It's honestly sad how stuff like this gets so little views, anything suggested (that isn't bugfixes or QoL) through discord gets bombarded with downvotes simply because it's change
One idea I had a while ago, related to the nuke intercom, is a way to make the nuke unstoppable, it would require two players, one in warhead silo transmitting a random code that changes every 20 seconds, the other inputting it into the surface nuke console. Once a correct code is in, the surface player has 10 seconds to press the button and activate the unstoppable detonation with a unique CASSIE announcement, if the button isn't pressed, the nuke goes back to normal. If this proves too easy to do, an extra step could be added, like needing to first activate the code generator by sacrificing a captain keycard to it. Or just make the nuke harder to turn off :P.
Interesting, I like the idea of a mechanic requiring cooperation from two parties. I toyed with something like that for a door (my first thought was that surface gate would require someone on both sides to open) but couldn't think of a way to implement it without causing problems. Your idea seems to be a way to have something like that. An unstoppable detonation might be a bit strong if pressed early (kind of robbing the SCPs of a game) but if it was only available after the second or third spawn wave I reckon it could fit in nicely.
Nice video! Northwood removed the femur breaker because it makes Larry too weak, from what I've heard. Maybe if it took 2 or even 3 people to activate it, the system could still be kept. Or maybe it has to be activated from two points, similar to the nuke. An office in the Entrance Zone could work well for that.
I agree that would make it more balanced, though I reckon Northwood wants to remove it outright despite any change, to avoid inconsistency. In the hypothetical fantasy world where it was retained, I like your idea of an entrance-zone office room for it. If you really wanted to make containing Larry difficult to pull off it could require simultaneous pressing, though given the distance I'm not certain ultra-range radio would reach that far on every map, so it might be too hard.
@@bosshancho2495 Appreciate the feedback dude. Sorry to say that it's unlikely I'll make another SCP:SL related video, but I'm sure I'll make something in a similar style sometime in the future.
or (i say this after watching the video) because your ideas are useless novelty which seem deep but are actually thoughtless mechanics (if you think this game is not a fest of skill-less stupid children you play on select obscure servers)
@@necrolog3797 I would unironically like to hear why you think my ideas are 'thoughtless' , 'useless novelty' that wouldn't work, especially if you'd be civil as you informed me.
@@necrolog3797 I don't quite understand why you have such a negative viewpoint on these ideas. Not only does he claim the video to 'not be taken too seriously,' but the ideas would work out well for the most part anyways.
I find the idea of nuke coms/ intercom camera suite very interesting, I wouldn't mind seeing that in the game. good stuff!
It's honestly sad how stuff like this gets so little views, anything suggested (that isn't bugfixes or QoL) through discord gets bombarded with downvotes simply because it's change
Video was VERY nice!
One idea I had a while ago, related to the nuke intercom, is a way to make the nuke unstoppable, it would require two players, one in warhead silo transmitting a random code that changes every 20 seconds, the other inputting it into the surface nuke console. Once a correct code is in, the surface player has 10 seconds to press the button and activate the unstoppable detonation with a unique CASSIE announcement, if the button isn't pressed, the nuke goes back to normal. If this proves too easy to do, an extra step could be added, like needing to first activate the code generator by sacrificing a captain keycard to it.
Or just make the nuke harder to turn off :P.
Interesting, I like the idea of a mechanic requiring cooperation from two parties. I toyed with something like that for a door (my first thought was that surface gate would require someone on both sides to open) but couldn't think of a way to implement it without causing problems. Your idea seems to be a way to have something like that.
An unstoppable detonation might be a bit strong if pressed early (kind of robbing the SCPs of a game) but if it was only available after the second or third spawn wave I reckon it could fit in nicely.
Nice video!
Northwood removed the femur breaker because it makes Larry too weak, from what I've heard. Maybe if it took 2 or even 3 people to activate it, the system could still be kept. Or maybe it has to be activated from two points, similar to the nuke. An office in the Entrance Zone could work well for that.
I agree that would make it more balanced, though I reckon Northwood wants to remove it outright despite any change, to avoid inconsistency. In the hypothetical fantasy world where it was retained, I like your idea of an entrance-zone office room for it. If you really wanted to make containing Larry difficult to pull off it could require simultaneous pressing, though given the distance I'm not certain ultra-range radio would reach that far on every map, so it might be too hard.
@@DehydratedWater_ Absolutely. I love your content, by the way! Keep up the good work :)
@@bosshancho2495 Appreciate the feedback dude. Sorry to say that it's unlikely I'll make another SCP:SL related video, but I'm sure I'll make something in a similar style sometime in the future.
its surprising how you all had 5 years to realise nobody in northwood ever listen to feedback outside their little patreon circlejerk
or (i say this after watching the video) because your ideas are useless novelty which seem deep but are actually thoughtless mechanics (if you think this game is not a fest of skill-less stupid children you play on select obscure servers)
@@necrolog3797 I would unironically like to hear why you think my ideas are 'thoughtless' , 'useless novelty' that wouldn't work, especially if you'd be civil as you informed me.
@@necrolog3797 I don't quite understand why you have such a negative viewpoint on these ideas. Not only does he claim the video to 'not be taken too seriously,' but the ideas would work out well for the most part anyways.
More videos pretty please
Hey, probably won't be making anymore SCP:SL videos (though I did say that last time), but I am planning on making videos about other topics.
bald