Dude, serious props here. Not only have you taught people how to monitor and avoid crashes in vanilla, but given them resources to fix the game with a few mods. It's seriosuly such a wonderful niche video series. Straight and to the point as well. Good on you.
I AM SO GRATEFUL THAT YOU'RE MAKING THIS SERIES AT THIS PARTICULAR POINT IN TIME. I just recently started playing again after a couple years and have been going hard into it, but the crashing has been bothering me a lot, thanks for shedding light on this!
I was in the same boat recently, and I wanted to play as vanilla as possible. Ended up installing 4 mods just to stop crashes and have stable fps after Dead Money refused to let me continue 💀
Honestly I don't see why you don't just follow the viva new vegas modding guide. It's basically completely vanilla and there are even optional things that you can not install to keep it as vanilla as absolutely possible to suit your tastes.
You are facing missing textures because you need to run invalidation process; there is a separate prog for it, but this can be done trough mod manager.
It's possible I forgot that, wouldn't be the first time. That being said, the black texture bug is a known bug on the VNV forums, and that's where I got the fix.
This little video series was nice, straight to the point, very informative and super polite, it's even funnier with the mic, feels like a video straight of the old internet days
Not for me. I installed Viva New Vegas carefully, and it decreased my crashing by a solid 80%. Layering NVAC on top of it was the final thing I needed to completely remove crashing. I've had NVAC installed for 150 hours of gameplay (with 200+ mods) and I haven't had a single crash in that time. With Viva New Vegas alone I was still crashing every dozen hours or so.
I'm glad you uploaded this! I had to uninstall NV just today because it kept crashing and I started having infinite loading screens every single time I loaded a game, even with the "new game" workaround.
Be sure to read the guide carefully, if you don't force borderless and install onetweak, your performance will be bad and have many invisibility with most mods. Also remember to force dvgi in Nvidia control panel and use Nvidia inspector to edit the # bits mentioned in the guide Otherwise DXVK basically makes your game WORSE and unable to alt+tab, as exemplified in the video.
Magic of not good code from New Vegas. Bioshock Infinite had the opposite. The moment you enable VSync and your TPU pushes 61+ FPS, the frametimes go beyond 100ms.
Be sure to read the guide carefully, if you don't force borderless and install onetweak, your performance will be garbage. Also remember to force dvgi in Nvidia control panel and use Nvidia inspector to edit the # bits mentioned in the guide Otherwise DXVK basically makes your game WORSE and unable to alt+tab
DXVK requires couple of mods to be reconfigured, such as New Vegas Heap Replacer (if it even works with DXVK) and New Vegas Tick Fix. But it is highly recommended! On NVIDIA, it's nearly perfect with proper configuration. On AMD, you will have a lot of stutters for a couple of hours, decreasing in time.
DXVK was helpful on my old PC, but for the current one i'd stay on native D3D9. It's not perfect. 1. You loose proper transparency antialiasing, all the grass and trees will look dithered in Vulkan. 2. The random bright dots may appear when using antialiasing with HDR rendering. It's a game bug, which Nvidia have fixed within their drivers, but only for D3D9.
This has been a journey and a half for me. It was a bit of a fluke that I spotted this pattern- I was doing a no-fast-travel run, which totally exaggerates the cache issue, and I had the task manager open because I was rendering stuff in the background. I noticed it would consistently crash at a rather specific level, started poking and prodding at it. The eureka moment was when I went in McCarren and saw it drop. Pieces kinda fell in from there. Turned out no one was talking about it, no one seemed to have heard of it, but everyone was interested, and that's awesome.
the black ground your seeing is a shader/lighting bug, it likely means your either using mods which add new/edit existing light sources or it could be a mod editing terrain which has bugged out. Also, the reason as to why mccarren purges the buffers differently then other locations, may be due to the fact its technically not considered a "cell" like most other interior locations are, it is instead its own separate worldspace. edit: watched to the end of the video. improved lighting shaders was just configured improperly, if you get everything set up properly fro your load order you should not be getting that ground flicker bug, as fixing this issue is the entire point of the mod.
ILS sometimes causes that black flickering on some people's lists and the cause is still being investigated, which is why the guide authors recommend either changing the settings in ILS's ini if you encounter this bug, or disabling it altogether. For most people, it's supposed to prevent this exact issue, but for some reason, it seems to exacerbate it for some people. Still worth giving a go, and it's the kind of mod you can safely install and uninstall at any time.
ILS doesn't even have the load order because it's a plugin for NVSE, not to the Fallout mod system. Black missing ground textures are happening still today sometimes.
Ive been wanting to play New Vegas again for such a long time but my computer has geniunely been too good for it to function and your series has helped me look at it differently AND find Viva New Vegas and now its playable again. I love you
You need to make more vids like this for every game with known crashes. Seriously amazing work. Clean, clear, no fluff, straight to the point, provided evidence. Other Channels should take notes.
I should reveal a secret method of fixing new vegas that ive never seen talked about on forums but that I discovered once on a mod binge. I have no idea why it does this but if you run the vegas EXE in win 7 compatibility mode crashes almost completely disappear.
This will only work on some hardware configurations and is not a solution to the actual problems of the game, it's just *a* solution to some of the issues it has running on modern operating systems.
The issue where you occasionally get blacked-out ground textures is a different one from the one you mentioned, where you can actually fall through gaping holes in the landscape. The latter happens when, for some reason, chunks of the ground mesh don't get loaded, so there is literally no ground for a texture to be on - but the issue in your video looks more like some kind of bugged occlusion issue, where the graphics card skips drawing meshes and/or textures that are loaded in the scene, because it erroneously thinks that they are occluded from view or that they are unlit. Typical for such issues is that they flicker in and out, depending on the player position and viewing angle. The root cause for occlusion errors can be varied; sometimes it's a programming bug in the maths of the shaders or 3D engine, and sometimes it's an error in the game's scene data, such as a mod moving a visible mesh around, but accidentally leaving the invisible occlusion marker in place. In this specific case, my first guess would be some kind of lighting error, so that at certain angles, the engine thinks it can skip the lighting and texture passes, but still draws the mesh, in all black.
Aaand I just saw that you confirmed it's a problem with lighting shaders. I keep telling myself to watch until the end before commenting, but somehow I never do…
DXVK is a graphics translation layer, that primarily is developed and used under Linux for Proton to run Windows games. What it does is take DirectX 9, 10, 11 and 12 and translate them into Vulkan which is a cross platform API. The reason you see a lot of games use this now, is since Microsoft is yanking support for old DirectX versions, or rather passing them through a bit problematic translation routines themselves, old games tend to work worse, or not work at all under Windows. So DXVK translates it to the modern and very supported Vulkan to make stuff work with an added side benefit that it often contains specific game fixes. For an example, if you play GTA IV under Linux and Windows, thanks to DXVK it will run a lot better under Linux than it will under Windows, which was part of the reason DXVK also got ported to Windows to solve a few of these weird issues.
I started a fresh playthrough of New Vegas a couple days ago, fresh meaning completely fresh. no previous saves, no mods, nothing. my original hard drive took a shit. the crashing doesn't seem to be be as bad as it was when i had all the original parts in my pc, but it still persists. i'll check out that mod list. as well as those seem to work, i don't think anything will really fix the game as much as a remaster would. i'm sort of surprised the game hasn't had one yet, but apparently one is in the works at Microsoft, according to documents that leaked last year... maybe the year before. A new engine would give the game a chance to not have to deal with most of its current problems that just sort of happen in the back ground, and there'll be a chance to work out some of the other bugs that the original engine made difficult to fix. I guess remaining hopeful is all we can really do. I've really enjoyed this little series, looking forward to anything you put out in the future.
Is there alternatives ? I can't play without it. I have unavoidable crashes that happens during specific location and times that are only fixed with nvac. My game is smooth and I rarely get crashes so I don't really know what are the downsides of this mod.
@@scortock137 All nvac does is prevent the game from outright crashing to desktop by removing many of the checks and safeguards put in place to prevent damage to your game and save. It does nothing to fix the underlying cause of the crashes. If your experiencing rampant crashing issues then you have broken/incompatible mods that are in desperate need of updates/patches, or are so out of date and broken you shouldn't be using them in the first place. Mods like LStewies tweaks, LStewie's engine optimisations, heap replacer, JIP LN, tick fix, and many others fix the underlying problems with the games engine, overhauling many aspects to outright remove the source of the crashing altogether. Check out the Viva New Vegas guide referenced in the video as it is _the_ preeminent guide to modding new vegas in the current day.
@@SPITSPHIRE Thanks for the explanation, I'll fixe these issues with the method you mentioned . Viva guide is the base of my modlist, the crashes I encountered are definitely caused by mods that I installed after it because the game run perfectly fine with only the mods from the guide.
I installed Viva New Vegas step by step, extremely carefully. I would still crash every dozen hours or so (Not bad at all). I layered NVAC on top of Viva New Vegas and I am on the tail end of a 200 hour playthrough with 200+ mods and I haven't crashed in over 150 hours of gameplay. NVAC is still worth using in 2024.
@@StreamlinedGaming_ you have not followed the guide properly if your getting crashes with just the recommended mods installed. Its not a case by case baisis, everything has been throughly tested and confirmed to work properly for all users regardless of hardware. Go back, uninstall everything not specifically listed in the guide and follow the steps to the letter. The guide is as much a litmuss test to confirm someone can follow directions and not use broken mods as it is a stability guide.
The low fps you mentioned from dxvk was an issue I had but upon some further research I found that only happens if you run the game in exclusive fullscreen. If you can run the game in borderless windowed mode with dxvk your frames will come back to normal levels.
If you ever looked into the infamous sliding/ice skating/gliding bug it'd be greatly appreciated! Simply, your character keeps moving for a short timeafter you let go of a direction key. For me, installing 360 movement helped make this much less common, but it still happens. For tons of people this happens in the vanilla game and makes it near unplayable, and for years there's never been a direct "this will %100 fix this" fix.
Recently compiled what is my perfect modlist for stopping crashin, some of your suggestions in there and I will say god bless you for saving my favorite rpg
Yup, I've been using some of the mods included in this because well, I needed to, and they work. I needed them to play New California because it just needs more than 2GB of ram.
if you still care i will share what i remember about my setup, but to know exactly i had to boot up my old win7 machine to check, but from what i recall i used the 4gb patcher, i cleaned the dlc with a edit tool, i created a batch file that limits the cpu cores, ran stutter fix, ran borderless patch, unofficial patch, used nvac, and i think i also created a file that increased the memory heap allocation for texture overflow, and something with purging the cell buffers as well. however this is an old old setup. heavent checked if theres newer and more convenient ways to optimize the game.
VNV is gratuitous overkill, I feel like the 4gb patcher alone fixes crashing issues for virtually everyone. People overcomplicate the process and install so much redundant shit that it ends up making it worse half the time anyway
@@DsiPro1000because it's a solid base with other bugfixes, and without content changes. it's a complete answer to "how should I play New Vegas today" without leaving certain things out.
I love this little series. You seem to have at least an interest in technical sides of games; you may consider some programming classes? a lot of my friends in compsci got started that way
I've been curious for a while about how Viva New Vegas compares to the Begin Again modlist. I like that Begin Again is specifically made for TTW, but I'm not sure if it includes all the many fixes and improvements of Viva New Vegas.
This series will help a lot of people, a small percentage of people like me and you actually go thru the pains of getting this game to function as it should mostly because of how much we love it. When i wanted to get back into New Vegas 5 years ago or so, these general guides on modding FNV were non-existent and collections weren't a thing yet. Had to slog thru forums and posts on nexus to figure out what mods still worked and what didn't, what was outdated, etc etc. All of that, just to get into game and have some mod break something, then the endless cycle of reverting to a backup starts until eventually you are left with a working non-crashing game.
I think the short videos really did it. Bunch of tweets said when they first saw it they expected an hour long video essay, clicked it when they saw it was just a short.
Just a reminder for people following both VNV and the Performance guide linked from it. New Vegas Heap Replacer and DXVK are incompatible with each other pretty much, choose one or the other.
I have a theory for why the Camp McCarran door does a memory purge even though the door itself has no flags. There was a bug in 1.1 that caused entering that area to crash the game, that was likely just a normal "memory leak" crash, when you looked at the door in the Geck, there was nothing there, what if they remapped that door to perform a fast travel into the Camp instead of acting as a normal door? Just hard coded it behind the scenes? I think that would explain everything. The door itself is unchanged, but interacting with it does something it doesn't do anywhere else in the game.
This series probably should have been made 13 years ago. But it's good to have it now. I might actually try New Vegas again just to see if it can be redeemed by that mod list.
@@aravenofmanyhats9867, No, but the patches where still coming out; And all of that should have been fixed by either Bethesda or Obsidian. But then again, Bethesda has a massive case of 'It's good enough', or 'It just works' syndrome. And Obsidian was too busy rushing out the DLC because Bethesda was threatening their paychecks.
VNV is the way to go if you want to play FNV nowadays, I used it as a base to make my own modlist and it turned out great. Only problem I had were crashes whenever the game loaded to my last save after dying and that weird bug where static NPCs (vendors or criers mostly) sink into the ground while their heads twists in a full circle. I assume those problems were caused due to save bloat (they became more frequent when I reached the 150+ hour mark) or some of the scripted mods were resetting wrong when my game tried to reload a previous save file.
I've been doing a run through with Viva New Vegas and the experience has been pretty smooth. No crashes up until I stepped into Dead Money, then the issues started to set in. With each loading screen it seemed to be a roll of the dice whether it would crash to keep on. Not sure why. Especially ever since stepping out, bopping around the world more and going into Old World Blues it's back to running perfectly fine.
If you are running NVHR it has confirmed problem with Dead Money on some systems. You can disable NVHR just for Dead Money, then enable it back again after you finish it.
@@Warhammerdude299 From what I gathered DM has a lot of strange "hacks" by devs in it and this makes some tweaks/ engine fixes to crash. Other DLC don't use them and should work fine.
@@chotnikwould be very interesting if someone who has the technical know-how could explain to us mere mortals why Dead Money doesn't play nice with the Heap Replacer, but maybe that person doesn't exist?
DO NOT USE SINITAR’S LIST. Leaving my og comment there for the sake of the thread but avoid Sinitar Gaming’s mod lists. Check the thread (and viva new Vegas’s section on him) for the reasons why. Just in case anyone wants to take their NV modding experience a bit farther than just stability mods and still wants to have a stable new Vegas I would recommend Sinitar Gamings NV mod guide. It’s pretty good and the discord is always helpful and any issues you have they probably already know how to fix. Just the stability section alone is by far the most in depth stability section I’ve ever seen and even on a heavily modded game following that guide leads to little or absolutely no issue.
His modlists don't actually work He recommends Nexus Mod Manager which is out of date He recommends LOOT which isn't preferred He steals mods He bans you if you ask for help with his modlist He deletes messages about other modding groups He's banned from Nexus The list goes on and on.
@@BanditLeader Thanks for the info bro I had no idea he was a scammer. I read Viva New Vegas's piece on him so yeh needless to say I won't be recommending him or using him ever lmao.
Fallout 3 is actually pretty stable. It's also noteworthy that the 360 version of the game, which got an extra two months of Q&A, is pretty stable. I think it's just simply a rushed game.
You could probably get the save file to load, but quest progression could be a bit off or broken. If you're willing to troubleshoot stuff with the console it could work, but the short of it is, ya, just start a new game.
Can you also talk about the infinit loading bug? im having it rn and it just killed my experience completely to the point i don't even want to play anymore.
After seeing previous videos i tried viva new vegas + bunch of other mods like dxvk and new vegas reloaded 200+ mods. Had only two crashes but no proper playthrough ending ones. Had random ones. One opening pipboy and one exiting one of the casinos. Also item version of a piece of clothing has missing mesh (not a issue i think its only visible if i drop it.) I havent bothered with the pathing mesh one no way im touching that ever.
Big note sort by endorsed then filter by last year then use custom filter for 2 years, years etc. I went until 2018 anything older didnt enter modlist exception being item/creature retextures. I get fps drops but thats new vegas.
I just did a clean install and followed the viva new vegas install instructions. So far, i have had no problems the stutter, crashes, nor frame lag. But, i only installed the basic vanilla + part. So, no new textures nor newer mods. I must say that I'm not a fan of mod manager. I prefer vortex. But to each their own. So, i would say 8/10. It is a difficult install as most of these separate mods should be integrated into a simple all in one. Also, there is an error in my install with too many navmesh mods running at once, but there is a workaround on nexus.
Ya, I agree on Vortex. It's missing some stuff, but it's a lot simpler to use if you're just casually slapping together a few mods for a game you might play once or twice. I gave them the benefit of the doubt on MO2 this time, and, well, I can't argue with the results.
@@speedingoffence Gotcha, not even the performance guide linked in there? There's a lot of useful insight that breaks off a bunch of outdated information, or plain misinformation/placebo stuff there.
@@akirajkr It's not so much misinformation as some of it didn't translate so well, I think. The DXVK stuff, for instance, was a bit misleading. I don't know if they updated it since, but they might have.
I have an idea about pcb trick you showed in episode two. In fallout 76 I limited crashes by having a task scheduler active does the same as pcb seems to do. I saw it in a youtube video on how to avoid crahes in fo76. And this might work for FNV. Ill comment the video for fo76 in an reaction comment.
How do you apply these mods on a xbox one? Is it even possible? To be honest I don't know if mods are possible on xb1 New Vegas. I' noted the fast travel part from the first video and i figured it would help since a console is basically a computer and I noticed it helps as I seem to be crashing less.
My fix for not being able to alt tab NV is to download an application called fullscreenaliser and launch NV in windowed mode, then use the fullscreenaliser application to make NV essentially borderless windowed
Question: is there also a mod that can lower CPU usage? I found that after installing this modpack the game still tends to crash in the more "entity dense" parts. I should also clarify that i'm playing on an old laptop with a dual core so that might be the problem
You may want to try a mod called 'Extended Roombounds' it hides lots of objects if they aren't being seen so potentially that can help you especially in more packed areas. Hope this helps
i use dxvk and i alt tab i think its the one tweak fix, for borderless window, that way you can alt tab. There is also a new mesh fix on nexus its a week old.
While I have ya, I'm looking for advice on a mic! My Blue Yeti is too sensitive (watch my 'Illusion of Player Choice' video if you'd like to hear it.) My recording room is less than optimal, and I don't have closet or such to convert to a studio. I think something like a Shure SM7 would be wasted on the room I'm in, and even if I could afford it, I'm guessing I'd be better off just getting an MV7 and using the difference to get some sound baffling panels for the walls instead. Best part about the second plan is that I can do it in stages and not break the bank. Thoughts?
Isn't MV7 a bit of an overkill for a non-professional youtuber? Charlie moistcr1tikal uses Audio-technica AT2020 and it seems to be a great budget choice. Plus, I thought you could configure mic's sensitivity, no? I use Rode NT-USB and it's also pretty damn great. Just buy some panels for the walls, see if you can configure the mic for your purposes and maybe you'll be able to make it work
@@alexkaadis It might be that I need a different type of mic altogether. Like I mentioned, a Blue Yeti isn't working for me. What I'm wondering is what people are using to perform live at bars and stuff, gotta imagine those have good noise cancellation. Problem is, if the word 'mic' comes within 50 feet of a Google search, all you get is 500 pages of sponsored ads for the Yeti.
Hey! I'm an audio engineer. If you're willing to splurge just a little bit, for beginners getting into sound, the Scarlett mic and interface bundle on top of a mic desk mount would be a really great way to improve your sound! I have a lot of other tips for improving sound too as far as mic technique goes that I could go into detail on if you want to know more!
This is gonna sound weird but if it your game crash's what you Alt Tab try hitting the windows key on your keyboard. you then have you use the tack bar and click on a background application like chrome, or drag your mouse to a second monitor. I get away with it 8/10 when i play fallout nv.
1 minute in and already some textures outside the general goods is popping in and out of reality and you even reacted by looking at it while walking to the front door
I haven't modded my New Vegas in years (like 2017). I recently started another playthrough and the stutters, crashing and random bugs are seriously getting on my nerves. I took at look at VNV but tbh the list intimidates me. Is it really worth going through all of the base fixes and installing them? I never modded my game like this before. Mainly I just NEED that stutter, crashing and 60 FPS cap GONE. They are so irritating, especially the stutter. Walking around the Mojave I still get that constant micro jitter and it just won't stop. I don't care about gameplay overhauls or weather or graphics overhauls, etc. In my case is it still worth using VNV? I want the best vanilla experience I can get. Please help & thanks so much.
If it's for vanilla, ya. These guys work hard to go after a sort of 'vanilla plus', where it's the same game, but they've corrected all sorts of bugs on top of stability fixes. Look at the McCarren terminal part of this video, there's a TON of restored audio, for example. If you're not looking for vanilla, I'd probably trim down the vnv list, I'd worry about conflicts with some of the more dynamic mods.
@@speedingoffence Yeah I'm really just looking for a stable and stutter-free Vanilla+ experience. I wouldn't mind any cut content restored (since consoles couldn't handle it) but mainly a Vanilla+ experience please. Thanks for the super quick reply I wasn't expecting that.
@@ThunderTheBlackShadowKitty It gets a little complicated if you're planning on running it above 1080p, but I'm pretty sure I left the notes in the description of the video. It can be done, I recorded the footage for this in 4k (and then knocked it down to 1080p for RUclips).
@@speedingoffence Oh I already play in 1440p and tried 4K on a TV there's no issue for me there, I don't really NEED alt-tabbing in my game. Like I said, for me it's the crashing, general bugs, going over 60 FPS and the microstutter/tick fix. Thanks again for all the speedy replies, that means a lot.
@@ThunderTheBlackShadowKitty If you don't need alt-tab, you're golden. The list will take an hour or two to install, but it'll wind up saving you that in reloads in a 40-hour game. It's not 100%, mind you, nothing will be, especially in Dead Money, but it feels 'done'. Have fun!
I'm sure DXVK is awesome but for the life of me, it won't do anything for my old system (GTX960M). In fact, it eats up performance. Still, even without it, Viva's guide is ultimately the best way to play FNV today.
DXVK will help mainly if you are in DrawCalls CPU bound scenario. In other scenarios (GPU bound or CPU bound for other reason than DrawCalls) it will probably not help at all and might even reduce performace as DXVK has resource cost on it's own (after all it's DX -> VK on the fly translator).
DirectX To Vulkan can have many benefits, but to keep it simple, Vulkan is far newer than DirectX9 and can sometimes just fix weird funk older games have with new hardware, and if you're really lucky it can out perform Native DirectX9 by a large margin, But again, DXVK is somewhat complicated and requires you to research what its effects are on your hardware, on specific games
Sort of. There are some similar versions to some of the engine-level and general-bug-fixing mods for Fallout 3, but a lot of them rely on the script extender, and New Vegas' script extender is significantly more advanced than Fallout 3's, which was ultimately abandoned. For a stable Fallout 3 experience, the *recommendation* is to set up A Tale of Two Wastelands. The Viva New Vegas people have a guide on how to do so. It's a mod project that ports Fallout 3 in entirety to New Vegas' improved engine, and combines both games into one experience (optionally, sort of), alongside tons of bugfixes and some rebalancing. Otherwise, you could try installing the Lost Liberty Wabbajack, an automated modlist installer for FO3. It's a very hardcore experience, but it is also stable.
What if *YOU* wanted to *play fallout new vegas and alt tab* but *GOD SAID* you had to *lose a few frames* I- I already run every game in borderless windowed anyways, every monitor I've ever owned has taken regular fullscreen as an excuse to have a fucking seizure, so like, I lose nothing from this.
I use NVAC - New Vegas Anti Crash along with the optional plugin for NVSE DisableProcessWindowsGhosting v2, New Vegas Tick Fix and the 4gb patch ran as admin from NTCore. I install all NVSE plugins manually. Idk if it matters but I have Yukichigai Unofficial Patch with Unofficial Patch NVSE Plus. FalloutNV crashes at around 2,2GB. Idk if that's normal or not, I have 122 mods installed.
It's good they're working with it, though. There's potential there and the only way to get there is to keep at it. I'm a bit skeptical of Vulkan overall (I had to turn it off in BG3), but there's learning to be had there. Nothing's a failure if you learn from it, ya?
For me, i only have 2 mods, NVAC, and a mod that fixes companion's inventories when entering and leaving Gomorrah. NVAC fixes all the crashing problems 99% of the time and i recommend trying it out
Yesterday was time I ragequit uninstall New Vegas after 48 hours of my first time I played this game. It was really good game (with memory leak crashes) untill all my saves became corrupted and all my progress was lost. I am still upset about it. I really want to finish this game but I don't want this to happen again. The saves got corrupted after I updated my gpu drivers from december 2023 release to january 2024.
I too avoided the AI Nav Mesh mod because of how much work it was. I thin NVAC (Anti Crash) isn't on the list because it's from like 2017. Not often updated old mods become suspicious over time 'cause "why no updates, huh? must be a scam.."
I crawled through that game the entire way on a PS2 and got all the way to new vegas and i walk in and game never stopped loading...To this day if i left it go 😂 I thought the game was so crap and busted.. First Fallout impressions ever😅 Bethesda Space Fallout no better
Dude, serious props here. Not only have you taught people how to monitor and avoid crashes in vanilla, but given them resources to fix the game with a few mods. It's seriosuly such a wonderful niche video series. Straight and to the point as well. Good on you.
Hey, thanks! It's nice to feel appreciated.
I AM SO GRATEFUL THAT YOU'RE MAKING THIS SERIES AT THIS PARTICULAR POINT IN TIME. I just recently started playing again after a couple years and have been going hard into it, but the crashing has been bothering me a lot, thanks for shedding light on this!
I was in the same boat recently, and I wanted to play as vanilla as possible. Ended up installing 4 mods just to stop crashes and have stable fps after Dead Money refused to let me continue 💀
Honestly I don't see why you don't just follow the viva new vegas modding guide. It's basically completely vanilla and there are even optional things that you can not install to keep it as vanilla as absolutely possible to suit your tastes.
@@ryno4ever433 I was not aware of the modpack! All my googling online didn't lead me to it, but this video did!
You are facing missing textures because you need to run invalidation process; there is a separate prog for it, but this can be done trough mod manager.
It's possible I forgot that, wouldn't be the first time.
That being said, the black texture bug is a known bug on the VNV forums, and that's where I got the fix.
No, this is ILS mod bug, it's still happening sometimes, it's added into vid description.
This little video series was nice, straight to the point, very informative and super polite, it's even funnier with the mic, feels like a video straight of the old internet days
Like New Vegas itself, ya?
NVAC is not recommended. It’s old and can (depending on your machine) cause crashing ironically
Works just fine on my system, very stable, never crashes.
That's my case, vanilla NV crashes less often than when I installed NVAC
Not for me. I installed Viva New Vegas carefully, and it decreased my crashing by a solid 80%. Layering NVAC on top of it was the final thing I needed to completely remove crashing. I've had NVAC installed for 150 hours of gameplay (with 200+ mods) and I haven't had a single crash in that time. With Viva New Vegas alone I was still crashing every dozen hours or so.
I only recommend it for FO3, ironically enough.
NVAC has been pretty much replaced mostly by NV Tick Fix, but also other functionalities have been picked up by other mods.
DXVK is such a neat project, and not just for New Vegas. It's a gamechanger for Linux, and is a big part of why the Steam Deck even works.
Now I have my answer of why it runs so damn good on the Deck!!!!
I think it's cool that the biggest advancement for Linux gaming in recent years only happened because one guy wanted to play nier automata.
Linux is pointless.
@@haerfgvbag7050 Aww, was it too hard for you to install?
Installing the Viva New Vegas modlist with Wabberjack was the smoothest transition from unstable vanilla to smooth modded :)
I had to remod twice with mo2 a month ish ago, just so a few weeks later wabberjack worked again 😩
I'm glad you uploaded this! I had to uninstall NV just today because it kept crashing and I started having infinite loading screens every single time I loaded a game, even with the "new game" workaround.
I'm glad you enjoyed it!
Good on you man. This is good stuff keep it coming.
Appreciate it!
Be sure to read the guide carefully, if you don't force borderless and install onetweak, your performance will be bad and have many invisibility with most mods.
Also remember to force dvgi in Nvidia control panel and use Nvidia inspector to edit the # bits mentioned in the guide
Otherwise DXVK basically makes your game WORSE and unable to alt+tab, as exemplified in the video.
I'm commenting so your channel gets some more visibility. Great advice here on the New Vegas crashes!!
Cheers! I'm very happy with how these three videos have done.
A thing i noticed with DXVK on my machine is that if you don't force Vsync it will often have horrible framerates for some reason
Magic of not good code from New Vegas.
Bioshock Infinite had the opposite.
The moment you enable VSync and your TPU pushes 61+ FPS, the frametimes go beyond
100ms.
@@masteryoffgtrash7665 This is why you use a frame limiter set to your refresh rate.
Be sure to read the guide carefully, if you don't force borderless and install onetweak, your performance will be garbage.
Also remember to force dvgi in Nvidia control panel and use Nvidia inspector to edit the # bits mentioned in the guide
Otherwise DXVK basically makes your game WORSE and unable to alt+tab
This engine doesn't like high frame rates anyway. Physics can crash at high framerates. Always cap it (vsync or limiter).
@@chotnik There are plenty of partial engine rewrite mods that make the game capable of 165+ FPS without breaking physics interactions
DXVK requires couple of mods to be reconfigured, such as New Vegas Heap Replacer (if it even works with DXVK) and New Vegas Tick Fix.
But it is highly recommended! On NVIDIA, it's nearly perfect with proper configuration. On AMD, you will have a lot of stutters for a couple of hours, decreasing in time.
DXVK was helpful on my old PC, but for the current one i'd stay on native D3D9. It's not perfect.
1. You loose proper transparency antialiasing, all the grass and trees will look dithered in Vulkan.
2. The random bright dots may appear when using antialiasing with HDR rendering. It's a game bug, which Nvidia have fixed within their drivers, but only for D3D9.
@@vlad54rus-aevery time I get shot or I shoot an NPC, I see bright white dots.
So antialiasing and HDR is causing that?
@@E.T.BigBrother Yes, having them enabled both at the same time causes such glitches.
This is amazing. I've seen all 3 parts and watched and loved every bit of it while you learned what everything does and how to fix it!
This has been a journey and a half for me. It was a bit of a fluke that I spotted this pattern- I was doing a no-fast-travel run, which totally exaggerates the cache issue, and I had the task manager open because I was rendering stuff in the background. I noticed it would consistently crash at a rather specific level, started poking and prodding at it. The eureka moment was when I went in McCarren and saw it drop. Pieces kinda fell in from there.
Turned out no one was talking about it, no one seemed to have heard of it, but everyone was interested, and that's awesome.
OneTweak lets you use borderless windowed with DXGI Flip, which is basically the same as full screen but with working alt tab.
the black ground your seeing is a shader/lighting bug, it likely means your either using mods which add new/edit existing light sources or it could be a mod editing terrain which has bugged out.
Also, the reason as to why mccarren purges the buffers differently then other locations, may be due to the fact its technically not considered a "cell" like most other interior locations are, it is instead its own separate worldspace.
edit: watched to the end of the video.
improved lighting shaders was just configured improperly, if you get everything set up properly fro your load order you should not be getting that ground flicker bug, as fixing this issue is the entire point of the mod.
ILS sometimes causes that black flickering on some people's lists and the cause is still being investigated, which is why the guide authors recommend either changing the settings in ILS's ini if you encounter this bug, or disabling it altogether. For most people, it's supposed to prevent this exact issue, but for some reason, it seems to exacerbate it for some people. Still worth giving a go, and it's the kind of mod you can safely install and uninstall at any time.
ILS doesn't even have the load order because it's a plugin for NVSE, not to the Fallout mod system. Black missing ground textures are happening still today sometimes.
regarding dxvk initial slowdown, its because vulkan is compiling shaders
Ive been wanting to play New Vegas again for such a long time but my computer has geniunely been too good for it to function and your series has helped me look at it differently AND find Viva New Vegas and now its playable again. I love you
You need to make more vids like this for every game with known crashes. Seriously amazing work. Clean, clear, no fluff, straight to the point, provided evidence. Other Channels should take notes.
I should reveal a secret method of fixing new vegas that ive never seen talked about on forums but that I discovered once on a mod binge. I have no idea why it does this but if you run the vegas EXE in win 7 compatibility mode crashes almost completely disappear.
Thanks! Will try this. Would be nice to not have to download a bazillion mods to play without crashing
This will only work on some hardware configurations and is not a solution to the actual problems of the game, it's just *a* solution to some of the issues it has running on modern operating systems.
this will not work
The issue where you occasionally get blacked-out ground textures is a different one from the one you mentioned, where you can actually fall through gaping holes in the landscape. The latter happens when, for some reason, chunks of the ground mesh don't get loaded, so there is literally no ground for a texture to be on - but the issue in your video looks more like some kind of bugged occlusion issue, where the graphics card skips drawing meshes and/or textures that are loaded in the scene, because it erroneously thinks that they are occluded from view or that they are unlit. Typical for such issues is that they flicker in and out, depending on the player position and viewing angle. The root cause for occlusion errors can be varied; sometimes it's a programming bug in the maths of the shaders or 3D engine, and sometimes it's an error in the game's scene data, such as a mod moving a visible mesh around, but accidentally leaving the invisible occlusion marker in place.
In this specific case, my first guess would be some kind of lighting error, so that at certain angles, the engine thinks it can skip the lighting and texture passes, but still draws the mesh, in all black.
Aaand I just saw that you confirmed it's a problem with lighting shaders. I keep telling myself to watch until the end before commenting, but somehow I never do…
DXVK is a graphics translation layer, that primarily is developed and used under Linux for Proton to run Windows games.
What it does is take DirectX 9, 10, 11 and 12 and translate them into Vulkan which is a cross platform API.
The reason you see a lot of games use this now, is since Microsoft is yanking support for old DirectX versions, or rather passing them through a bit problematic translation routines themselves, old games tend to work worse, or not work at all under Windows.
So DXVK translates it to the modern and very supported Vulkan to make stuff work with an added side benefit that it often contains specific game fixes.
For an example, if you play GTA IV under Linux and Windows, thanks to DXVK it will run a lot better under Linux than it will under Windows, which was part of the reason DXVK also got ported to Windows to solve a few of these weird issues.
I just came across these videos and wanted to say I'm very grateful to finally be able to finally play New Vegas on my PC
no way, i just watched the previous two entries in this series
I started a fresh playthrough of New Vegas a couple days ago, fresh meaning completely fresh. no previous saves, no mods, nothing. my original hard drive took a shit. the crashing doesn't seem to be be as bad as it was when i had all the original parts in my pc, but it still persists. i'll check out that mod list.
as well as those seem to work, i don't think anything will really fix the game as much as a remaster would. i'm sort of surprised the game hasn't had one yet, but apparently one is in the works at Microsoft, according to documents that leaked last year... maybe the year before. A new engine would give the game a chance to not have to deal with most of its current problems that just sort of happen in the back ground, and there'll be a chance to work out some of the other bugs that the original engine made difficult to fix. I guess remaining hopeful is all we can really do. I've really enjoyed this little series, looking forward to anything you put out in the future.
This one was a lot of work. I hereby claim tomorrow as 'I'm playing Elden Ring for 10 hours' day.
NVAC is outdated at this point and honestly causes more problems than it solves.
Is there alternatives ? I can't play without it. I have unavoidable crashes that happens during specific location and times that are only fixed with nvac. My game is smooth and I rarely get crashes so I don't really know what are the downsides of this mod.
@@scortock137 All nvac does is prevent the game from outright crashing to desktop by removing many of the checks and safeguards put in place to prevent damage to your game and save.
It does nothing to fix the underlying cause of the crashes.
If your experiencing rampant crashing issues then you have broken/incompatible mods that are in desperate need of updates/patches, or are so out of date and broken you shouldn't be using them in the first place.
Mods like LStewies tweaks, LStewie's engine optimisations, heap replacer, JIP LN, tick fix, and many others fix the underlying problems with the games engine, overhauling many aspects to outright remove the source of the crashing altogether.
Check out the Viva New Vegas guide referenced in the video as it is _the_ preeminent guide to modding new vegas in the current day.
@@SPITSPHIRE Thanks for the explanation, I'll fixe these issues with the method you mentioned .
Viva guide is the base of my modlist, the crashes I encountered are definitely caused by mods that I installed after it because the game run perfectly fine with only the mods from the guide.
I installed Viva New Vegas step by step, extremely carefully. I would still crash every dozen hours or so (Not bad at all). I layered NVAC on top of Viva New Vegas and I am on the tail end of a 200 hour playthrough with 200+ mods and I haven't crashed in over 150 hours of gameplay. NVAC is still worth using in 2024.
@@StreamlinedGaming_ you have not followed the guide properly if your getting crashes with just the recommended mods installed.
Its not a case by case baisis, everything has been throughly tested and confirmed to work properly for all users regardless of hardware.
Go back, uninstall everything not specifically listed in the guide and follow the steps to the letter.
The guide is as much a litmuss test to confirm someone can follow directions and not use broken mods as it is a stability guide.
Definitely avoid using NVAC nowadays. The modern NVSE plugin alternatives are significantly better and more stable.
Awesome stuff to see, will give this modlist a shot now that I've seen it!
Viva new vegas and Best of Times such a lovely modlist. Glad to see it's getting the attention it deserves
The low fps you mentioned from dxvk was an issue I had but upon some further research I found that only happens if you run the game in exclusive fullscreen. If you can run the game in borderless windowed mode with dxvk your frames will come back to normal levels.
A true scientist! I really enjoyed this video series and I want more similar to this
If you ever looked into the infamous sliding/ice skating/gliding bug it'd be greatly appreciated! Simply, your character keeps moving for a short timeafter you let go of a direction key. For me, installing 360 movement helped make this much less common, but it still happens. For tons of people this happens in the vanilla game and makes it near unplayable, and for years there's never been a direct "this will %100 fix this" fix.
I love the refusal to upgrade the mic
Check my comment at the top
Recently compiled what is my perfect modlist for stopping crashin, some of your suggestions in there and I will say god bless you for saving my favorite rpg
Yup, I've been using some of the mods included in this because well, I needed to, and they work. I needed them to play New California because it just needs more than 2GB of ram.
Fucking absolute legend. I havent done a proper new vegas modded playthrough because my last experience was a crashing nightmare.
if you still care i will share what i remember about my setup, but to know exactly i had to boot up my old win7 machine to check,
but from what i recall i used the 4gb patcher,
i cleaned the dlc with a edit tool,
i created a batch file that limits the cpu cores,
ran stutter fix,
ran borderless patch,
unofficial patch,
used nvac,
and i think i also created a file that increased the memory heap allocation for texture overflow,
and something with purging the cell buffers as well.
however this is an old old setup. heavent checked if theres newer and more convenient ways to optimize the game.
"Yes baby dudeee"
Me upon seeing this in the top of my feed as I open the app
VNV is gratuitous overkill, I feel like the 4gb patcher alone fixes crashing issues for virtually everyone. People overcomplicate the process and install so much redundant shit that it ends up making it worse half the time anyway
you are unintelligent
Why is Viva New Vegas recommended everywhere then?
@@DsiPro1000because it's a solid base with other bugfixes, and without content changes. it's a complete answer to "how should I play New Vegas today" without leaving certain things out.
Excellent video. Good work! thank you.
I love this little series. You seem to have at least an interest in technical sides of games; you may consider some programming classes? a lot of my friends in compsci got started that way
I really appreciate all your informational videos, I can finally play FNV smoothly without any crashes! God bless the modders!
I've been curious for a while about how Viva New Vegas compares to the Begin Again modlist. I like that Begin Again is specifically made for TTW, but I'm not sure if it includes all the many fixes and improvements of Viva New Vegas.
It mostly does. SpringHeelJon (Begin Again's curator) knows what he's doing. It's only missing a couple optional things, like New Vegas Heap Replacer.
thanks, i used viva new vegas a lot but never really questioned what it does exactly or why it prohibits crashing, thanks for video
Is there a version for just no crashing? I don't want a weapon wheel and all that.
Yes. That's what I have running. They actually have everything broken down into 'component' sections, so you can take it a la cart.
This series will help a lot of people, a small percentage of people like me and you actually go thru the pains of getting this game to function as it should mostly because of how much we love it. When i wanted to get back into New Vegas 5 years ago or so, these general guides on modding FNV were non-existent and collections weren't a thing yet. Had to slog thru forums and posts on nexus to figure out what mods still worked and what didn't, what was outdated, etc etc. All of that, just to get into game and have some mod break something, then the endless cycle of reverting to a backup starts until eventually you are left with a working non-crashing game.
What a great series trilogy
I think the short videos really did it. Bunch of tweets said when they first saw it they expected an hour long video essay, clicked it when they saw it was just a short.
Just a reminder for people following both VNV and the Performance guide linked from it. New Vegas Heap Replacer and DXVK are incompatible with each other pretty much, choose one or the other.
Judging by the comments it seems like these videos have helped people
I have a theory for why the Camp McCarran door does a memory purge even though the door itself has no flags. There was a bug in 1.1 that caused entering that area to crash the game, that was likely just a normal "memory leak" crash, when you looked at the door in the Geck, there was nothing there, what if they remapped that door to perform a fast travel into the Camp instead of acting as a normal door? Just hard coded it behind the scenes? I think that would explain everything. The door itself is unchanged, but interacting with it does something it doesn't do anywhere else in the game.
It's a good theory, I'd say.
I think someone commented here already that this this door act like transition to other outdoor area (like to DLC) so it purges everything behind.
This series probably should have been made 13 years ago. But it's good to have it now.
I might actually try New Vegas again just to see if it can be redeemed by that mod list.
The mods that fix all this didn't exist 13 years ago lol
@@aravenofmanyhats9867,
No, but the patches where still coming out; And all of that should have been fixed by either Bethesda or Obsidian.
But then again, Bethesda has a massive case of 'It's good enough', or 'It just works' syndrome. And Obsidian was too busy rushing out the DLC because Bethesda was threatening their paychecks.
VNV is the way to go if you want to play FNV nowadays, I used it as a base to make my own modlist and it turned out great. Only problem I had were crashes whenever the game loaded to my last save after dying and that weird bug where static NPCs (vendors or criers mostly) sink into the ground while their heads twists in a full circle. I assume those problems were caused due to save bloat (they became more frequent when I reached the 150+ hour mark) or some of the scripted mods were resetting wrong when my game tried to reload a previous save file.
problem finally fixed after 14 years rofl
Wow, you did it, you made me want to play NV again.
I've been doing a run through with Viva New Vegas and the experience has been pretty smooth. No crashes up until I stepped into Dead Money, then the issues started to set in. With each loading screen it seemed to be a roll of the dice whether it would crash to keep on. Not sure why. Especially ever since stepping out, bopping around the world more and going into Old World Blues it's back to running perfectly fine.
If you are running NVHR it has confirmed problem with Dead Money on some systems. You can disable NVHR just for Dead Money, then enable it back again after you finish it.
@@chotnik Weird. I'll keep it in mind for future runs as I'm now well past it but I really appreciate the reply!
@@Warhammerdude299 From what I gathered DM has a lot of strange "hacks" by devs in it and this makes some tweaks/ engine fixes to crash. Other DLC don't use them and should work fine.
@@chotnikwould be very interesting if someone who has the technical know-how could explain to us mere mortals why Dead Money doesn't play nice with the Heap Replacer, but maybe that person doesn't exist?
DO NOT USE SINITAR’S LIST.
Leaving my og comment there for the sake of the thread but avoid Sinitar Gaming’s mod lists. Check the thread (and viva new Vegas’s section on him) for the reasons why.
Just in case anyone wants to take their NV modding experience a bit farther than just stability mods and still wants to have a stable new Vegas I would recommend Sinitar Gamings NV mod guide. It’s pretty good and the discord is always helpful and any issues you have they probably already know how to fix. Just the stability section alone is by far the most in depth stability section I’ve ever seen and even on a heavily modded game following that guide leads to little or absolutely no issue.
I'll take a look. That might make an interesting comparison, itself.
Viva new Vegas actually says you should avoid sinitars stuff in there "mods to avoid" section
@@BanditLeader what exactly do they say that makes his guides bad? I’ve never had any issues.
His modlists don't actually work
He recommends Nexus Mod Manager which is out of date
He recommends LOOT which isn't preferred
He steals mods
He bans you if you ask for help with his modlist
He deletes messages about other modding groups
He's banned from Nexus
The list goes on and on.
@@BanditLeader Thanks for the info bro I had no idea he was a scammer. I read Viva New Vegas's piece on him so yeh needless to say I won't be recommending him or using him ever lmao.
Very insightful. Thank you for this seires. Doing a bethesda run through right now. Oblivion, skyrim, and fallout 3 on series x then new vegas on pc.
I wonder how unique all these things are to NV instead of them being just vestigial problems from being basicly just a heavily modified Fallout 3.
Fallout 3 is actually pretty stable.
It's also noteworthy that the 360 version of the game, which got an extra two months of Q&A, is pretty stable.
I think it's just simply a rushed game.
@@speedingoffence I will never be not mad about how little time there was given to develop the game.
If this series will have the next video, I recommand that you can try the famous mod New Vegas Reload and see how many memories it will take.
I'll have a look, at least.
Hmm, lots of mods by that name. Do you mean the ENB manager? It looks like it's been pulled from the Nexus.
do not make a new part
Question, do I need to start a new game for these fixes to work?
You could probably get the save file to load, but quest progression could be a bit off or broken. If you're willing to troubleshoot stuff with the console it could work, but the short of it is, ya, just start a new game.
Can you also talk about the infinit loading bug? im having it rn and it just killed my experience completely to the point i don't even want to play anymore.
with only using a handful of mods it looks like it runs great
After seeing previous videos i tried viva new vegas + bunch of other mods like dxvk and new vegas reloaded 200+ mods. Had only two crashes but no proper playthrough ending ones. Had random ones. One opening pipboy and one exiting one of the casinos. Also item version of a piece of clothing has missing mesh (not a issue i think its only visible if i drop it.) I havent bothered with the pathing mesh one no way im touching that ever.
Big note sort by endorsed then filter by last year then use custom filter for 2 years, years etc. I went until 2018 anything older didnt enter modlist exception being item/creature retextures. I get fps drops but thats new vegas.
Might have been 2016 main point is dont touch old mods.
Unless someone fixed them*
The mod’s name is new Vegas reloaded, which is called NVR in short. It is not on nexus. It is a mod about ray and shadow effects.
I installed all stability and bug fixes, and now I can’t reload dash :(
I just did a clean install and followed the viva new vegas install instructions. So far, i have had no problems the stutter, crashes, nor frame lag. But, i only installed the basic vanilla + part. So, no new textures nor newer mods. I must say that I'm not a fan of mod manager. I prefer vortex. But to each their own. So, i would say 8/10. It is a difficult install as most of these separate mods should be integrated into a simple all in one. Also, there is an error in my install with too many navmesh mods running at once, but there is a workaround on nexus.
Ya, I agree on Vortex. It's missing some stuff, but it's a lot simpler to use if you're just casually slapping together a few mods for a game you might play once or twice.
I gave them the benefit of the doubt on MO2 this time, and, well, I can't argue with the results.
Thank you for the 3rd part :)
Are you going to cover more mods + the performance guide that Viva New Vegas includes? A lot of important stuff there
I have a plan for a list, but I think I'll let the Viva New Vegas guide be there's. I'd really be just restating their list.
@@speedingoffence Gotcha, not even the performance guide linked in there? There's a lot of useful insight that breaks off a bunch of outdated information, or plain misinformation/placebo stuff there.
@@akirajkr It's not so much misinformation as some of it didn't translate so well, I think. The DXVK stuff, for instance, was a bit misleading. I don't know if they updated it since, but they might have.
I have an idea about pcb trick you showed in episode two. In fallout 76 I limited crashes by having a task scheduler active does the same as pcb seems to do. I saw it in a youtube video on how to avoid crahes in fo76. And this might work for FNV. Ill comment the video for fo76 in an reaction comment.
Despite crashes why does my save not load sometimes.. it will loop forever after crashes 50 percent of the time
How do you apply these mods on a xbox one? Is it even possible? To be honest I don't know if mods are possible on xb1 New Vegas. I' noted the fast travel part from the first video and i figured it would help since a console is basically a computer and I noticed it helps as I seem to be crashing less.
They'd have to be made explicitly for XBone. Of course, New Vegas will run on a 10 year old PC without trouble, so if ya have one kicking around...
My fix for not being able to alt tab NV is to download an application called fullscreenaliser and launch NV in windowed mode, then use the fullscreenaliser application to make NV essentially borderless windowed
Question: is there also a mod that can lower CPU usage?
I found that after installing this modpack the game still tends to crash in the more "entity dense" parts. I should also clarify that i'm playing on an old laptop with a dual core so that might be the problem
You may want to try a mod called 'Extended Roombounds' it hides lots of objects if they aren't being seen so potentially that can help you especially in more packed areas. Hope this helps
i use dxvk and i alt tab i think its the one tweak fix, for borderless window, that way you can alt tab. There is also a new mesh fix on nexus its a week old.
While I have ya, I'm looking for advice on a mic!
My Blue Yeti is too sensitive (watch my 'Illusion of Player Choice' video if you'd like to hear it.) My recording room is less than optimal, and I don't have closet or such to convert to a studio.
I think something like a Shure SM7 would be wasted on the room I'm in, and even if I could afford it, I'm guessing I'd be better off just getting an MV7 and using the difference to get some sound baffling panels for the walls instead. Best part about the second plan is that I can do it in stages and not break the bank.
Thoughts?
any mic will sound good with a bunch of obs filters
U could get a snow ball. They are preety good for the price and u can eq and add some compression to make it sound better.
Isn't MV7 a bit of an overkill for a non-professional youtuber? Charlie moistcr1tikal uses Audio-technica AT2020 and it seems to be a great budget choice. Plus, I thought you could configure mic's sensitivity, no? I use Rode NT-USB and it's also pretty damn great. Just buy some panels for the walls, see if you can configure the mic for your purposes and maybe you'll be able to make it work
@@alexkaadis It might be that I need a different type of mic altogether. Like I mentioned, a Blue Yeti isn't working for me.
What I'm wondering is what people are using to perform live at bars and stuff, gotta imagine those have good noise cancellation. Problem is, if the word 'mic' comes within 50 feet of a Google search, all you get is 500 pages of sponsored ads for the Yeti.
Hey! I'm an audio engineer. If you're willing to splurge just a little bit, for beginners getting into sound, the Scarlett mic and interface bundle on top of a mic desk mount would be a really great way to improve your sound! I have a lot of other tips for improving sound too as far as mic technique goes that I could go into detail on if you want to know more!
This is gonna sound weird but if it your game crash's what you Alt Tab try hitting the windows key on your keyboard. you then have you use the tack bar and click on a background application like chrome, or drag your mouse to a second monitor. I get away with it 8/10 when i play fallout nv.
The alt-tab bug is a known and stated bug.
1 minute in and already some textures outside the general goods is popping in and out of reality and you even reacted by looking at it while walking to the front door
There's a fix. It's at the end. No modding spree goes perfectly, unfortunately.
skill issue
I haven't modded my New Vegas in years (like 2017). I recently started another playthrough and the stutters, crashing and random bugs are seriously getting on my nerves. I took at look at VNV but tbh the list intimidates me. Is it really worth going through all of the base fixes and installing them? I never modded my game like this before. Mainly I just NEED that stutter, crashing and 60 FPS cap GONE. They are so irritating, especially the stutter. Walking around the Mojave I still get that constant micro jitter and it just won't stop. I don't care about gameplay overhauls or weather or graphics overhauls, etc. In my case is it still worth using VNV? I want the best vanilla experience I can get. Please help & thanks so much.
If it's for vanilla, ya. These guys work hard to go after a sort of 'vanilla plus', where it's the same game, but they've corrected all sorts of bugs on top of stability fixes. Look at the McCarren terminal part of this video, there's a TON of restored audio, for example.
If you're not looking for vanilla, I'd probably trim down the vnv list, I'd worry about conflicts with some of the more dynamic mods.
@@speedingoffence Yeah I'm really just looking for a stable and stutter-free Vanilla+ experience. I wouldn't mind any cut content restored (since consoles couldn't handle it) but mainly a Vanilla+ experience please. Thanks for the super quick reply I wasn't expecting that.
@@ThunderTheBlackShadowKitty It gets a little complicated if you're planning on running it above 1080p, but I'm pretty sure I left the notes in the description of the video. It can be done, I recorded the footage for this in 4k (and then knocked it down to 1080p for RUclips).
@@speedingoffence Oh I already play in 1440p and tried 4K on a TV there's no issue for me there, I don't really NEED alt-tabbing in my game. Like I said, for me it's the crashing, general bugs, going over 60 FPS and the microstutter/tick fix. Thanks again for all the speedy replies, that means a lot.
@@ThunderTheBlackShadowKitty If you don't need alt-tab, you're golden.
The list will take an hour or two to install, but it'll wind up saving you that in reloads in a 40-hour game.
It's not 100%, mind you, nothing will be, especially in Dead Money, but it feels 'done'. Have fun!
This man is my hero
he should not be your hero as he is not very intelligent
Welp, guess I gotta give this anotha go.
I'm sure DXVK is awesome but for the life of me, it won't do anything for my old system (GTX960M). In fact, it eats up performance. Still, even without it, Viva's guide is ultimately the best way to play FNV today.
DXVK will help mainly if you are in DrawCalls CPU bound scenario. In other scenarios (GPU bound or CPU bound for other reason than DrawCalls) it will probably not help at all and might even reduce performace as DXVK has resource cost on it's own (after all it's DX -> VK on the fly translator).
@@chotnik I'm not familiar with the terminologies. But yeah, probably just my system being too weak.
If you're playing in 4 man record and upload in 4k the amount of compression on RUclips is horrible would be nice to see your stuff in a nice 4k res
welp, back to vegas it is!
DirectX To Vulkan can have many benefits, but to keep it simple, Vulkan is far newer than DirectX9 and can sometimes just fix weird funk older games have with new hardware, and if you're really lucky it can out perform Native DirectX9 by a large margin, But again, DXVK is somewhat complicated and requires you to research what its effects are on your hardware, on specific games
Did I understand correctly that the newer your hardware is, the better it will work?
Try combining DXVK + Special K + New Vegas Heap Replacer
Can you even use DXVK and NVHR at once? How? they both change d3d9 heap, DXVK replacing in entirely and NVHR patching it real time...
is there anything like this for fallout 3?
Sort of. There are some similar versions to some of the engine-level and general-bug-fixing mods for Fallout 3, but a lot of them rely on the script extender, and New Vegas' script extender is significantly more advanced than Fallout 3's, which was ultimately abandoned. For a stable Fallout 3 experience, the *recommendation* is to set up A Tale of Two Wastelands. The Viva New Vegas people have a guide on how to do so. It's a mod project that ports Fallout 3 in entirety to New Vegas' improved engine, and combines both games into one experience (optionally, sort of), alongside tons of bugfixes and some rebalancing. Otherwise, you could try installing the Lost Liberty Wabbajack, an automated modlist installer for FO3. It's a very hardcore experience, but it is also stable.
There should be a NV mod that uses NVSE to enable bordered fullscreen without doing the extra hoops
There is already
@@vlad54rus-a There's a updated version of Onetweak on NV nexus iirc
What if *YOU* wanted to *play fallout new vegas and alt tab* but *GOD SAID* you had to *lose a few frames*
I- I already run every game in borderless windowed anyways, every monitor I've ever owned has taken regular fullscreen as an excuse to have a fucking seizure, so like, I lose nothing from this.
Is viva new Vegas one mod or a set of mods
Many mods
I use NVAC - New Vegas Anti Crash along with the optional plugin for NVSE DisableProcessWindowsGhosting v2, New Vegas Tick Fix and the 4gb patch ran as admin from NTCore. I install all NVSE plugins manually. Idk if it matters but I have Yukichigai Unofficial Patch with Unofficial Patch NVSE Plus.
FalloutNV crashes at around 2,2GB. Idk if that's normal or not, I have 122 mods installed.
do not use that
dxvk with new vegas can be a little hit or miss, on my 3060 ti the game like to use an absurd amount of vram and stutter here and there....
It's good they're working with it, though. There's potential there and the only way to get there is to keep at it.
I'm a bit skeptical of Vulkan overall (I had to turn it off in BG3), but there's learning to be had there. Nothing's a failure if you learn from it, ya?
For me, i only have 2 mods, NVAC, and a mod that fixes companion's inventories when entering and leaving Gomorrah. NVAC fixes all the crashing problems 99% of the time and i recommend trying it out
do not do that
Hey guys, can we stay on consensus? :D
this doesn't make sense
isn't new vegas tick fix outdated? ftvn is the up to date mod iirc.might be wrong.
It's not, last updated just this May.
NVTF IS New Vegas Tick Fix lol
Dxvk should t affect performanec to much its the way linux users play the game
Yesterday was time I ragequit uninstall New Vegas after 48 hours of my first time I played this game. It was really good game (with memory leak crashes) untill all my saves became corrupted and all my progress was lost. I am still upset about it. I really want to finish this game but I don't want this to happen again.
The saves got corrupted after I updated my gpu drivers from december 2023 release to january 2024.
AMD or NVidea?
Corrupted how? Intinite loading screen? There are at least 2 solutions for that.
I too avoided the AI Nav Mesh mod because of how much work it was.
I thin NVAC (Anti Crash) isn't on the list because it's from like 2017. Not often updated old mods become suspicious over time 'cause "why no updates, huh? must be a scam.."
you are unintelligent
It's not recommended because NVAC is based on very OLD version of NVSE, and NVSE itself and many mods around it are constantly updated.
The game was rigged from the start
I crawled through that game the entire way on a PS2 and got all the way to new vegas and i walk in and game never stopped loading...To this day if i left it go 😂 I thought the game was so crap and busted.. First Fallout impressions ever😅 Bethesda Space Fallout no better
PS3?