Advanced Collision Detection - Planet Coaster 2

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  • Опубликовано: 22 ноя 2024

Комментарии • 114

  • @michaelw6222
    @michaelw6222 2 дня назад +10

    You are having such a positive impact on this game. Keep it up!

    • @tagi3d
      @tagi3d  2 дня назад +1

      Why thanks! So many in this community doing amazing things

  • @JSXSProductions
    @JSXSProductions 3 дня назад +9

    9:10 - It's a vector. Vectors have vertices with a position, a direction, and magnitude.
    Those points on the mesh are vertices in the vector that creates that shape. So with the square, it takes 4 evenly spaced vertices and creates a smooth curve between them. Since they're all equally distanced from each other, that curve ends up being a circle. But after moving it into the hexagon, the new vertices are no longer equally spaced, and so the smooth curves that get drawn between them are no longer even.

    • @tagi3d
      @tagi3d  3 дня назад

      Great way to explain it!

  • @briankale5977
    @briankale5977 3 дня назад +36

    All the people crying about how the path tool somehow "isn't as good as pc1" just need to watch this. I've been using long narrow 4m strips to replace the red rope barriers we lost. Super powerful editor, best I've used in a game.

    • @slipknottin
      @slipknottin 3 дня назад +9

      People just don’t like change. The pathing system is so so much better than Planco 1. Though I do wish we had an easier way to do queue cattle pens.

    • @flaffstar_99
      @flaffstar_99 3 дня назад +5

      The Path system in planco2 is far superior HOWEVER it is HORRIBLE to just build a damn simple path. They need to have both options. The "classic path" tool, does not behave like the classic path tool.
      You also always need room for newer and inexperienced player. If I need to watch multiple pathing tutorials - that can't be right man.

    • @slipknottin
      @slipknottin 3 дня назад +1

      @ what do you mean? Building standard paths is incredibly easy.

    • @flaffstar_99
      @flaffstar_99 3 дня назад +5

      @@slipknottin no it isn't. All the options with the terrain, making slopes at a certain angle etc. are extremely frustrating.

    • @slipknottin
      @slipknottin 3 дня назад +4

      @@flaffstar_99 huh? You just hold shift to raise or lower it and it gives you a little bar that shows how high or low the path is. It’s far easier than it was in Planco 1. Terrain and paths didn’t play together at all in that game

  • @0xGrvty
    @0xGrvty 3 дня назад +4

    This is so neat! I'm not a master builder or anything, but I did find myself missing the old paths in PlanCo 1. After seeing this series of videos, now I'm convinced that PlanCo 2 is way more advanced than ever

    • @tagi3d
      @tagi3d  3 дня назад

      Thanks! Yeah takes a bit of getting used to but the possibilities are far greater now.

  • @RudiRennkamel
    @RudiRennkamel 2 дня назад +6

    hero.

    • @tagi3d
      @tagi3d  2 дня назад

      @@RudiRennkamel back at you!

  • @TypicalStonely
    @TypicalStonely 2 дня назад +2

    I said it before, and I'll say it again, you're a freaking genius!! Thank you, thank you, thank you!!!!! 💜💜💜

  • @LeafProductions
    @LeafProductions 3 дня назад +15

    Oh this is going to be fire

    • @tagi3d
      @tagi3d  3 дня назад +1

      Welcome back legend

  • @KittytheKatfish
    @KittytheKatfish 3 дня назад +2

    This is absolutely crazy... all the stuff i've learned when studying 3D coming back to life and I'm rediscovering that knowledge thanks to you! :D

    • @tagi3d
      @tagi3d  3 дня назад

      Been on a similar journey here myself!

  • @boppityboopity5716
    @boppityboopity5716 3 дня назад +3

    i feel like i learned so much, please keep it up! love the details and everything about it!!

    • @tagi3d
      @tagi3d  3 дня назад

      Appreciate this. Glad it’s helping!

  • @concentricthree
    @concentricthree 3 дня назад +2

    Your videos are fantastic dude, thanks for figuring this all out for us!

    • @tagi3d
      @tagi3d  3 дня назад

      Glad you like them!

  • @mariahellis4478
    @mariahellis4478 2 дня назад +1

    The fact that we have to do this sucks, but it's still an awesome idea. Thank you! Hopefully this will be fixed with the December update

    • @tagi3d
      @tagi3d  2 дня назад

      Me 2. So much potential with a few quality of life fixes

  • @JackSassyPants
    @JackSassyPants 18 часов назад

    It is astonishing how similar this is to a vector drawing program. I would recommend getting a drawing program like Inkscape (an open source vector graphics editor) and dragging some shapes around for a bit, the main difference would be the tails on each shape are visible so you can understand how lines and their vertices actually change as you pull them around. In any case his is some amazing work!

    • @tagi3d
      @tagi3d  Час назад

      Yep bezier curves, boolean operations etc. it’s basically figma/illustrator in a game

  • @zlucious
    @zlucious День назад

    What a game changer. Thanks for making this!

    • @tagi3d
      @tagi3d  День назад

      My pleasure. Thanks for watching

  • @Star.E.Knight
    @Star.E.Knight День назад

    So the only problem with the pathing is it is not user friendly for those that are not skilled with “design” tools like this. PC1 was user friendly but was no where near as flexible. It doesn’t help that the *classic* path system doesn’t work as smoothly as it did in PC1 either.
    Anyway, I work with 3-D modeling programs and I found the path system in PC2 a little frustrating at first because it’s not as simple as PC1 and the controls seem to take me longer to create some paths. So it doesn’t surprise me that people complain about the pathing system.
    However, both of these advanced path videos have been fantastic and anyone that are having a problem with the pathing system really need to watch these and take notes because it does make path a little bit easier.

  • @robgrant2795
    @robgrant2795 2 дня назад

    Great info. Thanks. Best of luck with the channel.

  • @NotJohnUK
    @NotJohnUK 3 дня назад +1

    Caught you on episode 3 I think. Mind blown! Subscribing and searching for the last 2 😁

    • @tagi3d
      @tagi3d  3 дня назад

      Welcome along and thank you!

    • @NotJohnUK
      @NotJohnUK 3 дня назад

      @tagi3d jonti @geekism just have to a shout out👍

  • @mineraljunction
    @mineraljunction 3 дня назад +1

    horrific flashbacks to hard surface modelling and boolean operations 😂 i knew intuitively this was why stamping circles was annoying but didn't make this exact link in my head until you showed it here. was rather hoping you were going to demonstrate how you made the path pixel thingy

    • @tagi3d
      @tagi3d  3 дня назад +1

      oh man, boolean operations were always so sketchy - haha. The path pixel is just a very carefully cut piece (10cm by 10cm) and then stacked in rows with a border around it.

    • @mineraljunction
      @mineraljunction 3 дня назад +1

      @@tagi3d very smart to create a boundary loop around the mesh, like preserving shaping in sub-d or something. and good to know! i guess it just generates the smaller kerb when the path mesh is super tiny?

    • @LeaanChannel
      @LeaanChannel 3 дня назад

      Do a 3 player chess board

    • @tagi3d
      @tagi3d  3 дня назад

      @@mineraljunction yep was a happy accident from the experiments.. and is very handy cause I was trying everything to make the hole small enough for tiny posts etc.

  • @ThalienTrin
    @ThalienTrin 3 дня назад

    Nice very useful thanks for making it. Little tip, u can ctrl+d to duplicate something in Move mode.

  • @HerHollyness
    @HerHollyness 3 дня назад +5

    This is so clever. I don’t even have the game yet (I’ll be buying it for myself for Xmas!) but I am devouring videos like this. Genius!

    • @tagi3d
      @tagi3d  3 дня назад

      You’re gonna love it, and a few hot releases and patches by then!

    • @cheryldahl9192
      @cheryldahl9192 3 дня назад

      I'm considering buying it for Christmas too. Not 100% sure though.These videos DO Help me decide :)

  • @Farlayy
    @Farlayy 3 дня назад +3

    Frontier should let you select an area on the path you can’t walk

    • @tagi3d
      @tagi3d  2 дня назад +1

      Would be cool if you could paint like the staff zones

    • @Farlayy
      @Farlayy 2 дня назад

      @ agreed. Not sure why this wasn’t included

  • @Nanas.Gamingzone
    @Nanas.Gamingzone 3 дня назад

    I feel like a noob, I just used trahs bins 😁😁😁 I love this game so much, all these videos about all these crazy things you can do, even with the most hated path tool, ty for this video!

    • @tagi3d
      @tagi3d  3 дня назад +1

      Haha - bins can work but your scenery will be trash magnets. Ty too

  • @divvydooby
    @divvydooby 3 дня назад +1

    Very useful as always

  • @chadwickhawthorne9531
    @chadwickhawthorne9531 3 дня назад +2

    I’d be interested to learn how you got the path pixels so small if you’d be willing to make a tutorial ever.

    • @tagi3d
      @tagi3d  3 дня назад +2

      Cut or move path pieces to create a tiny piece.. Then its duplicate and alignment. Snap tool helps with initial alignment etc

  • @smashinghappydays
    @smashinghappydays 3 дня назад

    Game changing stuff mate

  • @andyman127
    @andyman127 День назад +1

    The tension is probably because they are using bezier curves for the edges of the paths.

    • @tagi3d
      @tagi3d  День назад

      Yeah that's right. Vector based / Bezier curves...

  • @NightFighterHD
    @NightFighterHD 3 дня назад

    Awesome work! Thank you soo much!
    Maybe you can also trick the game to remove the curbs? I'm struggling with this. Hope they give us an option in a future update.

    • @tagi3d
      @tagi3d  2 дня назад

      No option that i can see yet. You can adjoin nature paths to regular paths to give the effect of no kerbs, but then guests will walk there too

  • @LPmerryLP
    @LPmerryLP 3 дня назад +1

    You're a wizard tagi

  • @RubleTrillions
    @RubleTrillions 3 дня назад

    This is a great find!

  • @robertmaidstone4532
    @robertmaidstone4532 3 дня назад

    absolutely incredible!!

  • @ScottJR7302
    @ScottJR7302 3 дня назад

    Wow this is a game changer, thank you!!

    • @tagi3d
      @tagi3d  3 дня назад

      Glad it was helpful!

  • @c0rnfl4k3z
    @c0rnfl4k3z 3 дня назад +6

    I don't understand why Frontier didn't include collision detection in the game in the first place.

    • @slipknottin
      @slipknottin 3 дня назад +3

      Because you don’t want it that way. You want to be able to pick and choose what things guests can walk through.

    • @c0rnfl4k3z
      @c0rnfl4k3z 3 дня назад +1

      @@slipknottin That makes sense, but even that isn't an option in the current game.

    • @tagi3d
      @tagi3d  3 дня назад +5

      Some small invisible items would have been handy

    • @Cloudkey23
      @Cloudkey23 3 дня назад +2

      ​@@slipknottin why not put toogle on and off per pc? Default is off

    • @slipknottin
      @slipknottin 3 дня назад +4

      @@tagi3d we had the barriers in Planco 1 that worked great. I’d assume they will add those (and fix the ones already in Planco 2) at some point soon

  • @TavernCrawler
    @TavernCrawler 3 дня назад

    Great job mate

  • @Alex-fo6bc
    @Alex-fo6bc 2 дня назад

    Liked and Subscribed! Great video!

    • @tagi3d
      @tagi3d  День назад

      Thanks so much for the sub!

  • @M_Uchiha
    @M_Uchiha 3 дня назад +1

    Thanks a lot!!

  • @stunfish
    @stunfish 2 дня назад

    @07:19 can I know what shortcut did you use to duplicate the piece while it's selected? also thank you for this! i've been using the sunken bench method but this is way better

    • @tagi3d
      @tagi3d  2 дня назад

      Alt+x i think after selecting it

  • @mypronounsarehewhothinksfo7083
    @mypronounsarehewhothinksfo7083 День назад +1

    I appreciate the work around but again, the fact that frontier didn’t come into this knowing that having peeps walk through scenery was stupid, kinda makes you wonder what were they thinking about instead?

    • @tagi3d
      @tagi3d  49 минут назад

      Yeah I think they were rushing the game out the door. It's a huge game with huge potential.

  • @ezekiel1999
    @ezekiel1999 3 дня назад +2

    Which pieces did you use for the chess pieces?

    • @tagi3d
      @tagi3d  3 дня назад

      Mostly art shapes and 3d fonts.

    • @ezekiel1999
      @ezekiel1999 2 дня назад

      @@tagi3d Very well done! Now throw them on the workshop or I call the cops

    • @tagi3d
      @tagi3d  2 дня назад +1

      already there. Included in the path pixel code. See description.

    • @ezekiel1999
      @ezekiel1999 2 дня назад

      @@tagi3d Epic!

  • @Dommel1985
    @Dommel1985 3 дня назад

    Thanks for the tutorials, I found you Thanks to Rudi rennkamel

    • @tagi3d
      @tagi3d  3 дня назад

      Big fan of Rudi. Was so nice of him to give a shout out!

    • @Dommel1985
      @Dommel1985 3 дня назад

      @tagi3d well he was right to do so

  • @Thehoeh
    @Thehoeh 3 дня назад

    Imagine if you could do this with pools....
    How did you make the path pixels?

    • @tagi3d
      @tagi3d  3 дня назад +2

      Pools would be good but I can't think how...
      Made the pixels by moving and shaping a smaller and smaller piece 10 x 10 cm. then duplicating and aligning in a grid. And then, importantly putting a boundary around it to maintain integrity

  • @Swiftey-wu2qq
    @Swiftey-wu2qq 3 дня назад +1

    Where the heck did you get chess pieces?!

    • @tagi3d
      @tagi3d  3 дня назад +1

      haha - I made them! .. from art shape scenery items and 3d text bits

    • @Swiftey-wu2qq
      @Swiftey-wu2qq 3 дня назад

      ​@@tagi3d that is epic great job

  • @Bogeypro256
    @Bogeypro256 День назад +1

    This is too complicated for a video game novice... And I love pc1.

    • @tagi3d
      @tagi3d  День назад

      I can understand that… but it’s optional, and i think that’s great for those who want it.

  • @cheryldahl9192
    @cheryldahl9192 3 дня назад +1

    Hmm, they avoid the pieces, but walk thru each other lol

    • @tagi3d
      @tagi3d  3 дня назад +1

      Haha true. I guess the ai pathfinder can only do so much with groups

    • @cheryldahl9192
      @cheryldahl9192 3 дня назад

      @@tagi3d True!

  • @Calakapepe
    @Calakapepe 2 дня назад +1

    Why do some ppl get so pissy on behalf of game devs just cause a peceptive large group of ppl are having trouble with the pathing system??
    Congrats it was intuitive for you, but people are different. Get over it or help them. Quit being a tool