Rendering Architecture in Vray for Rhino - Full course - Bonus (AADA25)

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  • Опубликовано: 12 янв 2025

Комментарии • 26

  • @marta5441
    @marta5441 2 года назад

    thank you so much for all these tutorials about Rhino V-ray rendering, now I know how to do the wow effect :)

  • @teodorhall
    @teodorhall 3 года назад +4

    I so wish I had your videos on Vray in Rhino way back in the middle of 2020. It would have helped immensely. Your V-Ray content is so helpful for all the ones that work in Rhino and need to render with super-quality! Thanks for what you do!

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      Glad I could help! And yea, these videos were long overdue, buuut now they are out!~

  • @catroche009
    @catroche009 3 года назад +1

    I always make the go rays in post production because I didn't knew ho to do it in Vray. Now thanks to you I will be able to make in Rhino. Thanks a lot.

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      Same... one day I just decided to figure it out :D

  • @bubabiwin
    @bubabiwin 3 года назад +1

    Underrated content. Most people monetise this type of content

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      Thanks! Well technically I also monetize it, the difference is that I do it over Patreon only for people who have money to spare

    • @bubabiwin
      @bubabiwin 3 года назад

      Heading over there now. Thanks for the content. I can't tell you how grateful I am to find your videos. Most v-ray video seems to be based on SketchUp.

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      @@bubabiwin really happy to hear that! I'll definitely be adding more advanced vray videos in the future (there are quite a few on my channel where I use grasshopper+vray by the way)

  • @TonyJaboney
    @TonyJaboney 3 года назад +2

    Some meshes with especially small vertices will generate black spots and blotches in vray frame buffer during rendering.
    To solve this just change document tolerance to 0.00001 or smaller. save and restart Vray/Rhino.
    So happy with this new upgrade and the geometry catalog!

    • @TonyJaboney
      @TonyJaboney 3 года назад

      This wil also drastically improve rendering details in normal maps and displacement maps

    • @DesignGoBrr
      @DesignGoBrr  3 года назад +1

      Ah, that's a great tip, thank you for sharing it!

  • @tinasamie1675
    @tinasamie1675 3 года назад +1

    This just saved me! I wonder if the Godray also works if you want to make a video projector light effect with a spotlight!
    By the way, I learned Vray from your videos and I feel so comfortable working with it now! I have tried learning it before, but I was always confused and thought it was so complicated!
    Keep up the good work ;)

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      Yup, creating a projector beam is exactly the same as what we did here with godrays. The only thing is - make sure your spotlight intensity falloff is set to inverse rather than inverse square (its under light settings)

  • @sharathgavini9956
    @sharathgavini9956 3 года назад +1

    Finally ... It reduces lot of work flow.

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      It really does! I'm happy :)

  • @haidertirhi9463
    @haidertirhi9463 3 года назад +2

    Hi Gediminas, what do you think about real time renderes?

    • @DesignGoBrr
      @DesignGoBrr  3 года назад +2

      I like them, I use Unreal Engine quite a bit in my work, but every time I need to do "final" renders, I switch to VRAY. Real-time engines are still not good enough - buuuuut I think in ~2 more years they will become (visually) as good as Ray-tracing engines. Once that happens, I'll jump over and start using Unreal Engine as my primary renderer.

  • @mapmetropolitan
    @mapmetropolitan 3 года назад

    You are God

  • @AndreaMontisPitti
    @AndreaMontisPitti 3 года назад +2

    Sorry man but I am pretty sure you are completely missing the refractive caustics in your render... The ones you see are reflective caustics.. the problem lies in the glass material... untick affect shadows in the refraction section...😅

    • @DesignGoBrr
      @DesignGoBrr  3 года назад +3

      1. "Intuitive UI" 2. I checked the same scene with the "affect shadows" unticked and it gives me the same render... hmmmm. Works exactly as expected with a glass sphere though, so I think IF there is an issue - it should be with my geometry. Oh and thanks for the comment - people like you really help me go that extra step when digging in the settings!

  • @chuytrevino5019
    @chuytrevino5019 3 года назад

    It works for Rhino 6?

    • @DesignGoBrr
      @DesignGoBrr  3 года назад

      I don't she why it shouldn't. The newest version of vray works on Rhino 6 just fine

  • @bhuvangoyal5271
    @bhuvangoyal5271 3 года назад +1

    Finally someone understand god rays, you're too close to god GK 😂😂