this is insane. Good that you exist my friend. I use this fog as dust effect and can not believe that they have not included that console command as an option after update. And overall informative and quick video. Thanks
for the distance cvar, what are the performance implications of changing the distance? i'm wondering why they have it set so high by default, and why it's not an option per volume
Can you also explain the local fog volume option related to translucency in UE 5.4 project settings? I wish there was a clear definition of what penalties there are for not turning this on!
The fix typed in the console works only until Unreal is shut down. So you have to type it every time you start the program. In addition, it works only in the editor, when I test the game as standalone the fix no longer works. Any idea what to do to make this solution more permanent?
Hey, try closing your project and opening the YourProject/Config/DefaultEngine.ini file, and in the section [/Script/Engine.RendererSettings] Add this line: r.LocalFogVolume.GlobalStartDistance=20 Save it, and reopen your project. Cheers 🥂
Not at the Moment, but you could use the local fogs to create a main layer of fog, and then create some particles effects like this in specific places: ruclips.net/video/-_0s0vaNrL8/видео.html
Hey, thanks for the suggestion but unfortunately a lot of views come from people not subscribed to the channel, so that's a way to invite people subscribe if they like the content 😉
Thanks for solving fog distance issue!!
this is insane. Good that you exist my friend. I use this fog as dust effect and can not believe that they have not included that console command as an option after update. And overall informative and quick video. Thanks
Thank you! 🥂
I finally wrote it down, but I keep coming back to this video to see what that code snippet was. Thank you for showing us!!
I'm truly appreciative of this find that you have embarked on. I was stumped as to why it would disappear. Thank you 🖥
Glad it helped! 🥂
Thank you!! I couldn't figure out how to change the distance, so thanks for showing how you did it!
Yeah, I really don't know why they released it in this way, but probably it will change in the future 🥂
for the distance cvar, what are the performance implications of changing the distance? i'm wondering why they have it set so high by default, and why it's not an option per volume
Can you also explain the local fog volume option related to translucency in UE 5.4 project settings? I wish there was a clear definition of what penalties there are for not turning this on!
The fix typed in the console works only until Unreal is shut down. So you have to type it every time you start the program. In addition, it works only in the editor, when I test the game as standalone the fix no longer works. Any idea what to do to make this solution more permanent?
Hey, try closing your project and opening the YourProject/Config/DefaultEngine.ini file, and in the section
[/Script/Engine.RendererSettings]
Add this line:
r.LocalFogVolume.GlobalStartDistance=20
Save it, and reopen your project.
Cheers 🥂
You could just add a ´Execute console command´ Node to your level blueprint
Does it work with Pathtracing?
Unfortunately, at the moment it doesn't.
Which config file is this actually in. So i can change it permenantly.
Nice
thank you!
U saved me bro 💪👏👏👏
Thanks Thanks Thanks !!!
Thanks
doesn't it have controls for adding noise to the volume and animate the noise ? it looks too uniform
Not at the Moment, but you could use the local fogs to create a main layer of fog, and then create some particles effects like this in specific places: ruclips.net/video/-_0s0vaNrL8/видео.html
good video
Yep. Just a radius is useless. I need massive walls.
Video good, but those "Like,Sub,Bell" pop-ups is nothing but a distraction and annoyance. Doe's only negative value to the videos.
Hey, thanks for the suggestion but unfortunately a lot of views come from people not subscribed to the channel, so that's a way to invite people subscribe if they like the content 😉