Stitching Overlapping Terrain Meshes in SketchUp

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  • Опубликовано: 4 мар 2024
  • Meshes can be messes. Sometimes, you end up with multiple meshes (a mess of meshes) that need to be pulled back together. In this SketchUp tutorial, Aaron gives a few tips on how to stitch multiple messy meshes into one smooth scene.
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Комментарии • 13

  • @keggyification
    @keggyification 2 месяца назад +2

    Stitching! The Zen master Aaron strikes again.

  • @kylemacht
    @kylemacht 2 месяца назад

    THANK YOU! I was struggling with this last month. I almost always use the imported geometry from add location and then a more accurate site around the building I am modeling. Then I need to stick them together. A lot of times I need to create a new mesh between the two when they don't line up well, especially with height differences.

    • @SketchUp
      @SketchUp  2 месяца назад

      Perfect, glad it helped!

  • @Krupster_architect
    @Krupster_architect 2 месяца назад

    I also use Autofold, Move tapping the Alt Key; this forces the plane you're moving a point of to fold for those stubborn points that just won't move in an off axis direction. Not everything is X Y Z unfortunately.
    I wish SU had a way to force an object snap like cad does.

  • @agentjumpern9782
    @agentjumpern9782 2 месяца назад

    Is this good for animation reference

  • @aiboffin295
    @aiboffin295 2 месяца назад

    would sandbox tools work? Create mesh from edges?

    • @trollenz
      @trollenz 2 месяца назад

      Yeah that would have been my first approach

  • @MrMost76
    @MrMost76 2 месяца назад

    Top bad this is not a option for ipad😢

  • @trollenz
    @trollenz 2 месяца назад

    That mesh has clearly been split in half deleting a row of triangles... In real life situations you'll probably end up with different triangle counts on both sides, which apart from using an extension (which I'm not in favour of) doesn't give you much of a solution...

    • @Hapsard
      @Hapsard 2 месяца назад +2

      You don't need to connect a point from one side with a distinct and separate point on the other side. You can always connect multiple points to one and still make triangle surfaces. You get this often with building meshes from topographical lines imported from a survey drawing. Once the lines are smooth you don't see that the mesh is not ordered.

    • @aarondietzen2995
      @aarondietzen2995 2 месяца назад

      This example was made from two adjacent location imports. The edges don’t line up. As said above, though, you can connect any mesh to any mesh this way.

    • @trollenz
      @trollenz 2 месяца назад

      @@aarondietzen2995 I see, but still the grid is the same resolution, which makes it easier, I've read the comment above yes sure you can tie several points for a denser grid to the same one of the less dense one, problem is sometimes with photogrammetric meshes the density on the sides is very irregular which makes this pretty cumbersome. But yeah I reckon it's a way to do it though.