We dont is my answer on how to do the black border since lets just make the tile and border nearly the same colour and make it just reset if you touch the border
I'm not at all into programming, and I haven't even looked at Scratch in a decade... but I sat through the whole video because wow it's interesting how you can use the simplest code to do things like this, and griff has a voice that's very easy to listen to.
I love how you show us how to put the codes together easiliy and in a simple way. I didn’t know how to code that much but when I started to watch your tutorials, I started to understand how things work.
Damnnn. You did maze generation with just a few chunks of blocks, with backtracking! The coolest part was that you could add shapes that the maze avoids, can't imagine how i would go about achieving that with lists and other algorithms. Good video!
I can imagine it. I'm using this tutoiral as a reference for my zombie/shooter game. It uses a grid of tiles (also borrowed from griffpatches tutoirals).
I've programmed a maze generator 2 days ago in JS, still working on it in order to avoid repetitive-looking patterns... my code for it is a bit complicated. After watching your video, I realized that the process of creating a maze is actually simpler than I made it to be! Thanks for creating these amazing tutorials! Also, 21:35 you blew my mind when you placed the key pressed block inside an operator 🤯 I didn't know that was possible
@@griffpatch Sorry i cant seem to get the furthest x and y to work every time green flag is pressed instead of going furthest of the x it goes right on top of it how to fix?
Well... You could connect the two together for an endless maze generator and solver maybe! Or for example a game with random mazes and enemies following you pathfinding 😀
pathfinding: lets make some cats in a maze and make they find the apple maze generation: lets delete the cat and make the maze pathfinding generator: so lets delete the cat and make him find the apple...
The way this guy thinks and codes is just so fluent he started from a chunk then used pen to make a full random maze with back tracking from 3 sprites. This guys out of anyone’s scratch league
I haven't used Scratch in literally years but I remember you being such a massive inspiration for me, no idea how you ended up in my YT recommendations lmao
The genius of this is how simple yet well-made it is, like how at the end you could just add in shapes to the bounds and the maze perfectly dealed with it. These are just the best, keep up the great work!
You can also put an if else in the line of code that says if its overlapping something to say if its touching (new sprite's name with random shape and random location) to make big rooms, and you can use clones to make how much bug rooms you want
griffpatch, for some reason the tiles aren't aligned when tile size is pretty high, but when it's set to 10 it works just fine. I still am very satisfied.
So cool! Everything is explained very well and is easy to understand! New scratchers could definitely learn from these videos, which is another reason why they are good! Now time for maze generation with pathfinding!
@Aether 1208, yes, I agree but for me, there are many bugs. My PC is older, and so these types of tutorials just don't work for me. I wish everything would turn out how it shows, and I am not saying that this problem is Griffpatch's fault, but I really wish it could work on slower/old PCs. But when looking at others when searching for things similar on Scratch, I saw that everything went nice and smoothly and the code was beautiful. Even though it does not work on my PC, it still looks like it was easy to understand, easy to make, and works as intended. Nice, but wish I could be a part of it.
at 11:44 why the maze will stop at the beginning? It seems looping and never end. If no direction way can find. It will keep Move "0 - Tile" means backward. Then it will non stop??? But why will stop at beginning?
You have to trace which scratch code blocks the program has run through. If it goes into one custom block, and then into another... when the other has finished it will return to where it left off in the previous scratch block. This way, it will not run forever, it will only go back as many times as it went forward in the first place... and in the end every movement will have been undone.
try this set of properties: -set tilesize to 30 -start at x and y each 15 instead of 0 -remove the maze-bounds-sprite and use [touch (edges)] instead of [touch (maze-bounds)] You get a maze, that fills your game-screen perfectly with 16 x 12 tiles of corridors
as always, great video. I haven't used scratch in a long time but I'm always impressed at the clever solutions you put in place to avoid the constraints and limitations of scratch, while keeping the videos understandable for everyone.
I played around for a while with that, We would have had to do some trickery to get around the issue of the sprites going off screen temporarily, and that was throwing things off... Also, we couldn't do the end part of the video where we can use other shapes to make our mazes more exciting!
So this dude just explained the concept of randomized depth-first search algorithm for maze generation without even mentioning randomized depth-first search algorithm for maze generation once in this video? You just earned a new subscriber.
the process: me: making a complicated mechanic that i made 300 blocks for, and it still doesn't work me: searches up a tutorial griffpatch: does the exact same thing in 4 lines me, looking through the code: WHY DIDN'T I DO THAT
And then I think of them as harder cuz I know I can never make my code as clean as his :P Seriously I end up with big blocks of redundant code and tons of When 🏳️ Clicked > Forever > If / then. Still just begging to wrap my head around custom blocks lol. It's fine tho, it's all part of learning process and I genuinely really enjoy coding with Scratch!
11 was The Minimum. At 11, I could see the maze, but some parts were extremely thin, and I could barely see them. Thanks for the tutorial, Fantastic Project
It was the first griffpatch tutorial I tried to follow but did not finish. But today I have finally done this. In the meantime, I have some of your other awesome tutorials. 👍👍👍😃😃
I recently made my own list driven random maze generator on scratch. It does the same recursive backtracking algorithm yours does, but it draws the maze by "erasing" part of a grid line rather than stamping a bunch of objects. My mazes can get quite big, up to 238 by 178 in size.
Just make a line, hold shift, turn it to the left (45 degrees), snap it to the center, then click it and hold alt (it will make a duplicate), then just hold shift and turn it to the right two times (90 degrees), snap it to the center. Easy
Wow. Even though I saw this, it seems so impossible. How did you figure this out. My mind is blown just looking at it I made a maze game myself using a readymade maze clipart from the internet, but this is LEGENDARY. Shall try this tomorrow. Love your videos Buddy ❤
The only questions I have are: 1: How do I create loops within the maze? I feel like it would be as simple as adding a script that sometimes selects two directions to connect to, and following only one (so the generation pretends the connection doesn't exist.) 2: Is there any way to make the stamps a sprite in themself? Like if the game took a screenshot and updated a sprite automatically This seems far fetched but I have hope EDIT: I suppose I could use multiple sprites and clones but that wouldnt be optimal i think
The player can be the scratch cat trying to get to the apple... BUT there's a twist... literally. The scratch cat has to solve the maze first before getting to the apple. Maybe you can add your ideas for enemies or obstacles
I dont even use scratch anymore (I now use python, c++, c#) but I still watch these tutorials for ideas. Just because scratch is simple, doesn't mean it's bad.
it would be so cool if you could combine this with raycasting, but if you kept the erase all in the raycaster it breaks but if you remove it it still breaks
And I have a problem with the arrow when I click the up arrow it goes to the right and the down arrow it goes to the left and same with the right left arrow
Wow! Thankyou Griffpatch for Teaching me I literally made a good game because of this tutorial and I will give credits in the credits box to give credit to you Thankyou soooo Much ! And it's literally with just a little bit off blocks ❤❤❤❤❤😊❤❤❤❤
Wow, I would have never imagined how to make mazes like this! I thought that you needed to code up things like pathfinding for this, but you made it clear on how to make it simply! I bet you could make a scratch messenger with all of your scratch knowledge. I guess I can now make an infinite randomly generated maze game with a level counter which you showed in a tutorial how to make
I can't believe you made this in 20 mins, and luv how you can add shapes and the maze avoids it! I would never had thought of this brilliant idea! Thx a lot griffpatch:) btw do you have a project this shared on scratch? I can't find it.
Im gonna use this along with the ray casting tutorial in order to make a 3d maze game, both with an infinite mode (this maze generation) and some other mode with levels made by hand, maybe an apocalypse mode or smth with sprites that you have to click before they reach you. Might have to separate modes into separate scratch projects tho
9:41 "so how do we get out of this one? the answer is we...don't."
that's a good mindset!
We dont is my answer on how to do the black border since lets just make the tile and border nearly the same colour and make it just reset if you touch the border
I don't know what we dont is my answer means
Who Would EVER dislike griffpatch's tutorials... Griffpatch is the god of Scratch and doesn't deserved to be disliked on his videos
Maybe it wasn't what they were hoping, or they don't do Scratch
@@griffpatch oh ok griffpatch
@@griffpatch It might not be what im hoping for, but I always come in to check it out!
or they are just haters
@@griffpatch or they are just haters
I'm not at all into programming, and I haven't even looked at Scratch in a decade... but I sat through the whole video because wow it's interesting how you can use the simplest code to do things like this, and griff has a voice that's very easy to listen to.
Wow, thanks! :D
𝘔𝘦 𝘵𝘰
@Sloth man They're not wrong
13:17
me too
I love how you show us how to put the codes together easiliy and in a simple way. I didn’t know how to code that much but when I started to watch your tutorials, I started to understand how things work.
same
You are the genius one in the universe who can do everything possible in coding.
You make me popular in my school through this simple maze trick.
Damnnn. You did maze generation with just a few chunks of blocks, with backtracking! The coolest part was that you could add shapes that the maze avoids, can't imagine how i would go about achieving that with lists and other algorithms. Good video!
I still don't understand how the backtracking works
wait, i think i know how he did it
I can imagine it. I'm using this tutoiral as a reference for my zombie/shooter game. It uses a grid of tiles (also borrowed from griffpatches tutoirals).
I've programmed a maze generator 2 days ago in JS, still working on it in order to avoid repetitive-looking patterns... my code for it is a bit complicated. After watching your video, I realized that the process of creating a maze is actually simpler than I made it to be!
Thanks for creating these amazing tutorials!
Also, 21:35 you blew my mind when you placed the key pressed block inside an operator 🤯 I didn't know that was possible
Yay :) I love simple solutions to complex looking problems
@@griffpatch Yeah! Me Too
"That's the neat part, you don't."
??????????????????????????????
@@griffpatch Sorry i cant seem to get the furthest x and y to work every time green flag is pressed instead of going furthest of the x it goes right on top of it how to fix?
Pathfinding tutorial: Let’s give Scratch Cat lots of love let apples!
Maze generation: We’ll begin by deleting Sprite1...
rip scratch cat number 29481949 2021 - 2021 😔
Well... You could connect the two together for an endless maze generator and solver maybe! Or for example a game with random mazes and enemies following you pathfinding 😀
haha lol
🤣
pathfinding: lets make some cats in a maze and make they find the apple
maze generation: lets delete the cat and make the maze
pathfinding generator: so lets delete the cat and make him find the apple...
The way this guy thinks and codes is just so fluent he started from a chunk then used pen to make a full random maze with back tracking from 3 sprites. This guys out of anyone’s scratch league
I haven't used Scratch in literally years but I remember you being such a massive inspiration for me, no idea how you ended up in my YT recommendations lmao
The genius of this is how simple yet well-made it is, like how at the end you could just add in shapes to the bounds and the maze perfectly dealed with it. These are just the best, keep up the great work!
Yeah, I love the naturally emergent fun you can get from coding! :D
@@griffpatch Your the best at scratch how did you learn these stuff? WOW
You can also put an if else in the line of code that says if its overlapping something to say if its touching (new sprite's name with random shape and random location) to make big rooms, and you can use clones to make how much bug rooms you want
This will fit perfectly with the pathfinding!
I litteraly tred that.
Spoiler: I have been here tryna make it work, only got 11 path directions on screen.
@@Nersaurus Probably it was the size
Yeah!
I didn’t read the other comments
Thats what i was thinking
It would just make a zero player game 🤣🤣🤣
Who else thinks watching griffpatch play games with commentary is the best thing ever
Me
Stoopid!! The answer is :نحت غه لا تنم
الّ تَ منخ كٍقهقع قبخو ج1ميظرط
@@parkergreatgamer7837 نعم؟
me
griffpatch, for some reason the tiles aren't aligned when tile size is pretty high, but when it's set to 10 it works just fine. I still am very satisfied.
This is honestly one of the most insane things I’ve seen on scratch.
So cool!
Everything is explained very well and is easy to understand!
New scratchers could definitely learn from these videos, which is another reason why they are good!
Now time for maze generation with pathfinding!
can you combine pathfinding with this plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
@Aether 1208, yes, I agree but for me, there are many bugs. My PC is older, and so these types of tutorials just don't work for me. I wish everything would turn out how it shows, and I am not saying that this problem is Griffpatch's fault, but I really wish it could work on slower/old PCs. But when looking at others when searching for things similar on Scratch, I saw that everything went nice and smoothly and the code was beautiful. Even though it does not work on my PC, it still looks like it was easy to understand, easy to make, and works as intended. Nice, but wish I could be a part of it.
at 11:44 why the maze will stop at the beginning? It seems looping and never end.
If no direction way can find. It will keep Move "0 - Tile" means backward. Then it will non stop??? But why will stop at beginning?
You have to trace which scratch code blocks the program has run through. If it goes into one custom block, and then into another... when the other has finished it will return to where it left off in the previous scratch block. This way, it will not run forever, it will only go back as many times as it went forward in the first place... and in the end every movement will have been undone.
@@griffpatch many thanks. Let me think about it
@@griffpatch thats really confusing :D but I sorta get it
@@awesomegamer-cv4zf I follow the step. I guess at the last step. It have no place can run, then die end and complete the loop.
@@griffpatch can you do a Tower Defense game or FNF
I have been waiting so long for this. Maze generation always made my brain wrinkle and I can't wait to learn how it works.
@Ljubo Velicanin Same
Thank you so much, you helped me to do the programming of my school! Now, my teacher is not going to kill me ;)❤
try this set of properties:
-set tilesize to 30
-start at x and y each 15 instead of 0
-remove the maze-bounds-sprite and use [touch (edges)] instead of [touch (maze-bounds)]
You get a maze, that fills your game-screen perfectly with 16 x 12 tiles of corridors
as always, great video. I haven't used scratch in a long time but I'm always impressed at the clever solutions you put in place to avoid the constraints and limitations of scratch, while keeping the videos understandable for everyone.
I love the animation that griffpatch puts into his videos.
Everything is very well explained but I have a question, why do we use an object as a edge and not the border itself?
I played around for a while with that, We would have had to do some trickery to get around the issue of the sprites going off screen temporarily, and that was throwing things off... Also, we couldn't do the end part of the video where we can use other shapes to make our mazes more exciting!
@@griffpatch Wow, that really makes sense!
I didn't think on that
@@oyjuk9192 No, I wouldn't have too until I was working on the problem :D
@@griffpatch next do pathfinding in a maze lol
you may have missed this but combining this "random maze generator" with your "3d raycasting" tutorial can make a fully 3D maze exploring game!
I didn’t even code while doing this i just watched this because it’s interesting! Griffpatch can make coding so fun!
Griffpatch opens up my mind to a whole new realm of possibilities! Great job, griffpatch!
I agree.
Same
griffpatch: Simple Maze Generation Tutorial
Me: *Dies in complexity*
thats too true
Also me: *wait this is easy*
"It's really quite simple"
True
this is in the quick and fun playlist its 25 mins long
There are 5 savages in the world who disliked griffpatch's video
yes.
Make that 6. And no, I'm not one of those savages.
@@Luckyshape same bro it's sick they need a mental hospital I don't even think they deserve a mental hospital 😁😁
@@yomamafataf ok
How did u know
So this dude just explained the concept of randomized depth-first search algorithm for maze generation without even mentioning randomized depth-first search algorithm for maze generation once in this video? You just earned a new subscriber.
Bruh
Griffpatch , you're the BEST scratcher RUclipsr who make tutorials and some cool videos and stuff :D
the process:
me: making a complicated mechanic that i made 300 blocks for, and it still doesn't work
me: searches up a tutorial
griffpatch: does the exact same thing in 4 lines
me, looking through the code: WHY DIDN'T I DO THAT
aaaah
relatable
gotta give this guys some respect
Your pfp says it all
#relatable
#relatable
Bruh
"for now, we'll leave run without screen refresh clear"
impossible
"for now, we'll leave run without screen refresh clear"
wait... what?
lol that's what i thought too
you heard him that recursive script with screen refresh could melt and burn your pc
@@miguelbaltazar7606 😳👁️👄👁️
Wow! The possibilities at the end of this .... INFINITE!!! I already have an idea!
this was really useful because it really helped me be able to make the backroom when making the back rooms inside of scratch
This was AMAZING!!! u taught it like it was so simple!! Normally for me, i draw my owns maps but this one is 1000 times better!
same i draw them myself
I always would consider such things really hard to make until Griffpatch makes a tutorial about it
And then I think of them as harder cuz I know I can never make my code as clean as his :P Seriously I end up with big blocks of redundant code and tons of When 🏳️ Clicked > Forever > If / then. Still just begging to wrap my head around custom blocks lol. It's fine tho, it's all part of learning process and I genuinely really enjoy coding with Scratch!
If griff doesn't do it I am like :|
Great video! I still don't understand why you don't have a million subscribers, these videos are simple and understandable!
I didnt know what to do of your awesome videos so I subbed.
Hi griffpatch, can you make a tutorial on pen? I've seen many pen projects you made and I absolutely love them!
@Firoz Khan they dint SAY they were
L
@Firoz Khan since they arnt griffpatch
This was exactly what I wanted to do today, and it popped up in my recommendation, and I'm glad it did 😊
11 was The Minimum. At 11, I could see the maze, but some parts were extremely thin, and I could barely see them. Thanks for the tutorial, Fantastic Project
Wow I’ve never seen a costume limit in scratch. Keep up the great work!
Wow, I am not sure what I would do without you!!!!!!😀
Thanks for the Tutorial i actually needed this for a puzzle game.👍
Keep up the good work!
It was the first griffpatch tutorial I tried to follow but did not finish. But today I have finally done this. In the meantime, I have some of your other awesome tutorials.
👍👍👍😃😃
I recently made my own list driven random maze generator on scratch. It does the same recursive backtracking algorithm yours does, but it draws the maze by "erasing" part of a grid line rather than stamping a bunch of objects. My mazes can get quite big, up to 238 by 178 in size.
i can't wait to add pathfinding to this. i might also use some of these tile scripts to remaster my old snake game.
Yay! More scratch tutorials!
griffpatch: make and x
me: trying to make a perfect x for 15 minutes
So you were like this?: ruclips.net/video/6oMUiZXYQC4/видео.html
Just make a line, hold shift, turn it to the left (45 degrees), snap it to the center, then click it and hold alt (it will make a duplicate), then just hold shift and turn it to the right two times (90 degrees), snap it to the center. Easy
Me too xd
This was extremely easier than I expected and works great! Thanks for the wonderful tutorial!
sometimes when i watch these videos i get that feeling where its just too good to be true! i never thought i could make a random maze in scratch wow
He he, no you can do it too :D
Woah! That's actually insane the generator, I gotta try this out
Wow! This will go very well with the AI path-finding script!! :D
AI makes its way through mazes lol
I love your videos and I am learning a lot from you!!!
Wow. Even though I saw this, it seems so impossible. How did you figure this out. My mind is blown just looking at it I made a maze game myself using a readymade maze clipart from the internet, but this is LEGENDARY.
Shall try this tomorrow. Love your videos Buddy ❤
Excellent. Very informative and well-explained.
It's been 40 seconds since video release and there are already 60 views!! We all really do wait for so long for a new tutorial :D
that's griffpatch for u :p
@PaddlerGames yes
@PaddlerGames one month for 150,000 viesw
Griffpatch: You have to be quite precise for this
Me: *Drawing Precisely Intensifies*
I’m a normal human,
I see a griffpatch vid,
I click.
THANK YOU SO MUCH FOR THIS TUTORIAL!!! I MADE IT AND IT LOOKED AWSOME!!
I dont like admiting when someone is better than me but griffpatch is truely a genius
Problem: the sprite doesn't stop when its touching the color of itself. Can you tell me why?
same thing happened with me
i also dont know
fixed it
@@sentienttoast1319 How?
The two statements together need to be in not
18:34 Griffpatch 2021 - WhooHooo!
Henry!
@@svshhsbs hi!
@@dubsisthegoat48 how'd u get so famous?
Imagine this, with grid patterns, with path finding
it would literally be insane
with the 3d raycaster
The only questions I have are:
1: How do I create loops within the maze? I feel like it would be as simple as adding a script that sometimes selects two directions to connect to, and following only one (so the generation pretends the connection doesn't exist.)
2: Is there any way to make the stamps a sprite in themself? Like if the game took a screenshot and updated a sprite automatically
This seems far fetched but I have hope
EDIT: I suppose I could use multiple sprites and clones
but that wouldnt be optimal i think
you could use the "make clone" block in place of stamp, which would then allow you to use them as sprites.
@@mickys8065 I'm going to use the gridlist tileset thing for the maze, so I might be able to use clones to make the layout
That is good maze Great job Griffpatch!
griffpatch: deletes scratch cat
me: noooooooo i want my cat to get apples
The player can be the scratch cat trying to get to the apple... BUT there's a twist... literally. The scratch cat has to solve the maze first before getting to the apple. Maybe you can add your ideas for enemies or obstacles
@MeZa Phius r/whooosh
@@TheRealVbros r / w h o o o s h
@MeZa Phius brUh
@MeZa Phius umm
Game logic? It can be anything a cat can eat lmao
I really needed this Thanks!
*Again*
*Again*
I havent made one but this is amazing! I'm amazed :)
I dont even use scratch anymore (I now use python, c++, c#) but I still watch these tutorials for ideas. Just because scratch is simple, doesn't mean it's bad.
WOOOOOOOOOOOOOW. Just.. wtf bro how can you do such a thing that's absolutely incredible
pretty cool! I've never used this programming software/language before, but I think I might give it a go.
Website*
I love how the walls formated on their own; super cool!
it would be so cool if you could combine this with raycasting, but if you kept the erase all in the raycaster it breaks but if you remove it it still breaks
I actually made one!
Name: a very cool 3D maze generator
@@arandompersonontheinternet8127 Can you send a link to it? I can't find it on scratch
@@c_sea1n I sadly lost my account with that game, but, I still use scratch
Awesome! Thanks for helping me out :)
you are the best coder i know
Really helpful! Congratulations! I'll make a maze game if I have sufficient time! :)
I just made mine! this tutorial is helpful!
Great!
If you shared it can you send the link?
@@jaredteoh730lo
Griff, we have a problem. When I click the green flag, when it's defining the "Draw maze" block, it duplicates right in the middle.
And I have a problem with the arrow when I click the up arrow it goes to the right and the down arrow it goes to the left and same with the right left arrow
@@mediraf1729 same
I`m Kendry and I`m 7 years old. I love coding Griffpatch I was finding a video to code and I found your video your video was excellent!
How would you make one of these work with a raycaster? I'd love to make a 3D maze game
I’m all ready thinking about how to combine this with the pathfinding project 🤣
Yeah same
I think there will to clones if you use the same method
:PPPPP I can't wait to get started but I have to rush some of my homework tonight
whelp, better finish it faster!
same lel
When I see a notification *checks it and notices its from griffpatch screams: “YESSSSSSSSSSSSSSSSSSSS”
i feel sorry for the people in your home excluding you
@@starleaf-luna lol
That was such a cool tutorial thank you very much. To be honest Im not that good with Scratch but your videos are helping me fantastically. Thank you
Wow! Thankyou Griffpatch for Teaching me I literally made a good game because of this tutorial and I will give credits in the credits box to give credit to you Thankyou soooo Much ! And it's literally with just a little bit off blocks ❤❤❤❤❤😊❤❤❤❤
scratch cat be like: but i thought we were friends :(
Yeah lol =P
Hey, you should make a tutorial for an enemy that chases the player though the maze
that would be hard and fun!
Easy to do ngl
He did
"for now, we'll leave run without screen refresh clear"
wait... *_thats illegal_*
You are basically making me pass my scratch exams
I'm very thankful to have this tutorial, thank you.
Without you, half of my projects would be discontinued lol
Edit: Autocorrect made a spelling mistake.
Roblox kid get a life lolll cringe
im not interested on progam, i only want to enjoy your interesting videos
whoever will think they are first to read this
😭😭😭😭
Wow, I would have never imagined how to make mazes like this! I thought that you needed to code up things like pathfinding for this, but you made it clear on how to make it simply! I bet you could make a scratch messenger with all of your scratch knowledge. I guess I can now make an infinite randomly generated maze game with a level counter which you showed in a tutorial how to make
this was posted 8 days before my birthday, THE PERFECT EARLY GIFT
You can also do
When green flag clicked
Set tile size (20)
When I receive (reset maze)
Change tile size (-1)
I can't believe you made this in 20 mins, and luv how you can add shapes and the maze avoids it! I would never had thought of this brilliant idea! Thx a lot griffpatch:) btw do you have a project this shared on scratch? I can't find it.
There's a studio of them on my griffpatch_tutor account
great tutorial man. easy to follow and works great. thanks!!!
I cant thank you enough for this tutorial! Thank you so muchh!
Im gonna use this along with the ray casting tutorial in order to make a 3d maze game, both with an infinite mode (this maze generation) and some other mode with levels made by hand, maybe an apocalypse mode or smth with sprites that you have to click before they reach you. Might have to separate modes into separate scratch projects tho