All this talk of producing normalized trees on a surface has me thinking of Nature and Space by James C. Scott in Seeing Like a State. Great read, and I’m sure there’s a poetic interpretation of the “normalbaum” related to the idea of digital twins such as these.
Oh man, that takes me back - should re-read it. Although this video was more about "look how fast tree go brrrr", I should definitely do a few more in-depth lectures talking about general architectural theory
@@DesignGoBrr I definitely get what you mean, I guess my point was even the innocuous things like modeling swiftly for better efficiency can be dangerous. Though I guess there’s a deeper philosophical problem there with exactitude in digital twins. VRay still goes brrr.
Very useful, can't wait to try out the new vray vision/vantage update as well. A Vray license earns itself back in no-time commercially but I can imagine it being a bit on the expensive side when you're a student. I've not yet been able to figure out how to render animated/parametric Vray geometry from GH in my Rhino scene. It appears the whole Rhino scene still has to be referenced in GH to add it to the Vray GH Render nodes. That is still problematic and time-consuming when trying to animate objects in larger scenes. Either way Chaos Cosmos is very, very, very efficient.
Yea... you can be damn sure that once Vray comes up with at least a semi-decent animation toolset for Rhino - I'll be the first one to make a video on it! Been waiting for something that wouldn't force me into endless GH referencing for quite a few years now.
Really nice video now I Know I have to make the update 2 . I don't have the scatter. What will also be really useful is climbing plants. But still with the chaos cosmos, the Light generator, the light mix and now the scatter I think Vray still worth it
Climbing plants are good and all but I'm just sitting here... waiting for a decent animation system to come up.. You know - key frames, camera control and all that good stuff.
Yup, you can do that by choosing to render out a "raw shadow pass" - it's a render element, which can be enabled in Vray Asset Editor, under Render Elements tab.
@@DesignGoBrr Don't forget Eevee too! It takes a while to prepare the scene, but once is ready the results are not far of Cycles. Plus, if you need to make changes you are already in Blender; you don't need to export it again to Unreal.
I was just switching to d5 renderer today. I got fed up of vray and I dont think its worth the time spent on it aymore. Since every body wants to see videos and animations nowadays like its netflix to them. your video will make me give it a second chance 😅
Yea - I think in future we'll all be migrating to real-time rendering. The quality is not there yet, but it's getting there for sure. I give it 3-5 more years until Vray will be in big trouble if they won't have a decent real-time rendering engine ready (as well as more inviting business model for new-commers)
i just started learning blender last week and surprised how powerful is it although it's a free software. I see your point that V-ray is much more convenience while in cycle , we need to tweak the settings from the ground up (at least up until this point since I'm still an amateur in blender, so my opinion may be changed in the following weeks). I think for the future video, i think it would be nice if you want to make a quick overall comparison of popular render engines (cycle, vray, corona, lumion, enscape, twinmotion, d5 and you name it), many of them are convenience as well but some of their price are unreasonable.
Hope that this video will not make you stay-with/pay-for Vray. If there is an engine which enables you to work more efficiently, is cheaper and produces comparable results - definitely go for that engine!
in a nutshell: in comparison with VRAY for 3ds max output quality is just like bullsh*t! after a couple of years nothing has been changed in terms of realism😁
@@DesignGoBrr i have been working with Rhino & grasshopper for a decade as an archi! but there is no denying the fact the Q of renders in Vray for rhino 2020 = vray 3dsmax 2015 or sth like that😅
@@DesignGoBrr for instance: some adv maps like distance map, UVW randomization caustics on glass & liquids translucency on plants & leaf volumetric and Sss in marble or glass all in all you can render a similar scene in both Vray (max rhino) side by side
Thank you for your vision, it's actually valuable
Happy to hear that! I always try to put in a bit of my perspective into these kind of vids.
All this talk of producing normalized trees on a surface has me thinking of Nature and Space by James C. Scott in Seeing Like a State.
Great read, and I’m sure there’s a poetic interpretation of the “normalbaum” related to the idea of digital twins such as these.
Oh man, that takes me back - should re-read it. Although this video was more about "look how fast tree go brrrr", I should definitely do a few more in-depth lectures talking about general architectural theory
@@DesignGoBrr I definitely get what you mean, I guess my point was even the innocuous things like modeling swiftly for better efficiency can be dangerous.
Though I guess there’s a deeper philosophical problem there with exactitude in digital twins.
VRay still goes brrr.
Very useful, can't wait to try out the new vray vision/vantage update as well. A Vray license earns itself back in no-time commercially but I can imagine it being a bit on the expensive side when you're a student.
I've not yet been able to figure out how to render animated/parametric Vray geometry from GH in my Rhino scene. It appears the whole Rhino scene still has to be referenced in GH to add it to the Vray GH Render nodes. That is still problematic and time-consuming when trying to animate objects in larger scenes.
Either way Chaos Cosmos is very, very, very efficient.
Yea... you can be damn sure that once Vray comes up with at least a semi-decent animation toolset for Rhino - I'll be the first one to make a video on it! Been waiting for something that wouldn't force me into endless GH referencing for quite a few years now.
Really nice video now I Know I have to make the update 2 . I don't have the scatter. What will also be really useful is climbing plants. But still with the chaos cosmos, the Light generator, the light mix and now the scatter I think Vray still worth it
Climbing plants are good and all but I'm just sitting here... waiting for a decent animation system to come up.. You know - key frames, camera control and all that good stuff.
Great video, can you do a video of maquete render with vray please
Sure thing - will put it on my to-do list!
I cant create soften edges material in Vray ver 5.2! Can you show me please!!? Thanks
It's not a material, it's under object properties.
Hello,
is there possbility to export only shadows from vray ?
would be awesome to cobine it with photoshop imo !
Yup, you can do that by choosing to render out a "raw shadow pass" - it's a render element, which can be enabled in Vray Asset Editor, under Render Elements tab.
@@DesignGoBrr do you think you could do a short video on that i think a lot of people would be intersed !
I am looking for * rhino vray 5.20 crack * but I didnt find anywhere , can you help me please ?
So.. what free renderer are these new tools keeping you from? :D
Blender+Cycles for "traditional" rendering and Unreal Engine 5 for real-time rendering. Both are free and super powerful!
@@DesignGoBrr Don't forget Eevee too! It takes a while to prepare the scene, but once is ready the results are not far of Cycles. Plus, if you need to make changes you are already in Blender; you don't need to export it again to Unreal.
I only use Vray because of its capabilities with Grasshopper
What do you do with it?
I was just switching to d5 renderer today. I got fed up of vray and I dont think its worth the time spent on it aymore. Since every body wants to see videos and animations nowadays like its netflix to them. your video will make me give it a second chance 😅
Yea - I think in future we'll all be migrating to real-time rendering. The quality is not there yet, but it's getting there for sure. I give it 3-5 more years until Vray will be in big trouble if they won't have a decent real-time rendering engine ready (as well as more inviting business model for new-commers)
i just started learning blender last week and surprised how powerful is it although it's a free software. I see your point that V-ray is much more convenience while in cycle , we need to tweak the settings from the ground up (at least up until this point since I'm still an amateur in blender, so my opinion may be changed in the following weeks). I think for the future video, i think it would be nice if you want to make a quick overall comparison of popular render engines (cycle, vray, corona, lumion, enscape, twinmotion, d5 and you name it), many of them are convenience as well but some of their price are unreasonable.
Yea, that's my plan - have been working on the render engine comparison video for a few weeks now. Should come out sometime next week~
Thanks Boss
ma pleasure~
Just yesterday, I almost made a decision to quit Vray 😂😭 after 3 years
Hope that this video will not make you stay-with/pay-for Vray. If there is an engine which enables you to work more efficiently, is cheaper and produces comparable results - definitely go for that engine!
may be people in vray are out dated.
Yes
in a nutshell:
in comparison with VRAY for 3ds max output quality is just like bullsh*t! after a couple of years nothing has been changed in terms of realism😁
Nah, the quality is identical. It's just the user (me) who's bad at rendering.
@@DesignGoBrr i have been working with Rhino & grasshopper for a decade as an archi! but there is no denying the fact the Q of renders
in Vray for rhino 2020 = vray 3dsmax 2015 or sth like that😅
@@atasafarzadeh7110 Hmm in what way is the quality lower on Rhino's version?
@@DesignGoBrr for instance:
some adv maps like distance map, UVW randomization
caustics on glass & liquids
translucency on plants & leaf
volumetric and Sss in marble or glass
all in all you can render a similar scene in both Vray (max rhino) side by side