@@mightyslime4120 I usually just play with a source port to make it run and look slightly better, then whatever wad I'm using and thats it. Sometimes I go on my og hardware and run doom 2 with some shareware wads lmao.
John Carmack is the kinda guy who could do actual, literal, rocket science and decided," Nah bro, I want to make ground breaking coding and programming for shits n' giggles". AND THEN HE DOES IT WITHOUT BREAKING A SWEAT.
One of my favorite stories about John Carmack was when he tried to steal computers from his high school by blowing a hole through the windows with Thermite. He almost succeeded, but a fat kid set off the alarms after getting stuck in the hole and Carmack was arrested.
@@birdsonbread9363 Thermite isn't necessarily explosive, and neither is the vaseline he used to bind it together. Thermite is composed of Aluminum Powder and Iron (III) Oxide (rust), both of which are very common and easy to acquire. Carmack just used the thermite to melt through the windows.
The fight with the Icon of Sin is a good example of why you shouldn't download mouse-look mods. In the base game, the pillar goes slightly too high to fire rockets into the brain-hole, so you have to time it. You'll probably only get one in at a time, maybe two. So it makes the fight a bit longer, and a bit more challenging.
@@ThatTravGuy I look forward to it! Hope that didn't read as a criticism, it was meant more as an observation. These are some of the best Doom reviews I've seen online, you should be proud man.
@@potatisprodr9919 Nah he copies other peoples formulas and seems to be about 20 years behind everyone else. Every time he does that shouty thing a part of me dies, along with the bit where he moves his head away from the Mic and shouts shit like it's someone else there. He's a wannabe Maurice Moss. I can see why after all these years he's still living in the backwater of RUclips, why drink cheap beer when there's is better stuff out there.
@@V1CT1MIZED the 20 years behind everyone can be useful. If nobody else is making that kind of content, why not do it yourself? And if you don't like his content, then why do you have to be annoying about it and state your opinion to other people on his video. Because if I'm being straight, nobody cares.
The technological advancements of Doom2 were neat, but I still think I preferred the shorter/sweeter levels in the original. I wouldn't say speedrun, but I used to try to blast my way through them as fast as I could and the levels were much more tolerable for that ("snacky" if you will... even though I personally won't). A lot of the outdoor Doom2 levels always felt a bit sparse to me, especially if you have to backtrack, just heading forward and watching your gun bob about while you wait for more content to finally come up when you get to where you need to be. I get what they were going for, but the pacing needed some work (probably a terrible level design decision, but using teleporters to transfer you back to the start/hub of a level might have helped). I know that the Sophomore release of all sorts of media (movies, music, games, etc) are the most difficult. They usually face a shorter development time and increased expectations and they did a good job. I still think they made "More Doom" rather than "Doom 2" though... kinda like Majora's Mask was to Ocarina of Time
As far as I'm aware it's all canon including doom 3, the term you're looking for is soft reboot, where it's a new story or begining but acknowledges the older material. There's a really good doom mod that prequels 2016 called doom 0.
Doom 2 felt more like a different experience with the larger maps, larger enemy variety and super shotgun which changes up majority of the matchups you come across in the game, making it my favorite of the 2. Also, mouselook wasn't a thing in vanilla doom, making the icon of sin a lot more difficult to beat. Great review!
@@JasonMatsoukasafter you got to the elevator, jump to the light platform right in front of you and go back to the room with a lot of bonus health, your rocket launcher are waiting for you there.
I ran Doom and Doom2 on 8 megs of RAM, and a friend ran them on 4. The official requirement for both games is 4 MB of RAM. Also the original Doom/Doom2 engine didn't tell you when you found a secret, that's a feature from... Hexen? I think, that was ported over by the source ports.
Clean your God Damn Glasses, Bro Crazy that when I started reviewing these games, I always played on Normal / Hurt Me Plenty, but now running through Doom Eternal + Ancient Gods on Nightmare like it's nothing. Expect a Doom 1 + 2 revisited video sometime in the near future, I can't let this video tarnish my name. Metal cover of the Trav Guy theme by Mylezalker! twitter.com/zatcharyw Mods Used: GZDoom Source Port - zdoom.org/downloads SmoothDoom - ruclips.net/video/iK5SqHVhHTU/видео.html Video used: 0:33 - Bill Gates promotes Doom on Windows 95 ruclips.net/video/KN0K58EfJSg/видео.html 4:58 - Sky with Clouds Time lapse ruclips.net/video/k4sSo2csris/видео.html 5:30 - Queen - We will Rock You (Like at Wembley) ruclips.net/video/FtyZSWJkFXU/видео.html 6:30 - Deus Ex Mankind Divided Announcement Trailer - ruclips.net/video/ejRFQaIsvj0/видео.html 7:15 - Spider-Man 2 Elevator Scene 8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - ruclips.net/video/BMp3KBucpW4/видео.html 9:28 - Meet the Spy ruclips.net/video/OR4N5OhcY9s/видео.html Music Used: 00:00 Countdown to Death - ruclips.net/video/w7HNtSDPd5U/видео.html 0:19 - Trav Guy Theme Metal Cover by Mylezalker (twitter link above) 0:28 - Hiding the Secrets (Doom 1) ruclips.net/video/ox8fl9ZwsJA/видео.html 0:49 - I sawed the Demons (GBA) ruclips.net/video/qq22MT-BICE/видео.html 1:10 - Dark Halls (Doom 1) ruclips.net/video/NNINhsMR6-M/видео.html 1:49 - Intermission from Doom (Doom 1) ruclips.net/video/UuITgxaSk1c/видео.html 2:49 - Kitchen Ace (Doom 1) ruclips.net/video/cdi1i63mcXc/видео.html 3:18 - Doom 2 Title Screen ruclips.net/video/Ho_rhGvkYhE/видео.html 3:21 - Doom 2 Intermission Music ruclips.net/video/CPY7VBYbDvw/видео.html 3:55 - Running From Evil (Doom 2) ruclips.net/video/UZcwiYmJwLo/видео.html 4:55 - Heaven Sound Effect ruclips.net/video/Vd6wi8nDJhU/видео.html 5:04 - At Doom's Gate (Doom 1) ruclips.net/video/KRrOBA4KyEY/видео.html 5:10 - The Healer Stalks (Doom 2) ruclips.net/video/u5kjih56qpk/видео.html 5:29 - We will Rock You (Queen) Vocals only ruclips.net/video/VhilZweqQRo/видео.html 5:40 - Between Levels (Doom 2) ruclips.net/video/ioXRbLqRi7s/видео.html 6:04 - DOOM (Doom 2) ruclips.net/video/KhjxQuUT8lo/видео.html 7:09 - The Healer Stalks (Doom 2) ruclips.net/video/u5kjih56qpk/видео.html 7:28 - Into Sandy's City (Doom 2) ruclips.net/video/Sz3uUNb3S1M/видео.html 7:58 - On the Hunt (Doom 1) ruclips.net/video/WS_NWxttcBs/видео.html 8:07 - On the Hunt (Andrew Hulshult cover) ruclips.net/video/pXEZNha1fHA/видео.html 8:20 - Corrupted Keep (Quake Champions) ruclips.net/video/UCFYBaGzlFc/видео.html 8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - ruclips.net/video/BMp3KBucpW4/видео.html 8:50 - The Phobos Reanimation (Mylezalker) soundcloud.com/charoneclipse7/the-phobos-reanimation 9:06 - Spooky Scary Skeletons ruclips.net/video/K2rwxs1gH9w/видео.html 9:29 - The Healer Stalks (Doom 2) 9:45 - The Demon's Dead (Doom 2) ruclips.net/video/Qr2CKC6JSeE/видео.html 10:09 - Shawn's got the Shotgun (Doom 2) ruclips.net/video/x3BOGtro8WA/видео.html 10:44 - Nuclear Alarm Siren 10:50 - Into Sandy's City (Doom 2) 11:49 - You Raise Me Up - Josh Groban ruclips.net/video/uyEokxi2hWY/видео.html 11:54 - Message for the Archville ruclips.net/video/ILMtI7DmYn0/видео.html 12:20 - THe Lion Sleeps Tonight (The Tokens) ruclips.net/video/OQlByoPdG6c/видео.html 12:22 - Evil Incarnate (Doom 2) ruclips.net/video/qTw8r5-Sn_c/видео.html 12:57 - The Dave D. Taylor Blues (Doom 2) ruclips.net/video/ekqcwePREY4/видео.html 13:50 - DOOM (Doom 2) 14:20 - The Demon's Dead (Doom 2) 15:00 - Endgame (Doom 2) ruclips.net/video/UmuZEkErcVQ/видео.html
@ 6:26 Somethings not adding up. The box for Doom 2 says you only need 4 megs of ram. Plus, ive played Doom 2 on a P100 with 8 megs of ram super smoothly.
It's actually possible to access the head without noclipping if an archvile blasts you off the lift and through the hole at just the right angle, which is also how people manage to beat pacifist runs of that map. Love your channel btw, stumbled across it randomly on Twitter and ended up binging all your Doom videos in one day. Looking forward to one on Doom Eternal!
This is a very entertaining video, but I just want to point out that the error of typing Bobby Prince as "Bobby Hunt" at 8:01 cracked me up.. Great video on the whole!
11:48 I've faced the Archvile so many times in vanilla Doom II that this encounter doesn't phase me anymore: Run into the room, back out when the monster wakes up, then use the outside of its room as cover. I've seen many Archvile encounters that top the Doom II ones in fear factor, like making you fight two at a time or in a place with very limited cover.
@@Paleto-A1 Romero was there too but he was very egotistical according to many employees (and fighting the icon of sin in 2 since its brain is straight up just him)
1:09 I’m pretty sure Doom II was developed to give something that the team could work on something while John Carmack was working on the new game engine for what would become Quake.
I have watched all of your DOOM reviews, lol! I was like 12 when this whole franchise started popping off, and I was one of those angsty kids too, so it was a big deal for me. I remember the shareware version of the 1st one, even. Everything you mentioned. It was a hell of a time! So I noticed you seem to have a real interest in the music that went into these. When I was a kid, I got The Master Levels of Doom II. It had the whole thing, and a fuckton of WADs that came with it. One of them was a Simpsons mod that turned all monsters and objects to Simpsons characters or items. But another one, my favorite one, turned the level music into 8-bit MIDI covers of songs by Nine Inch Nails! They've been my favorite band since I was like.. 8? Idk. A long time, I'm 39 now. Haha! Anyway, whenever you get into it, you ought to check those WADs out, they were a lot of fun, if just for the novelty of having them. I cherished them in my youth. I'd recommend checking them out, whenever you get up to it. I've said enough, I'm going back to DOOM Eternal now. I'm stuck. In spite of your advice and the tutorials. It's fucking intense! Cut me some slack. Lmao!😊
Ok, I’m a year late, but back in the day you had to shoot a rocket at just the right time before the lift reached the top to damage the Icon of Sin. Also, many of us played with keyboard only, no mouse.
The vast majority of people had a mouse by the time Doom II came out. I can belive that a fair few people played Doom 1 without a mouse in 1993 - since most machines were running DOS and it wasn't too necessary for most programs or non-FPS games - but by 1995 Windows had already become extremely popular, and a mouse is far more useful for navigating a graphical OS.
2:11 he probably compared that to robbery because one time when he was in high school he made thermite to burn through a window to steal apple pcs from their school with kids
i just played through Doom 2 for the first time. i was around for the original release and all but didn't pc game until much later so i didn't Doom until the 2016 release (and i even bought that on sale in like 2018 anyway). i agree that there are several levels that could've done with way more polish and even some redesigning, but the added enemies are pretty dang great. it's not just having more kinds of enemies but they're all worthy additions to the roster and add a lot of spice to levels. revenants are particularly delightful, and archviles are hall of fame jerks. Doom 2 has aged very well purely on the strengths of the fundamental combat loop and enemy design. it's fun!
Your doom 64 review is what brought me here seeing as that's the only doom game I've never played but your intro here was freaking hilarious. Keep up the good work.
This is a an excellently set up video-- love it. Also, I just drank about 7 or 8 of these Indian beers called Wild Range. The taste like ass but I got them from Aldis kinda sorta cheap.
You describing the things Carmack has accomplished and influenced in his life make me feel almost too much respect for me to handle. Growing up in rural Russia with a Doom-compatible PC in my family's workplace gave me a perfect escape from... Y'know, 90's Post-Soviet Russia. (I shouldn't post this but I will. This game and this man's work has given me entertainment in a very tough time in my life, all I can say).
6:25 hell no. Both games run fine on 4MB, but a 486 is welcomed Source: my 486 from 1995, that certainly only had 8mb, plus the book from Fabien Sanglard
just a small correction: both original DOS versions of Doom and Doom II required 4 MB RAM minimum to run. I can vividly remember that because sadly, back then, I only had 3,7 MB available :D
Andrew's covers are awesome. He also did the Rise of the Triad remake's music. I really love Knee Deep in the Dead, to me it's just kind of iconic. The music, especially Imp's Song from the second level is just fantastic.
Are you playing on easy ? ... that "holy shit they're throwing barons at me now? Nah they're hell knights" part should've actually been a spider mastermind on UV and Nightmare difficulty.
Trav has said in a previous video that his preferred way of experiencing a game for the first time is on the 'normal'/medium difficulty, as he feels that is the intended way to play. I've always done the same. First time playthrough is on standard/normal difficulty. Then I raise the difficulty after that.
One of my favorite bits of trivia about DOOM is that John Romero didn't contribute many maps to DOOM II because he spent a lot of time at work playing online deathmatch in the first game. DOOM is so good it cannibalized its own developers' time.
Not sure where you got your system requirements from, but both Doom 1 and 2 required 4mb of RAM. 8mb was better, but you didn't need anything close to 32mb. Even Quake only needed 8mb (16mb recommended).
Searched for this comment - I remember upgrading my 386DX 33 to 4MB to play Doom. 32MB likely wasn't even possible on the machine I played Doom 2 on and if it was it would have been INSANELY expensive.
Smooth Doom doesn't disable the Status Bar face. You must've accidentally raised your screen size by one notch, which changes the hud to the more minimalist one you have now.
While the battle against the icon of sin was short, it is more difficult in the original because of being unable to look down. With the ability to look up and down, you can stay on the platform and simply aim for the brain. Without being able to go up or down, you have to shoot at the right time, and when you miss you have to keep going down and up again
The fact that you don’t have more subscribers is something that NEEDS to be fixed. I’m loving what I’m watching! Also, go with doom 64 for the next doom game...and check out doom 64 ex for the best version of that game.
Thanks Man! I really appreciate it! I'm working on the Doom 64 video as I'm typing this actually, and Doom 64 EX is the source port I'm using, but thanks anyways for the insight! Hopefully I can get the 64 video out in the next week or two.
The final lvl was easy for you because you were available to aim up and down. in the original game you had to time the rocket while the elevator was rising so you had to go and pop the elevator many times, 1:30 was my best time in Ultraviolence withouth the secret maps when i was 11 :D. on my pentium 100 with only 16 Mb RAM so maybe the 32 MB was like the reomended but not the minimum. Also I was never able to config the mouse on DOS so I played only with keyboard.
yep 32 mb ram requirements is bullshit :) we're talking about year 1994. i've played doom2 on 486dx2 66mhz, 8 mb ram and 2mb video card. it was smooth as hell
Introducing the Cyberdemon and Spider Mastermind as regular enemies is like adding Kraid, Ridley, and Mother Brain as regular enemies. Which kinda happens in Super Metroid with Mini-Kraid and Metroid Dread with the Central Units.
I feel like the heavy weapons dude are the inspiration towards the heavy in TF2, check out the similarities, they both wield hitscan weapons, they are thicc bois, and also they wield chain guns or mini guns.
I really enjoyed Doom II after I played the original, or at least I really enjoyed the first set of levels I played, everything up to the city ones. I love how it does so much better than the original, and I remember the levels way more than most Doom I levels, but it does feel like an expansion, to the point where I forgot I had got so far into Doom II until I saw a bunch of levels in your review I thought I played in Doom I.
As an aspiring computer programmer myself, I sure do look up to John Carmack. I actually live in Mesquite, Texas and I frequently drive on Carmack Street.
I really think doom 2 itself is quite mundane, However, id software really did create some of the most balanced FPS elements i have ever seen. All the weapons, enemies, powerups, etc all come together in a perfect FPS harmony. If you want proof, just look at the plethora of all the doom custom wads out there. The combat is glorifying and intense yet incredibly tactical, it can be hard but always fair and always within completion reach, even on Ultra-Violence. I have yet to find a game that has such a great sense of balance especially in the FPS genre. I suggest you take a look at a doom "slaughterfest" video speaking about custom wads, doom is simple enough that the modding scene is one of the simplest yet bat-shit insane scenes ive ever experienced.
Yeah, I figured that out after I posted the review. Honestly my knowledge of Doom and Gzdoom were minimal at the time of these reviews, I'm considering redoing them some day.
My favorite is definitely Doom II in large part because of the increased map sizes, additional enemies, and that super shotgun (oh, that super shotgun!), but also for sentimental reasons. I only ever owned the shareware version of Doom as a kid (like most people), but owned the full version of Doom II
If John Carmack worked in space tech we'd be having an intergalatic union with aliens right now. And if he got a hold of teleportation tech, we'd have both Heaven and Hell unified
Best song from each game. Doom: At Doom's Gate Doom 2: Into Sandy's City Doom 64: Main theme Doom 2016: BFG Division Doom Eternal: The Only One They Fear is You
Ive just got to say, over 32 years of life and countless times have i just stared at the box art for Doom 1 and 2 I think doom one has better Boxart but the main menu screen on doom 2 is so good. Just hearing it washes over me waves of nostalgia. Hell I still have a few of the Doom 2 floppy disks lying around.
Playing with mouse look makes icon of sin a joke. In the original game you would have to reach the top atleast 3 times which made it so much harder.
@Schrabidium project brutality modifies the game a bit too much for my liking. I like keeping things about as vanilla as possible.
@@paulnolack297 I personally only use a gore mod
@@mightyslime4120 I usually just play with a source port to make it run and look slightly better, then whatever wad I'm using and thats it. Sometimes I go on my og hardware and run doom 2 with some shareware wads lmao.
i realize I'm quite randomly asking but do anyone know a good website to watch newly released series online ?
@Henry Adrien Flixportal :)
John Carmack is the kinda guy who could do actual, literal, rocket science and decided," Nah bro, I want to make ground breaking coding and programming for shits n' giggles".
AND THEN HE DOES IT WITHOUT BREAKING A SWEAT.
Love the pfp dead space 2 is probably my favorite game ever made
And then later, actually got into rocket science.
@@kalekidsavmaaaaake usssssss whoooooolllllllee
Smooth doom doesnt change the HUD, its just your screen scaling options in GZDoom
"Andrew Hulshult is doing Quake Champions! Awesome"
Future us, seeing Hulshult do The Ancient Gods:
Hulshult has done more than just quake champions. Remember DUSK?
@@scattergrunt did you even watch the vid? He brings up dusk
@@calibur4589 I literally posted that a minute before he brought it up in video 😅 I haven't bothered to edit that comment
Future Future us, seeing Hulshult potentially doing the soundtrack of an entire mainline Doom game
@@aboxofissues1369 i am SO BEYOND EXCITED for Doom: The Dark Ages
I feel like I stumbled upon a big RUclipsr in the making...
Maybe some day!
@@ThatTravGuy you got my sub, and your timing on the doom64 video is what brought me in here, so kudos... i look forward to seeing you grow :)
@@ThatTravGuy same, i thought you were a big youtuber already around 100k to 250k leagues, imagine my shock when i realized you had 5k like damn
Agreed. He feels like one of the bigger RUclipsrs. I was honestly surprised when I realized that he only has like 7k subs.
I just relized now he only has 7k soobs
One of my favorite stories about John Carmack was when he tried to steal computers from his high school by blowing a hole through the windows with Thermite. He almost succeeded, but a fat kid set off the alarms after getting stuck in the hole and Carmack was arrested.
Da hell was a fat kid doing stealing computers with John
I’m more confused how carmack got an explosive material
@@birdsonbread9363 Thermite isn't necessarily explosive, and neither is the vaseline he used to bind it together. Thermite is composed of Aluminum Powder and Iron (III) Oxide (rust), both of which are very common and easy to acquire. Carmack just used the thermite to melt through the windows.
@@birdsonbread9363 If you're the kind of kid John Carmack was it's pretty easy to make thermite or explosives.
@@birdsonbread9363the man’s way to smart. They probably made the thermite on their own
The fight with the Icon of Sin is a good example of why you shouldn't download mouse-look mods. In the base game, the pillar goes slightly too high to fire rockets into the brain-hole, so you have to time it. You'll probably only get one in at a time, maybe two. So it makes the fight a bit longer, and a bit more challenging.
Yeah, I'm aware of this now but wasn't at the time. I'll be doing a redo of my Doom 1 & 2 videos someday soon
@@ThatTravGuy I look forward to it! Hope that didn't read as a criticism, it was meant more as an observation. These are some of the best Doom reviews I've seen online, you should be proud man.
@@ThatTravGuy Pro Doom & Doom 2 when, Travie?
@@ThatTravGuy damn these days are really long, aren’t they?
@@ThatTravGuy hello jontron from wish
this guy is underrated, he needs more subs
Just got done watching his review of Doom 1, and I looked at this sub count and was like "Yep.... Add me to the list, please!"
@@furyunleash22 Yea hes good
@@potatisprodr9919 Nah he copies other peoples formulas and seems to be about 20 years behind everyone else. Every time he does that shouty thing a part of me dies, along with the bit where he moves his head away from the Mic and shouts shit like it's someone else there. He's a wannabe Maurice Moss. I can see why after all these years he's still living in the backwater of RUclips, why drink cheap beer when there's is better stuff out there.
Ikr
@@V1CT1MIZED the 20 years behind everyone can be useful.
If nobody else is making that kind of content, why not do it yourself? And if you don't like his content, then why do you have to be annoying about it and state your opinion to other people on his video. Because if I'm being straight, nobody cares.
You’re sense of comedic timing is so on point. These might be one of the best Doom videos I’ve seen.👏👏👏😁
No cap
Please tell me you've heard of Civvie11
civvie 11
also cancer mouse
@@cracinlac923 dean of doom
Seeing the Spider Mastermind death animation while The Lion Sleeps Tonight plays at varying speeds is now my new favorite thing. Thank you.
The technological advancements of Doom2 were neat, but I still think I preferred the shorter/sweeter levels in the original.
I wouldn't say speedrun, but I used to try to blast my way through them as fast as I could and the levels were much more tolerable for that ("snacky" if you will... even though I personally won't).
A lot of the outdoor Doom2 levels always felt a bit sparse to me, especially if you have to backtrack, just heading forward and watching your gun bob about while you wait for more content to finally come up when you get to where you need to be. I get what they were going for, but the pacing needed some work (probably a terrible level design decision, but using teleporters to transfer you back to the start/hub of a level might have helped).
I know that the Sophomore release of all sorts of media (movies, music, games, etc) are the most difficult. They usually face a shorter development time and increased expectations and they did a good job. I still think they made "More Doom" rather than "Doom 2" though... kinda like Majora's Mask was to Ocarina of Time
Ggf de as graphic D FYD CG
"The sequel that's not a sequel but a reboot, Doom 3."
Then there was the reboot that wasn't a reboot but a sequel, Doom (2016). lol
Crazy how that works
As far as I'm aware it's all canon including doom 3, the term you're looking for is soft reboot, where it's a new story or begining but acknowledges the older material. There's a really good doom mod that prequels 2016 called doom 0.
Me watching this: Ima take a shot every time Trav uses a shotgun
*10 minutes later*
Me: *D E A D*
Ok but Doom isn't Doom without a good shotgun
@@ThatTravGuy I mean, you're not wrong
No no, he’s got a point.
BUDDY YOUR BOY IS GONNA BE A BIG NOISE YOUR GONNA BE A BIG MAAAA-
I subscribed immediately after the part where you describe the heavy gunner. "HEAVY!!!"
I strongly prefer Doom II, the music, less abstract levels and destroyed cities create a slightly melancholic feeling that I love.
Doom 2 felt more like a different experience with the larger maps, larger enemy variety and super shotgun which changes up majority of the matchups you come across in the game, making it my favorite of the 2. Also, mouselook wasn't a thing in vanilla doom, making the icon of sin a lot more difficult to beat. Great review!
If you think getting the chainsaw immediately on Map01 is weird, just wait until you find out how to get the rocket launcher on Map01.
How??
@@JasonMatsoukasafter you got to the elevator, jump to the light platform right in front of you and go back to the room with a lot of bonus health, your rocket launcher are waiting for you there.
@@iusemyrealnamebefore need to test this tomorrow. Thanks
I ran Doom and Doom2 on 8 megs of RAM, and a friend ran them on 4. The official requirement for both games is 4 MB of RAM. Also the original Doom/Doom2 engine didn't tell you when you found a secret, that's a feature from... Hexen? I think, that was ported over by the source ports.
I ran Quake 2 and Unreal on 16 megs. I'm not entirely sure that 32 Mb RAM was even possible on a home PC back in the 1994
Probably got a bonus to sell more ram
He must've been looking at recommended specs or something. You're definitely right.
Yep I ran Doom 2 fine on a 486 DX2 and 4mb ram back in the day
Clean your God Damn Glasses, Bro
Crazy that when I started reviewing these games, I always played on Normal / Hurt Me Plenty, but now running through Doom Eternal + Ancient Gods on Nightmare like it's nothing. Expect a Doom 1 + 2 revisited video sometime in the near future, I can't let this video tarnish my name.
Metal cover of the Trav Guy theme by Mylezalker!
twitter.com/zatcharyw
Mods Used:
GZDoom Source Port - zdoom.org/downloads
SmoothDoom - ruclips.net/video/iK5SqHVhHTU/видео.html
Video used:
0:33 - Bill Gates promotes Doom on Windows 95 ruclips.net/video/KN0K58EfJSg/видео.html
4:58 - Sky with Clouds Time lapse ruclips.net/video/k4sSo2csris/видео.html
5:30 - Queen - We will Rock You (Like at Wembley) ruclips.net/video/FtyZSWJkFXU/видео.html
6:30 - Deus Ex Mankind Divided Announcement Trailer - ruclips.net/video/ejRFQaIsvj0/видео.html
7:15 - Spider-Man 2 Elevator Scene
8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - ruclips.net/video/BMp3KBucpW4/видео.html
9:28 - Meet the Spy ruclips.net/video/OR4N5OhcY9s/видео.html
Music Used:
00:00 Countdown to Death - ruclips.net/video/w7HNtSDPd5U/видео.html
0:19 - Trav Guy Theme Metal Cover by Mylezalker (twitter link above)
0:28 - Hiding the Secrets (Doom 1) ruclips.net/video/ox8fl9ZwsJA/видео.html
0:49 - I sawed the Demons (GBA) ruclips.net/video/qq22MT-BICE/видео.html
1:10 - Dark Halls (Doom 1) ruclips.net/video/NNINhsMR6-M/видео.html
1:49 - Intermission from Doom (Doom 1) ruclips.net/video/UuITgxaSk1c/видео.html
2:49 - Kitchen Ace (Doom 1) ruclips.net/video/cdi1i63mcXc/видео.html
3:18 - Doom 2 Title Screen ruclips.net/video/Ho_rhGvkYhE/видео.html
3:21 - Doom 2 Intermission Music ruclips.net/video/CPY7VBYbDvw/видео.html
3:55 - Running From Evil (Doom 2) ruclips.net/video/UZcwiYmJwLo/видео.html
4:55 - Heaven Sound Effect ruclips.net/video/Vd6wi8nDJhU/видео.html
5:04 - At Doom's Gate (Doom 1) ruclips.net/video/KRrOBA4KyEY/видео.html
5:10 - The Healer Stalks (Doom 2) ruclips.net/video/u5kjih56qpk/видео.html
5:29 - We will Rock You (Queen) Vocals only ruclips.net/video/VhilZweqQRo/видео.html
5:40 - Between Levels (Doom 2) ruclips.net/video/ioXRbLqRi7s/видео.html
6:04 - DOOM (Doom 2) ruclips.net/video/KhjxQuUT8lo/видео.html
7:09 - The Healer Stalks (Doom 2) ruclips.net/video/u5kjih56qpk/видео.html
7:28 - Into Sandy's City (Doom 2) ruclips.net/video/Sz3uUNb3S1M/видео.html
7:58 - On the Hunt (Doom 1) ruclips.net/video/WS_NWxttcBs/видео.html
8:07 - On the Hunt (Andrew Hulshult cover) ruclips.net/video/pXEZNha1fHA/видео.html
8:20 - Corrupted Keep (Quake Champions) ruclips.net/video/UCFYBaGzlFc/видео.html
8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - ruclips.net/video/BMp3KBucpW4/видео.html
8:50 - The Phobos Reanimation (Mylezalker) soundcloud.com/charoneclipse7/the-phobos-reanimation
9:06 - Spooky Scary Skeletons ruclips.net/video/K2rwxs1gH9w/видео.html
9:29 - The Healer Stalks (Doom 2)
9:45 - The Demon's Dead (Doom 2) ruclips.net/video/Qr2CKC6JSeE/видео.html
10:09 - Shawn's got the Shotgun (Doom 2) ruclips.net/video/x3BOGtro8WA/видео.html
10:44 - Nuclear Alarm Siren
10:50 - Into Sandy's City (Doom 2)
11:49 - You Raise Me Up - Josh Groban ruclips.net/video/uyEokxi2hWY/видео.html
11:54 - Message for the Archville ruclips.net/video/ILMtI7DmYn0/видео.html
12:20 - THe Lion Sleeps Tonight (The Tokens) ruclips.net/video/OQlByoPdG6c/видео.html
12:22 - Evil Incarnate (Doom 2) ruclips.net/video/qTw8r5-Sn_c/видео.html
12:57 - The Dave D. Taylor Blues (Doom 2) ruclips.net/video/ekqcwePREY4/видео.html
13:50 - DOOM (Doom 2)
14:20 - The Demon's Dead (Doom 2)
15:00 - Endgame (Doom 2) ruclips.net/video/UmuZEkErcVQ/видео.html
@ 6:26 Somethings not adding up. The box for Doom 2 says you only need 4 megs of ram. Plus, ive played Doom 2 on a P100 with 8 megs of ram super smoothly.
Idk why but hearing the Arachnotron say “I’m baby” was hilarious
10:05
Agreed.
5:27 I NEED a full version of this
I wish you left the knuckle crack sound effect as the doot
It's actually possible to access the head without noclipping if an archvile blasts you off the lift and through the hole at just the right angle, which is also how people manage to beat pacifist runs of that map.
Love your channel btw, stumbled across it randomly on Twitter and ended up binging all your Doom videos in one day. Looking forward to one on Doom Eternal!
This is a very entertaining video, but I just want to point out that the error of typing Bobby Prince as "Bobby Hunt" at 8:01 cracked me up.. Great video on the whole!
11:48 I've faced the Archvile so many times in vanilla Doom II that this encounter doesn't phase me anymore: Run into the room, back out when the monster wakes up, then use the outside of its room as cover.
I've seen many Archvile encounters that top the Doom II ones in fear factor, like making you fight two at a time or in a place with very limited cover.
Okay okay, I have to admit the “we will rock you” joke made me laugh out loud😂😂
b i g m a n
@@Xplainn93 H E A V Y
I am heavy weapons guy
*B I G* *M A N*
Fun fact, if you play on Ultra-Violence on the PS1 version it adds Doom 2 monsters into the Doom 1 levels... so yeah, chaingunners in Doom 1.
Yep, it's a cool touch to me
John carmack, mick gordon, and Hugo Martin. The holy trinity of saving/perfecting doom
Where is john Romero
@@Paleto-A1 Romero was there too but he was very egotistical according to many employees (and fighting the icon of sin in 2 since its brain is straight up just him)
0:49
Don't think I didn't see that SS Optimus Prime!
I think you're the first person to notice it, at least out loud
12:53 "ALRIGHT, WHO LEFT THE PORTAL TO HELL IN THE BASEMENT?" 😂
Subscribed.
Ehhh, ya forget to hit a switch, demons break into your house, happens to the best of us.
1:09 I’m pretty sure Doom II was developed to give something that the team could work on something while John Carmack was working on the new game engine for what would become Quake.
I have watched all of your DOOM reviews, lol! I was like 12 when this whole franchise started popping off, and I was one of those angsty kids too, so it was a big deal for me. I remember the shareware version of the 1st one, even. Everything you mentioned. It was a hell of a time!
So I noticed you seem to have a real interest in the music that went into these. When I was a kid, I got The Master Levels of Doom II. It had the whole thing, and a fuckton of WADs that came with it. One of them was a Simpsons mod that turned all monsters and objects to Simpsons characters or items. But another one, my favorite one, turned the level music into 8-bit MIDI covers of songs by Nine Inch Nails! They've been my favorite band since I was like.. 8? Idk. A long time, I'm 39 now. Haha!
Anyway, whenever you get into it, you ought to check those WADs out, they were a lot of fun, if just for the novelty of having them. I cherished them in my youth. I'd recommend checking them out, whenever you get up to it.
I've said enough, I'm going back to DOOM Eternal now. I'm stuck. In spite of your advice and the tutorials. It's fucking intense! Cut me some slack. Lmao!😊
Ok, I’m a year late, but back in the day you had to shoot a rocket at just the right time before the lift reached the top to damage the Icon of Sin. Also, many of us played with keyboard only, no mouse.
true. The real version of doom II (not the gz version) you couldn't aim lower or higher like that which made the boss waaay more difficult x)
The vast majority of people had a mouse by the time Doom II came out.
I can belive that a fair few people played Doom 1 without a mouse in 1993 - since most machines were running DOS and it wasn't too necessary for most programs or non-FPS games - but by 1995 Windows had already become extremely popular, and a mouse is far more useful for navigating a graphical OS.
Yeah, Trav using mouselook in these classic Doom videos is really bothering me lol
You get a thumbs up for the X6 joke in the intro alone.
2:11 he probably compared that to robbery because one time when he was in high school he made thermite to burn through a window to steal apple pcs from their school with kids
That's oddly specific
@@an-average-box Specific but true.
The way you talk about the revenant cracks me up every time. Spooky Boi is the best
i just played through Doom 2 for the first time. i was around for the original release and all but didn't pc game until much later so i didn't Doom until the 2016 release (and i even bought that on sale in like 2018 anyway). i agree that there are several levels that could've done with way more polish and even some redesigning, but the added enemies are pretty dang great. it's not just having more kinds of enemies but they're all worthy additions to the roster and add a lot of spice to levels. revenants are particularly delightful, and archviles are hall of fame jerks. Doom 2 has aged very well purely on the strengths of the fundamental combat loop and enemy design. it's fun!
Your doom 64 review is what brought me here seeing as that's the only doom game I've never played but your intro here was freaking hilarious. Keep up the good work.
I know the guy who made Smooth Doom. He was a real great guy; he had me stream it for him once. I hope he’s doing well these days.
the heavy gunners look like Terry Crews cosplaying as TF2 Heavy.
This is a an excellently set up video-- love it. Also, I just drank about 7 or 8 of these Indian beers called Wild Range. The taste like ass but I got them from Aldis kinda sorta cheap.
I absolutely love your Chaingunner and Revenant introductions.
You describing the things Carmack has accomplished and influenced in his life make me feel almost too much respect for me to handle. Growing up in rural Russia with a Doom-compatible PC in my family's workplace gave me a perfect escape from... Y'know, 90's Post-Soviet Russia.
(I shouldn't post this but I will. This game and this man's work has given me entertainment in a very tough time in my life, all I can say).
9:05 - it's this 'bony' music that gets me every time lol!
Trav: REVENAAAAAAANT
*doot intensifies*
6:25 hell no. Both games run fine on 4MB, but a 486 is welcomed
Source: my 486 from 1995, that certainly only had 8mb, plus the book from Fabien Sanglard
Honestly surprised this man isn't over 100k subs
Hopefully someday!
using this version of doom ii makes the icon of sin easy, because in classic doom you can't look up or down.
You can turn off mouse look in gzdoom
10:50 really? I loved that level! I mean it's no masterpiece but it's certainly very good.
just a small correction: both original DOS versions of Doom and Doom II required 4 MB RAM minimum to run. I can vividly remember that because sadly, back then, I only had 3,7 MB available :D
Andrew's covers are awesome. He also did the Rise of the Triad remake's music.
I really love Knee Deep in the Dead, to me it's just kind of iconic. The music, especially Imp's Song from the second level is just fantastic.
Good fun stuff
Yes....Super Shot Gun =w=
soooopaer shote gaaaaaaaaaaaaaaaaan
14:23 DID HE JUST LOOK UP!
Are you playing on easy ? ... that "holy shit they're throwing barons at me now? Nah they're hell knights" part should've actually been a spider mastermind on UV and Nightmare difficulty.
on easy it's a sigle Hell Knight instead of 4, and the blue key gets moved to the crusher.
Trav has said in a previous video that his preferred way of experiencing a game for the first time is on the 'normal'/medium difficulty, as he feels that is the intended way to play. I've always done the same. First time playthrough is on standard/normal difficulty. Then I raise the difficulty after that.
Hurt me plenty.
yeah and the only thing you need to kill anything up there is throw a switch thats right next to it and it goes "squish" ..
OMFG the "big man" part at 5:30 made me almost crap myself! 😂😂😂
(i have a problem with incontinence I know don't judge me)
Buddy you're a boy, make a big noise, shouting in the streets, gonna be a BIG MAN someday!
5:33 GONNA BE A BIIIIIIIIIIG MAAAAAAAAAAAAN absolutely killed me 🤣🤣🤣
I know! It’s hilarious!
crazy to think andrew hulshult is making the music for doom eternal now
Dude. Worth clicking for all the metal links 🤘
One of my favorite bits of trivia about DOOM is that John Romero didn't contribute many maps to DOOM II because he spent a lot of time at work playing online deathmatch in the first game.
DOOM is so good it cannibalized its own developers' time.
Man you grew very far since I last checked in
You gained 15k more subs!
Not sure where you got your system requirements from, but both Doom 1 and 2 required 4mb of RAM. 8mb was better, but you didn't need anything close to 32mb.
Even Quake only needed 8mb (16mb recommended).
Searched for this comment - I remember upgrading my 386DX 33 to 4MB to play Doom. 32MB likely wasn't even possible on the machine I played Doom 2 on and if it was it would have been INSANELY expensive.
Smooth Doom doesn't disable the Status Bar face. You must've accidentally raised your screen size by one notch, which changes the hud to the more minimalist one you have now.
While the battle against the icon of sin was short, it is more difficult in the original because of being unable to look down. With the ability to look up and down, you can stay on the platform and simply aim for the brain. Without being able to go up or down, you have to shoot at the right time, and when you miss you have to keep going down and up again
I would like a mod for DOOM 2 where the chaingunners make heavy sounds from tf2
You're underrated as heck man. Great video!
It's funny this many years later and now Andrew is doing the music for the actual brand new Doom games.
The fact that you don’t have more subscribers is something that NEEDS to be fixed. I’m loving what I’m watching!
Also, go with doom 64 for the next doom game...and check out doom 64 ex for the best version of that game.
Thanks Man! I really appreciate it!
I'm working on the Doom 64 video as I'm typing this actually, and Doom 64 EX is the source port I'm using, but thanks anyways for the insight! Hopefully I can get the 64 video out in the next week or two.
Red dawn was next to the video with Patrick Swayze in it and that reminded everyone of ghost when he said second verse same as the first lol love it
The final lvl was easy for you because you were available to aim up and down. in the original game you had to time the rocket while the elevator was rising so you had to go and pop the elevator many times, 1:30 was my best time in Ultraviolence withouth the secret maps when i was 11 :D. on my pentium 100 with only 16 Mb RAM so maybe the 32 MB was like the reomended but not the minimum. Also I was never able to config the mouse on DOS so I played only with keyboard.
yep 32 mb ram requirements is bullshit :) we're talking about year 1994. i've played doom2 on 486dx2 66mhz, 8 mb ram and 2mb video card. it was smooth as hell
“I love revenants so much”
Plutonia, anybody?
I didn't think Dario Casali had a side hustle as a game reviewer, but here we are.
Doom 1 deservea a remake in the style of DOOM ETERNAL
Introducing the Cyberdemon and Spider Mastermind as regular enemies is like adding Kraid, Ridley, and Mother Brain as regular enemies. Which kinda happens in Super Metroid with Mini-Kraid and Metroid Dread with the Central Units.
I speak for everyone when I ask... Who did the doodle for the Skeleton Rocket Launcher Man? Whoever did, you did a great job making it adorable.
T'was me
You did a great job.
And if he played in ultra violence or nightmare: Oh God theirs a spider mastermind this early in the game?
I feel like the heavy weapons dude are the inspiration towards the heavy in TF2, check out the similarities, they both wield hitscan weapons, they are thicc bois, and also they wield chain guns or mini guns.
Into Sandy's City is really awesome (Also Andrew Hulshult is a legend)
Elguitar Tom also does badass doom covers. His cover of waiting for romero to play is my favorite
John Carmack: helps fans use leaked code to make official port.
Nintendo: sues people when they do that
How the hell do you have only 10K subs? The quality on this video on DooM FuckinG TwO from over a year ago is at least 75k - 100k quality.
Ahem *No rest for the living*
I really enjoyed Doom II after I played the original, or at least I really enjoyed the first set of levels I played, everything up to the city ones. I love how it does so much better than the original, and I remember the levels way more than most Doom I levels, but it does feel like an expansion, to the point where I forgot I had got so far into Doom II until I saw a bunch of levels in your review I thought I played in Doom I.
Trav: The icon of sin throws loot boxes.
Me: I knew it! Loot boxes come from hell!
As an aspiring computer programmer myself, I sure do look up to John Carmack. I actually live in Mesquite, Texas and I frequently drive on Carmack Street.
2:58 doom two came out five days after I was born
I really think doom 2 itself is quite mundane,
However, id software really did create some of the most balanced FPS elements i have ever seen. All the weapons, enemies, powerups, etc all come together in a perfect FPS harmony.
If you want proof, just look at the plethora of all the doom custom wads out there. The combat is glorifying and intense yet incredibly tactical, it can be hard but always fair and always within completion reach, even on Ultra-Violence. I have yet to find a game that has such a great sense of balance especially in the FPS genre. I suggest you take a look at a doom "slaughterfest" video
speaking about custom wads, doom is simple enough that the modding scene is one of the simplest yet bat-shit insane scenes ive ever experienced.
Smooth doom doesn't disable the hud, you just don't have the right hud selected, you change with - and =
Yeah, I figured that out after I posted the review. Honestly my knowledge of Doom and Gzdoom were minimal at the time of these reviews, I'm considering redoing them some day.
My favorite (and probably the spookiest) part 9:05
Revenant: noun
A person who has returned, supposedly from the dead.
Uses: punch
He'll straight up sock you in the jaw!
"the healer stalks" indeed feels like an elevator music, but aggressive
There is also another guy that covers Doom music.
His name is Nemistade.
I really like him and I think you will too.
My favorite is definitely Doom II in large part because of the increased map sizes, additional enemies, and that super shotgun (oh, that super shotgun!), but also for sentimental reasons. I only ever owned the shareware version of Doom as a kid (like most people), but owned the full version of Doom II
4:54 he used the freedoom.wad double barrel shotgun sprite not the super shotgun
so now that trav guy has to review freedoom.wad (phase 1 and 2)
If John Carmack worked in space tech we'd be having an intergalatic union with aliens right now.
And if he got a hold of teleportation tech, we'd have both Heaven and Hell unified
I just realized that all my Doom memories is just Doom II. That's why the first video felt so uncanny to me.
Best song from each game.
Doom: At Doom's Gate
Doom 2: Into Sandy's City
Doom 64: Main theme
Doom 2016: BFG Division
Doom Eternal: The Only One They Fear is You
You don't like the main theme for 64?? I know it's technically a remix of Doom PS1's theme, but it is SLIGHTLY unique
@@ThatTravGuy oh I forgot about that. I actually do like that. Thanks for reminding me
@@ThatTravGuy all fixed
Welcome to the fold of boomer shooter fans, brother.
Check out Rise of the Triad.
Doom turbonerds absolutely seething over smooth doom and GZDoom will forever make me happy
Ive just got to say, over 32 years of life and countless times have i just stared at the box art for Doom 1 and 2 I think doom one has better Boxart but the main menu screen on doom 2 is so good. Just hearing it washes over me waves of nostalgia. Hell I still have a few of the Doom 2 floppy disks lying around.
Honestly when I played Doom 2 after Doom 1 on the BFG Edition back on the Xbox 360 it was like that meme where the guy was like "HOLY SHIT 2 CAKES!"
You should have been fighting the Spider Mastermind, instead of those Hell Knights, but you weren't playing on UV. :(....awesome anyway!
5:00 Heavenly John Carmack here lookin' like Nitro Rad