I'd be happy if limb damage actually changed the fighter's performance, that seems like a necessary intermediate step between current and dismemberment, although granted not having an arm does change your performance
I am also expecting they implement dismemberments, but not in a whacky, it has to be realistic, like the physics in the graphic engine. In the arena, the weapons, I believe, they must have tier for use in ranks, else you could face a mr nobody with a pole arm in your first days The question with the trader, we dont use (my brother and I) the default shop. We wait for the second or third tournament to take place and hire a company merchant to get weapons/armour pieces from the rank we want. Default shop is a waste past inept
I am left handed, but I dont think that's the problem. When you hit right to left, you dont follow with the mouse, like you do from left to right. Try it, I think that's the "issue" EDIT: Also movement with WASD keys influences the strength of the hits
I'd be happy if limb damage actually changed the fighter's performance, that seems like a necessary intermediate step between current and dismemberment, although granted not having an arm does change your performance
I am also expecting they implement dismemberments, but not in a whacky, it has to be realistic, like the physics in the graphic engine.
In the arena, the weapons, I believe, they must have tier for use in ranks, else you could face a mr nobody with a pole arm in your first days
The question with the trader, we dont use (my brother and I) the default shop. We wait for the second or third tournament to take place and hire a company merchant to get weapons/armour pieces from the rank we want. Default shop is a waste past inept
I am left handed, but I dont think that's the problem. When you hit right to left, you dont follow with the mouse, like you do from left to right.
Try it, I think that's the "issue"
EDIT: Also movement with WASD keys influences the strength of the hits
Gg.