Ranking EVERY MECH in Mech Arena
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- Опубликовано: 6 сен 2024
- Rank these yourself: tiermaker.com/...
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Full Agreement
Aegis: Shield dome buff is insane. Still blocks mech abilities and shield health is so high it rarely if ever dies
Arachnos: absolute shit late game but fairly powerful early game), Ares (basic doesn't equal bad, but falls off later on
Bastion: Nothing subtle about this guy. Get in the enemy's face, and blast em with all you've got.
Gatecrasher: unironically main it. First legendary I got due to playoff event. Ion pod has insane splash radius and an often overlooked ability is its ion pod can pierce shields. Being able to finish off or harass Bastions with shields up is a good tool. The ability to flush out hiding Zephyrs and coward helix Killshots/Nomads and into the open is very nice as well. Try this combo with a Surge/Killshot/Nomad friend: Stick an ion pod onto them, get them to charge into the enemy team. Beware of allied barriers however. Ion pod can stick to them.
Juggernaut: Affordable price tag, and performs decently. A bit on the slow side, but otherwise okay to use in lower tiers.
M.D: It's true that you don't get much damage out of M.D, but in a game where it is the (currently) ONLY source of team healing, being able to out-attrition the enemy is actually something to consider. My friend sometimes runs M.D (we're hovering around 6.5k SP), and being able to recover health on Bastion and Gatecrasher is actually nutty, though being down an actually powerful mech does come back to bite us sometimes. It helps that you get a guaranteed legendary healing implant from gear hub. I think you're accentuating the negative in its low damage, but otherwise in full agreement.
Nomad: Its damage reduction after dashing makes it surprisingly resilient, and being able to close distance with sniper mechs safely is a high value ability. Being able to charge 75+ meters in three seconds is truly nutty if there are enemies to bounce off of. Still being weak to EMP sucks.
Onyx: The quad rockets being able to land backstabs is indeed truly nutty on the damage.
Panther: Being able to lock down entire sections of map with the barrier is super powerful. I do see it in FFA from time to time, but not often.
Paragon: It exists. Its mobility is lackluster, but not outright bad.
Redeemer: Being able to shrug off EMP is huge, but otherwise can't do anything super powerful with its ability that affects team fights. It does come in clutch though in FFA, especially if someone spawns behind you.
Scorpios: Its mobility is quite good, but the javelin array does a bit lackluster damage.
Sentinel: The tall shield doesn't even block javelins and helix racks half the time, which goes against their video introducing it (hell in that video, you can SEE jav racks going over the shield). BUT yeah, he does take some getting used to. The shield doesn't block to the side as much as you'd expect so you can be poked on the flanks from time to time, but is perfectly servable as a sort of tank/attacker hybrid that trades raw damage for extra durability and survivability.
Shadow: Fun but ineffective. A good summary. It does have its place though in dodging early midgame javelin rack spam/hell, but is otherwise rather short on raw damage and health.
Slingshot: Killshot but worse. Mobility and jav racks = unfun to fight, fun to use.
Stalker: When you can acquire stalker, it is good for its rank. Being able to self sustain is huge, and rocket mortars offer a safe way to take advantage of its damage amp. Otherwise its frailty at higher level makes it a poor investment.
Surge: THIS. FUCKER. If I could remove one mech from the game it'd be this piece of shit. During my early game days, it was just "here's a 3 star surge that stuns and killsyou and you can do nothing about it." There's no skill to this thing. Just go hurr durr, ima stun the enemy and shoot them while they can't do anything. Thank god I can actually counter it now that I have Guardian and Eclipse. If I see a Surge user, you bet I'm going out of my way to kill them, even if it costs me the game. There's no insight here. Just kill all Surge mechs with extreme prejudice.
Debatable:
Cheetah : You'd be surprised how little people look down. And even in low traffic areas enemy mechs sometimes step onto them. Especially if they're bots that are mono-focused on you. There's also close quarter shenanigans with dropping mines on people in their face. Its also among the smallest mechs in the game, and lets it get away with being unnoticed behind small props. Mines can also ward of players from CPs, which can buy time for points victory. Probably deserves its D tier, but it's not absolute garbage.
Eclipse : Only real debate is it should be below Aegis and Bastion. It's very strong in 1v1 engagements, and the chaotic nature of FFA, but has no way to affect larger battles. An enemy team with awareness and group cohesion can quickly pick you off.
Hemlock: Should be renamed to Stunlock. It's ironic. They did a whole post about "we reduced the stun time of Zephyre, Surge and Bastion because it's unfun to play against." And then they introduce this piece of work. If they have cooldown implants, they can actually stunlock you unless their allies break you out of it. I fought a player using Hemlock with maxed cooldown implant in CPC, and they were actually smart enough to not kill me. They just stunlocked me for 30 seconds before I gave up and manually switched mechs. Is it uselss in FFA? Yes. In CPC? Depends on map layout. Probably lowest of S tier.
Killshot: Very glass cannony mech. While I agree it's easy to learn, it's ability to affect battles depends on map type. If it's open and little cover, it's not worth even considering. If there's small walls to hide behind, throw on some helix racks and harass the enemy. Or disc launchers.
Lancer: It doesn't deal much damage, but early game, play it smart and you're untouchable on some maps. Hiding on top of buildings makes you invisible to most weapons, and even with a single jav 4, you can deal harassment damage to enemies safely (at least in the very low tiers). I also got some mileage out of it by equipping shotguns on it and using high ground to ambush, land a few shots and jump to safety. If you have a decent map to use it on, and half decent platforming skills, i think it could be bumped up to low C.
Puma: Panther but worse. Really the only debatable thing is that you undersold its low HP. It dies if so much as a light breeze hits it. A single longarm user can easily destroy the barrier and Puma if it has line of sight, and longarms are fairly common at lower ranks as one of the first uncommon weapons people pick up.
Redox: Debatable due to map type. On the recent 5v5 artifact maps (not the most recent ones), there is alot of corners in tight spaces, letting caustic blast hit through walls. Applying stasis to that large group of people gives a huge edge in fights while being completely safe yourself. On open fields though, tough luck. Still fully agree in that it's way to overpriced and not useful on a huge majority of the maps.
Zephyr: Implant dependent. If you have maxed radius and cooldown, you can disrupt the flow of team fights very often. Otherwise, agree with you.
Full Disagreement:
Brickhouse (With a coordinated team (or lucky with bots) 200% damage boost to allies is nuts. Have you ever experienced being boosted by an allied Brickhouse while you're using dual minigun 16? It also can be a monster in FFA, having enough hp to survive and an attack steroid that doesn't increase damage taken to keep killing. Absolute minimum top of A)
Guardian: That credit is well deserved. Guardian is a mainstay in my hangar, as its System Crash really IS that good. Removing EMP on allies after a surge/zephyr pulse, or stasis/shield dome spam clears a path for your teammates at the click of a button. It's also able to hard counter the zero skill surge users. You can system crash as they charge at you, and their EMP gets nullified. Have you ever seen a Surge user flail around wildly ineffectively? Very cathartic. Its biggest weakness is it is slow and the standard 30 meter range for its ability. It's also the longest cooldown in the game. Belongs in S up with Bastion and Eclipse.
Orion: ever since the EM rifle nerf, I haven't seen them as often. Orion is still strong, but with the new eclipse and nomad being almost dedicated hard counters, they need team protection or otherwise better battlefield awareness. If people say Orion is weak, they probably haven't witnessed a chain flair happen. Hunter's Mark being able to jump to different mechs makes it really powerful on 3 point CPC. Being able to shred Bastions as well is also quite insane. Probably deserves a spot above Gatecrasher.
No comment:
Tengu: This mech is actually used? I've only seen it like seven times that I can count. not enough experience for me to note anything on it other than it's uber rare to fight against or play with.
Certainly one of the comments of all time
Where is Shadow?
I can't see him in the list.
Shadow: Fun but ineffective. A good summary. It does have its place though in dodging early midgame javelin rack spam/hell, but is otherwise rather short on raw damage and health. Under full agreement@@FrostRaptor
@@democracydemocracy8026 I think it deserves a buff
@@FrostRaptorum yeah may be a lil bit of hp buff
Will be good if he will have same hp as tangue
"Bastion is not top 5" is truly one of the most shocking statements ever made
🤣🤣
Agree, I would put Bastion in at least the #3 spot.
Agreed.
Can't tell if these replies are trolls, bastion is definitely not top 5
There is nothing troll about it, bastion is a staple of the meta, especially in CPC and 2v2, where anyone who doesn't run one in a competitive environment is at a severe disadvantage.
Guardian is kinda the main way players have a chance against some of the op mechs. Especially surges and zephyrs
Zephyr might be good when you get it, but it's not OP. Anyone who knows what they're doing, won't have a super hard time killing a Guardian imo
@@RuFFlesGaming and too bad with how many mechs are getting more ranged abilities, guardian becomes more irrelevant
Good video. They should have made Tengu 24e instead of Cheetah. The ability is too unique for the mech to end up as blah.
Only if they made Tengu Epic and Cheetah Rare, then ig. But otherwise thats too OP for a Rare mech ngl
@@RuFFlesGaming I would ok that change!!
"Hemlock is not very good at CPC"
Bots: ......and we took that personally
I'm sorry I caused this.. 🤣
Nice Job Ruffles ✌️. Surprised to see Gate and Onyx in S tier but they deserve to be in S tier if you are able to use them effectively.
100%, folks don't use them enough imo
Rise of Aegis with Dome that makes you immune to EMP but a bullet in Surge's knee. All you need is to block Surge from getting in, and you are all good. Just like with Panther glitch, where you could have fully blocked Killshot's damage by standing to close to the barrier
thats like the only skill-based aspect of Aegis left, if they remove that instead of just balancing it better, imma be upset
overall, as a general list, it's very good, I agree with most of it. However it's a bit hard to mix diff modes and factor in accessability or low/high level.
Ideally there should be a top 10 for each mode (2v2, cpc...) and maybe even for low-mid-end game seperately. But that's a lot of lists :D
Thanks for the great content!
yea, that might make another video, but I try to consider as many factors as possible when making this.
Glad you enjoyed!
I think that Hidezo/Tengu is the only mech whos ability provides him with so many effects:
1) Jump aka mobility
2) Stasis effect aka control
3) Stealth aka some survivability
4) AoE aka mastermind multikills
5) Damage aka -1
Any other mech has maximum 3 effects but this guy... this guy is scary. Well he would have been scary, if he wasn't an expensive light mech
Vortex as well (speed, dmg, AOE, dmg reduction, team dmg reduction) if you count team dmg reduction as a separate thing
I agree. Orion is very underrated. I have disc 8s and EM Rifles on it and WOW. Just WOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW.
Orion is better in mid game than in endgame but yeah still really good mech
Edit : definitely worth maxing
Does Orion’s ability aim similarly to disk launchers? I’m thinking they will pair nicely?
definetly@@griffinbrungraber9498
my new favorite combo, The Cosby Cocktail- its a surge with the pod gun. stun them and ball em by the time the stun effect wears off your chamber is empty and your balls already started to explode on them. also gives you some versatility in what range you can engage a enemy
I would say arachnos deserves to be in tier D and cheetah is definitely better.
as someone who is joining Mech arena during the Holidays, this was SOOOO FUNNY to watch!
haha Smash intros are a staple here!
with the context of costs i gotta agree with the D tier placements. at max redox is oviosly better than aracnos, because more stats.
one issue with it tho: Lensir for C tier
haha if it was more practical then I would, but I feel like nobody uses it except to "be different", not bc its actually useful.. 🥲
Well, maxed out Lancer with Helix or Javelin shows up mid game more than you think.
The bombastic Redeemer LMAO
redox can be very deadly, my graviton build destroys everything, the ability adds slowdown which allows the graviton to build up and explode without them fleeing.
I've been very happy with my little Orion + EM Rifle build. It does by far the most damage in my hangar. Destructive little dude
I knew MD would be S tier 😅
Always
Ruffles, love your videos bro. you now need to do a Tier List on Weapons ASAP. 👍✊️❤️❤️❤️❤️❤️
with new weps being teased, I might wait a week or two...
@RuFFlesGaming Aww.. but ok 👍...so what do you think about Disruptor 12 & 16? Is it a S-Tier weapon? or a A-Tier?
Definitely wouldn't have said S a few weeks ago, but now I'm starting to second-guess..
I don't own Redox but I thought about getting it just for 2vs2. It's a pain to fight against in smaller indoor maps. Just feels weak on larger maps.
its annoying, but not effective. Like Cheetah. Pretty much best case scenario is a 1-for-1 trade with your opponent, which isnt great
I dont disagre w the tiers it self, but i would chamge positions in eatch ones. the only 2 exceptions are:
bastion. I may place it in A tier or at least in end of S. Because its uses become more situational or negleteble.
Onyx, because of its speed and weapons placement its uses are very limited. So A tier for me.
PS: In terms os look, Onyx is 1st in tier S and Hemlock folows it
Haha I should do a Tier list based on how they look, that's a good idea 😂
Also yea, I wanted to consider all game modes for Bastion, I put it higher bc its absolutely crazy in 2v2, and very good 5v5 as well
I'm a newbie in the game. After watching the weapon tier list I have guardian (missile launcher) and Aries (ember gun) + slingshot and MD. I'm division 4 about to hit the 3 easily... There are still a lot of Aries in my games.
Ares and Guardian are really strong early on :)
I'm hoping to make an updated Tier List soon tho
Thank you for not disrespecting my Onyx, and my reedemer....btw hes S tier, but since they took auto lock off of EMs hes probably a low A, Much love ❤️ haven't played for a year, and im glad to see my hanger is still standing strong. Glad see my agis is doing ok too. I question his existence in my hanger sometimes lol.
Aegis is now the top mech, the Dome rework makes it so OP its crazy
@RuFFlesGaming whattttttt. Dome rework???!!!, OMG. I will have to do research asap. Thanks you for your response the mech arena community for youtubers is kinda small but everyone of you guys are awesome at what you do, im glad to see your still going at it. I truly look forward to your viewpoint the most. No simping, just facts.
@RuFFlesGaming dang so dope just watched scape211 vid it's awsome I was hoping it was gonna work out for me one day, I got him in the og days when ppl didn't like him lol I still think... and I know its op, I love how in destiny if you play. When an enemy walks in the titan dome they get blinded or slowed. It's just like panthers stasis barriers you should be penalized for going in to the dome. It makes the dome what it should be, a scary bubble not to be F****ed with. I see ppl still running in the Dome and it's OK but... I am supporting this OP Ness lol when I pop a bubble it should be respected not rushed. So some type of stasis, Short EMP, slowed, blinded, or burning lol that would be my last request and hes perfect. Thanks for the heads up your awesome 👌.
Appreciate the support 💪
Aegis single-handedly shifted us into the first ever tank meta, and I can't complain too much. I think Aegis was really good before, so the rework sorta made it no-skill imo 😂 but i digress
Me, the resident Stalker main, the one who upgraded both Tengu and Shadow to 10 energy: this is not okie dokie
tbf i prob told you that was a bad idea at some point 🤣
How dare you tear up my dreams. People always have trouble fighting my Arachnos.
Lol spooder OP
Orion with vipers, Quantum guns, and helix racks...even carbines
Damn lots of comments since I watched yesterday lol.. Bastion is overrated 😏 I'm glad they buffed Aegis (even tho made it less skillful mech)
lol yea. Sadge, its not as fun anymore..
I remember I quit the game when Onyx got released. That was during the Pilots as well, so it was a bit of a PTSD for me with the War Robots scare: Pilots, implants, bots with more than 2 loadouts, and then it would be drones.
I played WR before, and then switched to MA cause it was way more balanced. And then when pilots dropped with the implants, and then Onyx with 'third weapon slot', I was seeing the same trend repeating itself with MA, and it was too much for me at the time. I thought "soon a bot with 4 loadouts would happen and then eventually, what's the difference to WR?"
Devs have said they distinctly want to keep mech slots to 2, for the sake of not going into that "War Robots" territory. That said, similar game mechanics are not what you should be afraid of, you should be looking for similar sales tactics, buff/nerf cycles, etc
i have a fun idea, how about ranking every pilot? (only based on their bio and not rarity)
I was actually thinking of doing this based on how useful they are.. 🤔
I really appreciate the mech intros XD also great tier list
Glad you enjoyed!
Was almost an easy 20min edit... until I decided to add the intros 🤣
16:09 why do u gotta do me like that😔
I can say with certainty that Juggernaut is 325 a coins, and that’s because I somehow went my entire early development stage without buying it, and still haven’t bothered.
i seriously love Shadow, as i am tier 5 and don't have eclipse, Shadow is op with close-up weapons, and i think it deserves better than C-rank, at least between Arachnos and Slingshot
this is between all mechs, not just all mechs up to Tier 5. Feel free to make your own tho, link to my list is in the description!
ik, but in you list i still recon shadow should have placed higher@@RuFFlesGaming
The top 5 mechs were exactly what I wanted my final hangar to be 😂
U smart 😎
Good tier list, that is perfect imo, I just have one question. If you do have the crash range for guardian where would you place him? I was thinking high A tier.
Uppermost A Tier, possibly S above Gatecrasher
@@RuFFlesGamingalright thx.
I always wish for the range when I'm playing cpc 🥲 playing for two years still no luck with that implant
Sadge
Juggernaut was only credits when I got it and it was only 320,000 credits
320k creds..? sir thats how much Zephyr cost, are you sure..?
@@RuFFlesGaming keep in mind this was just when tiers came out
@@RuFFlesGaming Also Guardian was 300,000 at one point
@@RuFFlesGaming Juggernaut costs 325 a-coins.
one of my favorite builds is nade launcher brickhouse, and it works surprisingly well
Nades are no joke, man
@@RuFFlesGaming NADE LAUNCHER NATION
@@RuFFlesGamingI bought Nade 16 after asking my gf to choose between missile 16 and Nade 16
Not sure if it was the right decision as I don't have any other Nade and have missile 8
Also like that high rpm of Missile 16
Got Loadstar today in crate
Btw She chose Missile 16
Nice video enjoyed this one you no MAYER makes all those C and D tier Mechs look S tier with his Gameplay.
I've used them all as well 👍
When you got to lancer, all I could think of was Hamstgun😂 Love those edits for each mech btw!
haha appreciated ;)
I tend to base majority of my opinions on this matter on how annoying/difficult opposing mechs of this sort are to kill. With that being said, I like your list. I'm personally switching Gatekeeper and Orion's positions, and putting Guardian over Gatekeeper because Guardian up close is just devastating, and he can control areas of maps with his ability fairly well. He counters surge, erases debuffs on teammates, erases shields and mines and makes eclipse visible and targetable again. He's just so slow so not great on cpc.
I don't think Redeemer is over hyped either. I see him constantly get trashed. I think he's a must have on cpc with helix or javs. So fun and useful.
Great list overall. 👍
if you can (somehow) get your hands on Guardian Crash Range implant, it becomes top 10 easily
I also want to share how much i am enjoying using Lancer and MD at 4 stars, killing all tier II and III mechs , mostly equipped them with helix rack. ( I now put a strong and weak team at my garage) So fun being the MVP all the time yet being the weakest mech in game. Lancer let you reach and hide at impossible locations, and MD make the whole armature team thankful to you. If someone has only 200 USD budget to play this game, they can't go very far with legendary mechs, yet with Lancer and MD there can be a lot of fun. While I still agree with your ranking, for a standard climb up the ladder way of game progress.
agree to disagree, 200 USD could get you VERY far, *if* you spend it right and manage your resources.
The jugee price is 325 a-coins
I think Onyx and Gatecrasher are under Guardian. Both have good physical strength, but their skills are not game-changing.
Guardian is only game-changing if you have the implant tbh, that's why I put it lower
@@RuFFlesGamingI don't think that Guardian with that implant will be able to get in top 5
Edit: specially with that Nomad bug
So nice to see a teir list vid again
its been a while.. 😅
@@RuFFlesGaming can you do a weapon tier list soon
Yup ;)
Cheetah with disruptors is excellent. Nimble, and as someone chases you after you almost kill them they hit your mines and bye bye.
What is the optimal use of multiple hangers? One each for 2v2, solo 5v5, and team 5v5?
When can you choose which hanger to use? After accepting a friend battle and seeing which battle type your friend chooses? After seeing which map?
actually, i have a one-size-fits-all hangar for the most part. Obviously, if you know the mode (and/or map) you can prepare better, but typically I use the same hangar for all modes except FFA (assuming im not just messing around)
Brickhouse and Orion are team player mechs, 2 Aegis (to make continuous dome) and a Brickhouse in formation are a nightmare for the opposite team.
I wonder which is stronger in that scenario: Brickhouse or Vortex.. 🤔
Intuitively:
If you havent seen the FLOO vs VND clan war video, then spoilers: 2 Aegis and a Vortex is insanely effective. In part bc the Vortex does not have to be in the Dome, it can stay outside and rush in if, say, a Surge EMPs everyone inside.
I've done that specific maneuver many times while practicing for the VND match, and its very nice. A Brickhouse cannot do that tho.
Analytically:
just comparing the stat boosts, its basically the same thing. Brickhouse doubles ally dmg while Vortex doubles ally HP, meaning (on average) your squad will kill the enemy with the same remaining HP in both cases. The key differences tho, are that Vortex has higher speed (with ability and just in general), more base HP, and also doubles its own HP whereas Brickhouse only multiplies its dmg by 1.5.
There is an argument that Brickhouse has an implant to make it more effective, and that dmg rather than HP will result in a faster kill, allowing you to avert your attention elsewhere, but i think in general Vortex would win out.
Thank you for sharing your experience from your much more advance experience, I am considering Brickhouse only because i got a free Radius enlargeing Epic implant for Brickhouse, now i will probably skip it then. Btw, I love how you put cost into consideration when ranking mech and weapon. @@RuFFlesGaming
@johnso2399 the radius isn't worth much, unfortunately. Base radius is 10, and with the implant you can get maximum of 15 (for context: Zephyr base radius is 30), so in either case I'd suggest not using the radius (Brickhouse can be good tho, if you use it well)
I dont think panther would shine as much as aegis if it wasnt for the 32 power
probably true
I would move Brickhouse up a tear just for his viability in F4all. Like you said the only thing stalker has over The Big B is that he can heal (I know he gets better healing in F4all but that doesn't matter if he dies). Brickhouse offers such a large amount of survivability that even in older game modes he can do rly well. So when given the ability to melt through the others mechs with his ability while being able to survive, three or so fights even without the healing. Overall I feel a lot of the tanks were massively buffed through F4all. Brickhouse is the only mech I know of that can survive being attacked by multiple enemies at once and survive long enough to kill one, heal an then kill the other.
For reference this is the perspective of someone whos not quite at end game with maxed bots, They use EM, a lot of Mini Gun, and all at above 5*. My last point for why Brickhouse is rly good is that the meta mostly revolves around "cant hit me if you're already dead" which incentivizes high energy mechs or high dmg abilities (directly or indirectly - so I count Surge and the like too). Because of Brickhouses abilitly giving such a strong buff even to team mates, hes great at killing before it can even get damaged, and can still live when that doesnt work.
So basically I'm saying Brickhouse should be at least middle A tear.
Sorry that got a little ranty
I understand you, but that's mostly ffa, it's pretty bad at other modes that have a larger focus on mobility. I have a max Brickhouse, and a friend who plays max Brickhouse a lot, and based on my experience it is more useful than it's given credit for, but not A-Tier worthy. I've tried it with basically everything btw 😅
Hey, let's be honest. Cheetah is no longer a light mech. Yeah, mine damage falls of rather quickly. Especcially when enemy team has a dashing over he mines Killshot. But that is beyond the point. What important, is that it can run two EM 12.
Lol you hurt me with lancer at D. I still rock my lancer 😂
its funny, but thats about all it is..
let me know if you turn this into a progression video, like what to buy and upgrade from game start to late game... like an ideal progression. For example, if Aegis is S-tier Tier V, then why get any Tier 6/7 mechs.
Redox is pretty useful mech for a sniper build so I would atleast put him in B.
any mech can do that tho. The whole premise of a camper build is that it's effectiveness (altho helped by) isn't dependent on the mech's ability or stats, but on the weapon almost exclusively
I would agree with this layout. Seems pretty balanced overall. I think speed and stealth supersedes most things then use of indestructible shields mechs next. Makes sense even if I back away from every bastion to prevent the emp. Haha
Bro redox got dumped😂
Whats good about it? It sucks
These lists are dangerous lol just viewed my last comment and agree…
But I think puma is best Meta. I mean he has so much HP!
yes, Puma OP
MD can be a good asset in a team but aside for the healing factor is not worth upgrading it you want to progress
The true support Gs are gonna have a field day when they finally make a better healer
"Idk what this guy lookin at!"
"Emotional damage"
"No"
"I dont think hamptr will forgive u"
"This thing"
"Idk anymore man"
"Yeah i did it *ducky music*"
"Help, my mech arena is vertical again"
"Woe is me"
"Ayo what that spike doin?"(i just realized lol)
Are the best
I agree with everything tbh
juggernaut's price is actually the same as puma
bruh, aint nobody got acoins for that 🫠
This is a very very fair Tier list. Personally, I would put Killshot and Redeemer at peak A-Tier, because I'm biased towards them, and also because they are my most effective mechs (at 5k hangar level). Also,
Screw Guardian!
screw Guardian!
(I shoulda put KS above Sentinel tho, that one's my bad)
thanks for doing this, but put the names on. all these tier lists just have pictures. I don't know the f'n mechs by sight. That's why I'm reading tier lists online... add names on next.
I'm going to have to disagree with Bastion being below the top 5 because I actually took out alot of meta users with Bastion.
I'm pretty sure I placed it in the top 5
I think the rebalance of arcs and discs are pretty good, though i think discs will really be hurt. They really depend on splash and back damage for success. I hard disagree about a sniper meta though. Speed meta is still a thing. Rail 16s are the only rails i will use. 12s are too weak and take both mags to deal with a Bastion, then you are hiding for awhile to build back up ammunition. EM users i counter with speed and dash mechs, seeker, i think storm racks and missile racks for slow moving mechs will be a better choice.
you might be right! and honestly, i hope so.
We shall see
I’d say sling shot and puma are 100% D tier.
It is strange that the fifth Bastion in S, because it is not killable, and the speed is good. And Redux is undervalued. he is not an attacker or a tank, he attacks from an ambush and his skill can also be used as a radar. I think he's A, because of its low speed.
I have almost all of these mechs maxed, and fight players who also have them maxed. I can confidently say Redox is D, but the Bastion is just my personal opinion.
@@RuFFlesGamingconsidering the tier, price and grade of Redox
It should be given a F tier
But because they have already buffed this dude
Now it deserves his own tier and title of lord redox
Living is always optional GOT ME ROLLING 😂😂
"Puma is better than Ares" was a bit crazy. Puma has lower stats than a 4 star Ares maxed. 67k is just sad...
lower HP. Better shield and better energy, so potentially higher survivability/firepower. I havent really used Puma/Ares in early game setting since Grade Update, so im not dying on that hill or anything, but Id expect Puma > Ares
paragon can be in B tier. high energy cap, kinda fast with ability and very cheap to upgrade. could be used for early mortar or sniper build. very useful in mortar 1v1 because you can run away fairly more consistently...imo
Cheap to an extent. Every mech costs the same for each rank/lvl
Thanks for the video, really appreciate it.
glad you enjoyed!
Idk i think guardian, hemlock, zephyr and surge can go into the "Istg if ai spawns behiend me 1 more time i will break my keyboard" tier.
hmm so is that above or below S tier?
For me Panther is the number 1
Not because he is better on every mod of the game like eclipse , but because of that shocking statis shield that can block and hold any amount of damage.
I personally own it, and I can say that if you put some pair of disc launcher on it, you are basically wooping anybody on the game.
Panther used to be number 1, but its fallen off a bit over the last few months, and is now in maybe 7th (for absolute end-game meta, anyway)
My poor stalker😭😭 Personally I think that stalker is endgame.
Hemlock is top 5 for me, not super good in ffa but not bad
what do you think the best weapon for aegis against players, I'm thinking DLs but I don't know
depends on the mode. 2v2 and 5v5, prob DLs. CPC, Minigun
Dl and nothing else. Trust a guy who smashes every single real player using aegis in tournament
@@RuFFlesGaming minis will take the whole mag, and you’ll die by then
Redox has higher damage and HP then the stupid Scorpius for the fact that you would rate redox so low is an insult. I disagree with many of your ratings but some of them were accurate. In the grand scheme of things it comes down to which does more damage or assists in that.
I have Scorpius and Redox maxed, which im willing to bet you don't. Redox's ability range is low, and its speed is also, making it more akin to Bastion but without the shield, HP, or EMP. At least Scorpius has mobility and can fire over cover from 75m lol
Hello, I'm planning on buying my next mech Shadow, Guardian, Tengu and Stalker are released which one would you recommend I buy?
Definitely spare your acoins for guardian, he will be helping you out tons for a while. Tengu and stalker are both much better than shadow, but I believe shadow is very cheap, so you could just buy him in the meanwhile
Shadow is the same price as the other 3
definitely tengu
@@CorruptdKetchup Yea sorry I bought him 2 years ago back then he cost like 30.000 credits
@@user-rl1im9tw3c tengu is a light mech and only starts at 8 energy. He will be usefull for a while, but he loses value very quickly. His max energy, the most you could ever get out of him, is 16. Thats what guardian starts out with. And on top of that, guardians ability is far better than tengu, earning him a place in some maxed out hangars
Nice video Ruffles
waiting for GAUSS RIFLE CHEETAH gameplay
lol pls no
bro started a war in comments
Bros dumb or what
Edit: mom i'm famous
Edit2: thank u for 100 likes
weirdest copypasta I've seen lmao
Update? Would love if you made the list and THEN talked about why they are where they are.
hmmm any specific reason you'd like it done that way? 🤔
@@RuFFlesGaming i can see the final thing, Then here why it is that way, as you when you do it as you go, you change things. Taking notes means, stopping, removing what you have done, replacing. Only to have it change again. If you have the list first and then say why it is that way it is easier to follow.
Plus there are more mechs now, and you may have changed your mind on some things.
great top 6 its kinda my future maxed hanger but with just 1 more 32 mech in it prob onyx or guard if i get the range implant
Eyy nice! Good choices
In my opinion brickhouse should be in rank A
Chungus ftw!!
Brickhouse is just a punching bag
Actually I think redox is really good because with his ability he make his enemies slower then him and can damage them through walls which almost no mech can do and he has 32 energy capacity. Am I right?
Redox was the first mech I ever maxed, and I'm telling yall... it's really bad
It seems like this list could be broken-out for different play modes. CPC vs 2v2. Also solo vs team play. MD, Brickhouse, Aegis, Vortex are best for team play, but would rank lower if you play solo.
Aegis and Vortex are good regardless (Brickhouse being decent but not great), but you'd need to define "team play" for me to answer that part.. does that mean enemy teams (squad vs squad)? If so, MD (and largely Brickhouse) are still not useful to much degree tbh.
I meant 5 players, sharing comms, with 2 Aegis calling out shield timing. Inside the dome you would want what 3 other Mechs? Vortex. Brickhouse? MD? What other Mechs would help a team as much?
"Ares is B tier" 😊
"Puma is better than Ares" 😊👊🏻
Me with Ares and Arc torent 10 killing 27 mechs in free for all game : 😊⚡
Anyway love your video, This is the first time I watch your video and I completely agree... Accept of course with ☝🏻
Lol well Ares would be much better in close-range situations, for sure.
Either way, glad you enjoyed
I make cheeks clap when I use puma
We have to wait for weapons?
yup
Finally it came
Alright alright you convinced me to build up my gatecrasher instead of guardian. I think I will put double missile 12s until i max him, then I’ll put double DL 16s or EM16s
Nice choice! Hope it serves you well 😁
Killshot is the g.o.a. t
New content opportunity o.o
"I Reviewed Ruffles' Tier List, Told Him He's a Loser and Spit in His Coffee - Mech Arena"
“ I Put laxative in all his monster because of this garbage tier list, make sure to watch the next stream 😏”
*this is a JOKE, to be clear everyone
@bluemilkproductions I'd notice if anyone touched my Monster, make no mistake
Not after that S tier 🤦♂️
Always
Hemlock is top 5 for me
I rock rails on orion its good for quick kills, and can 2 shot a max bastion
Yo bro its shocking how he said kill shot is in b hes a s because he has carried me so much and also with lancer I have javelin racks 4 and they're good in my opinion:)
I'm talking about end-game meta, which mechs are the most worthwhile to invest in long-term
Nice, but tier list based on a mech's skill ceiling when? 🤨
Skill ceiling is kinda redundant if the ceiling for potential isn't high
Onyx in S-tier?! As an Onyx enjoyer I will have to interfiere good sir. my friend is A tier at best. Damage is funny, but what is the point of it, if you are dead? And he dies fairly often...
a good Onyx user is an absolute menace. in a competitive pvp match where everyone has Aegis, no Onyx wont do much, but in general its an unrivaled burst dps mech
Dude!!! I do get why you put lancer in D, but I don't like it 😕 because I love lancer, it has been my top mech from the beginning and I'm still using it against op bits and players. Lancer if you work with it, is better than any other 16 mech and it was the first one with a Facebook group dedicated solely to it ❤. Too many people dismiss the little mech, but it's the 16 energy mech that it's seen more often. In my hands and in the hands of a few others, it a solid mid B. But, good job on the list
You can use any mech to good affect, and good for you for making it work 💪 but that doesn't mean it's better than other things 😅
@@RuFFlesGaming yeah, I know. It takes a certain level of weirdness I guess, to use lancer constantly. I've lost a lot of fights, because lancer doesn't have much fire power, but I've also won so many , even against players, with just lancer. Anyway, I enjoyed the video and I have no plans on replacing lancer any time 🙃 😎👍
@@RuFFlesGaming hey I forgot to mention, we crossed paths before, when you had just gotten Gatecrusher. I demolished your Gatecrusher and Aegis with my lancer and SGs8. I even have a short in my channel. But that was before the grade update, when lancer could take more hits and SGs8 were devastating. I'm not trying to make fun of you or anything, I just remembered. You probably don't remember, but it was a fun match that day
there were a lot more Lancers back then, no I don't really remember that match sorry.. 😅
Petition to rename every mech what ruffles called them. Lmao 🤣🤣
Do it
THAT'S ME PARAGON NADES YEAAA
Now ruffles where would you toss vortex based off of your limited playing with him?
if i had to place it.. S tier, above Gatecrasher, below Nomad.
the redox and lancer slander hurt my feewings but i understand it, but otherwise very valid list (Scorpius deserves S)
lol fair