Thanks for the walkthrough. Nice that a first pass could be done start to finish with a 25 minute video. It's not an obvious path, but something that could be followed step by step.
Excellent, thank you. Would you be able to put together a video explaining the overall system of how VPX rendering works, and how lightmaps are integrated? i.e. how does the "raytraced ball shadows" feature actually work, with lightmaps, and what is being baked, what is dynamic? Thanks.
Do you host the Blend files for any of your tables? I would love to be able to render out playfield previews for the Looking Glass using their Blender add-on! Maybe someday VPX will have some sort of Looking Glass integration/functionality.
You guys do amazing work
Very cool as always - thanks !
Thanks for the walkthrough. Nice that a first pass could be done start to finish with a 25 minute video. It's not an obvious path, but something that could be followed step by step.
How cool! thanks for sharing
Excellent, thank you.
Would you be able to put together a video explaining the overall system of how VPX rendering works, and how lightmaps are integrated?
i.e. how does the "raytraced ball shadows" feature actually work, with lightmaps, and what is being baked, what is dynamic?
Thanks.
Do you host the Blend files for any of your tables? I would love to be able to render out playfield previews for the Looking Glass using their Blender add-on! Maybe someday VPX will have some sort of Looking Glass integration/functionality.