I was like "oh yeah, the printer needs ink, Shalz'll make a new one with ink instead" Shalz: "Huh it isn't working with liquid experience I guess I'll give up now" me:" *what* "
To reset the enchantments, you can use **Rose Quartz Lamps** instead of regular lamps. A rose quartz lamp, when touching other lamps, only allows one lamp to be activated at a time. Therefore, a customer can press the buttons for whatever enchantments they want, highlighting that specific lamp, then activate the mechanism. After everything is enchanted, you can use Redstone links to activate a separate lamp that unhighlights the selected lamps, deactivating all chosen enchantments. Much easier than manual labor or a T-Flip Flop, and it can even be connected to conflicting enchantments (Smite/Sharpness/Bane of Arthropods and Silk Touch/Fortune) to prevent someone trying to get silk touch and fortune on the same book.
Even better use create new age to energize bottle to make XP bottles then disenchant them and loop the bottle back through the system completely free infinite XP
Someone already recommended the T-Flip Flop switch for reseting levers, but with dropers. In my opinion, the option with sticky piston is more fun. Basically, you use a scheme: Stone button powers the redstone dust that goes into block that is immediatly moved by sticky piston under it (basically making a 1 tick pulse), then repeater into sticky piston that moves a block which either disrupts or enables the redstone connection. The thing about 1 tick pulse is that sticky piston doesn't have enough time to get the block back, so with every press of button it can only either move the block or pull it (In case it's hard to visualize, you can find "T-Flip Flop switch" videos, for example Mumbo explains that exact type in the first minute of video, he also explains other types of that switch that might help you to make a Create version easier). As for how to do it, if Create has any way to track the item on the conveyer belt or depot, you can easily track when the items come to the end depot to reset all blocks by simple piston pushing them all back to the starting position. If not (and comparator doesn't work as well) - I can't really think of anything except making some timer based on the highest amount of time taken. As for another suggestion, I'd make some fool-proof system for overlapping enchantments. I don't know what blaze does when it can't enchant anything, but there should be something against "press all the buttons" (even giving out some "easter egg" item or book with you scolding the person who's greedy and wants everything that comes out before the item they provided XD) And again, that's vanilla ways. But learning those vanilla ways can help you find better Create solutions ^_^ P.S. Oh, and I can't miss the obvious one... You. Need. Ink. :P
Well, fear not because the guy that knows create (A wee bit better then Shalz) better then vanilla redstone (not =) is here to present the solution: toggle latches. These are like levers but they can be manipulated by redstone input, so powering redstone at the back turns it on and powering it at the sides turnes it off. And I mostly use the powered toggle latch, because it's basically a flipflop thingy (VERY good and existing term) to toggle the stuff with the linked controller to turn stuff. Sorry, I just read T-flip flop switch, and realized that I was slightly off with my term.
For the record, the blaze enchanting works like item drains where if it can not be enchanted, it just moves past it. So you can just put every tool through every enchant, then save the optionals for the end and have the enchanting for those be toggled like how you did before.
Shalz you could use buttons and a T-flip flop to allow the lamps to be reset. Using the classic two droppers one hopper one comparator design you can reset all the flip-flops without turning on the powered ones. That would allow all the lamps to be reset after each use without setting ones you don't want, like a copper bulb design would. At least, I think that's how it would work, I haven't built a dropper T-flip flop in a while but that's how I remember them working. I think powering the bottom dropper is the one that resets them all without powering the ones that weren't on, as the top dropper is the one that is read. You would need to invert the comparator output though, as the items in the dropper would be put in the top dropper as standard, so make sure to hook the comparator through a redstone torch before going to the redstone link.
SHALZ pls do not discontinue your survival server after ep.10. It is what gives me ideas on what to do in create as well as being the best create series out there. 🙏
Thoughts: - An indicator with a smart observer to see if the shop is ready rather than a manual sign - build it in an area people will be in and it should passively gain enough xp - make a toggle for the farm that disables it when the tank is full for lag - you should be able to use a button selector panel which is resettable (using vanilla redstone), and you can also group mutually exclusive enchants in a circuit to make only one selectable (ex: hermitcraft 9 decked out difficulty selector)
You made your contraption much more complicated than it it should be. You could've made one belt for unbreaking and mending, which should break off with launchers(or somethin' I forgot the name) to different belts for different tools, even with the added feature where you could pick the enchantment you want.
If you want to do that in survival, you actually would really like to put every levelled enchanting (like sharpness, unbreaking and others) under an hyper-enchanting setup. It is possible to farm glowing ink sacs, for sure, with a glowsquid farm or a regular squid farm and a haunting setup (with soul campfires blowing at ink sacs), although I’m not sure if it’s possible to farm lapis. Anyways, beware of non-leveling enchantments (like mending or infinity) because they don’t work with hyper experience (because there’s no such “mending 2” or things like that), so you’ll need 2 enchanting setups. But once they’re available, you’re good to go forever.
Use buttons with toggle levers (create adds them iirc) to latch the enchants. Once the item shows up on the depot, use a stock switch (if they don't work on depots, I think comparators do) to reset all the toggle levers. You'll need two sets of frequencies, one for the buttons to the toggles, and one for the toggles to the funnels. You can put another Redstone link on the back of the lamp tied to the same frequency to show whether one is active or not. There's ways to make it so the button can toggle on AND off, but it'd be a little complicated for a RUclips comment lol. Just throw a reset button in that's tied to the same Redstone link as the output that resets it. Pro tip for organization, you can use minecraft items that represent the enchant (ie bones for smite, spider eye for bane, sword for sharpness, etc) for one channel of the frequency, and then set your other channel to represent what it does (maybe Redstone for source, blaze powder for output)
You could create a discount system where the price you charge for enchanting their gear goes down if the player deposits their xp into the system beforehand, depending on how much they deposit. I imagine the create observer-style block can track the amount of fluid going through pipes or into a fluid tank that acts like a cistern. There'd still be a flat fee for processing, but the part of the cost that is for xp could be portionally discounted, then.
If you feed items from a belt into a line of blaze enchanters, the item will jump from blaze to blaze, enchanting the item with the enchants that are able to be put on that item :)
12:54 You could use an rs nor latch for each input on and have the off input be a reset switch as a button at the beginning, and automatically when the item is detected at the end. jazziiRed has a nice video on the subject, and mumbo has an old video on it as well but it doesn't go into much detail.
I am crying from laughter I adore the earnest mistakes and rolling with how goofy the mistakes can be sometimes cx ...also the shalz communities friendly roasting over the ink thing is irreplaceable lmfao. Me and my gf made the same mistake in our smp. Dont tell anyone cx
YEEEEEEEEEESSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!! SHALZ IS BACK!!!!!!! LETSSSSSSSSSS GOOOOOOOOOOOOOOOOO! (ur videos are AMAZING shalz, love ur content. been subed for 3 years now lol)
You could add an indicator below every enchantment that shows wich tools they can be applied on, and you should definetly add bow enchantments too. I love the idea of an automatic enchanter btw, great video!
What you could do for automatic turning off is by making the enchantment choices T flip-flops and putting and observer underneath the pickup thing so when it gets a signal from the item arriving at the pickup it resets the T flip-flops
Shalz: look at printer and reads out loud " it need 5mb of ink" Also Shalz: "why are you not printing?" after checking the printer for the third time without adding ink
Nice vid Shalz!!! Just wanted to point out that you can use crushing wheels to also get the xp of a mob and what I like doing is using silverfish instead of spawners since getting and breaking infested stone is easy to aquire only needing to bulk haunt cobble or stone. 👍
To make the machine better, you could have a button on the lamps running into a nor latch that you take the output from to select the enchantments and light the lamps. Once the enchanting is done, you can have a final signal reset the nor latches
You’d have to make the building bigger, but you could use buttons and redstone latches to make the lights stay on (and keep enchantments selected) until it receives a cutoff signal from the output end. It won’t affect the switches that are already off, so it would be an automatic reset. Just need to detect the item as it leaves the system and send a signal when that happens.
A way you could make the levers automatically reset is to turn them into buttons that flip a toggle latch. Then have a redstone link attatched to the funnel that feeds into the same circuit and toggles the latch again. The latch could be connected to the funnel and the indicator light so you'd actually see the progress of the item being enchanted as the lights turn off
Loved the video @Shalz! Can't wait for the next video man! The reason why the Printer wasn't printing the Book (Ben) was because you still had it as an Automated Enchantment Set-up instead of a Printing Set-up. The Printer Needs Ink in order to Print Books and Liquid Experience to Print Enchantment Books. R/ThereWasAnAttempt Anyone?
I love that Shalz's subscriber Banner isn't changed to be special, it's just the goal but the bar has gone over I also just love Shalz's videos they're funny
If you put a number of blaze enchanters all in a line with a belt putting items in and taking them out, then the enchanters will just transfer the item being enchanted from one to the other. It also will skip any enchantments which cannot be applied to the item
You user the blaze burner together with the hyper xp to get Sharpness VI out out V. Are you also able to put it on a book instead of any tool? If yes are you able to "infinitely" advance the level on the book. I mean by that 5->6->7->8 and so on
shalz, just use the chunk loaders from the video "This Addon Fixed Create." and the mod was called"Create: Power Loader" also just use copper bulbs for the lights.
For reseting the levers you can probably make a system that uses buttons, but keeps the light on until the item is enchanted, whereafter the light resets
Damn one of the most frustrating things on RUclips is watching a creator not know something that is obvious and having to wait for the next video for him to realise that
I made the world's smallest, infinitely scalable auto-enchant farm design where you can pick only the enchants you want, if you're interested, could be nice for the next video
you can use SR latches for selecting enchantments, push the button to set the latch (select the enchantment) then when the item is done, send the reset signal to all the latches. Cool stuff!
10:40 I use a mod that adds a scarecrow block of some sort or, whatever it was, that locks mob spawners to be on no matter where i am at anytime, this may also require a chunk loader to work constantly, and for those there already is a create chunk loader mod
You could make a resettable Storage by using a comparator and a stuck clock (vanilla items). When you press a button on an enchantment, the clock "gets stuck". To reset the clock, you power the comparator from the side, turning its output off, breaking the loop.
Shalz: makes a 13 minute long video on the new enchantment create mod add-on Also Shalz: messes up one thing in the video. Literally everyone: "It said to use ink! You even read it out loud, Shalz!!!!!!!!!1!"
you can change spawners so that they spawn with the player much further away, which would help with xp. you can find wikis of mutually exclusive enchantments, for example: for swords, only sharpness, smite, and bane of arthropods are mutually exclusive. you could also build a button selector panel, which is much easier to reset (and only uses normal redstone), have a look at a redstone youtuber like mumbo or ilmango for something like that. looking forward to the completed build!
it's (theoretically) much cheaper to make a bunch of sharpness 1 books and mash them together (if this process doesn't cost more XP) than it is to make a sharpness 5 book
Button into a toggle latch for the redstone, set up a detector into a redstone link that's wired to those toggle latches to reset them when the item is finished enchanting.
You could use buttons hooked in a flip-flop instead of levers What that does: You push a button, the flip-flop gets activated and permanently powers the output, like a lever would. If you press the button again, the flip-flop turns of power. So you could just add a reset line, that Clears all flip flops, once the item has been delivered I think create already has a toggle component
For the lever reset, you could add something that senses the tool has went through all the enchantments possible. Then once it senses that, it could deploy deployers to switch the levers off.
Would like to see how you set up a payment system in create, its the thing my server would have needed. Also for the enchantment turn off system, you could create a T-flip flop for the button press and have the burner turn itself off with a comparitor... I love redstone
Use Rose Quartz Lamps, Buttons, and Comparators, and make each lever a 2-chain of lamp with a button instead. Have the button and comparator be on the bottom lamp, then activate all the top lamps with a pulse as a 'reset.' There you go, you now have an "Unselect everything" Button.
this video is sponsored by you!
thank you for watching and supporting the channel :)
edit: ink... it said ink...
No Problem! :D
The printer said INK, that is also a fluid now
But i aint got no money to pay.
@Shalz I might get a shalz octagon gaming pc should I?
ink
>spells out loud that book printing needs ink
>tries to print a book with liquid experience
oh my god this is the last time i make a video its over i give up
Lool I was gonna say that
bro use eyes then you can figure out whats wrong @@Shalz
Lool I was gonna say that
@@Shalz see look what you've done. we don't get any create now.
(shalz reads that the printer needs ink) "why is it not working? :("
Shalz had a real Direworlf20 moment there.
I was like "oh yeah, the printer needs ink, Shalz'll make a new one with ink instead"
Shalz: "Huh it isn't working with liquid experience I guess I'll give up now"
me:" *what* "
True
exactly what i thought
Yeah
Shalz it consumes INK not enchantment thingy
That was the first thing i said
Shalz brain very big has
Yea
@@No.00000me agree shalz brain is not smol |: D
Shalz he not dum
shalz: "consumes ink"
*proceeds to not add ink and gets frustrated
HE SAW IT !!!!!!!!! YES
“It’s gonna suck on it”
- Shalz 2024
"Consumes 5 milli-buckets of ink." "What's happening, why is it not."
Meanwhile:
Liquid Experience: 407mB
A deployer TOUCHES THEM
ahhhh yes
"consumes 5 mb of ink!"
*stares at it without puitting any ink*
"PRINT IT!"
HAHAHAH STOOOOP
When it's the first time you use a printer be like:
@@Shalzno, this is such a dumb mistake to make it will follow you everywhere
Next time read slowly @@Shalz
@@Shalz iiiiiiiiiiiiiiiiiiiink
To reset the enchantments, you can use **Rose Quartz Lamps** instead of regular lamps. A rose quartz lamp, when touching other lamps, only allows one lamp to be activated at a time. Therefore, a customer can press the buttons for whatever enchantments they want, highlighting that specific lamp, then activate the mechanism. After everything is enchanted, you can use Redstone links to activate a separate lamp that unhighlights the selected lamps, deactivating all chosen enchantments. Much easier than manual labor or a T-Flip Flop, and it can even be connected to conflicting enchantments (Smite/Sharpness/Bane of Arthropods and Silk Touch/Fortune) to prevent someone trying to get silk touch and fortune on the same book.
I was thinking of suggesting something, but forgot about the Rose Quartz Lamps myself, they're perfect for this.
Except that only allows you to select one at a time.
2:09 you need ink for that, and then it will happen
Cam here to say that
Printer: "requires *ink*"
Shalz: "I'm gonna pretend I didn't read that"
Cobble + crushing wheel --≥ gravel, gravel + crushing wheel -->sand, sand + ghosting --> soul sand, soul sand + washing --> quartz + gild nugget, quartz + crushing wheel --> EX nugget
Very efficient, if you ever think of doing the enchant factory
Even better use create new age to energize bottle to make XP bottles then disenchant them and loop the bottle back through the system completely free infinite XP
Interesting, thanks!
@@Darkfide1005 seems like cheating xD but it is a fun idea
If you want to copy your books that are signed, you need to mix ink sacks and water to get ink. And then you can pump it in the printer.
Shalz: "I don't know WHY it's not working, ehhhhh who cares"
Me: "IT NEEDS INK YOU FOOL! THE PRINTER EVEN SAYS SO!!"
Someone already recommended the T-Flip Flop switch for reseting levers, but with dropers. In my opinion, the option with sticky piston is more fun. Basically, you use a scheme: Stone button powers the redstone dust that goes into block that is immediatly moved by sticky piston under it (basically making a 1 tick pulse), then repeater into sticky piston that moves a block which either disrupts or enables the redstone connection. The thing about 1 tick pulse is that sticky piston doesn't have enough time to get the block back, so with every press of button it can only either move the block or pull it (In case it's hard to visualize, you can find "T-Flip Flop switch" videos, for example Mumbo explains that exact type in the first minute of video, he also explains other types of that switch that might help you to make a Create version easier). As for how to do it, if Create has any way to track the item on the conveyer belt or depot, you can easily track when the items come to the end depot to reset all blocks by simple piston pushing them all back to the starting position. If not (and comparator doesn't work as well) - I can't really think of anything except making some timer based on the highest amount of time taken.
As for another suggestion, I'd make some fool-proof system for overlapping enchantments. I don't know what blaze does when it can't enchant anything, but there should be something against "press all the buttons" (even giving out some "easter egg" item or book with you scolding the person who's greedy and wants everything that comes out before the item they provided XD)
And again, that's vanilla ways. But learning those vanilla ways can help you find better Create solutions ^_^
P.S. Oh, and I can't miss the obvious one... You. Need. Ink.
:P
Well, fear not because the guy that knows create (A wee bit better then Shalz) better then vanilla redstone (not =) is here to present the solution: toggle latches. These are like levers but they can be manipulated by redstone input, so powering redstone at the back turns it on and powering it at the sides turnes it off. And I mostly use the powered toggle latch, because it's basically a flipflop thingy (VERY good and existing term) to toggle the stuff with the linked controller to turn stuff. Sorry, I just read T-flip flop switch, and realized that I was slightly off with my term.
Shalz: "It needs 5mb of ink"
* uses not ink *
* doesn't work *
Shalz: * supprized pikachu face *
exactly
I have to live with the fact that you somehow tried to print a normal book with experience
"I do not know what to put in the printer", it literally says: "consumes 5mb ink", you need ink to copy non-enchanted books.
"Where a deployer touches them"
Shalz, 2024
Bro literally said "consumes INK" and is confused when it won't copy it when it's holding exp
For the record, the blaze enchanting works like item drains where if it can not be enchanted, it just moves past it. So you can just put every tool through every enchant, then save the optionals for the end and have the enchanting for those be toggled like how you did before.
This is so SICK. I mean we killed a couple of sheep over here
-Shalz
4:06
2:05 YOU... NEED... INK...
Shalz you could use buttons and a T-flip flop to allow the lamps to be reset. Using the classic two droppers one hopper one comparator design you can reset all the flip-flops without turning on the powered ones. That would allow all the lamps to be reset after each use without setting ones you don't want, like a copper bulb design would. At least, I think that's how it would work, I haven't built a dropper T-flip flop in a while but that's how I remember them working. I think powering the bottom dropper is the one that resets them all without powering the ones that weren't on, as the top dropper is the one that is read. You would need to invert the comparator output though, as the items in the dropper would be put in the top dropper as standard, so make sure to hook the comparator through a redstone torch before going to the redstone link.
If it says print with ink, you probably need ink
SHALZ pls do not discontinue your survival server after ep.10. It is what gives me ideas on what to do in create as well as being the best create series out there.
🙏
should prob have a glass wall so customers can watch the enchanting while they wait
i'm sure he already thought of that hun
Thoughts:
- An indicator with a smart observer to see if the shop is ready rather than a manual sign
- build it in an area people will be in and it should passively gain enough xp
- make a toggle for the farm that disables it when the tank is full for lag
- you should be able to use a button selector panel which is resettable (using vanilla redstone), and you can also group mutually exclusive enchants in a circuit to make only one selectable (ex: hermitcraft 9 decked out difficulty selector)
printer:needs ink
shalz:why isnt it working?
Consumes ink: 5mb
Shalz: EXPERIENCE
You made your contraption much more complicated than it it should be. You could've made one belt for unbreaking and mending, which should break off with launchers(or somethin' I forgot the name) to different belts for different tools, even with the added feature where you could pick the enchantment you want.
Shalz I'm so proud of you, you've grown such a huge community over the years
what part of ink do u not understand?
If you want to do that in survival, you actually would really like to put every levelled enchanting (like sharpness, unbreaking and others) under an hyper-enchanting setup. It is possible to farm glowing ink sacs, for sure, with a glowsquid farm or a regular squid farm and a haunting setup (with soul campfires blowing at ink sacs), although I’m not sure if it’s possible to farm lapis. Anyways, beware of non-leveling enchantments (like mending or infinity) because they don’t work with hyper experience (because there’s no such “mending 2” or things like that), so you’ll need 2 enchanting setups. But once they’re available, you’re good to go forever.
The "Wooh" sound you make is hilarious
Use buttons with toggle levers (create adds them iirc) to latch the enchants. Once the item shows up on the depot, use a stock switch (if they don't work on depots, I think comparators do) to reset all the toggle levers. You'll need two sets of frequencies, one for the buttons to the toggles, and one for the toggles to the funnels. You can put another Redstone link on the back of the lamp tied to the same frequency to show whether one is active or not. There's ways to make it so the button can toggle on AND off, but it'd be a little complicated for a RUclips comment lol. Just throw a reset button in that's tied to the same Redstone link as the output that resets it.
Pro tip for organization, you can use minecraft items that represent the enchant (ie bones for smite, spider eye for bane, sword for sharpness, etc) for one channel of the frequency, and then set your other channel to represent what it does (maybe Redstone for source, blaze powder for output)
Bro is literally creating an enchantment industry.
>open minecraft modpack
>"Create enchantment industry"
>"I didn't know this modpack had quests but ok"
I can’t believe you’re feeding the deployers’ addiction. I spent a long time training it to stop defiling the dead.
This has to be illegal 🤨
ye
how did you comment this two days before I uploaded the video
2d ago tf
how two day ago?
E
You could create a discount system where the price you charge for enchanting their gear goes down if the player deposits their xp into the system beforehand, depending on how much they deposit. I imagine the create observer-style block can track the amount of fluid going through pipes or into a fluid tank that acts like a cistern. There'd still be a flat fee for processing, but the part of the cost that is for xp could be portionally discounted, then.
If you feed items from a belt into a line of blaze enchanters, the item will jump from blaze to blaze, enchanting the item with the enchants that are able to be put on that item :)
Brugh at 1:30 into the the vidio Shalz literally said Its Going To SUCK On It!!🤣
gotta love sharpness V (one)
“Yeah its gonna suck on it”
-Shalz, 2024
I love green sticky substance in me
Me too!😊
12:54 You could use an rs nor latch for each input on and have the off input be a reset switch as a button at the beginning, and automatically when the item is detected at the end. jazziiRed has a nice video on the subject, and mumbo has an old video on it as well but it doesn't go into much detail.
Of course using buttons and not levers as input
↓ 5hr gang 😂
I am crying from laughter I adore the earnest mistakes and rolling with how goofy the mistakes can be sometimes cx ...also the shalz communities friendly roasting over the ink thing is irreplaceable lmfao. Me and my gf made the same mistake in our smp. Dont tell anyone cx
3 push up every like see you on sunday
YEEEEEEEEEESSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!! SHALZ IS BACK!!!!!!! LETSSSSSSSSSS GOOOOOOOOOOOOOOOOO! (ur videos are AMAZING shalz, love ur content. been subed for 3 years now lol)
Under ten minutes gang 👇
Yo
Here
Does Exactly 10 mins count?
Yo
11😢
You could add an indicator below every enchantment that shows wich tools they can be applied on, and you should definetly add bow enchantments too. I love the idea of an automatic enchanter btw, great video!
1 push up for every like this comment gets see you in 2 or 1 day
"Its going to suck on it"
-shals 2024
This comment will get 29 likes 😢
No
*presses like button*
CHECKMATE MOTHERF****R
@@CRYPTID536your not funny
@@OspreyV *You’re
Had a feeling you would do that 💀💀💀 makes it even more unfunny
What you could do for automatic turning off is by making the enchantment choices T flip-flops and putting and observer underneath the pickup thing so when it gets a signal from the item arriving at the pickup it resets the T flip-flops
Ink: *Exists*
Shalz: Is this experience?
when shalz posts its a GOOD day
Shalz: look at printer and reads out loud " it need 5mb of ink"
Also Shalz: "why are you not printing?" after checking the printer for the third time without adding ink
Nice vid Shalz!!! Just wanted to point out that you can use crushing wheels to also get the xp of a mob and what I like doing is using silverfish instead of spawners since getting and breaking infested stone is easy to aquire only needing to bulk haunt cobble or stone. 👍
To make the machine better, you could have a button on the lamps running into a nor latch that you take the output from to select the enchantments and light the lamps. Once the enchanting is done, you can have a final signal reset the nor latches
for those of you thinking of commenting "ink not XP":
don't
he knows by now
don't make him feel bad more then he has to
Shalz getting absolutely destroyed rn with the amount of people telling him it needs ink
"Consumes ink"
Shalz: idk why it's not working maybe it's broken :(
im curious, do you think if u hyperenchanted a sharpness VI book youd get sharpness VII? and go until X?
Bro, the book printing needs ink, i love that you read that it needs 5mb of ink and ignored it. :) 1:40
You’d have to make the building bigger, but you could use buttons and redstone latches to make the lights stay on (and keep enchantments selected) until it receives a cutoff signal from the output end. It won’t affect the switches that are already off, so it would be an automatic reset. Just need to detect the item as it leaves the system and send a signal when that happens.
"Man i thought it was gonna print i had a great idea"
-Shalz 2024
"Consumes five millibuckets of ink" proceeds to not get ink in the printer
A way you could make the levers automatically reset is to turn them into buttons that flip a toggle latch. Then have a redstone link attatched to the funnel that feeds into the same circuit and toggles the latch again. The latch could be connected to the funnel and the indicator light so you'd actually see the progress of the item being enchanted as the lights turn off
To copy signed books you need ink, not liquid experience. Hope that helps!
Loved the video @Shalz! Can't wait for the next video man! The reason why the Printer wasn't printing the Book (Ben) was because you still had it as an Automated Enchantment Set-up instead of a Printing Set-up. The Printer Needs Ink in order to Print Books and Liquid Experience to Print Enchantment Books.
R/ThereWasAnAttempt Anyone?
I love that Shalz's subscriber Banner isn't changed to be special, it's just the goal but the bar has gone over
I also just love Shalz's videos they're funny
Shalz, what version are you using for all these create mods to work together?
He literally said out loud that it consumes ink, and then proceeds to not know that it consumes ink
If you put a number of blaze enchanters all in a line with a belt putting items in and taking them out, then the enchanters will just transfer the item being enchanted from one to the other. It also will skip any enchantments which cannot be applied to the item
what this person said
You user the blaze burner together with the hyper xp to get Sharpness VI out out V. Are you also able to put it on a book instead of any tool? If yes are you able to "infinitely" advance the level on the book. I mean by that 5->6->7->8 and so on
shalz, just use the chunk loaders from the video "This Addon Fixed Create."
and the mod was called"Create: Power Loader"
also just use copper bulbs for the lights.
Seeing him stare at the thing that says "requires ink" yet having it only full of experience, confused as to why it's not working, is painful
For reseting the levers you can probably make a system that uses buttons, but keeps the light on until the item is enchanted, whereafter the light resets
Damn one of the most frustrating things on RUclips is watching a creator not know something that is obvious and having to wait for the next video for him to realise that
I made the world's smallest, infinitely scalable auto-enchant farm design where you can pick only the enchants you want, if you're interested, could be nice for the next video
you can use SR latches for selecting enchantments, push the button to set the latch (select the enchantment) then when the item is done, send the reset signal to all the latches. Cool stuff!
If sharpness 1 is 11mb, then adding the level 1 books together until you get a level 5 will only cost 176mb of experience
-Sharpness 6
-Use disenchantment mod to get Sharpness 6 Book
-Hyperenchant for Sharpness 7
-Repeat
-Profit
10:40
I use a mod that adds a scarecrow block of some sort or, whatever it was, that locks mob spawners to be on no matter where i am at anytime, this may also require a chunk loader to work constantly, and for those there already is a create chunk loader mod
> Sharpness 1
proceeds to pull out a sharpness 5 book
You could make a resettable Storage by using a comparator and a stuck clock (vanilla items). When you press a button on an enchantment, the clock "gets stuck". To reset the clock, you power the comparator from the side, turning its output off, breaking the loop.
Shalz: makes a 13 minute long video on the new enchantment create mod add-on
Also Shalz: messes up one thing in the video.
Literally everyone: "It said to use ink! You even read it out loud, Shalz!!!!!!!!!1!"
you can change spawners so that they spawn with the player much further away, which would help with xp.
you can find wikis of mutually exclusive enchantments, for example: for swords, only sharpness, smite, and bane of arthropods are mutually exclusive.
you could also build a button selector panel, which is much easier to reset (and only uses normal redstone), have a look at a redstone youtuber like mumbo or ilmango for something like that.
looking forward to the completed build!
Thank you for posting
it's (theoretically) much cheaper to make a bunch of sharpness 1 books and mash them together (if this process doesn't cost more XP) than it is to make a sharpness 5 book
Button into a toggle latch for the redstone, set up a detector into a redstone link that's wired to those toggle latches to reset them when the item is finished enchanting.
You could use Redstone switches and buttons so when you press the “finish” button it also resets all the Redstone switches to off
You could use buttons hooked in a flip-flop instead of levers
What that does: You push a button, the flip-flop gets activated and permanently powers the output, like a lever would.
If you press the button again, the flip-flop turns of power.
So you could just add a reset line, that Clears all flip flops, once the item has been delivered
I think create already has a toggle component
For the lever reset, you could add something that senses the tool has went through all the enchantments possible. Then once it senses that, it could deploy deployers to switch the levers off.
You know, I kinda like the enchantment selector idea. Makes if feel like some kind of weird old Minecraft contraption.
Would like to see how you set up a payment system in create, its the thing my server would have needed.
Also for the enchantment turn off system, you could create a T-flip flop for the button press and have the burner turn itself off with a comparitor... I love redstone
' 10:14 That skeleton fought back... Maybe they're becoming self-aware' - Chrome
Everyone just started roasting Shalz because of the Ink 💀
Use Rose Quartz Lamps, Buttons, and Comparators, and make each lever a 2-chain of lamp with a button instead.
Have the button and comparator be on the bottom lamp, then activate all the top lamps with a pulse as a 'reset.' There you go, you now have an "Unselect everything" Button.
The only enchantments that are mutually exclusive are: the protection enchants, sharpness smite and bane of arthropods, mending and infinity.
"PRINT IT!"
- Shalz 2024