Someone on Reddit said this, but in terms if assault rifles: -Famas should be unchanged - FCAR needs the variability of the 3rd/4th bullet kick removed -AK should have range slightly reduced, but give the 36 round magazine back. This would give real pros/cons to each pick
AK does not need 36 rounds at all, it was silly it even had that many before. Even grandmas could get 1 guy with how much room for error there was cause of it. I haven't lost anything because of not having 4 extra bullets. It could lose another bullet or 2 and still be worth the pick. But FCAR should have more pros to it to make it viable in comparison, absolutely, but I don't know if recoil is the problem or solution.
No!! DO NOT TOUCH THE SPRAY PATTERNS! People spend a ton of time learning them and throwing their muscle memory off because some people cant handle the kick of the FCAR is just not fair.
@Kovacsg729 I mean no matter how much u practice the fcar recoil pattern that 3/4 bullet recoil doesn't go away. I understand where going at but as an fcar user myself who has 100+ hours on this one weapon this is a different case that should be adjusted.
Bow is so strong, but requires so much. I realised this when I was playing against ruby team in the final round and it just packs so much damage without any range penalty
Bow is strong for sure, but it has such a long time to kill compared to all the other guns. it loses in a gunfight every time if you both were to stand still. I think what they should do is increase full draw damage to 125 to be able to potentially 2 shot mediums, this still gives the bow a slower time to kill in gunfights, but what it does is reward players that can time their full draws, it takes skill to draw fully and have a high fire rate, if you let go too quick it wont 2 shot a medium, if you draw too long you may die, its a balance and i think it should be rewarded.
I think we should just go ahead and count charge and slam as it's own weapon for these lists. Over half of my deaths were to that stupid special last night
@RandomDude77780 id agree... if it were balanced correctly by forcing the heavy to run in a straight line. But its not and they can freely make 180 degree turns while charging AND force an AOE slam at the end of the charge..... such a mindless comment "DoDgE ThE aOe AtTaCK".
@@TorqueKMA straight line, you've got to be kidding. In a game about movement. Straight line? Allow lights to grapple only in a straight line and dash only forward. This is kinda dumb
93R does not do 28 DMG, it does 26 DMG, they stealth changed the patch notes. Which means it unfortunately cannot 3 burst mediums. Sniper buffs did not make it into the final patch.
I’ve been an avid 93R supporter since it came out and I’m super hyped that is feels actually viable now. It would be so cool if you did a guide for 93R now that it’s in the meta!
Model 1887 nerf is definitely major. Greatly improved the game overnight. The average match dramatically increased in variety. There's more Heavies now, for example. Before, the Model could 2-tap Mediums and 3-tap Heavies, raw! Now it takes 3 shots for Medium, 4 shots for Heavy, unless you add a quick melee in either case. The nerfs significantly raised its average TTK, and the extra shots required eats into its ammo economy, so that a single Model can't easily solo a squad anymore.
@lochnesserl8654 Its 351 damage exactly, you would have to land every single pellet from 3 entire spreads without missing and without any damage falloff. On average it will take 4 shots. So like you said, it would reward truly excellent aim, but 9/10 times its gonna take 4 shots with a Heavy returning fire on you.
flamethrower was my go to in light dominated lobbies but it received an indirect nerf now that it doesn't pull lights out of cloak or prevent them from re-cloaking while they are receiving burn ticks , it was a hard counter to cloaking but now that cloaking has been inexplicably buffed it is even more niche than it already was.
nah it was absolutely necessary. it is infuriating to be cloaked and then take a single tick of 5 damage from a gas canister or a single step into fire then you are decloaked and you are immediately headshoted by a revolver or some bullshit like that. it was awful you could not cloak at all meaning normally if you get hit with gas or fire it was a death sentence. now it feels good to play with cloak, you still do damage you just dont invalidate the specialization completely now just like the heavy shouldnt 1 shot lights with a rpg like it used to be
@@Greensmoke05If youve even touched light cloak, then youd know it absolutely is neccessary. Cloak is, probably, the worst utility light can possibly offer because of how short it lasted, how loud it was which would just give away your literal position, and how even a single tick of damage has just wasted half of your ability. If you really want to counter cloak, use gas grenades, incendiary grenades, mines, lockbolt, etc etc, stuff that actually requires braincells to use (rather then just spraying with the flamethrower). Stop asking to nerf an already bleeding class.
@@fxdefiancylight is by far the best class and easiest one to use I use them all and the light with evasive dodge is just far superior regardless of the weapon used, you’re so small and far too fast to be hit reliably before you kill your opponent For me it goes 1. light 2. medium 3. heavy Heavy is just far too slow and lacks any major range with his weapons in comparison to the others heavy needs a team in order to succeed while the others can do completely fine on their own
The r357 is my favorite gun and just got the pink tiger skin. I’ve been in and out a few seasons but was thinking about grinding hard to reach the final skin. But man! Idk if it’s the visual recoil changes or maybe a change in matchmaking? But gaming sessions have been rough so far. Feel like hitting my shots matter more than ever because my opponents are more accurate in their engagements. Going to grind it out anyways but if the visual recoil is what really is making a difference then this weapon is going to have a higher barrier of entry moving forward.
Pyke sucks after all the nerfs. The only thing the gun has going for it is the range. But generally most fights aren’t in that range. Revolver is a better pick then the Pyke.
Oof i just realized other people already asked for a guide, but a Dual Blades Guide would be amazing, especially since a lot more people are probably thinking about using it after the recent buffs!
ive been using revolver since season 1 and its probably one of the most satisfying and enjoyable weapons in the game. I love it so much that i have a whole montage on it lmao
KS-23 my beloved, also, barricade is generally better for jiggle peaking Its perfect how it is cuz I dont want the gun to be meta, it takes skill, and somewhat situational so im fine with where it is
I loved maining sledge. My teammate is one of the best sledge mains on console he gets 15k a round. Keeping range is a good counter but not always possible in closed off cashouts. But I will say stun gun completely counters it
@@cf9590 What is funny about that is most encounters happen in a destructable environment. A great sledge player will cut those angles going through walls and debris where the light and medium cannot and is stuck to traditional ways.
So there are some things i disagree with in your tierlist but finally someone acknowlegdes that throwing knives are strong simply by virtue of not having to reload. It can definitly get out-dueled by other weapons and lacks range but if you miss your shots against it you're cooked especially because it doesn't require that much skill to use them.
Kinda? It's a lot more punishing when it comes to missing a full burst. I have pretty average aim, and I can barely kill someone before needing to empty reload. That, or I'll have one burst left in the mag. The famas is good for consistent sustain damage. The 93r is good at sudden burst damage before running away. Now with this in mind, remember the 93r's recoil and visual recoil. You need some serious aim to kill at famas range with this thing. Personally, I think it's fine. I do play light and suck with the 93r, but I do like the sword and can relate to that feeling of your weapon being considered a low tier not worth it typa weapon. Let the 93r users have their fun.
The pike feels terrible to use almost always. that is why you never see it used most of the time. I would put that thing way lower, even if it "technically" has the capability to do crazy damage, you rarely see (even in high tier lobbies) someone talented enough to consistently hit those shots. I have yet to see someone get over 7k in cashout with it, just use the FAMAS.
i play with a custom reticle (dont tell emabrk) and sometimes its right on top of enemy yet the shot misses. I, in my personal opinion think its a problem with left to right recoil making the gun swing too much after you shoot
It was decent at the beginning of season 4 before they nerfed it into the ground. Not that many people were even using it before the nerf. But now? It may as well not be in the game. It’s a shame, because it could and should be good.
I've been running Flamethrower lately, with c4, incendiary mine, lockbolt and mesh and it shreds anyone who underestimates my setups, if they dont respect my space I'll clean the hell of out entire teams or leave them with less than 50 hp each so my team can clean up after with ease. the new mesh and lockbolt synergizes really well with it, you can insta detonate an incendiary mine on hit for doble fire DOT and turn small rooms into ovens while they're locked in and you stall with mesh, its great.
interesting setup, though id argue that charge&slam would do better for it, because if you feel like your losing a fight - then just place dome, its literally a stationary mesh shield. Also lights could dash away from lockbolt as far as I'm aware and you're just more likely to hit em with the slam...
@@iiint3r_steiii4r26 chasing people isnt my role, it's to control a point, how much lights can run away depends on where the lockbolt is setup, I've noticed that hitting the ceiling works better than hitting the floor and sometimes they're forced to stay inside the room, charge and slam will make me super vulnerable while mesh gives me a ton of stalling power. I've tried all specs and none gives me the results I get with Mesh, my goal is to control a big area, not getting every kill as I use this mostly on WT or Ranked. It doesnt always works because there's a ton of counterplay, but its a setup that relies on your team to follow up and when they do it works really well. Charge and slam sometimes messes up room setups as well as it destroys everything in its path which isn't something you always want while defending, while Mesh has no variables, it works as it should in every scenario and I can adapt to the scenarios where it's detrimental to me Mesh also gives me the option to set them on fire then mesh, then wait a second and restart the damage and mesh up again, or throw a mine and trigger it just to mesh up once more, you cannot do that with dome.
1 glitch in open space and ure done. Charge and ure done. Stun gun lh1 and ure done. Yeah, u're king of close quarters, but you can loose vaults and stuff
@@GeGeza I did mention it has counterplay, you could say the same about every single loadout out there, if you could have a set that was perfect and had no downsides everyone would be running that and the game would die. I try to avoid fighting in open spaces as much as possible, stun doesnt do much if they're already in the room with me as I'm normally surrounded by stuff I'll use to my advantage, I won't win every engage but that's fine since that's not what I'm trying to do anyway. My setup relies on my team backing me up, if you're trying to do everything on your own on a team game you may struggle a lot more imo. I'm playing heavy, we will always get countered by certain loadouts no matter what we run.
Regarding flamethrower being placed so low, I'd argue that it's an top A (if not S) tier weapon just because its a skill crutch. As a person who has been playing this weapon since beta up to season 5 (SHAK my new fav weapon) I can tell that all you have to do is to look in the enemy general direction and press R2/RMB, THATS IT!!! I don't think that there's a weapon in the finals, that requires less player effort when used, because unless you fight 2 people at a time, you will either win an encounter (bc of HP advantage over light/medium and strafing against heavies) or, in the worst case scenario, trade (you die to the opponents with the opponent dying 2 seconds later due to the damage over time). On top of that it gets rid of gas and goo. Yes it has no range whatsoever, sure, but imagine how broken it’d be if it did. So in the end we get a weapon that requires literally 2 brain cells of a player's brain capacity to use, forgives every mistake + gets rid of gas and goo with one second of spray + you can always make up for the lack of range with charge&slam or winch claw. So having said all this, please, give it another shot, maybe play World tour as M M H team with defibs and healbeams and you'll see this weapon shine.
I disagree, it doesn't require aim skill but it does require tactical braincells precisely bc it has no range and much of its damage potential is damage over time, so you have to be very smart and strategic with how you play. And the weapon itself may not need much smarts to operate, but you will need to use your gadgets and specialization and environment to gap close and protect yourself from shooters out of reach, so actual use is much more complicated than point and shoot.
People don't know how good the hammer is combined with the Goo gun. You can "stun" enemies when you hit a goo at their feet, making it easy to hit a charged attack with the hammer
Nice tier list, but i'm confused about the SR-84 buff you mentioned... In the patch notes of S5 there's no mention of a buff for the gun anywhere, you mention its ADS feels a lot faster but after doing a quick video comparison the ADS speeds in S4 and S5 seem pretty much if not exactly the same, are you sure it was actually changed at all this season? I heard it was insane in the preview event but im pretty sure none of those changes made it to the main game...
@anti-tryhard Thanks brother glad you liked it! I had some time playing in the beta where the buff was definitely innacted, which made a huge difference. To be completely honest, I haven't had a ton of time in live to use it yet, so it could be placebo. Either way, the buff should be coming or might already be here so I decided to factor that in
@@CalmZinCombo woah, hope you're right and it does make it to the main game (although i do think 2 shotting a medium without headshots might be a little much) i'd love to see it. thanks for taking the time to respond :)
@anti-tryhard of course! If they wanted to 2 body medium, I could see a rate of fire decrease for more damage but people would probably get salty about that lol
@@CalmZinCombo Yeahh you're right, personally i'm more a fan of an even higher headshot multiplier, so you still have to hit 3 bodyshots to kill a Medium but if you're stilled and land a headshot (which is harder than it used to be because of the bullet travel time) then one-shotting a Medium seems pretty fair to me.
Sup. Flamethrower main here. First of all. You can shield juggle now again so pretty much everything except close range is a joke against it. If you run dome shield you can juggle around that and with barricade you can stop spear and hammer heavies so you can get distance since the flamethrower range is longer than both spear and hammer range so you can deal with those 2. And rpg is great for lights that you flamed up for a bit less then a second so you insta kill them when they run.
ive seen people complaining about the build variety this season and i dont have a clue what theyre talking about, removing the visual recoil did tons to help and all the medium weapons are in a much better place. the model is still the goat, but all the rifles feel pretty good now, the revolver with godly hipfire has a niche, even the dual blades are kind of decent. also ks23 is my baby and the only thing it might need is more consistent destruction - i never know whether a certain wall or piece of debris is gonna need 2, 3, or 4 shots. i know its meant to be 3 in general but some floors will seemingly arbitrarily require an additional shot. otherwise its an awesome weapon, punishing but really strong if you land your shots. most satisfying gun in the game tbh. ill never forget when i sniped a light stealing the cashout through the gap of a tiny barrier half way across the map. bless you scaled down grenade projectile.
What I would personally change, working within the bonds of just S to C like you have: LH1 to S (imo, this is just he best Light weapon in the game, you just have to land your headshots, and with the sights and Visual Recoil nerfs have made that really easy. Its TTKs are insane) PIKE to B or even C (if you check the TTKs, even with Headshots, it sucks. The only time it out performs the other rifles is at 40+ meters, which often cannot force on most cashouts. The Revolver is often just better imo) Deagles to S (I still don't get why people sleep on this thing. If you get headshots, you kill people so fast it is insane, and then range is pretty good if you pace your shots. By far my favorite weapon in the game rn) KS-23 to B (This thing still doesn't kill quick enough, and I don't know how you could justify bringing it over the SA1216/Shak-50/Deagles. Seems to only work in a coordinated team setting.) V9S to A (TTK comparisons to the M11, it is similar if not better against other Lights or Heavies, plus the fastest reload in the game is nice) Recurve Bow to A (If you don't use this thing as a sniper, just mid to close range rush down weapon like the Throwing Knives, this thing kills people so fast. You don't need to do full charge shots, just last Headshots as much as possible and utilize good movement. Insanely slept on imo, wish I was better with it. Swap the Dual Blades and Riot Shield (I still don't get why you would bring the blades over the shield. The later fully negates damage and can be used at all times compared to the reflect, and it just kills much faster when you do get close range when you mix in melees without resetting the combo)
I unironically love using m26 matter against light using sh1900. Once you dash away, their one shot potential is completely nullified. The rest is just clean up work, keep peppering them when they reload, 2 well placed shots or 3 shots are enough. You are right when you said it struggles against a heavy though, and i do occasionally find myself getting one shotted in the face by aforementioned light. Also putting the xp-54 in a tier but putting v9s in the b tier is blasphemy.
My only weapon nerf would be the audio on the Shak-50. If there’s multiple heavies running this in a lobby it drowns out the other audio a lot of times. Also would be cool if you make a crutch weapon tear list, the m11 would def be at the top of that list too. Proud SH1900 assassinator here NO cxl reload. High risk high reward baby😂
In the firing range the cerberus didnt one shot a heavy, but did allow for a 3shot-quick melee combo. Are the damages there wrong? Is it not counting the burn?
Also sledge hammer and charge and slam is a really bad combo, if you're in charge and slam range why would you use sledge hammer? Their effective ranges line up and give you no options at long range.
I think bow is at least low A tier when combined with dash. The big strength is while dashing between shots you get all the time you need to line up a headshot. once you get that lights are already dead, and mediums only take a quick shot that is charged for .1 seconds to finish. Then on top of that you get the range and projectile speed advantage over throwing knifes. When I tested it in the range the ttk for the combos for the throwing knifes and the bow are extremely close.
I think the bow deserves to be higher. The amount of damage that it can output at pretty much any range with no reload is crazy in the hands of a skilled player. Maybe in comparison to throwing knives and sniper it's weaker but I wouldn't say it's C tier in the grand scheme of the weapons personally.
Anyone else a tiny bit confused about not putting anything in D tier? I'm curious what the point of a tier list is if almost 50% of the guns are in A tier and nothing is D or F. I don't mean to throw too much shade I think that the opinions you gave about most of the weapons were really accurate.
Hey Combo, sorry I was spamming invites earlier (ShadyGranny)! I meant to invite you to my club, not send you three invites to my party. Hope we can play some time. Also, great video. I agree with every pick, which is generally uncommon.
Valid take, dagger like most melee weapons are highly dependent on both your opponents and the map. In a 1v1 I would take a sword, unless I was absolutely nasty at backstab flicks
if we are talking about overall ranking I dont think model is S, but solid A. U really need demat for it almost locking the 2 together so there is not much versatality for the loadout. most other weapons allow players to be more creative with all the gadgets. Also if you miss 1 shot in an intense fight, u will lose half your health. Its not as forgiving as most other weapons.
I liked your video and the commentations and comparisons between guns and their states throughout the seasons. however as a riot shield main i feel a bit offended although i find some points true. What am i gonna use now ;-;
reddit would rage if you mention m11 s tier lol. In my opinion it makes all the other light weapon classes a bit lame when you can do 90% of all of it with an m11 and zero skill. Not dumb enough? how about an invis buff...smh. There are arguably better weapons, but the m11 is too easy to use in any scenario.
195 for full buckshot. It is absolutely S tier. SH1900 wasn't changed through season 4, but at launch season 4 it was buffed, but I think I may be wrong
I am a certified Cerberus hater. and why is that? because i love the gun, it looks awesome and feels even better, embark simply made the cerberus goated with the sauce. but sadly it cant hit shit, to the point i unironically feel i would do better with a kolibri from bf1 unironically. as it is now. its extremely redundant. a shotgun with a small ammo capacity, that only works at kissing distance. that rewards you with a small DOT, if you hit most of your pellets (you will not)... but then again when you shoot people this close normally the shot itself will deal damage to kill so whats even the point of burning? here's how personally i would fix the gun: 1. spread: the pellet spread on this gun is comical, you will shoot someone 10 meters away for a whooping 5 damage as the middle pellet hits where you aimed and the other 11 hit everything else in the map. and thats because the gun always shoots the pellets in a star shape. I appreciate games where the shotguns always shoots in a fixated pattern but this is not it, the pattern shape needs a reduction on its size, and the spread greatly reduced. its a gun, it needs to kill, not make pretty star paintings on the walls. 2. burn damage: burn is extremely inconsistent, sometimes you get none, and sometimes you get it but you dont know how much damage it will do, happened more than once where i died trusting the burn would kill someone and it didnt. my solution is, make burn do a fixated amount of damage, if even 1 pellet hits it will do 40 burn damage always, but additional shots will not stack with the burn effect. maybe they can extend the duration for some more damage if its still not enough. 3. utility: it feels awful to use as a fire tool. it should light up gas with a single shot and light up all goo regardless of who threw it with 1 or at most 2 shots. please embark, fix the Cerberus and my life is yours!!!!!!!!!! (+ a little counterplay. fire is completely turned off if you or the target hit is inside smoke)
I think a valid point to bring up is: How does the Cerberus tie into the rest of the mediums kit? SH1900 works on Light for a couple of reasons (let's ignore higher damage and lower reload time): Light has multiple on-demand horizontal gap-closers as well as invisibility, smokes paired with thermal sight, higher movement speed and smaller frame, making them harder to hit in close combat. What does Medium have? Demat. Demat is the only reliable on-demand item that compliments the Cerberus. Bounce pad and zip-line can help once every ~40 seconds, but that's it. How is Medium supposed to compete within range of Charge'n'Slam, Sledge, Spear, Sword, SH1900? The ONLY thing keeping Cerberus afloat at all is the ability to semi-reliably one-tap flanking lights.
The shak is the best weapon on heavy. The recoil patterns on the heavy weapons are garbage. The shak hits like a truck and is very easy to control. It feels amazing.
Dual blades above my beloved riot shield?? I feel sick. In a one on one between riot and blades, riot out ttk's with the one two combo. For that reason alone and many others.. riot > blades
I assume you just don’t want to be hard on it because it’s new, but the Cerberus is one of the two worst weapons in the game now along with the heavy GL, and they should both be in D tier. Currently there’s absolutely no reason to use the Cerberus unless just for fun, because you should just use the model instead obviously. And for the GL, if you can’t even wreak havoc in power shift with that thing unless you get direct hits or bounce it off the tiny lip wall, then there’s no reason to ever use it. Don’t be afraid to rag on weapons that suck as is, how else will they get desperately needed buffs? Also the riot shield should be right next to the dual blades because they’re almost the exact same thing, and they just diverge a little in their specifics strengths over the other
SH1900 is soooooo good! I typically run evasive dash with it but I may start running cloak again. Also, LH1? With the visual recoil change? Ugh! My god! I've been consistently getting 22-26 kills a game playing cash out/bank it.
Everyone complaining about cloak. Sure it’s good but in the typical dudes hands it’s pretty much the same as it was since they are gonna be sprinting around thier cloak is gonna run out just as fast. If you’re getting outplayed by a cloak that’s genuinely fair he’s just using his brain and outplaying you. Stop making embark nerf everything damnit
Plz don't I hate those things. Zero skill annoying af no counter doesn't add anything to the game imo. People spamming fb just makes the game so aggravating.
Note for the sniper, it is hitscan up to 40 meters it’s like the guns from Halo where it’s hitscan but only to a certain range
That makes total sense, more of a reason to get good at quickscoping lol
EY ITS STRIDER
Strider please make The Finals videos, i love PF but id love some The Finals videos 🙏
bro pf is dead, switch to the finals
What's hit scanning?
Someone on Reddit said this, but in terms if assault rifles:
-Famas should be unchanged
- FCAR needs the variability of the 3rd/4th bullet kick removed
-AK should have range slightly reduced, but give the 36 round magazine back.
This would give real pros/cons to each pick
These are the exact changes I would like to see too
AK does not need 36 rounds at all, it was silly it even had that many before. Even grandmas could get 1 guy with how much room for error there was cause of it. I haven't lost anything because of not having 4 extra bullets. It could lose another bullet or 2 and still be worth the pick. But FCAR should have more pros to it to make it viable in comparison, absolutely, but I don't know if recoil is the problem or solution.
No!! DO NOT TOUCH THE SPRAY PATTERNS! People spend a ton of time learning them and throwing their muscle memory off because some people cant handle the kick of the FCAR is just not fair.
@Kovacsg729 I mean no matter how much u practice the fcar recoil pattern that 3/4 bullet recoil doesn't go away. I understand where going at but as an fcar user myself who has 100+ hours on this one weapon this is a different case that should be adjusted.
Love this, gives each an identity
Bow is so strong, but requires so much. I realised this when I was playing against ruby team in the final round and it just packs so much damage without any range penalty
Bow is strong for sure, but it has such a long time to kill compared to all the other guns. it loses in a gunfight every time if you both were to stand still.
I think what they should do is increase full draw damage to 125 to be able to potentially 2 shot mediums, this still gives the bow a slower time to kill in gunfights, but what it does is reward players that can time their full draws, it takes skill to draw fully and have a high fire rate, if you let go too quick it wont 2 shot a medium, if you draw too long you may die, its a balance and i think it should be rewarded.
@@puffallo1935no light users are cancer yall remind me of little coke heads
I think we should just go ahead and count charge and slam as it's own weapon for these lists. Over half of my deaths were to that stupid special last night
Skill issue, try stepping aside next time, it's easy to counter
@RandomDude77780 id agree... if it were balanced correctly by forcing the heavy to run in a straight line. But its not and they can freely make 180 degree turns while charging AND force an AOE slam at the end of the charge..... such a mindless comment "DoDgE ThE aOe AtTaCK".
@@TorqueKMA straight line, you've got to be kidding. In a game about movement. Straight line? Allow lights to grapple only in a straight line and dash only forward. This is kinda dumb
@RandomDude77780 ... if charge and slam were ONLY about movement sure. Grapple and dash don't simultaneously delete half to 90% of a health bar.
@@TorqueKMAkinda a skill issue lol
Half of the reason why the 93r is so good now is cause of that visual recoil change
93R does not do 28 DMG, it does 26 DMG, they stealth changed the patch notes.
Which means it unfortunately cannot 3 burst mediums.
Sniper buffs did not make it into the final patch.
Bro Istg that intro is so wholesome 😮💨😭
@@Mawqert
I’ve been an avid 93R supporter since it came out and I’m super hyped that is feels actually viable now. It would be so cool if you did a guide for 93R now that it’s in the meta!
Model 1887 nerf is definitely major. Greatly improved the game overnight. The average match dramatically increased in variety. There's more Heavies now, for example.
Before, the Model could 2-tap Mediums and 3-tap Heavies, raw! Now it takes 3 shots for Medium, 4 shots for Heavy, unless you add a quick melee in either case.
The nerfs significantly raised its average TTK, and the extra shots required eats into its ammo economy, so that a single Model can't easily solo a squad anymore.
Model can still 3 tap Heavy if you hit all your pellets, still a good change that rewards excellent aim
@lochnesserl8654 Its 351 damage exactly, you would have to land every single pellet from 3 entire spreads without missing and without any damage falloff. On average it will take 4 shots.
So like you said, it would reward truly excellent aim, but 9/10 times its gonna take 4 shots with a Heavy returning fire on you.
Wrong. I still shit on heavies
flamethrower was my go to in light dominated lobbies but it received an indirect nerf now that it doesn't pull lights out of cloak or prevent them from re-cloaking while they are receiving burn ticks , it was a hard counter to cloaking but now that cloaking has been inexplicably buffed it is even more niche than it already was.
This. Lights are a menace
Run lock bolt against them. If they get hit by it you can see a cloaked light and they can’t escape.
nah it was absolutely necessary. it is infuriating to be cloaked and then take a single tick of 5 damage from a gas canister or a single step into fire then you are decloaked and you are immediately headshoted by a revolver or some bullshit like that. it was awful you could not cloak at all meaning normally if you get hit with gas or fire it was a death sentence. now it feels good to play with cloak, you still do damage you just dont invalidate the specialization completely now just like the heavy shouldnt 1 shot lights with a rpg like it used to be
@@Greensmoke05If youve even touched light cloak, then youd know it absolutely is neccessary. Cloak is, probably, the worst utility light can possibly offer because of how short it lasted, how loud it was which would just give away your literal position, and how even a single tick of damage has just wasted half of your ability. If you really want to counter cloak, use gas grenades, incendiary grenades, mines, lockbolt, etc etc, stuff that actually requires braincells to use (rather then just spraying with the flamethrower). Stop asking to nerf an already bleeding class.
@@fxdefiancylight is by far the best class and easiest one to use I use them all and the light with evasive dodge is just far superior regardless of the weapon used, you’re so small and far too fast to be hit reliably before you kill your opponent
For me it goes
1. light
2. medium
3. heavy
Heavy is just far too slow and lacks any major range with his weapons in comparison to the others heavy needs a team in order to succeed while the others can do completely fine on their own
The r357 is my favorite gun and just got the pink tiger skin. I’ve been in and out a few seasons but was thinking about grinding hard to reach the final skin. But man! Idk if it’s the visual recoil changes or maybe a change in matchmaking? But gaming sessions have been rough so far. Feel like hitting my shots matter more than ever because my opponents are more accurate in their engagements. Going to grind it out anyways but if the visual recoil is what really is making a difference then this weapon is going to have a higher barrier of entry moving forward.
Putting sniper, pike, ks and revolver above m60, m26 and v9s is a crazy take
Crazy? I was crazy once....
@@CalmZinCombomost people aren’t even running model in ranked anymore, its all famas and fcar lmao
@Chips__ I've noticed that as well, which is weird because other than the buffs to other weapons, the model wasn't directly changed yet in season 5
Pyke sucks after all the nerfs. The only thing the gun has going for it is the range. But generally most fights aren’t in that range. Revolver is a better pick then the Pyke.
Sniper is just a dumb good shotgun that also snipes. I'm almost surprised it didn't still get an S tier
Lh1 not in s is wild
Charge n slam isnt mentioned cuz it would break the tier list 😎
Damn right 💥💥💥💥
Oof i just realized other people already asked for a guide, but a Dual Blades Guide would be amazing, especially since a lot more people are probably thinking about using it after the recent buffs!
ive been using revolver since season 1 and its probably one of the most satisfying and enjoyable weapons in the game. I love it so much that i have a whole montage on it lmao
KS-23 my beloved, also, barricade is generally better for jiggle peaking
Its perfect how it is cuz I dont want the gun to be meta, it takes skill, and somewhat situational so im fine with where it is
It's so satisfying!! When the server is running smooth it can be a monster!
Sledge is S tier right now. If we are talking Cashout only. It changes the whole game if you are against a Sledge.
100% Sledge is super nasty rn. I was on the fence for the ranking, but I totally can see an argument for S Tier
Distance is the only counter to sledge.. hard to deal with as a medium and light melee player
The invisibility buffs is awesome I think embark is tryin to pull ppl away from dash and grapple light players
I loved maining sledge. My teammate is one of the best sledge mains on console he gets 15k a round. Keeping range is a good counter but not always possible in closed off cashouts. But I will say stun gun completely counters it
@@cf9590 What is funny about that is most encounters happen in a destructable environment. A great sledge player will cut those angles going through walls and debris where the light and medium cannot and is stuck to traditional ways.
So there are some things i disagree with in your tierlist but finally someone acknowlegdes that throwing knives are strong simply by virtue of not having to reload.
It can definitly get out-dueled by other weapons and lacks range but if you miss your shots against it you're cooked especially because it doesn't require that much skill to use them.
@_novabot_5264 everybody acknowledges that the good thing is you can’t reload since that’s the entire point of the weapon
Doesn’t require any u mean
93r absolutely should NOT have extended range like this. It's basically the Famas
🤫
Lights are supposed to have the best weapons.. *As someone who barely plays light
Kinda? It's a lot more punishing when it comes to missing a full burst. I have pretty average aim, and I can barely kill someone before needing to empty reload. That, or I'll have one burst left in the mag. The famas is good for consistent sustain damage. The 93r is good at sudden burst damage before running away. Now with this in mind, remember the 93r's recoil and visual recoil. You need some serious aim to kill at famas range with this thing. Personally, I think it's fine. I do play light and suck with the 93r, but I do like the sword and can relate to that feeling of your weapon being considered a low tier not worth it typa weapon. Let the 93r users have their fun.
@@user-ne9sd4ow1onope
The meta seems very healthy! As an FCAR and now Shak player.
Not really lol it’s still a close range shotgun meta
@@LonelyHollowssStill very healthy though embark actually balances well unlike other companies
Loving SH with the invis cloak, I don't sit in the corner though, I'm using it to reposition during every reload. Feels great 👍
The pike feels terrible to use almost always. that is why you never see it used most of the time.
I would put that thing way lower, even if it "technically" has the capability to do crazy damage, you rarely see (even in high tier lobbies) someone talented enough to consistently hit those shots. I have yet to see someone get over 7k in cashout with it, just use the FAMAS.
Too much lag to use it. So inconsistent. I can hit more shots with KS23 😅
i play with a custom reticle (dont tell emabrk) and sometimes its right on top of enemy yet the shot misses. I, in my personal opinion think its a problem with left to right recoil making the gun swing too much after you shoot
Facts. I think it would be more competitive with a red dot and a VERY slight fire rate buff
It was decent at the beginning of season 4 before they nerfed it into the ground. Not that many people were even using it before the nerf. But now? It may as well not be in the game. It’s a shame, because it could and should be good.
@@OakSapRising Yeah, I liked it a lot pre-nerf. But now it just doesnt ever feel worth the slot
I've been running Flamethrower lately, with c4, incendiary mine, lockbolt and mesh and it shreds anyone who underestimates my setups, if they dont respect my space I'll clean the hell of out entire teams or leave them with less than 50 hp each so my team can clean up after with ease.
the new mesh and lockbolt synergizes really well with it, you can insta detonate an incendiary mine on hit for doble fire DOT and turn small rooms into ovens while they're locked in and you stall with mesh, its great.
interesting setup, though id argue that charge&slam would do better for it, because if you feel like your losing a fight - then just place dome, its literally a stationary mesh shield. Also lights could dash away from lockbolt as far as I'm aware and you're just more likely to hit em with the slam...
@@iiint3r_steiii4r26 chasing people isnt my role, it's to control a point, how much lights can run away depends on where the lockbolt is setup, I've noticed that hitting the ceiling works better than hitting the floor and sometimes they're forced to stay inside the room, charge and slam will make me super vulnerable while mesh gives me a ton of stalling power.
I've tried all specs and none gives me the results I get with Mesh, my goal is to control a big area, not getting every kill as I use this mostly on WT or Ranked.
It doesnt always works because there's a ton of counterplay, but its a setup that relies on your team to follow up and when they do it works really well.
Charge and slam sometimes messes up room setups as well as it destroys everything in its path which isn't something you always want while defending, while Mesh has no variables, it works as it should in every scenario and I can adapt to the scenarios where it's detrimental to me
Mesh also gives me the option to set them on fire then mesh, then wait a second and restart the damage and mesh up again, or throw a mine and trigger it just to mesh up once more, you cannot do that with dome.
1 glitch in open space and ure done. Charge and ure done. Stun gun lh1 and ure done. Yeah, u're king of close quarters, but you can loose vaults and stuff
@@GeGeza I did mention it has counterplay, you could say the same about every single loadout out there, if you could have a set that was perfect and had no downsides everyone would be running that and the game would die.
I try to avoid fighting in open spaces as much as possible, stun doesnt do much if they're already in the room with me as I'm normally surrounded by stuff I'll use to my advantage, I won't win every engage but that's fine since that's not what I'm trying to do anyway.
My setup relies on my team backing me up, if you're trying to do everything on your own on a team game you may struggle a lot more imo.
I'm playing heavy, we will always get countered by certain loadouts no matter what we run.
i mean its a flame thrower. controlling space is kinda the whole point of the weapon
I’ve been destroyed kids with dual swords
The recent buff is spicy Das for sure
Dual swords is fun tho now, takes some skill and the deflect kills are fun as hell too!!
its completely unviable in higher levels of ranked haha..
Now that you can toggle mesh you can counter heavy’s with flamethrower and just walk closer
A new famas guide would be awesome. Thanks for the effort you put into these videos.
Regarding flamethrower being placed so low, I'd argue that it's an top A (if not S) tier weapon just because its a skill crutch. As a person who has been playing this weapon since beta up to season 5 (SHAK my new fav weapon) I can tell that all you have to do is to look in the enemy general direction and press R2/RMB, THATS IT!!! I don't think that there's a weapon in the finals, that requires less player effort when used, because unless you fight 2 people at a time, you will either win an encounter (bc of HP advantage over light/medium and strafing against heavies) or, in the worst case scenario, trade (you die to the opponents with the opponent dying 2 seconds later due to the damage over time). On top of that it gets rid of gas and goo. Yes it has no range whatsoever, sure, but imagine how broken it’d be if it did. So in the end we get a weapon that requires literally 2 brain cells of a player's brain capacity to use, forgives every mistake + gets rid of gas and goo with one second of spray + you can always make up for the lack of range with charge&slam or winch claw. So having said all this, please, give it another shot, maybe play World tour as M M H team with defibs and healbeams and you'll see this weapon shine.
I disagree, it doesn't require aim skill but it does require tactical braincells precisely bc it has no range and much of its damage potential is damage over time, so you have to be very smart and strategic with how you play. And the weapon itself may not need much smarts to operate, but you will need to use your gadgets and specialization and environment to gap close and protect yourself from shooters out of reach, so actual use is much more complicated than point and shoot.
My go to is
Grap them. Roast them a little. Place a barriers. Fight around it. Burn damage does the rest
It's the best gun for defending cashouts but for most other situations it lacks range
Mate, that mario sunshine delphino song is just so perfect, lovely childhood memories :')
I audibly gasped when you put the 93r in D tier for a sec😭😭😭
I loved that "psyche".
Well said about the Shak! Dev team did a fantastic job!
I had a WT tourney and made it to finals against 2 riotshields and dual blades. DUDE. They were HUNTING us. Was absolutely miserable.
People don't know how good the hammer is combined with the Goo gun. You can "stun" enemies when you hit a goo at their feet, making it easy to hit a charged attack with the hammer
The only thing I'd say is out of place is the V95. That pistol I think is an S rank weapon.
The 93r may have got a big buff but being a light main myself I can say that it belongs in b or c, s is kinda crazy.
True, it can't compete at even mid range
@@dcgaming7897it does wtf
Nice tier list, but i'm confused about the SR-84 buff you mentioned...
In the patch notes of S5 there's no mention of a buff for the gun anywhere, you mention its ADS feels a lot faster but after doing a quick video comparison the ADS speeds in S4 and S5 seem pretty much if not exactly the same, are you sure it was actually changed at all this season? I heard it was insane in the preview event but im pretty sure none of those changes made it to the main game...
@anti-tryhard Thanks brother glad you liked it! I had some time playing in the beta where the buff was definitely innacted, which made a huge difference. To be completely honest, I haven't had a ton of time in live to use it yet, so it could be placebo. Either way, the buff should be coming or might already be here so I decided to factor that in
@@CalmZinCombo woah, hope you're right and it does make it to the main game (although i do think 2 shotting a medium without headshots might be a little much) i'd love to see it. thanks for taking the time to respond :)
@anti-tryhard of course! If they wanted to 2 body medium, I could see a rate of fire decrease for more damage but people would probably get salty about that lol
@@CalmZinCombo Yeahh you're right, personally i'm more a fan of an even higher headshot multiplier, so you still have to hit 3 bodyshots to kill a Medium but if you're stilled and land a headshot (which is harder than it used to be because of the bullet travel time) then one-shotting a Medium seems pretty fair to me.
hot take: the M26 should have the fire rate and damage swapped with the 1887, keeping the spread patterns and falloff distance
this is a hot take for a reason this is an absolutely terrible idea
sniper buff from the playtest didn't make it to live so i don't think it should be in A
Sup. Flamethrower main here. First of all. You can shield juggle now again so pretty much everything except close range is a joke against it. If you run dome shield you can juggle around that and with barricade you can stop spear and hammer heavies so you can get distance since the flamethrower range is longer than both spear and hammer range so you can deal with those 2. And rpg is great for lights that you flamed up for a bit less then a second so you insta kill them when they run.
Double barrel and m11 being above famas is crazy ngl
Request: Please make a video on flashbangs, they are highly underrated and I couldn't find any video on youtube
"I think every single weapon in this game is usable."
Go tell that to The Finals subreddit lmfao I completely agree
@@Jett_Wave lmao based comment
I feel like every weapon has the potential to be really strong in comp, but a lot of weapons are only viable if you really know how to use it.
ive seen people complaining about the build variety this season and i dont have a clue what theyre talking about, removing the visual recoil did tons to help and all the medium weapons are in a much better place. the model is still the goat, but all the rifles feel pretty good now, the revolver with godly hipfire has a niche, even the dual blades are kind of decent.
also ks23 is my baby and the only thing it might need is more consistent destruction - i never know whether a certain wall or piece of debris is gonna need 2, 3, or 4 shots. i know its meant to be 3 in general but some floors will seemingly arbitrarily require an additional shot. otherwise its an awesome weapon, punishing but really strong if you land your shots. most satisfying gun in the game tbh. ill never forget when i sniped a light stealing the cashout through the gap of a tiny barrier half way across the map. bless you scaled down grenade projectile.
What I would personally change, working within the bonds of just S to C like you have:
LH1 to S (imo, this is just he best Light weapon in the game, you just have to land your headshots, and with the sights and Visual Recoil nerfs have made that really easy. Its TTKs are insane)
PIKE to B or even C (if you check the TTKs, even with Headshots, it sucks. The only time it out performs the other rifles is at 40+ meters, which often cannot force on most cashouts. The Revolver is often just better imo)
Deagles to S (I still don't get why people sleep on this thing. If you get headshots, you kill people so fast it is insane, and then range is pretty good if you pace your shots. By far my favorite weapon in the game rn)
KS-23 to B (This thing still doesn't kill quick enough, and I don't know how you could justify bringing it over the SA1216/Shak-50/Deagles. Seems to only work in a coordinated team setting.)
V9S to A (TTK comparisons to the M11, it is similar if not better against other Lights or Heavies, plus the fastest reload in the game is nice)
Recurve Bow to A (If you don't use this thing as a sniper, just mid to close range rush down weapon like the Throwing Knives, this thing kills people so fast. You don't need to do full charge shots, just last Headshots as much as possible and utilize good movement. Insanely slept on imo, wish I was better with it.
Swap the Dual Blades and Riot Shield (I still don't get why you would bring the blades over the shield. The later fully negates damage and can be used at all times compared to the reflect, and it just kills much faster when you do get close range when you mix in melees without resetting the combo)
Is there a reason to why the Cerberus only sets people on fire sometimes? Is there a certain number of pellets you need to land? Or is it bugged?
I unironically love using m26 matter against light using sh1900. Once you dash away, their one shot potential is completely nullified. The rest is just clean up work, keep peppering them when they reload, 2 well placed shots or 3 shots are enough. You are right when you said it struggles against a heavy though, and i do occasionally find myself getting one shotted in the face by aforementioned light.
Also putting the xp-54 in a tier but putting v9s in the b tier is blasphemy.
I'm an m11 main but I will die on the hill that the matter is amazing, i know the SH can pump harder dps but I love the matter.
My only weapon nerf would be the audio on the Shak-50. If there’s multiple heavies running this in a lobby it drowns out the other audio a lot of times. Also would be cool if you make a crutch weapon tear list, the m11 would def be at the top of that list too. Proud SH1900 assassinator here NO cxl reload. High risk high reward baby😂
Correct me if I'm wrong, but I believe sniper rifle is hitscan first 40m, and then it becomes projectile with ballistics
In the firing range the cerberus didnt one shot a heavy, but did allow for a 3shot-quick melee combo. Are the damages there wrong? Is it not counting the burn?
You can't burn dummies so in a real match 3 shots will do it
Beat me to it :)
@@CalmZinCombo lol
Also sledge hammer and charge and slam is a really bad combo, if you're in charge and slam range why would you use sledge hammer? Their effective ranges line up and give you no options at long range.
I think bow is at least low A tier when combined with dash. The big strength is while dashing between shots you get all the time you need to line up a headshot. once you get that lights are already dead, and mediums only take a quick shot that is charged for .1 seconds to finish. Then on top of that you get the range and projectile speed advantage over throwing knifes. When I tested it in the range the ttk for the combos for the throwing knifes and the bow are extremely close.
I think the bow deserves to be higher. The amount of damage that it can output at pretty much any range with no reload is crazy in the hands of a skilled player. Maybe in comparison to throwing knives and sniper it's weaker but I wouldn't say it's C tier in the grand scheme of the weapons personally.
Dual blade guide? I am good with the riot shield and I'm having a hard time finding equivalent or more value out of the dual blades
Anyone else a tiny bit confused about not putting anything in D tier? I'm curious what the point of a tier list is if almost 50% of the guns are in A tier and nothing is D or F.
I don't mean to throw too much shade I think that the opinions you gave about most of the weapons were really accurate.
Hey Combo, sorry I was spamming invites earlier (ShadyGranny)! I meant to invite you to my club, not send you three invites to my party. Hope we can play some time. Also, great video. I agree with every pick, which is generally uncommon.
Tbf dagger belongs with bow in C tier, sword is much easier to use and less situational, so you come out as the winner in more duels.
Valid take, dagger like most melee weapons are highly dependent on both your opponents and the map. In a 1v1 I would take a sword, unless I was absolutely nasty at backstab flicks
if we are talking about overall ranking I dont think model is S, but solid A. U really need demat for it almost locking the 2 together so there is not much versatality for the loadout. most other weapons allow players to be more creative with all the gadgets. Also if you miss 1 shot in an intense fight, u will lose half your health. Its not as forgiving as most other weapons.
And there is a bit too many S for light players
SR84 wasn’t buffed though? They reverted that change I believe
Finally someone who explains what S tier means 🙌🙌
In my opinion, using op weapons in competitive games will always dishonor you. M11 is aids.
Wait, what happened to the Sword? I don't see anything about a Sword nerf in the Season 5 patch notes.
It was right on the tail end of season 4, Essentially they reverted the buff to the lunge
@CalmZinCombo Thank you!
The correct name for the new heavy gun is the Shazam Tree Fiddy FYI
Gained a sub. I like how you think. Not really biased. Your just spitting facts. 😊
Why’d you do my flamethrower like that😭😭
I liked your video and the commentations and comparisons between guns and their states throughout the seasons. however as a riot shield main i feel a bit offended although i find some points true. What am i gonna use now ;-;
@AmethystKittyyyy Riot shield is my FAVORITE off meta pick. Keep using it, and when it gets buffed you're gonna be a monster
@@CalmZinCombo i hope soooo, i love riot shield 😭
SH1900 got a damage decrease (back in season 2 or 3?) and two shots plus melee leaves heavy with a little bit of health left.
They buffed it back to og DMG in season 3 or 4
Cerberus hits hard at close ranges and the fire rate is crazy. It’s at least better than the model for sure
Bait used to be believable
@@kevinaosei lmao
Shock 50 😂 i think you're the only one that pronounces it like that
@@slimjong-un5743
@CalmZinCombo love you bro ❤️
93r mains we may rejoice
sword probably should have been C tier.
The lunge has the same range as a quick melee its actually dead :(
reddit would rage if you mention m11 s tier lol. In my opinion it makes all the other light weapon classes a bit lame when you can do 90% of all of it with an m11 and zero skill. Not dumb enough? how about an invis buff...smh. There are arguably better weapons, but the m11 is too easy to use in any scenario.
They need to revert the xp-54 damage nerf ( the most pointless nerf imo)
the double barrel was buffed? i was playing with before this new patch and i barely could kill a light with 1 shot
it has been a one shot light since season 1
195 for full buckshot. It is absolutely S tier. SH1900 wasn't changed through season 4, but at launch season 4 it was buffed, but I think I may be wrong
There is 2 type of Sh1900 players, the toxic low skill invis player, vs the high skill grapple player.
then dash+vanish is mid skill?
@ahmetaksoy195 still takes more skill than invis imo
I am a certified Cerberus hater. and why is that? because i love the gun, it looks awesome and feels even better, embark simply made the cerberus goated with the sauce. but sadly it cant hit shit, to the point i unironically feel i would do better with a kolibri from bf1 unironically.
as it is now. its extremely redundant. a shotgun with a small ammo capacity, that only works at kissing distance. that rewards you with a small DOT, if you hit most of your pellets (you will not)... but then again when you shoot people this close normally the shot itself will deal damage to kill so whats even the point of burning?
here's how personally i would fix the gun:
1. spread: the pellet spread on this gun is comical, you will shoot someone 10 meters away for a whooping 5 damage as the middle pellet hits where you aimed and the other 11 hit everything else in the map. and thats because the gun always shoots the pellets in a star shape. I appreciate games where the shotguns always shoots in a fixated pattern but this is not it, the pattern shape needs a reduction on its size, and the spread greatly reduced. its a gun, it needs to kill, not make pretty star paintings on the walls.
2. burn damage: burn is extremely inconsistent, sometimes you get none, and sometimes you get it but you dont know how much damage it will do, happened more than once where i died trusting the burn would kill someone and it didnt. my solution is, make burn do a fixated amount of damage, if even 1 pellet hits it will do 40 burn damage always, but additional shots will not stack with the burn effect. maybe they can extend the duration for some more damage if its still not enough.
3. utility: it feels awful to use as a fire tool. it should light up gas with a single shot and light up all goo regardless of who threw it with 1 or at most 2 shots.
please embark, fix the Cerberus and my life is yours!!!!!!!!!!
(+ a little counterplay. fire is completely turned off if you or the target hit is inside smoke)
I think a valid point to bring up is: How does the Cerberus tie into the rest of the mediums kit?
SH1900 works on Light for a couple of reasons (let's ignore higher damage and lower reload time):
Light has multiple on-demand horizontal gap-closers as well as invisibility, smokes paired with thermal sight, higher movement speed and smaller frame, making them harder to hit in close combat.
What does Medium have? Demat. Demat is the only reliable on-demand item that compliments the Cerberus. Bounce pad and zip-line can help once every ~40 seconds, but that's it. How is Medium supposed to compete within range of Charge'n'Slam, Sledge, Spear, Sword, SH1900?
The ONLY thing keeping Cerberus afloat at all is the ability to semi-reliably one-tap flanking lights.
Lh1 is easily the best weapon in the game right now anyone who says otherwise is crazy
The shak is the best weapon on heavy. The recoil patterns on the heavy weapons are garbage. The shak hits like a truck and is very easy to control. It feels amazing.
Throwing knives should be b tier cause it’s quite hard to aim with
Man, wtf? Cerberous is clearly an D-C tier bro, worst shotgun in the game😂😂😂😂😂😂
It’s not that bad I love the gun just hit your shots and it’s better than the model already
@slix54415 not better than model, model is god tier compared to the cerberous haahahahahahhah, but yes cerberous is fun to use but is a trash gun
Dual blades above my beloved riot shield?? I feel sick. In a one on one between riot and blades, riot out ttk's with the one two combo. For that reason alone and many others.. riot > blades
My 2 favourite weapons are on A :)
Does anyone else get pissed off with 3rd parties still?
That and spawn locations sometimes
Inviz got nerfed into the ground instantly 😂
I assume you just don’t want to be hard on it because it’s new, but the Cerberus is one of the two worst weapons in the game now along with the heavy GL, and they should both be in D tier. Currently there’s absolutely no reason to use the Cerberus unless just for fun, because you should just use the model instead obviously. And for the GL, if you can’t even wreak havoc in power shift with that thing unless you get direct hits or bounce it off the tiny lip wall, then there’s no reason to ever use it.
Don’t be afraid to rag on weapons that suck as is, how else will they get desperately needed buffs?
Also the riot shield should be right next to the dual blades because they’re almost the exact same thing, and they just diverge a little in their specifics strengths over the other
I must be terrible cos the 1887 sucks for me 😆
The Uzi is the most annoying gun, it shouldn't be able to kill a heavy with one clip so quickly.
It's a Mac10 🎉
93r isnt very strong, even with the buff, its rarely selected in game, and it at best gets annoying, but not broken
Famas S
FCAR S
M26 A/low S
LH1 S
Pike C
Bow B
Idk for me the famas was better when it came out lately it just havent been doing it form e
so most guns are blanced?
@@antonino1000 IMO yes
SH1900 is soooooo good! I typically run evasive dash with it but I may start running cloak again. Also, LH1? With the visual recoil change? Ugh! My god! I've been consistently getting 22-26 kills a game playing cash out/bank it.
bow does not need a buff.
Famas is s tier all sweats run it in higher elo
60% of S toer weapons are shot guns? Mehh. Factor in long-range teams with mobility.
Pike is b at best now
AKM The Best
@@MaybeCNS AKM users rise up
Dual blades are so busted
There’s almost no counter plays, besides just running away and spamming nades. Atleast with riot shield you can shoot their feet
Everyone complaining about cloak. Sure it’s good but in the typical dudes hands it’s pretty much the same as it was since they are gonna be sprinting around thier cloak is gonna run out just as fast. If you’re getting outplayed by a cloak that’s genuinely fair he’s just using his brain and outplaying you. Stop making embark nerf everything damnit
Flashbang guide when??? PLEASE (day 3)
Your wish shall be granted
Plz don't I hate those things. Zero skill annoying af no counter doesn't add anything to the game imo. People spamming fb just makes the game so aggravating.