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Hello, Captain. Didn't play X4 for a long time, don't know - are ventures working? Or they are still broken? If "broken yet", where can we farm modifications (blue and violet)?
May I suggest using Green as the best, Yellow as honorable mention, and Red as the worst? Or am I the only one confused when colors are used differently from their "usual" way? ^^
Maybe I wanted to confuse you and trigger comments :O haha. But in my mind the coloring actually made sense. Therefore you got the small reminder on screen to not get (too) confused.
Having a picture of all these ships would have been great. Also which faction they belong to. Furthermore green=good yellow=meh red=bad. Honorable mention anything else, like blue maybe?
The Ray is such a good destroyer for the player. I can kill 2 Ks at the same time because I can pinpoint their engine's corners from the front with the Ray main gun. Then, eat both alive without any issue 10km away. And it is fast, mobile, and accelerates immediately. Really good.
I'd like to point out something I think is important to consider which the video didn't touch on: What's best for your current situation in game may vasly differ from what raw stats can tell you. For me, the best L miner s the Wyvern. But why, you ask, it may be fast, but the Rorqual is just as fast, and the travel drive kicks in immediately. and it has twice the cargo, thrice the shields and almost 4 times the firepower! My answer: The Wyvern is the only one which can easily and reliably outrun a Xenon K and even a Xenon I OOS. Captain Collins uses the Terran Arround engine on all ships in the list. If instead you use the Split Allround on the Wyvern, it goes 412 m/s while still managing 5000 m/s in travel mode. While others can still reach 200-300 m/s with split engines, their travel mode will be slow at 2-3k, so I keep falling back on the split ships. I basically never lose a wyvern, even when the Xenon decide to annihilate a sector my Miners pass through. All others I tried keep dying to a single K because they cannot get away, or not fast enough. At least in my games the Xenon love to camp gates and decimate all traffic that comes in and out, and considering how bad the factions are at keeping their sectors safe, I haven't found a viable alternative. Especially for L traders the Buffalo is the only one that has a chance at 250 m/s (with a split engine) aside form the Barbarossa, which is the fastest at 262 m/s. They can still haul large enough amounts of cargo/gas/minerals to get the job done, they can easily defend themselves agaisnt small raiding parties of a Xenon P and some fighters or a few Kha'ak and I do not have to constantly replace them because some K decided to camp a gate in second contact II.
You forgot one thing about the Boron: Instant travel drive. Yes, even for L ships (even for XL actually). And not only that. The Ai for once knows that. So for your Ray example and calling it slow: The Ray will like any other drop out at 40km. And look at the target. Align... But where they then slowboat- all Boron ships use travel mode like others use boost. They activate it even for short bursts. The Ray (most Boron) will usually be the first in position in a mixed fleet, by far. That also has a more than notable effect on traders. I staged a Sturgeon vs a Pelican Sentinel. Both had to supply one and the same station construction in about the same distance (the Sturgeon actually had a 90° turn, the Pelican a straight path. Heretics End to Morning Star, Sturgeon to Watchful Gaze). When the Sturgeon was done the Pelican was at about 70% despite its much larger cargo. (Unmodded, but try the afterburner on Boron L+ for some fun ;) ) And- regarding Ray weaponry. It can take down a station but it will indeed take a long(!) while. The actual "special" of the Ray is less its beam however. Its also the >only< Boron ship that can fit large turrets. Thereby- the net launcher. A single Ray in the mix alone take care of all fighters of a wharf. Solo. Give it a net launcher and you are all set. Its a long range extremely fast projectile -area weapon accurate enough to even grab a Xeno scout out of travel mode. They stick fighters and combat drones to the station where they are usually taken by module explosions. Ray are expert support destroyers and a really fast rapid reaction force for sector defense. Just dont throw them directly into the face of an I, they dont like that.
Barbarossa is considered as Destroyer for a simple reason - it's vigor syndicate ship (Pirate faction) and somehow i doubt they love to "trade" more like loot. So you need good weapons and a fast ship in order to hit your targets and then loot the cargo (Great storage capacity for a plunder ship). Great video ! Thank you !
just a heads up, you can get the Odysseus Vanguard for free, even at the very start of a new game. There's an abandoned one in Faulty Logic VII. Takes a little exploring to find but well worth it.
One thing I would note that if you are starting out as Terran and doing industry it seems to be relatively easy to keep a steady ship of L class miners/gas/traders coming from their shipyard. I didn't even consider them that bad just because I never had any issues with production stalling do to lack of stuff on NPC wharfs.
The main advantage of the buffalo over the barbarossa is the price. You can buy 5 buffalos for every 2 barbarossas. Also the Donia has the best combination of speed and capacity to maximize efficiency when mining
Am I the only one who found the colour coding (red = best, yellow = worst) confusing? I don't know where most of your audience is from, but I think most (western) viewers would expect green = best, red = worst. And then use yellow for notable mentions.
Hey Cptn, just wanted to say I've had X4 in my library for years now. I got into it a couple months ago, because of your videos. Just wanted to say thanks, great content there sir.
Its been a while, so correct me if im wrong, but you can dock a gunship on your paranid destroyer and get 6 (8 with the boron) additional m turrets going. Just a little value add there.
I found that having a mix of Cranes and Rorquals is actually quite nice. The crane brings the storage, but the Rorqual might actually be straight up better if you need to mine a few systems away or something. The speed is noticable.
The rorquals are not as good as let on here. They take days to hit their travel speed. Use Terran all around engines in your L’s if they can take them which the rorqual can’t
What was not considered were values outside of those charts like the weapon range. That, for example, makes the Behemoth even better in fleet compositions as it has one of the longest ranges with its main weapons (over 10 km).With 4 docks it can fall back and send fighter and artillery support while staying out of range of enemy weapons. This is the weak point of the Rattlesnake however, as you have to close in on the enemy. The Rattlesnake with its weak shields is prone to receive damage to the hull.
Behemoth can have quite unique gameplay as you can use it as some kind of hybrid-ship of battleship and carrier thanks to it's 4 S size docks. Maybe I wouldn't fit it with 44 fighters to use all space it has, but giving it those 12-16 S ships as escort to deal with small stuff, and fit behemoth against bigger stuff, it really won't slow it down and when you start using this combination in numbers, extra fighters makes a lot of difference. They always seem to me as decent choice for every mission, cheap and effective.
Also cranes are good for gas transportation. With good base travel speed at 4.1k, with green reaver mode(+travel speed and - acceleration) it can reach 6.6k. So you can mine gas with more agile M miners, store it at gas station and deliver it by cranes as a usual cargo to HQ (for example for terraforming projects)
Once Captured Savaged Spur 2, I used to capture Behemots and Phoenix from SPP. Then I putted 10 Behemots with heavy Plasma turrets in front a the north Gate and 4 Phoenix full and M Flaks and L Laser beam for fighters... No ships went througt. Not even Xenon I.
Yeah, I also agree on the Syn as favorite player destroyer. If I encounter a xenon I + 2 Ks friends + escorts, I don't need to call reinforcements. It overwhelms the Ks with brute dmg from the main batteries (even using only terran tech) and is tanky enough to hold the escorts at bay until the big boys are dealt with. Truly is a poor man's Asgard. Also, if you have no concern in mixing tech and splap paranid L plasma and argon flak on M turrets, then it really become a beast. Has something to do with its "father", being the X3TC Tyr. 🧐
@@CaptainCollins Not really a problem. The shear dmg from the main batteries, allow me to set the turrets exclusively for AA defence, and I use a combo of 50% L Beam + 50% L bolt set to atack all enemies, that keep the hostile escorts too busy to target my engine. Plus, there are other tricks to be employ, like mk1 LTs (that don't require landing pads to deploy), to draw attention from its single engine, if need be.
My picks : For trade/cargo : Heron E cheap (thanks SCA) very efficient and safe with 3 shields. Add 1 Shuyaku Vanguard for Marines training (225 crew). Sonra Vanguard interesting for quick and safe deliveries (tel or ter ar engines) For mining : Magnetar Sentinel For combat : Group of 6 Behemoth Vanguard and 1 Rattlesnake, 1st is cheap and efficient, 2nd is more expensive and deadly
Behemoth's are seriously underrated in combat. Fit them with L plasma set to capitalships, and FLAK set to fighters only. With this setup, they will rip apart enemy capitals .
On the Barbarossa vs Buffalo bit: it should be noted that a Barbarossa is a LOT more expensive to buy or build (double to three times as much). So whilst on paper the stats look like a no brainer that extra performance comes in with a premium cost that's not easy to justify unless you're already making more money than you could possibly spend. I found the Buffalo to be a decent budget L trader. It's among the cheapest out of the available L traders and whilst it has a very limited cargo volume, it's higher speed means it's still shipping a decent amount of volume compared to other L traders, it just does more smaller runs compared to the slow but big volume trades for other L traders. I especially like to use the Buffalo as an intermediate ware trader to my own stations where single bulk transfers aren't nearly as important as just keeping up a consistent flow of materials and with how cheap they can be procured it's easier to build up a sizeable fleet of them. Still more expensive than M traders for the same purpose, but I like the convenience of hardly ever losing one to the occasional Xenon swarm unless the AI paths it straight into the guns of a Xenon capital ship and that singular L turret slot does help with OOS/low attention combat for these instances.
I love the Syn. Not only because it looks beautyfull but it is insane in term of Weapons. I made 2 variants : 1 anti Heavy ships : Full L Paranid Plasma + M Flaks. 2 Anti fighters : Full L Laser beams + m Flaks. It is insane the amout of destruction it can do. The same goes for the Osaka.
In the rest of the world, a destroyer is bigger than a frigate; however in Germany, for political reasons, the navy has taken to building destroyers but calling them "frigates" because it sounds a lot less aggressive.
I think the barbarossa is in its own category being a plunderer cruiser/light cruiser, and being the only cruiser in this game(note the game using similar naval system to the SW universe , destroyers being heavier than cruisers, like Victory vs ISD)
He's European? I think only France in the EU and England have blue water navies capable of power projection. But yeah. Modern destroyers grew out of torpedo boats(starting from the 1930s) and have ended up as the workhorse of a modern navy. They're approaching cruiser size nowadays(and act like cruisers) Cruisers were big up until... the 1980s when destroyers equaled them in radar/communication capability. Those countries that still have them usually treat them like a step up from a destroyer(USN puts an O-6 on a cruiser, an O-5 on a destroyer to command). Frigates grew out of convoy escorts. They were typically special purpose vessels. Smaller than destroyers, and not as capable. Recently, Europe has been pushing frigates that act like destroyers but are frigate sized(same kind of thing that happened to cruisers). Still less armed than a destroyer(size constraints).
I know the helios isn't a great ship in its stats but i do use them often enough as they are fast especially with a basic travel/drag mod on them. They can often get out and do two runs by the time most of my other freighters do just one. They are also great for finishing off the whats left to be grabed as i often will drain the whole of the universe in terraforming or major build projects. Also i find myself in buying traders and miners from all bor,arg,tal,per all the time as not one faction can normally supply my demands at all times in a timely manner.
Hi there Captain, a question am newbe in X4 and buy a base game, but i have problems in L miner y buy a cheeper version but take a lot time to fill , i put miner laser on all turrets 4 or 6 on crane, 3 miner drone 3 repair drone 3 cargo drone nd 1 def drone, but its better put 10 miner drone? or only 1 laser or full laser turrets?, how improve that?, and crew its better use only suport or marines? i put 20 support crew and fill the rest on marines. Ty
Magnetar is my go to miner. They work and work and never get shot down. The 10 Magnetars i set on automining are all still there after hundretes of hours of gameplay.
for economic vessel miners gas freighter, you cant multiply speed, but you can multiply cargo by buying more ship, so always choose speed/tanking instead storage. if you have money, go for vigor syndicate donia/barbarossa. less cargo but they can reach station faster than anyone, and buy several of them !! if you choose one, choose a boron, a bit slower but you are sure it can deal with s/m threat.
4:08 this is the perfect example why just looking at stat sheets is a bad idea. He calls one of the two best L miners in the game "not preferrable" just because the stats don't look appealing to him. Which is entirely subjective. Chtonios E shares the top spot with the Crane. Which one is better depends on station placement and how far the ships need to travel. Generally, the Chtonios outperforms the Crane as miners tend to travel relatively far distances unless you place your station right at the high yield resource locations. Crane is better if the resources are close by (
I like this on-paper analysis but what about "real world" use. For example If I give a shuyaku to my base manager to trade for them, is it going to be worth the investment or would it be better to use a smaller, faster ship?
Here you can do the math: smaller means faster, means more trades, but less revenue per trade. Are they selling more in a specific time because they can sell more often or because they have larger cargo? You will find, that cargo ships don't fill their cargo 100% all the time, so I would say, faster is better.
the problem with Crane is if you are mining minerals, it only has medium mining turret with a range of 2km where most other have large mining turret that can break rock 3 times as far... couple with the fact that it is slow can be very ineffective in sector where resources are not concentrated and you need to move around abit to mine. it stats is therefore highly misleading to it performance. I do use them, but I find using different miners for different sector the better choice.
Has anyone tested lately whether the mining turret range makes any difference or is the max normal speed of the engine still most relevant factor? Out of sector is probaly the only thing that matters since nobody hangs around L miners. Though some of the year+ old tests did suggest L mining turrets are better than M. Whether it's due to the range is harder to figure out. Captain skill and having full maint crew also mattered.
According to stat calculators and not just my own gameplay, the crane just blows everything out the water in round trip efficiency. Other miners don't even come close even past 5 sector distances.
The rattlesnake out of sector is bad, insector however, you solo anything in the game, its one of the most maneuverable destroyers, and as a player ship it is incredible what people can do.
Great video as usual. Personnally for fleet usage I don't like the Rattlesnake, it's one of my favorite ships in the game but it's just a glass canon, it's the ship I replace the most and I don't even use more than a few in my fleets... I prefer the Behemoth or even better the Osaka, the Terrans almost always have their shipyard well supplied so you can get a lot of Osaka's anytime.
Tbh I think the Barbarossa is in the wrong category. It has the icon of a destroyer and not that of a freighter because it basically IS the Syndicates destroyer and they absolutely use it as such. With 4xL, 10xM turrets and a S-Dock it also has way more than just a little to defend itsself... I just had one in Eighteen Billon shredding stations with Plasmas and Missiles... :P
Main problem with the Barbarossa is if it goes 1 on 1 with a Shuyaku Sentinel, it will lose! This happened in my game, when I was temporarily hostile with the Vigs, and my Shuyaku didn't even take hull damage.
Interesting! But did the VIG use the best spec with flaks and plasma? I don't think so and if they used maybe only M Beam, then that would be a reason.
You should consider having a gunboat follow along your L miner to defend them if you're concerned about armor, that's all you need to defend against the odd swarmer.
The industrial ships are all similar enough I'd say just pick your team colour, if you aren't piloting one yourself. If you are piloting it, the Barbarossa definitely lets you have the most fun.
16:32 Ray does ~5 times less damage than Syn with the main battery. But Ray also costs ~5 times less resources to build than Syn. (raw resources ~22000 Ray, ~111000 Syn, depending on load-out) Additionally, Ray is faster and has almost the same amount of shield/hull. So I would argue that 5 Rays be a better bang for your buck than 1 Syn. Think about it :)
I am a little bit confused regarding the miners. Haven't you, and also other youtubers tested the different miners to know how which one does the as a miner job the best? And wasn't the answer the the Donia (and before the tides of averest the Chtonios) the miner that did it's job the best/fasted? But in this video you say take the crane. So I hope you understand why I am confused!
Well, good on the paper. What about practical use? Back in the X3 Terran Conflict time I wrote some advice to the players interested in trading, where I emphasized that when picking a ship one should balance between cargo capacity and speed. Because, don't get me wrong, I love Boron aesthetics in X3, and them in general (I blame the soundtrack from Kingdom's End sector), but your Dolphin Superfreghter XL with its 54m/s speed will render its 14K cargo bay utterly useless, because by the time you get to the station, someone faster already took the deal you've been hoping to grab. And let's be honest here, your 15K cargo bay of Argon Mistral Superfreighter ain't worth a damn if you can't fill them up reliably.
The first point isn't a thing anymore afaik, as in X4 the deal is struck immediately, and the wares blocked for the buyer. The second point is *very* valid though. Miners will always mine until full, but traders will sometimes travel for a single energy cell. And even then, faster, more maneuverable miners are faster at gathering resources, which is why many swear by the chtonius. Travel speed is almost useless on them.
@@andreewert6576 Me and my friend picked split miners for that purpose. They are fast and have small cargo bay so they do their rounds quicker than most. Haul to a hub-like mining station, and distribute from there.
The stats aren't everything. Traders will often fly half-empty, and especially when you're waiting on that last piece of silicon carbide, you want that DAMN THING TO MOVE! Boas and buffaloes are great because they feel like a heavy S and M transport, respectively. Fast, agile, but not falling over at the encounter of a single pirate S. Chtonius miners seem to do *very* well because they are agile and tanky enough to fend of a Khaak wing. Miners seem to never use their travel drives, unless they are returning to base or going to the fields. Lastly, parking a cheap base model Jian M with bolt or flak turrets on top of an Odisseus (E) makes for the best anti-swarm destroyer i've seen. Jians have all their turrets on top, and those still shoot when docked.
Ship calsses are generally weird in X, the Syn would be more of a battlecruiser (not a battleship but many battleship-sized guns). It feels like the destroyers are actually cruisers because a destroyer doesn't usually fit battleship-sized guns, yet in X they do. Destroyers are also used for screening yet in X they have main batteries to attack a station. If there was a upscaled version of the thresher, that would come close to a destroyer and the Ray (if it finally gets useful sometime) should also be one. We seem to be missing a ship class between corvette and destroyer.
@@Winkoloss Only if you classify the ships as during WW2. Destroyers were small ships for defense against torpedo boats. Later they became fast, light ships. Today they are the standard multi-purpose warship of any fleet. Therefore, the designation destroyer in X4 is quite appropriate, if you ask me.
@@maffin1012 but the battles are like ww2 battles with big guns and not many missiles. Otherwise the destroyers would have their harpoon-missiles and such but we don't have a single missile boat over corvette size that can fight other capitals at range.
I've a buggy mission. In the Borons story you have to find some water leaves by a boron on a Space Station. But i was Never able to find the water. I think the mission is bugged
1:25 Red is best, Yellow is Worst, Green is average. There was me thinking that use of Green as good and Red as bad was pretty universal. I guess they have different traffic lights over in Germany to the rest of the world?
@@daraptor0 I read it again, you haven’t edited it (yet). Your reply still says that Yellow should be best. He doesn’t use Yellow as best, nor did I suggest that Yellow be best. Again, I’ll ask - what was the point you are trying to make here?
"Destroyers a bigger than frigates" No, they are not. Now terms like cruiser, frigate and so one were very nebulous for a long time, but by the time of the big naval treaties these terms meant pretty much the same across all navies (except for Battlecruisers. If you want to start an argument among naval enthusiasts, ask them what a Battlecruiser is supposed to be). Destroyers came about as a defense measure against torpedo boats in the mid 1880s, and ended up making torpedo boats obsolete in the following decades. Now, working with the modern definition starting from WW1 your size ranking from smallest to biggest would be: Corvette, Frigate, Destroyer. The term frigate fell out of use for a good while and the royal navy specifically would reintroduce the term to describe ASW escort vessels larger than a corvette but smaller than a destroyer. It does get pretty confusing if you look at what was or wasn't a frigate, because a lot of those vessels were classified as sloops by the royal navy at the time and then later reclassified as frigates after the war, for example the Black Swan class. But lets look at some examples throughout the ages. Looking at WW 2 the US had the Tacoma class of frigates (originally classified as gunboats, built between 1943 and 1945) that displaced about 1400 tons standard and 2400 tons at a full load. Compare that with the Allen M. Sumner class destroyers (built between 1943 and 1945) that displaced about 2200 tons standard and 3500 tons at a full load. Even when you look at the fattest modern frigates, the German F125 displaces 7200 tons while the US Navy workhorse Arleigh Burke displaces 8400 tons in flight 1 and nearly 10.000 tons in flight 3.
I really disagree with the Shuyaku. I used to be BIG on the Terran stuff but they make the slowest ships around. Most L ships are so big and tough that small craft don't stand a chance causing permanent damage. The Shuyaku also makes a terrible pirate ship because it's so unimaginably slow that you're going to wind up just sitting there taking hits and after boarding, exchanging fire and pissing off everyone in sector. You want something that can carry enough marines (100 is enough ) and is fast enough to dump them and get out. Ideally you will pull up alongside a non hostile ship, within 1km and surprise attack them with pods and make your escape. You don't get any faction reputation reduction for the attack itself, only if they report it which doesn't matter in neutral space. It doesn't matter where the enemy goes after the pods hit the hull and you get the breaching phase so you don't need to destroy enemy engines. All you need to do is pod them, escape and wait for the marines to finish the job. If you do this right you can snag a construction ship in Napilios Fortune worth 30-36 million credits (if you sell it's cargo and thruster upgrades) *WITHOUT ANY REPUTATION HIT.* Being a great pirate is about getting the prize without being hunted! You need that delicate balance of having a ship with enough crew but still being fast enough to escape. Having a fleet of ships really just invites further fighting as it takes a lot of co-ordination to get them all to pod the enemy at exactly the same time. Usually keeping them outside of a fleet, lining them up individually, selecting them all then clicking board is the way to go if you use multiple ships.
I like your videos, but this one let me down. I like X4, but I am not so much into X4 (time wise) that I know all the ships by name that I saw in the game. I would need a picture and be like "Oh, that one". So this video with only raw data and tables and only commentary left me only confused, as I was browsing a little YT yesterday on my sofa in the living room without a keyboard to google them.... I rewatched it now and looked 2 ships up on my PC. It would be nice if you could at least add a little picture of the ships you describe for future videos.
Cool now if I can only get excited to do another play though without giving up 5-10 hours in since I've done everything and without feeling the early game being a drag it would be awesome
I don't get why the game isn't user friendly to modification on all ships especially in bulk. I get as you stated it is time consuming but when done to any ship its such a advantage. With trader's and miners you can just do the travel speed and drag and get your travel speed x2 or more and that is essentially the same as having 2 ships now, witch is great when your start to hit the limit of ships assign to a station. The same for all combat ships, i have a raptor with over just over 100 gladius and 100 chimera all of witch have been set with basic modification, i made the same fleet with no modification, the fleet with modification i very seldom have to replace as the one without is constantly losing ships. So even though its time consuming and boring as hell it does in the end seem to save a lot of time.
bought the base game like a couple days ago and so far the most anoying thing is that the Bad guys can spawn ships out of no where and i got to wait and buy or steal ships and you just get overwhelmed its like they are slowly expanding xD
Only the pirates spawn out of nowhere, and yes it is annoying especially that there is no system behind it just a timer. But good thing is you can board their ships from early on with no negative consequences and build up an early fleet real quick. So from that perspective, for a beginner they are annoying AF and for an experienced player they are an OP help^^
"destroyer is smaller than a frigate" this is wrong. Being ex-Navy my eye twitched when you said that... combat ship classes go along the lines of gunboat->corvette->littoral ship->fast frigate->frigate->destroyer->cruiser->battlecruiser->battleship/dreadnaught. there are other classes but these are the ones that focus primarily on their own armament and not support vessels like fighters and such.
"Modding all the ships in your fleet is not a thing you'd do in X4" .. *looks at his mining fleet all modded to the brim* .. why? 🤣 Btw you kinda forgot about the Gassers. They might be smelly, but they're still important and deserve some love!
36mins 2 bad i could not get 1st post :D but it seems you missed gass miners? :P edit: 1st thing when i head about barbarossa and turrets... hey mass effect quarians put guns on civilian ships that worked fine yes? :D edit2: sturgeon has that "instant travel drive" to get away and so forth so it wont need that much shield and makes it "bit faster" than "fastest" :) edit3: i just love looking at fleet of behemoths shooting at xenon stations :P they look like moving gun fortresses :P
Hello! Great video. For me the miners comparison is not really useful because the best miners are the caped ones :)) kind of the same with traders except Barbarossa - I would use tons of them for auto trade, as far as I know no one will try to harras destroyers ( kaah and xen not incuded). Thanks!
Haha just learning about large ships for some reason i ended up with the licence to buy the invarcatura first and let me say I make half a mil per trade minimum but like thats good compared to the starter ship i had - but sometimes by the time it's got here and got back I've literally grown grey hairs. :D
I use Rattlesnakes with either 100% beam turrets or L beams and flak as anti-fighter platforms. They can comfortably take on 30-40 xenon S and M ships singlehandedly without any mods.
I thought using incarcatura for boarding was a good idea. 200 crew an all... And then i got old waiting for it to arrive. And the police destroyed my target. Don't be like me!
Why is red the best? That works against standard gaming logic. It's always been Green is best, Red is worst. And Yellow mid. Great info in any case. Just a little confusing on the chart is all.
Wyvern - It has 2 L Mining Turrets and has the highest non travel speed. These two are very large factors in mining amount OOS. It may not have the best ratio of cargo to speed due to its low cargo hold but this makes up for it. This thing can outrun a lot of combat ships and get away. There's always talk about cargo to speed efficiency but never any talk of how well a mining ship mines when it gets there. Buffalo - Terrible cargo to speed ratio. However, extremely affordable. You aren't always moving the max of the cargohold all the time. It has speed, and great turrets.
ruclips.net/video/2IRdv-Zfn50/видео.html You said there were cheat sheets you had linked but they don't appear to be in the description anymore, or they're in your discord?
I dont understand your boner for the Rattlesnake. Its made of tissue paper i dont care what the stats say. Its impossible to keep a Rattlesnake alive it will die in nearly every encounter if your not controling it. it will die everytime a K comes around or a I it will not survive your fleet attacking a station. It dont matter if it has decent hull if your ships in hull theres a pretty good chance its dead. I am assuming the ranges at which the guns are set for AI make it to close to everything and just dies unless your there controlling it or maybe micro managing the crap out of it. The ray is oh most a really good ship it has everything going for it to be a good ship cept that stupid boron locked racial BS and then they gave it no DPS what so ever. It really needs to have a minimum of 2500 to 3000 DPS. Hell theres some M class ships with more DPS. Actually if you put the guns you never use on there a few of the S class ships can show numbers as high as the Ray
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Hello, Captain. Didn't play X4 for a long time, don't know - are ventures working? Or they are still broken? If "broken yet", where can we farm modifications (blue and violet)?
Venture still broken. I do really think they abbandon the idea at this point. . . @@Stannum-on1yw
I can't find the link to the pictures that were mentioned at 6:30. Does anyone else know where to find them?
May I suggest using Green as the best, Yellow as honorable mention, and Red as the worst?
Or am I the only one confused when colors are used differently from their "usual" way? ^^
Same here :)
Maybe I wanted to confuse you and trigger comments :O haha.
But in my mind the coloring actually made sense. Therefore you got the small reminder on screen to not get (too) confused.
Glad to see I'm not the only one confused. Still enjoyed the video of course :)
I was also very confused. Red is always used for "bad". Even the game shows worse stats in red.
Bro, I literally paused and thought the exact same thing hahahha. He's tryna keep us on our toes!
Having a picture of all these ships would have been great. Also which faction they belong to. Furthermore green=good yellow=meh red=bad. Honorable mention anything else, like blue maybe?
i was so confused when he explained the color scheme. I though red being bad and green good was universal xD
I thought I was going crazy.
The Ray is such a good destroyer for the player. I can kill 2 Ks at the same time because I can pinpoint their engine's corners from the front with the Ray main gun. Then, eat both alive without any issue 10km away. And it is fast, mobile, and accelerates immediately. Really good.
I'd like to point out something I think is important to consider which the video didn't touch on: What's best for your current situation in game may vasly differ from what raw stats can tell you.
For me, the best L miner s the Wyvern. But why, you ask, it may be fast, but the Rorqual is just as fast, and the travel drive kicks in immediately. and it has twice the cargo, thrice the shields and almost 4 times the firepower! My answer: The Wyvern is the only one which can easily and reliably outrun a Xenon K and even a Xenon I OOS.
Captain Collins uses the Terran Arround engine on all ships in the list. If instead you use the Split Allround on the Wyvern, it goes 412 m/s while still managing 5000 m/s in travel mode. While others can still reach 200-300 m/s with split engines, their travel mode will be slow at 2-3k, so I keep falling back on the split ships.
I basically never lose a wyvern, even when the Xenon decide to annihilate a sector my Miners pass through. All others I tried keep dying to a single K because they cannot get away, or not fast enough. At least in my games the Xenon love to camp gates and decimate all traffic that comes in and out, and considering how bad the factions are at keeping their sectors safe, I haven't found a viable alternative.
Especially for L traders the Buffalo is the only one that has a chance at 250 m/s (with a split engine) aside form the Barbarossa, which is the fastest at 262 m/s.
They can still haul large enough amounts of cargo/gas/minerals to get the job done, they can easily defend themselves agaisnt small raiding parties of a Xenon P and some fighters or a few Kha'ak and I do not have to constantly replace them because some K decided to camp a gate in second contact II.
Great point there.
You forgot one thing about the Boron: Instant travel drive. Yes, even for L ships (even for XL actually).
And not only that. The Ai for once knows that. So for your Ray example and calling it slow: The Ray will like any other drop out at 40km. And look at the target. Align... But where they then slowboat- all Boron ships use travel mode like others use boost. They activate it even for short bursts. The Ray (most Boron) will usually be the first in position in a mixed fleet, by far.
That also has a more than notable effect on traders. I staged a Sturgeon vs a Pelican Sentinel. Both had to supply one and the same station construction in about the same distance (the Sturgeon actually had a 90° turn, the Pelican a straight path. Heretics End to Morning Star, Sturgeon to Watchful Gaze).
When the Sturgeon was done the Pelican was at about 70% despite its much larger cargo.
(Unmodded, but try the afterburner on Boron L+ for some fun ;) )
And- regarding Ray weaponry. It can take down a station but it will indeed take a long(!) while. The actual "special" of the Ray is less its beam however. Its also the >only< Boron ship that can fit large turrets. Thereby- the net launcher. A single Ray in the mix alone take care of all fighters of a wharf. Solo. Give it a net launcher and you are all set. Its a long range extremely fast projectile -area weapon accurate enough to even grab a Xeno scout out of travel mode. They stick fighters and combat drones to the station where they are usually taken by module explosions. Ray are expert support destroyers and a really fast rapid reaction force for sector defense. Just dont throw them directly into the face of an I, they dont like that.
@@nicolleprohns6733 I don’t think anyone likes being throw into an I’s face, even an Asgard.
@@liesdamnlies3372 The Shark does. Actually even the Guppy with just a simple shield mod 😁
@@nicolleprohns6733 BRB buying a dozen Sharks...
Barbarossa is considered as Destroyer for a simple reason - it's vigor syndicate ship (Pirate faction) and somehow i doubt they love to "trade" more like loot. So you need good weapons and a fast ship in order to hit your targets and then loot the cargo (Great storage capacity for a plunder ship).
Great video ! Thank you !
just a heads up, you can get the Odysseus Vanguard for free, even at the very start of a new game. There's an abandoned one in Faulty Logic VII. Takes a little exploring to find but well worth it.
One thing I would note that if you are starting out as Terran and doing industry it seems to be relatively easy to keep a steady ship of L class miners/gas/traders coming from their shipyard. I didn't even consider them that bad just because I never had any issues with production stalling do to lack of stuff on NPC wharfs.
The main advantage of the buffalo over the barbarossa is the price. You can buy 5 buffalos for every 2 barbarossas. Also the Donia has the best combination of speed and capacity to maximize efficiency when mining
But Barbarossas and Donias are free :)
I like the Donia too.
The Barbarossa isn't a pure freighter, it can kill a military M-class or two without an escort.
Am I the only one who found the colour coding (red = best, yellow = worst) confusing?
I don't know where most of your audience is from, but I think most (western) viewers would expect green = best, red = worst. And then use yellow for notable mentions.
Yeah, it's weird lol
right lol stop light kinda thing. green hell ya, yellow dang better speed up, red mother fker i hate waiting lol
Hey Cptn, just wanted to say I've had X4 in my library for years now. I got into it a couple months ago, because of your videos. Just wanted to say thanks, great content there sir.
That is wonderful!
Glad you have fun with the game now.
Its been a while, so correct me if im wrong, but you can dock a gunship on your paranid destroyer and get 6 (8 with the boron) additional m turrets going. Just a little value add there.
I found that having a mix of Cranes and Rorquals is actually quite nice. The crane brings the storage, but the Rorqual might actually be straight up better if you need to mine a few systems away or something. The speed is noticable.
The rorquals are not as good as let on here. They take days to hit their travel speed. Use Terran all around engines in your L’s if they can take them which the rorqual can’t
What was not considered were values outside of those charts like the weapon range. That, for example, makes the Behemoth even better in fleet compositions as it has one of the longest ranges with its main weapons (over 10 km).With 4 docks it can fall back and send fighter and artillery support while staying out of range of enemy weapons.
This is the weak point of the Rattlesnake however, as you have to close in on the enemy. The Rattlesnake with its weak shields is prone to receive damage to the hull.
Your overviews and guides are always the best. Thank you
Collins: It's the only ship you get FOR FREE!
Me, looking at my fleet of "reposessed" Scale Plate Behemoths: *Ahem*
I mean.. you know... but... ah well :D
Behemoth can have quite unique gameplay as you can use it as some kind of hybrid-ship of battleship and carrier thanks to it's 4 S size docks. Maybe I wouldn't fit it with 44 fighters to use all space it has, but giving it those 12-16 S ships as escort to deal with small stuff, and fit behemoth against bigger stuff, it really won't slow it down and when you start using this combination in numbers, extra fighters makes a lot of difference. They always seem to me as decent choice for every mission, cheap and effective.
Also cranes are good for gas transportation. With good base travel speed at 4.1k, with green reaver mode(+travel speed and - acceleration) it can reach 6.6k. So you can mine gas with more agile M miners, store it at gas station and deliver it by cranes as a usual cargo to HQ (for example for terraforming projects)
Teladi know how to make a profit... or many profitsssssss
If you do this make sure you are using Terran all around L engines or the ship will never actually hit that speed
Once Captured Savaged Spur 2, I used to capture Behemots and Phoenix from SPP.
Then I putted 10 Behemots with heavy Plasma turrets in front a the north Gate and 4 Phoenix full and M Flaks and L Laser beam for fighters...
No ships went througt.
Not even Xenon I.
Yeah, I also agree on the Syn as favorite player destroyer. If I encounter a xenon I + 2 Ks friends + escorts, I don't need to call reinforcements. It overwhelms the Ks with brute dmg from the main batteries (even using only terran tech) and is tanky enough to hold the escorts at bay until the big boys are dealt with. Truly is a poor man's Asgard. Also, if you have no concern in mixing tech and splap paranid L plasma and argon flak on M turrets, then it really become a beast.
Has something to do with its "father", being the X3TC Tyr. 🧐
Should have mentioned that it has a vulnerability: a single engine. How do you feel about that?
@@CaptainCollins Not really a problem. The shear dmg from the main batteries, allow me to set the turrets exclusively for AA defence, and I use a combo of 50% L Beam + 50% L bolt set to atack all enemies, that keep the hostile escorts too busy to target my engine. Plus, there are other tricks to be employ, like mk1 LTs (that don't require landing pads to deploy), to draw attention from its single engine, if need be.
Most people use red to mean bad, green good, and yellow middling :P
My mind works different ;)
My picks :
For trade/cargo : Heron E cheap (thanks SCA) very efficient and safe with 3 shields. Add 1 Shuyaku Vanguard for Marines training (225 crew). Sonra Vanguard interesting for quick and safe deliveries (tel or ter ar engines)
For mining : Magnetar Sentinel
For combat : Group of 6 Behemoth Vanguard and 1 Rattlesnake, 1st is cheap and efficient, 2nd is more expensive and deadly
Great comparison, as always🎉. Looking forward to your XL video as well!
Thank you! Won't be taking this long :)
Behemoth's are seriously underrated in combat. Fit them with L plasma set to capitalships, and FLAK set to fighters only.
With this setup, they will rip apart enemy capitals .
On the Barbarossa vs Buffalo bit: it should be noted that a Barbarossa is a LOT more expensive to buy or build (double to three times as much). So whilst on paper the stats look like a no brainer that extra performance comes in with a premium cost that's not easy to justify unless you're already making more money than you could possibly spend. I found the Buffalo to be a decent budget L trader. It's among the cheapest out of the available L traders and whilst it has a very limited cargo volume, it's higher speed means it's still shipping a decent amount of volume compared to other L traders, it just does more smaller runs compared to the slow but big volume trades for other L traders.
I especially like to use the Buffalo as an intermediate ware trader to my own stations where single bulk transfers aren't nearly as important as just keeping up a consistent flow of materials and with how cheap they can be procured it's easier to build up a sizeable fleet of them. Still more expensive than M traders for the same purpose, but I like the convenience of hardly ever losing one to the occasional Xenon swarm unless the AI paths it straight into the guns of a Xenon capital ship and that singular L turret slot does help with OOS/low attention combat for these instances.
I don't understand... Barbarossas are for free
;)
I love the Syn. Not only because it looks beautyfull but it is insane in term of Weapons.
I made 2 variants :
1 anti Heavy ships : Full L Paranid Plasma + M Flaks.
2 Anti fighters : Full L Laser beams + m Flaks.
It is insane the amout of destruction it can do.
The same goes for the Osaka.
In the rest of the world, a destroyer is bigger than a frigate; however in Germany, for political reasons, the navy has taken to building destroyers but calling them "frigates" because it sounds a lot less aggressive.
Like Japan and aircraft carriers. For legal reason, Japan has no aircraft carriers, just "Multi-Operational Mother Ships" lol
@@iiKiboshii-c3z japan has milfs, not moms
And America with Destroyers as big as cruisers. I love how naval terminology just does whatever the hell it wants 😂
I think the barbarossa is in its own category being a plunderer cruiser/light cruiser, and being the only cruiser in this game(note the game using similar naval system to the SW universe , destroyers being heavier than cruisers, like Victory vs ISD)
27:58 Destroyers usually measure between 150 to 160 m in length, and frigates are usually 130 to 150 m long
He's European? I think only France in the EU and England have blue water navies capable of power projection. But yeah.
Modern destroyers grew out of torpedo boats(starting from the 1930s) and have ended up as the workhorse of a modern navy. They're approaching cruiser size nowadays(and act like cruisers)
Cruisers were big up until... the 1980s when destroyers equaled them in radar/communication capability. Those countries that still have them usually treat them like a step up from a destroyer(USN puts an O-6 on a cruiser, an O-5 on a destroyer to command).
Frigates grew out of convoy escorts. They were typically special purpose vessels. Smaller than destroyers, and not as capable. Recently, Europe has been pushing frigates that act like destroyers but are frigate sized(same kind of thing that happened to cruisers). Still less armed than a destroyer(size constraints).
I know the helios isn't a great ship in its stats but i do use them often enough as they are fast especially with a basic travel/drag mod on them. They can often get out and do two runs by the time most of my other freighters do just one. They are also great for finishing off the whats left to be grabed as i often will drain the whole of the universe in terraforming or major build projects. Also i find myself in buying traders and miners from all bor,arg,tal,per all the time as not one faction can normally supply my demands at all times in a timely manner.
I enjoyed the Buffalo as a light destroyer. The turret placement. And the L turret. Is nice. Missile turret on the nose.
Better than a Cobra.
Hi there Captain, a question am newbe in X4 and buy a base game, but i have problems in L miner y buy a cheeper version but take a lot time to fill , i put miner laser on all turrets 4 or 6 on crane, 3 miner drone 3 repair drone 3 cargo drone nd 1 def drone, but its better put 10 miner drone? or only 1 laser or full laser turrets?, how improve that?, and crew its better use only suport or marines? i put 20 support crew and fill the rest on marines. Ty
Magnetar is my go to miner. They work and work and never get shot down. The 10 Magnetars i set on automining are all still there after hundretes of hours of gameplay.
The beauty of L miners
I petition to officially call the Ray Beam the Ray Ray.
Ray delayed a Ray Ray to ray a Ray while shooting its Ray Ray.
Wait a second, 26:30, isn't Odysseus vanguard free to claim as well? As a salvage ship nonetheless?
for economic vessel miners gas freighter, you cant multiply speed, but you can multiply cargo by buying more ship, so always choose speed/tanking instead storage. if you have money, go for vigor syndicate donia/barbarossa. less cargo but they can reach station faster than anyone, and buy several of them !!
if you choose one, choose a boron, a bit slower but you are sure it can deal with s/m threat.
4:08 this is the perfect example why just looking at stat sheets is a bad idea. He calls one of the two best L miners in the game "not preferrable" just because the stats don't look appealing to him. Which is entirely subjective.
Chtonios E shares the top spot with the Crane. Which one is better depends on station placement and how far the ships need to travel.
Generally, the Chtonios outperforms the Crane as miners tend to travel relatively far distances unless you place your station right at the high yield resource locations.
Crane is better if the resources are close by (
Barbarossa is a hybrid between a destroyer and freighter, its storage is more for picking up battle spoils.
Hi,
Last year youre favorite L-class freighter was Sonra Sentinal and now you would never ever use it anymore? Was there a change in stats
I've been excited for this vid, thanks captain! Looking forward to the XL vid as well.
Hopefully not too soon :)
I like this on-paper analysis but what about "real world" use. For example If I give a shuyaku to my base manager to trade for them, is it going to be worth the investment or would it be better to use a smaller, faster ship?
Here you can do the math: smaller means faster, means more trades, but less revenue per trade. Are they selling more in a specific time because they can sell more often or because they have larger cargo?
You will find, that cargo ships don't fill their cargo 100% all the time, so I would say, faster is better.
@@CaptainCollins Cool thanks :)
the problem with Crane is if you are mining minerals, it only has medium mining turret with a range of 2km where most other have large mining turret that can break rock 3 times as far... couple with the fact that it is slow can be very ineffective in sector where resources are not concentrated and you need to move around abit to mine. it stats is therefore highly misleading to it performance. I do use them, but I find using different miners for different sector the better choice.
Has anyone tested lately whether the mining turret range makes any difference or is the max normal speed of the engine still most relevant factor? Out of sector is probaly the only thing that matters since nobody hangs around L miners.
Though some of the year+ old tests did suggest L mining turrets are better than M. Whether it's due to the range is harder to figure out. Captain skill and having full maint crew also mattered.
According to stat calculators and not just my own gameplay, the crane just blows everything out the water in round trip efficiency. Other miners don't even come close even past 5 sector distances.
@EveryTimeV2 interesting, you got a source for that?
the behemoth has 3451 burst output, the ray 3605, but is marked worst ? can you explain plz
Huge learning curve for me .. but rewarding .. Videos like this help so much .. Thanks !
The rattlesnake out of sector is bad, insector however, you solo anything in the game, its one of the most maneuverable destroyers, and as a player ship it is incredible what people can do.
Pictures or a video of the ship your speaking about is really useful, you usually provide these :(
Great video as usual.
Personnally for fleet usage I don't like the Rattlesnake, it's one of my favorite ships in the game but it's just a glass canon, it's the ship I replace the most and I don't even use more than a few in my fleets...
I prefer the Behemoth or even better the Osaka, the Terrans almost always have their shipyard well supplied so you can get a lot of Osaka's anytime.
Tbh I think the Barbarossa is in the wrong category. It has the icon of a destroyer and not that of a freighter because it basically IS the Syndicates destroyer and they absolutely use it as such. With 4xL, 10xM turrets and a S-Dock it also has way more than just a little to defend itsself... I just had one in Eighteen Billon shredding stations with Plasmas and Missiles... :P
Main problem with the Barbarossa is if it goes 1 on 1 with a Shuyaku Sentinel, it will lose! This happened in my game, when I was temporarily hostile with the Vigs, and my Shuyaku didn't even take hull damage.
Interesting! But did the VIG use the best spec with flaks and plasma? I don't think so and if they used maybe only M Beam, then that would be a reason.
@@CaptainCollins I do not know what the VIG had, but my Shuyaku had all Plasma turrets, while fleeing per my orders.
You should consider having a gunboat follow along your L miner to defend them if you're concerned about armor, that's all you need to defend against the odd swarmer.
The industrial ships are all similar enough I'd say just pick your team colour, if you aren't piloting one yourself. If you are piloting it, the Barbarossa definitely lets you have the most fun.
16:32 Ray does ~5 times less damage than Syn with the main battery.
But Ray also costs ~5 times less resources to build than Syn. (raw resources ~22000 Ray, ~111000 Syn, depending on load-out)
Additionally, Ray is faster and has almost the same amount of shield/hull.
So I would argue that 5 Rays be a better bang for your buck than 1 Syn.
Think about it :)
the X sries franchise is probably one of the most underrated game series ever,
Is there a way to get your s miners to deploy and mine for an L so you get a supper fast fill
Hey CC! Great vid, but you missed 1 critical aspect - the COST. What is better 2 phoenix or 1 syn? This is the main rule for every war!
I am a little bit confused regarding the miners. Haven't you, and also other youtubers tested the different miners to know how which one does the as a miner job the best? And wasn't the answer the the Donia (and before the tides of averest the Chtonios) the miner that did it's job the best/fasted? But in this video you say take the crane. So I hope you understand why I am confused!
Well, good on the paper. What about practical use? Back in the X3 Terran Conflict time I wrote some advice to the players interested in trading, where I emphasized that when picking a ship one should balance between cargo capacity and speed. Because, don't get me wrong, I love Boron aesthetics in X3, and them in general (I blame the soundtrack from Kingdom's End sector), but your Dolphin Superfreghter XL with its 54m/s speed will render its 14K cargo bay utterly useless, because by the time you get to the station, someone faster already took the deal you've been hoping to grab. And let's be honest here, your 15K cargo bay of Argon Mistral Superfreighter ain't worth a damn if you can't fill them up reliably.
The first point isn't a thing anymore afaik, as in X4 the deal is struck immediately, and the wares blocked for the buyer.
The second point is *very* valid though. Miners will always mine until full, but traders will sometimes travel for a single energy cell.
And even then, faster, more maneuverable miners are faster at gathering resources, which is why many swear by the chtonius. Travel speed is almost useless on them.
@@andreewert6576 Me and my friend picked split miners for that purpose. They are fast and have small cargo bay so they do their rounds quicker than most. Haul to a hub-like mining station, and distribute from there.
I Just now Destroyed a Xenon I with an Ray. I had to dismantle the Xenon I to get de shields down. But i had help from some ANT Fighters.
The stats aren't everything. Traders will often fly half-empty, and especially when you're waiting on that last piece of silicon carbide, you want that DAMN THING TO MOVE!
Boas and buffaloes are great because they feel like a heavy S and M transport, respectively. Fast, agile, but not falling over at the encounter of a single pirate S. Chtonius miners seem to do *very* well because they are agile and tanky enough to fend of a Khaak wing. Miners seem to never use their travel drives, unless they are returning to base or going to the fields.
Lastly, parking a cheap base model Jian M with bolt or flak turrets on top of an Odisseus (E) makes for the best anti-swarm destroyer i've seen.
Jians have all their turrets on top, and those still shoot when docked.
crane does not need to max out on mining lasers, it can fit weapons in those slots
I'd call the syn a cruiser if it's above a destroyer
Yeah, that would fit well!
Ship calsses are generally weird in X, the Syn would be more of a battlecruiser (not a battleship but many battleship-sized guns).
It feels like the destroyers are actually cruisers because a destroyer doesn't usually fit battleship-sized guns, yet in X they do. Destroyers are also used for screening yet in X they have main batteries to attack a station.
If there was a upscaled version of the thresher, that would come close to a destroyer and the Ray (if it finally gets useful sometime) should also be one.
We seem to be missing a ship class between corvette and destroyer.
@@Winkoloss Only if you classify the ships as during WW2. Destroyers were small ships for defense against torpedo boats. Later they became fast, light ships. Today they are the standard multi-purpose warship of any fleet. Therefore, the designation destroyer in X4 is quite appropriate, if you ask me.
@@maffin1012 but the battles are like ww2 battles with big guns and not many missiles.
Otherwise the destroyers would have their harpoon-missiles and such but we don't have a single missile boat over corvette size that can fight other capitals at range.
I've a buggy mission. In the Borons story you have to find some water leaves by a boron on a Space Station. But i was Never able to find the water. I think the mission is bugged
It’s in a cylinder under the top edge of the table on the second floor of the bar. Not obvious at all and I had to look up a video for help.
@@mikeattridge190 oh thanks very much, i tried this mission a hundred Times. Thanks :)
1:25 Red is best, Yellow is Worst, Green is average. There was me thinking that use of Green as good and Red as bad was pretty universal. I guess they have different traffic lights over in Germany to the rest of the world?
That's like military equipment tags. Yellow means ready for use, red means broken trash it, green means broken waiting for repairs.
@@daraptor0 Huh? You just replied that Red means 'broken trash it'. He marked Red to mean the best. What was your point exactly?
@@Ironbuket Read it again...
@@daraptor0 I read it again, you haven’t edited it (yet). Your reply still says that Yellow should be best. He doesn’t use Yellow as best, nor did I suggest that Yellow be best. Again, I’ll ask - what was the point you are trying to make here?
@@Ironbuket what was the point of bringing up traffic lights? I'm talking about equipment tags not the video
Which race makes the pelicans?
"Destroyers a bigger than frigates"
No, they are not. Now terms like cruiser, frigate and so one were very nebulous for a long time, but by the time of the big naval treaties these terms meant pretty much the same across all navies (except for Battlecruisers. If you want to start an argument among naval enthusiasts, ask them what a Battlecruiser is supposed to be). Destroyers came about as a defense measure against torpedo boats in the mid 1880s, and ended up making torpedo boats obsolete in the following decades.
Now, working with the modern definition starting from WW1 your size ranking from smallest to biggest would be: Corvette, Frigate, Destroyer. The term frigate fell out of use for a good while and the royal navy specifically would reintroduce the term to describe ASW escort vessels larger than a corvette but smaller than a destroyer. It does get pretty confusing if you look at what was or wasn't a frigate, because a lot of those vessels were classified as sloops by the royal navy at the time and then later reclassified as frigates after the war, for example the Black Swan class.
But lets look at some examples throughout the ages.
Looking at WW 2 the US had the Tacoma class of frigates (originally classified as gunboats, built between 1943 and 1945) that displaced about 1400 tons standard and 2400 tons at a full load. Compare that with the Allen M. Sumner class destroyers (built between 1943 and 1945) that displaced about 2200 tons standard and 3500 tons at a full load.
Even when you look at the fattest modern frigates, the German F125 displaces 7200 tons while the US Navy workhorse Arleigh Burke displaces 8400 tons in flight 1 and nearly 10.000 tons in flight 3.
"thats just the way the game works" lol
i would love to see the ships drop to weapons range.
I really disagree with the Shuyaku. I used to be BIG on the Terran stuff but they make the slowest ships around. Most L ships are so big and tough that small craft don't stand a chance causing permanent damage. The Shuyaku also makes a terrible pirate ship because it's so unimaginably slow that you're going to wind up just sitting there taking hits and after boarding, exchanging fire and pissing off everyone in sector. You want something that can carry enough marines (100 is enough ) and is fast enough to dump them and get out. Ideally you will pull up alongside a non hostile ship, within 1km and surprise attack them with pods and make your escape. You don't get any faction reputation reduction for the attack itself, only if they report it which doesn't matter in neutral space. It doesn't matter where the enemy goes after the pods hit the hull and you get the breaching phase so you don't need to destroy enemy engines. All you need to do is pod them, escape and wait for the marines to finish the job. If you do this right you can snag a construction ship in Napilios Fortune worth 30-36 million credits (if you sell it's cargo and thruster upgrades) *WITHOUT ANY REPUTATION HIT.*
Being a great pirate is about getting the prize without being hunted! You need that delicate balance of having a ship with enough crew but still being fast enough to escape. Having a fleet of ships really just invites further fighting as it takes a lot of co-ordination to get them all to pod the enemy at exactly the same time. Usually keeping them outside of a fleet, lining them up individually, selecting them all then clicking board is the way to go if you use multiple ships.
Surprised there is no mention of OOS vs IS combat calculation for best Destroyer.
Would be nice to show at least a picture of the ship you are talking about otherwise great video captain!
1:30 why are you trying to reinvent the wheel with your color coding..
I like your videos, but this one let me down. I like X4, but I am not so much into X4 (time wise) that I know all the ships by name that I saw in the game. I would need a picture and be like "Oh, that one". So this video with only raw data and tables and only commentary left me only confused, as I was browsing a little YT yesterday on my sofa in the living room without a keyboard to google them.... I rewatched it now and looked 2 ships up on my PC. It would be nice if you could at least add a little picture of the ships you describe for future videos.
destroyers are bigger than frigates. you were thinking of Cruiser. the Syn should be and IMO IS a cruiser, the only of its kind
Cool now if I can only get excited to do another play though without giving up 5-10 hours in since I've done everything and without feeling the early game being a drag it would be awesome
The best thing about the boron ships is the instant travel drive
I don't get why the game isn't user friendly to modification on all ships especially in bulk. I get as you stated it is time consuming but when done to any ship its such a advantage. With trader's and miners you can just do the travel speed and drag and get your travel speed x2 or more and that is essentially the same as having 2 ships now, witch is great when your start to hit the limit of ships assign to a station. The same for all combat ships, i have a raptor with over just over 100 gladius and 100 chimera all of witch have been set with basic modification, i made the same fleet with no modification, the fleet with modification i very seldom have to replace as the one without is constantly losing ships. So even though its time consuming and boring as hell it does in the end seem to save a lot of time.
bought the base game like a couple days ago and so far the most anoying thing is that the Bad guys can spawn ships out of no where and i got to wait and buy or steal ships and you just get overwhelmed its like they are slowly expanding xD
Only the pirates spawn out of nowhere, and yes it is annoying especially that there is no system behind it just a timer. But good thing is you can board their ships from early on with no negative consequences and build up an early fleet real quick. So from that perspective, for a beginner they are annoying AF and for an experienced player they are an OP help^^
@@madrooky1398 haha you're like "look at me I'm the space pirate now" 🤣
@@infernal6969 Sure, pirating the pirates makes a good pirate... 😏
"destroyer is smaller than a frigate" this is wrong. Being ex-Navy my eye twitched when you said that... combat ship classes go along the lines of gunboat->corvette->littoral ship->fast frigate->frigate->destroyer->cruiser->battlecruiser->battleship/dreadnaught. there are other classes but these are the ones that focus primarily on their own armament and not support vessels like fighters and such.
I am stuck in WWII ship classes, you are right.
I enjoyed the Osaka its weapons are very forward pin point.
The Phoenix is seems just a mess
The Phoenix is a Teladi ship... they shoot while running away ;)
"Modding all the ships in your fleet is not a thing you'd do in X4" .. *looks at his mining fleet all modded to the brim* .. why? 🤣
Btw you kinda forgot about the Gassers. They might be smelly, but they're still important and deserve some love!
TY! You sharing your insight and experience with the game is awesome. I appreciate your videos very much.
36mins 2 bad i could not get 1st post :D but it seems you missed gass miners? :P
edit: 1st thing when i head about barbarossa and turrets... hey mass effect quarians put guns on civilian ships that worked fine yes? :D
edit2: sturgeon has that "instant travel drive" to get away and so forth so it wont need that much shield and makes it "bit faster" than "fastest" :)
edit3: i just love looking at fleet of behemoths shooting at xenon stations :P they look like moving gun fortresses :P
edit3: firing power plugs galore!
Syn is not the only one L class that you can get for free. Odysseus also 😉
Hello! Great video. For me the miners comparison is not really useful because the best miners are the caped ones :)) kind of the same with traders except Barbarossa - I would use tons of them for auto trade, as far as I know no one will try to harras destroyers ( kaah and xen not incuded). Thanks!
before best boy barbarossa came out, the buffalo was my pirate ship of choice.
BBBBarb ... I like that
I can't find the Barbarossa in any shipyard
This guy must run red lights all the time
They trigger me
The title has a typo, says 2024, but the video is from last year. Recycling videos?
Like the Osaka for npc
L class? Whaat i thought everyone just runs bunch of Asgards at this point :D
Haha just learning about large ships for some reason i ended up with the licence to buy the invarcatura first and let me say I make half a mil per trade minimum but like thats good compared to the starter ship i had - but sometimes by the time it's got here and got back I've literally grown grey hairs. :D
IncarSLOWtura :D
we see us 😉
I'm sorry captain, but Frigates have never been larger than destroyers
I use Rattlesnakes with either 100% beam turrets or L beams and flak as anti-fighter platforms. They can comfortably take on 30-40 xenon S and M ships singlehandedly without any mods.
I thought using incarcatura for boarding was a good idea. 200 crew an all... And then i got old waiting for it to arrive. And the police destroyed my target. Don't be like me!
Why is red the best?
That works against standard gaming logic.
It's always been Green is best, Red is worst. And Yellow mid.
Great info in any case. Just a little confusing on the chart is all.
Wyvern - It has 2 L Mining Turrets and has the highest non travel speed. These two are very large factors in mining amount OOS. It may not have the best ratio of cargo to speed due to its low cargo hold but this makes up for it. This thing can outrun a lot of combat ships and get away. There's always talk about cargo to speed efficiency but never any talk of how well a mining ship mines when it gets there.
Buffalo - Terrible cargo to speed ratio. However, extremely affordable. You aren't always moving the max of the cargohold all the time. It has speed, and great turrets.
That's why I showed all the stats to make sense for yourself and see if it fits your needs :)
ruclips.net/video/2IRdv-Zfn50/видео.html You said there were cheat sheets you had linked but they don't appear to be in the description anymore, or they're in your discord?
I had to change descriptions for all videos, forgot to put it back in. It's there now :)
I dont understand your boner for the Rattlesnake. Its made of tissue paper i dont care what the stats say. Its impossible to keep a Rattlesnake alive it will die in nearly every encounter if your not controling it. it will die everytime a K comes around or a I it will not survive your fleet attacking a station. It dont matter if it has decent hull if your ships in hull theres a pretty good chance its dead. I am assuming the ranges at which the guns are set for AI make it to close to everything and just dies unless your there controlling it or maybe micro managing the crap out of it. The ray is oh most a really good ship it has everything going for it to be a good ship cept that stupid boron locked racial BS and then they gave it no DPS what so ever. It really needs to have a minimum of 2500 to 3000 DPS. Hell theres some M class ships with more DPS. Actually if you put the guns you never use on there a few of the S class ships can show numbers as high as the Ray