as a tf2 map maker this series astounds me, i cant even begin the think, even if these are hand made, how the fuck did they manage to make this and more so, with only using assets from the game it self?? i just cant possibly find anyway that a normal human can figure out how to craft this
It's not limited to assets included with the game. Some of these use custom maps and some of those custom maps have custom assets packed in. The distorted heavy on data86 is a custom model with a custom animation in a custom map that the map plays.
i just never thought this would be possible through demos only, and even so, still incredibly complicated to fingure out how to do this stuff@@111112oo
its a bit hard to keep up with interloper now a days so heres what a type 6 is (still a theory) A TYPE 6 DEMO IS A POV of a scouter (STILL A THEORY, REMIDER) scouter - an entitiy that checks servers for any strange stuff like DMNPC's ,once it detects something unusual. it will start to delete everything in the map (shown in demo7 and demo36) , then it calls in the umbrellaman to delete the strange object or the DMNPC (IT COULD ALSO JUST BE POV OF CRASHER OR UMBERLLA MAN BECAUSE ITS STILL A *THEORY* )
I don't think this is entirely accurate, a big issue with this is in Helicopter they revert to an older type once things are deleted suggestion that type 6 is actually just an earlier type with stuff to delete.
i have kind of a different theory: You know those cheaples that acted like alarms in Misty type 5? Maybe these type 6's are they're POV and instead of deleting the people they instead teleport the things that are suspected as "Unusual" To a set cordination maybe thats also why that one building was there near the Umbrella man site by Misty. As the "Cheaples" suspected it as "Unusual" And part of your theory i also believe. In the "Then it calls the umbrellamen" just like in misty And the viewmodels are probably just replacements but the way they teleport makes it way weirder as the cheaples can't really teleport so maybe there are types of cheaples. Here are the ones we know: Static cheaple (Stays in one place forever) Teleporter cheaples (Teleport around the map) Crasher cheaples (Maybe these can be cheaples as in the "Weird crash on eida's channel" the cheaple KNOWS that eida can see them so they crash the game to maybe act as a plan B as the player isn't detected as "Unusual") maybe this theory can be looked opon but it's just everything i know. also yes i went full matpat mode.
I think the weird metallic sound implies the pov in demo 86 is trying to delete the fucked up heavy, and it somehow doesn’t seem to be working. The same sound plays in earlier demos where a similarly-behaving pov deletes various things.
The fact that the scouter in the last demo, 1, operates like a type 3 demo to begin with, 2, still operates despite a loss of connection to the interloper server and 3, cant delete the type 4/5 crumpled heavy just makes demo 86 just that more interesting
2:58 fun fact, me and a couple of people from the discord figured out where the textures are from and have retextured the whoole map, i have personally helped with the road textures!
demo52 is likely from the crasher video from eidas "weird crash on tf2", player character flies out in the same pattern and it starts in the same position as the crasher was before flying out of steel.
The fact in Demo 86 when the heavy just floats up in the sky cracked me up for no reason but all of these demos and the ARG as a whole is super interesting
Demo 86 is more unique to me not because it presents to us two types in one place but also a new perspective on what they can look like, sometimes a normal model of a civilian but other times a bugged out and distorted to oblivion ragdolls, meaning that not always this type can take a physical form very well It's getting tricky to accompany the series now but i will throw my bet this is a type 5 distorted heavy model
i would like to mention that demo 23 is probably NOT by eida, if you decompile the map and view it in the hammer editor, you can see a text entity which says "I think mapgen started learning to type - FOR A.Y.", also the "city of missing textures", and many other custom maps with missing textures actually do have textures, they're just from css, if you load the maps in gmod and have the games mounted you can see them
theory: demo 86(heavy looking at random things) can be probably him looking into objects and making words, like he looked at the point c so letter c, or wall w or walls name.
In the TF2 demo data 46 there is an engineer playing a 3v3 arena match, but blue is missing two players and only heavy is at spawn. later, around half way of the demo the rest of red team vanishes with only engineer left. I tried looking from them but I couldn't find them. You can check this yourselves via the demoui 'drive' option I have no idea what this could hint towards, of if it even has any significance to the ARG in the first place
Guys i hqve a theory: notice that when in a demo you heard those strange sounds? Its when the demo (person in the demo) starts deleting, that menss that in demo86 it tried to delete that heavy abomination
demo 86 is a soul of a type 5 dynamic model (DMNPC basically) got trapped in a distorted heavy ragdoll, and a type 6 guy in there just watching him ascend
The heavy in data 86 isn’t it just walking around all goofy, he appears to be doing some animation that does not fit his model, someone should investigate and see what it is and what it regularly looks like
i dont think 52 is the "Weird Crash" scout - even with the similarities, such as the class, team, map, general route, and crash, it moves in a fundamentally different way. probably related, but definitely not equivalent
I tested and most of the missing textures of the demo maps are from other games, open them up in gmod with the other source games mounted and they’ll show up
I think Demo 36, Helicopter, proves Type 6 doesn't exist? Once all the entities are gone it reverts to the traits of an different type, which suggests that the spasms are simply when there is nothing to mark for deletion?
Anyone think the POV character in 86 is acting a lot like an umbrella man to the type 5 character? The erratic jumpy movement and camera. Also what the FUCK does it mean that eida’s crasher showed up in a demo?
Interloper is a cool arg started by anomadai, plenty of video essays about interloper Just search up “interloper arg” and you can fall into the rabbit hole from there
after i seen this vid and looked up for this arg, i can get a theory in demo 86 dynamic npc is a demo, he trying to escape but umbrella guy disguised as heavy trying to destroy him, but in unknown error he cant. ye, sounds like a typical nerd but i dont care :/
what about demo 11? its first time i ever seen custometic on a character as well. not to mention the invidual seems to be confused by their clone in the middle of the room. it sadly crashes before we can get anything more of it tho. (infact several other demos end earlier than they should, indicated by the demoui)
Oh boy, it actually has a script embedded into the demo that stops the demo from finishing, It is actually a conversation between eida and jman (you can find the whole thing on youtube.)
@@Der_Key oh boi how wrong you are. as the guy above me already said, its a converastion between Jman and eida. appertantly you need to remove a text hidden inside the file in the order to repair it.
A scouter, the dendritic cell to the Interloper, A T-Cell... Or at least that's how I'm trying to understand it. Every time you here the ghoulish noise it's scanning the entity to confirm it's legitimately a part of the game and not an infection such as a dmNPC (dynamic npc). The scans delete the props (0:08), but they can't delete dmNPCs (6:14).
A sentient npc basically, the heavy from demo86 is a good example (the glitched heavy walking around is the dmnpc) Although idk why this heavy is glitched
Basically Abandoned website Software that turns NPCs super smart and potentially sentient These two things collide Weird command found in the console ARG has things that you an actually download and see for yourself as part of the experience Umbrella Men act as "hunters" for the smart npcs
I love how in the last demo heavy's soul basically escapes him and starts doing the griddy.
right foot in
left foot out
Heavy player even in death
i said right foot creep
demo 7 is literally what happens when you press the undo button in garry's mod
when you accidently spawn something in
Demo 36 too
moreso it's using the ent_remove or it's impulse equivalent
As a gmod player I agree
@@striderwhiston9897 impulse 203
demo 58 is just a tired mvm engi main about to pass out from dehydration on his 900th gold pan attempt
as a tf2 map maker this series astounds me, i cant even begin the think, even if these are hand made, how the fuck did they manage to make this and more so, with only using assets from the game it self?? i just cant possibly find anyway that a normal human can figure out how to craft this
It's not limited to assets included with the game. Some of these use custom maps and some of those custom maps have custom assets packed in. The distorted heavy on data86 is a custom model with a custom animation in a custom map that the map plays.
i just never thought this would be possible through demos only, and even so, still incredibly complicated to fingure out how to do this stuff@@111112oo
Demo 43 is distorted trumpets, later he starts to drop some sick bars
theres a video of it being fixed, the entire VC is just distorted trumpets and somebody knocking on the door or something.
@@Awesomium3what's the title?
its a bit hard to keep up with interloper now a days so heres what a type 6 is (still a theory)
A TYPE 6 DEMO IS A POV of a scouter (STILL A THEORY, REMIDER)
scouter - an entitiy that checks servers for any strange stuff like DMNPC's ,once it detects something unusual. it will start to delete everything in the map (shown in demo7 and demo36)
, then it calls in the umbrellaman to delete the strange object or the DMNPC
(IT COULD ALSO JUST BE POV OF CRASHER OR UMBERLLA MAN BECAUSE ITS STILL A *THEORY* )
Pretty much they just erratically fly around the map interacting with it unusually if you ignore the theory
what if dm npcs once they die in the skybox they become a scouter
Pretty much a deleting objects function with live
I don't think this is entirely accurate, a big issue with this is in Helicopter they revert to an older type once things are deleted suggestion that type 6 is actually just an earlier type with stuff to delete.
i have kind of a different theory:
You know those cheaples that acted like alarms in Misty type 5?
Maybe these type 6's are they're POV and instead of deleting the people they instead teleport the things that are suspected as "Unusual" To a set cordination
maybe thats also why that one building was there near the Umbrella man site by Misty. As the "Cheaples" suspected it as "Unusual"
And part of your theory i also believe. In the "Then it calls the umbrellamen" just like in misty
And the viewmodels are probably just replacements
but the way they teleport makes it way weirder as the cheaples can't really teleport
so maybe there are types of cheaples. Here are the ones we know:
Static cheaple (Stays in one place forever)
Teleporter cheaples (Teleport around the map)
Crasher cheaples (Maybe these can be cheaples as in the "Weird crash on eida's channel" the cheaple KNOWS that eida can see them so they crash the game to maybe act as a plan B as the player isn't detected as "Unusual")
maybe this theory can be looked opon but it's just everything i know.
also yes i went full matpat mode.
I think the weird metallic sound implies the pov in demo 86 is trying to delete the fucked up heavy, and it somehow doesn’t seem to be working.
The same sound plays in earlier demos where a similarly-behaving pov deletes various things.
Those are footsteps
@@yourmilkpowderdealer998 No, i’m talking about friend_online.wav
The fact that the scouter in the last demo, 1, operates like a type 3 demo to begin with, 2, still operates despite a loss of connection to the interloper server and 3, cant delete the type 4/5 crumpled heavy just makes demo 86 just that more interesting
Demo 58: Imagine cheating and still lose, bro this dmnpc 💀
3:06 Oh man I forgot I had css unmounted
Funny thing is, The missing textures are actually from CSS
@@Gmodfan750teamfortress mod 2
2:58 fun fact, me and a couple of people from the discord figured out where the textures are from and have retextured the whoole map, i have personally helped with the road textures!
Nice dude!
I was mostly there for the discovery and discussion of scouters
Is there anywhere one can go to check that map with its textures fully restored?
Cant help but notice in demo 86 it shows the connection lost messages then a follow up with bye bye before the weirdness begins
Is it just me, or does the dynamic heavy npc seem to cartoonishly wind up a punch at 5:56, seemingly trying to fight the player
demo52 is likely from the crasher video from eidas "weird crash on tf2", player character flies out in the same pattern and it starts in the same position as the crasher was before flying out of steel.
The fact in Demo 86 when the heavy just floats up in the sky cracked me up for no reason but all of these demos and the ARG as a whole is super interesting
Demo 86 is more unique to me not because it presents to us two types in one place but also a new perspective on what they can look like, sometimes a normal model of a civilian but other times a bugged out and distorted to oblivion ragdolls, meaning that not always this type can take a physical form very well
It's getting tricky to accompany the series now but i will throw my bet this is a type 5 distorted heavy model
i like how scouter is so angry at the heavy, and heavy just flies away
i would like to mention that demo 23 is probably NOT by eida, if you decompile the map and view it in the hammer editor, you can see a text entity which says "I think mapgen started learning to type - FOR A.Y.", also the "city of missing textures", and many other custom maps with missing textures actually do have textures, they're just from css, if you load the maps in gmod and have the games mounted you can see them
This was made 13 hours after the original interloper 8 was made, the exl map was discussed as possible by eida at the time of making this video
Thanks for this! Much easier than hunting disjointed videos.
Maybe in the demo 86 we are looking through the umbrella mans point of view and the glitched heavy is the type 5 demo character
theory: demo 86(heavy looking at random things) can be probably him looking into objects and making words, like he looked at the point c so letter c, or wall w or walls name.
In the TF2 demo data 46 there is an engineer playing a 3v3 arena match, but blue is missing two players and only heavy is at spawn.
later, around half way of the demo the rest of red team vanishes with only engineer left.
I tried looking from them but I couldn't find them.
You can check this yourselves via the demoui 'drive' option
I have no idea what this could hint towards, of if it even has any significance to the ARG in the first place
demo 65 is literally just the windows 95 screensaver
Guys i hqve a theory: notice that when in a demo you heard those strange sounds?
Its when the demo (person in the demo) starts deleting, that menss that in demo86 it tried to delete that heavy abomination
Yup
I'm guess the tf2 was two powerful or that it was both of then at one and so can't delete itself
demo 86 is a soul of a type 5 dynamic model (DMNPC basically) got trapped in a distorted heavy ragdoll, and a type 6 guy in there just watching him ascend
I didn't even know most of these existed
The heavy in data 86 isn’t it just walking around all goofy, he appears to be doing some animation that does not fit his model, someone should investigate and see what it is and what it regularly looks like
demo 65 reminds me of that portal 2 maze ngl
Sameee
i dont think 52 is the "Weird Crash" scout - even with the similarities, such as the class, team, map, general route, and crash, it moves in a fundamentally different way. probably related, but definitely not equivalent
Demo 58 best tf2 play
Demo 86 is literally interloper POV, also like all type 6 demos
Do you also have 2 Russian buttons and subtitles for the Half Life English audience?
What?
I tested and most of the missing textures of the demo maps are from other games, open them up in gmod with the other source games mounted and they’ll show up
2:00 god damn the npcs are tryna get aussies too now what has gambling done to society
I think Demo 36, Helicopter, proves Type 6 doesn't exist?
Once all the entities are gone it reverts to the traits of an different type, which suggests that the spasms are simply when there is nothing to mark for deletion?
It deleted everything then leaves
4:55 GOODBYE
Wow that's terrifying
This arg is full of odd hi hello and goodbye
5:35 No fucking way i actually got scared from this lmfao 💀
Gmod animators when they see a face:
Hes hitting the griddy
yo 666 likes 😱😱😱😱 interloper really takin control now
2:48 demo 58
Is there anything worth noting from the Engineer seeming to delete/unspawn the robots rather than fighting them as usual?
Anyone think the POV character in 86 is acting a lot like an umbrella man to the type 5 character? The erratic jumpy movement and camera. Also what the FUCK does it mean that eida’s crasher showed up in a demo?
Pov from a scouter
If it was umbrellaman, it would attack immediately and not ping it
Demo 36 YOOOOO ITS THE XBOX MENU PLACE
What's interloper and why are the demos significant? I don't have much context except playing tf2 and knowing about the demo system
Interloper is a cool arg started by anomadai, plenty of video essays about interloper
Just search up “interloper arg” and you can fall into the rabbit hole from there
Now do Postle 3
What are demos exactly?
after i seen this vid and looked up for this arg, i can get a theory in demo 86 dynamic npc is a demo, he trying to escape but umbrella guy disguised as heavy trying to destroy him, but in unknown error he cant. ye, sounds like a typical nerd but i dont care :/
Wowzers
Demo65 It is very interesting. I mean like it looks like the map big city.
demo 7 seems like someone using ent_remove
demo 27 is the funniest shit ever
it's interloping time
Heavy donut😊
Type 6 is fake naming
So, Type Six Demos are from the Umbrella mans Perspective?
Read some comments
bro demo 52 is from eida machinema weird crash on tf2 wtf?
ok but what about all the rest (csgo dod ep2 hl2 & sfm)?
Im making a video on them soon
Currently making a video for csgo
what about demo 11? its first time i ever seen custometic on a character as well. not to mention the invidual seems to be confused by their clone in the middle of the room. it sadly crashes before we can get anything more of it tho. (infact several other demos end earlier than they should, indicated by the demoui)
The only notable thing is the cosmetic but many people in the discord simply ignored it. And its nothing special other than a simple type 3
Oh boy, it actually has a script embedded into the demo that stops the demo from finishing, It is actually a conversation between eida and jman (you can find the whole thing on youtube.)
@@Der_Key oh boi how wrong you are. as the guy above me already said, its a converastion between Jman and eida. appertantly you need to remove a text hidden inside the file in the order to repair it.
@@vendybirdsvadl7472 yeah, i got it , at the time this video was made it was not talked a lot in the discord
why do you say demo 58 is a type 6?
4:09 Hydrogen bomb(engineer kills everyone) vs Coughing baby
you called some of these "type 6" demos? What is a type 6?
read some of the comments
A scouter, the dendritic cell to the Interloper, A T-Cell... Or at least that's how I'm trying to understand it.
Every time you here the ghoulish noise it's scanning the entity to confirm it's legitimately a part of the game and not an infection such as a dmNPC (dynamic npc). The scans delete the props (0:08), but they can't delete dmNPCs (6:14).
what are the implications of interloper being vaguely related to skibidi toilet?
Dont ever say sk******* toilet on my channel again
Get the hell out
[Everyone disliked that]
unforseen consequences
i mean skibidi toilet has so much similarities to interloper we can safely say skibidi toilet is inspired by interloper
can anyone tell me what a dmnpc is please
A sentient npc basically, the heavy from demo86 is a good example (the glitched heavy walking around is the dmnpc)
Although idk why this heavy is glitched
Dynamic Model Non Playable Character (i think. i know that NPC means that but im not sure about dm)
Hey... they are fake, right?
They are made by someone
Wrf is interloper????
Basically
Abandoned website
Software that turns NPCs super smart and potentially sentient
These two things collide
Weird command found in the console
ARG has things that you an actually download and see for yourself as part of the experience
Umbrella Men act as "hunters" for the smart npcs
@@Beltboy Ah ok, thanks
what do you think is a type 6
POV of one of the umbrella men because they hahfhdghjjhjhkghk 7
its a pov of a scouter
What are these?
Go watch the interloper series by anomidae.
Type 6 is fake naming