*Music list* Game - Music (smwcentral porter/author) 00:03 Mario & Luigi: Superstar Saga - Title Screen (CK Crash) 00:07 Suishou (Kil) 00:23 Overworld Jazz (Gamma V) 00:27 Yoshi Topsy-Turvy - Tale of the Spirit of Money (Moose) 01:18 Deep Dark Caves (Gamma V) 02:47 Boo is taking over! (ThinkOneMoreTime) 05:03 The green and the blue dragon (ThinkOneMoreTime) 06:17 Ardy Lightfoot - Lumberjack Forest (Gamma V) 06:20 Melodic Meadows (Red Chameleon) 07:18 Super Mario Land 2: 6 Golden Coins - Pumpkin Zone Map (FPI) 08:11 Rhythm of the Breezy Rocks (imamelia) 09:55 Now it begins (ThinkOneMoreTime) 11:12 Super Mario RPG: Legend of the Seven Stars - Barrel Volcano (sincx) 13:23 Mario & Luigi: Superstar Saga - Oho Oasis 13:25 Happy Womanly Beach (ThinkOneMoreTime) 14:44 Knuckles' Chaotix - Seascape (Pinci) 16:11 Donkey Kong Country - Fear Factory (HaruMKT / Izuna) 17:15 Super Paper Mario - Tilt Island (spigmike) 20:26 Luigi's Mansion: Dark Moon - Gloomy Manor (Sayuri) 21:31 Paper Mario - Koopa Village [Tropical Remix] (HarvettFox96 / GrandChaos9000) 23:49 Super Mario World 2: Yoshi's Island - Castle (Jimmy / Jimmy52905) 24:58 Mario & Luigi: Superstar Saga - Teehee Valley (Supertails) 25:02 Happy Nimono (ThinkOneMoreTime) 26:06 Super Paper Mario - Gap of Crag (S.N.N.) 31:37 Super Princess Peach - Giddy Skies (Maxodex) 34:53 Paper Mario - Dry Dry Outpost (Supertails) 36:52 Final Fantasy IV - Land of Dwarves (HaruMKT / Izuna) 39:12 Lost Cave (Masashi27) 39:15 Dirgefall 2.0 (S.N.N.) 41:44 Jazz Jackrabbit - Candion (worldpeace) 44:08 Siren (Alexander Brandon) - Repression (worldpeace) 45:37 New Super Mario Bros. Wii - Koopa Kid Castle (imamelia) 46:08 Super Mario Kart - Yoshi's Rank (Torchkas) 46:11 Ikachan - Mizuno (Pinci) 47:28 Trials of Mana - Powell (Sayuri) 49:11 Icy Paradise (Gamma V) 50:25 GoooO (ThinkOneMoreTime) 51:14 Mario Kart 64 - Frappe Snowland 52:23 Mario & Luigi: Superstar Saga - Bowser's Castle 54:49 Super Mario Galaxy - Gusty Garden Galaxy (HaruMKT / Izuna) Switch palaces: Rock the piano (ThinkOneMoreTime) Boss battles: Boss Bash (Gamma V)
Awesome TAS. Banzai has always fascinated me, it was so ahead of its time. I play kaizo:light hacks RTA, at some point I'd like to conquer this behemoth of a hack
Such a cool hack that stands the test of time. All the gimmicks are really well executed (even though some of them kind of make it hard for a TAS to do anything creative :P ) Always good to return to a video like this and just enjoy good ROMhacks. The quality of the product isn't lost within the TAS's shenanigans, either.
Finally got through the entire video :D I loved the TAS and I'm also quite impressed by the tech of the hack. Maybe I just don't enough hacks, but it amazes me how far they are pushing this game. I really enjoy watching your work and my poor amateurish eyes fail to notice any slip-ups (I'll keep looking for them tho :p) Please keep it coming :)
Finally, someone's TAS-ed the whole hack! Besides ingenious mechanics and generally robust execution, it has pleasant vanilla aesthetics and great music for that time. Some of it still holds up to this day, even several unsampled songs. The only major flaw is that it has many autoscrollers, a lot of them being long and dull. Minor, but there's a lot of unfairness in Penniless Mario, such as that tight Muncher jump. The entire showcase here is really nice, but you could've 6/5-ed through tight gaps with solid ceiling and there's no input from 14:20 until touching the orb?
Thanks. I am not quite sure what you mean with "tight gaps". If you mean 1x1 tile passages, 6/5 would be slower, as you need to jump for it to be effective. 14:20 was intentional. Running would not be faster than 11 frames.
@@Emerald_Shell As for the first answer, I am not sure if it is faster. I tested it, and it seems to be slower. As for the second, running on the platform would not save much time.
Wow, this came unexpected and was a nice trip down memory lane. Thanks for making this TAS, always nice to see optimized movement through these levels! 6:08 Nice glitch showcase 6:50 Always nice to see non-standard ways of killing reznor 15:12 A use of the pause button! I'm happy now 18:52 I'm a bit disappointed that no reznor was spawned here... it looks possible (I guess the sprite slots didn't align?) 45:40 What's stopping you from smuggling a yoshi into this level, getting a feather from the green !-blocks and skipping 3/4 switch palaces? 50:25 Why are you keeping p-meter here? Seems like keeping 49 speed would be strictly faster :o 51:15 ldadBlu ldadBlu ldadBlu 54:45 What's the point of getting the cape here? (Also, lol @ "Rerecords: Too Many")
Thanks! 18:52 - The P-switch sadly spawns in slot 7, so no reznor spawn is possible. 45:40 - I did not think about getting a feather from these blocks. As there is no cape in other place than the end level, and no switch palace corner sprite, I gave up on that idea and thought that I would just complete all switch palaces either way. 50:25 - You are correct 54:45 - There is no point, other than to finally get the cape at the end of the game. Perhaps I will someday make a really optimized version, with the improvements you suggested.
the thing i hate about this hack is that after like 3 levels you cant save, so i’m here completing exit 2938 trying to find a save so i can finally rest, at some point i just gave up
@@superion6374 "Happy Nimono" by ThinkOneMoreTime, who also composed more songs featured in this hack. You can find it here: www.smwcentral.net/?p=section&a=details&id=7181
Great work, but I wish there were fewer unnecessary wall jumps and running back and forth. I get that TAS allows for some showboating, but it just made me nauseous after a while
Could you give some examples? I suppose you primarily mean the autoscrolling levels, which there are quite a few of in this hack. Would you prefer if mario stood still during the majority of these levels? I would like to understand your concern.
@Jba03 Not OC, but I find it hilarious and awesome when the TASer “gets bored during an autoscroll” and goes nuts doing tricks. It’s a TAS, and if you have the chance to stunt and show off, you should! It’d be too boring to have Mario stand still while waiting for the next move. TASing is art that requires good skill to do well, so the TASer should show off a bit, especially during downtimes like an autoscroll. I thought you did a fantastic job, and I throughly enjoyed the showboating. Keep it up!
*Music list*
Game - Music (smwcentral porter/author)
00:03 Mario & Luigi: Superstar Saga - Title Screen (CK Crash)
00:07 Suishou (Kil)
00:23 Overworld Jazz (Gamma V)
00:27 Yoshi Topsy-Turvy - Tale of the Spirit of Money (Moose)
01:18 Deep Dark Caves (Gamma V)
02:47 Boo is taking over! (ThinkOneMoreTime)
05:03 The green and the blue dragon (ThinkOneMoreTime)
06:17 Ardy Lightfoot - Lumberjack Forest (Gamma V)
06:20 Melodic Meadows (Red Chameleon)
07:18 Super Mario Land 2: 6 Golden Coins - Pumpkin Zone Map (FPI)
08:11 Rhythm of the Breezy Rocks (imamelia)
09:55 Now it begins (ThinkOneMoreTime)
11:12 Super Mario RPG: Legend of the Seven Stars - Barrel Volcano (sincx)
13:23 Mario & Luigi: Superstar Saga - Oho Oasis
13:25 Happy Womanly Beach (ThinkOneMoreTime)
14:44 Knuckles' Chaotix - Seascape (Pinci)
16:11 Donkey Kong Country - Fear Factory (HaruMKT / Izuna)
17:15 Super Paper Mario - Tilt Island (spigmike)
20:26 Luigi's Mansion: Dark Moon - Gloomy Manor (Sayuri)
21:31 Paper Mario - Koopa Village [Tropical Remix] (HarvettFox96 / GrandChaos9000)
23:49 Super Mario World 2: Yoshi's Island - Castle (Jimmy / Jimmy52905)
24:58 Mario & Luigi: Superstar Saga - Teehee Valley (Supertails)
25:02 Happy Nimono (ThinkOneMoreTime)
26:06 Super Paper Mario - Gap of Crag (S.N.N.)
31:37 Super Princess Peach - Giddy Skies (Maxodex)
34:53 Paper Mario - Dry Dry Outpost (Supertails)
36:52 Final Fantasy IV - Land of Dwarves (HaruMKT / Izuna)
39:12 Lost Cave (Masashi27)
39:15 Dirgefall 2.0 (S.N.N.)
41:44 Jazz Jackrabbit - Candion (worldpeace)
44:08 Siren (Alexander Brandon) - Repression (worldpeace)
45:37 New Super Mario Bros. Wii - Koopa Kid Castle (imamelia)
46:08 Super Mario Kart - Yoshi's Rank (Torchkas)
46:11 Ikachan - Mizuno (Pinci)
47:28 Trials of Mana - Powell (Sayuri)
49:11 Icy Paradise (Gamma V)
50:25 GoooO (ThinkOneMoreTime)
51:14 Mario Kart 64 - Frappe Snowland
52:23 Mario & Luigi: Superstar Saga - Bowser's Castle
54:49 Super Mario Galaxy - Gusty Garden Galaxy (HaruMKT / Izuna)
Switch palaces: Rock the piano (ThinkOneMoreTime)
Boss battles: Boss Bash (Gamma V)
Awesome TAS. Banzai has always fascinated me, it was so ahead of its time. I play kaizo:light hacks RTA, at some point I'd like to conquer this behemoth of a hack
Fantastic TAS of a great hack. Really well done!
Incredible! I wanted to TAS this some time ago but I stopped after the first world, Idr why. Really nice job though, this is a massive accomplishment!
Thanks, but it isn't a massive accomplishment.
@@Jba03 well I think it is :)
this has some real dope level design ngl 😎
Such a cool hack that stands the test of time. All the gimmicks are really well executed (even though some of them kind of make it hard for a TAS to do anything creative :P )
Always good to return to a video like this and just enjoy good ROMhacks. The quality of the product isn't lost within the TAS's shenanigans, either.
Finally got through the entire video :D
I loved the TAS and I'm also quite impressed by the tech of the hack. Maybe I just don't enough hacks, but it amazes me how far they are pushing this game.
I really enjoy watching your work and my poor amateurish eyes fail to notice any slip-ups (I'll keep looking for them tho :p)
Please keep it coming :)
The wild thing is that this hack is almost 6 years old. Truly a pioneer in the realm of "chocolate" Kaizo:Light hacks.
Finally, someone's TAS-ed the whole hack! Besides ingenious mechanics and generally robust execution, it has pleasant vanilla aesthetics and great music for that time. Some of it still holds up to this day, even several unsampled songs. The only major flaw is that it has many autoscrollers, a lot of them being long and dull. Minor, but there's a lot of unfairness in Penniless Mario, such as that tight Muncher jump.
The entire showcase here is really nice, but you could've 6/5-ed through tight gaps with solid ceiling and there's no input from 14:20 until touching the orb?
Thanks. I am not quite sure what you mean with "tight gaps". If you mean 1x1 tile passages, 6/5 would be slower, as you need to jump for it to be effective. 14:20 was intentional. Running would not be faster than 11 frames.
Yeah, I mean jumping in these 1x1 passages with solid ceiling.
@@Jba03 Running on the platform right before touching the orb isn't faster?
@@Emerald_Shell As for the first answer, I am not sure if it is faster. I tested it, and it seems to be slower. As for the second, running on the platform would not save much time.
Wow, this came unexpected and was a nice trip down memory lane. Thanks for making this TAS, always nice to see optimized movement through these levels!
6:08 Nice glitch showcase
6:50 Always nice to see non-standard ways of killing reznor
15:12 A use of the pause button! I'm happy now
18:52 I'm a bit disappointed that no reznor was spawned here... it looks possible (I guess the sprite slots didn't align?)
45:40 What's stopping you from smuggling a yoshi into this level, getting a feather from the green !-blocks and skipping 3/4 switch palaces?
50:25 Why are you keeping p-meter here? Seems like keeping 49 speed would be strictly faster :o
51:15 ldadBlu ldadBlu ldadBlu
54:45 What's the point of getting the cape here?
(Also, lol @ "Rerecords: Too Many")
Thanks!
18:52 - The P-switch sadly spawns in slot 7, so no reznor spawn is possible.
45:40 - I did not think about getting a feather from these blocks. As there is no cape in other place than the end level, and no switch palace corner sprite, I gave up on that idea and thought that I would just complete all switch palaces either way.
50:25 - You are correct
54:45 - There is no point, other than to finally get the cape at the end of the game.
Perhaps I will someday make a really optimized version, with the improvements you suggested.
These level designs are really cool
6:53 what did just happened?
I LOOOOVE this Hack. Love Love Love it.
Anyone know what song plays in Incorporeal Mansion (2:43)? TIA
You didn't complete the regular exit of the final castle. :-(
:(
I like how you can E A T the credits
The hack and the OST is fire
the thing i hate about this hack is that after like 3 levels you cant save, so i’m here completing exit 2938 trying to find a save so i can finally rest, at some point i just gave up
0:08 0:09 me gusta esta música Can someone tell me what is this song called?
GET OUT OF MY ROOM IM PLAYING MARIO
I tried this game once and I can’t even get past the first level why does this game have to be difficult
Anyone know the song at 31:37?
Super Princess Peach - Giddy Skies, I believe
@@Jba03This Kaizo
@@Jba03 how about the song at 25:03, do you know the name of it?
@@superion6374 "Happy Nimono" by ThinkOneMoreTime, who also composed more songs featured in this hack. You can find it here: www.smwcentral.net/?p=section&a=details&id=7181
holy shit a 57 minute tas. wow.
also if you could save 19 more frames that final time would be dank
Although I understand what you mean, one frame is rarely equal to ten milliseconds. :^
@@Jba03 I thought the snes runs at 60fps?
19 / 60 = 0.316
57:57.889 - 0.316 = 57:57.57
tfw I made a fool of myself making people think I made a 69 joke
I beat this, thank God for save states though.
Some of the features in this hack are first seen for me
I hoped to see the final battle against Bowser. But it nevet happened
F.L.U.D.D returns!
Great work, but I wish there were fewer unnecessary wall jumps and running back and forth. I get that TAS allows for some showboating, but it just made me nauseous after a while
Could you give some examples? I suppose you primarily mean the autoscrolling levels, which there are quite a few of in this hack. Would you prefer if mario stood still during the majority of these levels? I would like to understand your concern.
@Jba03 Not OC, but I find it hilarious and awesome when the TASer “gets bored during an autoscroll” and goes nuts doing tricks.
It’s a TAS, and if you have the chance to stunt and show off, you should! It’d be too boring to have Mario stand still while waiting for the next move.
TASing is art that requires good skill to do well, so the TASer should show off a bit, especially during downtimes like an autoscroll.
I thought you did a fantastic job, and I throughly enjoyed the showboating. Keep it up!
Playin this right now. Its impossible
la música es lo mejor
awesome
Nice
great
Mais um inscrito
Genius
Tu eres david
Me viene el chanfle
No es yuba
There just showing off at this point
idk man, TAS just sucks..