Honestly the party should of teamed up against the protag ages ago but I love how he dies so fairly that even his dm buttkisser can't save him. Hope that protag and his dm fight each other over this
I'm surprised the "Main Character" didn't have some BS emergency teleport item to get out of the basement before the gun powder went off, but I guess they never though the "Main Character" would ever actually need to get away since the world revolved around them.
Thus the power maddend king, perished in his blind rage, bested by one whom ruled their anger. Sane mind, clever mind unbothered by the inferno. Perhaps in death, the king may know peace?
Holy crap. That was epic. Not only did he beat the fat-head who was drunk on his own power fantasy. But he did it with his own OP stockpile of gunpowder....and LIVED.
There is a popular trope in fiction. A man obsessed with wealth becomes so infuriated with a single unclaimed treasure, that he abandons either the security of his hoard, or himself to claim it, or retaliate at the loss. I see that pattern in action here. And I shudder to think how protagonist's fictional obsessions might reflect a real life world view.
Nah, the DM failed the table. He should have curtailed Protag, and he also shouldn’t have tailored the game so much to one character. Good on you for ending it with the rules Protag forced.
That human paladin scared me because I also had a character that called himself Protag. He wasn't main character but I played him as a little arrogant.
I’m not sorry for the dm if they willingly allowed a player to have a basement of black powder barrels because if you do allow it you’ll have to accept at some point it’ll all explode
I'd also like to note that OP effectively defeated the new BBEG and walked away victorious. If the DM canceled the game after that, it just means OP beat that campaign.
Honestly the protagonist wasn’t the problem (He wasn’t part of the solution either). The real issue was the DM. He ultimately failed the other players while creating a far too linear sorry.
Exactly. Having Character arcs can absolutely be fun, but allowing a Player to basically "Control" so much of what was happening, and also not realising that there are very high risks in allowing a player to gain so much power on a story where the players are supposed to live in ways that will affect the story, not have it built around their characters. The world evolves, it shifts, it moves... I've only been a DM for a few months and honestly I've had GREAT interactions with my players. But I remind them that their actions influences the world but doesn't dictacte it. And so, I'll soon be entering very specific Character Story Arcs, but will leave them segmented. So as not to empty everything I have under my belt in one go. It'll also mean I'll be spending less time focused on a single character and avoid the OP's syndrome to rise up.
I really love your videos! It's a shame you don't get more attention from the algorythm. The animations are amazing, your naration is fun and your voice is really pleasant to listen to. And I really like the stories you pick. The only (small) complaint I have is that the intro is noticably louder than your naration, to the point where I have to decrease the volume for the intro and increase it again for the naration when I'm watching with my headphones on. Keep it going! I'm always happy to see one of your videos show up in my notifications. 👍
Agreed, also I had a session where a "that guy" done some negotiation then taunt a demigod into lightning bolt his tail to death without even a sun saving throw.
"Cool guys don't look at explosions They blow things up and then walk away Who's got time to watch an explosion? There's cool guy errands that they have to walk to".
I tend to have main character syndrome when playing, though not to this extent. I always get the urge to do something and try things that would be derailing. I enjoy being the leader and leading the party to engage in silly actions (although it's not entirely my fault; my friends are a bunch of idiots who like to follow an even bigger idiot). Surprisingly, my friends haven't grown tired of my antics after two years, which often leads us to embark on drastically off-the-rails adventures. For example, there was this one time when I blew up the world, ending the campaign but creating a very cool setting set 200 years into the future where we have to fight our old characters at level 20. But that's a story for the future. I have recognized this tendency and somewhat suppressed it, but since we recently added many new players (9 active players in total), even if I were still the way I used to be, I would easily be outclassed. As you can imagine, it's quite challenging to accomplish a lot with 9 players. It would be easier if we were playing in person, but sadly, that's not possible :/ Edit: sadly this campaign fell apart on the part of everyone, the Dm mad decisions that we didn’t like but it never clicked in our minds to actually bring it up and work with him to fix it, before I could brainstorm with some fellow players to present these problems one player took it upon themselves to tell him in a not so kind way which led to our dm quitting dming for some time and taking a break for who knows how long. The player was expecting more out of the campaign then what we were going for as it was more of a have fun type campaign, hardly any rp, just go out into the world and do things, do anything until you are strong enough to deal with the main problem, but i guess he didn’t see that and was expecting it to be more serious. Don’t blame anyone for it though since the outcome was probably going to be the same, just wish it was put in a nicer way.
Sounds like the DM was as guilty if not more than the player. Story makes it sound like the DM was specifically designing everything for that player and fudging monster rolls and deaths for that player too
Everyone wants their character to look cool and for everyone to like them, some people hide it better than others. I like playing supports because my thing both mechanically and in RP is to make people better at their thing/look more cool, which in turn usually makes them like my character :3
Yeesh. This is what happens when Dungeon Masters show blatant favoritism and not only allow but encourage problem players to run amok. D&D is a team game and it’s about everyone having fun. It isn’t fun for the rest of the table when one person gets the spotlight, has the plot of the campaign revolve around them, and somehow manages to rule what certain items and objects do.
man I hate when MC syndrome is fed into by the DM, I know it can often happen that one PC ends up RPing in such a way they kinda slip into a spot where they get a bit more spotlight and thats usually okay my group is still decent at playing around it but other times its just dealing with a 'that guy' the whole campaign even when the DM tries to make everyone important, its lead me to this point where I basically just stopped making actual characters with build in mind and I just make gimmicks that seems fun as I figure I'll get like four sessions out of them tops before that guys f**ks us over. on the flipside though that has lead to one of if not my favorite character I've ever played, maybe I should write it down somewhere
If you want to be a "main character" so badly just play a video game, or have a solo RPG game with just the DM & that character. Also the DM should of never made the game sit on one character being the only plot point since due to the dice they might die at any time due to "luck" (unless you nerf the world so that no PC's ever die)
You know what would be an interesting take on the Protag character, have them at the beginning think they’re the heroes of the story but over the course of the game be humbled and actually grow as a character.
I managed to put a group together, but one of my players keeps skipping sessions to look after her sickly puppies, and my host keeps canceling sessions for various bullshit reasons. On top of that, my only reliable player is moving away next month, so I'm probably just gonna dissolve the group at this point.
kinda surprising, even in most human first settings, generally dragonborn and goliaths are the exception to the rule given how physicaly intimidating they are. (short for a dragonborn is 7'0) what kinda idiot starts a fight with a fire breathing barbarian of the same level?
Even if it was alchemist fire he still would not have lived. That is 50d4 and has to make a dex of 10 to remove it as an action. I would rule that he would remove an additional 1 application of it for every 2 above 10, so 10 would be 1, 12 would be 2 removed and so on. Until it get under 40d4, it would do about 100 damage on average after about 3 to 5 turns. So about 400 damage already and still have about 10 more turns to get rid of the rest of it for probably another 400. The Fireball is the kinder way to go. It is at least instant instead of slow and painful over a minute.
OP didn't destroy the whole game, the DM did. Not least of which started from allowing main character syndrome to thrive in the first place, the fact that they had nothing planned if That Guy's character died is what killed that game.
...but they're barrels of gunpowder. The protagonist shouldn't be able to reduce damage with his ability because the gunpowder barrels are not magic spells. 9:17
Well that Blew up in his Face - if you want to be the Main Character write a (usually very poorly written) Book, otherwise Role play with the group, I have never meet A Main Character player who is not an Narcissistic @sshole.
Tbh I do show favoritism. If you’re backstory is more fleshed out and therefore I have more to work with and integrate into the campaign you’re gonna have more integration in the campaign. I’ve been called out for it before by players whose backstory was simply “I’m a drunk dwarf adventurer”
the names "stabby protag" barely mean anything would be much more clear if you just referred to them as their class or something, there are a billion pc names that come through here. fun story tho
Well, Protag's class isn't his main defining trait, it's the fact that he was the Protag-onist of the story, so that one makes sense. I can agree that "Stabby" is a little vague, though. Many classes can be stabby. Honestly "Goblin" would have worked well, since that was the part of her most relevant to the story. But really, in a fashion that I feel he would approve of, "Protag" is the only character we really need to know the name of.
Ppl who play like this shouldn’t play dnd imo go play some other game and stop ruining other peoples experiences and wasting ppls time most of us just want to roll math dice and find treasure
The dragonborn being immune to it and walking away is the chef's kiss.
Do you imagine the protag is now a charred cartoony shape?
I'm glad the campaign ended in such an explosion with OP's character staying alive until the very end of it. It was beautiful, in my opinion.
You could say it went out with a bang
@Austyn Nelson That was the original plan, but I thought that was too plain, so I decided to say explosion instead.
Honestly the party should of teamed up against the protag ages ago but I love how he dies so fairly that even his dm buttkisser can't save him. Hope that protag and his dm fight each other over this
I'm surprised the "Main Character" didn't have some BS emergency teleport item to get out of the basement before the gun powder went off, but I guess they never though the "Main Character" would ever actually need to get away since the world revolved around them.
Thus the power maddend king, perished in his blind rage, bested by one whom ruled their anger. Sane mind, clever mind unbothered by the inferno. Perhaps in death, the king may know peace?
Holy crap. That was epic. Not only did he beat the fat-head who was drunk on his own power fantasy. But he did it with his own OP stockpile of gunpowder....and LIVED.
There is a popular trope in fiction. A man obsessed with wealth becomes so infuriated with a single unclaimed treasure, that he abandons either the security of his hoard, or himself to claim it, or retaliate at the loss. I see that pattern in action here. And I shudder to think how protagonist's fictional obsessions might reflect a real life world view.
Nah, the DM failed the table. He should have curtailed Protag, and he also shouldn’t have tailored the game so much to one character.
Good on you for ending it with the rules Protag forced.
That human paladin scared me because I also had a character that called himself Protag. He wasn't main character but I played him as a little arrogant.
He just killed the BBEG before the BBEG truly completed his arc to become the BBEG
Basically, truly epic
I’m not sorry for the dm if they willingly allowed a player to have a basement of black powder barrels because if you do allow it you’ll have to accept at some point it’ll all explode
Yaaaa you know at least one player looks lustfully at the explosives and gose, that's opportunity right there.
I'd also like to note that OP effectively defeated the new BBEG and walked away victorious. If the DM canceled the game after that, it just means OP beat that campaign.
Love this story, and great illustration and reading
Honestly the protagonist wasn’t the problem (He wasn’t part of the solution either). The real issue was the DM. He ultimately failed the other players while creating a far too linear sorry.
Exactly.
Having Character arcs can absolutely be fun, but allowing a Player to basically "Control" so much of what was happening, and also not realising that there are very high risks in allowing a player to gain so much power on a story where the players are supposed to live in ways that will affect the story, not have it built around their characters.
The world evolves, it shifts, it moves...
I've only been a DM for a few months and honestly I've had GREAT interactions with my players.
But I remind them that their actions influences the world but doesn't dictacte it.
And so, I'll soon be entering very specific Character Story Arcs, but will leave them segmented. So as not to empty everything I have under my belt in one go.
It'll also mean I'll be spending less time focused on a single character and avoid the OP's syndrome to rise up.
Agreed
That is the most awesome way to end that power fantasy!
I really love your videos! It's a shame you don't get more attention from the algorythm. The animations are amazing, your naration is fun and your voice is really pleasant to listen to. And I really like the stories you pick.
The only (small) complaint I have is that the intro is noticably louder than your naration, to the point where I have to decrease the volume for the intro and increase it again for the naration when I'm watching with my headphones on.
Keep it going! I'm always happy to see one of your videos show up in my notifications. 👍
If the DM was clever enough, he would have made the dragonborn the main character. But I’d sooner quit if that ever happened
Agreed, also I had a session where a "that guy" done some negotiation then taunt a demigod into lightning bolt his tail to death without even a sun saving throw.
He’s the king now
The DM was clearly Protag's lickboot. If he had any spine, he wouldn't have made the whole world revolve around Protag's character.
Dude. I think it was an epic way to end a campaign by taking out the power-gamer king.
Now THAT was a satisfying story!
YIRBEL LIVES! I don't know why but the pictures in that image are giving me flashbacks about those explosive bees in one of these other stories!
*Not The Bees* 🐝 🐝 🐝
Hello bees!
"Cool guys don't look at explosions
They blow things up and then walk away
Who's got time to watch an explosion?
There's cool guy errands that they have to walk to".
I tend to have main character syndrome when playing, though not to this extent. I always get the urge to do something and try things that would be derailing. I enjoy being the leader and leading the party to engage in silly actions (although it's not entirely my fault; my friends are a bunch of idiots who like to follow an even bigger idiot). Surprisingly, my friends haven't grown tired of my antics after two years, which often leads us to embark on drastically off-the-rails adventures. For example, there was this one time when I blew up the world, ending the campaign but creating a very cool setting set 200 years into the future where we have to fight our old characters at level 20. But that's a story for the future.
I have recognized this tendency and somewhat suppressed it, but since we recently added many new players (9 active players in total), even if I were still the way I used to be, I would easily be outclassed. As you can imagine, it's quite challenging to accomplish a lot with 9 players. It would be easier if we were playing in person, but sadly, that's not possible :/
Edit: sadly this campaign fell apart on the part of everyone, the Dm mad decisions that we didn’t like but it never clicked in our minds to actually bring it up and work with him to fix it, before I could brainstorm with some fellow players to present these problems one player took it upon themselves to tell him in a not so kind way which led to our dm quitting dming for some time and taking a break for who knows how long. The player was expecting more out of the campaign then what we were going for as it was more of a have fun type campaign, hardly any rp, just go out into the world and do things, do anything until you are strong enough to deal with the main problem, but i guess he didn’t see that and was expecting it to be more serious. Don’t blame anyone for it though since the outcome was probably going to be the same, just wish it was put in a nicer way.
Sounds like the DM was as guilty if not more than the player. Story makes it sound like the DM was specifically designing everything for that player and fudging monster rolls and deaths for that player too
Sweet karmic retribution...amazing!
Someone forgot that DnD is a team game, huh?
Everyone wants their character to look cool and for everyone to like them, some people hide it better than others. I like playing supports because my thing both mechanically and in RP is to make people better at their thing/look more cool, which in turn usually makes them like my character :3
Yeesh. This is what happens when Dungeon Masters show blatant favoritism and not only allow but encourage problem players to run amok. D&D is a team game and it’s about everyone having fun. It isn’t fun for the rest of the table when one person gets the spotlight, has the plot of the campaign revolve around them, and somehow manages to rule what certain items and objects do.
It was OK for the DM to end the campaign, OP defeated the BBEG!
The campaign dying with protag was because the GM had the chance to put distance between them, that's my theory at least
I had a dm do this to us. Dm's player character was the main character. Everyone else was just random dice rollers for his game.
man I hate when MC syndrome is fed into by the DM, I know it can often happen that one PC ends up RPing in such a way they kinda slip into a spot where they get a bit more spotlight and thats usually okay my group is still decent at playing around it but other times its just dealing with a 'that guy' the whole campaign even when the DM tries to make everyone important, its lead me to this point where I basically just stopped making actual characters with build in mind and I just make gimmicks that seems fun as I figure I'll get like four sessions out of them tops before that guys f**ks us over.
on the flipside though that has lead to one of if not my favorite character I've ever played, maybe I should write it down somewhere
Now that is a satisfying ending!
I love story's like this
If you want to be a "main character" so badly just play a video game, or have a solo RPG game with just the DM & that character. Also the DM should of never made the game sit on one character being the only plot point since due to the dice they might die at any time due to "luck" (unless you nerf the world so that no PC's ever die)
You know what would be an interesting take on the Protag character, have them at the beginning think they’re the heroes of the story but over the course of the game be humbled and actually grow as a character.
I managed to put a group together, but one of my players keeps skipping sessions to look after her sickly puppies, and my host keeps canceling sessions for various bullshit reasons.
On top of that, my only reliable player is moving away next month, so I'm probably just gonna dissolve the group at this point.
i am sorry about that but i hope you have a good day
@gamingwizard3296 much obliged friend
kinda surprising, even in most human first settings, generally dragonborn and goliaths are the exception to the rule given how physicaly intimidating they are. (short for a dragonborn is 7'0) what kinda idiot starts a fight with a fire breathing barbarian of the same level?
I hope Stabby finds better games in the future.
Remember: *_NO DND IS BETTER THAN BAD DND_*
"Rage and try to flee" I'm not sure... Im not sure that's how rage works...
Even if it was alchemist fire he still would not have lived. That is 50d4 and has to make a dex of 10 to remove it as an action. I would rule that he would remove an additional 1 application of it for every 2 above 10, so 10 would be 1, 12 would be 2 removed and so on. Until it get under 40d4, it would do about 100 damage on average after about 3 to 5 turns. So about 400 damage already and still have about 10 more turns to get rid of the rest of it for probably another 400. The Fireball is the kinder way to go. It is at least instant instead of slow and painful over a minute.
OP didn't destroy the whole game, the DM did. Not least of which started from allowing main character syndrome to thrive in the first place, the fact that they had nothing planned if That Guy's character died is what killed that game.
Insert OOOOOOOHHHHHHH meme here and laugh maniacally at the fact this terrible dm and main character syndrome player got wrecked
(feeds the almighty Algorithmo of DOOOOOM!!!!!)
sweet.
The DM maybe should write a book instead of a D&D campaign.
Haha love that!
Although it would have ruined the story, the gunpowder should have been doing force damage or bludgeoning damage as well as fire damage.
Lol took the nuclear option. Nice
protag became the BBEG
Nice.
"Either you die a hero or live long enough to see yourself become the villain." then get blown up by your own hubris.
I would have done something similar 😂😂😂
...but they're barrels of gunpowder. The protagonist shouldn't be able to reduce damage with his ability because the gunpowder barrels are not magic spells. 9:17
MC syndrome is never good... sigh...
Well that Blew up in his Face - if you want to be the Main Character write a (usually very poorly written) Book, otherwise Role play with the group, I have never meet A Main Character player who is not an Narcissistic @sshole.
Tbh I do show favoritism. If you’re backstory is more fleshed out and therefore I have more to work with and integrate into the campaign you’re gonna have more integration in the campaign. I’ve been called out for it before by players whose backstory was simply “I’m a drunk dwarf adventurer”
the names "stabby protag" barely mean anything would be much more clear if you just referred to them as their class or something, there are a billion pc names that come through here.
fun story tho
Well, Protag's class isn't his main defining trait, it's the fact that he was the Protag-onist of the story, so that one makes sense. I can agree that "Stabby" is a little vague, though. Many classes can be stabby. Honestly "Goblin" would have worked well, since that was the part of her most relevant to the story. But really, in a fashion that I feel he would approve of, "Protag" is the only character we really need to know the name of.
Video begins at 1:25
Is anyone else suspicious about the favoritism shown here? Just me?
988
19 minutes ago? Goddamn im early
6th
🤣🤣🤣🤣🤣
Ppl who play like this shouldn’t play dnd imo go play some other game and stop ruining other peoples experiences and wasting ppls time most of us just want to roll math dice and find treasure
That story is so toxic i didnt finish it.