Great tutorial. How would you do a icoparticle with the new geometry nodes? Getting the atoms to appear ordered like in a CdS quantum dot is proving difficult.
There are a few options, and it depends on how much control you need over what appears on the icosphere points. I'll put this as a worked example into Ep.4 of Blender and Science.
Hey Sakal. I have a separate video on constructing crystals. I think it should be able to help with making a WS2 monolayer. (ruclips.net/video/LRT31AoqHD4/видео.html&ab_channel=CGFigures)
Thank you for creating this tutorial! May I ask why is it that when I add a mesh primitive cube @5.25, I only end up with the a cube node with a "Size" variable? I don't see variables for X, Y, Z, and Vertices X, Y, Z.
Hi Ken, I'm not sure. What version of Blender are you using? When I tried just now to create a mesh primitive cube in 3.1.0 I see the Size and vertices options.
Hi Sachin, can you clarify what you mean by the borders? As in, a way to outline the pillars? You could do it with the freestyle tools in rendering (though I don't recommend that unless you are after a specific artistic look). You can also run the pillar geometry through a "mesh to curve" and then back through a "curve to mesh" using whatever profile you like to create a simple wireframe effect. It's a bit difficult to explain node trees. If I find a video that covers it i'll post it here.
@@CGFigures i meant outlines. I found some videos but they looked bit complicated to me. The cubes normally doesn't have outline. I want those outlines to be visible.
@@alpatel1 Hey Sachin. Can you link one of the videos you found? If there's an easier way to get the same effect I'll see what I can do but having the reference will really help me with that.
Always look forward to Joe's Blender tutorials . . . beautifully produced both visually and scientifically. The same for Brady Johnston.
thanks CG, this tutorial is quite good, I'm going to do the next one now. Love your approach to training.
A very nice and comprehensive intro GN, nice work :)
Brady, just want to acknowledge your terrific Blender tutorials as well. Would welcome the opportunity to work with you and Joe.
@@SamMorell Thanks mate! Appreciate it :)
Great video and props for listing the other great creators.
Aaaand my to-do-list for gn tutorials just got longer :)
Thank you for sharing!
I definitely should have done more homework in my calc 1 class, but this was awesome for the scientist in me;) 👍🏽🖤😎🙌🍕
Incredibly useful content, thanks a lot!
Very informative and much appreciated.
Thanks for sharing this tutorial. Subscribed your channel immediately.
Great Stuff!
Thanks
THANKS
Great tutorial. How would you do a icoparticle with the new geometry nodes? Getting the atoms to appear ordered like in a CdS quantum dot is proving difficult.
There are a few options, and it depends on how much control you need over what appears on the icosphere points. I'll put this as a worked example into Ep.4 of Blender and Science.
@@CGFigures Great thanks! Looking forward to it.
great!
Great
Hello Sir, Let me know about the construction of the monolayer WS2 (TMDs). Can you explain how can i set it? Thanks
Hey Sakal. I have a separate video on constructing crystals. I think it should be able to help with making a WS2 monolayer. (ruclips.net/video/LRT31AoqHD4/видео.html&ab_channel=CGFigures)
Thank you for creating this tutorial! May I ask why is it that when I add a mesh primitive cube @5.25, I only end up with the a cube node with a "Size" variable? I don't see variables for X, Y, Z, and Vertices X, Y, Z.
Hi Ken, I'm not sure. What version of Blender are you using? When I tried just now to create a mesh primitive cube in 3.1.0 I see the Size and vertices options.
@@CGFigures Oops, my Blender wasn't updated. All good now, thanks!
Hi, Is there any way to make borders of cube visible?
Hi Sachin, can you clarify what you mean by the borders? As in, a way to outline the pillars? You could do it with the freestyle tools in rendering (though I don't recommend that unless you are after a specific artistic look). You can also run the pillar geometry through a "mesh to curve" and then back through a "curve to mesh" using whatever profile you like to create a simple wireframe effect. It's a bit difficult to explain node trees. If I find a video that covers it i'll post it here.
@@CGFigures i meant outlines. I found some videos but they looked bit complicated to me. The cubes normally doesn't have outline. I want those outlines to be visible.
@@alpatel1 Hey Sachin. Can you link one of the videos you found? If there's an easier way to get the same effect I'll see what I can do but having the reference will really help me with that.
@@CGFigures ruclips.net/video/5wu_SvCCX_U/видео.html
Something like but i am looking for easy option
Do you mean on render or as you work? You can turn on the Cavity option in the Viewport Shading dropdown
very confusing not good for beginners. messy and complex