Having The Gut To Take On A 64-Player Vintage Cube Draft
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- Опубликовано: 2 окт 2024
- No Gut, no glory - let's see if we can take down a 64-player draft with a scrappy band of beaters.
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To bad we don’t have multiple 64 player cube winner BK with us
He didnt have the gut(s)
I'm fine with the summoning sick animation being a little over the top. It just needs to respect the "disable animations" setting.
Yeah I was pretty annoyed turning animations off... only for animations to not turn off
2:12 This is so funny because that's what I always do when watching your drafts; Pausing on every pack and guessing what you'll pick, it's a fun little game
The new summoning sick graphic look like the card is phased out
I’m so glad LSV mentioned the graphic for summoning sickness. Its horrendous.🤢
Not even considering Staff of the Storyteller when you have Gut + Bombardeers? It seems like a very good fit to enable those two
I don't understand cycling Oliphaunt in match 3 game 2 - you already have a hand full of lands and could fetch for Elegant Parlor.
Probably automatically going to make use of your mana because you're so used to thinking of it as just a land cycler.
He mentioned it later, he's expecting to draw spells and have things to do with his mana. I think if your plan is to hold the Oliphaunt, then you're supposed to mull that hand.
@@roarmalf Thanks for responding. I see the argument but he had already drawn an extra land after his initial 7 and you have to expect to draw at least one more land in the next 5 turns, not that it'd even be needed most likely. He'd be playing those cards as he drew them. It would make sense if he was expecting to draw Showdown or Carnage Interpreter I suppose, though that seems a little thin versus an extra threat/defender in hand.
I was on the edge of my seat when you did not go for that line, as Match 3 was very winnable in my opinion (especially given how opponent played combat), by being more aggressive with Champion + Flickerwisp! At 56:46 you dash Death Greater's Champion and attack with Flickerwisp in the air for 8! Opponent is down to 15. Then - given how opponent played - they probably would not have attacked, but even if they did you could have put mother of runes in front of the lifelinker. Then you play Champion again (this time without dashing to have a blocker more) and now attack with 10 in the air from Flickerwisp alone. On the backswing they might not have killed you depending on wether they would have attacked the turn before. Also opponent could have easily stomped into some timmy traps, like putting the Hero triggers in they wrong order etc. And anywway, i havent dont the math for them, but I am not sure if their attack was ever lethal. They sit at 5 life now and your Flickerwisp is 5/3. During your next turn they would have had the 1/1 Flying Blocker but here you could have given Flickerwisp protection white and attack for the win.
There might be a little equity in attacking with the Flickerwisp, but “very winnable” is grossly inaccurate. The opponent also stacks the Hero triggers correctly as LSV concedes the match.
That's only a good play if the opponent plays terribly. Good players don't make plays that rely on their opponent playing terribly.
@@Vendetta71105 it was his only shot at winning here
Good draft and definitely in the right colors. Need top tier draws to win a 64 pod with no power
I see gut, broadside, forh eorlingas, I click
Shame for that last opponent. Feels like the deck could've got there. The draws weren't good too. oh well, still great matches. onto the next one. :)
That last game was so depressing. You always feel so helpless when you mana flood/screw that hard.
solitude on mother of runes turn 1?
Could you do an updated top50 card list vid? much has changed since you last one :)LSV ure great!
Gut + Carnage dude is absolutely insane.
Seeing 1hr playtime...uh oh...draftin W/R that could work
No guts, no glory!
That moment when mommy scares oppo so much they miss favourable attacks and lsv makes fun of them 😐
Gut + protection can get out of hand pretty fast
Death greeters is heavily underrated imo
Love the 64 player drafts!
64 players Vintage Cube, let's goo!
Could almost build claw blade with batterskull and jace.
I am unsure why you were wanting to cut out white during the draft. Your mana base is pretty solid, seemed strange to me. Passing Staff of the Storyteller was a really odd choice as well.
I really don't get why a deck like this is playing so many mana sources. It's an aggro deck with a good curve and solid mana. The "17 land" standard just doesn't make sense in Vintage cube.
launch tim
so cryptic coat is a 3 mana 3/2 unblockable at floor level, that's nasty
3/2 unblockable with ward 2. It's insane how often i realise the ward 2 is messing up opponents' mana efficiency. It turns swords to plowshares into an okay removal spell and every other removal spell into a bad removal spell.
@@Waghabond yea so cloaking is morph with ward 2. ward is certainly underappreciated if it's ever compared to hexproof or shroud.
ward wasn't a thing when I stopped playing
Hardworking Mother of Runes!
Thanks again Mr. Vargas for taking that beautiful picture with Mr Duke and me on the Magic Con Amsterdam
Match 3 game 1, on the draw with no Mother of Runes in hand? How unlucky!
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do green creatures have any worth in this format? ive never seen a green based deck do anything but die helplessly.
Its an artefact of the meta - if you actually got the full mono green list you'd do great, its just that a lot of the green payoffs are incredible with fetchlands, so they're splashed in other colours and you can't find them reliably. If you get a solid set of mana dorks you can do whatever you want with the top slots, so you're unlikely to see them picking QB and ulvenwald when they can splash literally anything off the fixing. The selesnya cards are solid, but you're usually a white deck splashing them, if you even want them, while the majority of the other colour pairings boil down to 'splash this in your control list/specific combo' or '5 colour green spell pile (because your control/combo draft didn't work)'.
Mono green is dead. RG midrange is strong. The lands deck can be an ok green deck, too, but it needs Strip Mine.
@@michaeldegrave5905 Yeah, the main problem with mono-green, is that if anybody opens Oko or Minsc & Boo pack 1, you get cut pretty hard on mana dorks by somebody who already has a built in color to splash. Plus Channel and Natural Order are often not even the best cards in their pack, even if there isn't power in them. Then there's the fact that only 2 mono green cards are truly worth first picking, Channel and Natural Order. So the odds of getting either of them, not having people open Minsc or Oko, AND not get cut on mana dorks just because, is pretty low.
Edit, I meant to include that the deck, is also INCREDIBLY vulnerable to not one, but two types of disruption. Both creature removal and hand disruption are good against mono green, who is also not going to have much/any disruption or interaction of it's own. Then there's the fact that even if the stars do align, and you get the perfect mono green deck, you can just get outraced by a reanimator deck.
Aw gawd, this is amazing
Any thoughts on picking Soul Guide Lantern at 7:27? Spellbinder is a good card but it is replaceable and we're likely to end up with plenty of playables. Having some reanimator hate feels pretty important in these 64s, even if we didn't face any this time around, and Soul Guide is even pretty main-deckable with Gut + Broadside, although you'd probably sideboard it here.
What a disgusting thumbnail lol, looks like a 3-0 to me 😅
That's what I thought too! Sadly the draws of match 3 didn't agree.
Forst