The entire series of tutorials has been clear and consise and most of all, very helpful indeed. You've explained signals in a way that I just about understand them now. 🥵 One of the hardest aspects of route building in every sim. I've been away from TRS for several years and decided with the release of 22 , I'd give Trainz another shot. These tute's have been a great way to refresh. Thank you!
You all probably dont give a shit but does someone know of a trick to log back into an instagram account?? I was dumb forgot the password. I love any tips you can give me!
@Uriah Jeremiah thanks for your reply. I got to the site on google and Im trying it out atm. I see it takes quite some time so I will reply here later with my results.
So something folks should know about the track speeds (aka speed boards) if you have to slow down (say from 45 mph to 40 mph) the moment the loco crosses a few feet in front of it, the display will read the new lower speed. It you are increasing your speed (45 mph to 50 mph) then it will only increase when the last car of the consist passes it. I believe it is like that in the real world of railroads. Signals for a main line and diverge/converge typically use a dual head (known as an 06 in Trainz. There is another 06 and it is known as the distant signal in Trainz and has a name plate) at the junction. These are common setups for CTC (Centralized Traffic Control where a dispatcher gives the permission for the block). How it should work in if there are two trains on the same heading one would be held in the siding until the mainline is clear of the opposing train. Then the other train would be released once the first train cleared the signal block. It sort of works in Trainz without a session rule, but signaling in the game is very weak unfortunately. The fact that diamonds are just a visual thing in Trainz is pretty lame because they do exist in the real word and are very regulated. They should be able to connect like traditional junctions so signals would behave in the way they should. But wish in one hand.
8:00 when you spoke of the diamonds, how do you make them look realistic, or are they supposed to look like tracks simply crossing without tieing them in?
Hello! Apologies for not responding sooner, I did not receive a notification for your comment. I can think of two ways of accomplishing this: 1) Separate your "Navigate To" (etc...) commands with "Wait Until Hour/Minute" commands. So it would be "Navigate to station X" > "Wait Until Hour 14:" > "Wait Until Minute :35" > "Navigate to station Y" and so on. 2) Use the "Schedule Rule" session rule with the "Drive Schedule" driver command. I've not personally used this method much, but it should theoretically do the thing you want. I hope this late advice is still helpful to you, if you've not already figured out a solution on your own.
You can see the name of the signal in the menu on the top right at 1:24 . I think they were from the DLS. If not, you can search the DLS for "Searchlight", and you should find some good ones. :)
Your tutorials have helped me enjoy Trainz 2019 at a new level but I have a question on this one. Towards the end you show a track mark that lets you set the tilt angle of a consist on a curve but that is not installed on my version and I'll be darned if I can find any reference to it on the DLS. Can you help me?
I'm glad you've found my tutorials useful! If you're referring to the 'Invisible Track Bump' asset, then that's a base asset that comes with TRS19. It should be located in the track marks tab (as opposed to the trackside objects tab). The KUID of this asset is: kuid:401543:3120 This asset really only 'bumps' the train, if you're looking to tilt a train along a curve then you should use superelevation.
As far as I know the only way of doing that is through manually controlling the aspects of the signals with session rules. Though you could probably come up with some way of automating when the signals change with lots of variables and triggers, I'd recommend scripting it on a per use basis. So if you're making a session where a train is expected to come through the diamond, and you want a second train to stop for it, force the second train's signal to be red (using the "Set Signal" session rule) until the first train sets it back to automatic by running over a trigger placed after the diamond (using the "Trigger Check" and "Set Signal" session rules). You can also do signalling with interlocking towers, but I've never used those and doubt that they can handle diamonds.
The entire series of tutorials has been clear and consise and most of all, very helpful indeed. You've explained signals in a way that I just about understand them now. 🥵 One of the hardest aspects of route building in every sim. I've been away from TRS for several years and decided with the release of 22 , I'd give Trainz another shot. These tute's have been a great way to refresh. Thank you!
Thank you so much! This tutorial helped me a lot.
You all probably dont give a shit but does someone know of a trick to log back into an instagram account??
I was dumb forgot the password. I love any tips you can give me!
@Lee Archer Instablaster :)
@Uriah Jeremiah thanks for your reply. I got to the site on google and Im trying it out atm.
I see it takes quite some time so I will reply here later with my results.
@Uriah Jeremiah It did the trick and I finally got access to my account again. Im so happy:D
Thank you so much you saved my account!
@Lee Archer happy to help xD
AMAZINGLY CLEAR AND USEFUL! THANK YOU!
So something folks should know about the track speeds (aka speed boards) if you have to slow down (say from 45 mph to 40 mph) the moment the loco crosses a few feet in front of it, the display will read the new lower speed. It you are increasing your speed (45 mph to 50 mph) then it will only increase when the last car of the consist passes it. I believe it is like that in the real world of railroads.
Signals for a main line and diverge/converge typically use a dual head (known as an 06 in Trainz. There is another 06 and it is known as the distant signal in Trainz and has a name plate) at the junction. These are common setups for CTC (Centralized Traffic Control where a dispatcher gives the permission for the block). How it should work in if there are two trains on the same heading one would be held in the siding until the mainline is clear of the opposing train. Then the other train would be released once the first train cleared the signal block. It sort of works in Trainz without a session rule, but signaling in the game is very weak unfortunately.
The fact that diamonds are just a visual thing in Trainz is pretty lame because they do exist in the real word and are very regulated. They should be able to connect like traditional junctions so signals would behave in the way they should. But wish in one hand.
8:00 when you spoke of the diamonds, how do you make them look realistic, or are they supposed to look like tracks simply crossing without tieing them in?
Typically you would use check rail trackside objects. Here are a few KUIDS you may want to have a look at: ,,,,,,
Wow it actually helped me a lot btw can you make a toturial on how to make ai trains run on a specific timetable in trainz ?
Hello!
Apologies for not responding sooner, I did not receive a notification for your comment.
I can think of two ways of accomplishing this:
1) Separate your "Navigate To" (etc...) commands with "Wait Until Hour/Minute" commands.
So it would be "Navigate to station X" > "Wait Until Hour 14:" > "Wait Until Minute :35" > "Navigate to station Y" and so on.
2) Use the "Schedule Rule" session rule with the "Drive Schedule" driver command. I've not personally used this method much, but it should theoretically do the thing you want.
I hope this late advice is still helpful to you, if you've not already figured out a solution on your own.
Train goes choo choo!
What type of signal you used since I need it for a route I’m making
You can see the name of the signal in the menu on the top right at 1:24 .
I think they were from the DLS. If not, you can search the DLS for "Searchlight", and you should find some good ones. :)
I don’t think I was able to find the specific one but I at least found a good one so thanks
Your tutorials have helped me enjoy Trainz 2019 at a new level but I have a question on this one. Towards the end you show a track mark that lets you set the tilt angle of a consist on a curve but that is not installed on my version and I'll be darned if I can find any reference to it on the DLS. Can you help me?
I'm glad you've found my tutorials useful!
If you're referring to the 'Invisible Track Bump' asset, then that's a base asset that comes with TRS19. It should be located in the track marks tab (as opposed to the trackside objects tab). The KUID of this asset is: kuid:401543:3120
This asset really only 'bumps' the train, if you're looking to tilt a train along a curve then you should use superelevation.
Can you show us how to correctly signal a diamond? It's not particularly nice to see the trains just phase through each other.
As far as I know the only way of doing that is through manually controlling the aspects of the signals with session rules. Though you could probably come up with some way of automating when the signals change with lots of variables and triggers, I'd recommend scripting it on a per use basis.
So if you're making a session where a train is expected to come through the diamond, and you want a second train to stop for it, force the second train's signal to be red (using the "Set Signal" session rule) until the first train sets it back to automatic by running over a trigger placed after the diamond (using the "Trigger Check" and "Set Signal" session rules).
You can also do signalling with interlocking towers, but I've never used those and doubt that they can handle diamonds.
Thank you brasil
Yah Android ke liye hai kya
I've never used trainz for Android, but any version of trainz that features the Surveyor should work the same as far as I know.
WHAT ABOUT INDIAN TRAINS 🚆
Watch his British Rail video it's the same as Indian
Ok ya Chris Eubank sounding bore
Hello bro lm route maker trainz Android hello bro