared of spiders and don't want to learn the mechanics of a body with physics. I 100% agree it can be frustrating, but all innovation requires frustrating learning curves. Especially level 11 though, that pillar climb was absolute bullshit. But if you're scared a vr game will contain something bad, just look it up first before buying the game and getting mad at it.
@@lorenzmaut3708 or you could just you know... close your eyes and take off the headset in 2 nanoseconds