Rework Ideas For SCP-106 | SCP: Secret Laboratory

Поделиться
HTML-код
  • Опубликовано: 20 сен 2024

Комментарии • 32

  • @Legion69420
    @Legion69420 8 месяцев назад +8

    My idea for a 106 rework is basically keeping him as an ambush predator like his lore behavior. He's quiet unless moving, and he moves a bit slower than unarmored players.
    > Basics
    When he attacks a target, four things happen.
    1. The target takes like, 15 damage.
    2. The target receives the Corrosion status.
    3. The target is highlighted for 106 for two minutes, encouraging a stalking, hunting play style.
    4. 106's Vigor regenerates slightly faster for a few seconds.
    > Corrosion (status effect)
    Corrosion is the damage over time effect that the old (current) 106 had (has), but now applies a slow that scales with missing health. The more your body has corroded, the slower you move. This occurs for about 30 seconds, and then stops. If you are in the Pocket Dimension, it lasts forever. SCP-500 ends the corrosive effect immediately in the facility. In the Pocket Dimension, it instead pauses the effect for a period of time. Green Candy works identically to SCP-500 in that it stops the effect in the facility, and pauses it in the Pocket Dimension.
    Hitting a target under the Corrosion status (hitting somebody twice, for example) does no damage in the facility, but sends the target to the Pocket Dimension.
    > The Hunter's Atlas
    The Hunter's Atlas now displays as a transparent map with team-colored *_target_* dots. You cannot see your teammates on the map, or any other teammate-related info. You are a red dot on the map.
    It displays all zones similar to 079's map, and the Pocket Dimension. When a zone becomes "unavailable" (LCZ Decontamination, Alpha Warhead Detonation) it is greyed out, and you cannot teleport to it. You also have a (better) cursor reticle to indicate where you will teleport when clicking.
    Teleporting into the Pocket Dimension drains Vigor, and SLOWLY regenerates Hume Shield, a small amount of health, and increases 106's movement speed for each target in the Pocket Dimension. Teleporting out of the Pocket Dimension with the Hunter's Atlas is free, but 106 will be forced to resurface at his last location if his Vigor runs out. Upon returning to the facility, the regeneration continues for a couple seconds before stopping. Vigor runs out after about 20 seconds in the Pocket Dimension.
    When teleporting into the Pocket Dimension, 106 will laugh menacingly, and 106 will breathe heavily in anticipation, giving his presence away to targets within the Pocket Dimension.
    > Stalk
    Functionally the same, but mentioning it primarily for clarification.
    1. Does NOT work in the Pocket Dimension.
    2. Entering and exiting Stalk is faster than the Hunter's Atlas.
    3. Stalk regenerates MUCH more Hume Shield than Hunter's Atlas to the Pocket Dimension.
    > Pocket Dimension
    The Pocket Dimension has been (hypothetically, of course) reworked. Instead of 8 directions with just a 1/8 chance of life/death, it's 6 puzzles! ... And a 1/8 chance of instant escape/death.
    Each "puzzle" sets you on a path to escape the Pocket Dimension. There might be jumps, or moving obstacles that *will* kill you on contact.
    Every minute, each item "lost in the Pocket Dimension" has a 50/50 chance of being removed (corroded away) or appearing in the facility next to a random target. The Micro HID will lose half of its _current_ charge, ammo and SCP items ALWAYS corrode, and the Jailbird will be in it's heavily damaged (explosive) state.
    Attacking a target in the Pocket Dimension does 4x damage. (60, up from 15, this _usually_ means the target will die before escaping.)
    > Femur Breaker
    The Femur Breaker has been (re-)implemented. It starts completely shut off by 079's systems. In order to reactivate the Femur Breaker, 079's generators must be activated, and an Overcharge must occur. Then, one target must be placed in the chamber, the sound must be turned on by a valid key card (example, Operative and above) where 106 will be automatically recontained.

    • @Adlai130s
      @Adlai130s  8 месяцев назад +2

      This is literally everything I want out of a 106 rework, perfection.

    • @pissyjorts3993
      @pissyjorts3993 8 месяцев назад +2

      northwood wanted him to be a stalker type, i can see this

  • @joemama-xg4qs
    @joemama-xg4qs 8 месяцев назад +9

    106 being in his pocket dimension could tie into his vigor, if it runs out he gets sent back to where he was before he entered.
    alternatively, the pocket dimension could replicate the facility itself, just with the textures and atmosphere of the dimension. if they do that, it could expand on his stalk ability, where he'd just enter the dimension to move around the facility instead of sinking into the ground. and while he stalks, if anyone is currently in the dimension, he could catch them and finish them off. they might also want to make him slightly faster in the pocket dimension, too, or maybe reduce the vigor consumption rate.
    of course, there needs to be some escape system too, so maybe there'd be randomly generated doorways that people would have to find before their hp decays fully.

    • @0xonomy
      @0xonomy 3 месяца назад

      i dont agree with 106 being able to kill players in the dimension

  • @ink8826
    @ink8826 8 месяцев назад +2

    106 needs only one thing back which was brazenly taken from him. Its his bullet resistance. 3 hp per shot and larry gonna be sound

  • @VandersonTreimann
    @VandersonTreimann 8 месяцев назад +2

    4:42 I have the idea of ​​being like a maze with 3 different exits for each location, but the longer it takes, little by little you will die, for me it is much fairer, because when you enter, you already start to die, and knowing that you you will die anyway since you depend on luck, it is very unfair and boring
    So I think that being a maze where you "run" for your life would be much more interesting

  • @myth0572
    @myth0572 7 месяцев назад +3

    Personally, I wish that the map had the ability to see people with the traumatized effect or people with very low health (or maybe the person 106 is targeted, like you mentioned)

  • @atreyusmith2009
    @atreyusmith2009 7 месяцев назад

    Love the pocket dimension idea.

  • @LastReelX
    @LastReelX 2 месяца назад

    I don’t think the femur breaker belongs in SL. It’s interesting and belongs in scp CB. This was in SCP SL before in older versions, but got removed because scp 106 was truly aware that someone would sacrifice and activate the femur breaker. So they would camp there all the time

  • @everydaym8
    @everydaym8 7 месяцев назад

    As an avid 106 enjoyer, i wholeheartedly agree he needs some reworks, same with 049

  • @Underman_Fan
    @Underman_Fan 7 месяцев назад

    i think the target ability should automatically choose anyone on the map below 20-30 hp

  • @tsbanimator
    @tsbanimator 8 месяцев назад +1

    it would be cool if you walk into a wall a pocket dimension like hall way or you would be tp into the next wall you were facing

    • @tsbanimator
      @tsbanimator 8 месяцев назад

      and come out the other side

  • @SCP-106isaedp
    @SCP-106isaedp 8 месяцев назад

    The pocket Dimension changes have been done in a Roblox games before they were kind of hit or missed

  • @ExpertMagikian
    @ExpertMagikian 8 месяцев назад

    I agree👍

  • @pissyjorts3993
    @pissyjorts3993 8 месяцев назад

    also another idea so that he can set up teleport spots and he can teleport across the whole zone at the cost of most if not all of his vigor
    edit: it would be cool to see 106 be unkillable and the only way to kill him through the femur breaker but that would be op

    • @Adlai130s
      @Adlai130s  8 месяцев назад

      I could see 106 being invincible via all damage and the only way to kill him is the femur breaker. I think that would make him so much more interesting, and more like the SCP tank that I personally see him as. A good way to balance it would just be that shooting at 106 makes him slower, and using a grenade gives him temporary blurry vision and muffled audio. Experimental weapons could have the same affect or maybe he is forced to enter stalk mode after a few hits from experimental weapons. It would make 106 so much better to both play as and to fight against.

  • @quisquiliarum7710
    @quisquiliarum7710 8 месяцев назад

    yo i just had a genius idea
    give 106 a portal gun
    im serious
    let him place 2 portals on walls or ceilings or floors or wherever and when he enters one he pops out the other

  • @joostjonker7362
    @joostjonker7362 7 месяцев назад

    Some of these like the first 2 ideas will only ruin 106 more it will make him to op and not fun to play.

  • @Iron_Soil
    @Iron_Soil 8 месяцев назад

    totally agree

  • @mykolakoreva
    @mykolakoreva 8 месяцев назад

    you could make a similar video but about the rework of 049 and 049-2

    • @Adlai130s
      @Adlai130s  8 месяцев назад

      ruclips.net/video/wi0_wXGnnts/видео.html

  • @mykolakoreva
    @mykolakoreva 8 месяцев назад

    it would be possible to add the ability to walk on walls and ceilings

    • @Adlai130s
      @Adlai130s  8 месяцев назад +1

      As much as I also would love for 106 to drop in from the ceilings, I do think that it would be too time consuming and difficult for Northwood to pull off, at least at this time. I think they're resources are spread to thin at this point to try to implement that mechanic, and besides, we are still waiting on that Surface Zone rework, so...

  • @cede2747
    @cede2747 8 месяцев назад

    they need scp 999 that can heal humans and cc scps 😂 its about time we get a friendly scp

  • @mykolakoreva
    @mykolakoreva 8 месяцев назад

    make a similar video but about 049 and 049-2

  • @immentallyinsane3324
    @immentallyinsane3324 8 месяцев назад

    hes so boring compared to what he used to be ngl cuz even if he 1 shot you it was like 60% chance ur out cuz i got out of his dimension like 3 times in multiple lives

    • @Adlai130s
      @Adlai130s  8 месяцев назад +1

      I completely forgot how they buffed Pocket Dimension. I remember when I could have games where I could escape 3 times in a row, but now if you get caught you sometimes don't even have a chance to even attempt an escape because you may die to quickly. The Pocket Dimension sucks; it desperately needs to be reworked.

  • @kari809
    @kari809 8 месяцев назад +2

    16 mins of yapping

    • @Pikwii
      @Pikwii 8 месяцев назад +2

      The yapping I subscribe for ✊😎

    • @Adlai130s
      @Adlai130s  8 месяцев назад +2

      and I'll do it again