Even if you have only 2 pedals it's good idea to disable auto clutch and just map it to button it's so slow. With Skippy I don't use clutch I lift gas when shifting
I was ghostracing in the top split in oval and every restart I was getting blown past even with me flooring and shifting at rev limiter. This must be why
Haha - nice test.. I made the same today, same track same car... Here are the results... None 51,133 ASC 50,987 AC 50,720 AB 50,601 AS 50692 None 50,832 The last None was to check the first time.... What the heck is AUTO BLIP???
auto blip really only affects downshifting so it shouldn't be much different to auto clutch in this test. to do these tests properly you would want to control the inputs with some sort of tool, as your data shows the difference in times is significantly affected by the human error with the inputs.
Its auto rev matcher when down shifting some cars need blimping to have stable down shifting otherwise rear locks up and you spin ruf gt3 cup is probably good example
I use the clutch for the upshift, I calibrate it to about 10% so I only just need to tap it for it to fully engage. No blip on downshifts, as long as your on the brakes with no acceleration the car will downshift without a blip or clutch. This maybe a video to come, ill test all the different methods of shifting and see what comes out top.
I use the clutch for the upshift, I calibrate it to about 10% so I only just need to tap it for it to fully engage. No blip on downshifts, as long as your on the brakes with no acceleration the car will downshift without a blip or clutch. This maybe a video to come, ill test all the different methods of shifting and see what comes out top.
@@benevs If I had actually watched the video instead of skipping to the chapter conclusions, I would have seen the clutch use. I have a G29 wheel and with assists off it won't downshift reliably without a blip, so I just leave it on Autoblip. It's so funny to me people talking about "immersion" when sim racing, no matter how good the software or equipment, just isn't like real life. If we could just get iRacing to start charging for car damage... Another little anecdote about the Skippy -- I'm not positive about this -- is that on the real car the steering column runs between the clutch and brake pedal so left-foot braking isn't possible. So for best immersion, right-foot brake!
@@busyiracing666 I also use a G29, if your on the brakes a skippy will downshift with no blip or clutch, but yes I do also miss the occasional downshift but thats rare. U see why people want immersion and I think you can get very close to it, but without the g forces As for left foot braking, in a real car I agree left foot braking isnt possible, I've tried haha but in a race car left foot braking is normal, WRC rally cars are a good example
@@busyiracing666 Immersion is a big factor for me. IRL Track days/HPDE are expensive and not always available. I know the paddle shifters would be quicker, but I have fun slapping the fanatec sequential/6spd gearbox around. Pimax 5k+ VR with wide FOV lets you look around and helps with distance and perspective. Some buttkickers for "feel' and the only thing really missing are the g-forces.
Agreed, but it still shows the difference, on a proper track the difference will be even greater, I'm planning to do another version just haven't got round to it yet
I'm going to need you to test this on every track 10 times per type of driving aid. Until then, I am forced to call you an anti-stall clutch shill. THIS GUYS A SHILL EVERYONE.
Hahaha its hard to get accurate results on proper tracks, you'd have to be very very consitent in driving a track to get a proper result, maybe ill try it and see how i get on
It's not just the start, everytime you change gear you'll lose time because using a driving aid makes it slower to change So on a real track it can be quite a difference
Great test. You always read that the aids are slower. Good to see someone actually try it out and get some numbers.
Thanks I switched to anti stall clutch from autoblip and increased my lap times, about 1 sec faster after watching this, appreciate the vid!
That's great to hear! Thanks :)
Auto blip isnt just blip, its auto clutch and blip together.
Auto clutch is just clutch.
You should have done a rolling start. The starts change everything
Finally a good video about shifting Aid!
@Alonso Johan SPAM
i wouldve liked to see using auto clutch with a launch with revs.
Oooo will switch from auto clutch to anti-stall now then 👍
I dont understand why you didnt use revs with ALL starts to compare more accurately.. I guess Ill do my own tests lol
Even if you have only 2 pedals it's good idea to disable auto clutch and just map it to button it's so slow. With Skippy I don't use clutch I lift gas when shifting
I was ghostracing in the top split in oval and every restart I was getting blown past even with me flooring and shifting at rev limiter. This must be why
Haha - nice test.. I made the same today, same track same car...
Here are the results...
None 51,133
ASC 50,987
AC 50,720
AB 50,601
AS 50692
None 50,832
The last None was to check the first time....
What the heck is AUTO BLIP???
auto blip really only affects downshifting so it shouldn't be much different to auto clutch in this test. to do these tests properly you would want to control the inputs with some sort of tool, as your data shows the difference in times is significantly affected by the human error with the inputs.
Its auto rev matcher when down shifting some cars need blimping to have stable down shifting otherwise rear locks up and you spin ruf gt3 cup is probably good example
👍 I have to practice clutch pedal.
Question: on upshifts do you use the clutch or lift? On downshifts do you blip?
I use the clutch for the upshift, I calibrate it to about 10% so I only just need to tap it for it to fully engage. No blip on downshifts, as long as your on the brakes with no acceleration the car will downshift without a blip or clutch.
This maybe a video to come, ill test all the different methods of shifting and see what comes out top.
I use the clutch for the upshift, I calibrate it to about 10% so I only just need to tap it for it to fully engage. No blip on downshifts, as long as your on the brakes with no acceleration the car will downshift without a blip or clutch.
This maybe a video to come, ill test all the different methods of shifting and see what comes out top.
@@benevs If I had actually watched the video instead of skipping to the chapter conclusions, I would have seen the clutch use. I have a G29 wheel and with assists off it won't downshift reliably without a blip, so I just leave it on Autoblip. It's so funny to me people talking about "immersion" when sim racing, no matter how good the software or equipment, just isn't like real life. If we could just get iRacing to start charging for car damage... Another little anecdote about the Skippy -- I'm not positive about this -- is that on the real car the steering column runs between the clutch and brake pedal so left-foot braking isn't possible. So for best immersion, right-foot brake!
@@busyiracing666 I also use a G29, if your on the brakes a skippy will downshift with no blip or clutch, but yes I do also miss the occasional downshift but thats rare.
U see why people want immersion and I think you can get very close to it, but without the g forces
As for left foot braking, in a real car I agree left foot braking isnt possible, I've tried haha but in a race car left foot braking is normal, WRC rally cars are a good example
@@busyiracing666 Immersion is a big factor for me. IRL Track days/HPDE are expensive and not always available. I know the paddle shifters would be quicker, but I have fun slapping the fanatec sequential/6spd gearbox around. Pimax 5k+ VR with wide FOV lets you look around and helps with distance and perspective. Some buttkickers for "feel' and the only thing really missing are the g-forces.
would have been good to show braking and cornering in this test 3/10
hola te hago una pregunta. acelero y desacelera. es como tengo invertido solo el acelerador . no se como solucionarlo..
Do you think it's true accross all the cars ?
Yes, iracing penalises you for using driving aids
This really isn't a great test as you have only tested under acceleration, what about breaking where the aids are more important
Agreed, but it still shows the difference, on a proper track the difference will be even greater, I'm planning to do another version just haven't got round to it yet
I'm going to need you to test this on every track 10 times per type of driving aid. Until then, I am forced to call you an anti-stall clutch shill. THIS GUYS A SHILL EVERYONE.
Hahaha its hard to get accurate results on proper tracks, you'd have to be very very consitent in driving a track to get a proper result, maybe ill try it and see how i get on
@@benevs Shaun Cole of the Simpit youtube channel did a test like this: ruclips.net/video/81dVRoUifF4/видео.html
@@busyiracing666 hey thanks, thats a great idea to average the laps out! Maybe ill do another then with actual tracks
Do you think that the time difference is all accounted for in the start? In flying laps would the aids cost you the same amount of time?
It's not just the start, everytime you change gear you'll lose time because using a driving aid makes it slower to change
So on a real track it can be quite a difference
What language is this ?
Clearly Klingon.
this test doesn't make sense. none of this is relevant if you have to downshift...