If you want to download renders of ANY ENEMY in this video, check the link below! They make pretty good wallpapers for your computer. photos.app.goo.gl/97REhaALtQhyK1JJ6 I will be doing this for Silksong once it releases, so please subscribe in order to get notifications for when that happens. (I also have other personal art I post here, so that might peak your interest as well) *Please don't repost my art.*
@@arthurlefevre7706 I was considering making larger environment pieces, though those take much longer than most models and I haven't had too much experience with them. Perhaps at some point, though now I'm just working on NPCs when I have time between classes
@@abaddonarts1129 yeah i tried making city of tears on c4d, and even reference side, it was nearly impossible for me to make a decent scene, it would require a looot of patience and TIME xD
@@arthurlefevre7706 The sheer scale alone for that is mind blowing. I wasn't planning on something that big, maybe like the entrance to the Colosseum or a spot in Greenpath.
I'm hoping to get a 3D printer to look into how that might work, though I'd likely be selling a file rather than a print. (Even then, is that even legal? Might have to just release them for free I think). The files themselves are large enough that it'd be an issue to just release, so it's a 50/50 on that.
@Senji The gamer I meant, I'm not planning on selling them as official merchandise. If you're referring to the creation of them at all, creative commons has me covered. But also on places like Etsy I doubt people get in contact with the original creator, so I'll have to research. As far as I know, I'm in the clear to do stuff like that, like when people sell fanart of a show on Patreon.
@@abaddonarts1129 It would be great if you could find a way for us to pay you for your work, since you spent so much time and effort on doing this, I'd be more than glad to buy more than get for free.
@@notveryartificial4486 I think that's part of the comedy to his fight. Most of the bosses are huge compared to the Knight, but then Sly comes around standing at almost exactly half your size, screaming in his weird Yoda voice and swinging his nail around so fast he blots out the light of the Godseeker. Once again, I'd like to remind you that you probably died within a couple seconds against your first fight against a man _half your size._
If it’s copyright you’re worried about with this sped up music, I don’t think you need to be. Also, the fact that you used roaring buzzsaws for the White Palace is hilarious.
I'm not too worried about copyright. I don't quite remember why I sped them up, but I think it was so it sounded just a little bit different, and would be more engaging in such a long video? I honestly can't remember.
I've definitely thought about how it would work, but the world size would be twice as big, at least, since we have a new axis to work with. Either extensions of existing areas or new ones would be necessary. Combat would be more fluid in order to move around easily in the space, though parkour might be ruined depending how it works because of camera angles. Unfortunately, the whole process would be nigh impossible to do while keeping it similar to the original game.
@BakedIce Kinda like Castle Crashers Maybe? Definitely doable, and would be pretty cool. I'd personally prefer something like that with 2D sprites in a semi 3D space like Octopath Traveler, but 3D models would also be cool.
I love the small details, like the drips of honey falling off of the little background stand things in the hive, or the bubbling animation on the stands for the durandoos
I'll be getting around to that soon, though I'll probably be spending the next few weeks away from art so I can relax for a bit. This whole thing took up all my time.
Me: *Hears buzz saws* Also me: *NO.....NO NO NO NO NO NO NO! THE BLADES THE MISJUDGED JUMPS THE SLIPS THE UN TIMED DASHES THE BUZZ SAW RINGING IN MY EARS OHHHH THE HELL THAT IS THE WHITE PALACE NO MORE NO MORE PLEASE I BEG YOU*
I appreciate that, on top of simply ("simply") making the models, you also crafted this lovely video displaying each one. The environments, the music, the title cards, the showcase of everyone in the area at the end of a section. Lovely attention to detail. Thank you for your work!
The amount of likes the video has tells me this is criminally under-appreciated. Every character looked great, and the custom backgrounds were a nice touch as well. The models were spot on and the textures weren't bad either. All in all, this was really well done.
Thank you! I definitely would have done much better on the textures with the experience that I have now that I've finished. The early models are honestly hot garbage with how messy the lines are.
I mean, most of them you can easily pogo nail. The Mawlurk and Mantis Warrior I could see being a problem though. Even then, you still have desolate dive to mop up.
Having played the game in Italian, it's also extremely interesting to see the original names of the characters, compare them and see how they made them fit. The translators did an excellent job on this game.
For sure. There's some games that have really interesting or funny yet accurate translations for names, like with Pokemon names. In particular, the German names for a lot of Pokemon are quite literal, rather than a play on words that they have in English. I'm curious how that happened with Hollow Knight enemies in Italian.
@@abaddonarts1129 Ok so I went and found the most notable ones: Crawlid -> Vorino Vengefly -> Tormentottera (of obvious origin; probably my favourite) Aspid -> Vespide Goam -> Gargantoverme (no idea why they changed this) Husk -> Relitto (wreck) Obble/Oblobble -> Obedella/Obedana Maskfly -> Moschera (mosca (fly) + maschera (mask), pure genius) (Massive) Moss charger -> Rinodonte/Megadonte muschioso Fungling/Fungoon -> Sporella/Sporona Folly -> Insania (which sounds innocent but that word is virtually unused in Italian) Belfly -> Ventrelumia (lightbelly, kind of) Pilflip -> Giribalto (giro (flip) + ribaltarsi (to turn over)) Flukefey -> Maranide (???) Shadow creeper -> Scarafide delle ombre (the first word resembles the word for beetle) Mawlek -> Crudefauci (literally raw-maw, love this one) Boofly -> Moscobue (fly-ox? What the hell) All the bosses are the same except obvious translations like the Hollow Knight (il Cavaliere Vacuo) and the Radiance (lo Splendore). Also GG for not having a clue on how to translate "Elderbug" and just naming him Gerontias because he's old, top use of creative license right there.
Love how accurate this is to the actual in game Hunter’s Journal. My only nitpick with this is God Tamer is actually before Pale Lurker, other than that, pretty amazing!
Thank you! I actually don't recall if the adjusted placement of God Tamer was intentional, but I think it was. I made some changes here and there in order to make the video feel more natural (moving the Entombed Husk to be in the Forgotten Crossroad entry with the other Husks, the Brooding Mawlek with the other Mawleks, etc). I assume for the God Tamer because it's the closest thing to a final boss, it felt right at the time
@@thebulbamachine4789 Final Boss, you can spot his missing arm during the fight. I had interpreted it as hidden under the cloak, but it's confirmed to be missing.
Thanks Abbadon arts for your help in the "rating every Hunter's journal entries until Silksong's release" gimmick in the daily Silksong news, I saw this whole video 10 seconds per day and I don't regret it, this video has details in some of the entries that not a lot of people noticed, you made an amazing work with all the models, thanks again for this daily 10 seconds.
@@abaddonarts1129 so, when we got the last Silksong news, a guy named "araura" or something like that started to make daily videos of Silksong news (we haven't got any Silksong news since day one), the people in the comments of those videos started "gimmicks" wich are just kind of daily "challenges" that just consist in doing something daily, "writing all elderbug dialog letter by letter until Silksong's release" or something like that, I myself started "rating every Hunter's journal entries until Silksong's release" wich is pretty self explainatory, and since I can't memorize all the entries order I saw this video every day, if you're interested you can search "daily Silksong news" in RUclips and click on the comments of any video to see what I'm talking about.
It's a mistake I made in editing, unfortunately. Adobe After Effects is quite difficult to get 100% right on such a long video, with how clean I wanted the timing on it. I guess I duplicated it and mistook it for the Moss Knight since they begin with the same name.
@@purevessel1071 actually that’s how they are in the original journal! Things like the Mossfly, Entombed Husk and others were intentionally placed with creatures that better resembled them in the original journal!
This is amazing! As an artist who has hardly done 3D modeling, but done it enough to know how hard it is- what a massive and impressive undertaking this is!
Thanks. I took a look at your channel. Awesome stuff! I wouldn't say this was patience so much as the stubbornness set in when I got to the City of Tears and I kept going.
This is amazing!! It's obvious a lot of hard work went into it, and the result is great. My favorites were the lifeseed and the entire greenpath section, it just looks so good
Thank you! The beginning of the Project was actually the first time I started learning to work with Blender, so there's a definite curve of progress throughout.
I have put together a miniature review-like comment for you to hopefully take something out of. A bit of a major issue, 11:48, Husk Miner, Crystal Husk and Crystal Guardian's texturing, specifically the black lines; the quality is distractingly poor and pixelated. These models would benefit from higher resolution mapping, or the black instead being modelled into the bodies, as if they are grooves in the shells. 17:42 the black stripe closest to the heads of the Hive Soldier and Hive Guardian look like there's a minor texturing bug, looking a little pixelated. The other stripes seem to be flawless though! You've already acknowledged the Moss Charger/Knight name error and Hollow Knight's arm, props to you for responding to those critisms! The models are FANTASTIC. I have a particular liking to how you've modelled fur-like tufts, present in bee and moss enemies and a few others. Not too complicated or overcrowding, and not too rough either. The scenery props are so pleasing too! It didn't seem to be integral to the modelling process but the inclusion of them has made the end product so much more satisfying. The collection of models is a resounding success! I will be eagerly tuning in to the following videos already on your channel, and I can't wait to see your future works as well!
Thank you for pointing out some stuff. The main thing about these is that they aren't actually textured, with UV or anything. I had no idea how to do that at all until a bit after finishing it, so I applied materials to the faces directly for each color, which is super visible in the early Crossroad enemies. As I progressed, it was easier to hide it with more carefully placed lines. If I remade these today, I'd definitely be able to fix them. I'm particularly happy about deciding on the environmental decorations, the models by themselves were so boring to look at if they just sat there. It also helped to remind me of the theme for each area I was going for. If you want to guarantee that you know about whatever I make next, be sure to subscribe and turn on notifications. (This video getting as many views as it did was a literal miracle. RUclips is pretty bad at getting anything animation related recommended to people)
This is incredible, great work! I love how infection/crystal lights contrast with dark bugs in here, makes it look much more lively and interesting in 3D models
Thanks! That's one of my favourite details in the game, since it's so dark. I'm looking forward to seeing how Silksong enemies look and if they have any similar contrasting traits. The blue liquid they seem to have in some of the trailer shots looked super cool.
Wow. Beautiful work! Truly gorgeous. Well over a year of blood sweat and tears and it shows your attention to detail in every single model. Particularly loved Nosk and the Nailsmiths :)
Oh my god... Now, when I see all of the bosses and monsters in 3D it gives me huge anxiety.. With all this thickness they look so scary. Like, you really can imagine their true size and you can't do shit if you meet traitor lord in front of you.
Is it just me, or does the sigil in the center of the Radiance's halo look a lot like a fist giving the middle finger? Because "Fuck You" seems like a really appropriate symbol for the massive pain that is the Radiance.
@@companioncube3208 Not specifically. Nosk turns into what the prey loves, luring people into it's nest by making them think a lost love or friend is in that direction. If it were in Smash, which is super unlikely that it'd be Nosk instead of Hornet, it'd be super weird and that mechanic might not be implemented cause of how specific it is. Would be pretty cool as a trophy or summon though
These are really pretty! Is there any chance these models could be added to something like a VRChat world? It would be so pretty to be able to walk through these and appreciate them and their scale. Either way, it's great work :>
@@Kamoto-Ohiko I think I'll start looking into that soon. One of the things I've been trying to do is make a custom model for VR Chat, which I think I've done but I can't upload it yet due to account restrictions
If you want to download renders of ANY ENEMY in this video, check the link below! They make pretty good wallpapers for your computer.
photos.app.goo.gl/97REhaALtQhyK1JJ6
I will be doing this for Silksong once it releases, so please subscribe in order to get notifications for when that happens.
(I also have other personal art I post here, so that might peak your interest as well)
*Please don't repost my art.*
Hi mate, reeeeeeally nice work here! Are u planning to try making environnements of the game? I heard u were on doin the Npc.
@@arthurlefevre7706 I was considering making larger environment pieces, though those take much longer than most models and I haven't had too much experience with them. Perhaps at some point, though now I'm just working on NPCs when I have time between classes
@@abaddonarts1129 yeah i tried making city of tears on c4d, and even reference side, it was nearly impossible for me to make a decent scene, it would require a looot of patience and TIME xD
@@arthurlefevre7706 The sheer scale alone for that is mind blowing. I wasn't planning on something that big, maybe like the entrance to the Colosseum or a spot in Greenpath.
@@abaddonarts1129 yeah that kind of scale is doable :) congrats again, you did a great job completing this journal!
* pulls out comically large 3D printer*
69TH LIKE, I AM THE WATCHER KNIGHTS, AND I HAVE THE POWER
I know what I’m gonna do today
Only a printfull
I will buy a 3D printer and make a primal aspid queen
Starts printing the litteral radiance
69: Watcher Knights
...I think we found where they have gotten their power
quest to make this comment 69 likes so we could be like illuminati confirmed
*NICE*
thy not so strong they just too many
@Micha im lucky i learnt a little french or this comment would seem out of place
@Micha ok, time to unlike to keep it at funny number
Since we have a 3D model now, we are one step closer to putting The Knight In Smash.
The collective thanks you.
Yes that would be my dream
The knight has had a 3d model since launch. Didnt it have a figure? I hope it gets in as at least a mii swordfighter
Personally, I would want the hollow knight/pure vessel along with hornet as full characters, and just have the knight as a sword fighter.
The collective lives on
-secret hollow knight lore tablet
You mean tiktik
Imagine these were actually mini statues you could buy.
I'm hoping to get a 3D printer to look into how that might work, though I'd likely be selling a file rather than a print. (Even then, is that even legal? Might have to just release them for free I think). The files themselves are large enough that it'd be an issue to just release, so it's a 50/50 on that.
@@abaddonarts1129 I think you need to talk to Team Cherry for legal licenses and what not.
@Senji The gamer I meant, I'm not planning on selling them as official merchandise. If you're referring to the creation of them at all, creative commons has me covered. But also on places like Etsy I doubt people get in contact with the original creator, so I'll have to research. As far as I know, I'm in the clear to do stuff like that, like when people sell fanart of a show on Patreon.
We need this
@@abaddonarts1129 It would be great if you could find a way for us to pay you for your work, since you spent so much time and effort on doing this, I'd be more than glad to buy more than get for free.
seeing the 3 nailmasters together along with sly has made me feel...
Sly is a bit undersized. Or his nail. Idk what exactly, but his nail is NOT the same size as his students' ones
You feeled like you was in front of the 4 ryders of mastered nail
Where is the time for it
@@notveryartificial4486 I think that's part of the comedy to his fight. Most of the bosses are huge compared to the Knight, but then Sly comes around standing at almost exactly half your size, screaming in his weird Yoda voice and swinging his nail around so fast he blots out the light of the Godseeker. Once again, I'd like to remind you that you probably died within a couple seconds against your first fight against a man _half your size._
@@GarryDumblowski I was talking about this one video, cuz in-game Sly's and nailmasters' nails are *very* close in size
Therapist: 3d Nosk can't hurt you
3d Nosk:
@@User_Not_Found-303 I immediately thought of kermit the frog screaming
ah yes, Mosk
*fast Nosk music intensifies*
who dares mock me
If it’s copyright you’re worried about with this sped up music, I don’t think you need to be.
Also, the fact that you used roaring buzzsaws for the White Palace is hilarious.
The music just isn’t complete without them.
I’d be disappointed if there WASN’T buzzsaws to the white palace
I'm not too worried about copyright. I don't quite remember why I sped them up, but I think it was so it sounded just a little bit different, and would be more engaging in such a long video? I honestly can't remember.
nightcore lmao
The buzzsaws gave me white palace ptsd
Snatcher aren't you supposed to be stealing some hat kid's soul right about now?.
@Jane draws I know but he's got servants he has to torment.
What if snatcher bought some buzzsaws-
Oh god, a 3D hollow knight would actually be impossible.
I've definitely thought about how it would work, but the world size would be twice as big, at least, since we have a new axis to work with. Either extensions of existing areas or new ones would be necessary. Combat would be more fluid in order to move around easily in the space, though parkour might be ruined depending how it works because of camera angles. Unfortunately, the whole process would be nigh impossible to do while keeping it similar to the original game.
@@abaddonarts1129 you could just make it 2.5D with 3d models but 2d gameplay
@BakedIce Kinda like Castle Crashers Maybe? Definitely doable, and would be pretty cool. I'd personally prefer something like that with 2D sprites in a semi 3D space like Octopath Traveler, but 3D models would also be cool.
Imagine white palace path of pain in 3d...
I think it would be easier, since you have more space to move around.
3:35 ah yes, the MMC. The Massive Miserable Cucumber.
Another man of culture that watches rusty.
FLEX
I see no difference between that and his actual name
how dare you insult the best boss in the game like that
Magnanimous Middle-eastern Child
THE ASCENSION TO THE PANTHEON OF HALLOWNEST HAS BEGUN
But seriously, congratulations on completing this huge project!
I love the small details, like the drips of honey falling off of the little background stand things in the hive, or the bubbling animation on the stands for the durandoos
This is awesome, I'd be cool to see NPC's 3D models, just as an idea
I'll be getting around to that soon, though I'll probably be spending the next few weeks away from art so I can relax for a bit. This whole thing took up all my time.
That's actually a really good idea! I'm new to modeling and I needed something to practice with
300th like
Therapist: Hornet with actual hands isn't real, she can't hurt you
Hornet with actual hands:
When is hornet,
@@runawaygemm5397 26:16
@@abaddonarts1129 thanks Abaddon
I DESPISE HORNET
DO YOU KNOW HOW MANY TIMES IVE DIED
I STILL CANT BEAT HER
@@leighannapanites6815 which version
When the void tendrils came up:
Me: ooooh how does this look-
Void tendril model: *Flails everywhere*
Me: PFFFT-
Yeah, I already had the videos made, and sped them all up so they'd turn faster. That resulted in a few of them moving faster than intended.
This is criminally underrated.
Yeah like this blew me away on how impressive this is
No it's nuclear underrated
Nice
I thus support your statement.
Me: *Hears buzz saws*
Also me: *NO.....NO NO NO NO NO NO NO! THE BLADES THE MISJUDGED JUMPS THE SLIPS THE UN TIMED DASHES THE BUZZ SAW RINGING IN MY EARS OHHHH THE HELL THAT IS THE WHITE PALACE NO MORE NO MORE PLEASE I BEG YOU*
Yikes ya don’t have to panic
You forgot brushing up against a Wingmould & getting rocketed into a patch of thorns.
hiveblood
You've been hit by
You've been stuck by
*Deep carver*
A moose genital
Ur everywhere-
@@blitzxrr I am inevitable
@@V1_Ultrakrill a a a
struck*
Beautiful work! Absolutely radiant!
... probably not the best choice of words at the end there.
*THE R A D I A N C E*
REEEE
@@lordofshades9852 lol
Raidence to hollow knight :
*aye kid want some infection?*
@@lordofshades9852 Ma man.
Oh my goodness, these are all so awesome! I especially love the Nosk reveal, the added transformation scene was epic
Thanks, I really had a lot of fun making them!
@Marcos Arranz Soriano the WHAT
@@pineconespl he means to say Vengefly king 2: The one with orange goo
I never realized that I knew almost none of the enemy’s names until now.
I feel like I've memorized the entire Journal after this. The weirdest name was the Shrumes, since it's not spelled like Shrooms.
Therapist: Nightcore Nosk theme cant hurt you.
Nightcore Nosk theme: 14:20
I think collector was my favorite, so pretty and well done!
*D E M O N*
@@Sorta8 *s h u t i t*
*great slash*
Wololo
Rulio Guerrero and the colosseum
I appreciate that, on top of simply ("simply") making the models, you also crafted this lovely video displaying each one. The environments, the music, the title cards, the showcase of everyone in the area at the end of a section. Lovely attention to detail. Thank you for your work!
The amount of effort you've put into this is insane. All the little details really add to it
26:00 when you gotta hit the lifeline alert but you're already on the ground
Thank you for including the relentless noise of saws behind the white palace track lmao
My favourite were the mantis, mantis lords and mantis traitor. All of them were super well done. You are a god at this
Thanks! I really enjoyed the Mantis Lords, though the Traitor Lord was a bit frustrating to do successfully.
30:51
Look at Pure Vessel he doesn’t wanna look at the camera
The glisten on those balls of dung was pristine. I can see the passion put into the craft
7:50 Hey, that's me!
The amount of likes the video has tells me this is criminally under-appreciated. Every character looked great, and the custom backgrounds were a nice touch as well. The models were spot on and the textures weren't bad either. All in all, this was really well done.
Thank you! I definitely would have done much better on the textures with the experience that I have now that I've finished. The early models are honestly hot garbage with how messy the lines are.
Me: God the hunters journal takes forever to complete!
AbaddonArts: ...agreed
Imagine a trial where you have to fight a wave of every enemy in the game (no bosses)
I mean, most of them you can easily pogo nail. The Mawlurk and Mantis Warrior I could see being a problem though. Even then, you still have desolate dive to mop up.
Trial of the collector?
Pantheon of the infection
yes bosses!
@@Sassaparilla I mean like a group of them every wave
Minibosses: Vengefly King: 0:19 Massive Moss Charger: 3:35 Soul Warrior: 8:17 Obblobbles: 19:55 | | | Bosses: False Knight: 1:33 Gruz Mother: 0:27 Hornet: 26:20 Mantis Lords: 6:58 Soul Master: 8:25 Watcher Knights 9:07 Dung Defender: 10:11 Flukemarm: 10:53 Broken Vessel: 15:53 The Collector: 9:15 Gorb: 22:31 Xero: 22:22 Markoth: 23:15 No Eyes: 22:58 Galien: 23:07 Elder Hu: 22:41 Marmu: 22:49 Traitor Lord: 19:05 UumuU: 5:10 Crystal Guardian: 12:05 Nosk: 14:24 Zote The Mighty: 21:25 God Tamer: 21:04 The Hollow Knight 26:47 The Radiance: 28:13 | | | Dream
This guy legit made the soul sanctum its own background and music. Respect
It hurts me how I’ve only just found out about this
Having played the game in Italian, it's also extremely interesting to see the original names of the characters, compare them and see how they made them fit. The translators did an excellent job on this game.
For sure. There's some games that have really interesting or funny yet accurate translations for names, like with Pokemon names. In particular, the German names for a lot of Pokemon are quite literal, rather than a play on words that they have in English. I'm curious how that happened with Hollow Knight enemies in Italian.
@@abaddonarts1129 Ok so I went and found the most notable ones:
Crawlid -> Vorino
Vengefly -> Tormentottera (of obvious origin; probably my favourite)
Aspid -> Vespide
Goam -> Gargantoverme (no idea why they changed this)
Husk -> Relitto (wreck)
Obble/Oblobble -> Obedella/Obedana
Maskfly -> Moschera (mosca (fly) + maschera (mask), pure genius)
(Massive) Moss charger -> Rinodonte/Megadonte muschioso
Fungling/Fungoon -> Sporella/Sporona
Folly -> Insania (which sounds innocent but that word is virtually unused in Italian)
Belfly -> Ventrelumia (lightbelly, kind of)
Pilflip -> Giribalto (giro (flip) + ribaltarsi (to turn over))
Flukefey -> Maranide (???)
Shadow creeper -> Scarafide delle ombre (the first word resembles the word for beetle)
Mawlek -> Crudefauci (literally raw-maw, love this one)
Boofly -> Moscobue (fly-ox? What the hell)
All the bosses are the same except obvious translations like the Hollow Knight (il Cavaliere Vacuo) and the Radiance (lo Splendore).
Also GG for not having a clue on how to translate "Elderbug" and just naming him Gerontias because he's old, top use of creative license right there.
2:54 "You really need to be a fool to get tricked by a plant."
OMG I LOVED NOSK
I love that at the end you had the knight looking like it’s challenging every single enemy to a fight!
Thank you! I felt that really summarised the game as a whole!!
6:14 Ah yes, the mighty fungified Husl
Spiky Shusk
Do the husl
you can see how they increasingly got better as you get closer to the end
Imagine someone making a fan spin off in 3d. Procedurally generated dungeon crawler. But the final boss is you get to fight the real Knight.
9:14 damn that’s awesome
Just what we needed. 3D primal aspids. Amazing work!!!
Love how accurate this is to the actual in game Hunter’s Journal. My only nitpick with this is God Tamer is actually before Pale Lurker, other than that, pretty amazing!
Thank you! I actually don't recall if the adjusted placement of God Tamer was intentional, but I think it was. I made some changes here and there in order to make the video feel more natural (moving the Entombed Husk to be in the Forgotten Crossroad entry with the other Husks, the Brooding Mawlek with the other Mawleks, etc). I assume for the God Tamer because it's the closest thing to a final boss, it felt right at the time
btw the hollow knight only has one arm!
also i didnt see brumm (or nymm)
Brumm/Nymm are NPCs, so don't have an entry into this video. I was aware the Hollow Knight only has one arm, but was so into modeling it that I forgot
I legit didnt figure that out until recently and I've been playing since it came out
I just made a Brumm/Nymm post just a few days ago, so be sure to check that out
The player character or the final boss?
@@thebulbamachine4789 Final Boss, you can spot his missing arm during the fight. I had interpreted it as hidden under the cloak, but it's confirmed to be missing.
wtf, those are so good, mad respect for you making SO DANG MANY models!! That takes a lot of dedication
man, im super excited about this
Thanks Abbadon arts for your help in the "rating every Hunter's journal entries until Silksong's release" gimmick in the daily Silksong news, I saw this whole video 10 seconds per day and I don't regret it, this video has details in some of the entries that not a lot of people noticed, you made an amazing work with all the models, thanks again for this daily 10 seconds.
I'm not familiar with what you're referring to, but thanks? I assume someone used my renders for a daily video kind of thing? Sounds cool.
@@abaddonarts1129 so, when we got the last Silksong news, a guy named "araura" or something like that started to make daily videos of Silksong news (we haven't got any Silksong news since day one), the people in the comments of those videos started "gimmicks" wich are just kind of daily "challenges" that just consist in doing something daily, "writing all elderbug dialog letter by letter until Silksong's release" or something like that, I myself started "rating every Hunter's journal entries until Silksong's release" wich is pretty self explainatory, and since I can't memorize all the entries order I saw this video every day, if you're interested you can search "daily Silksong news" in RUclips and click on the comments of any video to see what I'm talking about.
@@Andrelipe57 Oh that's pretty cool! I knew about the channel but didn't realize there was stuff in the comments. I'll definitely take a look.
This seems like something you'd get in a collectors edition, I love it!
This is now my fav hollow knight video
Amazing job dude
3:42
The Moss Knight is listed as Moss Charger.
I was gonna say the same lol, though the entire rest of the video is really good and the models are amazing, the name being wrong is quite sad
It's a mistake I made in editing, unfortunately. Adobe After Effects is quite difficult to get 100% right on such a long video, with how clean I wanted the timing on it. I guess I duplicated it and mistook it for the Moss Knight since they begin with the same name.
And the thorny husk was listed as thorny shusk. SHUSK?
Also btw some of the creatures weren’t in the right locations. Not complaining though :)
@@purevessel1071 actually that’s how they are in the original journal! Things like the Mossfly, Entombed Husk and others were intentionally placed with creatures that better resembled them in the original journal!
This is amazing! As an artist who has hardly done 3D modeling, but done it enough to know how hard it is- what a massive and impressive undertaking this is!
You are a mad man for making all this! all of them look amazing, well done and good job!
At long last, the journey is complete, and it looks incredible! Very well done, can’t wait to see what you do next. :)
INCREDIBLY WONDERFUL! What a dedication and attention to the tiniest details~
As a 3d artist. I am astonished that any one would have the patience to model all those characters. And not even get payed.
Thanks. I took a look at your channel. Awesome stuff! I wouldn't say this was patience so much as the stubbornness set in when I got to the City of Tears and I kept going.
4:37
WOW! That looks amazing! Great job bud!
This is extraordinary, you are incredibly talented. Outstanding work!
Everyone has to agree, that Nosk animation is worth appreciation
Been following your work. Can't wait!
i know its been a year but damn, these are so cool! i love how the infection glows, and the little details everywhere are great
Thank you so much! I'm hoping Silksong comes out soon because I'd love to do this for that Hunter's Journal
This is amazing!! It's obvious a lot of hard work went into it, and the result is great. My favorites were the lifeseed and the entire greenpath section, it just looks so good
Thanks! Those were my favorites too, along with Nosk and the Grimm Enemies, which were the only animated ones. It was super fun making these
AbaddonArts speaking of which, where’s Grimm? I can’t seem to find him
@@Wee_Mewon The Troupe has a whole section at 23:36
I love how you can tell that the quality of the models is increasing with each chapter of the video
Thank you! The beginning of the Project was actually the first time I started learning to work with Blender, so there's a definite curve of progress throughout.
Its great to see that you have really improved! Will you make one for silksong?
Of course!
Bet they're already working on the models we've seen
bro just imagining a hollowknight 3d action platform has me hype
I have put together a miniature review-like comment for you to hopefully take something out of.
A bit of a major issue, 11:48, Husk Miner, Crystal Husk and Crystal Guardian's texturing, specifically the black lines; the quality is distractingly poor and pixelated. These models would benefit from higher resolution mapping, or the black instead being modelled into the bodies, as if they are grooves in the shells.
17:42 the black stripe closest to the heads of the Hive Soldier and Hive Guardian look like there's a minor texturing bug, looking a little pixelated. The other stripes seem to be flawless though!
You've already acknowledged the Moss Charger/Knight name error and Hollow Knight's arm, props to you for responding to those critisms!
The models are FANTASTIC. I have a particular liking to how you've modelled fur-like tufts, present in bee and moss enemies and a few others. Not too complicated or overcrowding, and not too rough either. The scenery props are so pleasing too! It didn't seem to be integral to the modelling process but the inclusion of them has made the end product so much more satisfying.
The collection of models is a resounding success! I will be eagerly tuning in to the following videos already on your channel, and I can't wait to see your future works as well!
Thank you for pointing out some stuff. The main thing about these is that they aren't actually textured, with UV or anything. I had no idea how to do that at all until a bit after finishing it, so I applied materials to the faces directly for each color, which is super visible in the early Crossroad enemies. As I progressed, it was easier to hide it with more carefully placed lines. If I remade these today, I'd definitely be able to fix them.
I'm particularly happy about deciding on the environmental decorations, the models by themselves were so boring to look at if they just sat there. It also helped to remind me of the theme for each area I was going for.
If you want to guarantee that you know about whatever I make next, be sure to subscribe and turn on notifications. (This video getting as many views as it did was a literal miracle. RUclips is pretty bad at getting anything animation related recommended to people)
This is incredible, great work!
I love how infection/crystal lights contrast with dark bugs in here, makes it look much more lively and interesting in 3D models
Thanks! That's one of my favourite details in the game, since it's so dark. I'm looking forward to seeing how Silksong enemies look and if they have any similar contrasting traits. The blue liquid they seem to have in some of the trailer shots looked super cool.
This is god tier✨💥🔥
(Sees heavy fool in the arena)
“Man Sir Kibble, you really let yourself go”
Really hope there's a hunters mark
Don't worry, there is. (I would've made a separate post but I couldn't figure out an interesting video for it. Plus this just feels right)
@@abaddonarts1129 can't wait to see it
Wow. Beautiful work! Truly gorgeous. Well over a year of blood sweat and tears and it shows your attention to detail in every single model. Particularly loved Nosk and the Nailsmiths :)
I’d love to see characters like sheo, the nailsmith, or even sly would be awesome
Sly is actually in here, as well as Sheo, since they have Journal entries. They're around 75% of the way in.
AbaddonArts oh I guess I missed them
Pure vessel in that pose has me in my feels
Наверняка это была сложная и муторная работа. Спасибо автору!
+
you'd think it would look weird but you actually smashed it mate. 10/10
Ah yes, My favorite hollow knight enemy, fungified husl.
Quite a few typos made it through in the final version, and it's way too late to fix that.
This is without a doubt my favourite RUclips video, I love the Nosk animation!
Oh my god... Now, when I see all of the bosses and monsters in 3D it gives me huge anxiety..
With all this thickness they look so scary. Like, you really can imagine their true size and you can't do shit if you meet traitor lord in front of you.
Amazing fucking work dued,this is something you should really be proud of.
Is it just me, or does the sigil in the center of the Radiance's halo look a lot like a fist giving the middle finger? Because "Fuck You" seems like a really appropriate symbol for the massive pain that is the Radiance.
I can really see the improvement! Great job
Ok ok hear me out. Imagine if there was a pantheon in silksong with every enemy fighting you in a row
With the Delicate Flower
@@abaddonarts1129 Madman...
How about at the exact same time?
You can see how his skills get better over time
just realized something.
if nosk was in smash, he can act like ditto. mimicing other fighters
right?
@@companioncube3208 Not specifically. Nosk turns into what the prey loves, luring people into it's nest by making them think a lost love or friend is in that direction. If it were in Smash, which is super unlikely that it'd be Nosk instead of Hornet, it'd be super weird and that mechanic might not be implemented cause of how specific it is.
Would be pretty cool as a trophy or summon though
Truly beautiful, I can't find words to describe how amazed I am
omg this is E P I C. How much time did you spend on this?
About a year and a half total, working on and off
@@abaddonarts1129 well congrats i love it
For the person that did all this,
Congratulations for the bravery of doing Flukemarm
(I know many people want to "do" Flukemarm, I am one of the rare few who succeeded)
These are really pretty!
Is there any chance these models could be added to something like a VRChat world? It would be so pretty to be able to walk through these and appreciate them and their scale.
Either way, it's great work :>
I've been considering that, though I don't know how to do it. I'd love to try though.
You can even make the hollow knight world itself and put the mobs at the places they should be
@@Kamoto-Ohiko That's very close to the idea I had, actually. It's going to take a while though, but that'd be fun.
@@abaddonarts1129 for each map you can use a portal section so it wouldn't make the world huge
@@Kamoto-Ohiko I think I'll start looking into that soon. One of the things I've been trying to do is make a custom model for VR Chat, which I think I've done but I can't upload it yet due to account restrictions
This video really makes me want to play Hollow Knight again
The amount of work that went into this must've been insane, amazing job!
These are so beautiful. It grabbed my attention when it showed the lifeseeds and the cocoon because of how vibrant it is like in the actual game.
I love how nosk was animated
16:08
Brooding Mawlek be like: I HAVE THE HIGH GROUND
14:22 Caught me off guard. Nicely played. Also DAMN these models are good
This is an absolutely incredible video, it’s so cool and terrifying seeing these enemies in a 3d plane.
Thanks! It was super fun to make, and I can't wait to make another for Silksong
This is super amazing! You can also see how much you've improved over the course of the project.