Them's Fightin' Herds OST - Alpake Highlands (all variations)
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- Опубликовано: 28 авг 2024
- Them's Fightin' Herds releases out of Early Access on April 30, 2020! With the game's 1.0 release comes the first chapter of story mode! In celebration of this, I made some special edits of each of the stage themes, with one release a day, leading up to the 30th. First I do the static stage theme, then the idle version, and then I go through each of the six character variations. After a brief lull of the idle final round version, I play the final round winning variation for the character whose stage it is. The dynamic music system (DMS) in this game is awesome!
The fourth video I'm releasing is the Alpake Highlands theme, also known as Paprika's Stage. The music was written by Rainbow Crash 88 (RC88), aka Stuart Ferguson. The instruments and leitmotifs/character themes for Arizona and Oleander were developed by Whitetail, but all other music was by RC88.
Support the composers on Bandcamp! Get the Complete Recordings for Paprika's Stage here: rc88.bandcamp....
I enjoy how all of the other characters add something new to the backing track, but paprika's make it feel complete, being from that area it makes sense and its a design choice that I really enjoy
Indeed!
Its also a nice detail on all the stages really, all characters add something to the stage's music, but adding a character to their home stage makes the music sound more complete!
i said this before with Oleanders Woodland stage on Icy Deer's videos.... like all the themes from each character give each stage a personal touch... but if the characters theme is the same who cmes from that stage in lore, its like the Stage music becomes the true version of the song with no limits.
This concept is so underutilized. I wish more games used this concept - Whichever player is at an advantage, the melody remains the same, but the instrumentation changes.
As a seasoned woodwind member during my high school years, Pom’s variant at 4:27 brings me joy.
Sounds like it would be pretty difficult to play on a real clarinet, at least that quickly.
I haven’t broken out mine in at least three years (I imagine she still has her battle scars from training to compete against other schools in the MCBA for those extensive hours for four years), but from what I can hear, is the challenge comes less from the speed, but mostly from accenting the individual notes enough so you’re not slurring them all together.
Holy shoot, I never realized how good Oleander's variation of this music. That fast paced harpsichord plucking, that badass electric guitar riffs in the background, and then the bells... They unexpectedly work SO well for the music.
Her version slaps so hard, I love it
The breakdown at 1:40 gives me chills, this music is insane.
0:01 1:52
3:05 4:27
5:45 7:01
8:19 9:36
10:54 11:36
due to mobile discord glitching all the time i cant see the descriptions of videos anymore including timestamps in the description, thank you, not all heros wear capes
This is probably my favorite stage theme (violin player here :'3)
You should try to figure out how to play it by ear! If I dedicated some time to it, I could probably transcribe it on sheet music (using my piano knowledge). I think a RUclipsr known as "TWILBRY" might have some piano tutorials on this, maybe.
@@dogman15 i learned by ear the main track (violin) on E.guitar and it is so much fun to play, and so fast paced too!
@@goodrathemaid1006 Honey upload it !
i love the dms in this game so much
I personally think the normal version and velvets version sound the best
2:58 this part reminds me to Wily Capsule theme form Mega Man 4
I wonder what Stuart would think about that if you sent him a letter through his Bandcamp's contact form? (rc88.bandcamp.com)
You should do one of these for Shanty!
He did this before shanty was released. But he did release her variations for each stage separately.
Last I checked, Shanty's variations on RC88's Bandcamp are missing important components that I would like to have included if I was ever to make a video featuring her variations. RC88 still hasn't updated that.
If Stuart ever updates the tracks on Bandcamp that I and others have found to be in error (or not consistent with what was uploaded earlier), or if Aaron/Mane6 forces him to update/fix those tracks so they're consistent, then I will make a video for the Capricorn and its variations in the same style as this video. But then again, why not wait until Mane6 says "No more DLC characters, the roster is complete"?
esta es mi favorita...
And.... Now I want to fight somebody or some pony.
Heck, I may even fight Starlight.
Good luck with that.
@@dogman15 Try me.
@@robensmonteau161 Uh...
@@dogman15 *My eyes glow yellow.* like I said. You can try me.
@@robensmonteau161 cringe
will there be one that includes shanty's in a full string?
If the Shanty and Shanty's Stage tracks on RC88's Bandcamp get fixed, maybe. But there are more characters planned for future releases - maybe I should wait until they say "no more characters, we're done"?
will you make an updated version of the video with the 2.0 characters when it releases? (shanty and texas as of writing this)
The Shanty music on RC88's Bandcamp page is missing some data, or it's not up to the same standards as the base six characters. I would have already if he had uploaded it to the same specifications. Sorry. Gonna have to wait until the Bandcamp issues are fixed, at least.
Believe me, I'd love to listen to the Capricorn music in this extended-out style, too!
Do Stronghoof, Nidra and Baihe have a variation of this stage music?
Check www.youtube.com/@WhitetailMusic
Rip TFH. Under new lead development, story mode abandoned. Promises ruined.
Sad to see it simply cater to the competitive fighter scene now instead of giving what the original devs promised.
Yeah...
Why are there so many variations.
At the time this video was made, there were six characters, and depending on which character is currently dominating in a fight, there needs to be a variable mix of each stage's music that has every character's instruments making up the arrangement. Every time they add a new character, they have to make musical variants for all of the existing character stages. Every time they add a new character-based stage, they have to create variants for all of the characters in the game up to that point. And since they always add a character and a stage at the same time, it piles up. Only "neutral" stages like Hidden Waterfall and the Nitty-Griddy (training stage) don't have dynamic music for every character, just beginnings, round transitions, and endings.
@@dogman15 That's really cool but also sounds like a lot of work
@@DraconasTenZHG that's why this game is awesome
Man I really wish I got to play this game before the most recent update practically ruined the game 😢