To be able to enjoy this game you need to be able to spend 15 minutes setting up the scenario only to move a character 5 spaces and engage in 2 minutes of dialogue/checks. Then set up an entire new board/scenario and move on. At first I was frustrated in the setup vs time actually played. Patience and creating my own card dividers helped in this aspect. This is a slow burn, enjoy the theme and story, take your time type of game. Not for those who want quick moving, snappy, clean experiences. A bit of love for the art goes a very long way with this game.
I agree with the heart of what you have said - but certainly don't find a single mission ends within 2min or dialogue checks. A hour or so is a normal playtime for my group of 2-3 before moving into another session.
Being a born and raised Montrealer myself, and someone who has never tried Vampire before, (but being a fan of DnD, RPGs, and board games) I almost feel like I should get it just for the setting alone lol. I saw a copy of this on Amazon for about 200$ CAD. Haven't looked into the KS yet, but as someone who doesn't currently have any version of this game, would you recommend just getting it as is, or waiting for the KS, especially for someone who's on a budget, and doesn't have a lot of other people to play with, if any? Thanks. :)
The kickstarter launches Tuesday with some competitive pricing options if you don’t mind the booklets being in an app. I would wait and evaluate it Tuesday. If you think you can play first thing (in the next few months) grab a copy and back the KS for the errata updates. ($200 seems a bit over priced) If you can’t table it for a year or more realistically or you get very frustrated with errata or some judgment calls - the best most refined experience will be the copy from KS second printing.
@@Quackalope OK cool. That seems very wise, and like good advice. I'm old school so I'd prefer to have the books as opposed to an app if possible. I'll check out the KS when it comes out and see what happens. Thanks :)
I was lucky enough to find/order the NPC miniatures and exclusive miniatures plus the metal boon tokens off ebay today (been trying to get them for a bit because I didn't have the disposable income at the time to back the original campaign.) Curious to see what if any add ons they will have besides the new epilogue expansion. I'll be looking to get that if nothing else.
I've been curious about this game for a while. I love Vampire and would like to play it just for that, but I think it would be a good game to play with my niece. She's on the verge of going full goth and I think she would enjoy this one. My only hesitation is that I know VtM can get a bit...romantic/sexy and I'd rather not play a game that involves that with my niece. I hear a lot about combat and social situations in the game, is there anything that I might want to watch out for in the context of playing with a younger relative?
At the moment I have only seen some violence, nothing overly sexy, however - it is possible. I would just read ahead a bit and avoid it if it comes up (read over it) I have not noticed anything I would worry about skipping yet.
@@Quackalope awesome. Thanks. I've been looking in other places and haven't seen one way or the other if this was a thing in the game. It was nice to get an answer.
I think you’re too kind in the errata section. This game is a mess and it break flow and immersion. FLYOS tried to run a marathon before they could crawl. I mean there is almost errata for every chapter. I get that Jesse and I can’t have a discussion about this because this is sponsored content so Jesse is effectively working for FLYOS. So this to everyone thinking about backing; be warned. FLYOS made a mess of a game and they dropped the ball with their newest Kickstarter also. Werewolf had a crazy shipping price increase. Like triple the price first promised. The “app” is a web based super primitive app with text.
. . . I can absolutely have a conversation about the errata. As I said in the video I am more than happy to talk about anything and respond to any direct questions. I think you are right in your statement that "they tried to run a marathon before learning how to jog". The size, scope, and uniqueness of the game is absolutely why there are a number of problems that the community has found. Some of those issues are small directional ones - some are large ones that require the player to take some common sense steps and progress the game forward. I also, absolutely wish that these problems had been ironed out before the game went to print and delivered to backers. The errata has distracted from what is a remarkable game. I do salute FLYOs for doing their best to catch, correct, and provide updates to the community. With other games in development and thousands of players exploring the game - this is a hard thing to do full time. At the core of the conversation is "how impactful is the errata to the gameplay experience". For us, the errata sheet takes 30s to review before setting up a chapter, it has had minimal impact on our play experience overall. For some areas we played before the errata was updated - we used common sense to move the game forward. Some players hate doing this. For them, my advice would be to wait and see how the final game is produced. That is why I mentioned the errata in this video. For myself - the story and mechanics of the game are solid enough and close enough to a RPG that I don't mind moving forward when needed. I appreciate your comment and warning to backers. I don't want anyone to buy this game if they won't enjoy it. I want everyone who will love it - to play it. That's the goal. You are right that I am not "reviewing the game" but I don't work for FLYO's, I don't sell my opinion, and I don't display games in a way that will manipulate or trick my audience.
@@Quackalope Errata seems to be very subjective and that’s cool. To me it’s just too much in this case. And I think you glance over it to make the game look more polished than it is. There is errata for every chapter. Then there’s their second Kickstarter. That shipping went through the roof and people were very upset. That’s a thing to consider with this new Kickstarter; shipping might explode. Listen I know you’ve been through some stuff with this channel. I get that and I respect that. But I’m not saying you’re trying to trick people. But Jesse you are being paid and of course you’re interested in building a relationship with the publisher. So you’re not gonna be objective in this. It a very bold statement I know but I thinks it’s very clear in this case.
@@CicconeRitchie1 I absolutely agree the game should and hopefully will be more polished. I will be disappointed with FLYOS if the new printing and the errata updates don't account for the vast majority of issues - especially the ones caught by and commented on in the community. I would be disappointed as well if Werewolf prints with equivalent errors. I did not follow along and don't know anything about shipping costs going up for Werewolf. So your updating me is the first time I am coming across it. I did quite a bit of research on the community feedback around the errata and BGG threads and did not see one about shipping costs. I am not claiming pure objectivity - as you said and I pointed out multiple times we are creating sponsored content - therefor we are not objective. I am clarifying that my comments are truthful. Could I make a video on the errata along and rip apart the game - sure. Would that video be object or truthful . . . not at all. There is a lot more to look at and a lot more worth exploring. Again - I am glad you commented! I am happy to chat about any of this.
@@Quackalope I think you’re missing the point and I think you are very quick to go to the extreme end of the spectrum. I’m not saying this game or this publisher should be ripped apart. I’m not saying you as a content creator are trying to trick people. I’m just saying that the narrative about this game and the amount of errors this game has is a bit neglected on your end. Your narrative is very positive and the amount of errata is kind of brushed off as a very minor thing. And it may very well be but a lot of folks think otherwise.
That’s likely fair. It is hard to communicate - let alone online where you have nothing but text to interpret. I’m sure if we were talking in person we would be in agreement quickly.
How is this game compared to Agemonia. They are both similar in price and size. I understand they are both totally different settings where Vampire is more text and Agemonia is text and fighting. I only have money for one hahaha
I have not gotten a final copy of Agemonia - but I loved the prototype when I had a chance to demo it! Honestly for me - it would come down to the narrative adventure and theme both are presenting.
Given how bungled up the original game was I don’t support kickstarting the new “definitive” edition. The game does emulate playing the vampire rpg if the gm was drunk. It’s up to YOU to make sure the campaign is correct and the rules are understood. The flow is incredibly disrupted by the errors in the original print. The rules are very fiddly and require memorizing the rule book and ALL of its nuances. One scenario can be lost if you forget you can discard a combat card for two movement. Stealth is…. Not even tutorialized in the chapter it is explained.
I have to agree. I have been a fan of the original VtM from the 90s to it's original conclusion in the mid 00s. And I know this game is based on VtM 5th Edition. I was really looking forward to it, just to get back into one of the Great RPGs that, I feel, made a jump from older games and the tradional feel of roll-playing to role-playing and gave TSR, Palladium, and West End Games a run for their money. I have only gone through the prologues. But I found them to be not so friendly of a guide to teach the game. The first four chapter prologues taught combat, investigation, dialogue, and a bit more advanced combat. Those were fine. I applaud them for it. It felt like it was teching me. But the next 3 prologues were lacking. Stealth was explained but never truly utilized or shown how it works. The previous prologue showed combat with an NPC state card, but not how state cards are used passively. Or really, ever again. There was no example for feeding with an NPC with a red base. It would have been nice to try a fleeing NPC in the tutorial prologues, so you knew how that mechanic worked and nice small narrative of its importance with maintaining the Masquerade, then it happening in the main story and finding out the hard way. And we never used fire tiles or difficult terrain tiles. Or when a round tracker or timer should be utilized. Or the use of an Ally state card. Oh man, there is so much missing from the prologue or tutorial. Very reminiscent of another big box game that just threw you into the game with full expectations you read the rules and have the best handle on them. And then they created a prequel, smaller box that gave you those much needed step by steps. Once I got further into the prologues, I wasn't sure if I had full access to that character's disciplines. I wasn't sure if Hunger was prominent in each roll. Bringing it up again, I wasn't sure when and if i was to grab state cards for individual NPCs on the board. Or which cards those would be. I have seen a gameplay on RUclips done wrong, at least I think it was. The individual was playing the prologues, and (due to the rulebook description) was bringing along items or effect cards from a previous prologue to the next. So, for instance, the knife that you may get in the first prologue, he used in the Brujah prologue. And an effect he received from the 2nd prologue, Malkavain, he used in the 3rd prologue, Ventrue. Rulebook states bring along items or efrect to the next chapter, but I assume the prologues are all 1 chapter, each individual event and any reward found belonged to that character in question going into Chapter 1. I really like the idea of the game telling me a story as I make decisions. But I found an error of consistency in the writing. The last 2 prologues are directly linked, as well as the beginning intro into the game going into Chapter 1. The writing was inconsistent. From the end of the Tremere Prologue to what transpires with Caitiff, then into the story itself. Different writers, clearly, so an editor may have missed these disconnections from each piece of the story. I think FLYOS was trying to cater to those who may not know about the world of Vampire, and I am good with that. Bring in new blood (pun intended) for a rich world building and a dark story. But that opening story made you feel like Gabe is your main character. They have the most to gain or lose in the flavor of the story. By centering it around him/her (Gabe could be short for Gabriella and could be pronounced like Gabby....okay I know far-fetched. But still), took that element away from who else I wanted to have in my game since the entire point of view was taken into account that Gabe was the newbie to the world. This could have been approached a little better on the night of Elysium in the Halls, making the character you may want to play a bit ambiguous but still be an exposition dump. They get an "A" for effort. For taking on something this large. But the errata, the sloppy prologues, the rulebook is too long, constantly repeating itself, no index, and then the company wanting more money from the consumer to purchase errata for their obvious mishandling of gameplay design and proof reading. Sum it up with another backing to tack on an enticement for an Epilogue. Shame. I understand it's a business, but I paid already for this content. Anytime money is involved, the business must understand that the consumer has the right to complain about the quality of service. Do better with Werewolf, FLYOS.
To be able to enjoy this game you need to be able to spend 15 minutes setting up the scenario only to move a character 5 spaces and engage in 2 minutes of dialogue/checks. Then set up an entire new board/scenario and move on. At first I was frustrated in the setup vs time actually played. Patience and creating my own card dividers helped in this aspect. This is a slow burn, enjoy the theme and story, take your time type of game. Not for those who want quick moving, snappy, clean experiences. A bit of love for the art goes a very long way with this game.
I agree with the heart of what you have said - but certainly don't find a single mission ends within 2min or dialogue checks. A hour or so is a normal playtime for my group of 2-3 before moving into another session.
This game by far has the best story and the best way to deliver the story throughout game play.
Being a born and raised Montrealer myself, and someone who has never tried Vampire before, (but being a fan of DnD, RPGs, and board games) I almost feel like I should get it just for the setting alone lol.
I saw a copy of this on Amazon for about 200$ CAD. Haven't looked into the KS yet, but as someone who doesn't currently have any version of this game, would you recommend just getting it as is, or waiting for the KS, especially for someone who's on a budget, and doesn't have a lot of other people to play with, if any? Thanks. :)
The kickstarter launches Tuesday with some competitive pricing options if you don’t mind the booklets being in an app.
I would wait and evaluate it Tuesday.
If you think you can play first thing (in the next few months) grab a copy and back the KS for the errata updates. ($200 seems a bit over priced)
If you can’t table it for a year or more realistically or you get very frustrated with errata or some judgment calls - the best most refined experience will be the copy from KS second printing.
@@Quackalope OK cool. That seems very wise, and like good advice. I'm old school so I'd prefer to have the books as opposed to an app if possible. I'll check out the KS when it comes out and see what happens. Thanks :)
Glad to be of service!@@carlinpotter137
Does the game have much replay value?
I was lucky enough to find/order the NPC miniatures and exclusive miniatures plus the metal boon tokens off ebay today (been trying to get them for a bit because I didn't have the disposable income at the time to back the original campaign.) Curious to see what if any add ons they will have besides the new epilogue expansion. I'll be looking to get that if nothing else.
I’ll be getting everything they offer :) I hope for more story!
I've been curious about this game for a while. I love Vampire and would like to play it just for that, but I think it would be a good game to play with my niece. She's on the verge of going full goth and I think she would enjoy this one. My only hesitation is that I know VtM can get a bit...romantic/sexy and I'd rather not play a game that involves that with my niece. I hear a lot about combat and social situations in the game, is there anything that I might want to watch out for in the context of playing with a younger relative?
At the moment I have only seen some violence, nothing overly sexy, however - it is possible. I would just read ahead a bit and avoid it if it comes up (read over it) I have not noticed anything I would worry about skipping yet.
@@Quackalope awesome. Thanks. I've been looking in other places and haven't seen one way or the other if this was a thing in the game. It was nice to get an answer.
I think you’re too kind in the errata section. This game is a mess and it break flow and immersion. FLYOS tried to run a marathon before they could crawl. I mean there is almost errata for every chapter.
I get that Jesse and I can’t have a discussion about this because this is sponsored content so Jesse is effectively working for FLYOS.
So this to everyone thinking about backing; be warned.
FLYOS made a mess of a game and they dropped the ball with their newest Kickstarter also. Werewolf had a crazy shipping price increase. Like triple the price first promised.
The “app” is a web based super primitive app with text.
. . . I can absolutely have a conversation about the errata. As I said in the video I am more than happy to talk about anything and respond to any direct questions.
I think you are right in your statement that "they tried to run a marathon before learning how to jog". The size, scope, and uniqueness of the game is absolutely why there are a number of problems that the community has found. Some of those issues are small directional ones - some are large ones that require the player to take some common sense steps and progress the game forward. I also, absolutely wish that these problems had been ironed out before the game went to print and delivered to backers. The errata has distracted from what is a remarkable game. I do salute FLYOs for doing their best to catch, correct, and provide updates to the community. With other games in development and thousands of players exploring the game - this is a hard thing to do full time.
At the core of the conversation is "how impactful is the errata to the gameplay experience". For us, the errata sheet takes 30s to review before setting up a chapter, it has had minimal impact on our play experience overall. For some areas we played before the errata was updated - we used common sense to move the game forward. Some players hate doing this. For them, my advice would be to wait and see how the final game is produced. That is why I mentioned the errata in this video. For myself - the story and mechanics of the game are solid enough and close enough to a RPG that I don't mind moving forward when needed.
I appreciate your comment and warning to backers. I don't want anyone to buy this game if they won't enjoy it. I want everyone who will love it - to play it. That's the goal. You are right that I am not "reviewing the game" but I don't work for FLYO's, I don't sell my opinion, and I don't display games in a way that will manipulate or trick my audience.
@@Quackalope Errata seems to be very subjective and that’s cool. To me it’s just too much in this case. And I think you glance over it to make the game look more polished than it is. There is errata for every chapter.
Then there’s their second Kickstarter. That shipping went through the roof and people were very upset. That’s a thing to consider with this new Kickstarter; shipping might explode.
Listen I know you’ve been through some stuff with this channel. I get that and I respect that. But I’m not saying you’re trying to trick people. But Jesse you are being paid and of course you’re interested in building a relationship with the publisher. So you’re not gonna be objective in this. It a very bold statement I know but I thinks it’s very clear in this case.
@@CicconeRitchie1 I absolutely agree the game should and hopefully will be more polished. I will be disappointed with FLYOS if the new printing and the errata updates don't account for the vast majority of issues - especially the ones caught by and commented on in the community. I would be disappointed as well if Werewolf prints with equivalent errors.
I did not follow along and don't know anything about shipping costs going up for Werewolf. So your updating me is the first time I am coming across it. I did quite a bit of research on the community feedback around the errata and BGG threads and did not see one about shipping costs.
I am not claiming pure objectivity - as you said and I pointed out multiple times we are creating sponsored content - therefor we are not objective. I am clarifying that my comments are truthful. Could I make a video on the errata along and rip apart the game - sure. Would that video be object or truthful . . . not at all. There is a lot more to look at and a lot more worth exploring.
Again - I am glad you commented! I am happy to chat about any of this.
@@Quackalope I think you’re missing the point and I think you are very quick to go to the extreme end of the spectrum. I’m not saying this game or this publisher should be ripped apart. I’m not saying you as a content creator are trying to trick people.
I’m just saying that the narrative about this game and the amount of errors this game has is a bit neglected on your end. Your narrative is very positive and the amount of errata is kind of brushed off as a very minor thing. And it may very well be but a lot of folks think otherwise.
That’s likely fair. It is hard to communicate - let alone online where you have nothing but text to interpret. I’m sure if we were talking in person we would be in agreement quickly.
How is this game compared to Agemonia. They are both similar in price and size. I understand they are both totally different settings where Vampire is more text and Agemonia is text and fighting.
I only have money for one hahaha
I have not gotten a final copy of Agemonia - but I loved the prototype when I had a chance to demo it! Honestly for me - it would come down to the narrative adventure and theme both are presenting.
God the errata Book yes the book is way to big. At least the defenitive edition will correct that..... :)
Part of the process for a young publisher taking on such a crazy project!
Given how bungled up the original game was I don’t support kickstarting the new “definitive” edition.
The game does emulate playing the vampire rpg if the gm was drunk. It’s up to YOU to make sure the campaign is correct and the rules are understood.
The flow is incredibly disrupted by the errors in the original print. The rules are very fiddly and require memorizing the rule book and ALL of its nuances. One scenario can be lost if you forget you can discard a combat card for two movement.
Stealth is…. Not even tutorialized in the chapter it is explained.
I have to agree. I have been a fan of the original VtM from the 90s to it's original conclusion in the mid 00s. And I know this game is based on VtM 5th Edition. I was really looking forward to it, just to get back into one of the Great RPGs that, I feel, made a jump from older games and the tradional feel of roll-playing to role-playing and gave TSR, Palladium, and West End Games a run for their money.
I have only gone through the prologues. But I found them to be not so friendly of a guide to teach the game. The first four chapter prologues taught combat, investigation, dialogue, and a bit more advanced combat. Those were fine. I applaud them for it. It felt like it was teching me. But the next 3 prologues were lacking. Stealth was explained but never truly utilized or shown how it works. The previous prologue showed combat with an NPC state card, but not how state cards are used passively. Or really, ever again. There was no example for feeding with an NPC with a red base. It would have been nice to try a fleeing NPC in the tutorial prologues, so you knew how that mechanic worked and nice small narrative of its importance with maintaining the Masquerade, then it happening in the main story and finding out the hard way. And we never used fire tiles or difficult terrain tiles. Or when a round tracker or timer should be utilized. Or the use of an Ally state card. Oh man, there is so much missing from the prologue or tutorial. Very reminiscent of another big box game that just threw you into the game with full expectations you read the rules and have the best handle on them. And then they created a prequel, smaller box that gave you those much needed step by steps.
Once I got further into the prologues, I wasn't sure if I had full access to that character's disciplines. I wasn't sure if Hunger was prominent in each roll. Bringing it up again, I wasn't sure when and if i was to grab state cards for individual NPCs on the board. Or which cards those would be.
I have seen a gameplay on RUclips done wrong, at least I think it was. The individual was playing the prologues, and (due to the rulebook description) was bringing along items or effect cards from a previous prologue to the next. So, for instance, the knife that you may get in the first prologue, he used in the Brujah prologue. And an effect he received from the 2nd prologue, Malkavain, he used in the 3rd prologue, Ventrue. Rulebook states bring along items or efrect to the next chapter, but I assume the prologues are all 1 chapter, each individual event and any reward found belonged to that character in question going into Chapter 1.
I really like the idea of the game telling me a story as I make decisions. But I found an error of consistency in the writing. The last 2 prologues are directly linked, as well as the beginning intro into the game going into Chapter 1. The writing was inconsistent. From the end of the Tremere Prologue to what transpires with Caitiff, then into the story itself. Different writers, clearly, so an editor may have missed these disconnections from each piece of the story.
I think FLYOS was trying to cater to those who may not know about the world of Vampire, and I am good with that. Bring in new blood (pun intended) for a rich world building and a dark story. But that opening story made you feel like Gabe is your main character. They have the most to gain or lose in the flavor of the story. By centering it around him/her (Gabe could be short for Gabriella and could be pronounced like Gabby....okay I know far-fetched. But still), took that element away from who else I wanted to have in my game since the entire point of view was taken into account that Gabe was the newbie to the world. This could have been approached a little better on the night of Elysium in the Halls, making the character you may want to play a bit ambiguous but still be an exposition dump.
They get an "A" for effort. For taking on something this large. But the errata, the sloppy prologues, the rulebook is too long, constantly repeating itself, no index, and then the company wanting more money from the consumer to purchase errata for their obvious mishandling of gameplay design and proof reading. Sum it up with another backing to tack on an enticement for an Epilogue. Shame. I understand it's a business, but I paid already for this content. Anytime money is involved, the business must understand that the consumer has the right to complain about the quality of service.
Do better with Werewolf, FLYOS.
WOW A JEW !!!!!!!!!!!!