Im in this weird realm of PNC-R, Mekanism, Ad Astra, and this just to make plastic into PCBs so I can go full Tony Stark in my friend's Fabric server. I've got all the crafters but have to get enough umph to not always say its overstressed. I'm incredibly new to "Create" as is, and man oh man the struggle is real.
Create Machination is close to it's release and this mod has been spiced up a bit in there. New ways to make stuff that would usually require air pressure.
you're making 368k SU, but the one engine you looked at was making 10,240. if diesel and gasoline produce the same, then all 40 should have been making 409k. so do they actually produce the same? doing the math, it seems like the gasoline powered engines must be producing only 8,192 SU.
Quick FYI, turbos/mufflers only work on the smaller diesels. I'm currently playing a pack "Create beyond creativity" and it's got the Diesel Engines mod, and "The Factory must grow" Both of which I can forsee being a staple in the tube diet. Now.... I just need to find the config that makes "crude oil" universal between the two pa ks. Because finding crude, building a pump jack, loading it on a train, and getting it all the way to your refinery just to find out.... it's the wrong kind of "Crude" is weaksauce. But other than that, it's been fun so far!
@@Xander081987 If anything I'm stealing the term "weaksauce" and trying my best to use it as much as possible tomorrow. 😂Haven't messed with TFMG mod at all yet. I'll have to take a look at that pack that you mentioned too.
@@germimonte dont know if still relevant, but it is bug in fabric version of the mod and there is another port to fabric that seems to work better. It is called Create Diesel Generators restiched. I found it on modrinth and it was working really well up to this moment
I literally can't find the order for the mechanical crafters when making the crank and NOTHING is helping.. I've failed to make it like twice so far and the order of materials is correct.. idk what to do...
Double check the recipe. Make sure that the crafters are pointed in the right direction to make the craft. If all else fails and your frustration levels elevate. You could just give yourself the item via creative mode.
There is some misinformation here Increasing the length of the pump-jack does increase the amount of oil extracted per pump rotation, it's just you only increase the length in froth of the baring. At a minimum back arm length the rate is directly proportional to the length of the front arm, following the formula Length of the front arm (not including the baring, but including the head or vice versa) X 25 mili-buckets X the crank block (1 for a small crank block and 2 for a large). The maximum limit to the amount of oil extracted per crank is 1 bucket or 1000 mili-buckets, meaning the smallest pump that can extract the maximum amount of oil per crank is 45 blocks for a small crank block and 25 for a large crank block (5 for the baring and back arm). You might be asking to yourselves or me ,,If this guy knows so much, why is he watching a tutorial?'', well i am looking for the exact amount of time it takes to complete 1 whole crank at 256 rpm and from the little i have watched this video and the other searching i have done i have not found such information. My latest test into deriving the rate myself have suggested it is not a rate multiple of a whole second (while being more than that). i also haven't watched enough of this video to see if there are more inaccuracies (such as the distillation or anything to do with the engines themselves).
Though there could also be some version mismatch, as i have not carefully examined all of the patch notes, i have done extra testing and have found a correlation between back arm length and and lower than expected oil/crank ouput.
Not sure if the engines themselves can be powered on/off with a redstone signal? But you could shut off the fuel supply to stop the engines. Would be cool to see some type of ignition switch added to the mod if it doesn't already exist via redstone signal.
@@TubeAndKnuckle that's what I do, but the engines themselves have 100mb of fluid storage so unless I slow down the pumps to a trickle (so they only have about 5mb of fuel) for the whole operation, completely stopping still takes about 2 mins
the normal ones (and modular) are stopped by a redstone signal, the huge ones have only 100seconds of fuel so disabling the pump becomes a better option
@@mopman9264 I know about the Redstone signal stopping the engine but that glitches out on me, it wouldn't run again until I break the block and put it back. And yes i know about just stopping the pump but that still takes about two minutes to completely stop. I figured it out though, @TubeAndKnuckle, what I do is hook up a second pump (leading back into your fluid tank) to pump out the contents of the engine, then add a clutch to the intake pump. This way a Redstone signal will stop the inflow of fuel, but not the outflow.
I always learn something new with Uncle Tube!
That's what I like to hear. Thanks Sergio!
Loving these smaller directed tutorials. Your full worlds are amazing but these remove all the background distractions.
Thanks Doc! I appreciate the love.
I have ptsd after building a diesel power plant in industrialist (that's a other game) for 2 whole days
Im in this weird realm of PNC-R, Mekanism, Ad Astra, and this just to make plastic into PCBs so I can go full Tony Stark in my friend's Fabric server.
I've got all the crafters but have to get enough umph to not always say its overstressed.
I'm incredibly new to "Create" as is, and man oh man the struggle is real.
Hahaha! I love it. 😂 I’m done with uncharted expeditions but if I do another play through this will help a lot. Thanks tube!
Create Machination is close to it's release and this mod has been spiced up a bit in there. New ways to make stuff that would usually require air pressure.
concise and I love your mannerisms! Got yourself a sub sir
Thanks for the compliment and welcome to the channel.
you're making 368k SU, but the one engine you looked at was making 10,240. if diesel and gasoline produce the same, then all 40 should have been making 409k. so do they actually produce the same? doing the math, it seems like the gasoline powered engines must be producing only 8,192 SU.
Gasoline is less efficient in real life too
A little late to the party, but different fluids produce different amounts of stress
@@Kanapowiec_pospolity that was my point. he said they did the same, but it was clear that they don't.
Tubetorials are the best.
6:09 Tubetorial goes into 1337 hax0r mode. Holy$h1T. I wish I would of known this when I started the pack I'm playing.
Quick FYI, turbos/mufflers only work on the smaller diesels. I'm currently playing a pack "Create beyond creativity" and it's got the Diesel Engines mod, and "The Factory must grow" Both of which I can forsee being a staple in the tube diet. Now.... I just need to find the config that makes "crude oil" universal between the two pa ks. Because finding crude, building a pump jack, loading it on a train, and getting it all the way to your refinery just to find out.... it's the wrong kind of "Crude" is weaksauce. But other than that, it's been fun so far!
@@Xander081987 If anything I'm stealing the term "weaksauce" and trying my best to use it as much as possible tomorrow. 😂Haven't messed with TFMG mod at all yet. I'll have to take a look at that pack that you mentioned too.
Thanks brother!
my pumpjack only produces 2-3mb per stroke for whatever reason. ever had any issues like that?
same issue here, chunk says lots of oil, shortest posible back arm, yet can't even get 4mb per stroke (mod version 2.1.4 for 1.20.1 fabric)
@@germimonte dont know if still relevant, but it is bug in fabric version of the mod and there is another port to fabric that seems to work better. It is called Create Diesel Generators restiched. I found it on modrinth and it was working really well up to this moment
i wished we had something like this on fabric
www.curseforge.com/minecraft/mc-mods/create-diesel-generators-fabric/download/4750402 there is a port of it for Fabric
Is crude oil infinite? Or is their a finite amount of it in the world?
Hi can you make a series for the modpack Create Chronicles I would love to see someone automate the chapters, I can't find exemples online.
Thanks for the suggestion. I'll take a look at the modpack and see if it's something that interests me.
I literally can't find the order for the mechanical crafters when making the crank and NOTHING is helping.. I've failed to make it like twice so far and the order of materials is correct.. idk what to do...
Double check the recipe. Make sure that the crafters are pointed in the right direction to make the craft. If all else fails and your frustration levels elevate. You could just give yourself the item via creative mode.
Why have I not found this channel sooner
Welcome to the channel Buca!
Loved the guide!
Thanks Linc!
how do you use the chemical sprayer from this addon
BOOOOM!
did you have any blocks turn black randomly??
Turn black? that's odd
now do, the factory must grow please?
There is some misinformation here
Increasing the length of the pump-jack does increase the amount of oil extracted per pump rotation, it's just you only increase the length in froth of the baring. At a minimum back arm length the rate is directly proportional to the length of the front arm, following the formula Length of the front arm (not including the baring, but including the head or vice versa) X 25 mili-buckets X the crank block (1 for a small crank block and 2 for a large). The maximum limit to the amount of oil extracted per crank is 1 bucket or 1000 mili-buckets, meaning the smallest pump that can extract the maximum amount of oil per crank is 45 blocks for a small crank block and 25 for a large crank block (5 for the baring and back arm).
You might be asking to yourselves or me ,,If this guy knows so much, why is he watching a tutorial?'', well i am looking for the exact amount of time it takes to complete 1 whole crank at 256 rpm and from the little i have watched this video and the other searching i have done i have not found such information. My latest test into deriving the rate myself have suggested it is not a rate multiple of a whole second (while being more than that).
i also haven't watched enough of this video to see if there are more inaccuracies (such as the distillation or anything to do with the engines themselves).
Though there could also be some version mismatch, as i have not carefully examined all of the patch notes, i have done extra testing and have found a correlation between back arm length and and lower than expected oil/crank ouput.
silencer only works for small and modular engines i think
That makes sense. So we can only quiet down the smaller engines. Hmm...
Knock knock, it's the usa and we've herd you have oil that isn't in our possession...
Uncle Sam at my door already.
how the hell do i stop engines lmao
Not sure if the engines themselves can be powered on/off with a redstone signal? But you could shut off the fuel supply to stop the engines. Would be cool to see some type of ignition switch added to the mod if it doesn't already exist via redstone signal.
@@TubeAndKnuckle that's what I do, but the engines themselves have 100mb of fluid storage so unless I slow down the pumps to a trickle (so they only have about 5mb of fuel) for the whole operation, completely stopping still takes about 2 mins
the normal ones (and modular) are stopped by a redstone signal, the huge ones have only 100seconds of fuel so disabling the pump becomes a better option
@@mopman9264 I know about the Redstone signal stopping the engine but that glitches out on me, it wouldn't run again until I break the block and put it back. And yes i know about just stopping the pump but that still takes about two minutes to completely stop.
I figured it out though, @TubeAndKnuckle, what I do is hook up a second pump (leading back into your fluid tank) to pump out the contents of the engine, then add a clutch to the intake pump. This way a Redstone signal will stop the inflow of fuel, but not the outflow.
well, at least for the huge ones, you would for sure need muffler mod of some sort
What's that, couldn't hear ya over the generators running
@@TubeAndKnuckle sign : Ear Protection beyond this point.
@@zuzoscorner LOL, they need to add one of those signs to the mod